Bomberman Hero Walkthrough :
This walkthrough for Bomberman Hero [Nintendo64] has been posted at 09 Jun 2010 by alex316yo and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up alex316yo and share this with your freinds. And most important we have 5 other walkthroughs for Bomberman Hero, read them all!
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Walkthrough - FAQ/Walkthrough___ _ / __\ ___ _ __ ___ | |__ ___ _ __ _ __ ___ __ _ _ __ /__\// / _ \ | '_ ` _ \ | '_ \ / _ \| '__|| '_ ` _ \ / _` || '_ \ / \/ \| (_) || | | | | || |_) || __/| | | | | | | || (_| || | | | \_____/ \___/ |_| |_| |_||_.__/ \___||_| |_| |_| |_| \__,_||_| |_| /\ /\ ___ _ __ ___ / /_/ / / _ \| '__| / _ \ / __ / | __/| | | (_) | \/ /_/ \___||_| \___/ *** FAQ/Walkthrough *** By: Alex Gam "Gamerman555" E-mail contact: agamer@rogers.com General Game/FAQ Information: Game: Bomberman Hero Platform: Nintendo 64 (exclusive) Genre: Action/Adventure Developer: Hudson Soft Publisher: Nintendo Current FAQ Version: 1.0 FAQ Size: 517 KB Date Completed: Thursday, January 18, 2007 Latest Update: Tuesday, October 14, 2008 ------------------------------------------------------------------------------- [[=======================]] [[ Table of Contents ]] [[=======================]] I. Introduction [#7218a] II. Game Story [#1928b] III. The Cast [#1821c] IV. Controller/Moves [#4912d] V. Power Gear [#2182e] VI. General Information [#8127f] VII. Items [#1822g] VIII. Mission Walkthrough [#9228h] IX. Options Screen [#2001i] X. Secrets [#4019j] XI. Conclusion/Legal [#9017k] Note - Using text search: If you are looking to find a certain section of this guide, please use the keywords above. Press CTRL+F (I believe this is Command+F on a Mac) to bring up your browser's search function. If you are looking for the Power Gear section, then enter in [#2182e] and press "Find." The Browser will automatically scroll down to that section for you! *** Files Updates *** v1.1 - Uploaded walkthrough videos for 5 levels (Planet Bomber, Area 1, Levels 1-5). v1.2 - Uploaded walkthrough videos for x levels (Planet Bomber, Area 2, Levels 6-12; Area 3, Levels 13-16; Bonus Round #1) ------------------------------------------------------------------------------- [[==================]] [[ Introduction ]] [[==================]] [#7218a] Bomberman Hero was released many years ago for the Nintendo 64. It was the second Bomberman game for the N64, coming a few years after the release of Bomberman 64. Bomberman Hero doesn't really continue the story from Bomberman 64 (however there are a few references back to that game). Bomberman Hero is one of those games that you either like or you hate. It didn't receive the same amount of shine that Bomberman 64 did, however that does not mean that this game isn't a gem of its own. In this game you will go through 72 short, but interesting, levels. You will visit various planets, all with their own climates and mysteries. This game is quite in depth, in fact, even more in depth than Bomberman 64 (although I guess it isn't really fair to compare a game that was released in 1996 to one released in 1998 in the category of depth). This document will contain all the information that you'll need to know in order to become a master at this game. By no means is Bomberman Hero a game that you cannot get through by yourself, in fact, it's very hard not beating this game. Of course, beating a game can have two different meanings: defeating the final boss, or defeating the final boss AND getting 100% completion. This guide has been written for all of those people who wish to beat the game while being perfect as far as completion while doing so. Getting 100% on this game is very difficult unless you have some helpful information to read. I had to go through everything by myself, however, you have the opportunity to read my best hints and tips for getting through this long game while being perfect at doing so. Like many other guides, it is always best to read one in the order in that they are written, unless you have already started the game. You wouldn't start a novel on page 93, afterall. It would make more sense to start on page 1 so you don't miss any information that will leave you confused later. I will start off this guide by giving you some background information on the game story; what has happened to Bomberman? Why is he going on a quest? I will then discuss the main characters before talking about the game's moves. The General Information section is one of the most important, as you will learn special information regarding all sorts of things in the game. It is highly recommended that you read this General Section before starting the main adventure in the game. I will then discuss items before finally giving the walkthrough for the main game. The Options Screen chapter, the one directly after the Walkthrough chapter, contains walkthroughs for some of the special options that you can get by playing through the main game and beating certain tasks (such as the "Golden Bomber" quest, which gives a new meaning to a few special levels). This is a section you should surely check out after you have beaten the game fully. I hope that you find everything in this document useful and helpful. If you have any questions, comments, or concerns, please contact me. My contact information can be found at the top of this guide, as well as in the Conclusion chapter (the final one). Please be sure to read my rules for sending me email! Enjoy the read, and enjoy the game! ------------------------------------------------------------------------------- [[================]] [[ Game Story ]] [[================]] [#1928b] Note: Most of this writeup can be seen in the first cut scene when you start a new file. The Bomber Nebula consists of four rocky plants. The Nebula has been under peace for quite a while since Altar invaded Planet Bomber several years ago. Unfortunately, on one average day, a new planet appeared on the outskirts of the Nebula. Unfortunately, as we all know, plants cannot simply appear out of no where. This planet turned out to be a ship, and the people inside were not here for peace. The unknown ship fired four fireball-like things towards the four planets. Each of these things contained creatures. It seems like whoever is inside of this ship wants to invade the Nebula! Each of the fireball things collided with a planet. As soon as one collided with Primus Star, a planet right beside Planet Bomber, a small ship quickly came up through its greenish atmosphere and headed straight towards Planet Bomber. Inside the ship were a princess and a robot. The Princess tells the Robot "We need to tell Bomberman and his friends right away!" Something bad must have obviously happened on Primus Star! As the Robot says, the princess' name is Princess Millian. She is the Princess of Primus Star. The Robot notices that something is approaching their small spaceship. A giant ship appeared on top of the smaller spaceship containing the princess and robot. A yellow light came from the bottom of the ship, trying to pull the princess' ship up into it's cargo hold. The princess gave her robot a disk and told him to go hide inside of the engine room. The robot, who must be Princess Millian's body guard, is concerned over what will happen to the princess and asks her what she will do. The princess hopes that things will be okay, and she simply tells her robot to hurry off to the engine room before it's too late. The robot heads back to the engine room, and as he does, the princess' space ship is transported up into the larger one. From here, the game starts... ------------------------------------------------------------------------------- [[==============]] [[ The Cast ]] [[==============]] [#1821c] It's always important to get to know the cast when you first start a game. Bomberman Hero only has a few characters who are a part of the main cast, however I'll try to expand the actual list as far as I can so you can get to know everyone right off the bat. Here are some of the characters that you'll personally meet and have conversation with sometime during the game. Note that casual enemies that you see around most levels are not recorded here. ~Bomberman~ The game is named after him, so obviously he is the overall main character and protagonist of the game. You will be the one who controls Bomberman as he goes on a long journy through the entire Bomber Nebula, trying to save the Nebula from the evil Garaden forces. This little guy is a member of a large race from Planet Bomber. Bomberman is a part of the Bombermen. These folk are able to produce bombs out of seemingly nothing. They have great skills with them, and they are able to create an unlimited amount of bombs. Bomberman is the main protector of Bomber Star and the Bomber Nebula. He hails from the Bomber Training Centre, where he trains other Bombermen to become a part of the Bomber Army. Bomberman has never lost a fight against someone who has invaded his planet or nebula, and he knows that he won't, and can't, fail this time. ~Princess Millian~ This special lady comes from Primus Star, a large green, rocky planet near Planet Bomber. Millian stole a secret data disk from the Garaden Army after they attacked Primus Star (as well as attacking the entire Bomber Nebula). The disk that the Princess stole contains data that the Garaden Empire needs in order to completely take over the Nebula while strengthening their upper echelons of power. All of this will make sense as the game progresses (I will not spoil the game story here). When the Princess stole the disk and tried to escape, she and her personal servant, Pibot, were captured while on their way to Planet Bomber for safety. The Princess is now in the hands of the Garaden Empire (more specifically, Nitros [see below]). Although she doesn't have the disk, the Garaden Empire may do anything to Millian in order to find out what she did with it. ~Pibot~ This small robot is the personal servant, helper, and best friend of Princess Millian. Pibot could also be considered Millian's body guard, however, as we see many times throughout the game, he is no match for the Garaden Forces. Millian gives Pibot the disk, who in turn gives it to Bomberman on Planet Bomber when they first meet. After meeting up with Bomberman on Planet Bomber, Pibot will come with Bomberman for the rest of his journy across the Bomber Nebula, giving Bomberman helpful hints via radio and during other methods. He will never help you out in comboat, however. As soon as Bomberman finds the Princess again, Pibot will stay with her and, this time, make sure that she stays safe. ~Nitros~ This little guy, who looks a lot like Bomberman (however with a different Uniform), is a solder of the Garaden Empire. In fact, he is one of their best. Nitros was assigned to be the one who looks after Princess Millian. He is small and quick, meaning he is the perfect match for Bomberman. Aside from looking after the Princess, he is also assigned to stop Bomberman and take the disk from him. Although Nitros is one of the Garaden's best warriors (you will fight him 5 times throughout the game), he still doesn't match the power and experience that Bomberman has. ~Bagular~ This evil man is the head of the Garaden Empire, however he has no true physical form until late in the game. Bagular, at the start of the game, is comprised of only a brain (which you'll see near the end of the game, meaning that he has been in this brain form ever since the start). He is the one who has ordered Garaden to attack the Bomber Nebula, and he is the one who calls the shots, even if he is only a brain. The Garaden Empire are looking for a special way to recreate his body, and you won't find out what that is until late in the game (no, I will not say what it is here for spoiler reasons). He will be the final character that Bomberman must face. Basically, if Bagular is completely defeated, the Garaden Empire will fall once and for all! There are some theories as to who Bagular actually is, however I've left that for his fight section later on in the guide. Skip ahead to Garaden Star in the main walkthrough and scroll down to the fight against Bagular to view these theories if you wish. ~Endol, Barudia, Bolban, Cronus, and Natia~ These five characters are all of Garaden's best fighters. They have all been sent to take charge of operations for a planet. Endol has been sent to Planet Bomber with his army, Barudia to Primus Star, Bolban to Kanatia Star, and both Cronus and Natia have been sent to take charge in the main Garaden base of operations on Mazone Star. The only way that the Garaden forces fill fully be defeated on each planet is if Bomberman takes the main boss out. ------------------------------------------------------------------------------- [[======================]] [[ Controller/Moves ]] [[======================]] [#4912d] Knowing how to control the main character when first starting a new adventure game is very important. Although I'll go into some depth on controlling Bomberman when we play through the very first level in the game (located in the main walkthrough section), I'll go over a few basics here, such as what each button on the controller does and how each move can be used. Be sure to read through this section carefully, as you don't want to be stuck at the wrong time not knowing what to do! Incase this is the first Nintendo 64 game that you're playing, I'll try to describe how you should hold the controller. Your left hand should wrap around the stick on the middle of the controller, just below the only control stick. Your right hand should be placed and wrapped around the small stick on the right side of the controller. Your left thumb will be able to move the control stick, and your left middle finger will be able to hit the Z button on the bottom of the controller. The thumb of your right hand will be able to hit the A, B, Start, C, and R buttons. The control pad and left button (both on the left side of the controller) are not used in Bomberman Hero, so you don't have to worry about them. I hope you can get a mental image of what I'm trying to describe. ~A Button~ This is the blue one on the right. The A button has two purposes. During gameplay, it is used to have Bomberman jump. The longer you press down the button, the longer and higher Bomberman will jump up into the air. Of course, even if you press it with force, gravity will pull him back down in a second or two, however the extra few moments you get in the air by pressing and holding the A button can mean a lot. If you jump while you're running, you'll be able to jump A LOT further! If a gap looks too long to normally jump, then use a running jump. While jumping, you can press the B button to throw a bomb. This is called a (in my personal dictionary) a jumping bomb. If you throw a bomb while in any part of a jump, then Bomberman will throw it further into the distance. If you throw a bomb right at the top of your jump, then he'll throw it a very far distance. While on the menu screens, the A button is used to select certain options. If you have, for example, selected a certain level, then you would press the A button to select and play the level. ~B Button~ Like the A Button, the B Button has more than one purpose. It is used both in gameplay and while on the menu. Press B during gameplay to throw a bomb. The harder you press the button, the further the throw. You are able to throw a "rolling bomb" with the B Button too. Instead of just pressing the button, press and HOLD the B Button down to have Bomberman take out a bomb and hold it by his side. After a few seconds he will start to shake the bomb around in his hand. His arm will start to move in a circle, faster and faster. After holding for a few seconds, release the B Button and Bomberman will throw four bombs all at once. This can be useful for clearing our multiple enemies in front of you at once. You will throw the bomb in whatever direction you're facing. While holding a bomb (a rolling bomb), you can walk, run, and even jump. While on the menu screen, the B Button will deselect an option. For example, let's say you have the selection icon on a level. If you press the A Button, you'll select the level. If you press the B Button, then you'll go back a menu screen to the Area select screen. Easy enough to understand! Like in most N64 games, the B Button will do the opposite of the A Button (while on the menu screens). ~Start Button~ This is the small red button in the very center of the controller, just above the control stick (it also says START on it). Like in nearly every other N64 game, this is used to bring up the Pause Menu. The Pause Menu can be pulled up during any point in the game. For example, if you are playing the game and need to use the washroom, then press this button to bring up the pause menu; this menu will make the game freeze in the background so Bomberman can't get hurt while you're off doing whatever you need to do. The pause menu contains some other options, all of which are talked about in the General Information chapter. ~Control Stick~ This is located at the very centre of the controller (there is only one on the N64 controller; it is the only feature on the controller that isn't a button, so you can't miss it). The control stick can be pushed in any direction: up, down, left, right, up-right, down-left, and so on. The harder you press it in one direction, then the more responsive it will be. The Control Stick, while in gameplay, is used to control Bomberman. If you want Bomberman to walk forward, then press UP on the Control Stick. If you want him to move to the right, then press over to the right. If you want Bomberman to walk slowly, then put very little pressure on the stick so it hasn't moved much from the default position in the centre. If you want Bomberman to run, then press the Control Stick all the way in one direction until it can go no further. Be sure not to press the stick to hard, as they can break if you aren't careful (it's hard to break them, but anything is possible). While on the menu screen, the control stick is used to move the selection. If you are on one level and you wish to select the level above in the list, then you would press UP on the Control Stick to move the selector up there. Simple enough! ~Z Button~ This is located at the base of the controller. You can't see it while you're playing (unless the controller is above your head for some reason). This is also known as the trigger button, as in most games, such as First Person Shooters, it is used to fire a gun. In Bomberman Hero this button is rarely used; the only time in which you'll find a use for it is when you have the remote bomb item. When you throw a remote bomb, it won't explode unless it hits an enemy, or until you press the Z Button to detonate it. ~R Button/C Down Button~ The R Button is located at the top of the controller on the right. You would use your index finger to get it on the right. You can press the R button once to drop a bomb beside Bomberman's feet. You can press it again while near the bomb to have Bomberman kick it. You will kick the bomb in whatever direction Bomberman is facing. Both the R Buttons and C Down Buttons will do this, so use whatever you find easier (I personally suggest using the R Button, however). ~C Up, Right, and Left Buttons~ Pressing these will temporarily change the camera direction while Bomberman is standing still. Pressing C UP will make the camera shift downwards a little bit (so you can see in the foreground), pressing to the right will shift view over to the right, and pressing left will shift it over to the left. You must hold down the button to keep the camera shifted there. Remember that Bomberman must be standing still, or else the camera will reset back to the normal view (which varies level upon level). Although you won't use this often (I normally don't), it can still be helpful to look around your position before Bomberman moves to where you are looking. ~L Button, Control Pad~ Neither of these buttons are used in Bomberman Hero and serves no true purpose. ------------------------------------------------------------------------------- [[================]] [[ Power Gear ]] [[================]] [#2182e] This is something new to the world of Bomberman, as no previous game has allowed Bomberman to use these cool little features. Power Gear is given to Bomberman through a special device called the Bomber Pitch. Bomberman receives this after he completes his training in the first five levels of the game (which takes place at Bomber Base). Each form of Power Gear will do something different. Certain levels can only be completed with the aid of Power Gear, so you'll have to get used to using them. The Power Gear will allow Bomberman to fly, swim, and slide through certain levels. Here's some information on each of the four gears, plus the moves that go along with them. ~Bomber Copter~ This part of the Power Gear will attach to the top of Bomberman's head. A few blades will spin around fast, acting like helicopter blades. This will allow Bomberman to hover and coast wherever and whenever. Only a few levels in the game will use this. Here are the controls: Control Stick: Move A Button: Ascend (gain altitude, press and hold) B Button: Hover (press and hold) R, Z, or C Down Button: Throw a bomb (hold to throw a rolling bomb). Bomberman will drop bombs while he is using the copter. He will simply create one and drop it down from where he is, so you'll hit whatever is directly below Bomberman. A rolling bomb will cause the bombs to fall in a cone-like fasion. Pressing A will cause Bomberman to gain altitude, whereas releasing will have Bomberman slowly hover downwards. You can press and hold the B Button to hover in one spot in the air for as long as you wish, however. Using the Bomber Copter takes some getting used too. ~Bomber Jet~ The Bomber Jet, like the Copter, will allow you to travel through the air. Of course, a jet is very different to a copter in the way in which they function. Firstly, unlike the Copter, the Jet will always move forward; you cannot stop and hover (except for about a second while using the break). The Jet can travel pretty quickly, however, especially when you accelerate. Here are the controls: Control Stick: Move (controls are inverted, so Up will make him go down) A Button: Accelerate Forward B Button: Short Break R, Z, or C Down Button: Shoot bombs forward You cannot change the inverted controls of the Bomber Jet, so you'll have to live with it. Inverted controls means, if you push Up on the control stick, then Bomberman will actually move downwards. It's just like a real airplane. You can press A to accelerate quickly forward. If you don't press A, then Bomberman will constantly move forward, however at a slow velocity. Pressing the B Button will have Bomberman brake for a second or so, but it's pretty useless (in most of the levels that use the Bomber Jet, breaking will almost always cause you to get damage). Finally, you will fire missiles forward. So, wherever Bomberman is, he will fire a bomb directly in front of him. A rolling bomb will cause the four bombs to spread outwards in a straight line. ~Bomber Slider~ This is used in only two levels, and it is by far the hardest of all the Power Gears to get used too. This slider acts a lot like a skateboard, however it has VERY poor traction. While on the Slider Bomberman cannot throw or drop bomb. Instead, you'll be using a special spin attack to kill any enemy in your path. Sure, it isn't as fun as blasting everything, but being able to slide around is pretty damn fun too (plus the Slider levels look pretty sweet). Here are the controls: Control Stick: Move A Button: Jump B Button: Spin Attack It is impossible to full break while on the Slider, however, if you push BACK on the control stick and hold it there, then Bomberman will nearly stop (he will still move, but very slowly). Otherwise, Bomberman will keep picking up speed (the top speed is pretty damn fast). I highly recommend you don't go pretty fast, or else turning gets very difficult. You can press the A Button to jump. The faster you are moving and the longer you hold down the A button, then the higher and longer the jump will be. Finally, you can press the B Button to have Bomberman spin around quickly a few times. This is the only way you can attack enemies while on the slider, by spinning into them. This is tough to do, however you can do spin after spin if you wish. There is no way to move backwards while on the Slider, so if you miss anything, it's gone for good (unless you replay the level). ~Bomber Marine~ This is the device that Bomberman will be using the most. The Bomber Marine will allow Bomberman to travel through underwater levels, such as submerged caves and under frozen lakes. You will be using this item LOTS of times (even through a boss fight), so you'll have to get used to it. The Marine acts, in many ways, a lot like how the Bomber Jet works, however there are obviously a few major differences. Here are the controls: Control Stick: Move A Button: Go forward B Button: Go backward R, Z, or C Down Button: Shoot torpedo Simply use the control stick to move around. The A button will allow Bomberman to move forward, whereas the B Button will allow Bomberman to move backwards. This is the only piece of Power Gear (except the Copter) that allows you to move backwards. You must press and hold the A or B Buttons for them to take their action. The best thing about the Bomber Marine, however, is that you don't have to fully take aim at enemies. You are equipped with an unlimited amount of heat-seeking torpedos, meaning you have to aim in the general direction of a target, and the torpedo will automatically make its way over to hit it. You can create a rolling bomb by holding either R, Z, or C Down, and this will allow you to fire four torpedos at once (that can be great fun, especially when there's a large spread of enemies ahead of you). ------------------------------------------------------------------------------- [[=========================]] [[ General Information ]] [[=========================]] [#8127f] This section is all about understanding some general aspects of the game, such as the file menu, creating a new game, general options found in the game, and the overall screen layout (what certain icons on the screen mean/do). You'll also learn about some general items that you'll find around the game and what their purpose is. A more indepth walkthrough of items is found in the next chapter, titled "Items". Be sure to put the Bomberman Hero gamepack into the Nintendo 64 and move the Power Switch to ON. A short cut scene will start, just giving a little introduction to the game. You don't have to watch it (press the Start Button to skip through it). Once the cut scene is over, press Start when prompted to access the Main Menu. ~The Main Menu/Selecting a File~ You will see this menu each time you start the game. When you first play Bomberman Hero, you'll see four squares on the left, and several smaller ones over to the right. The four large squares are all different files, meaning you can have up to four games at once. Each file will give you the same game, so it doesn't matter which you select when you want to start up a new game. If you wish to start a new game, select one of the four large squares on the left (use the Control Stick to select which you want; the square with the yellow border is your current selection). Press A to select that file. When you have turned off the system after previously playing a game, then select the file that has the save information. You'll start where you last left off. Alternatively, you'll notice there are 6 other boxes on the right. They are titled: Select, Score, Copy, Clear, Options, and Stereo. If you wish to select one of the game files on the left, select the box titled "Select". Here is a small list of what the other boxes here will do: Score: This is the orange box. When you select this, the background will turn orange, and you'll be able to select one of the game files. When you select a game file (note that you must have a game saved in a file; any file that says "NO FILE" will not let you view a Score, since there is none), you'll go to another menu screen, showing all 5 planets (6 if you have unlocked Gossick). From here, use the control stick to select a planet. When you select one (by pressing A), you'll view all of the scores you got on each level in the planet. You'll also be able to see what medal you have gained for the certain planet. This option serves no real purpose other than to quickly see what your scores for each level in each planet are. Copy: This option, when select, will turn the background green. You will be able to select one file here, and copy it over to another file. If you are copying over to a file that already has a saved file there, then you'll be asked if it is okay to delete the old saved file. If you are copying into a "NO FILE", then the copy will be done right away. There isn't much reason to do, but you may find something. Clear: This will turn the background red when selected. Clear is another word for "delete." Selecting this will allow you to delete any game file, resetting the file back to "NO FILE." If you ever want to start a new game, however all four game files are full, then you'll have to use this Clear option in order to delete whatever file you wish. Simply select which file you want to delete and press A. The game will ask if you are sure to delete the game file. If you made a mistake, then select "No." If you are 100% sure that you want to delete this game file, then select "Yes." WARNING: Once you delete a game file, you cannot get it back, ever! Options: You'll be coming here often, especially once you've completely finished one game file. When you select the Options, simply select a game file. Once you've done that, you'll load a new menu screen. Here you'll see a small menu with the following visuals: Medals at the top of the screen, a picture of Bomberman on the right with a yo-yo, and a another menu screen at the bottom of the screen. If this is a brand new file (note that you cannot view options for a "NO FILE" since nothing has been done there yet) and you havn't done much, then nothing will be visible in here. You'll see a bunch of "????????????????????" marks at the bottom in the options menu. You won't know what these are until you've unlocked them. Options are unlocked when you get medals. If you wish to unlock all of the options, then you must gain 6 Gold Medals at the top of the screen, which are done by getting a perfect score on all levels in the game (more on this in the walkthrough). The options are these: Sound Test, Slider Race, Golden Bomber, Millian's Treasure Hunt, and simply Return to File Select. If you wish to leave this menu, select the last option (use the Control Stick, up and down, to select what you want). The other options do have a few cool features (Golden Bomber, for example, is a small quest in itself), and all of these will be reviewed and explained in the Options Chapter, the first chapter after the walkthrough (view Table of Contents for a link code). Monaural/Stereo: This will set the sound option for the game. Note that what you select here will work for all files (you don't have to set the four files seperately). If you select Mono, then the same sound will come through all of your speakers. Stereo will allow certain sounds to come out of the right or left speakers, depending on certain actions in the game. For example, if there is an explosion over to the left of Bomberman, then you'll have it from the left speaker. If you have a surround sound system set up (this game was released back when surround sound was not in many households), simply select Stereo and turn your surround sound system to sterio too (personally, if you are using 5 speakers (I use 7 speakers), the game sounds pretty bad when you use full 5.1 or 7.1 surround, so make sure you set your system to stereo). Use Mono only if you have one speaker on your television. ~After Selecting a File~ If you have started a new file from one that says "NO FILE," then you'll go through a short cut scene letting you in on some background information. Once it is over you'll be on the Select Planet screen. Of course only one planet, Planet Bomber, is currently available to go to. If you look in the distance, however, you'll see two more planets (a green and brown one). Once you have unlocked access to more planets, you'll use this screen to select which planet you want Bomberman to be on. Simply use the Control Stick to select which planet you want to be on (the one in the immediate foreground is the one you'll select by pressing A). Pressing UP will scroll up, and pressing DOWN will scroll down. Press A when you wish to visit the certain planet. Each planet is comprised of three Areas. Each Area tends to get more difficult as the game progresses. For example, the levels in Area 3 of a planet will be harder than the ones in Area 1. When you start a new game, you'll only have access to Area 1 (Bomber Base) of Planet Bomber. While on the Select Area screen (you'll be here after you select a planet), use the control stick to select which Area you wish to go to. Press A to select. Note that, in order to gain access to the next Area in a game, you must completely finish all the levels at least once in the previous Area (there are a few exceptions to this). Once you've selected an Area, you'll see anywhere from 4-7 levels. When you start an Area for the first time, you'll have to select the first level. In order to gain access to the next level, you must beat the previous one (regardless of the score you get on it). Note that you can always press the B Button to go back in the menu process. If you want to go back to the main menu, then head back to the planet select screen and press B again to be asked if you wish to return to the main menu. ~Basic Gameplay & Level Ratings~ Going through levels is all done in GENERALLY the same way. You'll have to defeat enemies in your way with your bombs (of spin), but you'll also have to pick up certain items located throughout the level. Some of these include the populus Blue and Red Crystals, extra bomb items, firepower items, Gold Gems, and the rare Rainbow Gems. Picking up items and killing enemies will net you points. For example, killing most enemies will net you 100 points. Picking up Blue Crystals, extra bomb items, and firepower items net you 50, whereas Red Crystals give you 250, Gold Gems 500, and Rainbow Gems 1000! You'll have to pick up a certain amount of points in order to get a completion score for the level. On each level you can gain a final rating of either 1-5. You'll want to get a score of 5 for each level if you want to completely beat the game. As you make your way through the level, you'll eventually reach the exit. Head through the exit (it's marked by several large orange arrows) to finish the level. Once you finish the level, you'll get your final rating. I'll try to show you how the rating system works (there's more information about this in the walkthrough). Let's say the level has a target of 3000. This means, in order to gain a rating of 5 for the level, you'll have to get a score of 3000 or HIGHER. Anything less will net you a 4, 3, 2, or 1 rating. On some levels, always boss fights, your score will start at 9999 and will tick down quickly. You'll have to defeat the boss before the timer hits, for example, 7000, in order to get a rating of 5 for the level. Pretty simple! Let's say you play through a level and get a rating of 3. As I have stated before, you'll want to get a rating of 5 on every level if you wish to open up a secret level and completely beat the game. You can replay a level at any time, and you can play a level as many times as you want. If you play through the level that you got the 3 on and, this time, get a 5, then the game will save your 5. If you play through the level again and finish with a rating of 2, then the game will still save your 5; the game will always keep the best score you've gotten on a level. This way you can quickly run through a level again to pick up anything you missed (such as Adok Bombs, which you'll read about later) without having to worry about losing that 5 rating you got. ~The Boss~ There is one at the end of Area 3 on each planet. The planet boss is always the hardest fight you'll have to put up with on a planet, as they will often make you use skills that you should have perfected on the certain planet that they are on. You must defeat the boss on a planet in order to move onto the next planet. The faster you defeat them, then the higher your point total will be. Bosses all have their own way of fighting and own weakness. Please view the boss sections at the end of each planet in the walkthrough for more information on how to defeat them. ~The Game Screen~ While playing through levels you'll always have the same icons located on the screen. These icons will give you certain information about your overall status for several different things. Here's a list of what you'll see, where you'll see them, and what they mean: Life Meter: This is shown at the top left of the screen. These are little red bars that relate to Bomberman's health. The days of one bomb killing Bomberman are now over. You'll start a game file with 4 pieces of health. Each time Bomberman gets hit, he'll lose one piece of red health and the small health bar will turn black. They can be lit up again by picking up heart items, or through some other special things in the game. When all of the bars go black, then that means Bomberman is out of energy. Obviously this means that he will die, and he'll lose a life. You are able to max out at 8 health bars after picking up MANY Blue Crystals, however if you turn off the game and turn it on again, then you'll be back at 4 bars. It sucks, but what can you do? Crystal Meter: This is located at the bottom left of the screen and will originally look like 00. Each time you pick up a Blue Crystal, this number will go up by 1. Picking up a Red Crystal will make this number go up by 5. Once you reach 200 Crystals, the meter will reset back to 00. Of course, you get something for getting so many crystals: You'll get an extra bar of life! Bombs Available: This is located on the bottom right of the screen, and it's the little icon on the left with a small, blue bomb beneath it. This will start at 1, and can count up to 4 by getting extra bomb items. The number here relates to how many bombs you can have on the level at one time. If the number is 4, then you can drop four bombs at once before they explode. Firepower: This is located on the bottom right of the screen, to the right of the Bombs Available icon. This will start at 1 and can go up to 4 by picking up firepower items. The higher this rating, the larger the blast radius of your bombs. For example, the blast radius of 4 is MUCH larger than 1. You increase the value of this number by picking up firepower items around levels. Score: This is located at the top right of the screen, and it always starts with the value of 00000 (09999 in boss fights). Each time you pick up items or kill enemies, the number here will increase. So, if you killed an enemy worth 100 points, your score will be 00100. This score needs to be equal or be greater than the required score for the level to gain a score of 5. ~Collecting Crystals~ Crystals are the most common item you'll see in the game. There are two variations: Blue and Red. Blue Crystals are seen all over the place, are worth 50 points, and will make your Crystal Meter go up by 1 by picking one up. Red Crystals are rare, but they are worth 250 points and will make your Crystal Meter go up by 5. The main purpose of Crystal collecting is to get the needed score for a level, however, by getting 200 Crystals, you'll also gain another piece of health in your life meter. ~Multiple Exits~ Some levels contain more than one exit! Usually there is a level in Area 1 or Area 2 of a planet that will make you play through it twice in order to gain access to the next two levels after it. Going through one exit will open up one level, and going through the other exit will open up the other. Although you'll have to play through these levels twice, you don't have to get the needed score each and every time. You need to get a score of 5 once and only once. Remember that you can return to any stage whenever you please. ~Medals~ Once you have fully beaten a planet (defeating the final boss), you'll be able to see the stage ranking. Depending on your overall ranking, which is the sums of all the levels added up, the medal you'll get will reflect this. Depending on the total score, you can receive anywhere from Gold, Silver, Bronze, Blue, and Red. Red is the worst medal you can get, whereas Gold is the best. The only way to get a gold is if you get a ranking of 5 on each and every level in the planet. You will want to get all Gold Medals! ~Damage & Lives~ Bomberman will lose health in a few different ways. If he gets hit by an enemy, collides with an enemy, is trapped in water, or gets caught in a bomb explosion, then he will lose a single bar of health. When Bomberman is hurt, a piece from his health bar will turn off, and Bomberman will flash for about 5 seconds. While flashing, Bomberman cannot get hurt (remember this for when enemies flash, as they cannot get hurt while flashing either). When the life meter is completely depeleted - that is, all of the red bars have turned to black - Bomberman will lose a life. Any abilities that he has, such as firepower, will decrease by 1. For example, if you had a firepower of 4 and died, you will respawn with a firepower of 3. There are a few ways in which Bomberman will die right away, regardless of how much health he has left. If he falls off al edge into a large fall or bottomless pit, then he will die right away. While Bomberman is hanging on the edge of a pit, tilt the stick TOWARDS the ledge and Bomberman will pull himself up. Sometimes you'll have to walk on very thin ledges; in this case, it is best to walk very slowly instead of running quickly. The amount of lives you have can be found on the pause menu. When your lives reach 0 (yes, having 0 lives remaning counts as a life), then the game will end. You will appear back at the main menu for the game, and when you start up your file again, all of your stats will have been reset (such as firepower and Crystals collected). There are a few items in the game that will let you have more lives, so always look out for them! (this is covered in the Item chapter, which is next). ~Recovering Health~ This is done easily... well... in a way. There are many heart items on the map (little simbols that have a pink heart image on them in the middle). Picking up a pink heart will repair one piece of depleated health. You may also find a very rare yellow heart, which will completely refill all of your lost health (there are only a few of these in the game, however). These are the only way to recover health (with one exception, as seen on Kanatia Planet in Area 1), so always look out for them! ~Saving~ Bomberman Hero has an auto saving feature. Every time you finish a level, the game will automatically be saved (there is no save screen, but don't worry, the game will safe itself). Your progress will automatically be saved to your file, however things such as extra health, Crystal count, and other assets such as these are not recorded. ~The Pause Menu~ While playing through a level, press the Start button to bring up the pause menu. This menu gives you some information regarding your progress of the level and your progress of the game. The top box on the left will show any required items you need in order to finish this level. For example, if the level you are playing in requires the use of picking up for Key Crystals to go through the exit door, then the total Key Crystals found will be shown here (such as 2/4). The box to the right of this contains Bomberman's total lives. You will start any game with 03 lives. This really means you have 4 lives, however, as 00 will count as a life. Below this is the Adok Bomb chart. You will find these things all over the game (there are 6 on each planet, two in each Area). As you find one, it will be recorded here. There are a total of 24 to find in a planet. By the time you find all of them, all of the circles here should be filled up, and the score beside should read 24/24. Below this you'll be able to select two things: Continue, or Quit. By default you'll be selecting Continue. Press A or the Start Button to get out of the pause menu and return to the game play. If you select Quit (left on the Control Stick), then you'll quit the level and return to the level select screen for the current Area on the current planet that you are in. ------------------------------------------------------------------------------- [[===========]] [[ Items ]] [[===========]] [#1822g] Items play an important role in any game, and Bomberman Hero is no different. There are many items in Bomberman Hero, and all of them will work in your benefit. Some items are used purly to increase your score, whereas others will help you in other ways, such as regain lost health, power Bomberman up, and even letting you open the exit door for the leve you are currently in. This section will contain a small list with all of the items in the game, and you will also read a small description about them. ~Extra Bomb~ Appearance: Diamond plate, gold edges, blue bomb in the centre. Value: 50 points Description: Picking one of these up will increase the number of bombs that Bomberman is able to place/throw at once. The game will start at a value of 1, and for each of these that you pick up, this value will increase (to a maximum of 4). Be sure to pick these up after you have hit 4, however, for the points. ~Firepower Upgrade~ Appearance: Diamond plate, gold edges, small flame with eyes in the centre. Value: 50 points Description: Picking one of these up will increase the strength of your bombs (by this, I mean the larger the value, the larger the blast radius). The game wills tart at a value of 1, and for each of these that you pick up, this value will increase (to a maxiumum of 4). Be sure to pick these up after you have hit 4, however, for the points. ~Remote Bombs~ Appearance: Diamond plate, gold edges, heart with a bomb in the middle of it. Value: 50 points Description: These will turn all of the bombs you throw into Remote Bombs. These will not explode unless you detonate them by pressing the Z Button, or if they hit an enemy. They will stay on the ground forever, assuming you don't do one of the two things mentioned just above. Picking up an Extra Bomb item will cancel the Remote Bomb effect. ~Life Heart~ Appearance: Diamond plate, gold edges, pink heart in the centre. Value: 50 points Description: Pick up one to refill ONE piece of lost health in your life meter. If you have a full life meter, than these will do nothing (be sure to pick them up for the points, though). ~Yellow/Full Heart~ Appearance: Diamon plate, gold edges, yellow heart in the centre. Value: 50 points Description: These act like the normal Life Hearts, however instead of filling up just one piece of lost health, these will fill up ALL lost pieces! So, if you are missing 3 pieces of health, picking this item up will refill all of |
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