Conker's Bad Fur Day Walkthrough :
This walkthrough for Conker's Bad Fur Day [Nintendo64] has been posted at 03 Jun 2010 by firstname.lastname@example.org and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up email@example.com and share this with your freinds. And most important we have 18 other walkthroughs for Conker's Bad Fur Day, read them all!
Walkthrough - FAQ/Walkthrough
___ _ o / (_) | | / | __ _ _ | | _ ,_ , | / \_/ |/ | |/_) |/ / | / \_#####@@#@@ #####@##@#@@@ \___/\__/888|88|_/| \_/|__/ |_/88\/88#####88#@@##@########888####@#@ #@888#8#o8888####### #@###8ooooooooo8#@@#@@8ooo888o88o8o8o8#@#@ #8@#8oooooooo8o88oo8## ###8##8oooooo8o8o#@@##oo8ooooooooooooooo8#@ #@8oooo@@@@@@oooo8oo8#@ #@#ooooo88888#8####@@#@@oooooo88#oooooooo8#@@ #@#8o#@@###@#@ooooooo#@@#@@8ooooo8#@##########@@oo##@###@@@@OoOOO8o#@@ #@@@oo#@@ #@8ooooo#8#8#@@ooooooo##@ ####oooO## ##@@OOOOOO8#@ #o@8o8@##@@@#@88oooo88###8#@oOoOoOO##@#####@#8##@@OO8#@# ##@@8OOOOOO## #@@8oooooo888Ooooooo#@#@ ##@8OooooO#######8##@##@@8Oo#@# ##@@OOOOOOOo# ##@8oooooooooooooo88##@ #@@8ooooOoOoOoOooo8#@@##@@OO##@ ###@@8OOOOOO8# #@@8o888####8oooooO##@@@# #@8ooooooooooo8oo##@@##@@OO8#@@@@@8OOOOOOOOO# #@@8o##@#####@@ooooo8##8@ #@@ooooooo#####@@@@@@##8@8oo88ooooooooooooOo# ##@@o8## #@@8ooooo#@@# ##@8ooooo8##@ ###@@8ooooooooooooooooo8@ #@@888#@@ #@@88oooo##8@ #@@88ooo8o8#@@ ###@@oooooooooooooooo8#@ #@@88##@@#######8o8oo88##@# #@@88o8o88o#@@# ###@@8oooooOooOOOoooo#@ #@@#888o88oo88oo88888888##@ #@@88o888o##8# ###@@8ooooooooOOOOo#@@ #@@#888888888888888888### #8@88888888#@ ###@@o8ooooo8Oo##@# ##@@@####888o888888###@# #@@8888#8##@ ###@@8##@@o@@@o8 88#########@@@#@ #@##@@@@@# ##@@@@@@@@@@@ =============================================================================== Conker's Bad Fur Day FAQ/Walkthrough (N64) Version 1.01 - Last Revised on 05/09/2001 By Dallas Scott (SDallas19@yahoo.com) http://www.gamefaqs.com - http://www.dallasmac.com =============================================================================== Legal Disclaimer This document is Copyright 2001, Dallas (firstname.lastname@example.org) and may not be reproduced nor retransmitted in any form without advance permission from the author. It may not be altered, edited, sold, given as an incentive to buy, published, etc. without prior consent from the author. If the above terms are broken, legal action will take place on account of Copyright Infringement. This document is unofficial and is in no way affiliated with any company. Logo is Copyright 2001, Rareware Inc. =============================================================================== Table of Contents i. Introduction and Revision History I. Story II. Characters III. Game Overview IV. Walkthrough V. Weapons VI. Items VII. Cash Locations VIII. Tail Locations IX. Multiplayer X. Frequently Asked Questions XI. Secrets/Codes XII. Information WARNING: Massive spoilers begin in section IV. =============================================================================== i. Introduction and Revision History =============================================================================== Introduction ------------ Conker's Bad Fur Day is another Rareware platformer. The game features a cute little squirrel who has one too many drinks and suffers the consequences the next day. The game is rated M (Mature: 17+) due to strong language, mature sexual themes and animated violence. In other words, it's what you talk about in real life put into a video game. Revision History ---------------- v0.1 - 03/10/2001 - Initial release. Finished up Chapter 1, part of Chapter 2 as well as part of Chapter 3 in the walkthrough. Story, Characters and part of Game Overview sections finished. More to come with the next update. v0.2 - 03/11/2001 - Finished up both Chapter 2 and Chapter 3 in the walkthrough as well as added another category to the "Game Overview" section plus level titles in the walkthrough. Much more to come. v0.3 - 03/11/2001 - Started the first part of Chapter 4 and started the following sections: Items, Weapons, Cash Locations, Frequently Asked Questions. Also added another category to the "Game Overview" section. v0.35 - 03/11/2001 - Finished up Chapter 4 in the walkthrough and added a few categories to the "Game Overview" section. Also added another item and cash location to the respective sections. Chapter 5 will be coming with the next update. v0.38 - 03/11/2001 - Started the Chapter 5 walkthrough and added another question to the "Frequently Asked Questions" section. More on the walkthrough coming later today. v0.4 - 03/12/2001 - Added a bit more to the Chapter 5 walkthrough and added some new ASCII art, thanks to AstroBlue! v0.43 - 03/12/2001 - Just about done with the Chapter 5 walkthrough (I need one more section, then it'll be done.) Added another cash location as well as a new weapon description. v0.48 - 03/12/2001 - Finished up the Chapter 5 walkthrough and almost all of the Chapter 6 walkthrough. Also added a new item and a new question to the "Frequently Asked Questions" section. v0.52 - 03/13/2001 - Chapter 5 walkthrough complete as well as the Chapter 6 walkthrough. The first section of Chapter 7 is done also. Added two new weapons to the "Weapons" section, and that's about it for this update. The rest of the Chapter 7 walkthrough will be complete sometime later today. v0.6 - 03/13/2001 - One more section and the Chapter 7 walkthrough shall be complete. Added a new weapon description plus another category to the "Game Overview" section. v0.64 - 03/13/2001 - Fixed some of the numbering. I accidentally labeled Windy (Part 3) as Chapter 7, when it was in fact part of Chapter 2. That's now fixed. Chapter 7 (Spooky) is now complete and the first two and a half sections of the Chapter 8 walkthrough are complete. v0.67 - 03/14/2001 - Just about done with the Chapter 8 (It's War) walkthrough. I have about three more sections to go and then one more chapter before the walkthrough is complete. This update also features a couple new weapon descriptions in the "Weapons" section. More to come. v0.69 - 03/14/2001 - I accidentally forgot to add the Chapter 6 "level layout" in the "Game Overview" section in yesterday's update, so I've done that today along with Chapter 8's as well. Added more to the Chapter 8 walkthrough. About half a section left until that will be done, then I'll start on Chapter 9 for tomorrow. v0.7 - 03/15/2001 - Didn't get much done in the walkthrough today, as I was busy working on my new site. You'll find the link to it at the top and bottom of the guide, and that's where you can also find the latest versions of all my guides, including this one. Aside from that, I've added just a bit more to "The Countdown" section, which I'll finish fairly soon. More to come. v0.8 - 03/16/2001 - Walkthrough is now complete. Both Chapter 8 and Chapter 9 are done. I also fixed an error in the "Cash Locations" section plus added a new item and a few new questions to the "Frequently Asked Questions" section. Next update will have some new secrets/codes as well as multiplayer strategies and a new section! v0.9 - 03/16/2001 - Added a "Codes/Secrets" section with all known current cheats. Thanks to XAnimal, Couch Chimpanzee and other users on the RareNet forums for these. v0.91 - 03/17/2001 - Started the "Multiplayer" section and added a cash location to the walkthrough I missed earlier. More multiplayer strategies to come as I get to them. v0.92 - 03/18/2001 - Added a couple more codes to the "Secrets/Codes" section and added the function of the "DUTCHOVENS" code. v0.93 - 03/21/2001 - Started the WAR multiplayer strategy (got the colors section done, but not the total war section yet) and added a bunch of weapon descriptions to the "Weapons" section. All code descriptions have been added as well as a new "Tail Locations" section. v0.94 - 03/22/2001 - Fixed up the weapon section into two new sections, listed them alphabetically and added the remaining weapon descriptions I missed. Also finished up the WAR multiplayer strategy and the Heist multiplayer strategy. v1.00 - 03/27/2001 - This guide is now totally complete! Tail Locations section is now finished, added the last two cash locations, finished up all the remaining multiplayer strategies and that's that. Remember, if you find something I missed or something I messed up, let me know. Enjoy the (now 100% complete) guide! v1.01 - 05/09/2001 - Fixed the "DRACULASTEABAG" code, thanks to Mark (Samus.) As for the cash behind the waterfall - THIS LOCATION IS ALREADY COVERED IN MY GUIDE! I'm not sure which one it is (as I didn't note it when I first played through the game) but if you get all the ones listed in my guide, you'll have gotten them all. =============================================================================== I. Story (from the instruction manual =============================================================================== Conker had mentally left the conversation. His mind wandered to thoughts of his girlfriend Berri and why she had such a problem with him having fun without her. As he sat contemplating giving her a call, he moved uncomfortably in his chair. His bladder ache had now reached the point where it couldn't be ignored. "Conker!" came the cry from the group seated around the table, making Conker jump. "It's your turn." "Okay, okay. But first I've got to call Berri to let her know I'll be late." He stood unsteadily, then just before staggering off, decided that maybe the toilet was a more pressing issue. The evening wore on, and the beer kept flowing. One round became another, and then another, until Conker reached that awful moment of realization: "Guys, guys. I think I've had too much." He paused for a moment, nearly retching then and there. "I gotta go..." At the next table a couple of pretty little chipmunks sniggered and whispered something to each other as Conker tottered slightly, then nearly lost his balance completely. "I don't think he can hold his drink," he overhead the nearest one say. "No, indeed," her sly-looking friend replied. Conker toyed with the idea of vomiting on the both of them but decided that perhaps it wasn't such a good idea with their boyfriends sitting opposite. For some reason, they were dressed in combat fatigues and engaged in a most heated debate... "The war! The evil teddy bears have overrun the grey squirrels' homeland! We signed up this morning, and you should do the same, Mr. Red Squirrel." At this point, several grey squirrels around the alehouse leveled accusing gazes at Conker. "If you have any sense of decency and honor, that is." "I think you just hit the nail on the head," Conker replied as he attempted to stand once more. "I'm definitely going now. Good-bye!" On the way out, two of his old school chums grabbed him by the arm, shouting, "One more for the road, Conker?" And before he knew it... "Slammers? Oh no, not slammers!" They were lined up in front of him -- eight in total. Oh well, tomorrow was another day... =============================================================================== II. Characters (also from the manual) =============================================================================== Conker ------ When he was young, Conker's parents always told him, "If you want to get anywhere in life, don't touch alcohol, don't be materialistic, and never, ever urinate in a public place." Conker's parents are - to say the least - a bit disappointed. Berri ----- The first time Conker introduced Berri to his mates at the bar, everyone thought that they made an unlikely couple. Whereas Conker is short, impatient and cute, Berri is tall, impatient and cute. They all agreed: "It'll end in tears!" Birdy ----- He's usually drunk, but nevertheless, a wealth of knowledge is to be had from this slightly unsavory character. If you ever see a scarecrow looking unsteady on his post, it's probably Beardy, err...Birdy! The Fabled Panther King ----------------------- It is said that over three hundred years ago, the great Milk Wars raged between the Weasel King and the oldest known race of squirrels, the Kulas of Conk. The Panther King came to power when he betrayed the Kulas - banishing them to The Dark Place - and chopped off the legs of the Weasel King. It is unknown whether or not any of this actually happened, but it makes for a good story to scare naughty little squirrels. The Beast of Poo Mountain ------------------------- This local horror story started several years ago when a dung beetle named Tezza mysteriously disappeared during a tea break. The story goes that one minute he was sipping away quite contentedly, and the next, a few ripples on the surface of the sewage were the only indication that he had been there at all. The Evil Tediz -------------- The first use of teddy bears as weapons of war seems to stem way back to the early years of the Milk Wars. They proved deeply ineffective, as their stuffing was flammable and their button-like eyes kept falling out. But now it appears the Tediz are back, only this time much stronger and in greater numbers. Gregg the Grim Reaper (a.k.a. Death) ------------------------------------ You'll first meet Gregg when you die for the first time. This is when he'll explain how the tails (lives) work, and such. The next time you meet him will be in Chapter 8, when he equips you with a shotgun and opens the door to the path of the mansion. He's rather short and hates cats, but hates the undead even more so. [Not from the manual.] =============================================================================== III. Game Overview =============================================================================== Controls -------- L Button - Skip cut scenes during the game. Start - Pause the game and bring up the pause menu. Control Stick - Move Conker around in the game. C-Left - Rotate the camera. C-Right - Rotate the camera. C-Up - Zoom the camera in and out. C-Down - Center camera behind Conker. B Button - Use Conker's basic attack. A Button - Jump. Press and hold Z + A to jump higher. Z Button - Crouch. Z + Control Stick makes Conker crawl. R Button - First-person view. Saving/Loading -------------- The game features three game save slots; one for each of the tavern's exits. Your game is saved on the actual game pak, not the memory pak, so keep that in mind. When starting a new game, select one of the empty slots and your game will be saved to it as you play, allowing you to load a saved game after returning to the game. Context Zones ------------- These are either the button pads with the letter "B" on them located throughout the game or just random spots where lightbulbs appear. When you stand on them, a lightbult will appear above Conker's head, followed with a "ting!" sound. When this occurs, press the B button to perform whatever action that Context Zone has in store for you. Abilities --------- As in any game, the main character has a set of abilities aside from the main controls. To make Conker climb up ropes or ladders, jump onto them first, then press up or down to make him go either up or down the rope or ladder. To let go of the rope or ladder, press A and you'll drop down to the ground. To pull switches, jump up to them and press down on the control stick to pull. Conker also has the ability to swim. At first, you'll only be able to swim along the surface of the water, but later on in the game, you'll be able to dive down using the B button. While diving, hold down the B button to propel Conker through the water and use the control stick to guide him in the right direction. You should also keep an eye on Conker's breath meter (picture of his face in the corner of the screen) to see when he's running out of air. When his eyes begin to bulge, it's time to surface for some oxygen. Conker's last main ability is his tail-spinning move. Jump into the air by pressing A, then press A again while in mid-air to spin Conker's tail, allowing him to glide over gaps. Replenishing Life ----------------- After the first chapter in the game, you'll be introduced into chocolate pieces. Whenever you see a chocolate piece, eat it to replenish your health. Your health meter consists of 6 chocolate pieces and everytime you get injured, you lose a piece. Chooclate pieces reappear once you eat them, so don't worry about running out. The Tails --------- When you die for the first time, you'll be taken to Gregg, the Grim Reaper. He then explains to you how the tails work. Tails are just another name for extra lives. The more you have, the farther away you are from getting game over. It's good to keep a good supply of tails at all times so you won't have to restart something because you died. Franky the Pitchfork -------------------- You'll meet several characters in this game, some who are at first enemies but then turn out to be comrades. The first one you meet is Franky the Pitchfork. After rescuing him from his embarassment, he'll befriend you and offer you a ride on his back. When riding him, press A to jump and press B to stab at something (such as a haystack.) Falling ------- As in any game, when you fall from a high altitude, you will take quite a bit of damage. Normally, if the fall isn't too steep, you'll only lose a piece of chocolate. However, if you fall from high up, you'll be destroyed instantly and lose a tail. Try using your tail-spin move just before hitting the ground to avoid taking damage. The Main Menu ------------- When you start the game, you're taken to the main menu. From here, you can choose which game slot you want to play in, set your options or see the chapters you've already complete. To see the entire menu, press B to unselect a saved file and use the control stick to move around. From the Chapters menu, you can see all the chapters and quests you've complted so far in the game, as well as replay cut scenes. The options menu allows you to change the sound or enter cheats, and the last menu allows you to enter multiplayer mode. Cash Prizes ----------- Usually, when you complete a quest, you'll get a cash prize for it. Some quests, however, give you nothing. Most of the time, you'll receive bills in packs of $100, but other times it can be more or less. You can see your total balance by pressing Start and going into the pause menu. Carrying Items -------------- Whenever you have something in your hands, whether it be a weapon, a key, or some other item, you cannot jump. Keep this in mind, otherwise you'll be stuck in a situation which requires jumping and you won't be able to because you're carrying something. You also walk a bit slower than normal when you have something in your hands. Chapter/Level Layout -------------------- Chapter 1: Hungover Chapter 2: Windy - Scaredy Birdy - Mrs. Bee - Pan Handled - Poo Cabin - Gargoyle - Pruned! - Yee Haa! Chapter 3: Barn Boys - Sewage Sucks - Marvin - Great Balls of Poo - Mad Pitchfork - Wasps' Revenge - Sunny Days - Mr. Barrel - Barry + Co - Buff You Chapter 4: Bats Tower - Haybot Wars - Mrs. Catfish - Frying Tonight - Barry's Mate - Slam Dunk - Cogs' Revenge - The Combination Chapter 5: Sloprano - Blast Doors - Corn off the Cob - Clang's Lair - Sweet Melody - Pisstastic - U-Bend Blues - Brass Monkeys - The Bluff - Bullfish's Revenge Chapter 7: Spooky Chapter 6: Uga Buga - Mr. Death - Drunken Gits - Count Batula - Sacrifice - Zombies - Phlegm - Mr. Barrel - Worship - Rock Solid Chapter 9: Heist - Bomb Run - The Windmill's Dead - Mugged - Enter the Vortex - Raptor Food - The Vault - Buga the Knut - End Cutscene Chapter 8: It's War - It's War - Power's Off - TNT - The Assault - Sole Survivor - Casualty Dept. - Saving Private Rodent - Checmical Warfare - The Tower - Little Girl - Countdown - Peace at Last! =============================================================================== IV. Walkthrough =============================================================================== The following walkthrough is now complete! However, it also contains several spoilers, so read at your own risk. If you have a questions about anything in the game, don't hesitate to ask, as I've now finished it. Find an error? Want to submit a tip? Have a question? Need me to elaborate on something? See the "Information" section for contact information. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Beginning =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= You'll start off by viewing the opening cut scene, which details the story of the game for you (just in case the instruction manual version didn't make much sense.) Conker sits on his throne as the camera zooms out, then the doors shut and his story begins. You're taken to Berri's house, where Conker calls in to tell her that he'll be coming home late. She doesn't hear it because she's listening to some music, so the answering machine picks it up. The scene then transfers into the bar, where Conker goes and has one too many drinks, then leaves the bar, ready to go home. After puking on the creature near the front door, he apologizes and starts on his way. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Chapter 1: Hungover =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Scaredy Birdy ------------- Start off by circling the fence until you reach the opening; go inside. You'll find Birdy to your left. After talking to him, press the B button when on the pad - which does nothing for now. Once the talk with him is over, go out through the fence that just opened and stand on the next pad; press B. This will cure your hangover, allowing you to move around normally once again. Cross the small river and stand at the edge of the waterfall, where you'll learn some new abilities. Pan Handled ----------- Once you know the basic moves, glide over to the log to your left using your tail-spinning ability. Continue going up, past the door, until you reach the top where a large gargoyle is sitting. After a not-so-friendly conversation, you're left to play again. Back up a bit and jump up to the switch to your right, then push down on the joystick to pull it. This will open the door down below, so start heading back down to the door you passed earlier. Enter the door and approach the key. This will make Conker remember how to use his frying pad (B button), so chase after the key, smack it and pick it up. Take it over to the door to unlock it again, then continue back up to the top where the gargoyle is. Gargoyle -------- Walk up to him and hit him with the pan to wake him up, he'll then be so amused at your method of attack that he accidentally falls down off of the bridge down to the water below; causing a large boulder to block the entrance up ahead. Perform a high jump (Z + A) to get up on top of the boulder then use your tail-spin move to get up to the top. From here, look to your right to find a ledge; tail-spin over to it and stand on the Context Zone switch, then press B to make Conker take out a TNT plunger, which will blast the boulder away. Glide back down to where the boulder used to be and enter the opening to finish off this first chapter. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Chapter 2: Windy (Part 1) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mrs. Bee -------- Upon entering this next area, a cut scene will take place. Watch it, then you'll be left to play in the next area. Follow the path down, then turn right at the "Naughty/Nice" sign to find a weeping bee who has had her hive stolen by the wasps. Conker agrees to find it, then you're left to play again. Go back over to the "Naughty/Nice" sign again and take the Naughty path this time. Follow it past the barb wire and up to where the hive stands. When you pick up the hive, the wasps that stole it will catch you and start chasing after you. Run down the hill with the hive and all the way back to where the weeping bee was. Once it's returned to its spot, the bee will hop in and blast those stinking wasps to their death as well as reward you with some cash for your trouble! Go forward and you'll meet with Birdie again. This time, he asks you for $10 if you want the manual. After you pay him, he'll start walking away, but the $10 hops out of his pocket and back into yours. You'll now be able to read the manual, which teaches you how to use your catapult. Aim it at the dung beetles up ahead and fire away. Once you hit it once, fire immediately to hit it again - killing it. Do the same with the remaining three to kill them, which opens the door up ahead. Follow the path up the mountain where you'll be taken to a fork; go right and view the next cut scene. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Chapter 3: Barn Boys =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Marvin ------ Okay, head straight and cross the odd-looking stream of water into the next part of the level. Turn right at the fork and follow the path up to a stack of metal blocks. The bottom one's name is Jack and he wants you to get rid of that mouse that keeps burping in his face. Head back down and take the other path this time to find two more jumping blocks. Run under each as they jump to avoid being squished, then continue over to the cheese platforms. Follow them down into the pit where you'll find several small pieces of cheese. Next to these is a gate with Burt, the metal blcok, behind it. Hop over the gate and talk to Burt, who will open the gate for you. Go back into the pit, whack a piece of cheese and begin carrying it back down to the mouse. Avoid being smashed by the blocks and once you reach the mouse, he'll gobble down the cheese and ask for more. Head back to the cheese pit, whack another piece and bring it back to the mouse, who will gladly eat it up and ask for one more piece. Repeat the process and the mouse will become filled with gas, causing him to explode, which will make the block on top of jack hop off. Use them to get to the top of the roof, where some more cash and a switch will be. Step on the switch and pick up the cash, then make your way down to the door that opened. Mad Pitchfork ------------- Inside this barn are several haystacks, a mad pitchfork, a paint pot and a brush. They argue about who's going to get rid of Conker, then it's finally left up to the pitchfork. Approach it and it'll start attacking you after a conversation. The goal here is to hide behind the haystacks and wait for the pitchfork to stab at them. Once all the haystacks are gone, the pot and brush will make fun of the pitchfork and suggest that he kill himself with a rope on the barn's roof. Upset, the pitchfork does just that, but realizes he doesn't have a neck, so he's stuck up on the roof while the pot and brush laugh at him from below. Head over to the switch on the wall and pull it to release the bee sitting next to the trap door. Sunny Days ---------- Exit the barn, watch the cut scene with the huge haystack and go over to the king bee, who will tell you about his fat wife and his lovely sunflower that he wants to pollinate. Anyway, go past the odd-looking crate straight ahead until you reach the sunflower. Talk to her then go back up to where the king bee is to find some tickling bees. Take these bees back to the sunflower and let them tickle away while you go in search of some more. You must find four more sets of tickling bees, so first head back to where the cheese mountain is. Up on top will be the second set; take them back down to the sunflower, then hop over the fence where the wooden crate is jumping around and use the two metal blocks to get to the barn roof where you'll find the third set. Take them to the sunflower then go back down to the entrance of this level and perform a high jump for the fourth set. Take them to the sunflower and proceed back to the wooden crate. Hop over the fence, use the two metal blocks to get up to the barn roof, then high jump up to the top, where you'll find a water tower. On the wall of the tower is the final set of bees. Collect them and take them back to the sunflower, where she'll expose her stigmas, allowing the king bee to pollinate her. After that, she asks Conker if he'd like a bounce. High jump onto her stigmas, then press A just as she bounces you up, then glide into the alcove for some more cash. Barry + Co ---------- Head back to where the wooden crate is jumping around and use it to get up to the ceiling entrance to the barn. When you enter, you'll be confronted with bats, so watch out. Carefully walk along the high beams and press B when the lightbulb appears to torch away the bats. Once you reach the end, step on the Context Button and press B to take out Conker's throwing knives. Aim them at the pitchfork's noose and toss away. A cut scene will take place after a few throws showing the rope being sliced and the pitchfork falling back into the barn. Hop down and talk to the pitchfork where you did the first time. Buff You -------- After some arguing amongst the pot and brush, the pitchfork agrees to help you get rid of that huge monster haystack. Hop onto the pitchforks back and go after the haystack. To jump, press A, to stab, press B. The only way you can possibly stab the haystack is if you attack it from behind or in the side. When you're facing it, it'll just punch you away. After two stabs, it'll reveal it's true form: a robot similar to the terminator. Stab it once more and you'll drop down into the basement area of the barn where you must continue the fight, only now it's tougher. Haybot Wars ----------- Circle around the room as the bot fires missiles at you, and jump when they come near so you don't get knocked off of the pitchfork. If you get smashed or crushed by the bot, you'll lose two pieces of your energy bar, and one piece for being hit by a missile. Hide behind one of the three pipes in the room to find extra chocolate pieces as well as to have a missile break it open, spewing water out. Hide behind the waterfall to lure the bot near it, which will electrocute him back into the center of the basement. Go up to him and jump when the red button on his back comes near you, then press B when the lightbulb appears to press it. This will cause damage to the bot. Repeat the following process two more times to defeat him, then you'll view a cut scene revealing the pitchfork's name: Franky, who is now broken in two. After fixing him up with some tape, Conker and he have a short conversation, then the pipe breaks and begins filling the room with water. Naturally, Franky flees, leaving you alone in the water. Frying Tonight -------------- Swim over to the nearest exit