Bomberman 64 Walkthrough :
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Walkthrough - FAQ*** Procyon Lotor, in cooperation with the Red Bomber, is proud to present *** ___ __ THE ____ ____ / _ )___ __ _ / / ___ ______ _ ___ ____ / __// / /_ / _ / _ \/ ' \/ _ \/ -_) __/ ' \/ _ `/ _ \ / _ \/_ __/ /____/\___/_/_/_/_.__/\__/_/ /_/_/_/\_,_/_//_/ \___/ /_/ FAQ v1.35 *** ALL 40 CUSTOM PARTS *** I) Contents: - Intro to FAQ - Version History - Intro to Game - Items and Controls - The Stages and Gold Cards Green Garden Blue Resort Red Mountain White Glacier Black Fortress Rainbow Palace - Advanced Techniques Winning Gold Cards from Sub Bosses Remote Bombs as Staircases - Custom Items - Battle Mode Information - Options II) Introduction to FAQ Bomberman 64 is quite possibly the Nintendo 64 gem of the entire fourth quarter of 1997. With it's fabulous single player mode, complimented by the outstanding mutli-player battle mode, this game has something for everyone. The single player mode follows in the "tradition" of Mario 64 inviting you to wander through fully three dimensional worlds completing a variety of tasks. This FAQ is primarily to guide you through those worlds, help you obtain all of the gold cards hidden throughout the game, and find all of the custom objects that allow you to alter Bomberman's appearance in the battle mode. For questions, comments, and additions to the Custom Item portion of the FAQ, please email howard@mailer.fsu.edu. For questions and comments regarding any other portion of the FAQ, please email procyon@netcom.com III) Version History v1.35 - New map available from www.gamefaqs.com for Rainbow 1 and 3 - I WILL NO LONGER ACCEPT EMAIL FOR QUESTIONS ON RAINBOW 1 AND 3! - Fixed mistake in White 2. - Added info for Black 4. - Last two custom suits method fixed: - The game must be beaten in _3_ hours, not 5. - Added small info about winning a battle with custom suits. v1.3 - ALL 40 CUSTOM PARTS NOW INCLUDED! - Revised some strategies - Getting Normal gold card 3 in Red 1 - Getting the fourth gold card from White 4 - Getting the fourth gold card from Black 2 - Detailed how to get the Remote item in White 1 v1.25 - Last Hard mode item found by "CRaZy" v1.2 - Added all updated locations for Hard mode gold cards - Updated Custom Items list to 32 items - 32 Normal mode item locations - 31 Hard mode item locations - Changed stage and item info layout. - Custom items info in correspoding stages. - Revised boss strategies somewhat. v1.0 - Completely added Rainbow Palace info - Completely added Battle Mode info (including the hidden stages!) - Greatly improved the Custom items info. - Added Options information at the end. - Began preliminary information regarding location of gold cards in hard. v0.9 - Initial release. - Missing Rainbow Palace info - Missing Battle Mode info - Very rough Custom items info. IV) Introduction to Game. Bomberman's world is being threatened, and a strange hero has appeared to aid (?) Bomberman in freeing his world from evil's grasp. Bomberman must conquer four worlds that are chained to a commanding fifth world. Bomberman can tackle the first four world in any order (but a suggested order is give.) In each world are four stages. Two of the stage are full exploratory stages that Bomberman must battle through and search around to find his way out and on to the next board. The other two stages consist of battles with a stage sub boss, and the stage's final boss. In every stage, five gold cards can be obtained by completing certain tasks. If all 100 gold cards are found, the ending changes and a six world becomes explorable. Also in the exploratory stages, numbers of custom items can be found. These items add up in the custom menu and allow you to dress Bomberman up in a multitude of costumes and looks. You may only use your custom Bomberman in the battle mode. The game can be played in Normal mode or in Hard mode. In hard mode, some of the gold card locations have changed, the enemies are faster, and take a lot more to kill. If you get a heart in hard mode, if you lose it, it will not bounce away. Instead it will simply fade. The sub bosses don't release hearts either. Some of the game is much easier to accomplish with the Full Power option turned on. (See Options) V) Items and Controls. Bomb - Bomberman once again has a seemingly unlimited supply of bombs. The only limitation is that you can lay down only so many at a time. But Bomberman has some new tricks this time around. You can press A to drop a bomb as usual, and you can press A again, or simply walk into the bomb, to kick the bomb forward. Once in motion, you can press the R button to stop the bomb from moving. However, if you press and hold B while pressing A, the bomb will appear in Bomberman's hands. You can hold the bomb for as long as you like without fear. You can toss it away by press B. You can throw the bomb three different distances, determined by whether the control stick is neutral, a little bit forward, or all the way forward. While in you hands, you can tap the A button to pump the bomb up into a larger bomb which has a larger blast radius, and is capable of damaging some structures a normal bomb can't. Bomb Item - When Bomberman blows up certain destructible parts of each stages, he might find one of the power up items. The Bomb Item is one of the most common items to find. By catching it, the number of bombs Bomberman can lay down at one time increases by one. Initially, you begin with the ability to lay two bombs. By catching enough of these you can lay a maximum of eight. Fire Item - This is the other very common item. This will increase the radius of the explosion from you bombs, allowing you to break objects or damage enemies (or yourself!) from farther away. This seems to max out after around five of these items have been picked up. Blue Gem - This is a very common item to receive from defeated enemies. A blue gem increases you gem count by one. By sending your count of 50, you will receive an extra credit. Red Gem - Just like a blue gem except that it increases your gem count by five for each one you touch. Heart - Certain difficult to destroy enemies will give you this item. By holding the heart, you can sustain one killing blow without dying. If you are hit by something that would kill you, you will flash for a little bit, signifying that you are invincible, and the heart will pop out and bounce away. If you are fast, you have the opportunity to reclaim the heart again. Remote Item - This looks like a heart with a bomb in it. By touching this, you bombs, big and small, are transformed to time bombs that are set off with the touch of the Z button. This is an extremely useful tool. Remote bombs, once set, will not go off at all until you trigger them with Z. Just be careful not to set them off when you're too near by. Super Bomb Item - This looks like a little bomb surrounded by an explosion. It is a very powerful item, and it turns your bombs red. Red bombs, big or small, can destroy things that even pumped up normal bombs can't. They also deal more damage to enemies. This item can be used in conjunction with the Remote power up. VI) The Stages, and the Gold Cards. Note about the maps: It's very hard to depict these maps in the most accurate way possible, but try to picture the maps being arranged relative to the direction the camera (not you) is facing when you begin the stage. (s) is the location at which you start. Note about the gold cards: For the exploratory stages, as you may have noticed, the fourth card is always for defeating 30 enemies in the stage. The 30th enemy destroyed will drop the card, so make sure you can pick it up from where it's destroyed. The fifth card is always for beating the board within the stage's target time. I usually go for the fifth card first, and come back for the other four. As of v1.2 of this FAQ, card 4 and 5 are left out to conserve space. Green Garden *** Stage 1 Map: ___ ___ ___ | | | | | | |h3 | | 4e| | 5 |__ | __| |___| |___| | |d | | 6 | | 2c| |___| |g _| |f b| | 1 | |_sa| Stage 1 - Objective: Touch the four plates that will release the red diamond from the containment of the green orbs. Plate one (a) is to the right of where you start (s). You must face the wall opposite the three blue pillars and kick bombs underneath the crack at the bottom of the wall, so that they hit the wooden pillars that support the grating above. Once both are taken out, go to the opposite side and climb up the staircase to fall in and touch the plate. The next plate (b) is to the right of the crocodile head which, when blown up, permits you entrance to the next part of the stage. Next, go to the side of the altar opposite the stream to (c) and climb the steps to touch that plate. The last plate (d) is often obscured from view by the bridges, but it is located just below the croc head at the waterfall. Once all the plates are touched, the red diamond can be picked up. Gold Cards: Please note that this board is intended to be one of the harder boards to pick up all the gold cards from, and you may want to come back and do it after you've beaten the game (the ending can be very insightful). To get the gold cards, your going to need to get the Super Bomb item, which is very hard to get to in this board and is located at (e). To get to room 4, you must access the teleporter found above plate (c). This mainly requires that you get the Remote item from beneath the bridge in the back of room 2, and arranging the bombs so Bomberman can bounce from the low ledge across the way, up to the staircase. Read the Advanced Techniques section below to find out how to do that. Once you make it to room four, you will notice a grate held up by three pillars, and a lot of square platforms rising from the water like so: | 8 5 | | 7 4 2 T up |______a_______b____|___| Stage 1 - Objective: Race through the streets from room 1 to room 6 while avoiding any oncoming traffic. The safest (while not the only) way to get by is to take the skywalks over the street as far as they will take you. If you find yourself back on the street (which will happen a lot), run to one side or the other to find the ramp leading back to the skywalk. Once you reach room 6, be sure to go up the purple ramps and blow up the boxes over the entrance. You'll definitely want the Super Bomb item, but you may find it more helpful to avoid the Remote item. You have to fight as boss to get out of this stage. It locks on to you with guns, fires beams at you, and deposits enemies. It's actually very easy to win against it. Stand at the tail of the symbol on the floor, and the guns can't reach you. Keep drop kicking bombs at the center, and when it's gone, take out the side guns separately. Gold Card: This board is tough enough without worrying about the cards. They're all very easy to find. 1) When you leave room 1 to room 2, go through the right side. The card is in the pole towards the very end of the room (a). Hard mode: Same. 2) Likewise, the next card is in the back of room 4 (b). Hard mode: Same. 3) After you get it, cross to the other side and get the other one (c). Hard mode: Same. Custom 1) Normal: The last pillar before you enter the boss area. It is under the red walkway on top of a wall. I've heard you can fall on a previous wall, and bomb jump over to there, or throw a bomb at it from the right to make it fall off the wall. Hard: Same. Custom 2) There is none, there are 3 in Black 3 *** Stage 2 - Strategy: Stage 2 and 4 seem to swap for this level. This is a boss like all the other stage 4's. He'll just pummel you with one attack after another. If he shoot's heat seeking missiles at you, be sure to run from them leaving bombs behind that will detonate the missiles and save you. Other favorite tactics it has is sending satellites to locate you and try to capture you in a fire blast, and locking on to you with machine guns. Keep moving! Gold Card: It's just like all the other bosses... find the weak spots. 1) Burn the left gun turret 2) Burn the right gun turret 3) Blast the gray blob he puts out at least once. 4) Burn the nose turret. I thought you had to hit the center part in the air, but it turns out you can just kick the bombs in front of it, and it will break 5) Defeat the boss by the target time. *** Stage 3 - Map: N/A Stage 3 - Objective: Make your way up the tower and find the exit at the top. You start at the bottom and you'll learn about stepping on the switch plates. The following will tell you how to make it out of the tower in the shortest amount of time. From the start, step on the first switch to your left to activate the bridge. Go up the left steps and touch switch two. Watch out for the laser beams when going back to the stairs. Take the right steps now and time your steps on the red blocks so you are in time with the green light. Take the elevator up. Go all the way forward to activate the switch, and come back to find the elevator to the left of the one you came up in. Watch out for the lasers again. Blast away the box in the air, and take the next elevator up. Touch switch two, and go straight. Activate switch four, and dodge the laser beams to get back. Now hit switch one and take the new bridges to the elevator. Make your way over the platforms to the next elevator. When you get off, blast open the big door with a pumped up bomb, safely cross the series of platforms and steps, and make your way to the exit. Gold Cards: Some of these take a tremendous amount of exploration. 1) The first card is easily found on the second level of the tower, in a box on the left side of the stage (relative to the way you entered) Hard mode: Same. 2) The next one is in the room where you had to press switch two, and then switch four and dodge all the laser beams. Once back, instead of hitting switch one, hit switch three, and go the opposite way. You'll be treated to one medium, and one very long series of red alarm tiles. Stay with the green and if you make it to the back of the room that is all red tiles, bomb the box you find there for the card. Hard mode: Same. 3) OK, this one will take a bit to explain... In the second room where card 1 is, activate the switch and take the elevator up. But don't take the elevator you find in the sky. Instead, bomb the far box and drop down to the raised platform. From here, you need to reach the diagonally opposed raised platform which means bouncing off at least two bombs dropped from the platform to the dividing pathway two times. If you make it across, you'll be at the elevator which you couldn't reach before. Take it up, and you'll be presented with a series of platforms separated by elevators. Make your way to the highest one from which you can take an elevator to a brand new room. Once you're there, cross the blue bridge, and activate the switch. From there, go back, and move to your right (if the switch was at your back) and bomb the objects on that side of the board. One of them will be the card. *phew* Hard mode: Same. Custom 1) Normal: On the section with the [.], [:], and [.:] switches, activate the [.:] (3) switch, and head towards the platform opposite the switches via the bridge. Make a long bomb bridge and jump from that platform to the other one. Take the elevator up. Near there a new bridge which would not normally be there if you too the normal way should be there. It will lead to the sunglasses. Hard: Same. Custom 2) Normal: Go towards Gold card 3, and go down the stairs that open up after you hit the switch and make the blue bridge disappear. Take the elevator down and blow up the blocks to find the item. Hard: Same. Custom 3) Normal: Near Gold card 2, there is a [::] switch. On a wall right next to it are a couple blocks. One of them wil have the costume piece. Hard: Same. *** Stage 4 - Defeat Altair in battle. At first he has a counterpart which will shoot a searing laser in your direction. One touch and you're dead, so be especially careful around it. Altair will run around dropping bombs, and generally making a lot of mistakes, but you can take him out too. Once he's been hurt enough, he and his counterpart will join together and become more powerful. All in all, he's still just like one of the sub bosses, and you can defeat him similarly. He likes to teleport away from blasts and pumped up bombs. Many people report having difficulty in getting all five cards from him. It seems to me that he's just like all the other sub-bosses, so I think you get one card just for beating him, regardless of the time. I have never failed to get all five cards from him. Make sure you get the big bomb blast, and big bomb on the head cards _before_ you beat him, not while you do. In other words, don't finish him off with one of those attacks unless you already got the card for that. Gold Cards: Read about fighting the sub bosses in the Advanced Techniques section to find out how to win gold cards. Special card: You get one card just for beating him before he joins with his counterpart. Rainbow Palace *** Stage 1 Map: _______ | |cxd| |b2 a | |___|_s1| _e___ z_ | | 67| |__ o o| | x_ _w v___y 53| | O |-| o| | | Oo | |_1| |42| ||-||_|_o| |___ ___s |_| | | | ATTENTION!!! There is now a full map in jpg format available for download from www.gamefaqs.com detailing how to get most of the items in the main room (not the adjoining room). I can not help you any more than by making this map so I will NOT ACCEPT EMAIL containing questions about this stage any longer. That includes requests for the map. Stage 1 - Objective: It's a task that's much harder to do than say. You need to activate the switch at (a) to get out of the door at (x). So start by going to room 2, and blow up one of the pillars on either side of the platform to get the Remote item. Now go back to room 1. From where you return, go straight ahead to the ledge that's right in front of the exit (roughly) where the (w) is. Kick a bomb to (1), jump across, kick a bomb to (2), jump again, drop a bomb at (3), kick a bomb to (4), drop a bomb at (5), jump back to the (y), then turn around and bounce back up to the next ledge. Drop a bomb at (7) and the one more at (6). Bounce all the way back to (y), and turn around once more and bounce to the switch at (z). Things to remember: - These are small bombs, none of them are pumped up. - Don't push the joystick in the direction you're trying to go once you're bouncing. If you set it up right, you'll bounce there automatically. Now you just need to (x). Start by going to the (v) and throwing a pumped up bomb towards the exit, so that it hangs off the edge. Throw a small bomb from (v) only not as far so it lands in front of the big bomb. Then jump off (w) and boucne safely to (x). Good luck... Gold Cards: In almost every case, you're going to have to sacrifice a life for each card, so make sure you have more than one life left, and you know how to get out easily. Cards 2 and 3 are extremely difficult and meant to be reached by only the best players who understand the mechanics of bomb jumping best. 1) In room 2, at (b), opposite from where you came in, the gold card is in the center pillar beyond the gap. If you want to get it without too much thinking just blow up a bomb in front of it, pick it up in the gap, and throw yourself over the edge. Hard mode: Same. 2 & 3) The next two cards are on either side of the exit and must be reached by first making it to (e). After long experimentation, I found a way to get up there which offers almost constant success. First, from the very edge of (z) (the side closest to (s) ) toss a pumped up bomb to the low hanging plat- form. Drop down and get a small bomb to land on the higher far platform. Now you need to get three bombs bouncing up and down against the high pillar that you're trying to reach. If you set it up right, you should bounce off the big bomb, up to the little bomb, and hopefully right off the highest bouncing bomb on to the pillar at (e). From here, you need to figure out how to make it on to either pathway, left or right, from (e). Because of the complexity involved in mapping that out and explaining it, and because I don't want to take every ounce of challenge out of the game, I'm going to stop here, and let you figure the rest out for yourself. But email me if you're really stuck. It definatly is possible, and you'll never want to have to do it again once you succeed for the first time. Keep in mind that it is easiest to kill your- self once you get the cards, so make sure you have back up lives. And don't blow yourself up when you finally get to the pillars... Hard mode: the card on the left (c) is the same, but the card at (d) has swapped places with the custom item that used to be behind it. You can try to nab them both in one shot, by catching the card if it happens to fall the right way, but the best way to get it is to head just before the exit and navigate the floating platforms going right by using the appropriate bombs and bouncing them into proper position. Custom 1) Normal: In one of the pillars at the far end of room 2 on the left Hard: Same as above only on the right. Custom 2) Normal: Same as Hard Gold card 3 Hard: Same as Normal Gold card 3 *** Stage 2 - Strategy: Meet Spellmaker, one of the cheapest bosses in the whole game. This dude has a tarot deck and pulls cards out at random which have different effects: 6 Red heart: He will drop items for you (Read note about 1st Gold Card) 11 Green knife: He'll throw explosive cards at you (Gambit, anyone?) 13 Purple blade: He will slash at you at a certain distance from his body. 15 Blue animal: His shadow will extend a hand that tries to grab you. 17 Blue moon: Hands will rain down and try to stomp you. 18 Yellow star: A gigantic foot will try to stomp you. Get to a corner. 19 Red light: A slow moving flaming dragon will hunt you down. 21 Green planet: The light fades and stars drop which will dizzy you. Try to get to know each card on sight so you know what to do. He is extremely evasive, but that's OK because his vulnerable spot is actually his shadow, not his body. So do whatever you have to to get his shadow to connect with a bomb blast. The easiest way to do this is to approach him, let him fly off, predict where he will end up, and toss a pumped bomb at that location before he lands. If you aimed correctly, it will explode before he has a chance to pull away from the blast. Gold Cards: Again, these are a pain to get in one round, but keep practicing. 1) You get a gold card for free. Since the Spellmaker was so genorous, don't be greedy, as he'll look for any reason to take it back... such as taking one of the items he might give you in the course of the fight. 2) Burn his cape. This can be done by trying to get lucky and placing the bombs where you know he won't move from (especially if the purple blade card comes up, he's rooted to the spot until it's over) or you can try to get it at the same time as card 3. Read on. 3) Burn his head. You might be wondering how on earth that is possible since he always flies away. It is possible to get him to appear in the floor any time that you want him to (although he will during some of his later spells). Pump up a bomb and run towards him so he flies to a new spot. Meet him at the new spot and toss the bomb at his head just as he lands. If you did it right, he will dematerialize out of his cape, and his shadow will reappear somewhere else. Using the same strategy of predicting his motion, try to drop a pumped up bomb at a place where he will stop, and if his head if still in the ground when the bomb explodes, there's a very good chance you'll get this card, as well as card 2. 4) During spell 15 Blue animal, you need a bomb to eplode in the shadow hand. If you're confident, you can drop a bomb just before the new card is shown to you. If you see card 15 Blue animal, just stay by the bomb as long as you dare, and if you placed it at the right time, it will blow up just as the hands fingers rise out of the ground. 5) Beat the boss by the target time. *** Stage 3 Map: ______ | d| s | |2 a1 | |__|bxc| ATTENTION!!! There is now a full map in jpg format available for download from www.gamefaqs.com detailing how to get most of the items in the main room (not the adjoining room). I can not help you any more than by making this map so I will NOT ACCEPT EMAIL containing questions about this stage any longer. That includes requests for the map. Stage 3 - Objective: This one is fairly straightforward. There are four switches in each corner of room 1 that must be activated so you can exit. Getting to them however, is another story. Go for the two on the left of room 1 first, then the two on the right. I'm not going to go into detail on how to reach each one. By now, you should be really good at getting good old B-man up step blocks. Reread Stage 1 of Rainbow Palace if you're still not sure. The trick to getting started is using the little steps that lead nowhere as a way of boosting yourself up to the first step. Once you have the two on the left, getting to the right side of the room will require a lot of smart bomb placement. But most importantly, there are grey pillars which seem to block your way to the steps on the right, but think about whether they are really blocking you or not. Again, email me if you're stumped, but I think if you got this far, you can figure this one out too. :) And do be careful with the enemies that roam around in there. Most aren't so bad, but the blues take a lot of hits, and can really screw up your strategy, so get rid of them. Gold Cards: I guess they figured since your brain will hurt so much from solving this board, (and you never want an experience like looking for the gold cards in stage 1 ever again), they made the gold cards really simple to find. 1) The first card is right next to those little steps. Get one bomb to explode in the steps, and the block ahead of them will reveal the card. Hard mode: Now you have to go out to room 2 and cross the platforms going right from where you entered. You'll have to be quick if you don't have Full Power activated since you won't yet have the Remote bombs (they can only be found on the platform beyond in room 2 in Hard). Once you're on the major platform, build a bomb bridge leading from the platform to the upper ledge beyond. The card is in one of the pillars. 2) This one is in the pillar to the left of the exit stage... Hard mode: Same. 3) ...and to the right as well. Hard mode: Same. Custom 1) Normal: The same or near Hard Gold Card 1. Hard: The sae or near Hard Gold Card 1. Custom 2) Normal: The same or near Hard Gold Card 1. Hard: The same as Normal Gold Card 1. *** Stage 4 - Strategy: OK, it's one on one (at first) with your so called ally. There are two rounds to this fight. The first round consists of you fighting on a small square area. The enemy will fly off, pick a row to fly along, and blast a laser along that line. You're generally safe all the way up front, or all the way in the back. Then he will fly from the top somewhere, to the middle of the board and land. From there he will either stalk you or fly off again and repeat the pattern. There are two ways to damage him at this point. One is to pump up a bomb, stand in the back, and wait for him to try to land. If you predict where he will land, and throw the bomb there early enough, it will probably go off in time to hit him. Now, he's not very smart, so when he drops bombs, he always tries to get close to you, so position yourself so that there are bombs between you and him, and he will inevitably walk into them. If you don't want him to fly away, you have to stay very close to him. If he's been down for a good period of time, and some distance is put between you, he'll fly off again, so use that your advantage. After enough hits from bombs (and it takes a lot... you may want to consider the strategy listed for gold card 1) there is a short animation sequence. During round 2, Regulus joins the fight. (If you die in round 2, and it's not game over, you start in round 2, with any gold cards you may have collected, so don't worry). Now the two of you generally duke it out in the room trying to stay alive. The enemy has two new attacks, a dash attack which is mostly harmless, and a blast ray. The blast ray can be devistating, so be on the look out for the animation where he prepares to open fire. Finish the guy off, and you just won the game. Get ready for new animation sequences during the ending credits. Gold Cards: Don't worry, I won't refer you to the Advanced Techniques this time, but most of them are similar. 1) Defeat the enemy in round 1 by 10000. The fastest, although not the easiest, way to do that is to get him dizzy and toss him off the edge, but this takes extreme skill. You need to stay close to him so he doesn't fly away, kick a bomb at him while he's near the edge, and pick him up facing the edge. If you're really fast enough to do all that, you may not even have to throw him, since he'll push off you when you've run out of time to hold him. If you were facing the edge when he does that, you've did it. He'll fall off the side of the screen and act as though he was defeated. 2) Bounce a pumped up bomb off the enemy's head during round 2. 3) Hit the enemy with a pumped up bomb during round 2. 4) Keep Regulus alive until the end of the fight. He has a high tendancy to wade right into the enemy's blast ray. He's stupid, what can I say? Just don't add to the damage he tends to receive during the course of the fight. 5) Defeat the boss by the target time. VII) Advanced Techniques Winning Gold Cards from Sub Bosses: Apart from the obvious gold card won by beating the sub bosses within the target time, the other cards can be won by performing some of the following standard tricks: i) Bounce a pumped up bomb on their head. ii) Hit them with a blast from an exploding pumped up bomb. iii) Some sub bosses have a special attack that can be countered (see individual sub boss descriptions for each). iv) In most cases you get a card just for beating them. Remember that when hit, sub bosses release hearts. Make sure you have one at all times if possible. Using Remote Bombs as staircases: When you watch the ending, one of the sequences you see shows you how to set up a bomb staircase. If you arrange pumped up and normal bombs like so (with o being small bombs, and O being large bombs): O O o O o o O o you can jump off the small bomb and bounce all the way up to the two large bombs. It comes in handy particularly in the first stage in Green Gardens with the teleport to the Super Bomb item, and the teleporter in the first room. VIII) Custom Items Current Part Count: 40! (100%) Please note that the actual location of each custom part is in their corresponding stages, if applicable. If you go into a battle mode wearing a complete set of items and wi |
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