Bomberman 64 Walkthrough :
This walkthrough for Bomberman 64 [Nintendo64] has been posted at 13 Mar 2010 by man-ur-hot and is called "Game Script". If walkthrough is usable don't forgot thumbs up man-ur-hot and share this with your freinds. And most important we have 4 other walkthroughs for Bomberman 64, read them all!
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Walkthrough - Game Script
Bomberman 64
Game Script (US, English)
Author - TheSinnerChrono
Email - desuchama@yahoo.com
Version - v01
Created - 2008-12-02
Updated - N/A
File # - 027
http://www.gamefaqs.com/features/recognition/56771.html
http://www.neoseeker.com/members/submissions/TheSinnerChrono/
Note 1: To skip to a particular section, initiate the search function in the
program with which this file is being viewed, and input the [] code
that precedes the desired portion's name in the table of contents.
Include the brackets to ensure the propriety of the result.
Note 2: For text in "{}" that indicates an icon, the text is that which appears
above the icon. The exception is my having added "1" and "2" to "BOMB"
to respectively denote blue and red.
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#$#$# [00'00] --- Table of Contents --- [00'00] #$#$#
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[01'00] Adventure Mode
[01'01] Prologue
[01'02] Green Garden
[01'03] Blue Resort
[01'04] Red Mountain
[01'05] White Glacier
[01'06] Black Fortress
[01'07] Rainbow Palace
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#$#$# [01'00] --- Adventure Mode --- [01'00] #$#$#
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* - Six soldiers enter a place called "Blue Resort", followed by their leader,
Artemis, who signals for them to advance.
Meanwhile, in an aerial fortress, three men--Altair, Regulus, and Orion--
stand in the presence of a floating cube. The first of them raises his arms,
causing the object to glow and begin extracting energy from the planet
on which Blue Resort is located.
Once the energy has been fully drained, Artemis teleports to the fortress.
Artemis : Mission complete.
Altair : Great job! Well, we've certainly cleaned up this planet!
What's our next target?
* - The cube glows again, prompting a nearby device to display a hologram of
Planet Bomber. As Altair's fortress arrives at that planet, four landmasses
can be seen suspended from the fortress by chains, one of which bears
Blue Resort.
Bomberman notices the fortress in the distance shortly before it unleashes
a series of attacks upon the towns below it, easily destroying them.
Soon thereafter, a man named "Sirius" approaches Bomberman.
Sirius : Do you plan to defeat them? Then, I'll let you in on a secret.
I've got a bone to pick with them. Because of the force field,
there's no way you'll be able to get near, let alone get in,
the Central Base! But, if you destroy the 4 anchors to the base,
the field will be deactivated and you can destroy the base from
within.
...it's asking too much to have you go alone, so I'll give you
a hand.
* - Sirius takes his leave, and Bomberman follows him.
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$# Stage 1: Untouchable Treasure #$
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* - Start:
Sirius : I'm here to help, just like I promised. First, I need to teach you
some basic moves.
Move the Control Stick a little to walk, and a lot to run.
Keep in mind that you should walk when you're in closed-in,
dangerous areas, but feel free to run in open, safe areas.
Press the A Button to set a {BOMB1}. The {BOMB1} will soon {BOOM}.
Move away from the {BOMB1} so you don't get burned. A {POT} or a
{BLOCK} can be destroyed with a {BOOM}. Items may appear from a
destroyed object, so blow-up as many objects as you can. When you
find a suspicious area, set a {BOMB1} there or stand on top of it,
it could be a special switch.
There is a large Red Gem in this ruin which is protected by a
Magical Barrier. Step on the 4 switches to release the barrier.
That's it for now. You can talk to me by pressing the B Button.
My name is Sirius - a name you should remember!
* - Throughout the level:
Sirius : Hi Bomberman. This time, I'm going to teach you how to lift and
throw.
Press the B Button to lift. Press the B Button again to throw.
There are 3 distances you can throw, which are determined by the
amount of pressure you apply to the Control Stick.
Hit enemies with a {BOMB1} to knock them unconscious. Unconscious
enemies can be picked up and thrown. A tough enemy can be knocked
unconscious, picked up and thrown into another area.
Oops, I forgot to mention... Use the C Buttons to change the camera
angle, even while the game is paused.
Sirius : This time, I'll teach you the Bomb Kick, which can be just as useful
as the Bomb Throw.
Bomb Kick: Run into a bomb, or press the A Button twice while still.
When kicked, a {BOMB1} can be stopped using the R Button. An enemy
that's hit with a {BOMB1} will be knocked unconscious. You can kick
a {BOMB1} along a wall, or into a space between the walls. Try using
this technique in different situations.
Sirius : I'm going to teach you how to use the most important and powerful
technique, the Pumped Bomb.
Pick up the bomb, and repeatedly press the A Button. When the bomb
starts to shine, it's completely pumped up. A use for the Pumped
Bomb is...
By the way, did you notice the sound this Blue Column makes when you
hit it with a {BOOM}. [sic] Objects come in 3 strengths. You can
destroy them with a {BOMB1}, a Pumped Bomb, or a {BOMB2}. Think of
that sound as a sign that your {BOMB1} cannot destroy the object,
and you'll need a more powerful {BOMB1}.
The support of this bridge can be destroyed with a Pumped Bomb.
Give it a try. Another use for the Pumped Bomb is... An enemy with
a high HP can be squashed with a Pumped Bomb.
The Pumped Bomb has more firepower, and causes more damage. It will
be useful when battling a Boss. Master this technique!
Sirius : You've learned quite a bit. This time, I'll teach you a special move
called the Bomb Jump. In an area like this, you'll need to use a
bomb to cross.
* - A picture shows Bomberman dropping onto a bomb, and being
bounced across the gap in which the bomb is located.
You can cross over to the next platform by using the Bomb Jump.
Practice it here to get the hang of it.
Next is the Aerial Bomb Explosion. You'll need a Remote Bomb.
With this technique, you'll be able to destroy objects in the air.
Throw the bomb, and press the Z Button while the bomb is at its
highest point in the air. Use this technique in a battle with a
Boss. After you pick up a Remote Bomb, use it on the block that's
in the air.
If you master these 2 techniques, you should be able to handle
any situation you encounter. Good Luck!!
Sirius : This is my last instruction to you for this stage. This time,
I'll teach you about the items.
* - Icons appear for the Fire, Bomb (blue), Remote, Blue Gem,
and Red Gem items. The first three are merely named, while
the last two have this explanation:
Collect 50 for an extra credit.
* - A new icon depicts a shining red bomb.
With this special item, {BOMB1} becomes a {BOMB2}. This is a
powerful bomb that can destroy all objects. {BOMB2} has more
firepower than a {BOMB1}, and the damage that an enemy takes
from it is greater. It can only be used once per stage.
Gold card. An item you receive when certain objectives are
completed. There are 5 per stage.
That's all for items. What I've taught you this time are only
the basics. Try them out on your own to improve your skills.
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$# Stage 2: Friend or Foe? #$
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Sirius : Now, let's see how strong you've become!!
* - He engages Bomberman in battle. Upon Bomberman's victory:
Sirius : ...better than expected. Keep fighting like that, and you should be
able to defeat them. Good Luck!
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$# Stage 3: To Have or Have Not #$
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Sirius : Let me tell you something about the one responsible for the attack
on Planet Bomber. His name is, Altair. He drains a planet's energy
to power the Omni Cube. The Omni Cube holds the power to rule the
universe. From the way he takes his time extracting a planet's
energy, it seems he hasn't figured out how to use the Omni Cube.
Such an operation doesn't require that much time, however,
his incompetence is helping you - and you should be thankful!
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$# Stage 4: Winged Guardian #$
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* - The boss is a dragon named "Draco".
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$# Stage 1: Switches and Bridges #$
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Sirius : Altair has 3 subordinates named, Regulus, Artemis and Orion.
All 3 have powerful special attacks. You will eventually have to
fight them, so prepare yourself for the battle.
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$# Stage 2: VS Artemis #$
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* - During the battle:
Artemis :{1} You're mine!
{2} Bye-bye!
* - Upon Bomberman's victory, Artemis explodes.
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$# Stage 3: Pump it Up! #$
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Sirius : Water used to run from that waterway, to that statue of a goddess.
Altair had the waterway moved, and now the water no longer reaches
it. Will you repair the waterway?
* - After having done so:
Sirius : You've repaired the waterway. Take the stairs, and they will lead
you to the place where...you can destroy the anchor. First,
you must defeat the boss of this area.
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$# Stage 4: Sewer Savage #$
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* - The boss is a giant anglerfish named "Leviathan".
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$# Stage 1: Hot on the Trail #$
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Sirius : This time, I'll teach you a useful technique called, Bomb Lift.
If you press the A Button, while holding the B Button, a {BOMB1}
will appear in your hand. You won't have to set a bomb down first.
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$# Stage 2: VS Orion #$
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* - Upon Bomberman's victory, Orion disappears in a column of fire.
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$# Stage 3: On the Right Track #$
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Sirius : Do you wonder why Altair wants to steal the planet's energy,
and destroy the people of this planet? It's simple, actually.
If you want something, and it's covered with dust, wouldn't you
wipe off the dust? To him, the people of Planet Bomber are specs
of dust. If that upsets you, then, the only answer is to go and
defeat him!
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$# Stage 4: Hot Avenger #$
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* - The boss is a robot named "Hades", operated by Orion. Upon Bomberman's
victory, both Hades and Orion sink into the lava of the area.
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#$# [01'05] --- White Glacier --- [01'05] #$#
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$# Stage 1: Blizzard Peaks #$
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* - Upon examining a certain sign:
: It's frozen, and can't be read.
* - After disposing of the ice via a bomb:
Sign : Danger! Danger! Beware of avalanches!! Do not use many bombs.
Sirius : So, you want to know something about me? Well...my home planet was
destroyed by Altair. I fought him myself, but I was unable to even
scratch - let alone defeat - him. In the end, he killed my brother
and sister.
Since then, I've been searching for a hero who could defeat him,
and return peace to the universe. That is why I'm here... Although
this reason may be troubling you, my reason for helping you is not
an honorable one. I'm in this for revenge!
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$# Stage 2: VS Regulus #$
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* - Upon Bomberman's victory:
Regulus : ...Not bad. I underestimated you. However, you've upset me.
Prepare to meet your fate.
* - He leaves.
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$# Stage 3: Shiny Slippy Icy Floor #$
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Sirius : It's almost impossible to walk up a frozen slope. But, with a little
ingenuity... ...and with the help of a little momentum, you should
be able to climb up that slope.
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$# Stage 4: Cold Killers #$
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* - The boss is a giant spider named "Mantis".
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$# Stage 1: Go for Broke #$
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Sirius : From now on, Altair's troopers will try even harder to defeat you.
You will encounter enemies with projectile weapons, so be sure to
use the Bomb Kick to defeat them from a distance.
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$# Stage 2: Hi-Tech Harvester #$
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* - The enemy is a robot named "Cerberus".
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$# Stage 3: Trap Tower #$
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Sirius : The passages inside Altair's castle are controlled by electronic
switches. Turn the switch ON to open the passage door. This will
also activate the traps, so be sure to proceed with caution.
Deactivate the alarm by turning the switches OFF. The switches can
be turned ON and OFF just by stepping on them.
You're now a stones-throw away from Altair. Be careful.
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$# Stage 4: VS Altair #$ (Less than 100 gold cards)
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Altair : You want to fight ME?!
* - After some time:
Altair : Playtime is over!
* - He merges his body with a small robot named "Vega".
Altair : I'll finish you!
* - As Bomberman defeats Altair, Regulus appears and retrieves him.
Altair : You'll...pay!
* - The fortress retreats from Planet Bomber, abandoning the four landmasses.
Sirius takes Bomberman to the place where they met.
Sirius : Well done, Bomberman. Altair got away, but that can't be helped.
To be honest, I'm a little disappointed in you. I'll probably
never see you again. Take care of yourself.
* - He leaves. Bomberman collapses onto the ground.
Bomberman : Whew! That was close...
* - The credits roll.
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$# Stage 4: VS Altair #$ (100 gold cards)
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* - As Regulus and Altair attempt to escape, Sirius comes and knocks them out
of the air. Altair lands on the platform where the battle had been fought,
while Regulus falls down the pit beside it.
As Altair hits the platform, he loses his grip on the Omni Cube, allowing
Sirius to take it and absorb its energy.
Sirius : It's been a while, Altair. Now that I've taken back the Omni Cube
you stole from me, here's a present.
* - Sirius throws Altair into the air and strikes him with a massive laser
beam, killing him and utterly destroying his body.
Sirius : Bomberman, you've worked out better than I had expected.
Thanks for helping me regain my power! With my power back,
I have nothing to fear. It was worth telling you all those
corny lies, and helping you out.
You've out-lived your usefulness, you're starting to annoy me.
Get ready to be destroyed along with Planet Bomber.
* - He takes the Omni Cube with him as he leaves the fortress, ascending to:
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#$# [01'07] --- Rainbow Palace --- [01'07] #$#
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* - There is no script in stage 1 (Beyond the Clouds...) and stage 3
(Doom Castle).
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$# #$
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* - A look-alike of Sirius takes his place. Its eyes are green instead of blue.
In all stages other than 1-2, 5-4, and 6-4, it says:
"Sirius" : It's useless for you to oppose me. Lie down quietly and meet
your end.
* - At the start of "Friend or Foe?" in Green Garden:
"Sirius" : Target confirmed. Commencing sampling. Target termination program
activated.
* - Upon its defeat:
"Sirius" : Damage level over 90% ...unable to execute program. Reporting back
on the sampling data.
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$# Stage 2: Spellmaker #$
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* - The opponent is a disembodied head, accompanied by two hands and two feet.
Colorful clothing is suspended as though the creature had a torso.
Spellmaker: Welcome!
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$# Stage 4: Final Battle! #$
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* - Sirius enlarges the Omni Cube, making it surround the entire room.
Upon Bomberman's initial attack:
Sirius : Hah hah hah hah! Give up!
* - After some time, he begins to charge the attack that he used against Altair.
But before he can fire it, Regulus knocks him to the ground and destroys
the Omni Cube.
Sirius : Youuuuu!
Regulus : Huh? What a joke! Hey, Bomb!! I'll take care of you later!
First, I need to get rid of him!!
* - Regulus fights alongside Bomberman. As they defeat Sirius, his body is
engulfed in a massive explosion, and the palace begins to collapse.
Regulus manages to escape with Bomberman just before the palace collides
with the Black Fortress, at which point both structures explode.
Regulus goes to the cliff where Bomberman first saw the fortress.
Regulus : The 4 of us were barely able to steal the Omni Cube from him...
Yet you were able to defeat him. I must respect your abilities,
but that doesn't change the fact that I dislike you! Someday,
you and I will settle this. Until then, take care of yourself!!
* - Regulus takes his leave.
Bomberman : I did it!
* - The credits roll.
End of Document
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