Body Harvest Walkthrough :
This walkthrough for Body Harvest [Nintendo64] has been posted at 06 Apr 2010 by wessan and is called "FAQ". If walkthrough is usable don't forgot thumbs up wessan and share this with your freinds. And most important we have 4 other walkthroughs for Body Harvest, read them all!
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Walkthrough - FAQOne of the best games of all time? Maybe... * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * , __ , * * /|/ \ | /| | * * | __/ __ __| |___| __, ,_ _ , _|_ * * | \/ \_/ | | | | |\/ | / | | |_|/ / \_| * * |(__/\__/ \_/|_/ \_/|/ | |/\_/|_/ |_/ \/ |__/ \/ |_/ * * /| * * \| * * * * Author: marshmallow * * E-mail Address: marshmallow@planetn2000.com * * Version 3.5 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Welcome to the only COMPLETE Body Harvest FAQ on the entire Internet (that I know of). Here you will find walkthroughs for each of the five time periods, information on all of the enemies, lists containing the locations of Alien Artifacts and Weapon Crystals, tons of codes, and everything else you could possibly ask for. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * T A B L E O F C O N T E N T S * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Chapter 1 -- "Revision History / Updates" Chapter 2 -- "Important Legal Information" Chapter 3 -- "The Story So Far" Chapter 4 -- "Basic Information" Chapter 5 -- "Minor Enemy Characters" Chapter 6 -- "Body Harvest Walkthrough" Chapter 7 -- "Major Boss Characters" Chapter 8 -- "Codes" Chapter 9 -- "Weapon Crystals / Alien Artifacts" Chapter 10 -- "Credits" Chapter 11 -- "Contact Information ======================================================================== CHAPTER 1) REVISION HISTORY / UPDATES ======================================================================== Saturday, December 4th, 1999 (Version 3.5): ------------------------------------------- I gave this FAQ a HUGE, HUGE make-over. Thursday, July 15th, 1999 (Version 3.0): ----------------------------------------- The Weapon Crystals for Siberia and Greece are complete, as are the Alien Artifacts for Siberia, plus the person who sent me all of that stuff is in the credit section. Then there are the tons of codes in the Secrets Section. You should have also noticed the above "artwork"... Do you know what this means? It means that this Body Harvest FAQ is 100% COMPLETE! The only Body Harvest walkthrough on the Internet! This is the longest FAQ in terms of time that I have ever written. I started in December, and I'm finishing it in June. Well, since EVERYTHING is done, I won't accept anymore submissions, only comments and questions. Farewell... Saturday, July 10th, 1999 (Version 2.7): ------------------------------------------ I added the third Crystal Weapon to the American Stage, and updated the Credits section for the person responsible. Saturday, June 20th, 1999 ~ Part Two (Version 2.5): ----------------------------------------------------- Oops...I forgot to put in the Alien Artifacts for the Java Level, as well as the credits. It's fixed now. Sorry 'bout that. Saturday, June 20th, 1999 (Version 2.3): ------------------------------------------ Added the last of the WEAPON CRYSTALS to the Java Level, and the person to the credit section. I also have to warn you all, I won't be at my house for the next week or so, I'm visiting Florida (Vero Beach, about 100 miles away from Miami, if you have to know) to see my Grandparents. Ah, soaking up the rays of the sun, fishing for big whoppers with crazy old Grandpa...ah, the memories...I can't wait! Tuesday, June 15th, 1999 (Version 2.0): ----------------------------------------- The ALIEN COMET level is up...I'm rather saddened to see it all go. So are the last few bosses, with their correct names, and the last enemies. I also added the *special weapons* for the ALPHA 1 in the weapons section, and all of the Alien Artifacts for JAVA and AMERICA. Also added a new introduction (look above). Now, if anyone would be so kind to send me the locations of Alien Artifacts or Weapon Crystals...c'mon!!! PLEASE! I BEG OF YOU! Etc... Tuesday, June 10th, 1999 (Version 1.3): ------------------------------------------ I have awakened from my crypt to continue my Body Harvest Walkthrough. Or, as it seems more likely, I have typed up more gibberish that no one is gonna read. Either way, you can't stop me! The AMERICA and SIBERIA levels are up...Also, I added some enemies and the Boss for America/Siberia. I also want you guys to help me find Alien Artifacts and Weapon Crystals...C'mon! I'm almost finished with the ALIEN COMET...just wait a bit longer. Tuesday, March 9th, 1999 (Version 0.7): ----------------------------------------- Oh! I did do one thing. Since I've recently received a Spellchecker, I obviously, spell-checked the entire document! Friday, January 29th, 1999 (Version 0.6): -------------------------------------------- Guys, guys, guys...can't you be a *little* patient? Look, so I haven't updated this FAQ in about...4 months, what's the big deal? OK, well, I can understand that you might be stuck and want help...but what about me? Anyways, as the new introduction (look above) states, I did the first release on a rental, but I got it for Christmas. However, I also received Legend of Zelda: Ocarina of Time and Turok II: Seeds of Evil (both I have done Walkthroughs for!), so I didn't exactly play Body Harvest a lot. In fact, I barely booted it up! So, anyways, when I get done with those two games, I'll start working on this one. It will be slow and painful, but I promise that someday, this FAQ will be 100% complete. I never leave a FAQ dead in the water like this for all eternity (unlike some other Authors, *cough* *cough*) Note that I have updated a few sections, however... Monday, December 21st, 1998 (Version 0.5): -------------------------------------------- First version is out! ======================================================================== CHAPTER 2) IMPORTANT LEGAL INFORMATION ======================================================================== This FAQ can only appear on the following sites: - GameFAQs - Cheat Code Central - GameSages - A scant few others I have given permission to. Don't worry about them. Why? Because those are the only three sites that can keep my FAQs updated. GameFAQs gets away with murder, though, on account of the fact I send my FAQs there myself. Gamesages is GameFAQs sister site, so they share information. Cheat Code Central is great, because they always seem to have the most updated version without me having to tell them. Great job, guys and gals. I just hate it when people have outdated versions of my FAQs, because I get loads (e.g. 100+) of e-mails telling me to "update my FAQ" even though it IS updated, or they ask a question that has been answered in the new versions, or make additions that are already there, etc., etc. I've had problems with this with other FAQs, and I'm taking steps (e.g. this note) to put an end to it! Here are a few "do's" and "don'ts". Webmasters! Take note... WEBMASTERS! DO NOT: ------------------------ Post this FAQ on your site directly. The only sites that this rule DOES NOT apply to are GameFAQs, GameSages, and Cheat Code Central, as shown above. WEBMASTERS! PLEASE DO: ------------------------ If you are a webmaster of a site that wants to post this FAQ, what do you do? As you read above, you can not post it directly. Instead, link to the page at www.gamefaqs.com that lists all the FAQs for this game. Why GameFAQs? Because I said so. To clear up some confusion, you can not link to the URL if it ends in ".txt" or ".doc", you just can't use that. If it ends in anything else, such as the page where it lists all the FAQs for a game, you can link to THAT, but not to the actual FAQ. I'm only repeating myself, but I had to because some people have to be told something twice. If you have any questions on linking, notify me. To answer the most common question I'll get, you can not link to any GameFAQs URL that ends in ".txt" or ".doc" because it's in GameFAQs' legal section. So there. Any characters, names, places, or miscellaneous objects are copyright their respective companies. I am in no way affiliated with Nintendo, DMA-Design, Gremlin Interactive, Midway, nor any companies that were/are involved with this game. This document is © 1998-1999 marshmallow All rights reserved ======================================================================== CHAPTER 3) THE STORY SO FAR ======================================================================== FROM THE MANUAL: "In the late nineteenth century a new comet was discovered in the skies above Earth. Regarded since ancient times as the harbingers of destruction, the new comet was named "Shesha" the snake, after it's long, unnaturally brilliant tail. Rumors started a few years later. Stories of monstrous beings. Fantastic tales of insects who would appear out of nowhere, consuming men, women, and children, and then destroying everything in their path. It wasn't until 1916 that eyewitnesses and radio reports confirmed an attack on the islands of Greece. Rescuers rushing to the scene found an impassible barrier, a 'shimmering blue wall' that could not be broken or breached. For a full 24 hours the walls remained in place. The rescuers watched - helpless - as those inside the barriers beat against the wall with their fists, begging and screaming for help as they were hunted down and devoured by the huge predators. At dawn the next day, the walls were gone. The rescuers found the land silent. Devoid of human life. Not a single survivor was found. The following day the barriers appeared over the coast of Southern Spain. Twenty four hours later they were gone. The day after that Eastern Canada was the target, then the South island of Japan. The pattern of attacks was completely unpredictable, but the method was always the same. The barriers would appear in the night, remain for 24 hours, then vanish. Leaving nothing but wreckage. No survivors of any of these attacks were ever found. Then the creatures vanished. Humanity struggled to comprehend this new reality, this new threat to the entire planet. Where had the creatures come from? How could they be stopped? And the questions that every single person in the world was asking - where would they appear next? It was in India that the answer to the first question was found. The comet Shesha, the great snake, had not vanished back into the depths of space but had somehow maneuvered itself into a much smaller orbit around the sun that should have not been possible. It was now heading away from Earth, back towards the sun. But it would be back. "Twenty five year," said the astronomers, "twenty five years before it's once more at it's closest approach to Earth". Enough time for the humans to devise, co- operate, and place it's defenses. Twenty five years...Would it be long enough?" BACK STORY, WRITTEN, BUT NOT MADE UP, BY ME: Thousands of years ago, alien insects came to Earth and planted us humans on this planet. They would return, someday, to feast upon their seeds. We were cattle to them. Centuries later, the Earth was a gigantic smorgasbord, free of charge. The year they decided to visit us? 1895... The year 2016. The Earth is almost devoid of human life, while their friends the animals can finally live in peace :) High above Earth, in the Space Station Omega, scientists are building several genetically engineered soldiers to go back in time in crucial moments, hoping they can change the future for the better. But then the aliens visited (this is the 5 minute opening sequence, the aliens visiting the ship). They killed all but one of the soldiers. The last one managed to survive and hop into his own ship, the Alpha 1, and escape into the first epic battle of the bugs: Greece, 1916. * - A Bit Of Science (May want to scroll down): The most widely accepted theory (last time I checked at least) is that there are several time lines. Therefore, if the past is changed so the bugs die, Adam Drake would live in a timeline where everything is fine. Yet the scientists would still live in a humanless world, so did they really do anything worthwhile? Yes! They saved the future for at least ONE timeline...wasn't that educational? ======================================================================== CHAPTER 4) BASICS ======================================================================== *********************** ******************* 4-1: CONTROLS ****************************** *********************** Walk/Run: Analog Stick. Action (depending on situation): A Button Firing A Weapon: Z Button Semi-First Person Mode With Cursor: R Button Strafe Left/Right: During shooting, press Left C/Right C Turn Around: During shooting, press down C Camera Controls: C buttons Receive In-Coming E-mail: L Button Switch Weapons: D-pad (up and down) Walking Into A Vehicle: Get next to it, then press C down Exit Vehicle: C down When inside a vehicle, you can fire your weapons, run over aliens/people/, and you have the nice addition of armor. If you get shot, the vehicle will take the damage, it has it's own armor... Swimming is not advised, as you will slowly lose energy. This wouldn't be as bad, but you're stuck with the worst swimmer in the entire world! So slow... ******************** ********************** 4-2: ITEMS ****************************** ******************** Fuel: This is what you fuel your vehicles with (duh). Most already have a full tank, but you'll need fuel for those long distance trips. ------------------------------------------------------------------------ Health: Pick it up for some energy. Small recovers some, big fills you to 100% and appears after killing hard enemies (Harvesters, Boss Parts) ------------------------------------------------------------------------ Alien Artifact: Collect all three in a level and you can fight the boss whenever you want by going to the "Replay Boss" option. ------------------------------------------------------------------------ Ammunition: For your weapons. ------------------------------------------------------------------------ Weapons: Usually found inside buildings ------------------------------------------------------------------------ Weapon Crystals: Find three of these to amass a large, devastating alien weapon. A unique one exists for each level. ------------------------------------------------------------------------ Save Points: These will fall down after you destroy a Processor/Boss. ****************************** ***************** 4-3: REGULAR WEAPONS ************************* ****************************** You may use these while walking on foot, and most of the them when inside of a vehicle. Pistol: You start each mission with the Pistol. Your backpack is constantly making extra bullets, so you'll NEVER run out of ammo. It has limited range, but is somewhat powerful. ------------------------------------------------------------------------ Machine Gun: This thing has a HUGE range! It can also fire several, several bullets at once, all of which are powerful. You should be able to find ammo for this all over the place! ------------------------------------------------------------------------ Rifle: Though not as long a range as the Machine Gun, it certainly has a longer one than the Pistol! You have to reload after each shot, but that's OK, considering the fact that the bugs aren't exactly speed demons. The Rifle is quite powerful. ------------------------------------------------------------------------ Shotgun: This weapon is VERY powerful, has limited range, and has to reload like the Rifle. ------------------------------------------------------------------------ Rocket Launcher: This elusive gun is very, very powerful. Best used against large and tough opponents (Shield Generators, Roach Gunners, Processors, Harvesters, etc...). Has a long range, too. *********************************** **************** 4-4: ALPHA 1 SPECIAL WEAPONS ********************* *********************************** The following weapons can only be used while on the ALPHA 1, which is used to fight bosses and used throughout the last level. They are accessed by using the D-pad. Chaingun: Has infinite ammo, the chaingun is extremely powerful and causes massive amount of damage. Now, only if the targets you used them on didn't have huge amounts of armor... ------------------------------------------------------------------------ Fragcannon: Shoots about a dozen small bombs that can cause a lethal amount of damage when used close up, but their effectiveness diminishes the farther away your target is. The pick-up item looks like a brown ball with little swirls in it. ------------------------------------------------------------------------ Lazer Missiles: Each missile causes a fair amount of damage, but they can be shot very quickly, causing a huge amount of damage in a very short span of time. Used best against large, slow opponents, as their accuracy depends on yours. The pick-up item looks like a small blue ball with a comet going through the center. ------------------------------------------------------------------------ Resonator: Similar to the weapon used when flying a FLYING SAUCER, the resonator will instantly destroy any creatures around you, but not necessarily on the screen. Best used against a large amount of creatures, especially on the ALIEN COMET. Save them, there aren't a lot of these. The pick-me up looks like a small purple ball. ------------------------------------------------------------------------ Plasma Bomb: Only two can appear on screen at once, the Plasma Bomb will erupt into a rather impressive wall of flames, melting the opponent in seconds. However, the ratio of it causing me to die instantly to killing the enemy is not exactly what I was hoping for...er...yeah. Pick-me looks like a small ball of flames. ======================================================================== CHAPTER 5) MINOR ENEMY CHARACTERS ======================================================================== Here's the Set-up: (Name) Height/Length: My guess. Notes: Etc... NOTES: In each level, the color of the bugs will differ...including the blood Greece: Green Java: Brown America: Purple Siberia: Blue/Gray Comet: Jet Black/Dark Purple # 1 - ALIEN PROCESSOR Height/Length: 20 Feet 8 Feet Notes: There are only a few of these per level. They are stationary, winged, beetle-like creatures which fire pulses at you. They have a tough shell, and it takes a lot of shells to get through. They tell the Harvesters where to go, and plans everything out, basically. ------------------------------------------------------------------------ # 2 - HARVESTER Height/Length: 10 Feet 9 Feet Notes: This is the head honcho of the Harvester Waves (i.e. waves that are meant to kill humans). It controls the green blobs, and can regenerate any allies that have been lost in it's wave. Because of this, you should always kill him first. Tough skin, though, it will take a few shots. Harvesters look like giant spiders. They will poop eggs at you, chew you to death, and even shoot electricity at you! This will be the one who eats the most humans...usually. ------------------------------------------------------------------------ # 3 - SCOUT Height/Length:: 2 Feet 9 Feet Notes: These dragonflies fly high in the sky, surveying the area and mark houses and buildings so the other bugs can destroy them. Very weak! ------------------------------------------------------------------------ # 4 - GOLIATH Height/Length: 7 Feet 6 Feet Notes: Some humans are out in the open, but the majority have this annoying habit of living inside houses. It's the job of these over sized beetles to destroy houses and buildings to flush out people into the open. Don't get too close, as with the Harvester, their mandibles (mouths) are very dangerous. ------------------------------------------------------------------------ # 5 - WAR SCOUT Height/Length: 2 Feet 6 Feet Notes: They look like Scouts, just with different features. They look more like wasps. Their job is to shoot you and blow up houses, assisting the Goliathes. ------------------------------------------------------------------------ # 6 - DRONES Height/Length: one foot three feet Notes: Their main job is to annoy the hell out of you! These beetle like creatures will sneak up and chew on you. ------------------------------------------------------------------------ # 7 - SLIME JELLS Height/Length: One Foot One Foot Notes: These green jellies are produced by the Harvester. They hunt down people, suck them in, and take them to the nearest creature for ingestion. Very bloody. The jells themselves are not living creatures...if you see one carrying a person off, you CAN save them by shooting the jell. ------------------------------------------------------------------------ # 8 - FLEAS Height/Length: Less than a foot Less than a foot Notes: Almost useless to the enemy, this small green bugs try to go to you and attack. They are spawned from other creatures. ------------------------------------------------------------------------ # 9 - DOODLE BUGS Height/Length: Less than a foot Less than a foot Notes: These small brown creatures fly overhead, bombing the terrain. Very small target. ------------------------------------------------------------------------ # 10 - LASER BUG Height/Length: One Foot Three Feet Notes: This rare insect will come out of no where, flying above, and fire a strong laser down at you. Their erratic patterns make them difficult targets. ------------------------------------------------------------------------ # 11 - PIRANHA Height/Length: Unknown Notes: They fire depth charges at you. They are VERY powerful, so be careful when they're near. The Piranha only take a few shots to kill. They love to travel in groups. ------------------------------------------------------------------------ # 12 - SNIPER Height/Length: 8 Feet Two Feet Notes: A small, funny looking creature in a gigantic machine gun is the Sniper. If will fire off several rounds at you in a very short amount of time. Easy to take out, though, since they are stationary. In the later levels they are armed with lasers! ------------------------------------------------------------------------ # 13 - GUN DRONES Height/Length: 10 Feet 4 Feet Notes: One of their arms is inside of a large laser gun, while the other one can be used for slashing. They are very aggressive, and very strong... ------------------------------------------------------------------------ # 14 - MANTASAUR Height/Length: 25 Feet 10 Feet Notes: These things are absolutely huge! not only do they fire a single laser at you, but they will attempt to hack you to death with their mantid like arms! It takes a ton of shots to kill, and they are very powerful. Go underneath their legs, turn around, and fire at them before they have any time to turn around! Very fun to battle with... ------------------------------------------------------------------------ # 15 - MUTANT Height/Length: 20 Feet 5 Feet Notes: If six or more humans are eaten by the aliens, a Mutant is born and the other aliens vanish, never to be seen again. The Mutant is a large, black creature that hops up and down, firing lasers at you. The laser is not very powerful, but the jump is. Whatever it lands on will be destroyed instantly. In a vehicle? Its gone, leaving you on the ground. Get hit when out of a vehicle? Game over! The only way you're gonna kill this thing is if you're lucky, have strong weapons, and have a large amount of distance between you and him... ------------------------------------------------------------------------ # 16 - BOUNCY BUGS Height/Length: 2 Feet 4 Feet Notes: Native to Java, they hop up and down, attempting to drive you insane. ------------------------------------------------------------------------ # 17 - AQUASAUR Height/Length: 9 Feet 4 Feet Notes: These large creatures float on a small boat out in the water and fire lasers at you. Very annoying. ------------------------------------------------------------------------ # 18 - HELI-BUGS Height/Length: 1 Foot 6 Feet Notes: These strange insects look like helicopters! They shoot pulses at you, just like a Processor. ------------------------------------------------------------------------ # 19 - BLOOD BUGS Height/Length: 3 Feet 7 Feet Notes: Strange, fat creatures that float in the air. They actually SPIT BLOOD at you! ------------------------------------------------------------------------ # 20 - ROACH GUNNER Height/Length: 11 Feet 5 Feet Notes: These oversized roaches have machine guns on both of their arms, and they're not afraid about using them! Use your strongest weapons against them, like the Shotgun. ------------------------------------------------------------------------ # 21 - PARASITIC JELLYFISH Height/Length: 15 Feet 5 feet Notes: Large, transparent with purple stripes. Sits on electrical generators and fires VERY powerful electricity bolts at you...stay away! At least have a powerful vehicle handy. Note that a single Rocket will put them down. ------------------------------------------------------------------------ # 22 - GOLDEN SCORPION Height/Length: 15 feet 20 feet Notes: Found in America, these over-sized arachnids are not golden, but the plate on their head is, hence their name. Like all America aliens, they are purple. Mounted on their back are two very powerful plasma guns. Also, let's not forget their deadly claws which can swipe your vehicle up to 20 feet away (no kidding). Causes MAJOR damage. A shotgun shell to the face will kill them, in one hit. ------------------------------------------------------------------------ # 24 - MISSILE SCORPION Height/Length: 15 feet 25 feet Notes: Boasting twin rocket launchers and a gun that shoots electricity, the Missile Scorpion has double rows of serrated teeth and plenty of energy, which is very intimidating, to say the least. Destroy as quickly as you can! ------------------------------------------------------------------------ # 25 - HOVEROS Height/Length: 10 feet 5 feet Notes: Similar to Heli-Bugs, Hoveros, as their name implies, hover over the ground and shoot rather powerful lasers at you. Fun to battle! ------------------------------------------------------------------------ # 26 - ZOMBIES Height/Length: 4 feet 1 foot Notes: Found in Siberia, these strange creatures constantly yell "moooooo..." Is that supposed to be scary? :) More fun than a threat, these sprite beings are invincible, but you can run them over to see gushes of green blood, and that sound is hilarious! Just wait until you find the Combine Harvester... ------------------------------------------------------------------------ # 27 - CHOCO WORMS Height/Length: 15 feet 30 feet? Notes: It's clearly obvious that the creators of this game watched the movies "Tremors" and "Tremors II: Aftershocks"...For those of you who aren't familiar with the movies (...philistines!!), it's about terrible worm creatures, later named "Graboids", who attack a small town. Then, in the sequel, they change into...nevermind, where was I? Yes, well, shoot them before the spit globs of acid at you. Nice ground effects, if I do say so myself. ...heck, they even have ORANGE blood...like in the movies! ------------------------------------------------------------------------ # 28 - JET GUNS Height/Length: 5 feet 10 feet Notes: Looking like organic airplanes, these will zoom across the sky at lightening speeds and shoot machine gun fire at you. Use the RIFLE to peg them from far away. ------------------------------------------------------------------------ # 29 - MESSED UP DESIGN CREATURE Height/Length: 10 feet 20 feet Notes: These are rare, found in Siberia...they drool and attack very quickly. The enemy designers must have stayed up too long... ------------------------------------------------------------------------ # 30 - FODDER Height/Length: 10 feet 10 feet Notes: Flying in from no where, their lasers are weak and their health bars are low. They deserve their name. Found in the Alien Comet. ------------------------------------------------------------------------ # 31 - JADE DRAGON Height/Length: 10 feet 15 feet Notes: Appearing in large groups, they look small from the ALPHA 1, but the threat they hold is very large. The electricity blast from one will not do much damage, but if there are 10 or 12, you are simply overwhelmed. Either use the RESONATOR or back off until you can't see them, then they will start to come one by one, and since your guns have a long range and they don't shoot until they're over you...your advantage. Found in the Alien Comet. ------------------------------------------------------------------------ # 32 - SHART Height/Length: 15 feet 20 feet Notes: Appearing only on special tiles, these mechanized beings will constantly shoot you with glowing plasma balls. Again, more dangerous in groups. The vertical explosion that appears when they die looks pretty cool. Found in the Alien Comet. ------------------------------------------------------------------------ # 33 - TROJANS Height/Length: 15 feet 20 feet Notes: At first they look like a piece of the scenery, then they burst out in a dangerous line of plasma rounds. Ah! Found in the Alien Comet. ------------------------------------------------------------------------ # 34 - QWERTY Height/Length: 6 feet 10 feet Notes: Possibly the most easily underestimated opponent of the Alien Comet, QWERTYS are basically motorcycles with eyeballs, machine guns, and a lot of gas. Shooting relentlessly, don't let your guard down for a moment, even when they back off into the distance, because they will be back...that's money in the bank. ------------------------------------------------------------------------ # 35 - ELIMINATOR Height/Length: 15 feet 40 feet Notes: Yes, another scorpion creature, these are a dark purple and will send streams of laser AND machine gun fire at you, not stopping unless you get out of their vision. In fact, this is the biggest weakness of any of the scorpion creatures...if you can get to their side, they can't shoot at you, because they're too busy turning around. Fatal mistake! Found in the Alien Comet. ------------------------------------------------------------------------ # 36 - SUPPRESSOR Height/Length: 25 feet 20 feet Notes: The most dangerous and powerful enemy in the entire game, SUPPRESSORS are almost square with huge teeth and twin-rocket launchers which will keep firing until you die, they die, or your N64 explodes. These rockets are insanely powerful, and will take off about 1/10 of your health. Even your MACHINE GUN barely phases it...if you expect to get through the ALIEN COMET, you must use *special weapons* on these guys...like LAZER ROCKETS, or the RESONATOR...the latter is very good when you see two or three (which is almost impossible to kill otherwise). Good thing, there are only about 15 of these in the entire game. ======================================================================== CHAPTER 6) BODY HARVEST WALKTHROUGH ======================================================================== Note: Each level has several, several buildings to explore. Each one has books to read, barrels to search, and puzzles to solve. But I will only include everything you need to do to beat the level. *************************** ****************** 6-1: GREECE: 1916 *************************** *************************** G R E E C E : 1 9 1 6 TOTAL NUMBER OF PROCESSORS: THREE (3) Go forward to reach your first village, and the first encounter with the aliens! Destroy them all, it should be easy, then continue on foot to a house. Go inside the door and talk to the man. He'll let you hit the switch which will lower the drawbridge. Now go back outside and climb into the truck, drive across, and make your way to another village, which is also under siege, kill 'em all! Continue, destroying the waves that will attempt to kill you, passing the giant boulder. Follow the road to a black hole in the wall; go inside. Walk forward and open the chest to find some DYNAMITE. Also, one of the torches is really a switch that opens a secret door. In the secret room is a MACHINE GUN and some other items. Return to the truck and continue past the trees, it'll be a tight squeeze. Turn left until you get inside a village: Destroy the bugs then return to the boulder. Park about 20 feet away and climb out, then use the DYNAMITE on the boulder and it will blow away, revealing a path. Explore the valleys, don't worry, they're all a dead end. One house will have an old man in it, talk to him and he'll tell you to go look for his lost key. Go into the next room, open the drawer...aha! The key! Give it to him and he'll tell you to go use the tank against the aliens...Then go get the Motorcycle and explore the rest of the valley, then exit. It seems as if this one town is being attacked...just follow the road/arrows and then go across a bridge to find it. Blast the bugs, but the houses will be on fire. You *could* go back to the previous town, talk to the fire chief, get the fire truck, drive back, and put them out...but what's the point? All you get is an extra e-mail telling you "good job!" But still go back, more precisely, back to the HANGER (it'll be on the map now). Defeating all the nasties, go up the hill and to the hanger. Go inside and you will automatically take control of the Armored Car (actual name way too long to spell out, let alone remember)! Ooh! New mission objective: Kill the Processor guarding the hole in the portal to the next area. Shouldn't be too tough...the road to it will be near the town that was on fire. Just use the map a lot, especially when coming to forks in the road. After blasting a million or so insects, you'll come upon some trees. Run them over (they would have blocked anything else) and go get the Processor! Just use the Armored Car's unlimited supply of shells and strong armor to put him out... PROCESSOR # 1 ELIMINATED! GREECE: STAGE 1 - COMPLETE! ------------------------------------------------------------------------ Save, naturally, and drive on ahead through the hole in the blue barrier. Destroy the bugs attacking the monastery and keep on going, you'll reach yet another village with insectoid problems. After killing the alien scum, go forward until you see the ocean. Drive so it is on your RIGHT side, and you'll see a small path leading to the left. Follow it up and around the mountain, killing dozens of insects, until you reach the summit, where a temple is. Go inside, go straight to find the SUN SHIELD! With this you shall be able to kick anything's rectum! Go back outside and drive the Armored Car, or whatever you may have, down the mountain and continue so the ocean is on your right. You'll soon reach a temple with a statue on it, holding a torch. Aiming at the torch (notice how your cursor will flash red as when you target enemies), fire the SUN SHIELD and it will light, unlocking the door. Go down under and through the underground passage that goes under the river to another island. Lookie at all 'da buggies! This is your first chance to test out the SUN SHIELD on raw flesh...let's just say, it will melt anything in seconds (save bosses and processors). After everything is cleared out, continue on the road and you'll spot a Bull Dog! Take it for a drive and follow the road to find a green hill. Using it's hill grasping tires, go up it to discover a house. You'll find fuel, health, and MACHINE GUN AMMO, among other things. Now drive it down the road, following it to a building with a flag. Go behind it and inside, talk to the General and a secret door will open. Collect the MACHINE GUN AMMO and the HOWITZER SHELLS and then return to the General, he will give you permission to use the Howitzer, a vehicle with a payload of infinite bombs, all of which are very powerful. Ok, boys and girls, go back and turn right...or was it left...I don't know! Check the map....yeah, it's right. Keep going, turning right at the next turn, and keep on going straight until the road suddenly ends. If you fall in the water as the Howitzer, you're f'ed. Try again :) Park it, get out, and turn right and run the man all the way until you spot a boat in the water. By now a Harvester and his crew have landed in the village across the river, but that's ok, you will be there in no time! Shoot them all, then take the boat downstream to the Howitzer. Get out, get inside it, and fire shells across the river several times, from several distances. Go look, and if all the debris is gone, you can continue! Go down the path to find a windmill. You need the COG from it, but you can't retrieve it until the mill stops. Simply go outside, aim at the turning thing (the cursor turns red...) and fire! It will stop, and you can get the COG. Return to the DAM with the boat and give it to the man, then hop in the boat and travel down the stream, blowing up the Piranhas. After a while of this, you'll hit land! With a PROCESSOR...you should have about 500+ bullets for the Machine Gun, and since you won't use it that much...BOOM! BOOM! =) PROCESSOR # 2 ELIMINATED! GREECE: STAGE 2 - COMPLETE! ------------------------------------------------------------------------ Of course, save, and then return to your regular boat and travel upstream to a hole in the barrier (check the map, it's near the bottom). There will be about 12 aliens to kill in one little area, which is quite a lot! Follow the road until you find an Armored Car - use it to kill the rest of the buggies in the next village. Go down the steep road (or check out the map for a gap...rhymes...), trying to cross it will result in a cinema of a man in black running across, then the camera focuses on some dynamite under the bridge, which explodes, therefor blocking your path (obviously!). Turn left and follow the road to find the three POINTER STATUES. Funny, they aren't pointing at anything :) Keep going and you will find a cave. Inside is a man looking at a map, talk to him and he'll give you a CRANK. Return to the POINTER STATUES and go inside the first one, through the red door. Go up to each block with a circle and press A, the crank will go in. After all two have been cranked, return outside. A cinema will show the island underwater rise up, revealing a large temple. Now you just need to get there... Turn left from the POINTER STATUES and keep going...all the way down to CAPTAIN PUNTO'S BOATSHED (check the map). Go inside and talk to him, he'll rent you a boat! Go down the river, blasting the Piranhas (if you don't they could cause you trouble later). When you get to the temple, go inside. Go straight and left, activate the torch, it's really a switch that will open up a secret door. In the next room are three chests; two have items, but one will open up another secret room. Enter it, and activate both torches, which are really switches. Both chests will open...Get the goods and go into the secret room to receive the HIEROGLYPH MAP PIECE! Exit the temple and go into the Boat, there is a path near here that will lead directly to the POINTER STATUES. Return to the cave and place the HIEROGLYPH MAP PIECE into the hole in the wall, like the man told you to do. A door will open! Follow the halls to the end...Ah! Scary! 10 or so bugs in a circle, closing you in! This is the best place to use the SUN SHIELD because you can incinerate everything in a matter of seconds. Grab the car and go forward from where it was towards a bridge, go over it, and save the village by shooting everything in site. Then use the car to go across the green hills near the church, it's near the village. Sooner or later you'll find an airport like place. Upon entering it, a cinema will occur, showing the man in black sabotaging some airplanes and running as they explode. Go to the hanger and go inside, talk to the guy in the chair and he will offer you a training plane for saving him! Say yes to his question and you will be in this little practice thing. All you have to do is destroy six balloons and then land. After doing this, return to the hanger and get the 2nd airplane, use it to go back to the bridge and attack some enemies! They will attempt to knock down the bridge. You don't get anything for saving it, but it's a good idea to. Why? Because your human meter will go up dramatically if it falls (when it's full it's GAME OVER). Soon after this, a Harvester will descend upon the neighboring village once again! Use your aerial skills to kick some bug ass. And if you don't have any skills, you could always park and do it on foot =) The next objective is to destroy the processor...just keep flying past the airport (or check the map). Once there, park, and use any remaining ammo to destroy the bugs. As for the PROCESSOR, it shouldn't be a problem. Just use your MACHINE GUN or SUN SHIELD. PROCESSOR # 3 ELIMINATED! GREECE: STAGE 3 - COMPLETE! ------------------------------------------------------------------------ Now only one more task remains: Destroy the SHIELD GENERATOR along with the BOSS. Fly your plane to the center island, through the hole in the barrier to find a large island. In it's center is your final destiny for this stage [See "Boss" Section for more details] GREECE, 1916 IS NOW COMPLETE!!! ************************* ******************** 6-2: JAVA: 1941 *************************** ************************* J A V A : 1 9 4 1 TOTAL NUMBER OF PROCESSORS: FOUR (4) This land is quite swampy, and very wet...and it's raining during the entire level (well, except towards the end...) Although swimming is usually not advised, in this level you are forced to several times! Go forward to find your first Harvester Wave of this time period! Since you only have the Pistol, it may be a little difficult to kill them all quickly, but it shouldn't be real hard. After this, go in the house and pick up the RIFLE and AMMO. Now, this isn't required, but makes everything A WHOLE LOT easier... Talking to the only man with a boat, he tells you that the boat needs a few extra parts to run correctly, but the parts are on ANOTHER island...No problem, with the cable car. Ahaha...the cable car is busted, too. Or is it? After clearing out the houses and aliens, climb otop the cable car building and use the RIFLE to look across. There should be one more alien on your radar, across the water, that you can't see. With the RIFLE'S farther range, you will be able to lock onto it, unlike you could with the PISTOL. Well, kill the alien, who was evidently messing with the cable car, and the trolly will come on over. You could've also used the MACHINE GUN...I suggest you go into all the buildings you find, looking for RIFLE AMMO... Stepping on the ^ switch, the car will move forward, towards the island. Use the RIFLE to pick off any other aliens you can see before stepping off. Go inside the building and open up both chests to find the SHOTGUN and AMMO. Now, as with the RIFLE, this isn't required, but makes things a _whole lot_ easier in the long run...not to mention more fun. Though the SHOT GUN has about the same range as the PISTOL, it packs one helluva punch! Stepping on to dry land (er...not really) you realize that a Harvester Wave is about a mile from your location. What do you do? Climb in the truck and get there fast! Kill off the alien groups and keep on going. When you come to a large Roach Gunner, just step out and hide so it won't fire. Now this is a perfect example of how the RIFLE is a good thing to pick up...simply take it out, aim, and fire! BOOM! Up the hill is another small village with insectoid problems, but they won't have it for long. In the grove of trees is a shack, "Rob's Reliable Parts." Go inside and take the BOAT PARTS, then leave. Travel back to the cable car, killing any and all bugs, but...there seems to be an electrical failure. Go back and you will stumble upon an electrical plant with a jelly on it; kill it! Now the power is back and you can return to the first island... After doing this, go to Bob's Bargain Boathouse and give him the parts. Now you can use his ship to reach the PROCESSOR, which is on an island near here. If I were you, I would also go to the house near the Armored Car and get the MACHINE GUN. The PROCESSOR like the rest, only with a few Snipers near it, shouldn't be very difficult... PROCESSOR # 1 ELIMINATED! JAVA: STAGE 1 - COMPLETE! ------------------------------------------------------------------------ Save (duh) and then continue through the hole in the wall to arrive at the next area. Just in time for a Harvest, too! Run there and kill 'em all! Just be careful of the minefield...to avoid the worst of it, move slowly to the left. After many SHOTGUN blasts another Harvest will beam down in another village not far from here. Hop in a car and speed over there! Kill them all and then go inside the large house to gather information and ammo. The next thing that you must do is go up the winding mountain trail to pick up a little item. Inside the ELEMENTAL EARTH TEMPLE is a simple puzzle: Walk along the right wall and a door will open...that's it. Walk up to the monkey statue to receive the KRIS KNIFE BLADE. Exit. Remember the first village in this area to get a Harvest? Well, go there and near it will be a path (look behind it), follow it to a military base. They won't let you in, on account that you're not authorized to, so the doors won't open...simple! A truck is circling the area. When he gets up to the doors, they open. Just follow him in to a Military Base with TONS of bugs, which should be immediately taken out. After the onslaught your weapons should need some ammo...no problem! Step into the building with a large brown door to find stockpile upon stockpile of ammo. Talk to the general and he will grant you access to the TANK FACTORY, which is just a few feet away from the building. Inside you'll take control of a real TANK. Use it to blow open the doors, then go down the road to find another similar situation with doors (you have to cross a bridge to find it). Blow them open and go inside! Push on the gas...HARD! Make the Tank go as fast as it can down the path, you'll hit a ramp, and go soaring over some water. You could swim, but it's a little dangerous. You won't exactly make the jump...but you'll only have to swim for a few seconds. Get out and climb to shore! Run to the Radio Station to find a girl who is running an out-of- electricalpower radio station. If she can get power, she can send a |
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Another Body Harvest Walkthrough :
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