Beetle Adventure Racing Walkthrough :
This walkthrough for Beetle Adventure Racing [Nintendo64] has been posted at 27 Sep 2010 by gubbster and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up gubbster and share this with your freinds. And most important we have 2 other walkthroughs for Beetle Adventure Racing, read them all!
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Walkthrough - FAQ/Walkthrough_________ __ __ |_ ___ \ ______ ______ __| |__ | | ______ | | \ \ / ____ \ / ____ \|__ __|| | / ____ \ | |__/ | | _____/ | _____/ | | | | | _____/ | / \ \____ \ \____ | | | | \ \____ | ___ / \_____\ \_____\ |__| |__| \_____\ | | \ \ | | / | _________ __ _| |_/ | /=========\__/ \ A FAQ/WALKTHROUGH CREATED BY: |_________/ /___________\ 0| _____ |_/__|__\_|___| ~Croco64~ / _ \ / | \ / / \ \ | __ | | __ / /___\ \ | | __| |__ / \ | | |__ __| | ____ | ___| | __ __ ____ _ __ | | __ __ ____ ____ | | | | / _ | \ \ / // ___\| |/ \ | || || || __\/ ___\ | | | || |_| \ \ \/ / | __/| __ || || || || / | __/ |___| |___| \____/\__\ \__/ \____\|_| |_||__| \____/ |_| \____\ ________ | ____ \ | | \ \ | |____/ / __ ______ _______ __ __ _____ | / / \ / ____||__ __|| \ | | / ____\ | _ \ / /\ \ | / | | | \| || | ____ | | \ \ / __ \ | \ | | | |\ || ||__ | | | \ \ / | | \ \ \___ __| |__ | | \ || |___| | |___| \___\ /___| |___\ \_____||_______||__| \__| \_____/ ________________________________________________________________________ This Document is Copyrighted 2000 by Croco64. Any reproduction of this document in part or in whole without the author's consent is strictly forbidden. This FAQ Includes: * Guides to Beating Every Championship * Locations of Hidden Shortcuts * How to Find Every Bonus Box * Two-Player and Beetle Battle Strategies * Flower Box Locations * Guide to all the Cars Contact Me: croco64@yahoo.com (see Part 4 for details) -VERSION HISTORY- ------------------------------------------------------------------------ This is currently Version 1.1 of the Croco64 FAQ/Walkthrough for Beetle Adventure Racing, Created 5/29/2000. Version 1.1- Created 5/29/00 It's time for the first update to this FAQ. This version includes all the strategies and other stuff for Time Attack mode in the last three levels, some 2-Player Strategies, and the beginning of the guide to the Beetle Battle. Oh yeah, and I've also started on the walkthroughs for the Championship mode and completed the Novice Circuit walkthrough. Well, that's all, hope you enjoy it. Version 1.0- Created 5/14/00 Well here we are, the first time you've ever set eyes on this FAQ. The first version. So fresh... so new... how peachy. Anyway, we've got a bunch of stuff here, including Parts 1, 2, and 4, and some parts of Part 3 (it's partly complete, for the most part). Specifically, I've covered most of the things found in Coventry Cove, Mount Mayhem, and Inferno Isle. For the second half of the game, I've gotten down all the detours, and in my next couple updates I'll try to finish each of the levels. The rest of the sections in Part 3 are non- existent, but keep an eye out for them in the future. Anyway, enjoy this FAQ for the best Beetle game on N64. ------------------------------------------------------------------------ UPDATE NOTICE: There are plenty of updates in this version, including the Time Attack Strategies for Sunset Sands, Metro Madness, and Wicked Woods. For the Championship Walkthroughs, I completed the Novice Circuit. I've listed a few 2- Player Strategies, and anyone who has ones of their own can feel free to send them in. And finally, I've begun the Beetle Battle Strategies with General Strategies and strategies for the Airport level. Have fun, and have a good Memorial Day. ________________________________________________________________________ ~TABLE OF CONTENTS~ I. Part 1- Introduction A. Introduction B. Author's Comments II. Part 2- Guides and Lists A. Controls B. One-Player Items C. Beetle Battle Items D. Cars III. Part 3- Guide to the Game (Walkthroughs) A. Level 1: Coventry Cove 1. Detours 2. Time Attack 3. Bonus Boxes 4. Flower Boxes B. Level 2: Mount Mayhem 1. Detours 2. Time Attack 3. Bonus Boxes 4. Flower Boxes C. Level 3: Inferno Isle 1. Detours 2. Time Attack 3. Bonus Boxes 4. Flower Boxes D. Level 4: Sunset Sands 1. Detours 2. Time Attack 3. Bonus Boxes 4. Flower Boxes E. Level 5: Metro Madness 1. Detours 2. Time Attack 3. Bonus Boxes 4. Flower Boxes F. Level 6: Wicked Woods 1. Detours 2. Time Attack 3. Bonus Boxes 4. Flower Boxes G. Championships (Walkthroughs) 1. Novice 2. Advanced 3. Professional 4. Bonus H. Two-Player Strategies I. Beetle Battle 1. General Strategies 2. Airport 3. Parkade 4. Stadium 5. Castle 6. Ice Flows 7. Volcano 8. Dunes 9. Rooftops 10. Woods IV. Part 4- Additional Help A. Tips B. Frequently Asked Questions C. Contact Info/Credits/Special Thanks D. Closing Statement Where Should You Go? Part 1- This section allows you to get to know my view on the game and why I wrote this FAQ. The story to the game is also included in this section. You can skip it if you want. Part 2- This has good information on the aspects of the game, such as stuff on the cars and items. If you're an experienced player, you may skip this section, but there still is good info for everyone. Part 3- This is the real meat of the FAQ, and where you can find info on the game, with guides to the levels, secret stuff, and more. Part 4- If you've checked all over and can't find what you need, someone may have the same problem or one of the tips may help you out. If they don't you can always contact me, and info on how to do so is found here. Also, credits and thanks are given out to those who helped me. _______________________________________________________________________ ___ ___ |__| /___\______________________/___\ |__| / \===================| PART 1: INTRODUCTION |=================/ \ \__/=================__|__________________________|__===============\__/ | | \___/ \___/ | | - - - - - - - - - - - - INTRODUCTION - - - - - - - - - - - - The New Beetle... while opinions on the car are mixed, the quality of this game is for sure very high. One of the best racers on the N64, BAR manages to bring a new style of gaming. It's not really an entirely new style, but the game will feature lots of detours and shortcuts in huge levels. The interesting play of the game will make Beetle and non-Beetle fans alike enjoy this great game, if not for its exploration-heavy single player races than its stellar multiplayer features. Paradigm, creator of such classic (yet forgotten) games such as Pilotwings 64 and F-1 World Grand Prix, has created their third N64 game in the form of BAR. Paradigm does such good work with their titles, yet after a short time everyone seems to forget about them. Unfortunately, BAR is one of the "forgotten" and will likely stay that way. However, anyone who plays this game won't be getting rid of it soon. BAR offers a unique racing experience that won't only see a lot of time on the TV when you're by yourself, but with your friends, too. Any multiplayer or racing fan cannot complete their library without this great game. - - - - - - - - - - - - AUTHOR'S COMMENTS - - - - - - - - - - - - Beetle Adventure Racing looked like a good game when it came out in '99, but it didn't compel me enough to buy it. On a trip to a friends house, however, I learned of how fun this game could be. I loved exploring the gigantic levels and finding (or following my friend into) shortcuts. Even better, the Beetle Battle mode was the best multiplayer that I had seen in a while. BAR quickly became one of the big party games for me and my friends, and a short while ago, I decided to test out the entire game myself. Even having played all the levels, BAR brought surprises and fun. It also brought difficulty. I didn't even know about the Flower Boxes until later in the game. So here, I've compiled a handy guide to help you out in finding all the Bonus Boxes, Flower Boxes, unlocking excellent cars and getting the fastest times. _______________________________________________________________________ ___ ___ |__| /___\______________________/___\ |__| / \===================| PART 2: GUIDES AND LISTS |=================/ \ \__/=================__|__________________________|__===============\__/ | | \___/ \___/ | | - - - - - - - - - - - CONTROLS - - - - - - - - - - - This game has what you'd expect, the basic racing controls. Only this time you'll actually need to use the brakes... Control Stick: Steer A Button: Accelerate B Button: Normal Brake Bottom C: Hand Brake Left C: Rear-View Mirror Top C: Camera Change Right C: Horn Z Button: Shift Down R Button: Shift Up A + Z: Reverse L Button: Move Car to Center Track If you don't like the way the controls are set up, pause the game and select "Options" (or select "Options" from the starting menu), the select "Controller". Here you can change the control setup. Pressing the L Button to get back onto the road is an often overlooked but incredibly helpful technique, perhaps the most valuable thing in the game (well, besides the gas button). Quickly tap this button at the first sign of any trouble. If you can get out of the trouble its better, but if you can't, the sooner you tap it the less time you'll waste. If you're taking a detour, however, you'll be transported to the normal route, which may prove to be helpful or hurtful (depending on where the detour goes). There are three different ways to brake. The normal brake is useful only on long, easy turns, as it doesn't stop your car much unless you hold it down. The Hand Brake brakes quickly, and you'll stop fast. Use this for more difficult turns. The final one, though not really a brake, is the Reverse. It will stop your car fast, though not as fast as the Hand Brake. It's handy to know that the Reverse can brake your car, but you won't use it in many situations. The default camera is set on Close 3rd-Person, but there are also two other styles: Far 3rd Person and 1st-Person. While I generally prefer the default setting, you'll be able to see more of the track and your surroundings with the Far 3rd-Person. Check your rear view mirror every once in a while to check if there's an opponent nearby. Only tap it quickly. The horn is just for fun, and won't affect you or any other of the cars. The only exception is with the Police Sirens (see Part 2, Section D). SPECIAL MOVES: Power Slide: The standard power slide is very helpful while taking not- so-sharp turns, because it won't slow you down all that much. To use it, tap the brake while still holding down the gas. Super Power Slide: The Super Power Slide allows for quick, fast turns, but you sacrifice more speed for it. However, this is the Power Slide of choice in most situations. Do it by holding R and Bottom C (the Hand Brake) for a short time. It's very useful. 360 Spin: The 360 is never needed in the game, but if you can pull one off, you're a good player. Simply follow the directions for the Super Power Slide, but do it when you're going off a jump or ledge. If you do it correctly, you may pull off a full spin. These are much easier to do in the multiplayer mode, so you can try them out there first. ________________________________________________________________________ - - - - - - - - - - - ONE-PLAYER ITEMS - - - - - - - - - - - While racing to win the Championships, you'll most definitely come across a few items, which are all in the forms of boxes. Getting these boxes isn't necessary to win, but they will aid you in some way. Nitro Box: Nitro Boxes, when you smash through them, will give you a short burst of speed. This will increase your speed from 5-10 mph above the maximum. If you continue down the road without losing speed (not going up hills, turning, etc.), you'll maintain this level of speed. Nitro Boxes can be found in any mode, including Time Attack and Beetle Battle. Bonus Box: Bonus Boxes are, well, for bonuses. There are three kinds: 2 point, 5 point, and 10 point boxes, which are all obviously worth their respective points. In championships, collecting a certain amount of points (50-65) will gain you a continue. This is very helpful in many cases, because you can start all over if you have no chance of winning. If you collect all the boxes (reaching 100 points) in any one level, you'll unlock a brand-new Beetle Battle Arena for you and your friends to play in. Bonus Boxes can only be found in the Championship mode, but you can practice (and only practice) collecting them in the Single Race mode if you collect a special cheat. They are mainly found on detours and alternate routes. Flower Box: Flower Boxes are the most elusive of the boxes. They are hidden very carefully and there are three in each level. A player could go through an entire game not even knowing that these boxes exist. However, those that do find them will know that getting one will open up special cheats. You'll really need to be observant and go out of your way, exploring to get them. They can only be found in the Championship mode, and nowhere else. This makes them even harder to get, because if you spend too much time exploring in the Championship mode you'll get disqualified. ________________________________________________________________________ - - - - - - - - - - - BEETLE BATTLE ITEMS - - - - - - - - - - - In Beetle Battle, you can't just go around getting worthless points- you need items of mass destruction. That's why Beetle Battle has its own unique items that will spice up your matches. Ladybugs: Effect- Collect to Win Ladybugs are the key to winning Beetle Battle matches. One ladybug can be in the arena at a time, and you'll have to drive into it to collect it. These are strange, rare types of ladybugs that change colors every couple seconds. In order to win the match,a player must collect a ladybug of every color (then get to the exit). If you get squashed, you will lose your most recent ladybug. Rockets: Damage- 1/3 Rockets are the basic weapons. When you get a box, you'll get a five rockets, which act as super-fast projectiles. They will home in on a target, but only to a certain extent. You'll still have to aim in the general vicinity of the opponent's Beetle. Rockets are one of the most valuable items to have, so pick them up whenever you can. Bomb Boxes: Damage- 1/3 These boxes, which look somewhat similar to the rest of the item boxes, can be placed anywhere in the arena (including in the air). The remain stationary after planted, and if an opponent runs into one, will take severe damage. You'll get three of these when you crash through their container. After a while, these boxes will explode automatically. Stealer Boxes: Effect- Steals 1 of Your Opponent's Ladybugs This is a very helpful item, and can be used largely to your advantage. That is, if you have good aim and know how to use it. Hit your opponent with this rocket- like projectile, and one of their ladybugs is yours. You get five of these per box, but its hard to hit your opponent with. Invincibility Boxes: Effect- Turns Your Car Invincible The Invincibility boxes have two wonderful purposes rolled into one. First of all, you'll be invulnerable to all attacks. As an added bonus, you'll get a shiny new coat of silverish paint, which is extra thick, meaning you can ram opponents and cause major damage (enough to destroy them in one hit!). Health Boxes: Effect- Increases Health by 1/2 This nice little health-refills are not very plentiful, but it's worth finding them when you're low on health. They will refill approximately 1/2 of your health meter up. Poison Boxes: Effect- Decreases Health (Amount Under Study) These boxes are the exact opposite of the health boxes. Instead of increasing your health, they decrease it. Nitro Boxes: Effect- Gives Speed Burst Nitro Boxes are the same in the Beetle Battle mode as they are in the Single Player. You can use Nitros to reach higher areas, or you can ram your opponents to cause damage, depending on how accurately you hit them). Mystery Box: Effect- Changes Opponents View Mystery Boxes are all about messing up your opponent. These boxes will do one of three things. It can either fog your opponents screen so their view is limited, flip their portion of the screen upside down (and reversing directions), or change their view so it's like you were looking through curved glass (like the things you look through to see who's outside the door), or fisheye. These effects are simply their to fool and confuse your opponent, and will not harm them. ________________________________________________________________________ - - - - - - - - - - - CARS - - - - - - - - - - - Logically, the cars in BEETLE Adventure Racing are all Beetles. That means same sort of design in all of them. It gets kind of boring, but it seems each different color/design has different attributes. Which is the best? Check below! Each car is rated by Speed, Acceleration, and Handling, the same way as they are in the game. The ratings go in this order, from worst to best: -Very Poor -Poor -Fair -Average -Above Average -Good -Very Good -Excellent -Max There's also the Top Speed the car can reach without any enhancers (Nitros, Jumps), and the Top Speed the car can reach with enhancers. I've included my personal choice of the best car in each class, but keep in mind that a certain car may be better for you. Find your strengths and weaknesses and see which car will use them best. To change the color of any of the cars, simply press Up or Down on the control stick. There are many color choices for every car. STARTING VEHICLES: Red Beetle: Speed- Poor Acceleration- Fair Handling- Poor Top Speed- 105 mph Top Nitro Speed- 111 mph The Starting Vehicles, which includes the Red Beetle, all available from the start. That means that these are all pieces of junk. But you can still win races in them to unlock new, better, vehicles. The Red Beetle is a good starting choice because of its average (at least compared to the other starting cars) stats, and good acceleration. Yellow Beetle: Speed- Fair Acceleration- Poor Handling- Very Poor Top Speed- 118 mph Top Nitro Speed- 126 mph The Yellow Beetle is an fair choice because of its great speed. However, it has awful handling and you may never even get up to Top Speed. It's acceleration isn't great, either, but not all that bad. Blue Beetle: Speed- Very Poor Acceleration- Poor Handling- Fair Top Speed- 99 mph Top Nitro Speed- 105 mph The Blue Beetle excels in handling, which is very helpful in a game with a lot of twists and turns. Consider testing it. Unfortunately, its very low Top Speed may prevent you from using it in championships. *Starting Choice Car: Red Beetle NOVICE VEHICLES: Striped Beetle: Speed- Average Accel.- Above Av. Handling- Average Top Speed- 114 mph Top Nitro Speed- 120 mph The Beetle with stripes down the center is one of the "all-around good" cars. Each first car of every class (starting, novice, advanced, etc.) will generally be pretty balanced, with acceleration better than normal. Having balanced abilities, they all tend to do rather well in races. Lightning Beetle: Speed- Above Av. Accel.- Average Handling- Fair Top Speed- 122 mph Top Nitro Speed- 130 mph The quick Lightning Beetle is like lighting; really fast, but no sense of control. The control may hurt, but if you think you can tame it, this will be your choice. Otherwise, go with the Striped Beetle. The second car in each class usually sports high top speed and low handling. 8 Ball Beetle: Speed- Fair Acceleration- Average Handling- Above Av. Top Speed- 110 mph Top Nitro Speed- 116 mph The 8 Ball Beetle may be a bit too slow to win the more difficult Advanced circuit, but if you find that staying on the road is more of a problem than speed, you may want to check it out. With good handling, you'll stay on the path and even if you mess up, the decent acceleration will help you get started again. The last car in each class will always have exceptional handling, but lacks in speed. *Novice Choice Car: Striped Beetle ADVANCED VEHICLES: Flower Beetle: Speed- Good Acceleration- Very Good Handling- Good Top Speed- 119 mph Top Nitro Speed- 126 mph Although very well-balanced, the Flower Beetle isn't the choice car in Speed or looks. Consider using it, but keep in mind the speed of the Spoiler Beetle... and it's awesome looks. Spoiler Beetle: Speed- Very Good Accel.- Good Handling- Above Av. Top Speed- 122 mph Top Nitro Speed- 130 mph One of the coolest looking Beetles, the Lightning Beetle with a spoiler is a great addition to your lineup for cars, and is the most suitable for tackling the Pro Circuit. Though it has worse handling than the other Advanced Beetles, it's good enough to keep this car from being bad. Fin Beetle: Speed- Above Av. Acceleration- Good Handling- Very Good Top Speed- 114 mph Top Nitro Speed- 121 mph The little Fin on the back of this Beetle must improve its handling, because that's where this little bug excels. Its low speed will make it overlooked by many, however. *Advanced Choice Car: Spoiler Beetle PROFESSIONAL VEHICLES: Alien Beetle: Speed- Excellent Accel.- Excellent Handling- Excellent Top Speed- 132 mph Top Nitro Speed- 140 mph The strangest of the New Beetles, the Alien variety is outfitted with a strange horn that speaks, saying "we come in peace". Also, the coating of paint is very strange. Despite all the weirdness surrounding it, the Alien Beetle is most definitely a top choice with it's well-rounded features and excellent speed. BONUS VEHICLES: Police Car Beetle: Speed- Max. Acceleration- Max. Handling- Max Top Speed- 130 mph Top Nitro Speed- 136 mph The Police Car Beetle is the best vehicle in the game, available after the completion of the Bonus Circuit. This wondrous car has perfect speed, handling, acceleration; everything. Once you get this car, don't look back and use it all the time to get bonus boxes and to set records. **Choice Car (Overall): Police Beetle _______________________________________________________________________ ___ ___ |__| /___\______________________/___\ |__| / \===================|PART 3: GUIDE TO THE GAME |=================/ \ \__/=================__|__________________________|__===============\__/ | | \___/ \___/ | | OK., I've gotten down all the basic stuff, now it's time to get into the game itself. All the levels, bonus boxes, modes of play, and multiplayer stuff is covered in these helpful guides. ________________________________________________________________________ - - - - - - - - - - - LEVEL 1: COVENTRY COVE - - - - - - - - - - - ________________________________________________________________________ A cozy country town nestled in the hills, complete with a little port village and glorious waterfalls. This is a very historic area, with a stonehenge-like area and a ruined castle. A while ago a mine was created, but is now abandoned. This course is the basic countryside level that introduces you to the game. That doesn't mean it's going to be easy, though... - - - DETOURS - - - Each level has a heck of a lot of different paths you can take, and sometimes it may be difficult to find them. Check below to find all the hidden routes you can take. 1. The Old Mill At the very end of the opening stretch, you'd normally go over the tiny bridge, but you can instead drive into the grass and leap over the stream and onto the side on the mill. It's only a tiny little detour. 2. Port Town Shortcut 1 Soon after you enter the town, look to your left. You'll see a glass window and a dark alley. Go down the alley, and you're in the shortcut. Jump over the river from the ramp and go by the warehouses. As you exit, watch out for the bundle of logs the crane might put in front of your path. 3. Port Town Shortcut 2 Bypass the first Town shortcut and look to your right for a reddish telephone booth. When you see it, steer to the right to enter a short alley. The path will end up at the bridge you use to jump over the river. 4. Train Track Tunnel Right when the town ends, look on the ground for train tracks or for the sign displaying a train. When you do, follow the tracks into the tunnel. Ride the tunnel until the end, where a nitro box will send you off a cliff and back on track. 5. Barn Detour When you see the barn on your right after the large field straightaway, simply blast through the doors and inside. Not much of a detour, but have you ever driven through a barn full of hay in a Beetle? Thought not. 6. Stonehenge Shortcut After the barn and the tunnel, don't turn right to go around the Stonehenge island, but continue straight off the jump and into the historic area. With good steering, you can drive by the structures and up the other ramp, which will take you back onto the normal path. 7. Mine Mayhem Instead of going through the Stonehenge island, continue down the normal route. When you see the big rock on your right, follow the dirt path up to the abandoned mine. Crash through the boarded-up entrance and follow the mine cart tracks, over the ramp, and back out to the standard path. 8. Cave on the Hill The next detour in this level is found after the tunnel after you go under the waterfall. Look to the left, and you'll see an incline. This goes up to a special cave. The Nitro at the end will rocket you into the air, where you will fall down on the track. 9. Castle Detour Directly after the small bridge that crosses over the stream, drive up on the hill to the left and launch yourself into the castle. Take a left, then a right to find the way out. After the right you take, you can head forward or go through the covered-up tower if you turn to the right more. Through there, go through the stained glass window. - - - TIME ATTACK - - - To get the best time, you'll need to know the fastest route though the level. That's what the Time Attack Section in each of the levels is for. I recommend using the police car for all your time attack needs, because it is by far the best car in the game. Below are the records set by the game's creators (or somebody else you don't know), and my top time. Far Below are the routes and paths you should take to get the fastest time. Basically, any point that is not covered means you should stay on the normal route. Top Times: 1. Scott 6:28.66 2. Jackson 6:41.01 3. Brooke 7:13.35 4. Hanno 7:47.22 5. Serena 8:32.20 Croco64's Time: 4:56.10 Reader's Time: - STRATEGIES: 1. The Old Mill When the opening stretch ends, you can either go over the bridge or turn to the right a little go alongside the mill. Going through the mill is not only much more dangerous, but won't give you any advantage. Stay on the normal path, where the bump on the bridge will get you airborne (and increase your speed). 2. Waterfall Bridge Take the waterfall bridge with a long power slide, or you'll run into the wall. Always avoid running into anything (except for Nitro Boxes), because it slows down your time substantially. 3. Town Shortcut Jump The fastest way through the town is by taking the first shortcut. There's even a Nitro at the end, which will boost your speed even more. Take this route every lap. 4. Following the Train Following the train tracks doesn't give you any real advantage, but the Nitro at the end could lower your time. However, take this route only if you're confident that you won't run into the walls. In the small space in the tunnel, not running into them might be difficult. 5. Cut the Grass On the long straightaway after the town, don't follow the road. Remember, the shortest distance between two points is a straight line. Because driving in the grass won't slow you down at all, use this to your advantage. 6. Barn Nitros There are two nitros near the barn. One behind and to the left of it, and another on the side not facing the road. If you're sure you can't hit the broad side of a barn, then go for these. 7. Sail to Stonehenge If you can land from the jumps accurately, take this way. You won't have to circle around it. 8. Into the Cave Getting to the cave requires you to go up an incline, so it's best not to go up. However, the first time around the nitro up there will make it worth visiting it. 9. Castle Detour Take the castle detour both laps. Not only is it the shorter route, the nitros should help you out even more. Don't go into the tower. 10. Final Stretch Nitro After the big right turn on the final stretch, stay to the left, and after the drop, a nitro will soon appear to help you boost to the finish line. - - - BONUS BOXES - - - When racing in the Championship mode, bonus boxes will be laid out throughout the courses. Picking up 50-65 of them will grant you a continue, but if you manage to snag all of them, a new Beetle Battle arena will be yours. Difficulty level doesn't matter, so it's easiest to do so on the lowest difficulty level possible and with the best car you have. Below is the guide to finding each and every one of 'em. Getting all of the Bonus Boxes in Coventry Cove will unlock the Castle Beetle Battle Arena. 1. After the Mill: Total Points- 6 There are no boxes on the opening or the final stretches of this level, so you'll always have multiple chances to collect them. The first three boxes (all 2 pointers) can be picked up right after the mill. If you take the mill shortcut, you can collect the first one on the right. The nest two are on the left right after the first one. If you miss these, they're easy to collect on other laps, so don't worry. 2. Port Town Shortcut 1: Total Points- 16 When you blaze through the fishing/port town, take a left through the bookstore's glass display case to find a 5-point box. Continue down the alley, and you can find three 2-point boxes. After the jump over the river, there's a 5-point box. 3. In the Alley: Total Points- 4 On your next lap, take the other town shortcut (easily found where you see the telephone booth). In the alley, there's two 2-point boxes. 4. Train Tunnel: Total Points- 4 Inside the train's dark, dank tunnel, you'll come across two lovely 2-point boxes. 5. Farm Field & Barn: Total Points- 9 Just in front of the barn is a 2-point boxes half-hidden in the right pile of hay. Smash through the doors to find a 5-point box in the middle of the barn. When coming out, look for the end of the grassy area to find another 2-point box. 6. Stonehenge Leaps: Total Points- 7 You'll have to aim carefully and with excellent accuracy to get these boxes. The only way to get them is to go off the ramps right into them. The first ramp has the 5-point box above it, and the second one has a 2-pointer. 7. Mine Tunnel Troubles: Total Points- 10 On your second or third lap, bypass the Stonehenge shortcut and head into the mine. Go off the jump by the waterfall with good aim to get the first five-point box, then grab the second 5-point box just before exiting. 8. Secret Cave: Total Points- 17 This huge stash of bonus boxes is located right after the mine exit. After the dark tunnel, drive up the hill on the left and through the bushes. The boxes are all in a row, and a great source of points. 9. Pull Over: Total Points- 2 After the big, electric arrow sign, you'll see some non-electric arrow signs. After them is a plainly visible 2-point box. Getting it without running into the wall takes some skill, though. 10. Castle Treasures: Total Points- 21 The castle holds the largest amount of points in this level. Go over the hill after the small bridge to collect an "all right" 10-point box, then drive through the castle grounds to uncover another 2-point box. On the same lap, turn abruptly after the right turn (near where the 2-point is) and enter the covered tower, which has a five-point box. On the second lap, don't take the jump, but follow the road until you see the U-turn sign. Turn right and drive into the opening in the castle where two more 2-point boxes await. 11. End of the Lap: Total Points- 4 At the very end of the lap, two 2-pointers are waiting as a gift on the right side of the road. - - - FLOWER BOXES - - - Flower Boxes are very well-hidden. So well-hidden, in fact, that you'll most likely not even see them until you go searching for them. These boxes, when bashed into, will unlock cheats for the normal game and for the Beetle Battle. These cheats are usually more like options, but are very useful. There are three of these located somewhere inside each level, including Coventry Cove. 1. On the Dock: This one is the hardest to find in this level. After the river in the town (after you leap over the drawbridge), look on your left. If you hug the left wall, you'll eventually run into a small hole. Turn around and drive into it. Inside this little area is the first flower box. 2. In the Hay: Cheat- Radar (Beetle Battle) The pile of hay near the barn that is closest to the road conceals the next bonus box. Wonder how you could've possibly missed this? 3. Behind the Monolith: Jump out onto the island where the Stonehenge monoliths lay, but before you go up the ramp on the other side, stop and look behind the last monolith on the left. Behind it is the last flower box, cleverly hidden just out of view. ________________________________________________________________________ - - - - - - - - - - - LEVEL 2: MOUNT MAYHEM - - - - - - - - - - - ________________________________________________________________________ Your next destination (and the only other level available from the beginning) is Mount Mayhem, a snowy mountain area with interesting roads. The level will start out nice and clear at the base of the mountain, but as you climb up it, snow will start to fall, covering the roads with a layer of slipperiness. The roads are hazardous, and avalanches have caused huge snow-covered boulders to land in the middle of the road. Fortunately, a cozy mountain retreat is currently celebrating its annual Ski Fest, and there's even a huge ski jump and halfpipe set up right now. But all is not right here. Some black helicopters an be seen flying towards the suspension bridge... what's up? Only deep exploration will tell! - - - DETOURS - - - There are many things that will hint you toward spotting the detours in this level, so they aren't exceedingly difficult to find on your own. However, here's the list of the detours so you can make sure you've found them all. 1. Glass Wall into the Town Once it begins to snow, check the right side of the road for a jump. If you go off it, you'll sail towards the glass wall of a building. Crash through it to find an easy way into town. 2. Sharp turn into Town Another way to get into town is the take a sharp turn after you see the sign, or right after the building mentioned previously. Now you can ride up above the canyon in the snowy village. 3. By the Hotel The Giant Hotel at the end of the town can't be entered, but you can go past it... that is, in the air. Just keep following the road and crash through the barriers at the end of it. Now you'll fall down past the hotel and into the canyon. 4. Off the Ski Jump If you'd prefer to go off the ski jump, take a sharp right at the end of the town's road. Crash through the glass wall, and go down the ski jump. If you have enough speed, you'll sail off and to the halfpipe. Unfortunately, someone's forgotten to clean out the large clumps of snow from the avalanche, so dodge them and continue down. You'll emerge right in front of the bridge. 5. The Helicopters Revealed... Wonder what the black helicopters are doing hanging around the bridge? Hit the mound of black rubble behind the barriers to launch into the air. If you direct yourself so you go parallel to the bridge but off of it, you'll end up in a cave. Inside? A giant UFO, which largened the cave with a crash landing. Drive by it ad into the regular cave, where you'll eventually appear in the avalanche zone. 6. Frozen Waterfall This waterfall has frozen over, and even though the pond beneath it is making cracking noises, don't be afraid to jump over it and into the waterfall. Into the ice? You bet. About in the middle of the falls is a hidden cave, and the ice there isn't all that thick. Smash through it to drive in a cave. It will end up in the crystal cave. 7. Secret Super Jump Tunnel One of the coolest parts of this level is where you take the big jump in the cave. However, to get even higher (and possibly make it to a shortcut), Instead of going through the cave entrance, drive up on the side and through the trees. Angle to the side a bit, and jump into the cave. If you aimed good, you might land on the ledge above. A fork in the tunnel will make you choose routes. The left route will take you down to the shortcut mentioned below, and the right one will take you outside onto the edge of the cliff, over a bridge and more before finally landing where the grass turns green. 8. Lower Un-Super Jump Tunnel If you miss the shortcut above, there's still a shortcut you can take. When you see the arrow turn signs, don't pay attention and barrel right through them. This snowy cave can also be accessed if you take the left route of the shortcut above. The exit is right near the start of the grassy area. 9. Dirt Road Jump When you emerge from the detours listed above or when the grassy area starts, look ahead for a grouping of tall pines. Behind, a cave is barely visible. Drive through to find a dirt path that will lead you to a dirt jump, which will lead you to the end of the lap. 10. Dirt Road Speed Follow the road in the grassy area, but after the first right turn, continue turning to go on the dirt path. Two Nitro Boxes will blast you through this area, up to the end of the lap. - - - TIME ATTACK - - - Top Times: 1. Icewoman 6:32.54 2. Mark B 6:44.44 3. Ben 7:01.98 4. Howard 7:38.66 5. Frank 8:25.76 Croco64's Time: 4:53.78 Reader's Time: - STRATEGIES: 1. Sharp Cornering After the wooden bridge on the opening stretch, watch out for the sharp turn. Even the best Beetles will have trouble with this, so power slide (or maybe even super power slide) through it. 2. Down the Canyon The fastest way through town and through the proceeding area is simply by going down the canyon. No fancy-schmansy shortcuts. At the bottom, be sure to power slide around the sharp turn. 3. Bypass the UFO The government and your record would be happier if you stayed away from the UFO, so race by on the bridge. 4. Keep the Scene Serene Don't mess up the picturesque frozen waterfall by smashing it, but instead bypass it. This isn't a photo tip, though, it will help out your time. 5. Pipe Dreams It may seem logical to stay on the road and go around the entire loop in the pipe area, but don't be fooled. The second the wall ends, do a super power slide and turn into the snowy, pipe-filled area. This will bypass the entire loop, saving you a bunch of time. 6. Once Again, Normal is Better In the famous giant cave jump, choose to fall down to the lowest level to save the most time. No special shortcuts will benefit you, even those equipped with nitro boxes. 7. Over the Side The second suspension bridge is curved downward in the center, making a jump at the end. This jump can be used to leap over the high snow on the right side, which will let you skip going through the dangerous S-curve. 8. Icy Cave The icy cave presents two sharp turns. Use a power slide to get by the first one, but a super power slide may be needed to get by the next turn without slamming into the stalagmites. 9. Only One Shortcut, Only One Lap Take the dirt road that doesn't have the jump (the one with nitro boxes) on either your first or second lap, but only take it once. This detour will only help your time if you hit both nitros. So once they're gone, forget about taking it, as it will be longer than the normal road. 10. Spiral Mountain On the final stretch, the spiralling road going up to the top of the mountain can be dangerous, and running into the wall can be dangerous for your time. Don't use a power slide the whole way up, but when things begin to look bad, activate it. - - - BONUS BOXES - - - Getting all of the Bonus Boxes in Mount Mayhem will unlock the Iceflows Beetle Battle Arena. 1. Off the Ramp: Total Points- 7 The first detour of the level, where you jump off the roadside ramp and into the glass-walled building, is where the first bonus boxes can be located. A 2- pointer is right off the jump, while a 5-pointer is inside the building itself. 2. Chairlift View: Total Points- 7 After driving through the streets of the town (which have a 2-point box on them), smash through the barriers by the chairlift cars and the Hotel. In the air is another 5-point box. 3. The Canyon Route: Total Points- 2 If you bypass the town and take the normal route, at the bottom of the canyon is a clearly-visible 2-point box in the snow. 4. Halfpipe Bonus Boxes: Total Points- 10 Take the ski jump shortcut with enough speed to make it into the halfpipe. The two 5-point boxes are easily visible, near where the halpipe begins to curve upwards. 5. Snow Drift: Total Points- 4 If you take the normal route into the canyon, after the sharp turn where the canyon ends, look onto the left side of the road to see two 2-pointers resting on the snow. 6. UFO Detour: Total Points- 9 Jump off the blocked-off rubble on the bridge and into the UFO cave, Near the entrance is a 2-point box, and shortly afterwards is an even better 5 point box. Continue on past the UFO to find another 2-point box in the tunnel leading back to the road. 7. Avalanche Area: Total Points- 5 After the suspension bridge, continue straight, even when you see the turn signs. There isn't a secret shortcut, but instead in the dark area behind the snow mound is a hidden 5-point box. Stay near the right wall to get it. 8. Frozen Waterfall: Total Points- 8 Crash through the froze-over waterfall after the avalanche area (aim for the 2- point box, and collect it, too!). Inside the icy tunnel are three 2-point boxes. 9. Edge of the Loop: Total Points- 4 Follow the road on the big loop in the pipe area to find two 2-point boxes on the side near the wall. 10. Center of the Loop: Total Points- 7 Cut across the center of the loop, and a 2-point box near the entrance to the pipe area and a 5-point box near the exit will be your reward. 11. Crystal Caves: Total Points- 4 When you enter the cave full of giant crystals, check to your left. Two 2-point boxes are there, cleverly hidden behind a view-blocking crystal. Crash through it to get them both. 12. Roadside: Total Points- 2 When leaving the Crystal Caves, look for the single 2-point box right after the turn signs. 13. High Cave Tunnel Detour: Total Points- 10 Drive up the side of the road and take the high cave tunnel detour. When you get a little ways into the tunnel, a 10-point box will come into view. From here, take the right route not only for a beautiful mountainside view, but two 2-point boxes after the bridge. 14. Bridge Jump: Total Points- 5 On a different lap, don't take the big cave's detour, but instead continue on until you get to the bridge. On the bridge, gather speed. In the sir on the other side you'll see a 5-point box. Aim carefully and jump into it. 15. Grassy Pines: Total Points- 2 After you emerge from the tunnel and when the grassy area starts, look on the right side of the road to find a 2-point box. 16. Dirt Jump Detour: Total Points- 5 This may be the best-hidden bonus box in the level. When taking the dirt path shortcut with a jump near the end of the level, when you launch off the jump, aim left so you land on the hillside. Try not to go off too fast or you'll slide off. Brake immediately so you stop, then go to the very end of the hill. There's a 5-point bonus box here. 17. Dirt Nitro Detour: Total Points- 5 Right after the entrance to the detour mentioned above, take a right to go on the other dirt path. In the middle of the path is a 5-point bonus box. - - - FLOWER BOXES - - - 1. Hidden in the Trees Right after the icy cave after the second bridge ends, or where the grass just starts, stop and turn around. Look to the left and nestled between two large pines is a Flower Box. *More Flower Box Locations Coming Soon!* ________________________________________________________________________ - - - - - - - - - - - LEVEL 3: INFERNO ISLE - - - - - - - - - - - ________________________________________________________________________ Ahh... sandy beaches, a luxurious resort hotel... and a T-Rex that'll rip through the electric fence, trying to snatch up your Beetle in its mouth. The remote island known As Inferno Isle is a beautiful place, but the active volcano poses a threat not only to the villagers who cut the many trees of the forest, but even more for the native village on the base of the deadly volcano. The sandy beaches are topped with a beautiful lighthouse, and much more awaits in your very long trek through Inferno Isle! - - - DETOURS - - - Most of the detours in Inferno Isle will hurt you more than they help you. And the one's that do help you require skill to make it through without wasting a bunch of time. Very tricky indeed. 1. Swamp Hut After you emerge from the opening stretch, or right after you complete a lap, look on your right for a left turn sign. Completely disregard it and follow the dirt path to the right. Follow through the jungle and past the screeches of monkeys, and to the swamp. A stilted hut is in the middle, and you can choose to drive around it or hit the jump and go right through it! After the hut, continue through the jungle to slam through a barrier and into the town. 2. Town Alleyways When you enter the town, you don't have to go through all the turns. Keep close watch on the right wall, and you'll see a hole in the middle of the buildings. Go through it to continue down to the end of the town through more alleys. 3. Dock Jump to Island After the town ends, look out to the water for a dock. Drive out on it, and get to the jump at the end. This will send you flying out to a shipwreck and another jump, which will send you to the island. Another jump awaits at the end, which |
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