Conker's Bad Fur Day Walkthrough :
This walkthrough for Conker's Bad Fur Day [Nintendo64] has been posted at 27 Sep 2010 by rolflange and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up rolflange and share this with your freinds. And most important we have 18 other walkthroughs for Conker's Bad Fur Day, read them all!
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Walkthrough - FAQ/Walkthrough_____ __ _ ___ __ / ___/___ ___ / /__ ___ ____( )___ / _ ) ___ _ ___/ / / /__ / _ \ / _ \ / '_// -_)/ __/|/(_-< / _ |/ _ `// _ / \___/ \___//_//_//_/\_\ \__//_/ /___/ /____/ \_,_/ \_,_/ ____ ___ / __/__ __ ____ / _ \ ___ _ __ __ / _/ / // // __/ / // // _ `// // / /_/ \_,_//_/ /____/ \_,_/ \_, / /___/ ( N i n t e n d o 6 4 ) *************************************************************************** FAQ/Walkthrough Conker's Bad Fur Day (N64) Final Version - Updated: 02/17/02 Ryan Kavanagh (Bonds Legacy) Email: bondslegacy@yahoo.ca =========================================================================== T a b l e O f C o n t e n t s =========================================================================== 1. Introduction 1.1 - About the game 1.2 - Updates and Revisions 1.3 - Review 2. Game Overview 2.1 - Controls 2.2 - Other Important Stuff 2.3 - Menus 3. Indexes 3.1 - Story 3.2 - Characters 3.3 - Items 4. Walkthrough 4.1 - Hung Over 4.2 - Windy Part 1 4.3 - Barn Boys 4.4 - Windy Part 2 4.5 - Bats Tower 4.6 - Slopranos 4.7 - Uga Buga 4.8 - Windy Part 3 4.9 - Spooky 4.10 - It's War! 4.11 - Heist 5. Other 5.1 - Tail Locations 5.2 - Cash Locations 6. Multiplayer 6.2 - Scenarios 6.2 - Weapons 6.3 - Strategies 7. Last Words 7.1 - Cheats 7.2 - Frequently Asked Questions 7.3 - Credits/Thanks 7.4 - Copyright Info Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_ 1. Introduction _=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż ___ ___ / \_________________________________________________________________/ \ | 1.1 About the Game 1.1 | \___/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\___/ Hi, this is a FAQ/Walkthrough dedicated to a great game made by a great company. Conkers Bad Fur Day By Rareware. This game is easily one of the best on the Nintendo 64. For an overlook of the game, check the "review" section. Well back to the intro, I made this FAQ to help all those people out there that get stuck and frustrated, don't know where to go and don't feel like putting out more money for a players guide or something. ___ ___ / \_________________________________________________________________/ \ | 1.2 Updates and Revisions 1.2 | \___/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\___/ ---Start--- 03/24/01-Today I completed: story,characters,controls, and chapter 1 03/25/01-Today I finished most of Windy (part 1) 04/03/01-Sorry for the lack of updates, I have been busy, I will resume work tomorrow 04/04/01-Well most of chapter 3 (barnboys) is now done, more to come! 04/04/04-Yaaaa! I completed Chapter 3 and Windy part 2, I will start on cats tower later today or possibly tomorrow 04/05/01-well like I said, I started Chapter 4 today. I am about half way done right now, I may finish it tonight. If i do you can be sure i will start on Slopranos 04/09/01-Today I finished up Chapter 4 04/09/01-I also finished sloprano 04/09/01-Well today is the day, I'm submitting version 0.6 04/10/01-Begun work on Multiplayer, it's looking pretty good.... 05/02/01-Yes I know, lack of udates but it can't be helped :( 05/02/01-Added some FAQs 05/02/01-Did a little more work on Chapter 6, maybe I'll do more later... 05/03/01-Did some work on Chapter 6, finished "The Sacrifice" part 05/03/01-I was bored so I did some more work, it's looking good 05/05/01-Yay! It was posted *celebrates* *remembers there's still work to do on the FAQ* 05/05/01-I added some more cash locations 05/08/01-Chapter 6 is almost complete.... 05/08/01-One more section do do on Chapter 6 (Uga Buga) !!!! 05/18/01-I wasn't able to use the computer for the past week or so, so I guess I'll resume work now... 05/18/01-Added a few FAQs 05/18/01-Finished Chapter 6 (Uga Buga) I guess I'll start Spooky tomorrow. 05/19/01-Change of plans, I'll work on "Heist" instead of Spooky since it is a pretty small chapter... 05/19/01-Finished off Heist 05/19/01-Added two strategies to the multiplayer section. 05/19/01-Added a Tails section and all of the tails I know of. 05/19/01-Finished off Windy Part III, I'll begin Spooky tomorrow 05/19/01-Version 0.7 is now announced. 05/20/01-Finished about half of Spooky, I may tot he other half later today I just have to go play it for a little bit to refresh my memory 05/20/01-One more section to do on Spooky 05/20/01-I even got around to doing most of It's War! This FAQ will most likely be completed very shortly, yay! 05/20/01-Added 6 new strategies. 05/20/01-Finished It's War! I just don't like working on the Spooky chapter , but I guess I have no choice now... 05/20/01-Well the FAQ is now Complete, I guess I could add a few strategies , but I can't think of any but if I ever come up with alot of them, I'll be sure to release a version 1.1 ---Finish--- 05/24/01-Well, the FAQ is complete, but I did some work on the ASCII art at the top of the FAQ 05/24/01-Added a few strategies 05/24/01-Fixed up the tails section. There were some tails that weren't even in the game! and others that needed alot more description. 05/26/01-Added a new site to the "list" at the top. 05/27/01-Added some ASCII art at the bottom of the FAQ 10/08/01- Did a spell check of the document 12/16/01 - Completely revamped the format. It looks halfway decent now. 02/17/02 - Added a new tail location. Thank you to EVERYONE who pointed that out ___ ___ / \_________________________________________________________________/ \ | 1.3 Review 1.3 | \___/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\___/ Introduction-Conkers Bad Fur Day. This name means ,immature, gross, stupid, waste of time, etc to most people. But if they actually took the time to play the game, then they would realize that this game is one of the best to ever hit the N64. Full of humor and great gameplay, not to mention a great multiplayer, This game is a must own for all Nintendo 64 owners Story Line-Well, not very strong here. The story is basically gets drunk, passes out, wakes up with a hang over and doesnt know where he is. You must get Conker home. Meanwhile the evil panther king is trying to capture Conkert o use as a leg for his table Gameplay-This game has some of the best gameplay I have ever seen in a game, basically there are B pads where you obviously press B and they give you exactly what you need at that moment in time. The rest of the gameplay is really simple. A to jump, and B to swing your frying pan Graphics-The graphics in this game are unbelievable. The best on the Nintendo 64 easily. Somehow Rare has done what all other developers had failed to do.....bring out the true beauty of the N64's graphics. The cut scenes in this game are great. No flaws that I can see. Music/Sound-Excellent,brilliant, some of the best on the N64, all of the sound effects actually sound like they are supposed to, and the cut scenes are perfectly lip synched. Rent/Buy-Definately BUY. This is a great game and should not be underestimated because it seems "immature" Give it a chance and I'm positve that you will like it. If you like the south park-type humor then you will appreciate this game even more! Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_ 2. Game Overview _=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż ___ ___ / \_________________________________________________________________/ \ | 2.1 Controls 2.1 | \___/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\___/ Control Stick-Make Conker run, walk or tiptoe around, depending on how much pressure is applied to the control stick L-Button-Skips a cut-scene. This only works if you have already viewed that cut-scene before R-Button-This brings Conker into a somewhat first person view so that you may look at your surroundings Z-Button-Make Conker crouch. Hod down the Z Button and use the control stick to make Conker crawl around. Start-bring up the Pause menu A-Button-Make Conker jump. Use the Z-button to crouch, then press the A button for a higher jump B-Button-Use Conkers basic attack. This will usually be the frying pan but will change depending on the circumstances. Also activates Context zones C-Left-Rotate the Camera C-Right-Rotate the Camera C-Up-Change the level of camera zoom . Repeatedly press the C-Up button to cycle through different levels of zoom C-Down-Align the camera behind Conker's head. Hold down the C-Down button to keep the camera behind Conker while he moves ___ ___ / \_________________________________________________________________/ \ | 2.2 Other Important Stuff 2.2 | \___/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\___/ Anti-Gravity Chocolate ----------------------- This chocolate will aid you greatly in your quest. You'll find it just about everywhere. it's conker's version of health. If he ever gets low on it, you can pick up some chocolate to form a full chocolate bar in the upper left hand corner of the screen. If you don't collect it, then you'll surely get a game over. Squirrel Tails --------------- Like the anti-gravity chocolate, you'll find these spread around the game and they're just as important as chocolate. When you die, these act as your continues. You can find them only in select spots. They usually come in singles, but some special tails will give you 5 and even 10 tails at once! ___ ___ / \_________________________________________________________________/ \ | 2.3 Menus 2.3 | \___/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\___/ -------------------- The Cock and Plucker -------------------- This is the local pub. The name is referring to chickens and inside is where all of the menus are loacated... Game 1 ------ This will most likely be your main Game. It is a save file and used to store what I wonder....I think it saves your game! This is where you will enter the story mode Game 2 ------ Same as above only the 2nd save slot, you can use this as a second game or give it to a family member Game 3 ------ Same as above only the 3rd save slot Options ------- This is where you can either change your stero type or enter cheats. To see what cheats you can enter, look below in the "Secrets/Cheats" section. Chapters -------- One of the most unique parts of this game. This option lets you replay any part of the game. Well, any parts of the game that you have previously beaten. There are cheats available to unlock the different parts of "Chapters" to find them, simply look in the "Cheats/Secrets" section. Multi ----- Well, the name basically says it all, this is the multiplayer option. Choose from 8 different multiplayer modes and play with your friends. This is the best multiplayer I have seen in a while. Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_ 3. Indexes _=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż ___ ___ / \_________________________________________________________________/ \ | 3.1 Story 2.3 | \___/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\___/ A Good Night Leads to a Bad Day... Conker had mentally left the conversation. His mind wandered to thoughts of his girlfriend Berri and why she had such a problem with him having fun without her. As he sat contemplating giving her a call, he moved uncomfortably in his chair. His bladder ache had now reached the point where it couldn't be ignored. "Conker!" Came the cry from the group seated around the table, making Conker jump. "It's your turn" "Okay, Okay. But first I've got to go call Berri to let her know I'll be late." He stood unsteady, then just before staggering off, decided that maybe the toilet was a more pressuring issue. The evening wore on, and the beer kept flowing. One round became another, and then another, until Conker reached that awful moment of realization: "Guys, guys. I think I've had too much." he paused for a moment, nearly retching then and there. "I gotta go..." At the next table a couple of pretty little chipmunks sniggered and whispered something to each otheras Conker tottered slightly, then nearly lost his balance completely. "I don't think he can hold his drink," He overheard the nearest one say. "No, indeed," Her sly-looking friend replied. Conker toyed with the idea of vomiting on the both of them but perhaps it wasn't a good idea with their boyfriends sitting opposite. For some reason they were dressed in combat fatigues and engaged in a heated debate... "The war! The evil teddy bears have overrun the grey squirrels' homeland! We signed up this morning, and you should do the same, Mr. Red Squirrel." At this point, several grey squirrels around the alehouse leveled accusing gazes at Conker. "If you have sense of decency and honor,that is." On the way out, two of his old school chums grabbed him by the arm, shouting, "One more for the road, Conker?" and before he knew it... "Slammers? Oh no, not slammers!" They were lined up in front of him--eight in total. Oh well, tomorrow was another day... ___ ___ / \_________________________________________________________________/ \ | 3.2 Characters 2.3 | \___/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\___/ Conker (squirrel)-When he was young, Conkers parents always told him, "If you want to get anywhere in life, don't touch alcohol, don't be materialistic, and never, ever urinate in a public place." Conkers parents are--to say the least--a bit dissapointed Berri (chipmunk)-The first time Conker introduced berri to his mates at the bar, everyone thought that they made an unlikely couple. Whereas Conker is short, impatient and cute, Berri is tall, impatient and cute They all agreed: "It'll end in tears!" Birdy (scarecrow)-He's usually drunk, but neverthelss, a wealth of knowledge is to be had from this slightly unsavory character. If you ever see a scarecrow looking unsteady on his post, it's probaly beardy, err... Birdy! Panther King (Panther)-It is said that over three hundred years ago, the great Milk Wars raged between the Weasel King and the oldest known race of squirrels, the Kulas of Conk. The panther king came to power when he betrayed the Kulas---Banishing them to the dark place---and chopped off the legs of the Weasel King. It is unknown whether or not any of this actually happened, but it makes for a good story to scare naughty little squirrels. The Great Mighty Poo(Blob of poo)-A local horror story started several years ago when a dung beetle named Tezza mysteriously disappeared during a tea break. The story goes thatone minute he was sipping away, and the next, a few ripples on the surface of the sewage were the only indication that he had been there at all. Boiler (boiler)-what more can I say,he is a big boiler that has brass testicles. It's not pretty. Buga the Knut (caveman)-Buga is, how shall i say this....self conscience about his "bone" Haybot-A "bot" made out of hay on the outside, but on the inside, he is an evil cyborg bent on world domination!! well i dont know about that, but he resembles "The Terminator" Tediz (evil teddy bears)-The first use of teddy bears as weapons of war seems to stem way back to the early years of the Milk Wars. They proved deeply ineffective, as their stuffing was flammable and their button like eyes kept falling out. But now it appears the Tediz are back, only this time much stronger and in greater numbers ___ ___ / \_________________________________________________________________/ \ | 3.3 Items 2.3 | \___/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\___/ Anti-Gravity Chocolate ----------------------- This chocolate will aid you greatly in your quest. You'll find it just about everywhere. it's conker's version of health. If he ever gets low on it, you can pick up some chocolate to form a full chocolate bar in the upper left hand corner of the screen. If you don't collect it, then you'll surely get a game over. Squirrel Tails --------------- Like the anti-gravity chocolate, you'll find these spread around the game and they're just as important as chocolate. When you die, these act as your continues. You can find them only in select spots. They usually come in singles, but some special tails will give you 5 and even 10 tails at once! Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_ 4. Walkthrough _=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż=+=_=+=Ż ___ ___ / \_________________________________________________________________/ \ | 4.1 Chapter 1: Hung Over 4.1 | \___/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\___/ Scaredy Birdy ------------- When you first get to control Conker, he will have a hang over. To help him get over it, go to your right and through the fence. Here, you will see a scarecrow. If you walk up to him he will tell you about Context Sensative Pads. Now that you know how to use them, go back to where you started and use the Context Pad. This will get you over your hangover so that you may continue. Swim across the water to the little patch of ground. Here Conker will tell you about jumping and hovering with your tail. Hover across the water to the tree log protruding out. Then make your way across the bridge, past the door. Here, you will need to high jump,then hover to get to the other side. When your there, cross another bridge, and jump aross the gap. Now you should see a handle thing coming out of the wall,high jump up to it. and you will pull it down, it will open the door that you passed so go back and enter the door, it will close behind you. Pan Handled ----------- In this room, Conker will remember that he has a frying pan. You can use it by pressing B. There is a key running around in this room, so you will need to smack it with your new found frying pan. Once you do so,pick the key up and open the door. Gargoyle -------- Now go back up to where you pulled the key thing down. Cross the bridge there. You will see a gargoyle and a cut-scene will begin. Once it is over smack him with your frying pan. He will then fall off the bridge,allowing you to go further. But when the gargoyle hits the ground,he causes a rock slide, and a huge boulder will fall in the path of your new exit. Climb on the boulder and hover to the platform to your right. There is a Contxt pad. Press B on it and Conker will pull out a TNT plunger and blow away the rock. Go through the new hole ___ ___ / \_________________________________________________________________/ \ | 4.2 Chapter 2: Windy Part 1 4.2 | \___/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\___/ Mrs. Bee -------- You will start off on top of a winding path,head down it, and to the right. A cut-scene will begin showing Mrs. Bee. It appears that her hive has been stolen and its up to you to get it back. She offers a cash reward. To get back the hive, go the opposite direction from Mrs. Bee and follow the path. When you get to the top of the hill, You will see the hive, when you go over to it a couple of wasps will come out. Pick the hive up and go back to Mrs. Bee. All the while, trying to avoid the wasps from stinging you. If you stay on the path, you should be fine. When you get the hive back, Mrs. Bee will jump in it and use it as a machine gub turret to kill the wasps. She gives you your money now. Now go across the bridge and along the path. You will run into a context pad and some rather unfriendly Dung beetles. When you walk on it, Birdy will pop up and tell you to give him $10 for a manuel. You give him the $10, and as Birdy is walking away the money jumps out of his back pocket and back into yours. The manuel that you have just recieved tells you how to use the "Catapult". A.K.A the Slingshot. Catapult Controls =-=-=-=-=-=-=-=-= Z-Fire a pellet B-Put it away Turn and shoot the first Dung Beetle, he will fly up at you, hit him again to kill him. Do the same for the remaining 3 beetles. Once all of them are dead, a door will open. Go up the path past where the dung beetles were and when you come to the fork in the path, go right. ___ ___ / \_________________________________________________________________/ \ | 4.3 Chapter 3: Barn Boys 4.3 | \___/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\___/ Marvin ------ Walk straight and wade across the water. Turn right and go up the small hill, a block will begin to talk to you. He asks you to get rid of the mouse that is running around. Go back and this time, take the left path. Follow the path avoiding the jumping blocks. When you see another block, go over and talk to it. He will open the gate to a bunch of cheese. Smack one with your frying pan and carry it past the jumping blocks back to Marvin. Do this 2 more times to make Marvin blow up. The big block will jump off of the little one. Climb on top of them and tail spin over to the pipes. Now highjump and run along the roof to find some cash, and a switch, push the switch, it opens the barn door, then jump down and go inside... Mad Pitchforks -------------- When you walk in the barn, it shows a bunch of piles of hay and a paint can and brush fighting with Franky the pitchfork. Make your way over to where they are and the pitch fork will begin to follow you around trying to poke you. Get a hay thing in between you and Franky, so that when Franky attacks you, he he kills the hay thing. Once al of them are defeated, Franky will go hang himself. Go to around where the door is and there is a switch in the corner, pull it to make the King bee fall out from the rafters. Then go out side, once you leave, it will show a huge hay thing jump down from the rafters.When you get outside, take a right to get into a cut scene with the bee... Sunny Days ---------- The bee will tell you the story of how his wife threw him out of the hive. Then he will tell you that he wants to "pollinate" a sunflower. Make your way past the bee, and follow the path around the area to where the sunflower is. After a short cut scene, she tells you to get your "tickly" tail away from her, this is your clue. Go back to where the bee is, and on the platform with the jumping wooden block are a bunch of bees, go near them and start a cut scene. Then go back to the sunflower and and the bees will start to tickle her. This is the first of 5 bees. for the others: 1)At the beginning to the area, high jump and the bees will begin to follow you. 2)In the area where you got the cheese for marvin. 3)On top of the barn where you got the cash and pushed the switch to open the barn 4)Once you are on top of the barn, jump on to the hay part and high jump and tail spin to get to a higher part of the barn, climb up the ladder here. It will take you to the top of a water filled bucket. Walk around the outside of it until you get to the bees Now, with all of the "tickly bees" around here, the sunflower pulls away her leaves to reveal her "stigmas". The king bee will fly over and "pollinate" her. After he is done, the sunflower will ask you if you want to bounce on her "stigmas". Jump up on them, you will not get high enough so you will have to jump on her a second time without touching the ground. Once you bounce the second time, press a when you hit them and you will bounce really high. When at the highest point, tail spin to the alcove with the money. Barry + Co ---------- Now that the sunflower is out of the way, make it back to the platform with the jumping wooden block. Wait till it stops and jump on top of it, then jump again to land on the platform. Go inside. Barry the bat will start talking to his friend making him aware of you. You will need to walk across the beam in front of you. When the lightbulb come on, press B to make Conker pull out a flame thrower and torch the bats. Keep going along the beams until you get to the context pad. You get throwing knives. They work just like the catapult. Throw a bunch of knives at the hanging Franky on the ceiling. This will cause the noose to be broken and Franky to fall. Jump down and Franky will thank you and insist on helping you. Buff you -------- Hop on Franky. A-jump B-Attack Run over to the huge hay thing and you will need to press B to attack either its back or its side. Once you have attacked him once, he will turn on fire revealing his true self, A TERMINATOR PARODY. Continue to attack him.It's not too difficult. After you hit him for a third time, he will jump around and break the floor causing you to fall down the crevice. Haybot Wars ----------- Now is the more difficult part of the battle. At first, he will begin firing missiles at you. Dodge them while running to a big pipe thing. Stand in front of one and wait for a missile to come near, then jump out of the way, the missile will crash into the pipe spilling out water. Now the haybot will follow you, stand behind the water that is pouring out of the pipe, when the haybot comes near, he will get fried by the water, backing up into the middle. He will begin spinning. he has a big red button on his back that says "Do Not Touch". So obviously you will jump up and press B to push it when it is facing you. Continue to do the same with the other 2 pipes in the room. He will explode causing Franky to go flying. On his landing, Franky broke in 2, Conker tapes him back together and Franky walks away, back to the barn. Gallons of water start to pour from the pipes... Frying Tonight -------------- Well now that the place is being flooded, it is time to get out of there. There are electrical wires on the ceiling, so you don't want them to touch the water. Make your way behind the pipe that has "EXIT" signs on both sides. Climb up the ladder. There will be a context pad that gives you more throwing knives. Look to the left and throw a knive at the wire hanging here. Then turn more to your left and there will be one hanging down lower. Then turn more to your left, and kill the wire there. 3 wires in total here. Pretty simple, huh. Now jump in the water and swim to the other ladder that you can now reach. Climb up it and high jump to get to another context pad. There are 3 more wires to kill, one is across the room and may take a few tries to get, the other 2 are on either side of you. Now that all the wires are gone, hop in the water and swim to the exit that you can now reach. After going through the exit, you will see a stone flipping monk. Jump on the end of his stone and he will throw you up to the rafters where there is some cash waiting for you, Get the cash and exit through the door. Slam Dunk --------- Once out of the barn, you will see a ladder, climb up it, avoiding the wasps flying back and forth trying to knock you off the ladder. Once you reach the top, you will see a "diving board" run up it to the end and jump towards the chocolate. Press B as soon as the lightbulb appears over your head. This will turn you into an anvil and cause you to fall into the now empty bucket (because it all drained out in the basement). You will hit a context pad at the bottom of the bucket and a gate will open. Climb out of the bucket and down the ladder back to the ground, go in the moat around the barn and follow it until you reach the gate, inside is a tail and some cash. Well now that this area is done, head back to Windy (overworld). ___ ___ / \_________________________________________________________________/ \ | 4.4 Chapter 2: Windy Part 2 4.4 | \___/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\___/ Poo Cabin --------- Now that you are back in Windy, Take a direct right to Poo land. You will know Conker is there when he pulls out a gas mask. Make your way over to the little cabin sitting in the middle. Go inside and a dung beetle will ask you to go get him some poo. It seems a bit strange, but if thats what he wants... Walk over to the little square beside the desk and press B, Conker will turn into an anvil, opening the way to the next room. Once you get down, make your way to the end of the tunnel and jump on the rope and climb up it, hop to the next rope and climb to the top of this one. Now you should see to ropes all the way on the other side of the room. Jump and hover to the one on the right. Climb up this one, you will now need to jump and possibly hover to the beam that is just over your head. Once you get up there, walk across it to get a tail. Then go back and through the opening. Once in there, walk up the pathway into the light. Pruned ------ When you come out of the tunnel, you will be in a grassy area with a bull in the center that doesn't like red squirrels. Go left and then high jump and hover to get on top of the entrance you just came in through. Once up, back up a little and run and jump and hover to the left to get on top of a piece of wood. Climb on top of roof of the entrance and hover over to the platform on your right. From here,follow the path avoiding falling poo balls. When you get up, you should see a big tap,jump to it and run in the direction of the arrow. This will unleash cranberry juice into a trough. A target will also appear. Yee Haa! -------- You will need to stand in front of the target, and move when the bull comes near you, doing so will make the bull run into the target, making a ramp come down from the wall. A cow will walk down the ramp and start chewing on grass. A new target will appear. Make the bull run into the new target. Doing so will make his head get stuck. Now jump on him to control him. Run towards the cow and press B. This will make the cow and and it will go take a drink of cranberry juice. It will run back to the grate in the middle and go "poo". When it is done,get back on the bull and run into it again, this will make the cow explode and a new target appear. Repeat the same as above for the next two cows. Sewage Sucks ------------ Now with the grate full of poo make your way back. Now the sewer is filled with poo, so you can swim along the surface. Find the context pad . it will give you confidence pills, and teach you how to swim. Make your way back to the beginning. In the last hallway, make sure to pick up the cash on the beam (need to swim to it). Then go up the hole. The dung beetle will be gone, step outside and he will have a poo ball ready for you. Great Balls of Poo ------------------ Grab the poo ball and roll it behind poo cabin and up the path that leads up the mountain. Once you get as far as the ball can go, Conker will pull out a stick of TNT and push it over the edge into a giant dung beetles mouth. The dung beetle will explode and another poo ball will appear outside of poo cabin. Make your way back down the mountain and get the new poo ball. This time roll it in front of poo cabin, up the path, to the very top of poo mountain. Once you are at the top, roll it into the opening, it will make the ball roll down the inside of the mountain and break open an entrance to Chapter 5 at the base of the mountain. But dont worry about it for now. A new poo ball will come out of poo cabin. Now get the poo ball and roll it down poo river, at the end, you will see a sign that says "NO POO BALLS" so of course, roll a poo ball off of the cliff, it will land on a guard in the water below. Jump down and press the switch. This will pull the plug on the tub of water bring all of the guards and enemies to their death. With all of them gone, make your way to the other side, and go through the doorway. ___ ___ / \_________________________________________________________________/ \ | 4.5 Chapter 4: Bats Tower 4.5 | \___/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\___/ Mrs. Catfish ------------ As soon as you enter this area, a cut scene will begin with a catfish asking you to get her money back. Well of course she offers you some cash as a reward. Jump into the river and start swimming up it. Behind the first waterfall is a tail if you want to get it. When you reach the right area, you will know because it shows a big dogfish. Don't go to close to it and swim down the hole in the bottom of the river. You will be in an underwater tunnel. Swim along it and go up. You will be in a room with a big wheel in the center. In the back right corner is a cog. head over to it to get into a rather not nice cut scene. In the end, the cog wants you to bring all of his friends back. Now walk over to the piece of wood on the side of the room opposite to the entrance to be lifted up to a walkway. Barry's Mate ------------ Yes, yes, yes, it is the same bat from "Barn Boys" and they will still try to attack you as you walk along, so when the lightbulb appears press B to pull out your flame thrower and get rid of the bats. Now that your across the beam, jump onto the wooden walkway and run along it and jump to the rope at the end. Climb up and jump off. Now walk along the thinner beam, i suggest jumping and tail spinning across tot he other platform. Now run along the walkway again and jump to the rope. Continue this process until you reach the top. You will know because there won't be a platform to jump to on the other side, there will be a somewhat of a diving board, with a switch on the other side. Run and jump to it. Well with the switch pressed, an underwater passage will open in the under water tunnel you used to get to Mr. cog. You will land on a spider's web, jump and tail spin to get back to the platform, go back up the way you did before. This time, when you get to the very top, instead of jumping off, climb the rope more. You will see another rope that you will need to jump to. Now from this one, jump to the top of the actual tower. You will need to jump up the stone thing, and run along it, tail spinning when you get to the edge to get to the otherside. Once you have gone all the way along the tower, you will run into some cash. get it and jump off the side of the tower. not into the middle though. Cogs' Revenge ------------- Well, you land in the water near the dogfish, so swim down into the hole again. This time, instead of surfacing, swim straight ahead into the now open underwater tunnel. Once you get to the end of the tunnel, surface, and you will be in a small room that has a door leading to a bigger, circular room. You will need to run around the hallway. When the cog's friends see you, they will run the other way so you must hit them with your frying pan. Once they are knocked out, pick them up and go back into the water and swim up tot he cog's room. Go over to where he is and the cog will be placed on the peg. Do the same for the remaining 2 cogs. Once you are done, run around on the big wheel thing in the middle clock-wise, this will make Mr. big cog turn and make the other cogs turn, making the dogfish's chain go to the very bottom so that he can't move. Mr. cog will go flying off his peg in his "friends" will run over, beat him up, and place him on Mr. big cog. The Combination --------------- Well, with the dog fish chained down, head out of Cats Tower and go back up the river to where Mrs. catfish is. She will not tell you the combination, so you must lead her to the safe so that she can open it. So swim back up the river to the dogfish and head to the left side of his little "place". Mrs. catfish will then open the safe for you, allowing you to enter. Blast Doors ----------- Once you enter the safe, the cash will jump into a pool of water, and a grate will appear over the pool, but so will a B pad. Step on the B pad and press B to pull out a catapult. Ahead of you is a turning wheel with a hole in it. The hole turns around the wheel revealing letters, your objective is to spell out the word "OPEN". Once you do this, the grate below you will open, revealing another B pad, jump down onto it and press B to pull out a helmet with a light on it. Now jump into the water and swim down, Clangs Lair ----------- You will be in an underwater tunnel again, this time however you will have to swim down. While you are swimming down, make sure to duck into the alcoves in the side for air and to avoid the big metal fish that swims up and down. Swim to the very bottom and get air. Now swim through the tunnel that has flashing green lights around it. Once you are through, surface to the top for air. Now you will swim back down and this time go through the tunnel with the blue flashing lights. When you get out of this tunnel, surface to the top again and pull the switch on the wall. This will open another tunnel. Swim back through the green tunnel and surface to get more air, now go down and go through the newly opened yellow lighted tunnel. Swim up while going into the side alcoves, to get air and avoid the metal fish. Once you get to the top, jump out of the water and grab the cash. Piss-tastic ----------- Now, with the cash in hand, jump into the black hole in the ground, it will take you into a tunnel where you will run straight ahead. It will show a cut scene of a couple of fire imps playing around, then they run away. Once you get to control Conker again, turn around and walk over to the keg of beer. Press B while under it to get drunk. Now make your way out to the main room where the fire imps are running around. You will now have to urinate on the fir imps. B-unzip pants Z-Make the stream longer B-Zip pants up The fire imps will start running at you so unzip and get started. To totally extinguish the imps, make sure that you have a steady stream pointed at them until they turn black. Brass Monkeys ------------- After you kill about 10 fire imps, they will jump into the big boiler in the middle. The boiler will come alive, and guess what, he has brass balls! He is fairly easy to beat, just lead him into 1 of the 4 corners, on top of the vent, then jump up on the platform and High jump to reach the switch, this dumps a bunch of "poo" on the boiler and makes him stumble back to the middle. Run underneath him and press B. This will make Conker smack the "balls" with bricks. Lure him into each of the other 3 corners and do the same. When he is defeated, his "balls" will come flying off and he will explode. After his balls fly off, you will have to push one of them to the left on top of a little platform with the engrave of a circle. This will open the door with a ramp leading down. Now go back and get the other ball, roll this one through the doorway. The ball will break open a hole at the bottom of the ramp, so run down it and through the new doorway. You will appear near some cash so grab it and exit the safe. Dogfish's Revenge ------------------ When you exit the safe, the catfish will be waiting for their money, but your not about to give it to them. The dogfish's rope starts to break, so the catfish back off. Once you get control of conker again, jump in the water and swim back up the river. The dogfish's rope will break and he will start coming after you, make sure you get the catfish's that are spread about between you and the dogfish, this way he attacks the catfish and slows him down. When you get tot he end, he will crash into the wall, so climb on top of him and high jump to reach the cash. Now, jump back down and go through the door, leading back to windy. ___ ___ / \_________________________________________________________________/ \ | 4.6 Chapter 5: Slopranos 4.6 | \___/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\___/ Getting to the mountain ----------------------- Well now that you are back in windy, head back to pooland. Remember earlier when you opened up the door in the side of poo mountain, but i told you not to worry about it......well now you have to worry about it. Go through that door to begin Chapter 5. Corn off the Cob ---------------- When you enter the door, It will show a dung beetle trying to leave. He will tell you his story of what happened to his friends , then leave. Then continue along the poo path and a thunderous voice will tell you that he wants sweet corn. In front of you is a kernel of sweet coen, so smack it with a frying pan, pick it up and walk to the platform leading to the middle. Conker will throw the sweet corn in. Now go back to the poo path and continue up it, jumping over the large gap and tail spinning. You will come to 2 more sweet corn kernels. So do the same (smack them with the frying pan, and carry them to the walkway, leading to the middle). Be careful because on each spot that has sweet corn, a giant hand will pop up and try to smack you. Continue on down the path, and when you get to the 3 sweet corn, do the same as before. This time, a huge beast will rise from the poo..... Sweet Melody ------------ Now for the boss battle, and a sick one at that. You have to fight a huge monster made out of poo. You start the battle off next to a B pad, but don't worry about it, it isn't necissary at the moment. The GMP (Great Mighty Poo) will start throwing poo balls at you, run around avoiding them until he stops at starts singing. This is when you get on the B pad. it will give you a roll of toilet paper. Aim wisely and send it into the GMP's mouth. He will spit it up and throw a ball on top of your current B pad. So now make your way back the way you came, when you reach the spot where you found 2 kernels, stop to find a B pad. Do the same as above, this time however, you will need to get 2 rolls in his mouth. Once this is done, he will partially crack a glass wall. Make your way back to the very beginning now, jumping back over the huge gap. There is a B pad where you found the 1st kernel. This time you will need to get 3 rolls in his mouth, so when he stops singing, stand on the B pad and aim it at a spot where the GMP will appear, when he does, throw the roll right away, other wise you won't do it in time, when you complete this part, he will totally break the glass wall. U-Bend Blues ------------ With the glass broken, head back up to the 2nd B pad, just past that is a walkway that leads away from the GMP. Follow it up to find some cash and a rope. Jump on the rope to flush the GMP. Once he is flushed, jump down into the middle hole and jump on the platforms until you get to the door, go through it. It will now show a cut scene of Berri, a rock monster comes to her house, knocks her out, and drags her away. You will now be back in control of Conker, jump forward into the pool of water. Swim down to find one of the most difficult parts of the game : The underwater fans! You will need to swim through 3 fans. If 1 of them touches you, you are dead. Try to stop in front of one, wait till it passes and go! The Bluff --------- Once you are past all 3 fans, you must swim up into the opening. From here, swim to the surface. There will be a tunnel at the surface, swim through it . You will come out on a long board with a rope at the end. jump onto the rope and climb to the top. Rotate the camera until you can see the other rope. Jump tot he new one and climb up. You will climb up to the top of a tower. From here, head to your left being careful not to fall in. Walk across the narrow pathway and you will get into a cut scene with a guard asking you for $1000 to pass. He will then ask you if your a squirrel, you will say your an elephant and he will let you pass. Once you are past, the money will come jumping back into your pocket. Continue on down the new path and go through the opening. Well, you begin the new chapter looking at a large temple (pyramid) with raptors circling the perimeter of it. Make your way6 along th path and then turn left following the path around the pyramid jumping to avoid being bitten by the raptors, until you get to the other side. Go in the door way in the pyramid. This will take you to the 2nd level. Make your way to the other side of the pyramid again, avoiding the raptors along your way. Go into this new door, it will bring you to the very top. This is where a wad of cash will be waiting. Grab it and then jump on the head of the statue and press B 3 times to make the statue fall into the ground, and you with it. ___ ___ / \_________________________________________________________________/ \ | 4.7 Chapter 6: Uga Buga 4.7 | \___/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\___/ Drunken Gits ------------ You will be in a caveman infested area. Jump back onto the head of the statue and press B to open the door below you. This just makes an opening into the side of the base and doesn't really serve any purpose to you. Behind you should be an area with a bunch of sleeping rock monsters. You will need to run to the back left corner of this area to find a movable rock. Roll it back to the big statue while avoiding the rock monsters that will come after you. Once you get it to the statue, roll it through the opening that you made under it. Keep rolling the rock straight into the opening ahead. The rock will go down the path, killing one caveman, breaking a hole in the wall, and opening the way to the Unga Bungas Sacrifice --------- Go to your left and follow the long twisting path down to the ground. You will see a HUGE dinosaur head on the wall, go to the left of it and go through the door. Follow this new path until you see an egg. Make your way over to it, beside it is a stone flipp'n monk. Jump on his stone to be thrown on top of the egg, press B to make Conker hatch the egg. After it is hatched, it will crush the monk and begin to follow you. Now, with a new friend, make your way back along the path, letting the baby dino eat the Unga Bungas along the way. Once you get to the end of the path, go through the door. When you come out, you will need to make the dino come down the ramp to your right. Now bring it over to that platform that you raised a few minutes ago. Lead it up to the platform, then jump off the back, so that the dino stays up there. Now run back tot he front and go back on the B pad. Shoot the switch on the other side to make the other platform come down and.....and....kill the baby dino! Who could do such a thing!? Well apparently the giant dino head likes it because he opens his mouth and |
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