Banjo-Kazooie Walkthrough :
This walkthrough for Banjo-Kazooie [Nintendo64] has been posted at 17 Jun 2010 by sumeguy and is called "The Best FAQ". If walkthrough is usable don't forgot thumbs up sumeguy and share this with your freinds. And most important we have 20 other walkthroughs for Banjo-Kazooie, read them all!
sumeguy |
Walkthrough - The Best FAQ***The Best Banjo-Kazooie FAQ*** Author: marshmallow -It's not the best?! I put hours and hours of work, my heart, and my soul into this so it better be the best =) This FAQ/Guide will cover every square foot of Banjo & Kazooie, but I suggest you don't use it! It would be terrible if you ruined this gem of a game, but if you're stuck or need help, then look no further. ============================== Version 2.2 Revision History: March 9th - Well, I spellchecked the entire thing with my new Spellchecker. New things? Changed font. Anything else? No :) Something: Well, Tyler told me that in Click Clock Woods, in summer, you can get the Jiggy in the cabin by getting it in FALL! And it's easier because there isn't a gap! Well, thanks, Tyler. So what's been updated? This, and the credits section. Last Revision: I apologize to Y0SHiX642, I was supposed to give him credit for giving me the correct note counts. But some other people corrected me as well, so I thank you guys, too! So...not much of an update, huh? Well...uh...yeah, I'm sorry, but what did you expect? I've pretty much covered everything there is...oh! In MMM (Mad Monster Mansion) there is a hole to get in that one ramp place...and some people told me about it...(see Credits section). September 16: Added a new section...Also fixed notes count in CCW, it's... Spring: 20 (that includes the four by the entrance) Summer: 16 Fall: 48 Winter: 16 So theeeeeere!! :) ================================= * - updated Contents - - - - - - - - - - 1) Introduction 2) Basics 3) Tips and Tricks 4) Walkthrough 5) The BIG list 6) Secrets 7) Items 8) Enemy List 9) Boss List 10) Characters 11) What did she say? 12) OK!!!! 13) FAQ 14) Legal Stuff 15) Credits * 16) The End --------------- 1) Introduction --------------- This is Rare's gift to Nintendo, and what a gift it is. If you haven't bought it already shame on you! Plot: Once upon a time in a far away place there was a witch named Gruntilda, she was an ugly as anything could be. She wished to be the most beautiful person anywhere, anytime. So she captured the most beautiful girl in the land, Banjo's sister, Tooty. She is stealing the beauty from her so she will be pretty. She has locked her castle with Jigsaw Pieces in which Banjo and Kazooie must collect. Good luck! Ok, so it's a little more than that (very little), just watch the introduction in the game! -------- 2) Basic -------- Here I will list the basics, but Bottles will tell you pretty much all of this. Controlling Banjo is quite easy, it's just like Mario. -Banjo's Moves- Moving: Control stick Camera Controls: C buttons. Punch/Slash: B button Jump: A button Crouch: Z button Roll: Run in any direction and then push the B button Flap Flip: Hold the Z button then jump (A button) (like Mario's Blackflip) Paddle: While under water tap the A button Dive: Push the B button while on the surface of the water Climbing: Jump onto a vine, pipe, or tree and then climb up it using the control stick. -Kazooie's Moves- Feathery Flap: After a jump push A, this is great for adding distance to your jumps or landing on small platforms. Rat-a-tap tap: While in the air (after a jump usually) tap the B button. Talon Trot: Z plus C left. Kazooie can walk faster and can go up steep hills. Hold Z after this. But you can't use any attacks while in this mode. Shooting Eggs: Push the Z button then the direction of either up or down with the C buttons (C up for up, C down for down). Note: You must have eggs to do this. Strong Paddle: While under water tap the B button Beak Barge: Z button and then B Beak Buster: Jump and then push Z (Like Mario's butt stomp) Flying: Use the control stick to move around, push A to ascend (costs one feather) and R for sharper turns. Beak Bomb: While flying push B and Kazooie will go hurtling through the sky like a missile. This is great for solving *certain* puzzles, defeating baddies, or getting through a level quicker (I went through half of Gobi's Desert with one push!). Wonderwing: You need at least one gold feather for this. Press C right while holding Z, after that just hold Z. Well, that's it for the controls. Let's move on to the gameplay. You start out in a large overworld, a lot like Mario's castle or Diddy Kong Racing's (DKR) outerworld. To un-lock new levels you must find a certain number of Jigsaw Pieces and other assorted items. Think back to Mario's stars or DKR's balloons, same idea, kinda. To open a level you must first find it's puzzle, here you put the amount of pieces you have in until it's complete. When it's complete it will open it's level elsewhere. The entrance may be a pipe, a door, or something fancier, like a treasure box. Each level has 10 Jigsaw Pieces, they are usually very hard to find/win. To get one you must complete an objective or just find one! Hidden ones are usually in either hard to spot places (e.g. behind a pillar), or just plain to hard to reach places (e.g. a high ledge). Others must be taken from a boss character (s). Either way, you want to collect as many as possible. To move forward in the Witch's lair you must find a lot of Musical Notes. There are note doors which can only be opened when you find the amount that's listed on the door. Here's a little list I put together, it's the terms that I use for the attacks. Just so you're not left in the dark. Charge = Beak Barge Stomp = Beak Buster Bomb = Beak Bomb Glide = Feathery Flap Using Kazooie (kinda sick, huh?) = Talon Trot Backflip = Flap Flip Peck = Rat-a-tap tap Fart eggs = Shoot eggs using C down throw eggs = Shoot eggs using C up Use gold feathers = Wonderwing ------------------ 3) Tips and Tricks ------------------ Sometimes you might find a VooDoo magician, Mumbo Jumbo. He will help you by turning you into an animal of somekind. But not without a price, of course. The price? A bunch of Mumbo Tokens! The amount of Mumbo Tokens is listed on a sign. While in animal form you can do things that neither Banjo or Kazooie could ever do, read ahead for descriptions. Termite: As a termite you are very small, just like any other termite. Since you're small you can go into small openings and through the smallest tunnels. You can also climb really steep hills, hills so steep no even Kazooie can get past them! But be careful, you can not attack in this mode! Alligator: You are smaller than what you used to be, so you can go through small openings. You can attack by pressing B, other than that...well, you can go through piranha infested waters too. Pretty useful, huh? Walrus: You can go through icy waters, can't attack, are small...that's it! You'll see what you can do with it in the walkthrough though. Pumpkin: Why oh why did those psychos (I mean that) at Rare do this? The only pro I can think of is that it's small, other than that it's all cons! Can't attack, slow, can barely jump, and..wait! I thought of another pro! The delightful "splat!" when you land always brings a grin from anyone in the room. Bee: The bee is quite useful, it can climb steep surfaces and it can fly! The best part? You don't need any feathers! Just press B to go higher, the only con is that it's hard to land (a descend button would be nice...). Push B to go faster. Like all of Mumbo's creations, you're smaller. For here on I will list everything in this section like a list Defeat the annoying green ghosts in Mad Monster Mansion with gold feathers, same goes for any other seemingly invulnerable creature. Stomping on a crab when it's NOT flipped over will yield two (instead of one) honeycombs! The super honeycomb is REALLY called the extra honeycomb, but I'm too lazy to fix it! You don't always have to use the backflip like in Mario 64, you can just be running and do it! Although if you want more height, the Mario way is the only way to go. If you want to cover ground quickly then use Kazooie to walk around instead of Banjo. When falling through the air at a great height, glide using Kazooie so that you don't lose damage, do this right before you hit the ground. Although if you fall too far then you can't do this. Un-like Mario 64 getting underwater and then out will not heal you. If there is a door then egg it or charge it. Don't stick to one attack, use them all! They come in handy is certain situations. -Mini Game List- Banjo-Kazooie has many mini games, but they aren't like Mario's Example: Race a turtle (although there is a race...). Here I will explain them and give you hints and tips. 1. Yumblies and Grumblies This can be found in BubbleGloop Swamp. There are three difficulties... Easy The object of this game is to eat the red yumblies, eat more than Mr. Vile and win. Simple enough, since this is the easiest game there's nothing much to tell you. Normal The object is to eat more red yumblies than Mr. Vile, but there is an added feature, yellow grumblies. They aren't ripe, so you shouldn't eat them. If you do eat one you will be dis-abled for several precious seconds. A tip here is to go to the front where you can see the entire area, this way you can see where the majority of the red yumblies are. Hard This is the hardest and is always close, winning by more than two points is a feat. The object of the game is to eat what is shown at the top of the screen, either red yumblies or yellow grumblies. If you see that Vile is eating a string of what you need then get in front of him so you get everything and he doesn't get squat, it will take the AI a second or two to break off. 2. Racing With Boggy as a Walrus This can be tricky if you screw up, the object is to go in between the red flags and beat Boggy to the end of the course. Before he says "GO!" press the control stick all of the way forward, this way when you start you will be going down the hill at full speed. When going up a hill, especially at the end, jump rapidly and you will go up it faster. When the gates are rather far off to the side, like at the end, don't press forward all of the way, it may decrease your speed but still. Near the end Boggy will slow down considerably, grab the chance and win. 3. Racing Boggy on foot No tricks really, except jumping up hills. At first you will lay behind because you have to get the speed boots but you'll catch up. Oh, here's a trick that works for both races, at the last house where you fall off, jump way far. If you make it and land on the bridge you'll get some room to maneuver the gates because this is where Boggy starts to ram you, but if you jump far enough he'll have to catch up. 4. The Boat Puzzle At the front of the ship in Rusty Bucket Bay are several switches, they look like this !1! !2! !3! The combination is 3 2 1 1 1 1 If you get one wrong you will have to start over AND you will lose one honeycomb 5. Treasure Trove Cove Puzzle In the sand castle is a large puzzle, some tiles have a letter on them. Spell out B A N J O K A Z O O I E to get a Jiggy 6. Pyramid Maze You only have 60 seconds to get out, I'm not sure what happens if time runs out though. Turn to Banjo's right at the beginning and then follow the path to the end, you might meet a few Mum-Mums so be careful. Break off from the path to find a Witch Switch. 7. Old Shack Mystery This is in Mad Monster Mansion, hop onto the large ice thing and now use the control stick to slide around. Along the edge's of the room are either a) Letters or b) a Gruntilda tile. Touch b and you will lose one honeycomb. Circling near the edge is a purple ghost, beware him because he will knock you off the ice thing. Slide on the letters to enter them. Spell out B A N J O K A Z O O I E to get a Jiggy. 8. Matching Game In Gobi's Valley the last pyramid has a matching game. If you can match two tiles then they stay that way, like that one card game...I forget what it was called. Match them all and you get a Jiggy. 9. Clanker's Green Rings In Clanker's stomach are many rings, jump through the green one and the next one will turn green. Go through all of the green ones to get a Jiggy! You only get 50 seconds, and if you screw up you have to start over! 9. Grunty's Furnace Fun This is nearly a level of it's own, you must go across a giant gameboard, at each square you must answer a question or do some timed task, at the end is Tooty and Gruntilda, the host. Everytime you make an incorrect answer you will lose one honeycomb, and on the death tiles if you make a mistake you die...here are all of the tiles and what you must do to pass them. Don't worry about energy, there are several empty tiles that have honeycomb pieces on them. Banjo-Kazooie Tile Here you must answer a question about the game, whether it be how many huts were by Mumbo's Hut, how many eggs you can carry, what is a move called, a level, etc. Eye Tile Gruntilda will show you a picture from a 1st person view of a level, it might be a close up picture where you can barely see anything or a long shot of something obvious! The question is what level you have been in. Music Tiles This is always random, you either have to hear a character's voice and answer who it was, an item's noise when you pick it up, or a level's music! Clock Tile Get on this and you will be warped to a boss, a puzzle like the one in Treasure Trove Cove or the matching game in Gobi's Valley, or maybe something else. The catch is you have barely any time to complete it and any hits you take in there will count! Gruntilda Tile This is where Brentilda comes in to play, if you've talked to her some of her words always shake, right? Well here you must answer questions about Gruntilda herself! Like where she went to school, her favorite color, smell, etc. Note: Each new game always have random answers, so if the correct answer in game 1 was "smelly socks" then it may be wrong in game 2. Skull Tile These questions are always random, it could be from anything, just pray for something easy. If you get it wrong you will be flipped into the lava, that would kill you....duh. -------------- 4) WalkThrough -------------- Note to readers: When you find a Jinjo I will list it as (whatever the number is). I will list Jiggies (Jigsaw Pieces, same deal) as (*whatever the number is). Ok? OK. Level 1 (technically): Spiral Mountain This is where you begin your game. You only have one move, jumping. Look around for mole hills, go up to them and find Bottles the mole. He will help you by teaching new moves. Of course, after you "learn" each move you must practice it a bit. Or, if you already know everything then press B when he asks, don't worry, you can still get all 6 super honeycombs. So if you did that just ignore everything below and get the super honeycombs. From your house go forward and talk to bottles. After that go forward again, after some walking you'll come to him again. He'll teach you about the camera, now you can use that. You can go left or right, it's a circle. Let's go left, shall we? Stop at the tree stumps to learn some jumping moves, use a backflip to get the super honeycomb. Keep going and you will find him again, here he tells you about swimming. Dive into the pool and collect the super honeycomb that is in the little aclove. Return to the same spot where you left bottles, or you will get really disorientated. Break off from the flowers and jump from the platform to platform, if you fall try again, you need to use the glide on the last jump. Your prize, another super honeycomb. Jump into the little cave and get the 1-up, you'll need plenty of these if you're a first timer. Get back to where you entered and cross the bridge. Talk to Bottles again, he'll teach you how to climb stuff. Go back to a previous tree and climb it to get a super honeycomb. Ignore the bridge to the right for now, go to the brown corner and learn about the skidding peck (or the charge). Defeat all of the rocks get a super honeycomb! Go to the place that looks like a farm, this is the last training place. You will learn about rolling, pecking, and punching. You get another super honeycomb. Remember that bridge I told you to ignore? Go up it and go across the long bridge, now enter Gruntilda's lair... Gruntilda's Lair Go left and jump up the many platforms. At the top is a Jiggy (Jigsaw Piece...same thing!). Now go right, you can't really go anywhere else! Go up the hill and put the one piece into it. Now you can go into Mumbo Mountain! Level 2: Mumbo Mountain You can do any level anyway you want, they are very non-linear. But here is how I usually do it. Go to your right and do a backflip to collect the Pink Jinjo (1). Behind the pillar is a Mumbo Token. Go across the bridge, this will net you a lot of notes. In the water is an island with a Blue Jinjo (2), underneath it are some notes. Swim to the other side and go up the ramp, or you could across the bridge, same place. Watch out for the Bull and note the Bee Hive in the central platform. BTW, you're safe there. Go right, up the ramp with all the notes. Go to the right, killing all the termites. When you get to an entrance in the middle pillar enter it. Use a backflip to obtain the Mumbo Jumbo token. Go back outside and continue around the pillar, head up the steep hill (you don't have to learn the Talon Trot to do this) and learn the stomp (or beak buster for you technical people). Go back to the main pillar and head up the ramp with all the notes. Talk to Bottles to learn about the Talon Trot. Use it to get the ton of notes, the orange Jinjo (2), then the Jiggy in the middle (*1). There is a Mumbo Token behind one of the pillars, plus a bunch of eggs stashed away between some. Slide down and return to where the Bull is. Run across and get to Conga, a boss like character. He will throw oranges at you. There are some orange switches around you, stand on them and when he throws an orange move out of the way. It will hit it and it will be turned off. Turn them all off for a Jiggy (*2). Keep going and talk to Chimpy, a weird looking monkey. Go back and climb the tree Conga is on, grab the orange. Return to Chimpy and give it to him. You will get a Jiggy as a reward (*3) plus the stump he is standing on will rise. Do a backflip to get to the upper path, collect the billion eggs then talk to Bottles. Get the Mumbo Token and go along the logs to find the witch switch, stomp on it to reveal a Jigsaw piece in the Witch's Lair. Go up to the log where Conga is facing you. Use the eggs from bottles to defeat Conga, giving you a Jiggy (*4). Use the Talon Trout to climb the large hill, getting the billion or so notes, plus the yellow Jinjo (4). Go up where you learned the Talon Trout, then where the termite place is. Go up the hill where you learned about the stomp. Use it on all the huts to get the following: a bunch of notes, some eggs, a dino, a green Jinjo (5) (which will get you a Jiggy (*5)) a 1-up, and a Jiggy (*6). Take note of the beehive in the corner. Get the Mumbo Token underneath the stairs. Now go onto the central platform, facing the totem pole. When the mouth is facing you throw an egg into it, when all the sections are down you get a Jiggy (*7). There is a super honeycomb above it, to get it just jump on the last remaining section of the totem pole and jump to it! Before going into Mumbo's hut, get all the goodies on the hill next to it. One of those is a Jiggy (*8). Before you enter the hut do a backflip to get a nice Jiggy in the eye (*9). Collect all the notes and then talk to Mumbo, you now will be transformed into a termite! Hightail it back to the termite's mound. Talk to the termites along the way, they want your stuff so get away from them! =) Jump from platform to platform, as Banjo (or Kazooie) you couldn't make them because they are almost vertical, but now you can! After awhile (and collecting lots of stuff) you will reach the top. Get the 1-up and the final Jiggy (*10). Since your outside, jump off! Try to aim near where the Bull was, collect the super honeycomb that is in the side of the mountain, use the 1st person view if you can't see it. Now just walk to the exit! This was the easiest level, not to mention the smallest! So get ready to tackle some more! Oh, and don't worry, the fall won't hurt you as a termite. Gruntilda's Lair The second you get out there climb the wall, you can only do this as a termite. At the top is the Jiggy that you got from the Witch Switch. Go back to where you collected your first Jiggy. Along the way you will turn back into Banjo. Now that you have the Talon Trout you can climb the steep hill, do so. Talk to bottles, well, the game forces you to =) Note the beehive. Enter the note door, you will have enough. Talk to Brentilda if you want...she comes in handy later in the game. Go and activate Treasure Trove Cove, it's to the right. Go down the stairs to the left, you will find some eggs, a Mumbo Token, and a Cauldron! Talk to it to activate it, now go back to the previous room. Go up the green ramp, it will lead you to the sewers. Go into the pipe that is spilling water. There is a large hole in the pipe, use it to exit the pipe (follow the path and you get to a dead in). Activate the Cauldron. There is a Mumbo Token on top of pipe. Go back to the sewer room. You can either climb the hill with Kazooie or go down the cliff to another section, choose the cliff. Don't bother with the underwater pipe, but don't ignore the tunnel in the wall! Enter it...Go across the water and backflip into the treasure box. Level 3: Treasure Trove Cove Almost every tree around here has a bunch of feathers or some notes, just telling that to you now so I won't have to point that out everytime there's a tree! Grab the notes in the corners and skedaddle to the edge of the water. Jump to the side of the blue Jinjo so that when you press B to dive you collect him (1). Go to the left of the beginning, there is the boss: Nippy. Defeat him so you can enter his shell. Behind his shell is a Mumbo Token. Enter his shell now. Go down the twisting halls and defeat the two crabs, collecting the notes, the eggs, and the Jiggy (*1). Behind the shell is an ocean, duh, but to the right and back is a super honeycomb, when you go swim to get it make sure you have full life or near that because you will get bitten by the shark once or twice. Go back to the beginning and go into the path directly in front of it. Take a dip in the water and head into the small opening in the ship. Grab the notes and the giant hunk of gold. Go back out and follow the path to the left, now you're on the deck of the ship. You'll throw him the gold, climb the pole to get a Mumbo Token. Near it is a small square on the deck, pound it to get to another room in the ship. Swim to all the notes and the gold piece, but don't forget the Mumbo Token. Throw it to Blubber face and get his Jiggy (*2). Go up the ramp and climb the nets, then the other one too, since they are lined with notes. Talk to Bottles to learn how to fly! Get the feathers, climb the pole to get a green Jinjo (2), then hit the launcher and go zoomin'! Fly towards the cavern in the tunnel that is on the left, it has a treasure chest. Do a backflip into it and get the Jiggy (*3). Now fall (heh) back to the ship, climb the crates that are near it. Talk to Bottles to learn about the Flip pad. After that head in the opposite direction and collect all the notes, a whole lot isn't it? On one of these paths you can see a small lake with a mine in the middle, drop down to a ledge and fart two eggs into the little bucket, since you were so nice he will drain the water in the lake! Don't go down, use the flipper to get back on the path. Go back to the molehill and use the flip pad to get a Mumbo Token, then use all of those pads to get across the gulley to the island with all the stuff! Then there's the pink Jinjo (3). From the platform you can clearly see a bunch of platforms across the way. Just get over there via the pads, your prize? A Jiggy (you were surprised? *4) Near the platform is a small box with a super honeycomb on it, although it's way out in the ocean (sharky time!). Head backwards and you will find the empty lake, head inside. Complete the puzzle (see Tips and Tricks) and the gate will open, defeat the crab and get the Jigsaw piece (*5). Go back to the place with all the flippers. Go down near the platform, you will see a Mumbo Token behind it. Continue along the path to the north. Collect the booty in the treasure boxes and go to the small tower. At the top is a launching pad, stomp on the big X and it will turn into an arrow, use the pad to fly to the next pad (where the arrow is pointing) and stomp on the X again! Do this until you're back near the tunnel. Stomp on the huge X behind the platform in the sea, use an egg to crack the treasure box and the Jiggy is yours (*6). Go back to the launching pad at the tower, you have a clear view of the caverns of before. Go to the tunnel on the left. Head left and you will see a yellow Jinjo on a tree (4). Go up the twisting path, use the flipper if you want a small shortcut. Behind the tower at the top is a Witch's Switch, stomp on it to reveal another Jiggy in Gruntilda's Lair. What is that? You can't enter the door? Just shoot it with an egg! Enter it, collecting the Mumbo Token. Use the flipper to get the Jiggy (*7) on top of the tower. From here you can see the entire level! Big, ain't it? Go back to the caverns where you enter this place. Look to your right (using the 1st person view) and jump down there! Quickly get to a box before the shark can get you. Get onto the large structure. Go across the thin (and I mean thin) path behind the ladder and get all the eggs and the Jiggy at the end (*8). Return to the ladder and go up all of them until you reach the top. Take the time to get all the notes and the two Mumbo Tokens inside of the treasure chest. Dive into the pool and collect the Jiggy (*9) at the center. Jump across the gap and get the 1-up, at this same level is an orange Jinjo (5, another Jiggy! *10). Then jump down to the lower section and collect all the treasure. Head to the launching pad and fly to the entrance to exit outta here! Gruntilda's lair After exiting the stage go over to the other side of the room and jump on the cannon that is sticking out, it will lead you to the top of the ship. Get the feathers and the Jiggy piece! Go back outside and climb the pipes that are on the wall, see the pipe that is spilling water? Above it is a tunnel, remember it. Go back to the previous room where you activated the 2nd level. You know, the one with the giant Gruntilda mat on the floor. Use the flipper to reach a picture of Clanker's Cavern. Activate it and go back to the tunnel above the pipe, enter it. Hit the switch and two pipes will rise above the water. Use them to get to the other side, beware of the mine in the water. Enter the pipe, it's the entrance to Clanker's Cavern. Level 4: Clanker's Cavern Drop down out of your pipe and take care of the crab. Go up the ladder that's on the wall to the left. Jump up onto the left pipe. Tip toe up to the hole in the wall, when you're next to it a giant green worm will pop out. When he goes back in his hole run past it, if he comes out peck it. Do the same with the next ones and jump from platform to platform getting all the goodies. There is a yellow Jinjo (1) behind the beehive. Drop down into the water and swim down the pipe. You first priority here is to clean out all the items. There is a blue Jinjo in one of the passages (2) and a Jiggy too (*1). Don't forget the super honeycomb cleverly hidden in an upside down pipe! One of the ledges has a beehive on it. Climb up to it and jump on the pipe. Follow it to a flipper, go up there and glide to all the goodies! Drop down and quickly collect the gold feathers, there are some more underwater in the pipes. The very back pipe (behind Clanker) is a green room with mutated crabs. Defeat them all and you get a Jiggy (*2). Return back to Clanker and swim to the bottom, notice the big piece of chain? Swim to the very bottom where it is, there's a green Jinjo (3). Now here's the tricky part, swim through the key that is in the lock three times and Clanker will rise up and now you can jump on him! If you start to run out of air look for a fish who is blowing bubbles, if you swim through one you get more air. Return to the surface and jump on Clanker, collect all the notes and the Jiggy (*3). Head over to his tail fin and climb up on it, be very careful. At the top jump on the pipe and shoot eggs at the gate, it will open. Grab the contents, a Jigsaw piece (*4). Stand on his head and look at the gray bolt in his blowhole, stand on it and it will rocket up to a platform. Follow the path to a Jiggy (*5). Drop back down and climb on on his bolt again, except when it blows drop down and enter the hole where it used to be. Stomp on the Witch Switch and run as fast as you can forward. Don't try to stop to avoid the blades, usually if you time it right you'll go through undamaged. But even if you get hit keep running! You'll get to a Jiggy (*6). Head into the hole. Jump on the launcher and fly to the end of the belly...guys, this is original! You are a bird and bear flying inside of a giant whale's belly looking for a puzzle piece!! Go into the little hole and talk to Bottles (how in the hell did he get his tunnels in here???) and learn how to use Gold Feathers. Use it to get to the end where you'll get a Jiggy (*7). Go back and drop into his stomach acid pool. Collect the stuff and complete the puzzle (see Tips and Tricks). Your prize is a..ta da! Jiggy (*8)! Since the water rose you can get into all the tunnels you couldn't before! One of them has a pink Jinjo (4). Swim through the exit and you will come out of his gills. Walk to the platforms by his teeth, shoot eggs at the gold teeth until they come out. When they are both out he will swallow the Jiggy, just go into the holes that the teeth left and you will get it (*9)! Drop down into his mouth to get all the notes, swim back to his stomach and exit his gills, again. Ok, you're probably wondering where the last Jinjo is, right? Well head on over to Clanker's left flipper. Use it to hop onto the ledge with a flipper. Kill the worm thing that pops out and use the flipper to flip to the pipe on the wall...it's to the left. Jump to the structure and butt stomp on the grating and you will get the final orange Jinjo (5) and the final Jiggy (*10)! Jump out and head on over to the pipes with tons of notes, collect them. The pipe with grating AFTER the orange Jinjo has a super honeycomb. Swim back to the exit. Gruntilda's Lair Stomp on the switch to your right and you'll cause a pipe to go up revealing another entrance! But before you do that go back to the mat of Gruntilda, the place where you activated Treasure Cove Clove. Stomp on the two eyes that raised and you'll get a Jiggy! Now return to where you raised the pipe and jump onto it and from there follow the pipe until you reach a switch, pound it and a sewer door will open. Fall down into the water and swim into it. Follow the two paths until you get to the top, it's the place where you can open up Bubblegloop Swamp! Do so! Backtrack to the place where the pipe is spilling out water, go up the hill using Kazooie and go through the note door, you only need 180 notes. You should have a lot more than that! Collect the feathers if you wish, but just beware the giant fish! Wow, I made a rhyme! How cool was that?! Anyways, follow the path to the left and you will reach another hill, climb it using Kazooie. Slide down the wooden pipe, keep going forward until you reach a building with BubbleGloop Swamp on it, enter it. Level 5: BubbleGloop Swamp Turn left and defeat the frog, talk to bottles to learn how to use the Wading Boots. Climb the poles around this level to get the items! Just telling you that so I won't have to say it everytime there's a pole. Shoot an egg in the alligator thing so that it transports to another place. Track it down each time and after awhile you'll get a Jiggy (*1). Go right and go across the green path, glide over to the platform with a yellow Jinjo on it (1). You can not touch the green water because if you do the piranhas will snap at you. Jump across the gaps or run across the logs and when you get to a Jigsaw Switch hit it, a Jiggy will appear for a small fraction of time. Run across all the paths being careful not to fall off (*2). Collect all the notes and stuff around here, including the green Jinjo (2). Drop down from that platform and you will land on the switch again. Go to the left as if you were from the beginning, and you will find a bunch of frogs and a pair of wading boots. Use them to cross the water and collect the notes behind the island with a giant pink egg. Before the timer runs out get on the island. Use the flipper to get on top of the egg, butt stomp on the X. Now get down and peck the X. Stomp on the X. Charge peck into the X and then stomp, the Jiggy is yours (*3). From the island with the Jiggy switch go left, you will reach some bosses, the yellow frogs. Defeat them for a Jiggy (*4). Go right towards the turtle, stomp on it's flippers and he will cough out a Jiggy (*5). Get the boots ontop of his shell and get the orange Jinjo behind him, it's in the water (3) Go through his mouth to find Tiptup (He doesn't look like TipTup to me!). There is a super honeycomb above his desk. The best solution I could give you is to get out some paper and when they croak put a R for red, Y for yellow, B for blue, etc. And then use that as a guide. After three times you get a Jiggy (*6). From the boss pad go forward and stomp on the huts so you get a flipper. Keep going until you get to the hut with a Jiggy (*7). You also hit the Witch Switch! Later, when you're the alligator come back here and get the pink Jinjo (4). From the boss pad go left and go past the Alligator head, collect the blue Jinjo on the poll (5) to get a Jiggy (*8)! Go across the path and collect the boots. Go through the long, twisting hallways until you reach land. Get the boots and keep doing this until you reach another Jigsaw switch. Hit it and hold R so the camera is always right behind Banjo, this makes things a lot easier when trying to get the Jiggy (*9) that is across the narrow path. Walk into Mumbo's Hut, if you have 10 (and if you don't you really suck at this game!) Tokens he will turn you into a Alligator. Go to the giant Alligator head and go through the nostril. Play with Vile The Crocodile (see Tricks and Tips) until you win the Jiggy (*10). Go back and warp out of this swamp! Gruntilda's Lair Go behind and you will find a tunnel, head down the path and you will find the Freezeezy Peak picture, activate it. Go over the boardwalk and back to being Banjo-Kazooie! Head back to the giant Gruntilda statue, on the right side of it are a lot of platforms. Go through the notedoor, you need 260 (I think) so it shouldn't be a problem. There are two doors you can't get through in this room, they can be broken by a lot of egg shots. One of them contains the first Blue Gruntling, so be careful. Hit the switch and go back to the main room, there will be a flipper circling the pot in the center. Jump on it a go down the pipe, you now get the Jiggy in the Gruntilda statue! Go back to the main room, go up the stairs to the left of the statue. Destroy the spiderwebs with a lot of eggs, either from the butt or from the beak. You can find a cauldron in here, the first shortcut in the game. Go to the tunnel a little to the right, it's the entrance to Freezeezy Peak. Level 6: Freezeezy Peak Before this level I would go to Gobi's Desert and collect the running shoes from Bottles, because you need them in this stage. Head down the hill and you will talk to Boggy, the misfortuned polar bear. After the next hill head left, stomp on the box that is jumping up and down. This is a kinda of mini-game, just kill the first monster, the 2nd, and the 3rd, head back and when the 1st pops up kill him, the 2nd, the 3rd, etc. When 10 lights make it to the tree you've won! Go behind the lake and shoot three eggs at the switch, it will light up the tree. Do this very quickly, head on down the path and jump on the launch pad, make your way back to the tree and fly through the star at the top three times, it will crack the glass around the first Jiggy. Go up the boardwalk and jump in the tree's pot, climb up. On each level there are a bunch of items, collect them. The first level has a present too, collect it. When you get to the very top collect the Jiggy (*1). Run on over to the giant pile of presents, learn the Beak Bomb from Bottles. At the top of the presents is a pink Jinjo (1). Jump on the little islands to get to the feet of the giant SnowMan, and I do mean giant! In real life I would say he towers a few 100 feet. Near here is a large island with a present on it, get it and hop on over to the path behind it. Climb up it and go up the Snowman's scarf, it serves as a ramp. At the top you will be on his neck, see the big stick he is holding in his right hand? At the top of it is a blue Jinjo (2). Go to the front of his neck, don't hop on the sleigh! Just use the flipper to get on his mouth, which is made up of very long logs. One of them sticks out a great length, this is his cigar. At the end where the smoke would come out is a Jiggy (*2). You should have also collected the third and last present. Go back down and hop on the sleigh, after the cutscene you are at Boggy and he coughed up the Jiggy (*3), gotta love those sound effects ;) Head to the right instead of the left and you will reach a bunch of houses, one of them has a green Jinjo behind it (3). After collecting the items go past the river and into Mumbo's Hut. Once inside you have probably noticed the yellow Jinjo at the top because you can hear him screaming "Help!" and whistling at you, so get him (4)! After getting him talk to Mumbo so he will transform you into a Walrus. Go back outside and get all the items in the pools that you couldn't before, go back to the big pile of presents, in front of it is a path, follow it. You will meet Wozza the Walrus (check him out before warping into a Walrus and he will run away in fright...haha), talk to him and he will give you the Jiggy (*4). Follow him into the cave, go through the pool through the long, thin tunnel and at the end you will get some items and a super honeycomb. Go near the houses where you collected the green Jinjo and you will find a path, go up it and you will find Boggy again, agree to race him (see Tips and Tricks). If you win you get a Jiggy (*5). You are near Wozza's cave so go into it, he will be scared. He offers you the orange Jinjo though, it's in a hole above him, just do a backflip (5, that would be Jiggy # 6! *6, you have to do this while you're not a Walrus though). Go back to Mumbo's hut and get changed back to your "normal" self. Go to the place where you raced Boggy, he will offer you a challenge. Grab the running shoes and beat him (see Tips and Tricks)! It's pretty easy with this, your prize is a Jigsaw piece (*7). Head to the pile of presents, use the launcher to go flying. Kill every SnowMan by bombing into the X on their hat, a Jiggy will appear below the Giant SnowMan's legs (*8). You will get a super honeycomb by killing one of them too! This next Jiggy took me awhile to figure out, just Bomb all three buttons on the Giant SnowMan's belly, this will net you another Jiggy (*9), but you have to go to the very top of his hat to get it. Return to the exit, but don't go through it! Near it is an igloo. Head inside and give each kid a present, you collected all three, right? They will give you a present in return, I bet ya can't guess....a Jiggy (*10)! Now exit out of this place. Gruntilda's Lair Now how do you get that Jiggy at the top of the wall? Easy! Well, kinda. Jump on all the flippers until you get to a switch, stomp it and a launching pad will appear in the big room that had the spider webs. Grab the running shoes and run as fast as you can to it, jump on it and fly back here and get the Jiggy! You only have 10 seconds to do this, though. Now head to the desert, the way to open it is to go through the note door and get it! 7: Gobi's Desert Jump backwards to get a yellow Jinjo (1). Go forward and head up the hill, you have to use Kazooie. Jump on the platforms and get on top of the statue. Head onto the head, jump on the cactuses in front of his face. Shoot eggs into his nostrils, he will sneeze which will cause the door at the bottom to open. Enter it. Jump on the carpet and shoot an egg into the statue's mouth, the carpet will go up. Look behind it, there's the orange Jinjo (2). Keep shooting eggs into the mouths until you get to the Jigsaw piece (*1). Drop down (glide so you don't take damage) and collect the eggs, look out for the larger than average hand. Exit. Go back to the top of the statue and jump on the launcher, go to the next pyramid, it has a giant Kazooie target, beak bomb it to open it's door. Go into it. Fart eggs into the basket that is spinning around the snake basket until the snake goes way up high. Climb it to get a Jiggy (*2). Go back outside. Go to the raised platform, there are many hills going down into it. stand on the platform with a face like statue in it. Shoot an egg into the mouth and a pyramid will start to raise out of the platform. Keep doing this until it's all the way up and the entrance is showing. Go inside it. Follow the hallway until you get to a maze, my only clue is to go to the right (Banjo's right) at the start. Don't forget to hit the Witch Switch, it's easy to find. At the end is a coffin, it will open revealing a Jiggy (*3). One of the pots has a purple Jinjo in it (3). Head out the exit! Go to the next pyramid, it has steps leading up to it. Go behind it and trip the switch, it will reveal a super honeycomb in a ring that just happens to be a cactus. Near the switch is a green Jinjo (4) in an aclove. Stomp on the switch that is at the tip and go into the door. Just solve the puzzle, it's pretty easy (see Tips and Tricks). Of course your prize is a Jiggy (*4). Go back outside, in front of the stairs is a cliff, fall down it and jump on the Launcher. Go near the beginning, you will see a statue with a ring on his head, fly through it. Another one will appear elsewhere, keep flying through them until you get a Jiggy (*5). Go back to the puzzle pyramid, near it in the corner is a platform. use the carpet to get there. Stomp on the rock and Gobi will give you a Jiggy (*6). Go back to the very beginning, stomp on Gobi's back and a Jiggy will appear above the tree's head. Get to the Launcher on the "Jinx's" back and land ontop of the tree (*7). Fly to the little aclove in the side of the mountain, I'm sure you've noticed it. Stomp on Gobi and he will cough out a Super Honeycomb. Fly on over to the cactus and fly through it and grab the super honeycomb that was in there. Go to the pyramid that is infront of the "maze pyramid." Grab the running shoes in the corner and trip the switch, run as fast as you can to the top and fall down the hole. Swim to the bottom and get the Jigsaw piece (*8). This will cause a door to open all the water will drain out and fill in the cliff areas around the "maze pyramid." Swim down there and get the Blue Jinjo (5) (*9). Go back to the running shoes and get them, jump over the gaps and fall down the hill, the hand will "offer" the Jiggy to you, run as fast as you can to get it and it's yours (*10)! Simply go back to the beginning and warp out of this place! Gruntilda's lair Go up the ramp near the entrance to Freezeezy Peak, at the top is a note door. Go through it and keep swimming to the end...keep on swimming...just a little more...there we go! At the point where you can't go any further jump on the lowest ledge. Jump from ledge to ledge until you get to the Mad Monster Mansion puzzle. Do that and swim back to the place with all the super apes. Go to where you activated Gobi's Desert, now keep going and you will get to a very creepy place. Before entering the level go some more and knock down the gate with some eggs, NOW enter Mad Monster Mansion (enter demonic laughing). Level 8: Mad Monster Mansion Smash through all of the glass windows on the first floor of the house in front of you, you'll get some great items. When you're done climb one of the pipes, collecting the notes along the way. Be sure to crack open all of the windows here, you'll need to come back here later. One of them has a bedroom with the orange Jinjo (1). At the top of the house is a green Jinjo (2). Use the flipper to hop down the chimney. Sneak up to the table and hop on, run and grab the Jiggy (*1). You can only get it by coming from behind, if you come from the front door the ghost wakes up. Go back outside. Go to the side of the house near the purple gate (speaking of which, knock them down by pecking at them). Smash through the basement with a stomp and head down the stairs. Watch out for the ghost (or defeat him with a gold feather) and break open all of the wine barrels with a peck. You will find a Jiggy (*2) and the pink Jinjo (3). Go back outside. Near there you will find a pool of water with a blue Jinjo on a pillar (3), use the flipper to get there. Find the small staircase, it's near where you came in. At the top is a switch and a pair of running shoes. Hit the switch and grab the shoes, run as fast as you can to the church door and go in. Jump onto the benches and get the items. Run to the foot of the giant organ. Use the footpedals and the flipper to get to the keys, talk to the hand. Stomp on the keys he pushes, after awhile you will get a Jiggy (*3). Run to the top and you will find a launching pad on a ledge, get on it and push A a lot, you will get into the rafters. Here you will find the Witch Switch and a super honeycomb. Go back outside. Outside you will find pots with eyes on them, fart eggs into them and they will sprout flowers and say "Thank You" (it's not Fuck You!), do this to all of them and you'll get a Jiggy (*4). Go to the tombstone near the entrance to the church, to the right. Jump up there and climb up to the clock. On the other side is an entrance, go in there. Use the flipper to get up there, climb the pole to get another Jiggy (*5)> BTW: One of the windows on the outside has a BK sign on it, go in there for some goodies! Go to the maze, go in and get the orange Jinjo (5, Jiggy *6). Near the maze is an old shack, bust open the door and go inside. Solve the puzzle (see Tips and Tricks). That's another Jiggy (*7). Go to Mumbo's Skull, now you are the mighty Pumpkin!!! Go to the top of the Church, where the clock is. Jump off and into the maze, you will see a ramp. Jump into that area, this is the only way to get there to my knowledge. Go up the ramp and you can get to the roof, one of the windows leads to a toilet (you should have busted all of the windows before this, like I said earlier). Get flushed down the toilet, go down the shit covered pipes to get another Jigsaw piece (*8). Go back to another window, you can now get the super honeycomb beneath the floor! Go back to where you solved the BANJO KAZOOIE puzzle, behind it is another path. You will find a well, there is a pipe in the side. Go down it and now you can collect all of the notes easier, plus the Jiggy (*9). Go back to the top of the roof (actually, I do this before this, I just forgot about it when I was writing this!). One of the pipes has a hole in it, get flushed down it and you will get the Jiggy (*10). Note: Has anyone noticed at the very top of the house (where the green Jinjo is) there is a pipe that only the pumpkin could |
Comments
Another Banjo-Kazooie Walkthrough :
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3