Banjo-Tooie Walkthrough :
This walkthrough for Banjo-Tooie [Nintendo64] has been posted at 08 Jun 2010 by doppel_ganger12 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up doppel_ganger12 and share this with your freinds. And most important we have 14 other walkthroughs for Banjo-Tooie, read them all!
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MMMMM MMMMM MMMMMMMMMMMMM "Banjo-Tooie" +------------------------------------------------------------------------------+ | ~~FAQ/Walkthrough~~ | | ~~Created October 21, 2009~~ | +------------------------+---------------------------+--------------+----------+ | RATED E (FOR EVERYONE) | "By Wiej" | Version 1.00 | XBLA | +------------------------+---------------------------+--------------+----------+ ==========================----------------------------========================== | =~=~=~=~=~=~=~=~=~=~=~=~=~=~ | | | Table of Contents | | | ~=~=~=~=~=~=~=~=~=~=~=~=~=~= | --------------------------============================-------------------------- +----+------------------------------+--------+---------------------------------+ |No. | Name | Search | Description | +----+------------------------------+--------+---------------------------------+ |(01)| Introduction | INTRO | The introduction to this FAQ. | +----+------------------------------+--------+---------------------------------+ |(02)| Game Basics | BASICS | The basic skills you need | +----+------------------------------+--------+---------------------------------+ | 2a | Story | STORY | The story behind the game. | | 2b | Controls | CONTROL| The controls of the game. | | 2c | Items | ITEM | The items found in the game. | | 2d | Moves | MOVE | The moves used in the game. | | 2e | Transformations | TRAN | The transformations in the game.| | 2f | Mumbo Magic | SPELLS | Mumbo's different spells. | | 2g | Enemy List | ENEMY | The enemies in the game. | | 2h | Character List | CHARA | The characters in the game. | +----+------------------------------+--------+---------------------------------+ |(03)| Walkthrough | WALKTH | The walkthrough for the game. | +----+------------------------------+--------+---------------------------------+ | 3a | Spiral Mountain |SPIRAL1 | Getting to the Digger Tunnel. | | 3b | Inside the Digger Tunnel |DIGGER1 | Defeating Klungo #1. | | 3c | Isle o' Hags (Jinjo Village) | JINJO1 | Getting your 1st Jiggy. | | 3d | King Jingaling's Throne Room | THRONE | Meeting King Jingaling. | | 3e | Isle o' Hags (Jinjo Village) | JINJO2 | Jinjo Village trip 2. | | 3f | Bottles' House | BOTTLE | Getting to Wooded Hollow. | | 3g | Isle o' Hags (Wooded Hollow) |HOLLOW1 | Opening the first world. | | 3h | Jiggywiggy's Temple | JIGGY1 | Meeting Jiggywiggy. | | 3i | Isle o' Hags (Wooded Hollow) |HOLLOW2 | Going to Mayahem Temple. | | 3j | Mayahem Temple |MAYAHEM1| Your first world. | | 3k | Terrydactyland | TERRY1 | Getting a Mayahem Temple Jiggy. | | 3l | Mayahem Temple |MAYAHEM2| Your first world. | | 3m | Isle o' Hags (Wooded Hollow) |HOLLOW2 | Opening world number two. | | 3n | Jiggywiggy's Temple | JIGGY2 | Opening worlds two and three. | | 3o | Isle o' Hags (Wooded Hollow) |HOLLOW3 | Getting to the plateau. | | 3p | Isle o' Hags (Plateau) |PLATEAU1| Getting more energy. | | 3q | Honey B's Hive | HONEY1 | Meeting Honey B | | 3r | Isle o' Hags (Plateau) |PLATEAU2| Going to Glitter Gulch Mine. | | 3s | Glitter Gulch Mine | MINE1 | The second world. | | 3t | Isle o' Hags (Plateau) |PLATEAU3| Going back to Mayahem Temple. | | 3u | Isle o' Hags (Wooded Hollow) |HOLLOW4 | Going back to the Temple. | | 3v | Mayahem Temple |MAYAHEM3| Getting Jiggy #10. | | 3w | Glitter Gulch Mine | MINE2 | The second world. | | 3x | Isle o' Hags (Plateau) |PLATEAU4| Getting to the pine grove. | | 3y | Isle o' Hags (Pine Grove) | GROVE1 | Going to Witchyworld. | | 3z | Witchyworld | WITCH1 | The third world. | | 3aa| Isle o' Hags (Pine Grove) | GROVE2 | Going back to Jinjo Village. | | 3bb| Isle o' Hags (Jinjo Village) | JINJO3 | Heading back to Spiral Mt. | | 3cc| Spiral Mountain |SPIRAL2 | Returning pages and saving fish.| | 3dd| Gruntilda's Lair | LAIR1 | Returning ten pages. | | 3ee| Spiral Mountain |SPIRAL3 | Gonig back to Jinjo Village. | | 3ff| Isle o' Hags (Jinjo Village) | JINJO4 | Going to Wooded Hollow. | | 3gg| Isle o' Hags (Wooded Hollow) |HOLLOW5 | Going to the temple. | | 3hh| Jiggywiggy's Temple | JIGGY3 | Solving puzzles four-six. | | 3ii| Isle o' Hags (Wooded Hollow) |HOLLOW6 | Goign to Mayahem Temple. | | 3jj| Mayahem Temple |MAYAHEM4| Entering codes one and two. | | 3kk| Isle o' Hags (Wooded Hollow) |HOLLOW7 | Going to the plateau. | | 3ll| Isle o' Hags (Plateau) |PLATEAU5| Getting more energy. | | 3mm| Honey B's Hive | HONEY2 | Getting energy unit eight. | | 3nn| Isle o' Hags (Plateau) |PLATEAU6| Reaching the Cliff Top. | | 3oo| Isle o' Hags (Cliff Top) | CLIFF1 | Going to Jolly Roger's Lagoon. | | 3pp| Jolly Roger's Lagoon | JOLLY1 | The fourth world. | | 3qq| Grunty Industries |GRUNTY1 | Fixing the toxic waste problem. | | 3rr| Jolly Roger's Lagoon | JOLLY2 | The fourth world. | | 3ss| Glitter Gulch Mine | MINE3 | Getting the fifth Jinjo. | | 3tt| Jolly Roger's Lagoon | JOLLY3 | The fourth world. | | 3uu| Grunty Industries |GRUNTY2 | Getting a Jinjo. | | 3vv| Jolly Roger's Lagoon | JOLLY4 | The fourth world. | | 3ww| Isle o' Hags (Cliff Top) | CLIFF2 | Warping to the Pine Grove. | | 3xx| Isle o' Hags (Pine Grove) | GROVE3 | Finding the Wasteland. | | 3yy| Inside Another Digger Tunnel |DIGGER2 | Battling Klungo again. | | 3zz| Isle o' Hags (Wasteland) | WASTE1 | Going to Terrydactyland. | |3aaa| Terrydactyland | TERRY2 | The fifth world. | |3bbb| Witchyworld | WITCH2 | Picking up a dino. | |3ccc| Terrydactyland | TERRY3 | The fifth world. | |3ddd| Isle o' Hags (Cliff Top) | CLIFF3 | Getting Mumbo's help. | |3eee| Terrydactyland | TERRY4 | The fifth world. | |3fff| Isle o' Hags (Wasteland) | WASTE2 | Warping to the Plateau. | |3ggg| Isle o' Hags (Plateau) |PLATEAU7| Getting more energy. | |3hhh| Honey B's Hive | HONEY3 | Getting energy unit nine. | |3iii| Isle o' Hags (Plateau) |PLATEAU8| Returning to Glitter Gulch Mine.| |3jjj| Glitter Gulch Mine | MINE4 | Getting Jiggies nine and ten. | |3kkk| Hailfire Peaks | PEAKS1 | Getting the Mega Glowbo. | |3lll| Glitter Gulch Mine | MINE5 | Leaving the mine for GOOD. | |3mmm| Isle o' Hags (Plateau) |PLATEAU9| Warping to the Wasteland. | |3nnn| Isle o' Hags (Wasteland) | WASTE3 | Reaching the Quagmire. | |3ooo| Isle o' Hags (Quagmire) | QUAGM1 | Going to Grunty Industries. | |3ppp| Grunty Industries |GRUNTYI1| Activating the Train Switch. | |3qqq| Isle o' Hags (Quagmire) | QUAGM2 | Warping to the wasteland. | |3rrr| Isle o' Hags (Wasteland) | WASTE4 | Going to Terrydactyland. | |3sss| Terrydactyland | TERRY5 | Taking the train to Grunty Ind. | |3ttt| Grunty Industries |GRUNTYI2| Actually doing the sixth world. | |3uuu| Isle o' Hags (Quagmire) | QUAGM3 | Warping to the Pine Grove. | |3vvv| Isle o' Hags (Pine Grove) | GROVE4 | Going back to Witchyworld. | |3www| Witchyworld | WITCH2 | Getting the final Jiggy. | |3xxx| Terrydactyland | TERRY5 | Getting the ninth Jiggy. | |3yyy| Hailfire Peaks | PEAKS2 | Getting the first Jiggy. | |3zzz| Terrydactyland | TERRY6 | Leaving Terrydactyland for good.| |3AAA| Isle o' Hags (Wasteland) | WASTE5 | Warping to Wooded Hollow. | |3BBB| Isle o' Hags (Wooded Hollow) |HOLLOW8 | Going to Heggy's egg shed. | |3CCC| Heggy's Egg Shed | HEGGY1 | Hatching the special eggs. | |3DDD| Isle o' Hags (Wooded Hollow) |HOLLOW9 | Going to the temple. | |3EEE| Jiggywiggy's Temple | JIGGY4 | Doing puzzles 7-9 | |3FFF| Isle o' Hags (Wooded Hollow) |HOLLOW10| Warping to the Cliff Top. | |3GGG| Isle o' Hags (Cliff Top) | CLIFF4 | Going to Hailfire Peaks. | |3HHH| Hailfire Peaks | PEAKS3 | The seventh world. | |3III| Mayahem Temple |MAYAHEM5| Transforming into a stony. | |3JJJ| Hailfire Peaks | PEAKS4 | The seventh world. | |3KKK| Mayahem Temple |MAAYEHM6| Transforming back. | |3LLL| Hailfire Peaks | PEAKS5 | The seventh world. | |3MMM| Grunty Industries |GRUNTYI3| Getting a Hailfire Peaks Jiggy. | |3NNN| Hailfire Peaks | PEAKS6 | The seventh world. | |3OOO| Isle o' Hags (Cliff Top) | CLIFF5 | Warping to the wasteland. | |3PPP| Isle o' Hags (Wasteland) | WASTE6 | Going to Cloud Cuckooland. | |3QQQ| Cloud Cuckooland | CLOUD1 | The eighth world. | |3RRR| Isle o' Hags (Wasteland) | WASTE7 | Warping to the cliff top. | |3SSS| Isle o' Hags (Cliff Top) | CLIFF6 | Going back to Hailfire Peaks. | |3TTT| Hailfire Peaks | PEAKS7 | Warming the pigs' water. | |3UUU| Jolly Roger's Lagoon | JOLLY5 | Getting the last items in JRL. | |3VVV| Isle o' Hags (Cliff Top) | CLIFF7 | Warping to Wooded Hollow. | |3WWW| Isle o' Hags (Wooded Hollow) |HOLLOW11| Going to Jiggywiggy's Temple. | |3XXX| Jiggywiggy's Temple | JIGGY5 | Solving the last puzzle. | |3YYY| Isle o' Hags (Wooded Hollow) |HOLLOW12| Warping to Jinjo Village. | |3ZZZ| Isle o' Hags (Jinjo Village) | JINJO5 | Going back to Spiral Mountain. | |3.a | Spiral Mountain |SPIRAL4 | Doing a few things. | |3.b | Gruntilda's Lair | LAIR2 | Returning the Cheato Pages. | |3.c | Spiral Mountain |SPIRAL5 | Returning to Jinjo Village. | |3.d | Isle o' Hags (Jinjo Village) | JINJO6 | Warping to the plateau. | |3.e | Isle o' Hags (Plateau) |PLATEA10| Getting the last energy unit. | |3.f | Honey B's Hive | HONEY4 | Getting energy unit ten. | |3.g | Isle o' Hags (Plateau) |PLATEA11| Warping to the quagmire. | |3.h | Isle o' Hags (Quagmire) | QUAGM4 | Going back to Grunty Industries.| |3.i | Grunty Industries |GRUNTYI4| Getting the final Jiggies. | |3.j | Isle o' Hags (Quagmire) | QUAGM5 | Going to Cauldron Keep. | |3.k | Cauldron Keep |CAULDRON| Defeat Grunty and the game. | |3.l | Ending | ENDING | The ending of the game. | +----+------------------------------+--------+---------------------------------+ |(04)| Appendicies |APPENDIC| The closing chapters. | +----+------------------------------+--------+---------------------------------+ | 4a | Multiplayer & Replay Modes |MULTIREP| The two bonus modes of the game.| | 4b | Cheat Codes | CODE | The game's cheat codes. | | 4c | Achievements | ACHV | The game's X360 achievements. | | 4d | Legal Disclaimer | LEGAL | The legal info about this FAQ. | | 4e | Contact Information |CONTACT | READ THIS BEFORE CONTACTING! | | 4f | Credits | CREDIT | The credits for this FAQ. | +----+------------------------------+--------+---------------------------------+ ==========================----------------------------========================== | =~=~=~=~=~=~=~=~=~=~=~=~=~=~ | | (01) | Version History | VERS | | ~=~=~=~=~=~=~=~=~=~=~=~=~=~= | --------------------------============================-------------------------- +-----------------+--------------+ | August 24, 2007 | Version 1.00 | +-----------------+--------------+---------------------------------------------- | I submitted the file to www.gamefaqs.com after working on it | for a few day. It's been a pleasure and I hope using it will | be as well. +------------------------------------------------------------- +-------------------+--------------+ | September 2, 2007 | Version 1.01 | +-------------------+--------------+-------------------------------------------- | I made a couple changes in the walkthrough. I also made | some minor changes in the Game Basics chapter and there | were a couple revisions in the Extra Items section. +----------------------------------------------------------- +--------------------+--------------+ | September 11, 2007 | Version 1.06 | +--------------------+--------------+------------------------------------------- | Completed enemy lists for the worlds and finished the | move list for Grunty Industries, both of which I totally | forgot. +---------------------------------------------------------- +--------------------+--------------+ | September 15, 2007 | Version 1.07 | +--------------------+--------------+------------------------------------------- | Fixed a minor mistake at the end of the guide and added | another sentence in the Weldar guide. +---------------------------------------------------------- +----------------+--------------+ | March 28, 2008 | Version 1.08 | +----------------+--------------+----------------------------------------------- | Thanks to Ninkobra (shampoo_chan97@yahoo.com), I now know | that you do not have to type NESTKING in backwards after | Cheato in order for the cheat to work without having to | answer the riddle. bradlestix_oloughlin@hotmail.com has also | informed me that Fruities can be killed with a Bill Drill. +-------------------------------------------------------------- +---------------+--------------+ | July 19, 2010 | Version 2.08 | +---------------+--------------+------------------------------------------------ | This is the refurbished edition of my Banjo-Tooie FAQ, | modified for the Xbox 360 version of the game. Additional | information/changed information pertaining to the Xbox 360 | version has been added and the FAQ has been polished. I've | corrected typos, added ASCII art at the top, changed the | layout, and cleaned up bad paragraphing and descriptions. | Enjoy. +--------------------------------------------------------------- ==========================----------------------------========================== | =~=~=~=~=~=~=~=~=~=~=~=~=~=~ | | (02) | Introduction | INTRO | | ~=~=~=~=~=~=~=~=~=~=~=~=~=~= | --------------------------============================-------------------------- So I finished my BK FAQ yesterday, and now I'm working on this =p. This would be my fifth FAQ for gamefaqs, my third Rareware FAQ, and my second N64 FAQ. Yeah. This is probably around my fifth or sixth time playing through the game. It's one of those games that you never get tired of. The worlds are simply so engaging. The dialogue is humorous and witty, and the puzzles are challenging. Banjo and Kazooie have become by far my favorite video game characters of all time. Banjo-Tooie is a HELL of a lot longer, harder, but also more fun than Banjo- Kazooie. The tasks required of you to get Jiggies are a lot more complicated, often requiring more than just two or three steps. There are only 8 worlds, as opposed to Banjo-Kazooie's 9, but the worlds are so much larger and and less linear than Banjo-Kazooie. Whereas with Banjo-Kazooie, I could finish a guide for a world in about an hour. Here, it takes me like two hours to finish just one world, sometimes more. The GAME BASICS chapter tells you all the basic game knowledge like moves and controls. If you read the GAME BASICS, you'll be able to skip a lot of training and stuff that you wouldn't be able to if you didn't read it. The WALKTHROUGH chapter will take you step-by-step through the entire game, telling you how to get 90 Jiggies, 900 Musical Notes, 25 Empty Honeycombs, and 25 Cheato Pages. The APPENDICIES includes the credit and legal information and also tells you extra stuff like cheat codes. I'll enjoy writing this, and I hope you enjoy using it just as much. ==========================----------------------------========================== | =~=~=~=~=~=~=~=~=~=~=~=~=~=~ | | (03) | Game Basics | BASIC | | ~=~=~=~=~=~=~=~=~=~=~=~=~=~= | --------------------------============================-------------------------- This section will give you basic information about the different aspects of the game. ==========================----------------------------========================== | =-=-=-=-=-=-=-=-=-=-=-=-=-=- | | 2a | Story | STORY | | -=-=-=-=-=-=-=-=-=-=-=-=-=-= | --------------------------============================-------------------------- (Taken from Dallas' FAQ, which is from the manual) A midnight storm raged outside, and Banjo the bear nodded ruefully as he observed the varying fortunes of the players huddled around the card table. His breegull partner, Kazooie, was losing badly, and Bottles the mole was about even. It had been a good night, however, for Mumbo Jumbo the shaman, who was shaking excitedly as he dealt the next hand. "S-Stop rocking the t-table--you're spilling our d-drinks!" Kazooie squawked accusingly at the shaman. "N-Not Mumbo. W-Whole h-house s-shaking," Mumbo replied unsteadily. He was right. Banjo's house was shaking, but it suddenly ended just as abruptly as it had begun. "I wonder what that was? Perhaps someone should go and take a look," Bottles blinked nervously. "Mumbo much brave. Me go outside," declared the shaman confidently, striding toward the door and out into the howling storm. As rain pattered down on his bony head, Mumbo noticed two witches hurrying toward where Banjo's arch enemy, Gruntilda the witch, had been buried two years before. By the time he found a suitable hiding spot close to the action, the two witches were standing in front of the boulder that covered Grunty's grave, mumbling in a strange language. Suddenly the large boulder rose into the air and vanished! As the smoke cleared, a figure slowly emerged from the freshly-opened grave-- it was Gruntilda! But it wasn't the Grunty they all remembered. The two years she had spent underground had taken their toll on her warty body, reducing her to a mere skeleton! Grunty looked down at her new bony body in disgust. "Nice Grunty looks. Lost weight you have," the thin witch grinned. Grunty glared at her sisters. "I hate bones, a body I need. Can you help me with this little deed?" Just then, Mingella, the thin witch, turned in Mumbo's direction and pointed a long, crooked finger toward him. "Arrgghh! Seen us, bony man has!" she screeched. "Leave it to me--he's no hassle. I'll kick butt, then off to the castle!" cackled Grunty as she lumbered after him. Mumbo fled frantically from his hiding place and crashed through the front door of Banjo's house. "Grunty spell coming! Quick, must all run!" Gruntilda watched gleefully as the bright light of her spell slammed into the side of Banjo's house, reducing it to a pile of smoking rubble. Cackling maniacally, she hurried across to where her sisters were waiting. The three of them climbed into the giant digging machine Mingella and Blobellda had used to tunnel their way to Spiral Mountain. As they headed back to their castle, the two fleshy sisters described a machine that they had created. They explained to the skeletal Gruntilda that it could suck the life force from the ground itself and from any creature standing on it. Once enough of that life force had been collected, they could use it to restore her former bloated body. Grunty couldn't wait to give it a try! Some time later, a very groggy Banjo sat up on the grass, where he'd been thrown when the spell struck. Kazooie emerged from the safety of his backpack and watched in amusement as Mumbo rubbed his bruised skull gingerly. "Ooooh, Mumbo's head hurt," the shaman groaned. Banjo surveyed the smoldering wreckage of what used to be his house. "Well, at least everyone got out safely..." he sighed. "Hang on. Where's Goggle Boy?" trilled Kazooie. Everyone turned to look as a blackened shape stumbled out of what was left of the house. Bottles wobbled and staggered toward his friends, then collapsed to the ground and lay there motionless. Banjo and Mumbo rushed to help the stricken mole. "Grunty's killed poor Bottles!" the bear gasped. Kazooie screeched excitedly. It seemed like such a long time since their last adventure. "Those witches are gonna pay! C'mon, Banjo, let's go!" ==========================----------------------------========================== | =-=-=-=-=-=-=-=-=-=-=-=-=-=- | | 2b | Controls | CONTROL | | -=-=-=-=-=-=-=-=-=-=-=-=-=-= | --------------------------============================-------------------------- ====================--------------------====================-------------------- | Left Control Stick | --------------------====================--------------------==================== ~~Move~~ The left control stick is used to manuever Banjo anywhere within 360 degrees. This allows you to move and head to different areas. Holding the control stick lightly will cause Banjo to tip-toe. Push it further and he will walk. Hold it all the way and Banjo will run. Running is the most efficient way to explore the worlds, so you should always do so. However, when moving across narrow bridges, tip-toeing is safer and more advisable. A sudden change in direction will cause Banjo to slide. Be wary of this while on high, narrow ledges, as it can easily cause you to fall off. Underwater, the control stick allows you to move as well. However, it is much more difficult to swim to precise locations or to objects underwater. Pushing the control stick up causes Banjo to go down while holding it down causes Banjo to go up. On icy terrain, Banjo will slip and slide around. If you use Kazooie's feet via the Talon Trot, you won't slide around like that. ====================--------------------====================-------------------- | Right Control Stick | --------------------====================--------------------==================== ~~Camera~~ The right control stick controls the camera system. Like pretty much all camera systems, it can often infuriate you to no end. However, Banjo-Kazooie's camera is generally better than most. Moving the control stick right will rotate the camera left. If you hold it, the camera will keep spinning around. Moving the control stick left will rotate the camera right. Move the control stick back toward you to move the camera further away from you. The first view (the close up one), is inefficient and won't allow you to see most enemies. The second view is a little farther, and is much better. The third and final view is very far away, allowing you to see all of your surroundings. To move the camera closer to you, hold the control stick up, away from you. ====================--------------------====================-------------------- | A Button | --------------------====================--------------------==================== ~~Jump/Swim~~ Like in pretty much every adventure game, the A button is used to jump. Tap A and Banjo won't jump very high. Press it and he'll jump a little higher. Hold it down for a little longer and Banjo will jump high. If you press A while in the air, Kazooie will flap her wings, giving your jump a little more distance. This is the single best move for crossing gaps, as it gives you a fair bit of distance. The A button will also allow you to use many pads the game has. Stand on a Flying Pad and press A and you will take flight. Press A to fly higher (this uses up one Red Feather. Press and hold A while on a Shock Jump Pad to leap high into the air, allowing you to reach high alcoves and ledges. While underwater, holding the A button will make Banjo kick his legs. This is a slow swimming technique, and is inefficient for getting around underwater. However, it is very useful when trying to grab an underwater item, as using the faster swimming technique will often making you go over or around the item. Lastly, the A button is used to accept offers such as requests to play mini- games. ====================--------------------====================-------------------- | X Button | --------------------====================--------------------==================== ~~Attack/Swim~~ The X button will allow you to perform many different attacks, as well as swim. Press X while holding still to perform the Claw Swipe. This move, since it requires you to be stationary, will usually end up getting you hurt anyways, and is very weak, so completely avoid it. Press X while holding still to roll attack. This move is pretty much useless unless you're attacking a short enemy, or attacking an enemy on lower terrain than you. While underwater, holding the X button will make Kazooie propel you forward with her wings. This is a fast swimming technique, and is good for getting around the water. However, when trying to grab items underwater, the X button will only infuriate you. ====================--------------------====================-------------------- | Y Button | --------------------====================--------------------==================== ~~Camera~~ Press the Y button to go into Banjo's first-person view. Press it again to go back to the normal view. You can't move while in Banjo's perspective. However, you can turn the right control stick to look around. This is useful for scoping out new areas or trying to view things up on high distances that you can't see from the normal view point. ====================--------------------====================-------------------- | B Button | --------------------====================--------------------==================== ~~Moves/No~~ The B button is used for several moves in the game, although by itself it does nothing. Additionally, the B button is used to decline offers such as requests to play mini-games. When you learn the egg spit, hold the trigger and press B to fire eggs backward. ====================--------------------====================-------------------- | Left Bumper | --------------------====================--------------------==================== ~~Camera~~ The left bumper has one purpose. This purpose is to center the camera behind you. Hold the left bumper to do so. This makes traversing ledges and cliffs much easier, as the camera won't rotate in wild directions. However, it is not without flaw. If your back is facing a ledge or some other area the camera can't collide with, the camera will not center behind you properly. ====================--------------------====================-------------------- | Right Bumper | --------------------====================--------------------==================== ~~Camera~~ The right bumper has only one purpose. This purpose is to center the camera behind you. Hold the right bumper to do so. This makes traversing ledges and cliffs much easier, as the camera won't rotate in wild directions. However, it is not without flaw. If your back is facing a ledge or some other area the camera can't collide with, the camera will not center behind you properly. ====================--------------------====================-------------------- | Left Trigger | --------------------====================--------------------==================== ~~Crouch~~ Holding the left trigger will make Banjo crouch. If you rotate the left control stick, Banjo will turn around while crouched 360 degrees. You cannot move while crouching. The only use of this is to perform other moves, which I will discuss later. ====================--------------------====================-------------------- | Right Trigger | --------------------====================--------------------==================== ~~Crouch~~ Holding the right trigger will make Banjo crouch. If you rotate the left control stick, Banjo will turn around while crouched 360 degrees. You cannot move while crouching. The only use of this is to perform other moves, which I will discuss later. ====================--------------------====================-------------------- | Start | --------------------====================--------------------==================== ~~Pause Game~~ The start button allows you to pause the game, giving you several options. On the right side of the screen your totals of notes, eggs, feathers, Mumbo Tokens, and Jiggies are shown. At the bottom of the screen, the Jinjos you have collected in the world you are in are shown (the ones you have collected are not faded). Your number of lives and health meter are shown at the top. Use the left control stick to scroll through the options. Resume game will unpause the game. View totals allows you to view the total number of items you've collected in the different worlds. Help & options allows you to choose options and access tutorials. Achievements will show your Xbox 360 achievements earned for Banjo- Kazooie. Exit game will save and end your current game. Press X to go back through menus and at any time, press select or start to unpause the game. ==========================----------------------------========================== | =-=-=-=-=-=-=-=-=-=-=-=-=-=- | | 2c | Items | ITEM | | -=-=-=-=-=-=-=-=-=-=-=-=-=-= | --------------------------============================-------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Collectible Items ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ====================--------------------====================-------------------- | Jiggy | --------------------====================--------------------==================== The Jiggy (which is a golden jigsaw puzzle piece) is the most important item in the game. They're like the Golden Bananas of BT. Collecting Jiggies allows you to open the eight worlds. To open a world, you have to visit Jiggywiggy's Temple in Wooded Hollow. Stand near the golden jigsaw puzzle and press X. You'll have to solve a jigsaw puzzle with a moving picture (like Bottles' challenge in the last game). There are ten puzzles, although only nine of them are necessary to complete. For the most part, they are easy. Press A to pick up a piece, A to put it in, and X to put the piece back. You have 100 seconds. As the puzzles go on, you have to put in more pieces. This time, you get to keep your Jiggies, as you only need a certain amount of Jiggies to enter the temple rather than actually put them in the puzzles. Each of the eight worlds holds ten Jiggies. The first Jiggy (an Isle o' Hags Jiggy) is given to you by King Jingaling. Whenever you rescue all the Jinjos of the same color, you get an Isle o' Hags Jiggy. The colors of the Jinjos are random, so they won't be the same every time you play the game. Since there are nine colors, there are a total of ninety Jiggies. In the early stages of the game, you'll find Jiggies out in the open for you to take. But later on, you must defeat difficult challenges and puzzles to get Jiggies. When you collect a Jiggy, the Jiggy will spin around and disappear. Fortunately, Banjo does not stop to dance like in the last game. A number will pop up, telling you how many Jiggies you have collected throughout the game. You can also go to the start menu and go to view totals to view how many Jiggies you have in each world and how many Jiggies you have overall (this is viewed on the start menu). ====================--------------------====================-------------------- | Musical Notes | --------------------====================--------------------==================== Musical Notes are like the regular bananas in DK64. They look like an golden 8th note, and you can find 100 of them in each world, plus the Isle o' Hags, for a total of 900 notes. In the first few worlds, notes can be found almost anywhere, in easy to spot locations. Later on, notes will be in secret and hard to reach locations. Also, the notes in this game are, unfortunately, EXTREMELY easy to find. They come in nests of five instead of singles, plus there is a treble clef, which is worth twenty notes. This makes the notes incredibly easy to find. You may wonder what notes are for. Well, since Bottles is dead, Jamjars is in charge of teaching you new moves. This game has FAR FAR FAR more moves than the last game, including the ability to split Banjo and Kazooie up, which leads to even more solo moves. There are 27 moves (including a few that Jamjars does not teach you) and you'll need at least 765 notes to get all of them. When you pick up a note nest, a number will appear on the screen, indicating how many notes you have overall. You don't lose your notes when you die like before. Once you pick up a nest, the notes are gone forever. The view totals screen will allow you to view how many notes you have collected in each world. ====================--------------------====================-------------------- | Treble Clef | --------------------====================--------------------==================== The Treble Clef is a "super note" worth twenty musical notes. This means each world has only sixteen note nests and one Treble Clef, making the notes extremely easy to find. Treble clefs are usually well hidden and fairly difficult to find. ====================--------------------====================-------------------- | Empty Honeycombs | --------------------====================--------------------==================== Empty Honeycombs are like Candy's melon upgrades in DK64. They're basically like regular Honeycombs, except they're shiny and have no honey in them. You can find three in each world and one behind Honey B's hive for a total of 25. It is not necessary to collect any of the Empty Honeycombs, but it will be very hard to finish the game if you don't. In the plateau area of the Isle o' Hags, you'll find Honey B's Hive. You can trade your Empty Honeycombs to her for more honeycombs in your life bar. At first, she only charges one, but the price goes up as you go on. If you want all the honeycombs she has to offer, you'll need to collect all the Empty Honeycombs in the game. Your energy bar can be increased to ten honeycombs via Empty Honeycombs. ====================--------------------====================-------------------- | Honeycombs | --------------------====================--------------------==================== Honeycombs make up your energy bar in this game. You start the game with five, but you can boost your energy bar up to ten later. When you make contact with an enemy, you lose one honeycomb. Some enemies take away two honeycombs. Depending on the enemy, you can sometimes get two or more honeycombs. Bosses always drop three honeycombs. Luckily, it is extremely simple to take out the enemy, which then drops a honeycomb. After a while, the bad guys will regenerate. However, don't pick up their honeycomb if you don't need it, since then it will still have it when it regenerates. If you kill an enemy that you have already destroyed, it doesn't drop a honeycomb. This means that honeycombs become scarcer and scarcer as you kill more enemies. In difficult levels, this can become problematic. Also, beehives can be broken for three honeycombs. However, be wary of the killer beehives with red eyes in the later levels. In this game, there are also two special honeycombs that sometimes appear when you kill an enemy. They are skill stop honeycombs, which have a blue ! on them and random stop honeycombs, which have a blue ? on them. The skill stops will clear out all your honeycombs, then the unfaded one will move from honeycomb to honeycomb. You have a time limit. Press X at the end of the energy bar to set your energy to full. Be careful! If the time runs out, it stops whereever it last was. You could accidentally hit X at the wrong time and put yourself at 1 honeycomb. The random stop works the same way, but it's harder because the unfaded honeycomb moves around randomly. Fortunately, there are not many enemies in this game, and the few enemies there are are quite pathetic. The real threat is falling off a cliff, running out of oxygen, or other kinds of environmental damage. When your health is low, your energy meter will stay on the screen at the top left. Honeycombs are like the melon slices in DK64. ====================--------------------====================-------------------- | Oxygen | --------------------====================--------------------==================== Oxygen isn't a real item, but it's kind of like honeycombs, so whatever. Whenever you dive underwater, your oxygen meter will appear on the left side of the screen as six blue bubbles. About once every ten seconds, one bubble will fade, indicating that you are losing oxygen. If you run out of oxygen, you will start losing honeycombs at a rapid rate. Whenever you are underwater, keep a close watch on your oxygen meter, or you will quickly find yourself in a hopeless situation. You can get ten bubbles via Roysten the fish, who is trapped under a boulder you cannot destroy until you get the Bill Drill from Glitter Gulch Mine. This makes pretty much every underwater task simple in terms of oxygen, unlike in the first game. Also, unlike in BK, there are some areas with toxic gas that will make you lose oxygen. Some of this gas will make you lose oxygen EXTREMELY quickly (like faster than 1 per second), and you'll need to get out right away. ====================--------------------====================-------------------- | Jinjo | --------------------====================--------------------==================== The Jinjo is a small, cute little creature, a lot like the Blueprints in DK64. There are 5 of them in each world, and there are a lot more colors this time (red, blue, green, orange, yellow, black, white, brown, and purple). The color of one particular Jinjo is random, unlike in the first game. In Jinjo Village, all the homes are empty because the Jinjos were scared by Grunty's digger. When you collect all the Jinjos in one family, they will give you a Jiggy. The number of Jinjos in one family is not always the same. ====================--------------------====================-------------------- | Blue Eggs | --------------------====================--------------------==================== You can shoot eggs via holding the left or right trigger and pressing Y. Holding the left or right trigger and pressing X will let you fire an egg backwards. Eggs are very weak against enemies, and therefore should not be used for that. The purpose of eggs is to activate switches and to be shot into holes, etc. Doing so will result in some sort of event, almost always resulting in a Jiggy. Eggs can be found virtually ANYWHERE, and are extremely easy to locate. Like the notes, eggs come in nests. One nest is worth a whopping twenty eggs. You can pack a total of 100 eggs, but that total can later be doubled to 200. Eggs are exactly like the fruit weapons in DK64. This game has more than one type of egg, and all the special eggs are learned in the Isle o' Hags. To select the type of egg you want, press the left or right bumper multiple times in succession. The egg types will appear on the right side of the screen. Stop pressing the bumper when the type of egg you want is highlighted. Eggs come in nests which cycle through the various egg types, forcing you to pick it up at the correct time to get what you need. ====================--------------------====================-------------------- | Fire Eggs | --------------------====================--------------------==================== In this game, you get to use more than one type of egg. The first special egg is the fire egg, which shoots slowly and is fairly weak. It can ignite enemies, but usually doesn't kill them in one blow. Fire eggs are better used for specific purposes, like hitting switches and lighting fires. Fire eggs are learned in the plateau. You can pack a total of fifty, but later, 100. You will collect ten from one fire egg nest. The eggs cycle through the types you have once you get special eggs. To select the type of egg you want, press the left or right bumper multiple times in succession. The egg types will appear on the right side of the screen. Stop pressing the bumper when the type of egg you want is highlighted. Eggs come in nests which cycle through the various egg types, forcing you to pick it up at the correct time to get what you need. ====================--------------------====================-------------------- | Grenade Eggs | --------------------====================--------------------==================== Grenade eggs are the most powerful special egg, learned in the pine grove. They can be used as weapons, but you only get 25 (50 if you use the EGGS cheat), so you want to keep them for their main purpose: blowing up barriers. Don't stand close when you lob a grenade egg or you will get hurt from the explosion. The explosion will destroy specified barriers and walls, allowing you access new areas of the worlds. You can collect ten grenade eggs from one nest. The eggs cycle through the types you have once you get special eggs. To select the type of egg you want, press the left or right bumper multiple times in succession. The egg types will appear on the right side of the screen. Stop pressing the bumper when the type of egg you want is highlighted. Eggs come in nests which cycle through the various egg types, forcing you to pick it up at the correct time to get what you need. ====================--------------------====================-------------------- | Ice Eggs | --------------------====================--------------------==================== Ice eggs are the fourth special egg, found on the cliff top. These eggs will allow you to freeze enemies, which is pretty much useless, since they're all simple to kill anyways. I suppose it's good for freezing the killer beehives, but other than that, you'll need to use these like twice in the whole game. You can carry fifty of them at a time (100 later) and pick up 10 eggs per nest. To select the type of egg you want, press the left or right bumper multiple times in succession. The egg types will appear on the right side of the screen. Stop pressing the bumper when the type of egg you want is highlighted. Eggs come in nests which cycle through the various egg types, forcing you to pick it up at the correct time to get what you need. ====================--------------------====================-------------------- | Clockwork Kazooie Eggs | --------------------====================--------------------==================== Clockwork Kazooie eggs are the final type of special egg, learned in the wasteland. Fire one of these red yellow polka dot eggs to unleash a miniature Kazooie bomb. Press X to detonate it, or it will explode in twenty seconds anyways. You'll be using these for several specific purposes, but don't use them for anything else, since they're scarce. You can only pack ten of them (twenty later) and pick up one at a time. To select the type of egg you want, press the left or right bumper multiple times in succession. The egg types will appear on the right side of the screen. Stop pressing the bumper when the type of egg you want is highlighted. Eggs come in nests which cycle through the various egg types, forcing you to pick it up at the correct time to get what you need. |
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Another Banjo-Tooie Walkthrough :
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