Conker's Bad Fur Day Walkthrough :
This walkthrough for Conker's Bad Fur Day [Nintendo64] has been posted at 03 Jun 2010 by firstname.lastname@example.org and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up email@example.com and share this with your freinds. And most important we have 18 other walkthroughs for Conker's Bad Fur Day, read them all!
Walkthrough - FAQ/Walkthrough
___ _ o / (_) | | / | __ _ _ | | _ ,_ , | / \_/ |/ | |/_) |/ / | / \_#####@@#@@ #####@##@#@@@ \___/\__/888|88|_/| \_/|__/ |_/88\/88#####88#@@##@########888####@#@ #@888#8#o8888####### #@###8ooooooooo8#@@#@@8ooo888o88o8o8o8#@#@ #8@#8oooooooo8o88oo8## ###8##8oooooo8o8o#@@##oo8ooooooooooooooo8#@ #@8oooo@@@@@@oooo8oo8#@ #@#ooooo88888#8####@@#@@oooooo88#oooooooo8#@@ #@#8o#@@###@#@ooooooo#@@#@@8ooooo8#@##########@@oo##@###@@@@OoOOO8o#@@ #@@@oo#@@ #@8ooooo#8#8#@@ooooooo##@ ####oooO## ##@@OOOOOO8#@ #o@8o8@##@@@#@88oooo88###8#@oOoOoOO##@#####@#8##@@OO8#@# ##@@8OOOOOO## #@@8oooooo888Ooooooo#@#@ ##@8OooooO#######8##@##@@8Oo#@# ##@@OOOOOOOo# ##@8oooooooooooooo88##@ #@@8ooooOoOoOoOooo8#@@##@@OO##@ ###@@8OOOOOO8# #@@8o888####8oooooO##@@@# #@8ooooooooooo8oo##@@##@@OO8#@@@@@8OOOOOOOOO# #@@8o##@#####@@ooooo8##8@ #@@ooooooo#####@@@@@@##8@8oo88ooooooooooooOo# ##@@o8## #@@8ooooo#@@# ##@8ooooo8##@ ###@@8ooooooooooooooooo8@ #@@888#@@ #@@88oooo##8@ #@@88ooo8o8#@@ ###@@oooooooooooooooo8#@ #@@88##@@#######8o8oo88##@# #@@88o8o88o#@@# ###@@8oooooOooOOOoooo#@ #@@#888o88oo88oo88888888##@ #@@88o888o##8# ###@@8ooooooooOOOOo#@@ #@@#888888888888888888### #8@88888888#@ ###@@o8ooooo8Oo##@# ##@@@####888o888888###@# #@@8888#8##@ ###@@8##@@o@@@o8 88#########@@@#@ #@##@@@@@# ##@@@@@@@@@@@ =============================================================================== Conker's Bad Fur Day FAQ/Walkthrough (N64) Version 1.01 - Last Revised on 05/09/2001 By Dallas Scott (SDallas19@yahoo.com) http://www.gamefaqs.com - http://www.dallasmac.com =============================================================================== Legal Disclaimer This document is Copyright 2001, Dallas (firstname.lastname@example.org) and may not be reproduced nor retransmitted in any form without advance permission from the author. It may not be altered, edited, sold, given as an incentive to buy, published, etc. without prior consent from the author. If the above terms are broken, legal action will take place on account of Copyright Infringement. This document is unofficial and is in no way affiliated with any company. Logo is Copyright 2001, Rareware Inc. =============================================================================== Table of Contents i. Introduction and Revision History I. Story II. Characters III. Game Overview IV. Walkthrough V. Weapons VI. Items VII. Cash Locations VIII. Tail Locations IX. Multiplayer X. Frequently Asked Questions XI. Secrets/Codes XII. Information WARNING: Massive spoilers begin in section IV. =============================================================================== i. Introduction and Revision History =============================================================================== Introduction ------------ Conker's Bad Fur Day is another Rareware platformer. The game features a cute little squirrel who has one too many drinks and suffers the consequences the next day. The game is rated M (Mature: 17+) due to strong language, mature sexual themes and animated violence. In other words, it's what you talk about in real life put into a video game. Revision History ---------------- v0.1 - 03/10/2001 - Initial release. Finished up Chapter 1, part of Chapter 2 as well as part of Chapter 3 in the walkthrough. Story, Characters and part of Game Overview sections finished. More to come with the next update. v0.2 - 03/11/2001 - Finished up both Chapter 2 and Chapter 3 in the walkthrough as well as added another category to the "Game Overview" section plus level titles in the walkthrough. Much more to come. v0.3 - 03/11/2001 - Started the first part of Chapter 4 and started the following sections: Items, Weapons, Cash Locations, Frequently Asked Questions. Also added another category to the "Game Overview" section. v0.35 - 03/11/2001 - Finished up Chapter 4 in the walkthrough and added a few categories to the "Game Overview" section. Also added another item and cash location to the respective sections. Chapter 5 will be coming with the next update. v0.38 - 03/11/2001 - Started the Chapter 5 walkthrough and added another question to the "Frequently Asked Questions" section. More on the walkthrough coming later today. v0.4 - 03/12/2001 - Added a bit more to the Chapter 5 walkthrough and added some new ASCII art, thanks to AstroBlue! v0.43 - 03/12/2001 - Just about done with the Chapter 5 walkthrough (I need one more section, then it'll be done.) Added another cash location as well as a new weapon description. v0.48 - 03/12/2001 - Finished up the Chapter 5 walkthrough and almost all of the Chapter 6 walkthrough. Also added a new item and a new question to the "Frequently Asked Questions" section. v0.52 - 03/13/2001 - Chapter 5 walkthrough complete as well as the Chapter 6 walkthrough. The first section of Chapter 7 is done also. Added two new weapons to the "Weapons" section, and that's about it for this update. The rest of the Chapter 7 walkthrough will be complete sometime later today. v0.6 - 03/13/2001 - One more section and the Chapter 7 walkthrough shall be complete. Added a new weapon description plus another category to the "Game Overview" section. v0.64 - 03/13/2001 - Fixed some of the numbering. I accidentally labeled Windy (Part 3) as Chapter 7, when it was in fact part of Chapter 2. That's now fixed. Chapter 7 (Spooky) is now complete and the first two and a half sections of the Chapter 8 walkthrough are complete. v0.67 - 03/14/2001 - Just about done with the Chapter 8 (It's War) walkthrough. I have about three more sections to go and then one more chapter before the walkthrough is complete. This update also features a couple new weapon descriptions in the "Weapons" section. More to come. v0.69 - 03/14/2001 - I accidentally forgot to add the Chapter 6 "level layout" in the "Game Overview" section in yesterday's update, so I've done that today along with Chapter 8's as well. Added more to the Chapter 8 walkthrough. About half a section left until that will be done, then I'll start on Chapter 9 for tomorrow. v0.7 - 03/15/2001 - Didn't get much done in the walkthrough today, as I was busy working on my new site. You'll find the link to it at the top and bottom of the guide, and that's where you can also find the latest versions of all my guides, including this one. Aside from that, I've added just a bit more to "The Countdown" section, which I'll finish fairly soon. More to come. v0.8 - 03/16/2001 - Walkthrough is now complete. Both Chapter 8 and Chapter 9 are done. I also fixed an error in the "Cash Locations" section plus added a new item and a few new questions to the "Frequently Asked Questions" section. Next update will have some new secrets/codes as well as multiplayer strategies and a new section! v0.9 - 03/16/2001 - Added a "Codes/Secrets" section with all known current cheats. Thanks to XAnimal, Couch Chimpanzee and other users on the RareNet forums for these. v0.91 - 03/17/2001 - Started the "Multiplayer" section and added a cash location to the walkthrough I missed earlier. More multiplayer strategies to come as I get to them. v0.92 - 03/18/2001 - Added a couple more codes to the "Secrets/Codes" section and added the function of the "DUTCHOVENS" code. v0.93 - 03/21/2001 - Started the WAR multiplayer strategy (got the colors section done, but not the total war section yet) and added a bunch of weapon descriptions to the "Weapons" section. All code descriptions have been added as well as a new "Tail Locations" section. v0.94 - 03/22/2001 - Fixed up the weapon section into two new sections, listed them alphabetically and added the remaining weapon descriptions I missed. Also finished up the WAR multiplayer strategy and the Heist multiplayer strategy. v1.00 - 03/27/2001 - This guide is now totally complete! Tail Locations section is now finished, added the last two cash locations, finished up all the remaining multiplayer strategies and that's that. Remember, if you find something I missed or something I messed up, let me know. Enjoy the (now 100% complete) guide! v1.01 - 05/09/2001 - Fixed the "DRACULASTEABAG" code, thanks to Mark (Samus.) As for the cash behind the waterfall - THIS LOCATION IS ALREADY COVERED IN MY GUIDE! I'm not sure which one it is (as I didn't note it when I first played through the game) but if you get all the ones listed in my guide, you'll have gotten them all. =============================================================================== I. Story (from the instruction manual =============================================================================== Conker had mentally left the conversation. His mind wandered to thoughts of his girlfriend Berri and why she had such a problem with him having fun without her. As he sat contemplating giving her a call, he moved uncomfortably in his chair. His bladder ache had now reached the point where it couldn't be ignored. "Conker!" came the cry from the group seated around the table, making Conker jump. "It's your turn." "Okay, okay. But first I've got to call Berri to let her know I'll be late." He stood unsteadily, then just before staggering off, decided that maybe the toilet was a more pressing issue. The evening wore on, and the beer kept flowing. One round became another, and then another, until Conker reached that awful moment of realization: "Guys, guys. I think I've had too much." He paused for a moment, nearly retching then and there. "I gotta go..." At the next table a couple of pretty little chipmunks sniggered and whispered something to each other as Conker tottered slightly, then nearly lost his balance completely. "I don't think he can hold his drink," he overhead the nearest one say. "No, indeed," her sly-looking friend replied. Conker toyed with the idea of vomiting on the both of them but decided that perhaps it wasn't such a good idea with their boyfriends sitting opposite. For some reason, they were dressed in combat fatigues and engaged in a most heated debate... "The war! The evil teddy bears have overrun the grey squirrels' homeland! We signed up this morning, and you should do the same, Mr. Red Squirrel." At this point, several grey squirrels around the alehouse leveled accusing gazes at Conker. "If you have any sense of decency and honor, that is." "I think you just hit the nail on the head," Conker replied as he attempted to stand once more. "I'm definitely going now. Good-bye!" On the way out, two of his old school chums grabbed him by the arm, shouting, "One more for the road, Conker?" And before he knew it... "Slammers? Oh no, not slammers!" They were lined up in front of him -- eight in total. Oh well, tomorrow was another day... =============================================================================== II. Characters (also from the manual) =============================================================================== Conker ------ When he was young, Conker's parents always told him, "If you want to get anywhere in life, don't touch alcohol, don't be materialistic, and never, ever urinate in a public place." Conker's parents are - to say the least - a bit disappointed. Berri ----- The first time Conker introduced Berri to his mates at the bar, everyone thought that they made an unlikely couple. Whereas Conker is short, impatient and cute, Berri is tall, impatient and cute. They all agreed: "It'll end in tears!" Birdy ----- He's usually drunk, but nevertheless, a wealth of knowledge is to be had from this slightly unsavory character. If you ever see a scarecrow looking unsteady on his post, it's probably Beardy, err...Birdy! The Fabled Panther King ----------------------- It is said that over three hundred years ago, the great Milk Wars raged between the Weasel King and the oldest known race of squirrels, the Kulas of Conk. The Panther King came to power when he betrayed the Kulas - banishing them to The Dark Place - and chopped off the legs of the Weasel King. It is unknown whether or not any of this actually happened, but it makes for a good story to scare naughty little squirrels. The Beast of Poo Mountain ------------------------- This local horror story started several years ago when a dung beetle named Tezza mysteriously disappeared during a tea break. The story goes that one minute he was sipping away quite contentedly, and the next, a few ripples on the surface of the sewage were the only indication that he had been there at all. The Evil Tediz -------------- The first use of teddy bears as weapons of war seems to stem way back to the early years of the Milk Wars. They proved deeply ineffective, as their stuffing was flammable and their button-like eyes kept falling out. But now it appears the Tediz are back, only this time much stronger and in greater numbers. Gregg the Grim Reaper (a.k.a. Death) ------------------------------------ You'll first meet Gregg when you die for the first time. This is when he'll explain how the tails (lives) work, and such. The next time you meet him will be in Chapter 8, when he equips you with a shotgun and opens the door to the path of the mansion. He's rather short and hates cats, but hates the undead even more so. [Not from the manual.] =============================================================================== III. Game Overview =============================================================================== Controls -------- L Button - Skip cut scenes during the game. Start - Pause the game and bring up the pause menu. Control Stick - Move Conker around in the game. C-Left - Rotate the camera. C-Right - Rotate the camera. C-Up - Zoom the camera in and out. C-Down - Center camera behind Conker. B Button - Use Conker's basic attack. A Button - Jump. Press and hold Z + A to jump higher. Z Button - Crouch. Z + Control Stick makes Conker crawl. R Button - First-person view. Saving/Loading -------------- The game features three game save slots; one for each of the tavern's exits. Your game is saved on the actual game pak, not the memory pak, so keep that in mind. When starting a new game, select one of the empty slots and your game will be saved to it as you play, allowing you to load a saved game after returning to the game. Context Zones ------------- These are either the button pads with the letter "B" on them located throughout the game or just random spots where lightbulbs appear. When you stand on them, a lightbult will appear above Conker's head, followed with a "ting!" sound. When this occurs, press the B button to perform whatever action that Context Zone has in store for you. Abilities --------- As in any game, the main character has a set of abilities aside from the main controls. To make Conker climb up ropes or ladders, jump onto them first, then press up or down to make him go either up or down the rope or ladder. To let go of the rope or ladder, press A and you'll drop down to the ground. To pull switches, jump up to them and press down on the control stick to pull. Conker also has the ability to swim. At first, you'll only be able to swim along the surface of the water, but later on in the game, you'll be able to dive down using the B button. While diving, hold down the B button to propel Conker through the water and use the control stick to guide him in the right direction. You should also keep an eye on Conker's breath meter (picture of his face in the corner of the screen) to see when he's running out of air. When his eyes begin to bulge, it's time to surface for some oxygen. Conker's last main ability is his tail-spinning move. Jump into the air by pressing A, then press A again while in mid-air to spin Conker's tail, allowing him to glide over gaps. Replenishing Life ----------------- After the first chapter in the game, you'll be introduced into chocolate pieces. Whenever you see a chocolate piece, eat it to replenish your health. Your health meter consists of 6 chocolate pieces and everytime you get injured, you lose a piece. Chooclate pieces reappear once you eat them, so don't worry about running out. The Tails --------- When you die for the first time, you'll be taken to Gregg, the Grim Reaper. He then explains to you how the tails work. Tails are just another name for extra lives. The more you have, the farther away you are from getting game over. It's good to keep a good supply of tails at all times so you won't have to restart something because you died. Franky the Pitchfork -------------------- You'll meet several characters in this game, some who are at first enemies but then turn out to be comrades. The first one you meet is Franky the Pitchfork. After rescuing him from his embarassment, he'll befriend you and offer you a ride on his back. When riding him, press A to jump and press B to stab at something (such as a haystack.) Falling ------- As in any game, when you fall from a high altitude, you will take quite a bit of damage. Normally, if the fall isn't too steep, you'll only lose a piece of chocolate. However, if you fall from high up, you'll be destroyed instantly and lose a tail. Try using your tail-spin move just before hitting the ground to avoid taking damage. The Main Menu ------------- When you start the game, you're taken to the main menu. From here, you can choose which game slot you want to play in, set your options or see the chapters you've already complete. To see the entire menu, press B to unselect a saved file and use the control stick to move around. From the Chapters menu, you can see all the chapters and quests you've complted so far in the game, as well as replay cut scenes. The options menu allows you to change the sound or enter cheats, and the last menu allows you to enter multiplayer mode. Cash Prizes ----------- Usually, when you complete a quest, you'll get a cash prize for it. Some quests, however, give you nothing. Most of the time, you'll receive bills in packs of $100, but other times it can be more or less. You can see your total balance by pressing Start and going into the pause menu. Carrying Items -------------- Whenever you have something in your hands, whether it be a weapon, a key, or some other item, you cannot jump. Keep this in mind, otherwise you'll be stuck in a situation which requires jumping and you won't be able to because you're carrying something. You also walk a bit slower than normal when you have something in your hands. Chapter/Level Layout -------------------- Chapter 1: Hungover Chapter 2: Windy - Scaredy Birdy - Mrs. Bee - Pan Handled - Poo Cabin - Gargoyle - Pruned! - Yee Haa! Chapter 3: Barn Boys - Sewage Sucks - Marvin - Great Balls of Poo - Mad Pitchfork - Wasps' Revenge - Sunny Days - Mr. Barrel - Barry + Co - Buff You Chapter 4: Bats Tower - Haybot Wars - Mrs. Catfish - Frying Tonight - Barry's Mate - Slam Dunk - Cogs' Revenge - The Combination Chapter 5: Sloprano - Blast Doors - Corn off the Cob - Clang's Lair - Sweet Melody - Pisstastic - U-Bend Blues - Brass Monkeys - The Bluff - Bullfish's Revenge Chapter 7: Spooky Chapter 6: Uga Buga - Mr. Death - Drunken Gits - Count Batula - Sacrifice - Zombies - Phlegm - Mr. Barrel - Worship - Rock Solid Chapter 9: Heist - Bomb Run - The Windmill's Dead - Mugged - Enter the Vortex - Raptor Food - The Vault - Buga the Knut - End Cutscene Chapter 8: It's War - It's War - Power's Off - TNT - The Assault - Sole Survivor - Casualty Dept. - Saving Private Rodent - Checmical Warfare - The Tower - Little Girl - Countdown - Peace at Last! =============================================================================== IV. Walkthrough =============================================================================== The following walkthrough is now complete! However, it also contains several spoilers, so read at your own risk. If you have a questions about anything in the game, don't hesitate to ask, as I've now finished it. Find an error? Want to submit a tip? Have a question? Need me to elaborate on something? See the "Information" section for contact information. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Beginning =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= You'll start off by viewing the opening cut scene, which details the story of the game for you (just in case the instruction manual version didn't make much sense.) Conker sits on his throne as the camera zooms out, then the doors shut and his story begins. You're taken to Berri's house, where Conker calls in to tell her that he'll be coming home late. She doesn't hear it because she's listening to some music, so the answering machine picks it up. The scene then transfers into the bar, where Conker goes and has one too many drinks, then leaves the bar, ready to go home. After puking on the creature near the front door, he apologizes and starts on his way. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Chapter 1: Hungover =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Scaredy Birdy ------------- Start off by circling the fence until you reach the opening; go inside. You'll find Birdy to your left. After talking to him, press the B button when on the pad - which does nothing for now. Once the talk with him is over, go out through the fence that just opened and stand on the next pad; press B. This will cure your hangover, allowing you to move around normally once again. Cross the small river and stand at the edge of the waterfall, where you'll learn some new abilities. Pan Handled ----------- Once you know the basic moves, glide over to the log to your left using your tail-spinning ability. Continue going up, past the door, until you reach the top where a large gargoyle is sitting. After a not-so-friendly conversation, you're left to play again. Back up a bit and jump up to the switch to your right, then push down on the joystick to pull it. This will open the door down below, so start heading back down to the door you passed earlier. Enter the door and approach the key. This will make Conker remember how to use his frying pad (B button), so chase after the key, smack it and pick it up. Take it over to the door to unlock it again, then continue back up to the top where the gargoyle is. Gargoyle -------- Walk up to him and hit him with the pan to wake him up, he'll then be so amused at your method of attack that he accidentally falls down off of the bridge down to the water below; causing a large boulder to block the entrance up ahead. Perform a high jump (Z + A) to get up on top of the boulder then use your tail-spin move to get up to the top. From here, look to your right to find a ledge; tail-spin over to it and stand on the Context Zone switch, then press B to make Conker take out a TNT plunger, which will blast the boulder away. Glide back down to where the boulder used to be and enter the opening to finish off this first chapter. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Chapter 2: Windy (Part 1) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mrs. Bee -------- Upon entering this next area, a cut scene will take place. Watch it, then you'll be left to play in the next area. Follow the path down, then turn right at the "Naughty/Nice" sign to find a weeping bee who has had her hive stolen by the wasps. Conker agrees to find it, then you're left to play again. Go back over to the "Naughty/Nice" sign again and take the Naughty path this time. Follow it past the barb wire and up to where the hive stands. When you pick up the hive, the wasps that stole it will catch you and start chasing after you. Run down the hill with the hive and all the way back to where the weeping bee was. Once it's returned to its spot, the bee will hop in and blast those stinking wasps to their death as well as reward you with some cash for your trouble! Go forward and you'll meet with Birdie again. This time, he asks you for $10 if you want the manual. After you pay him, he'll start walking away, but the $10 hops out of his pocket and back into yours. You'll now be able to read the manual, which teaches you how to use your catapult. Aim it at the dung beetles up ahead and fire away. Once you hit it once, fire immediately to hit it again - killing it. Do the same with the remaining three to kill them, which opens the door up ahead. Follow the path up the mountain where you'll be taken to a fork; go right and view the next cut scene. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Chapter 3: Barn Boys =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Marvin ------ Okay, head straight and cross the odd-looking stream of water into the next part of the level. Turn right at the fork and follow the path up to a stack of metal blocks. The bottom one's name is Jack and he wants you to get rid of that mouse that keeps burping in his face. Head back down and take the other path this time to find two more jumping blocks. Run under each as they jump to avoid being squished, then continue over to the cheese platforms. Follow them down into the pit where you'll find several small pieces of cheese. Next to these is a gate with Burt, the metal blcok, behind it. Hop over the gate and talk to Burt, who will open the gate for you. Go back into the pit, whack a piece of cheese and begin carrying it back down to the mouse. Avoid being smashed by the blocks and once you reach the mouse, he'll gobble down the cheese and ask for more. Head back to the cheese pit, whack another piece and bring it back to the mouse, who will gladly eat it up and ask for one more piece. Repeat the process and the mouse will become filled with gas, causing him to explode, which will make the block on top of jack hop off. Use them to get to the top of the roof, where some more cash and a switch will be. Step on the switch and pick up the cash, then make your way down to the door that opened. Mad Pitchfork ------------- Inside this barn are several haystacks, a mad pitchfork, a paint pot and a brush. They argue about who's going to get rid of Conker, then it's finally left up to the pitchfork. Approach it and it'll start attacking you after a conversation. The goal here is to hide behind the haystacks and wait for the pitchfork to stab at them. Once all the haystacks are gone, the pot and brush will make fun of the pitchfork and suggest that he kill himself with a rope on the barn's roof. Upset, the pitchfork does just that, but realizes he doesn't have a neck, so he's stuck up on the roof while the pot and brush laugh at him from below. Head over to the switch on the wall and pull it to release the bee sitting next to the trap door. Sunny Days ---------- Exit the barn, watch the cut scene with the huge haystack and go over to the king bee, who will tell you about his fat wife and his lovely sunflower that he wants to pollinate. Anyway, go past the odd-looking crate straight ahead until you reach the sunflower. Talk to her then go back up to where the king bee is to find some tickling bees. Take these bees back to the sunflower and let them tickle away while you go in search of some more. You must find four more sets of tickling bees, so first head back to where the cheese mountain is. Up on top will be the second set; take them back down to the sunflower, then hop over the fence where the wooden crate is jumping around and use the two metal blocks to get to the barn roof where you'll find the third set. Take them to the sunflower then go back down to the entrance of this level and perform a high jump for the fourth set. Take them to the sunflower and proceed back to the wooden crate. Hop over the fence, use the two metal blocks to get up to the barn roof, then high jump up to the top, where you'll find a water tower. On the wall of the tower is the final set of bees. Collect them and take them back to the sunflower, where she'll expose her stigmas, allowing the king bee to pollinate her. After that, she asks Conker if he'd like a bounce. High jump onto her stigmas, then press A just as she bounces you up, then glide into the alcove for some more cash. Barry + Co ---------- Head back to where the wooden crate is jumping around and use it to get up to the ceiling entrance to the barn. When you enter, you'll be confronted with bats, so watch out. Carefully walk along the high beams and press B when the lightbulb appears to torch away the bats. Once you reach the end, step on the Context Button and press B to take out Conker's throwing knives. Aim them at the pitchfork's noose and toss away. A cut scene will take place after a few throws showing the rope being sliced and the pitchfork falling back into the barn. Hop down and talk to the pitchfork where you did the first time. Buff You -------- After some arguing amongst the pot and brush, the pitchfork agrees to help you get rid of that huge monster haystack. Hop onto the pitchforks back and go after the haystack. To jump, press A, to stab, press B. The only way you can possibly stab the haystack is if you attack it from behind or in the side. When you're facing it, it'll just punch you away. After two stabs, it'll reveal it's true form: a robot similar to the terminator. Stab it once more and you'll drop down into the basement area of the barn where you must continue the fight, only now it's tougher. Haybot Wars ----------- Circle around the room as the bot fires missiles at you, and jump when they come near so you don't get knocked off of the pitchfork. If you get smashed or crushed by the bot, you'll lose two pieces of your energy bar, and one piece for being hit by a missile. Hide behind one of the three pipes in the room to find extra chocolate pieces as well as to have a missile break it open, spewing water out. Hide behind the waterfall to lure the bot near it, which will electrocute him back into the center of the basement. Go up to him and jump when the red button on his back comes near you, then press B when the lightbulb appears to press it. This will cause damage to the bot. Repeat the following process two more times to defeat him, then you'll view a cut scene revealing the pitchfork's name: Franky, who is now broken in two. After fixing him up with some tape, Conker and he have a short conversation, then the pipe breaks and begins filling the room with water. Naturally, Franky flees, leaving you alone in the water. Frying Tonight -------------- Swim over to the nearest exit sign and climb out the water via the ladder. Stand on the Context Button and press B to take out your throwing knives again. This next part will be a bit difficult. The goal is to cut off all the electrical cords dangling from the pipes in the room. Start by slicing the three nearest you. One is behind you, dangling up in the air, next to that is one that's nearly submerged in water and to the right is another dangling above your head. Throw the knives at the tip of the cords to break them. Once these three have been cut, dive into the water and swim over to the next ladder, which should be accessible by now. Climb it, high jump to the Context Button and press B again. Take out the one to your left first, as it's the most dangerous, followed by the one to your right, and finally the one across the room. That takes care of all of them. Take the rising water to the top of the basement, where you can exit through the opening and into a new room with the guy you puked on in the opening cinema. Slam Dunk --------- Hop onto his stone tablet and prepare to be tossed up to a platform with some chocolate pieces and of course, you're next batch of money. Grab the cash, then proceed out through the lit opening. Climb the ladder to your right, avoiding the wasp by continuing up just as it passes the ladder, and up to the top. Climb the next ladder, doing the same thing, until you reach the tip top. From here, jump out to the chocolate piece you see in the distance, and immediately hit the B button when the lightbulb appears. This will turn Conker into a anvil and drop him all the way down into the water tower where the switch to the gate is; causing the gate to open. Make your way down, go through where the gate once was and collect your cash plus a tail at the exit. Make your way back to the exit of this area and into Windy. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Chapter 2: Windy (Part 2) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Poo Cabin --------- Okay, now that you've went right, it's time to go left, into the "pooey" area. Once you get there, go through the door of the small house up ahead. You'll view a cut scene where the Panther King's minion devises a solution to the broken table issue; he needs a red squirrel, particularly Conker. After that's over, you'll talk to the dung beetle who has some rather "nice" things to say to you involving poo. Stand on the trap door and press B to anvil through it. Walk through the short corridor and hop onto the rope straight ahead. Climb the rope and glide from platform to rope until you reach the top of the room. Wade through the waterfall of poo and go through the opening at the end where you'll meet a bull who hates the color red. Pruned ------ Before attempting anything, you must first drain some prune juice into the feeding pit, so climb up the platform to your left (if facing away from the door) and avoid the balls of poo that are rolling your way by jumping over them. Once you reach the top of the prune juice valve, run around in circles on it to turn it, causing the juice to pour out as well as making a target appear. Yee Haa! -------- Hop back down and stand in front of the target to make the bull charge it. Doing so releases a cow from the nearby pen as well as bring up another target. Stand on top of this target wall and make the bull charge into it, getting its horns stuck. When his happens, press B to jump on it's back and ram the cow while she's eating. This will engage in a nice little cut scene of the cow drinking the prune juice and having a rather bad case of of the runs. Once you're back on the bull, aim for the cow and press B to charge at it, ripping it to pieces. Once the bull tosses you off its back, head over to the target near the Prune Juice sign and have the bull ram it to make another cow come out. Head back to the wall target to get on the bull's back and line it up with the cow, then let her have it. Repeat this to make her drink some of the prune juice, which is when she'll have the same problem the first cow had. Hop onto the bull's back again and ram her on the grate to tear her up, then head over to the final target and make the bull ram it to release the last cow. Hop onto the bull's back and ram her three times to make her drink the juice, then once more to get rid of her. The weight from the bull makes the grating break, where he falls into all the mess the cows left below. Sewage Sucks ------------ Go back through the door you used to enter this area and you'll now notice the room is filled with the cows' waste. Hop in! Swim over to the left to find a Context Button and press B to take a Confidence Pill. Doing so will teach you how to swim underwater and you'll also ditch those kiddy arm floats Conker used to wear while swimming. Hop back into the poo and go across into the room with the ropes. You'll see a beam with a tail at the end of it; collect that then swim down through the hole back into the poo house entrance. From here, dive back down through the door, surface to the top and you'll find some more cash up in an alcove - that's $600 you should now have total. Great Balls of Poo ------------------ Head back into the main rope room, swim down past the dead bull and through the hole at the bottom to get back into the entrance of the poo house. Exit through the door and back into dry [poo] land. The dung beetle will now direct you to your reward - a fresh ball of poo. Push this one up the left side of the poo house, going up the poo mountain. Watch out for the dung beetles that fly in and out of their alcoves, and continue pushing it to the top. Once you reach the end, Conker will shove a stick of dynamite into the poo ball and roll it off onto the giant dung beetle, who will explode. Run back down poo mountain and over to your next ball of poo. Roll it through the poo river, past the small ladder and off the edge onto the guard standing below. Hop down and jump onto the mushroom-like switch in the alcove. Press B to turn into an anvil and smash it, draining the lake and killing the two guards within. This also opens the entrance to Chapter 4. Head back through the clean water and into the poo area again to find your next poo ball. Push this one up the other side of poo mountain, to the right of the ladder straight ahead. Once you reach the top, push it through the hole, where it will drop down and break open the gate below, leading to Chapter 5. High jump to the top where you'll find another wad of cash waiting for you. Make your way back down to the bottom, but stop along the way and look off the mountain using the R button. Inside of a honeycomb alcove will be another wad of cash which you can tail-spin to. It may take a few tries, but you'll need it. Once at the bottom, wade through the poo river and down to where you drained your water. Swim to the right of the whirlpool and go through the opening to enter the next chapter of the game. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Chapter 4: Bats Tower =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mrs. Catfish ------------ When you enter this area, a cut scene will take place with some blue-blooded catfish who need you to dispose of the dogfish down below. After the cut scene is over, hop into the water and follow the stream until you reach the dogfish. Avoid it for now and swim through the opening on the floor of the stream, then surface to the top once you get to the other side. In this next room, you'll meet a cog who has two faces - one mean and one nice. Both tell you the same thing: you need to find the other missing cogs. Barry's Mate ------------ If you continue standing in front of the cog after the cut scene is over, he'll have some rather nasty words for you, so hop down and take the lift up to the higher level, where you'll see a cut scene with the two red bats. Begin climbing the tower, and torch the bats whenever they come near by pressing the B button. Cross the first beam, scour the short path, then jump to the rope and climb up to the next level. Cross the very narrow beam, then jump to the next rope along the tower wall. Continue this until you reach the top rope, then walk along the somewhat-narrow beam to find the switch; jump to it and pull it. You'll land in a spiderweb below. Climb back up to the top and walk along the tops of the tower wall, tail- spinning over the armored enemies, until you reach the wad of cash on the last top; pick it up! Make your way back to the bottom of the tower and dive into the water, going through the grate you just opened. Cogs' Revenge ------------- Avoid the enemies in here, then chase the three cogs into the circular room. Once you have them cornered, whack one of 'em with your frying pan and take it back, through the water, and place it in its spot. Swim back and do the same thing with the next cog, and finally the last one, then run along the wheel in the center of the room to turn the cogs. After a cut scene with the female cogs beating the pulp out of the obscene cog and putting him on Mr. Big Cog, the nice side of the cog will tell you that the dogfish outside has been taken care of. The Combination --------------- Swim out back to where the dogfish is and over to the catfish again. They insist on opening the safe themselves, so you're left to lead the way. Swim back upstream to where the dogfish is, but avoid the armored guards in the water, as they'll come from below and ram you into the air if you don't jump when they approach. Once you get to the safe, the catfish will tease the dogfish, then one of them will enter the combination (RIGHT) to the safe, opening it; go inside. Blast Doors ----------- When you enter, the money will wake up and say you aren't his boss, so he hops down into the water and flees, slamming the door behind him. Stand on the Context Button and press B to take out your slingshot and aim it at the rotating wheel across the room. Here, you must spell out the word "OPEN" by shooting the letters in order. If you shoot a wrong letter, one of the guards will jump up and attack you, so watch out. After you spell that word, the door will open, revealing another Context Button - step on it and press B to put on your miner's hat along with a flashlight. Clang's Lair ------------ Okay, this flooded area can get both confusing and frustrating at times. You will notice several giant metal eyeballs (called "Clangs") that will attack you if you come near. Use your flashlight to blind them temporarily, allowing you to pass safely. When you first enter, swim all the way down the corridor, stopping off in the side air pockets along the way for more air. Once you reach the bottom, follow the Clang into the corridor with flashing lights and surface to the top to replenish your air and insert a new battery for your flashlight. Dive back down and swim through the blue corridor this time, watching out for the Clang, and surface to the top to replenish your air. In this room is a large switch - jump to it and pull it down. Dive back down and find the pipe with the yellow lights - take it up through the corridor and surface from there. You'll notice a large hole in the ground; drop through it. Pisstastic ---------- Walk forward and you'll see a cut scene with two flaming guys who appear to be smoking. After that, you'll be left to play. Stand under the keg and press B to gulp down some of the alcohol, causing Conker to become wobbly. Then run over near the first aid kit to the left and press B to begin. Press Z to extend your stream, and aim it at the flame guys. Make sure one of them doesn't run up underneath you, however, otherwise you'll lose a piece of chocolate. If you run out, use the first aid kit to get back to normal, then go drink some more and do it again. Once about eight or so of them are put out, they'll hop into this huge boiler and turn it on, revealing it's brass balls. Brass Monkeys ------------- This fight won't be too tough. In fact, it's quite easy. Run to one of the corners of the room and wait for the boiler to run over to the drain on the ground. When he's standing on the drain, watch out for his flame breath and high jump to pull a switch, dumping poo all over him. Doing so makes him stumble back into the center of the room, where you must then run up and press B when the lightbulb appears to do some damage. Repeat this three more times until they eventually fall off, and the flame guys inside accidentally self-destruct the boiler. Now, to finish this quest off, push one of the balls over into a small indention on the ground, which happens to be a switch. This will open the door. Now, go back and get the other ball and roll it through the door, down the ramp, knocking out the armored guard as well as the wall behind it. Go through the newly-made hole and collect your cash on the other side and exit the safe. Bullfish's Revenge ------------------ When you exit the safe, the catfish will ask you for the money. Being the greedy person he is, Conker forms a new deal: He keeps the money. Now that you have your cash, it's time to make a run for it. Hop into the water and begin swimming downstream. Just as you're leaving, the dogfish's chain will break, and he'll start chasing after you. Swim near the catfish so the dogfish will eat them up while you escape. Continue all the way to the dock, which the dogfish will ram right through, leaving him stuck. High jump onto his back and up to the alcove for some cash, then head back through the opening and into the poo area to start on the next Chapter. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Chapter 5: Sloprano =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Corn off the Cob ---------------- Near the base of poo mountain is the entrance to Chapter 5; go through it and view the cut scene with the dung beetle who explains what's going on. Up ahead, you'll see some sweet corn, which the poo hand wants. Whack the corn with your frying pan, and avoid being smashed by the hand, then take the corn over to the edge and you'll automatically throw it down into the poo liquid below, where the hand will consume it. Go over to the left of the hand and jump/tail-spin over the gap into the next area. Whack these two corn kernels and drop them off the edge of the cliff as well, while avoiding the poo drops from the ceiling as well as the hand. Make your way around to the final area, where you'll find three more kernels of corn. Whack them all and toss them into the poo, and watch the cut scene of the Great Mighty Poo, who has a rather "nice" song to sing for you. Sweet Melody ------------ This Mighty Poo isn't too friendly, as you can see, and has a pretty bad dental condition. His only real attack is throwing pieces of himself at you, which always seem to land right where you are. Use the only available Context Button on the ground to take out your toilet paper and toss it into his mouth when he starts to sing. Doing so will make him sing another verse to his song in a cut scene, then you're left to play once again (the Context Button will also be
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