Diddy Kong Racing Walkthrough :
This walkthrough for Diddy Kong Racing [Nintendo64] has been posted at 23 Feb 2010 by Iron Man and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up Iron Man and share this with your freinds. And most important we have 6 other walkthroughs for Diddy Kong Racing, read them all!
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Walkthrough - FAQ/Walkthrough___ __ ___ ___ _ _ _ _ __ _ _ __ ___ __ __ __ _ _ __ ( \( )( \( \( \/ ) ( ) ) / \( \( )/ _) ( ) ( ) / _)( )( \( )/ _) ) ) ))( ) ) )) ) )\ / | ( ( () )) (( (/\ ) \ /__\( (_ )( ) (( (/\ (___/(__)(___/(___/(__/ (_)_) \__/(_)\_)\__/ (_)\_)(_)(_)\__)(__)(_)\_)\__/ ================================================================================ 01. Legal Disclaimer 02. Introduction 02A. SayainPrince's Introduction 02B. Brian Sulpher's Introduction 03. Story 04. Controls 05. Characters 06. Balloon Powerups 07. Walkthrough 08. Loose Balloons 09. Unlocking T.T. 10. Cheats + Unlockables 11. Credits ================================================================================ ________________________ ______________________/ \_______________________ ( \____ 01. Legal Disclaimer ______/ ) \ ======= \__________________________/ ======= / \___________________________________________________________________/ =================================================================== This file may not be reproduced except for personal or private use. It may not be placed on any website, without conesnt from both of the authors of this document. Currently the only sites with permission to use this file are: [ ] www.GameFAQs.com [ ] www.IGN.com Copyright (c)2004 Chris Quigley and Brian Sulpher. ________________________ ______________________/ \_______________________ ( \____ 02. Introduction ______/ ) \ ======= \__________________________/ ======= / \___________________________________________________________________/ =================================================================== _________ _________ ______/ \_________________________________________/ \______ / \ / \ ( ) ====== 02A. SayainPrince's Introduction ====== ( ) \______/ _________________________________________ \______/ \_________/ \________/ Ok, this is my first successful co-author - not counting that Kirby FAQ, which I let someone finish, after I had given up on, which isn't really a co-author at all - and I was lucky enough to get someone like Brian Sulpher to work with. We're obviously doing the guide on Diddy Kong Racing, which is, in my oppinion, the coolest racing game to date, as it mixes adventure and racing into one. I don't have much else to say for an introduction, but you can read Brian's below, if you want. _________ _________ ______/ \_________________________________________/ \______ / \ / \ ( ) ====== 02B. Brian Sulpher's Introduction ====== ( ) \______/ _________________________________________ \______/ \_________/ \________/ Well, this is a first time co-writing venture with SayainPrince, but then it has been that way for all my other co-writes. Anyhow, Diddy Kong racing is a killer game, far superior to Mario Kart 64, offering more depth, races, and vehicles in which to go for racing supremacy. So, if you are not "Mario obsessed", why not pop this in and start playing a good, challenging racer? Also, for Cougar, Howler, and Koonce. I miss you, and I hope you are living it up in the afterlife as you did in this world. You will always be in my memories, and you will never be forgotten. ________________________ ______________________/ \_______________________ ( \____ 03. Story ______/ ) \ ======= \__________________________/ ======= / \___________________________________________________________________/ =================================================================== Diddy Kong sat on the porch of his tree house and curiously tore open the letter. It wasn't often that a message arrived from so far away that it had to be brought in by carrier pigeon! Eager to find out what it contained, he tugged out the note impatiently and started to read. "Dear Diddy," it began. "Help!!!" Now this sounds promising, he thought. Things had been all too quiet since those old family friends of Tigers had arrived to spend the summer. And as it turned out, the message was from his old friend Timber, son of the Kongs’ guests, the Tigers. The young Tiger had found himself in quite a bit of trouble that, for once, wasn't even his fault. After Diddy Kong read the note through a couple more times, he sat back and gnawed on his finger, his gaze fixed somewhere beyond the early jungle mist. He'd been asked to help, so his intention to zip off as soon as possible could not be in doubt. The question that preoccupied him now was whether or not he should draft some extra help, just in case...after all, this Wizpig sounded like a pretty mean foe. Finally, he decided that his friends Banjo and Conker would still enjoy an adventure, even if it turned out that their services weren't needed. So, the young ape dug out a pencil stub from the mess of his bedroom and hopped back into his seat. Whistling for Squawks - his own makeshift carrier pigeon he began to scribble out a couple of messages of his own. A few hours later, Diddy Kong was on the first leg of his journey, tearing off at high speed through the jungle. A pair of Kremling spies lurking behind a boulder watched him with suspicion. "Hey - where you think he go?" asked Krunch. His crony frowned. "Why?" he asked. "What if he go fetch others? Fight Kremlings?" The second Kremling thought about this and then realized what Krunch was about to suggest. "No way. I not go," he said, and turned and bolted into the undergrowth. Krunch rolled his eyes. "Hopeless," he snorted. "I go after him," he bellowed to his cowardly colleague. "You go tell the boss - see what he think of that, huh?" And with that, Krunch lumbered off through the trees, grumpily swatting aside vines as he went. Meanwhile, Timber was trying to calm the excitable Pipsy so that he could understand at least part of what she was saying. "He said he'd help us!" she squealed, making Bumper and TipTup wince as the pitch of her voice soared in and out of audible range. "He said he wanted to find a champion to go after that horrible pig once and for all!" "Slow down, Pipsy," Timber urged, trying to make sense of her words without upsetting her. After all, this whole business had been harder on the little mouse than and of them. Wizpig's unwanted intrusion left her family homeless. "Who are you talking about?" Bumper asked curiously. "Taj! The Genie! Pipsy babbled. "He said he'd help! Really, Bumper, he did! I just saw him!" TipTup blinked. "The G-Genie? B-but nobody's seen him for f-fifty years," he protested. "I know, I know! But I just did, I promise!" Timber frowned, thinking this through. "That means he must have been kicked out of the mountain too," he reasoned. "After all, we've seen what that pig's spells can do..." They all thought of the huge, leering Wizpig face that had been carved into the mountainside overnight. Then they thought of the race courses, the island's pride and joy, which had been magically sealed off. That made them think of Drumstick, their friend and the island's champion racer, who had gone to challenge the intruder to an honorable race and hadn't been seen since. We could really do with Taj's help," Pipsy prompted. "N-No argument there," agreed TipTup, nodding nervously. Timber scratched his head. "Well, I guess you're right," he sighed, "especially if we're going to get this mess sorted out before my parents get back." "Well, if that Genie wants a champion, I say we all get practicing," Bumper grunted, getting to his feet and snapping down his goggles. "Good plan," Timber agreed. "Come on guys - yeah, TipTup, even you." Help should be on its way soon, but we can't just sit around waiting - let's get out there and do what we can! And let's just hope that Diddy Kong doesn't mention any of this to my parents..." ________________________ ______________________/ \_______________________ ( \____ 04. Controls ______/ ) \ ======= \__________________________/ ======= / \___________________________________________________________________/ =================================================================== ============= CAR ============= [A] Accellerate [B] Break [CONTROL STICK] Turn [Z] Horn/Powerup [R + CONTROL STICK] Sharp Turn [R + B CONTROL STICK] Power-Slide Turn ============= HOVERCRAFT ============= [A] Accellerate [B] Break [CONTROL STICK] Turn [Z] Horn/Powerup [R] Hop [R + CONTROL STICK] Sharp Turn [R + B CONTROL STICK] Power-Slide Turn ============= PLANE ============= [A] Accellerate [B] Break [CONTROL STICK] Turn [Z] Horn/Powerup [R + CONTROL STICK] Sharp Turn [R + B CONTROL STICK] Power-Slide Turn [R, R + LEFT/RIGHT] Barrell Roll [R, R + UP/DOWN] Loop-de-loop ________________________ ______________________/ \_______________________ ( \____ 05. Characters ______/ ) \ ======= \__________________________/ ======= / \___________________________________________________________________/ =================================================================== -------------------------------------------------------------------------------- Bumper Weight : Medium Description: Bumper is the badger, with an accent Acceleration: 4 that makes him sound like he's from Turning : 2 Boston, MA. He is one of the average Top Speed : 3 racers. -------------------------------------------------------------------------------- Conker Weight : Medium Description: This is the squirrell that would spinoff Acceleration: 2 into Conker's Pocket Tails, and even to Turning : 2 the famous, Conker: Bad Fur Day. He isn't Top Speed : 4 quite as macho here, and isn't a great racer, either. -------------------------------------------------------------------------------- Diddy Kong Weight : Medium Description: This is DK's best pal, who somehow Acceleration: 3 managed to get a Star role. He is Turning : 3 completely balanced in all categories. Top Speed : 3 -------------------------------------------------------------------------------- Pipsy Weight : Light Description: This mouse is considered by many to be Acceleration: 5 the best racer in the game - Besides T.T. Turning : 5 of course - Do to her accelleration and Top Speed : 1 turning being so good. -------------------------------------------------------------------------------- Tiptup Weight : Light Description: If you aren't a Pipsy fan, Tip Tup, the Acceleration: 5 turtle is for you. He controls very well Turning : 4 and in fact, I have to question the four Top Speed : 2 that he gets in turning... -------------------------------------------------------------------------------- Timber Weight : Medium Description: This is the tiger of the game. He is Acceleration: 2 average at best, and is below in most Turning : 2 ways. Top Speed : 3 -------------------------------------------------------------------------------- Banjo Weight : Heavy Description: This is the backpacked bear that later Acceleration: 1 went on to star in Banjo-Kazooie. He has Turning : 2 good top speeds, but he isn't very easy Top Speed : 5 to control. -------------------------------------------------------------------------------- Krunch Weight : Heavy Description: Krunch is a Kremling from the DK games - Acceleration: 1 or so he is supposed to be. He is Turning : 1 generally considered the worst racer, but Top Speed : 5 he does have a good top speed. -------------------------------------------------------------------------------- Drumstick (Secret) Weight : Heavy Description: Drumstick is the hidden chicken of the Acceleration: 1 game. All games should have a hidden Turning : 3 chicken. He is slightly above average, Top Speed : 5 but not great. -------------------------------------------------------------------------------- T.T. (Secret) Weight : Medium Description: T.T. is the clock that coaches the Time Acceleration: 5 Trials, and shows you your Adventure Turning : 4 He is almost undoubtedly the best racer, Top Speed : 5 although his turning is slightly off. -------------------------------------------------------------------------------- ________________________ ______________________/ \_______________________ ( \____ 06. Balloon Powerups ______/ ) \ ======= \__________________________/ ======= / \___________________________________________________________________/ =================================================================== Balloons, in Diddy Kong Racing, can be compared to the question blocks in Super Mario Kart. That is, they give you powerups that will either help you out, or screw your oppenents up. Take note that if you collect multiple balloon colors in a row without collecting another color or using the Item will upgrade your Item to a more powerful version of what you were carrying. The balloons are as follows: -------------------------------------------------------------------------------- Red Balloons Missiles are the reward for picking up one of these common as dirt balloons, allowing your racer to fire off a salvo at the opposition that will sting quite badly. One Balloon : A single missile is acquired. It fires straight ahead. Two Balloons : Your single missile will be upgraded to one homing missile. Three Balloons: Your single homing missile will be upgraded to a battery of 10 regular missiles. Note that if you collect another red balloon while holding these, your count will revert to 10. [ SayainPrince says the homing missile is best, though.] -------------------------------------------------------------------------------- Blue Balloons Speed Boosting is your reward for the other common balloon type found in the game, allowing your racer to burst forward at a faster rate than normal. If you release the gas just before using a boost (same goes for the zippers on the tracks), you will gain an extra OOOOOMPH in the speed department! One Balloon : An orange boost will give you a minimal pick-up. Two Balloons : A blue boost will give you a good speed upgrade. Three Balloons: A purple boost will launch you forward at insane speeds! -------------------------------------------------------------------------------- Green Balloons Droppable weapons will be your reward for finding the third member of the most commonly seen balloons, allowing your racer to litter the track with obstacles for other racers to bypass or wipe out on. One Balloon : An oil slick will cause an opponent to spin out momentarily. Two Balloons : A spiked mine will stop a racer for a second or two. Three Balloons: A floating bubble will encase the racer, raising them into air for several seconds before releasing them. -------------------------------------------------------------------------------- Yellow Balloons A rarer sight, these balloons will give your racer a shield to protect them from attacks as well as spin out opponents who come into physical contact with the energy field. One Balloon : Weak shield that will last about 7 seconds. Two Balloons : Strong shield that will last for about 11 seconds. Three Balloons: Really strong shield that will last for about 15 seconds. -------------------------------------------------------------------------------- Rainbow Balloons Perhaps the rarest balloon type of all, these bright orbs contain the power of magnets, which can pull your racer forward while possibly pulling a racer backwards. One Balloon : Yellow magnet will pull you forward towards a rival that is nearby just ahead. Two Balloons : Red magnet will do the same as Yellow magnet, but it has a better range. Three Balloons: Green magnet will not only pull your racer forward, but it will yank your closest opposition leading you backwards. -------------------------------------------------------------------------------- ________________________ ______________________/ \_______________________ ( \____ 07. Walkthrough ______/ ) \ ======= \__________________________/ ======= / \___________________________________________________________________/ =================================================================== - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ================================================================================ __________________O=======+---------------------+=======O__________________ (__________________| | Dino Domain | |__________________) O=======+---------------------+=======O ================================================================================ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |================================|=======|=====================================| +-- Ancient Lake --+- CAR -+-- 1 Balloon Required --+ |================================|=======|=====================================| First, get the blue/green boost at the start of the race, and launch through the middle of the three bananas on the left - Hopefully nabbing all three of them. After that, hit the blue turbo balloon, in the middle of the road, than go left and stick close to the left side of the road, until you pass another banana; Get the one on the far left, and do a slide, to get back to the left, where you can continue hugging the side. Head for the zipper, letting go just before you hit it, to blast over the grass, hitting the blue balloon. As soon as you get the turbo, let go of the control stick and use it, blasting forward, onto the road again, and into another blue balloon. Save this one though, and go forward, getting the banana on the far left. Use a slide, as you turn around the lake, hitting the zipper. If you let go just before you hit it, you'll be blasted towards the finish line - Try to hit the two bananas here, or at least one of them. As you begin losing speed, use the turbo you saved, and you should easily boost across the finish line. ___ | |________ | | |____ | |___| |_|_| You can get the Key by saving the turbo you would normally use before the finish line, and using it when you reach the furst turn. You should see a key on a ramp in the grass. Turbo to it, and do a slide over the ramp, to get back on track fast, and easily, while still nailing the key. |================================|=======|=====================================| +-- Fossil Canyon --+- CAR -+-- 2 Balloons Required --+ |================================|=======|=====================================| Get the boost on the start of the race, and hit both bananas in front of you. Soon after them, is a zipper, so take your hand of the A button, and hit it. Hit the green balloon, just as you turn the corner. Once around the corner, move over to the right side of the road. Pick up the two bananas, and hit the zipper just past them - Also, drop your oil slick right in front of the zipper. People will hit it, so you can use it in the next lap. Now, this next part has two paths. You can take the long way, and go around the lake, but it's best to hit the zipper, going over the lake. However, let go before you hit the zipper, or you won't make it. Just after landing, make a sharp left, and enter the tunnel. Use your slide to get both bananas, and then move to the left, around the turn, and hit the zipper. There are red, green, and blue balloons here, but if you are in first red won't help. If you get either the blue or green ones, just use them right away. Anyway, head foeward, and drive over the gap. In the air, you can catch a green balloon. When you land, you'll be at a fork in the road. Take the right path, and grab the blue balloon - Drop your green one just before you hit it - Use it, and you'll be blasted forward. You'll go over a small hill, and land on the road. The finish line will be just ahead. |================================|=======|=====================================| +-- Jungle Falls --+- CAR -+-- 3 Balloons Required --+ |================================|=======|=====================================| At the start, get the boost. You'll always do this, so this is the last time I'm going to say it. As soon as you start moving, take a sharp left slide, and stay to the wall, so you hit thr zipper, and the two bananas before it. If your finger wasn't on the A button you should be able to ride out the zipper's turbo until you turn the next corner. At this turn, stay to the right, and hit the blue balloon and the zipper. Turn left slightly, after hitting the zipper, so that you cross the bridge safely, and use your turbo, about halfway across the bridge, as the zipper's effect starts wearing off. Hit the middle of the tunnell, getting the force-field balloon, and activate it immediately. Drive through the tunnell, getting the banana, and hit the zipper when you come out. You'll hit another force-field balloon here, use this one as well. Now, drive forward and get a red balloon, then take a left, going through the mouth of the skeleton. There'sa hidden zipper there. Hit it, and turn around the corner, to cross the finish line. Use the red balloon if anyone is in front of you along the way. |================================|=======|=====================================| +-- Hot Top Volcano --+-PLANE-+-- 5 Balloons Required --+ |================================|=======|=====================================| From the start, take a left at the first turn, and dip down to pick up one of the blue balloons. From there, head through the left tunnell, hitting the turbo as soon as you enter it, sending you blasting out the other side, close to the wall. Make a sahrp turn, so that you are sitll near the wall, but are going forward, and go through the crevice near the wall, hopefully hitting at least two of the bananas. Head forward, over the hill ahead, on the leftm so that you hit the blue balloon just past it, then make a sharp turn back to the right, going through the zipper, nailing another blue balloon, just past it, if you turn st the right time. This will make you have a double turbo. Go forweard, under the ledge ahead, grabbing a third, then use it just as you turn the corner. You'll be turboed until you reach the open area again. Turn left, around the dinosaur, and hit the two zippers in a row. After that, it's a straight path to the finish line. +===============================================+ |-----------------------------------------------| |============+ BOSS: TRICERATOPS +=================| +------------------------------------------------------------------------------+ |==============================================================================| If you get the boost at the start, you'll be ahead of the Triceratops. Use this time to get the red balloon on the left, then go back to the right, before he gets ahead of you. As soon as you hit the red balloon, go off to either the left or right - it doesn't matter, and wait for him to pass you. As soon as he does, slam him with the homing missile! It will slow him down a little but not much, so keep following him if he's winning, and stay ahead of him if you can. At the first turn, a boulder will roll towards you. Take a left, around the tree near the will when you see it, and it won't come close to you. Take a turn after that, and get the blue balloon near the tree. Now it's time to regain/improve your lead! Use it, and you should leave the Triceratops in the dust. Get the red balloon by the tree on the right, if you want, just in case, then stay in the middle of the road, until you rech a pillar. Grab the red balloon on the left of it. Nowwith a homing missile, you're ready if he pulls ahead again - Although, he shouldn't. Use it if you have to, and stay to the right side of the road, where he can't step on you. A little ahead is a red balloon - Grab it and use it if you have to, then move to the left. Around the bend is a blue balloon - Use this as well. There's another, just ahead, near the side, on the right. Here you have a choice. You can tkae a sharp left through the bushes for a shortcut - If you do, use the turbo inside - Or you can continue going around. I'd reccomend going around, as the shortcut often propels you off the edge when you come out. There's also a zipper halfway through the shortcut. If you don't use it, use the turbo anyway, so you land in the ditch, getting another blue balloon. Use this one as well. From here on - and possibly, since the beginning of the race- you should be in front of the Triceratops. So, stay in the middle of the road - Using the red balloon if you have too - Until you see a blue balloon on the right. Grab it, and save it until just before the finish line, where it will give you your last boost of speed. |================================|=======|=====================================| +-- Coins: Ancient Lake --+- CAR -+-- 6 Balloons Required --+ |================================|=======|=====================================| Coin#1: Get the turbo from the start, and hit the bananas ahead, as well as the silver coin that's just past them. Coin#2: Get the blue turbo balloon, and then turn left getting the coin. Coin#3: This is just past the previous coin. Coin#4: This is also just past the previous one, but it's a bit closer. Use a powerslide to make sure you don't miss it. Coin#5: At the next turn, instead of taking the zipepr over the grassm stay on the road. The silver coin is in the center of it. Coin#6: Hit the blue balloon under the arc, and the silver coin is just after it. Coin#7: Another coin is just beyond that. Coin#8: Hit the zipper, to be propelled towards the finish line. Hit the last coin, in the middle of the road, before you cross it. |================================|=======|=====================================| +-- Coins: Fossil Canyon --+- CAR -+-- 7 Balloons Required --+ |================================|=======|=====================================| Coin#1: Turbo forward, and go to the right of the zipper, getting the coin. Coin#2: Keep going forward, and get the green balloon on the left. Slide left just after it, for the second coin. Coin#3: Hit the zipper on the right of the road, hitting the coin as you are turboed forward. Coin#4: Hit the second zipper, to blast over the water. Make sure to take your finger of the accelleration, and you'll make it. The coin is on the sand on the other side. Coin#5: Enter the tunnell, and proceed until you reach the turn. Slide around it, and hit the zipper, nabbing the coin as well. Coin#6: The next coin is right in front of you in the middle of the road. Coin#7: After the "jump" take the right side of the fork, and hit the coin. Coin#8: Before you keep goin, make an extremely sharp turn to the left, so that you drop to the left side of the road. Pass through the red balloon, and the silve coin will be just ahead. |================================|=======|=====================================| +-- Coins: Junglefalls --+- CAR -+-- 8 Balloons Required --+ |================================|=======|=====================================| Coin#1: The first coin is on the right, but leave that until you come back in the second lap. Instead, make a sharp turn near the wll, hitting the zipper. Ahead, just past the green balloon, is the real first coin. Coin#2: Hit the zipper near the blue balloon on the right, and hit the edge of the water. You'll likely land in the water, but real close to the edge. Grab the silver coin as you drive up the ramp back onto the road. Coin#3: You'll see another coin near you. That's also for lap two. Pass through the cave, and hit the zipper, grabbing the silve coin ahead. Coin#4: A coin is in the skeleton's mouth. Grab it as you get the zipper. Coin#5: Get the coin ahead, by sliding past the wall, while using the turbo from the previous zipper. Coin#6: Hit the coin by the water, past the finish, that you skipped before. Coin#7: Take the turbo and the zipper around the next turn, to go over the bridge. A coin is in the middle of it. Coin#8: Finally, hit the second coin you skipped before, just past the end of the bridge. |================================|=======|=====================================| +-- Coins: Hot Top Volcano --+-PLANE-+-- 5 Balloons Required --+ |================================|=======|=====================================| Coin#1: Turbo at the start, and turn, going through the tunnel on the left. The coin is inside it. Coin#2: From inside the cavern, go to the right and the coin is in between two red balloons. Coin#3: Number three is in the middle above the next ramp. Coin#4: Take the zipper on the right, then go over the arc. The coin's on top. Coin#5: The next is in the center of the only path forward. You can't miss it. Coin#6: Take the zipper once outside, the coin's in the center of it. Coin#7: Hit the second zipper just after the first. Once again, there's a coin in the center of it. Coin#8: Cross the finish line, and take a right around the large rock. The silve coin is on a small ledge over there. +===============================================+ |-----------------------------------------------| |============+ BOSS REMATCH: TRICERATOPS +=================| +------------------------------------------------------------------------------+ |==============================================================================| Once again, you're back up against this guy. From the start, there are three pillars. They will fall, bt if you're going fast, you can avoid them. So, turbo from the start, past two of them, then pick up the red balloon, and shoot the Triceratops when he passes you - because he will. Use the second red balloon as well, if he remains ahead. Next comes a boulder again. Stay to the right of the tree on the left, but then immediately head to the far right, due to another pillar falling. Make a sharp turn to the left again, jsut after that, to get the blue balloon. Use it immediately to catch up with or pass the Triceratops. Then, head right and get the red balloon. Shoot the Triceratops, then go back to the left to avoid another falling pillar. The next part of the race, is on the winding path again. Grab the red balloon on the left, and nail him again, if you can. There's yet another red balloon on the right, a bit further. Then, you get something more useful. To the right ahead, is a blue turbo balloon. Use it to catch up with or pass the Triceratops again. Then a bit further, is the shortcut. You don't have to use it, but you can - Either way, remember the blue balloon to the right of it. If you take the shortcut, this is vital, as there is no longer a zipper in the tunnel. You should now be ahead of the Triceratops. Grab the final blue balloon on the right, to keep that lead, and then just go up the hill, crossing the finish line. You've just earned your first piece of the WizPig Amulet! +===============================================+ |-----------------------------------------------| |============+ KEY CHALLENGE: FIRE MOUNTAIN +=================| +------------------------------------------------------------------------------+ |==============================================================================| Goal: Hatch three eggs before the other players. Strategy: At the start, swoop down into the lava pool, and grab an egg. Make a U-turn, and bring it back to your nest, dropping it with the Z button. Take a look at the other players who have eggs under their icons, and go to their nest and steal one - Remember, once they stop blinking, they've hatched, and can't be stolen. When all eggs have hatched, go back to the lava pool, and get another one, and repeat the process. If you get three eggs first, you'll win. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ================================================================================ __________________O=======+---------------------+=======O__________________ (__________________| | Snowflake Mountain | |__________________) O=======+---------------------+=======O ================================================================================ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |================================|=======|=====================================| +-- Everfrost Peak --+-PLANE-+-- 2 Balloons Required --+ |================================|=======|=====================================| A flight through a frozen wasteland, you will be able to take advantage of both ground and air zippers. STar out by going left of the first tree to see a Blue Balloon, though you may want to try for the ground zipper that is nearby instead. Next up is an air zipper on the right that can shoot through an Orange Balloon, or you can head left of the air zipper to pass through a Blue Balloon instead. Now you will fly through a portion where Banana collecting is your concern, though you can hang to the left to get the Rainbow Balloon there (better to leave it), which will end with two balloons of both the Blue and Orange colours. You will then enter a tunnel where two ground zippers and one air zipper can be used to boost through quickly, accompanied by a bunch of Bananas to help your top speed. Upon exiting you will face a choice of going left for an Orange Balloon or right for a high Blue Balloon followed by a second Blue Balloon (this one is low to the ground). Go low under the arch to use the ground zipper, then you will see a double set of Blue and Orange Balloons, followed by an air zipper on the left side of the track leading into the final straightaway leading to the finish line. |================================|=======|=====================================| +-- Walrus Cove --+- CAR -+-- 3 Balloons Required --+ |================================|=======|=====================================| Head into the cave, grabbing a Blue or Yellow Balloon Power-Up before entering into a large loop. Upon exiting it, head up the slope through a blue balloon to find a birdge passing through thw aforementioned loop, taking care to hit the zippers you will encounter. Turn left into a new tunnel which last mere moments, taking the zipper on the left side as you exit, passing through more Blue and Yellow Balloons as you go through the S Curves. Head straight off the large mounds of snow to avoid bouncing around on the ice below, arriving at a fork in the path. The left path offers a shorter path, a zipper, and a Rainbow Balloon, but with the risk of a much narrower path. The right path offers a lot of leaps over the bouncy ice, but your control can be less perfect and you will still make it through. After exiting whichever path you chose, you will be at the finish line. |================================|=======|=====================================| +-- Snowball Valley --+- CAR -+-- 6 Balloons Required --+ |================================|=======|=====================================| Head straight off to find a fork in the path, forcing you to choose right away. The left path has two Blue Balloons in a narrow cave, dumping out your kart into the bottom of a valley with a cliff to the left. The right path offers Orange and Green Ballons while you navigate a path with some patches of ice on the sides, emptying out off of the cliff to the valley below. Head up the hill, using the zipper on the right to pass through the small arch (Yellow and Blue Balloons are in here) to enter into the Snowball Valley. Here you will have to drive down the slope and then up the far side, all the while dodging the constantly appearing snowballs as they launch down the far slope (if they hit you, your car will be squished for a few moments, costing you vaulable time and speed). You will enter an igloo entrance to pass through a brief tunnel to find a zipper on the left side at the end, shooting your car towards some Balloons (Blue, Orange, Green) which are just before the final corner to the srtraightaway to the finish line. ___ | |________ | | |____ | |___| |_|_| The Key also resides within this race, so you better pick it up sometime. After passing through the Snowball valley and exiting the igloo tunnel, move through the Balloon row that you see. As you head down the straightaway to the finish line, hang a left just before the candy cane holding up the finish line banner, moving up the hill towards a picket fence, turning right to find a small cubby hole containing the Key! |================================|=======|=====================================| +-- Frosty Village --+- CAR -+-- 9 Balloons Required --+ |================================|=======|=====================================| Head for the Orange and Blue Balloons, followed by turning right to pass over a zipper to fly under a bridge going downhill. If you go on the outside route (left side) of this downhill area, a Rainbow Ballon can be found while a Blue and Orange Balloon can be found closer to the wall on the right. Turn right to enter a tunnel, which will cut left sharply rather quickly (watch out for a zipper on the left side of the corner for a good boost). Head up the windy path leading right to exit the cave, finding two Yellow and one Green Balloons greeting you, then you enter a snow field with a path zig-zagging through it. However, to speed your journey up, you can use the set of zippers spread out over the entire area to shoot over the snow for shortcuts as you head for a cave with a couple Balloons and a zipper. This part will then lead you through a small open area to pass through one last covered area (very brief), at which point the track swerves to the left to bring it home to the finish line. +===============================================+ |-----------------------------------------------| |============+ BOSS: WALRUS +=================| +------------------------------------------------------------------------------+ |==============================================================================| An Orange Balloon is on the left side of the track near the start, but in this race speed boosts are a lot more important, so you should likely just ignore it. Try to beat the Walrus down to the cave entrance below, as getting in haead of him will allow you to go down the gradual left turning path before cutting back to the right to use the R Button to hop into the air as you are about to exit, grabbing the Blue Balloon that floats there. Now you will race through a tree-filled section to go off a big bank to the ground below, where an Orange Ballon rests on the right side as the path turns left (again, no real need to grab it). Get into the middle of the track as you go towards the huge sloipe ahead, as it will line you up to fly through a Blue balloon in the middle of the small ice track you will land on, then continue down the path to pass through a brief tunnel (turns left and then right before exiting) to find the final area where two Orange Balloons and a Blue Ballon are scattered (as a last resort to slow the Walrus if you are still behind at that point) around before the finish line area. |================================|=======|=====================================| +-- Coins: Everfrost Peak --+-PLANE-+-- 10 Balloons Required --+ |================================|=======|=====================================| Coin#1: Off the start you should fly low to the ground, going to the right of the pine tree while being a bit off to the ground to grab the Coin. Coin#2: Continue low to the ground, flying past the air zipper to split the two upcoming Balloons to get the Coin. Coin#3: Now move to the outside wall, flying directly towards the Rainbow Balloon. You will see a Coin right before it, begging to be grabbed. Coin#4: Fly through the Rainbow Balloon to grab the Coin that lies in wait, blocked from view by the Rainbow Balloon. Coin#5: Fly over the arch ahead, skimming the top of it to grab the next Coin. Coin#6: You will enter a cave where an air zipper should be used, boosting towards the exit. As you approach the exit, get towards the middle of the opening area to grab the Silver Coin floating there. Coin#7: Head through the split track portion to see an arch ahead. Fly low on the first lap, getting the Coin right above the ground zipper. Coin#8: On the second lap you need to fly high to get the remaining Coin, leaving you an entire lap to get into the lead while collecting any Coins you may have missed to that point. |================================|=======|=====================================| +-- Coins: Walrus Cove --+- CAR -+-- 11 Balloons Required --+ |================================|=======|=====================================| Coin#1: Head straight off the start, passing through the Balloons as you move towards the center of the track. Just before the big loop you will find a Coin sitting there, just screaming out for collection. Coin#2: After exiting the loop, look to the left side of the small cave you enter to find another Coin. Coin#3: After exiting the cave, head down the bridge through the loop (using the zippers if at all possible), turning left to see another cave. However, instead of entering the cave, look to the left rail to see a Coin (if you miss it, remember about it on the next lap). Coin#4: Head though the wavy cave, looking to the right side to see the rotating Coin sitting there for pick-up. Coin#5: Go around the right turn coming up, passing through the Balloons. You will see the next Coin not far ahead, so try your best to be in the middle of the track so you can get to it a bit easier. Coin#6: As you move towards the nasty bouncy ice area, drift to the right side of the track where some trees are placed, as a Coin twinkles from inside their protective confines. Coin#7: Head over a few bumps and bouncy ice patches, seeing a fork ahead. This tim you should bear right along the bouncy ice, grabbing the Coin located near a tree. Coin#8: On the second lap you should take left fork, as it holds the final Silver Coin. After getting that one, race like a fiend while collecting any others you missed en route to victory! |================================|=======|=====================================| +-- Coins: Snowball Valley --+- CAR -+-- 14 Balloons Required --+ |================================|=======|=====================================| Coin#1: Start off by going straight ahead to grab the Coin in the middle of the track. Coin#2: Choose to go right, following the trail through the bouncy ice to grab the Coin found at the end of the path. Coin#3: When you appraoch the edge of the cliff and fall to the ground below, cut to the right to grab the Coin along the wall short of the zipper. Coin#4: Head up the hill through the small opening, grabbing the Coin found by the Balloons. Coin#5: Choose the right side of the Snowball section, grabbing the Coin on that side on this lap. Coin#6: After exiting the snowball area and passing through igloo tunnel, a row of balloons need to be passed to find a Coin on the left side of the curve that leads to the right. Coin#7: Pass the line to start the second lap, this time choosing the left fork as your route, grabbing the Coin in the entrance to the narrow tunnel you have to pass through. Coin#8: Continue through the race, passing through the balloon row in the small arch, bearing to the left to get the lone remaining Silver Coin, meaning you have about one and a third laps remaining to race out to the front of the pack to take home the Balloon! |================================|=======|=====================================| +-- Coins: Frosty Village --+- CAR -+-- 16 Balloons Required --+ |================================|=======|=====================================| Coin#1: Start off from your first place spot, go along the left side of the track to grab your first Coin. Coin#2: After passing through the balloons, bypass the zipper as you go for the Coin in the left arch of the bridge. Coin#3: Head down the left side of the slope, angling towards the houses where a Coin spins, waiting patiently for the pick-up. Coin#4: Enter the cave ahead, hugging the left wall to hit the zipper to boost along the wall to grab the Silver Coin found nestled in there. Coin#5: Upon exiting you will find a zipper, which you should use as you aim your Car along the left side of the track to find the next Coin. Coin#6: Head through the cave ahead, using the zipper upon exiting to fly along the wall to your left to grab yet another Coin. Coin#7: Continue to follow the left side of the track as you pass through a brief cave, coming out to see the starting area, grabbing the Coin along the water (try to avoid going into it as it will slwo your Car down greatly). Coin#8: Head through the starting area, past some balloons and a zipper, this time bearing to the right to pass through the arch there to get the final Silver Coin, leaving a ton of race time to get to the front and finish the job! +===============================================+ |-----------------------------------------------| |============+ BOSS REMATCH: WALRUS +=================| +------------------------------------------------------------------------------+ |==============================================================================| |
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Another Diddy Kong Racing Walkthrough :
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