Donkey Kong 64 Walkthrough :
This walkthrough for Donkey Kong 64 [Nintendo64] has been posted at 28 Sep 2010 by wilbette10 and is called "FAQ". If walkthrough is usable don't forgot thumbs up wilbette10 and share this with your freinds. And most important we have 18 other walkthroughs for Donkey Kong 64, read them all!
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Walkthrough - FAQ_______ ______ .__ __. __ ___ ___________ ____ | \ / __ \ | \ | | | |/ / | ____\ \ / / | .--. | | | | | \| | | ' / | |__ \ \/ / | | | | | | | | . ` | | < | __| \_ _/ | '--' | `--' | | |\ | | . \ | |____ | | |_______/ \______/ |__| \__| |__|\__\ |_______| |__| __ ___ ______ .__ __. _______ __ _ _ | |/ / / __ \ | \ | | / _____| / / | || | | ' / | | | | | \| | | | __ / /_ | || |_ | < | | | | | . ` | | | |_ | | '_ \ |__ _| | . \ | `--' | | |\ | | |__| | | (_) | | | |__|\__\ \______/ |__| \__| \______| \___/ |_| FAQ by Masvega (masvega@hotmail.com) http://masvega.cjb.net Version 3.1 12/18/99 ------------------------------------------------------------------------ Contents: 1. Version History 2. Story 3. Modes 4. Basic Controls 5. Main Characters 6. Secondary Characters 7. Enemies 8. Items 9. Animals 10. The Game 11. Mini-Games 12. Bosses 13. Banana Fairies 14. Multiplayer 15. Contact Information 16. Disclaimer 17. Credits ------------------------------------------------------------------------ 1. Version History ------------------------------------------------------------------------ 3.1 (12/18/99) -Added fighting K. Rool with Lanky, Tiny and Chunky to the Bosses section. -The walkthrough is completed. 3.0 (12/17/99) -Found the final Banana in Level 7 (Creepy Castle) and completed Level 8 (Hideout Helm). -Found and documented the final two Bananas. -Added fighting K. Rool with Donkey Kong and Diddy to the Bosses section. 2.6 (12/15/99) -Did most of Level 7 (Creepy Castle) and added the boss (2D K. Rool) to the Bosses section. -Found the final Banana in Level 5 (Fungi Forest). -Added more Mini-Games to the section. -All 40 blueprint locations have now been documented. -Added more Enemies. -Some ASCII art has been created. 2.2 (12/10/99) -Did more of Level 5 (Fungi Forest). -Did all of Level 6 (Crystal Caves) and added the boss (Army Dillo Reborn) to the Bosses section. -Added more Mini-Games to the section. -Added Krusha's moves in the Banana Fairy section. -Labeled all the DK Isle sections as such. 1.9 (12/7/99) -Did most of Level 5 (Fungi Forest). -Added more Mini-Games to the section. -Added what the items do in Battle Arena (Multiplayer). -Specified what Mini-Games could be played in DK Arena. -Added more Bananas in the overworld. -Found final Banana in Level 4 (Gloomy Galleon). 1.75 (12/4/99) -Finished (for the most part) Level 4 (Gloomy Galleon). -Created a Mini-Games section. -Added moves to Engaurde in the Animals section. -Added five-color banana coins and DK mounds to the Items section. -Added some more enemies to the Enemies section. 1.2 (12/1/99) -Finished Level 1 (Jungle Japes) with Lanky, Tiny and Chunky. -Did Level 2 (Angry Aztec) with Chunky. -Gave locations for 3 more fairies. 1.1 (11/30/99) -Not much of an update. -I finished Level 3 (Frantic Factory) and added the boss (Mad Jack) to the bosses section. -Created a Multiplayer section. -Deleted that I added a Mini-Games section from the last history. I decided against doing it at this time. I'll probably do it later. -Started with the walkthrough of Level 1 (Jungle Japes) with Lanky, Tiny and Chunky. 1.01 (11/29/99) -Did more of Level 3 (Frantic Factory) including how to free Chunky! (I can't believe I missed that.) -I learned from a friend that the beavers are Gnawtys. Everything is exchanged yet again. -Through the process of elimination, I determined the fat Kremlings or Klumps. Again, all the names are exchanged. -Created a Banana Fairies section. -Corrected the strategy for racing the Beetle in Angry Aztec, because what I had before was so very, very wrong. -Added some more animals to the Animals section. -Changed the "slow as glass" comment for Chunky. -Fixed more errors. 0.92 (11/28/99) -Did part of Level 3 (Frantic Factory). -Realized that the blue animals are beavers, not badgers. Whoops. I exchanged the names throughout the entire document. -Added some enemies to the enemies list. 0.9 (11/28/99) -Added some more tips to Level 1 (Jungle Japes). -Did Level 2 (Angry Aztec) and the Boss (Dogadon). -Fixed more errors. 0.85 (11/27/99) -Beginnings of a walkthrough started. -Added an Animals section; just has Rambi now. -Fixed a few errors. 0.7 (11/27/99) -The initial release. ------------------------------------------------------------------------ 2. Story ------------------------------------------------------------------------ (From the manual) "Left!" rasped a voice to his left. "Right!" came back the immediate response from the other side. It had seemed like a good idea at the time, but now the Klaptrap turning the wheel wasn't so sure. His little legs were getting tired, and those two incompetent fools didn't have a clue where they were going. "Left!" "Right!" With a sudden sickening crunch of metal against rock, the King's pride and joy came to shuddering halt, knocking all three off their feet. The tough little Klaptrap was up first, dashing eagerly across to the broken bridge window to see what those goons had hit. "You two are going to be in sooo much trouble!" he barked gleefully. But that pair weren't the only ones in trouble. Deep within the gloomy bowels of his latest creation, a furious King K. Rool sat on his throne, glaring down at the quaking generals of his vast Kremling army. "Well? I'm still waiting for answer..." His plan couldn't fail this time, or so he had thought. But like so many times in the past, he'd underestimated just how useless his scaly minions could be. It had taken years to build, but now his mighty island stronghold lay immobile off the coast of its very first target--Kong Isle. Perhaps all was not lost, though... "Power up the Blast-o-Matic. Target is Kong Isle. Fire when ready!" Instead of a deafening explostion, there came only a pathetic whipser. "I'm so v-very sorry your m-majesty, but I'm afraid the Blast-o-Matic isn't quite working yet..." K. Rool turned to face the white-coated technician responsible for the bad news. The King began to cry. "It's just not fair..." he sobbed. "I really though I was going to win this time." Klump waddled over and put a consoling arm around his distraught leader. "Don't get all upset now, your excellency. We'll go and capture those nasty Kongs for you. Then we'll steal their Golden Bananas as usual so that if any Kongs escape us, they'll be too busy looking for them to come and ruin your magnificent plans." As King K. Rool watched his generals leave, he wiped away his crocodile tears and began to laugh. His little play acting had worked, and now those Kongs would soon be history. He glared down at his bemused technician. "Well, what are you waiting for? Get the Blast-o-Matic working. I've got an island to destroy!" ------------------------------------------------------------------------ 3. Modes ------------------------------------------------------------------------ Adventure: This allows you to begin a new game or continue one. There are three possible slots and an erase option. Choose a slot by pressing the A Button on a banana. A status screen will appear. Press A again to begin the game. Options: You can select the screen size and make the story skip. Mystery: Once you rescue some banana fairies, you will be able to earn some features. Activate them in this menu. This is unavailable until you rescue at least one banana fairy. Battle: This icon only appears once you have rescued at least one Kong. There are two types of multiplayer games: Monkey Smash (split-screen, larger areas) and Battle Arena (single screen, single platform). Sound: This eneables you to change the sound settings. ------------------------------------------------------------------------ 4. Basic Controls ------------------------------------------------------------------------ The following controls can be done by all five Kongs. B: Attack A: Jump Z: Crouch Control Stick: Run/walk/tiptoe A while crouching: Backflip Z+A while running: Long jump B while running: Running attack Z while in water: Dive B while underwater: Swim slowly A while underwater: Breaststroke B while in air: Jumping attack Z while in air: (Super [Duper]) Simian Slam (you must have buy this from Cranky.) Z+C Left: Take out/put away your weapon (must have bought a weapon) Z+C Up: Play your instrument (must have bought an instrument) Hold B for two seconds, then let go: Tremor Move (must be given this) ------------------------------------------------------------------------ 5. Main Characters ------------------------------------------------------------------------ Donkey Kong: Finally, Donkey Kong begins adventuring again for the first time since Donkey Kong Country. Now he's not captured by K. Rool, he has some innovative new moves to show off and defeat K. Rool. Bio: What can you say about DK that hasn't already been said? He's the only gorilla savvy enough to sport a tie! Even though he's world famous now, he still knows how to get his knuckles to the ground and get down to business ó especially when it comes to Kremling busting. Moves: B: One-two punch B+Control Stick: Hand slap (after one-two punch) B in air: Jumping axhandle smash Z+B while running: Rolling attack B while running: Drop kick Specials: Baboon Blast: Press Z when standing on a Donkey Pad. (costs 3 coins) Gorilla Grab: Press B when standing next to a lever. (costs 5 coins) Strong Kong: Jump into a Donkey Barrel. Press Z+C left to end the move. Weapon: Coconut Cannon Instrument: Bongo Blast Item Color: Yellow Tremor Move: Spinning Hand Slap Wave ----- Diddy Kong: Although smaller than Donkey Kong, he's quicker, faster and more agile. He's got some new moves as well, such as the Chimpy Charge. Bio: This is one Kong chimp that will never get accused of being a chump. He may be smaller than DK, but he makes up for it with energy, courage and attitude. When Diddy isn't swinging through the sky, he's rockin' on his six-string guitar...Diddy style. Moves: B: Tail whip B+Control Stick: Whirlwind tail attack (after tail whip) B in air: Jumping whirlwind tail attack B while running: Cartwheel kick Specials: Chimpy Charge: Z+B (costs 3 coins) Rocketbarrel Boost: Jump into a Diddy Barrel. Press Z+C Left to end the move. (costs 5 coins) Simian Spring: Z while standing on a Diddy Pad. Weapon: Peanut Popguns Instrument: Guitar Gazump Item Color: Red Tremor Move: Kong Kick ----- Tiny Kong: Dixie's little sister, Tiny has the trademark ability to spin her ponytails like a helicopter, but she can also shrink in size. Bio: Sometime the biggest surprises come in the smallest packages, and Tiny can be really surprising! Her twirling pigtails can be really dangerous and are handy for helicopter rides through the treetops. Moves: B: Hair attack B+Control Stick: Flip kick (after hair attack) B in air: Somersault kick B while running: Tumbling attack Z+B while running: Drill kick Specials: Mini-Monkey: Jump into a Tiny Barrel. Press Z+C Left to end the move. (costs 3 coins) Pony Tail Whirl: Press A in the air. Monkeyport: Press Z when standing on a Tiny Pad. Weapon: Feather Bow Instrument: Saxophone Slam Item Color: Purple Tremor Move: Kong Shockwave ----- Lanky Kong: The oddball of the family. He looks more like an orangutan than a monkey, but his long arms will be very useful. Bio: It's true...some people make fun of Lanky. Let's face it, those long arms of his make him look kind of goofy. Of course, if you've ever been smacked by one of Lanky's hyperextended sucker punches, you don't really feel like laughing. Moves: B: Long punch B in air: Windmill attack B while running: Tornado punches Specials: OrangStand: Z+B; Hold Z and the Control Stick to move around. (costs 3 coins) Baboon Balloon: Press Z while standing on a Lanky pad. OrangSprint: Z+B; Hold Z and the Control Stick to move around. Weapon: Grape Shooter Instrument: Trombone Tremor Item Color: Blue Tremor Move: Kong Tornado ----- Chunky Kong: Kiddy Kong's older brother, Chunky is stronger than his brother and is able to lift boulders with ease. Too bad he's kinda slow. Bio: Chunky may not be the smartest banana in the bunch, but he sure knows how to use that primate brutality of his to get the job done. He's big. He's bad. He plays one mean triangle. Moves: B: One-two punch B+Control Stick: Haymaker (after one-two punch) B in air: Cannonball B while running: Spinning clothesline Specials: Hunky Chunky: Jump into a Chunky Barrel. Primate Punch: Z+B Gorilla Gone: Press Z while standing on a Chunky Pad. Weapon: Pineapple Launcher Instrument: Triangle Trample Item Color: Green Tremor Move: Sonic Belch ----- King K. Rool: The leader of the Kremlings, K. Rool will stop at nothing to defeat the Kongs once and for all. After being thwarted three times, he came up with the perfect plan, or so he thought... ------------------------------------------------------------------------ 6. Secondary Characters ------------------------------------------------------------------------ Professor Cranky Kong: The very first Donkey Kong is back and in this game, he sells the Kongs potions which give them new moves. Funky Kong: Instead of giving transportation, Funky now has the latest artillery which he is willing to sell to you. Candy Kong: Candy sells you musical instruments which will either incapacitate your enemies or open up new areas. Wrinkly Kong: Although dead, Wrinkly still rises from the grave to give you hints about the levels. K. Lumsy: He is a big, good-natured Kremling that K. Rool imprisoned for being too nice. He is locked in a huge cage, which the keys from the levels unlock. Snide: Formerly an ally of the Kremlings, K. Rool threw him out because he couldn't trust him. Now Snide harbors a grudge against the Kremlings and is willing to help the Kongs dismantle the Blast-o-Matic. Bring the blueprints you find to him. Troff n' Scoff: Two big, fat animals that sit in their own room. One of the Kongs stands on a pad and feeds one of them bananas. When they have had enough to eat, they unlock the door behind them and allow you to face the boss of the level. B. Locker: He guards the entrance to each level until you show him enough Golden Bananas to pass. ------------------------------------------------------------------------ 7. Enemies ------------------------------------------------------------------------ Gnawtys: A blue beaver that charges at you. One hit usually does the job. They come in large and small varieties. Zingers: Yes, the annoying Zingers are back. They fly around a given area, until they see you. When they do, they charge at you. A shot from your weapon defeats them. Some Zingers drop grenades on you. Kasplats: These Kremlings have blue skin and wear a biker's jacket. Their hair is the same color as the blueprints they hold. When you get close, they either create a damaging shockwave or hit you with a one-two punch. They are defeated after being hit many times, and give you a blueprint upon their defeat. They are invulnerable to weapons. Klumps: These Kremlings are very obese and wear helmets to protect their heads. They are invulnerable to physical attacks, but you can knock them down. They throw grenades which are very annoying to dodge. Throw oranges to defeat them. Kritters: The generic Kremling. It patrols an area until it sees when you, upon which time it charges. One hit defeats it. Green Klaptraps: A crocodile that walks around with its jaws chomping. Hit it once to defeat it. Upon being defeated, the Klaptrap's jaws begin jumping around. Hit them once to destroy them. Purple Klaptraps: Exactly the same in stature as the Green Klaptrap. However, these are invulnerable to everything EXCEPT oranges. Once defeated, they leave three oranges behind. Robo-Kritters: These Kritters are wound-up and they just go. They are made out of medal and are invulnerable to physical attacks. Defeat them using oranges or the Primate Punch. Robo-Zingers: These Zingers have helicopter blades instead of wings. Defeat them using two shots from a weapon. Mad Dominos: Walking dominos. One hit defeats them. Mad Dice: Walking dice. One hit defeats them. Rulers: Walking rulers. They eventually just fall over. Megatoy: A whole bunch of enemies joined together. To defeat it, use hit and run tactics. Attack it and then run away before it has a chance to hit you with an uppercut. Klobbers: A green Kremling inside of a barrel. When you get close, it pops it's head out and charges you. Defeat it with an orange. Klubbs: Little Kremlings with really, really big clubs. Only the Tremor Move can stop them. Kabooms: Like Klobbers, but they are inside of TNT barrels instead. If they hit you, it hurts...a lot. Defeat it the same way you defeat a Klobber. Puffers: Blowfish that explode violently when you come near them. You can defeat it with Engaurde, or just let it explode. Shuri: Starfish that charge at you whenever you're near them. Sword Shuri: Shuri that attack with swords instead of their fins. Skeletons: The walking bones of Kremlings. They carry a club. One solid hit defeats them. Mushroom Men: They appear to be mushroom heads, but when you come close to them, they pop out and attack you. One hit defeats them. Bats: Bats that fly around in a given area. One hit defeats them. Ghosts: Kremlings with sheets over their heads. One hit defeats them. Flies: Flies that fly around quickly and dive occasionally. One hit defeats them. ------------------------------------------------------------------------ 8. Items/Barrels/Doorways ------------------------------------------------------------------------ Golden Bananas: The most important item in the game. They are needed to progress through the levels. Bananas: They come in five different colors (one for each Kong). They are used to feed Troff n' Scoff and to obtain Banana Medals. Bunch o' Bananas: Worth five bananas. They come in five different colors. Banana Balloons: Worth ten bananas. They come in five different colors. Banana Bunch Coins: Come in five different colors and pay for Cranky, Funky and Candy's services. Five Color Banana Bunch Coins: Any Kong can get one of these and they give five Banana coins to each Kong! Supply Crates: These give the Kong's ammo for their shooters. If the selected Kong does not have a shooter, then this item is transparent. Red Supply Crates: These provide the Kongs with homing ammo for their shooters. Oranges: Used as grenades. Can defeat Kremlings that cannot be defeated by any other means. Crystal Coconuts: These enable the Kongs to use some of the abilities they purchase from Cranky. Slice of Watermelon: Refills one section of your health. Melon Crate: Contains 4 slices of watermelon. Banana Camera Film: Used to photograph banana fairies. Blueprints: These come in five different colors and are always carried by Kasplats. When given to Snide, they bring you one step closer to the Blast-o-Matic and give you a Golden Banana. Banana Medals: They are obtained when a Kong collects 75 of their bananas on a level. Battle Arena Crowns: These are obtained by winning the Battle Arena. Boss Keys: Obtained when you defeat a boss. Used to unlock K. Lumsy's cage. Rareware Coin: Used in conjunction with the Nintendo coin to unlock the final lock on K. Lumsy's cage. To obtain it, you must collect 5,000 points in the Arcade. Nintendo Coin: Used in conjunction with the Rareware coin to unlock the final lock on K. Lumsy's cage. To obtain it, you must beat the Donkey Kong game in the factory. DK Portals: These take you from the level lobbies to the levels themselves and vice versa. Wrinkly Doors: Wrinkly Kong appears out of these and gives you hints about the levels. Switches: These activate various things, but they usually open doors. To use them, you must hit them with the weapon or Kong shown on the switch. Headphones: These replenish your musical attacks. Battle Arena Pad: By pressing Z on top of one of these, you are taken to the Kremling's Battle Arena. Kong Barrels: Jump into these to activate one of Cranky's special abilities. Kong Pads: Press Z while standing on these to activate one of Cranky's special abilities. Tag Barrels: Jump in these to switch characters. These also replenish your energy. Bananaport Pads: For them to work, you must stand on two of the same number and color. Then press Z on one of the pads and you will be transported to the other pad. Animal Crates: Jump in these to be transformed into an animal. DK Mounds: Mounds of dirt with the letters "DK" on them. Use the Tremor Move while on top of them to unearth a Five Color Banana Bunch Coin. Troff n' Scoff Portals: These take you to Troff n' Scoff's room. Exiting the room will put you back on the level through the same portal that you entered. ------------------------------------------------------------------------ 9. Animals ------------------------------------------------------------------------ Rambi: Rambi the rhino is back and better than ever! He can still plow through Kremlings, and his charge move is improved. Move: Charge Attack: Z+B Engaurde: Like Rambi, Engaurde is back and better than ever. Also like Rambi, he can plow through enemies. But Engaurde is a bit faster than Rambi. Moves: Swim: A Thrust: B Charge Attack: Z+B Jump: Charge up the top of the water quickly. Glimmer: The anglerfish from DKC2 returns to help you see in the dark water. You are not able to play as him. Squawks: He gives you information on the levels, like the late Wrinkly Kong. You are not able to play as him. Clappers: The seal gives you one Golden Banana after you free him from his cage and another once you defeat him in a race. ------------------------------------------------------------------------ 10. The Game ------------------------------------------------------------------------ Some basic tips before the walkthrough: -Always step on Bananapads. It's better to be safe than sorry later plus they provide invaluable shortcuts. -Look EVERYWHERE. Bananas or banana coins are usually on top of trees or underwater. -Save frequently. I have a notation on how many bananas each Kong has. There is a parentheses, then five numbers. The first is how many bananas Donkey Kong has, the second is how many bananas Diddy Kong has, the third is how many bananas Lanky Kong has, the fourth is how many bananas Tiny Kong has and the fifth is how many bananas Chunky Kong has. For instance (5,1,3,5,2) means that Donkey has 5 bananas, Diddy has 1 banana, Tiny has 3 bananas, Lanky has 5 bananas and Chunky has 2 bananas. I have also listed how many fairies and crowns you should have after every one you gain. Now onto the game: After watching the opening rap scene (which may or may not be helpful), start a new game. Then you will see a cinema which will outline the story of the game (strangly, it is a little different from the one in the manual). After the cinema, you'll see Squawks tell Donkey Kong about the plight of his fellow Kongs. And so, your adventure begins. Use Donkey's room to try out your moves if you wish. Jump down from the treehouse. From there, go to Cranky's laboratory (it's hard to miss) and talk to him. This unlocks the training barrels. Follow the signs to the training area and jump into the barrels. Instructions on what to do are given once you're inside the barrel. From there, go back to Cranky's house and obtain the potion for the Simian Slam (Buttus bashium). From there, follow the signs to "Way Out". You should enter a cave and the exit is blocked by a gate of bamboo. Use the Simian Slam to smash the green switch and the gate will lower. Enter the new tunnel opening. -------- DK Isle: -------- After stepping on the first five bananapads, jump in the tag barrel if you need to replenish your health. Then go to the island that Squawks showed you. Enter the cave, and you'll meet K. Lumsy. After talking with him and agreeing to help him, he will jump around and make a boulder explode, revealing the entrance to Level 1 and a Golden Banana. Use the bananapad to go back to Kong's Isle, then go to the new entrance. Defeat the nearby Gnawty, and then collect the Golden Banana (1,0,0,0,0) and enter. Once inside the lobby, defeat the two Gnawtys if necessary. Go up to B. Locker and he will disappear. You may then enter Jungle Japes. ---------------------- Level 1: Jungle Japes ---------------------- After the cutscene with K. Rool, Jungle Japes will apear on the screen. From the start of the level, go back and climb up the first tree. Then swing from vine to vine, collecting bananas, until you hit the switch. The gate will then open. Drop down and enter the cavern. Follow the path until you exit the cavern and see Diddy Kong's location. Run to the edge of the river and then look at the left side of the cliff. You should see a vine going up it. Go over to it and climb it. When you reach the top, you'll see Funky's armory and a Battle Arena pad. Press Z on the Battle Arena pad to enter it. After winning the crown (1), go to Funky's Armory. Buy the Coconut Cannon. Exit the armory and then go to the edge of the cliff. You will see a series of vines, which you must swing across. Once on the other side, you will find a cannon. Jump into the cannon and blast off onto a higher platform with Diddy on it. Collect the banana (1,0,0,0,0) and then talk to Diddy. Three switches will appear over gates. You must hit all three with a blast from your Coconut Cannon. Go up to the two switches overlooking land and fire a shot at them. Then for the final one, go to the ledge where the Armory is and aim down. You'll see the switch. Hit it with a coconut and the gate imprisoning Diddy will go down. Go to where Diddy was and collect a second Golden Banana (2,0,0,0,0). All the gates under the switches you hit will now go down. Go to the left-most newly opened cavern. Upon entering it, you will see a Kasplat next to some banana coins. Defeat the Kasplat to obtain blueprints. Exit the cavern and go to the center newly opened cavern. You'll swim across the river to reach it and step on the "4" red bananapad. Go straight in the cavern. Defeat the Gnawty and continue straight. You will end up in a field with rain coming down. Go to Cranky's lab and buy the Baboon Blast (Barrelum perilous). Exit the lab and go to the rear of the area. You will see a switch with a coconut on it. Hit it with your Coconut Cannon and the gate will lower. Collect the banana coins and then touch the animal crate to be transformed into Rambi! Leave the field and run down the cavern until you reach a fork in the road. Go left and destroy the block marked with Rambi's head with the Charge Attack. Then exit the cavern. Go to where you rescued Diddy and face the gate where he was imprisoned. To your left is a walkway. Down the walkway, there are some supply crates, a melon crate and a Zinger. Go by them all and you'll find another walkway that will take you to Snide's HQ. Enter and give him the blueprints to receive another banana (3,0,0,0,0). Exit Snide's HQ and drop down to the cavern where you got the blueprints. Look around and you should see a tree nearby. Climb it and then swing across the vines to a DK pad. Press Z when you reach the pad to play a mini-game where you fire yourself from rocket barrels. Attempt to line yourself up with the next barrel and fire. At the end, you blast yourself into the Golden Banana (4,0,0,0,0). Now jump into the tag barrel in the center of the main part of the stage and change to Diddy Kong. Dive in the water and find some banana coins, then go to the armory and buy the Peanut Popgun. From there, go to the right most cavern and enter. Collect the banana coins and defeat the Kasplat to obtain blueprints. From there, go to Cranky's lab and buy the Chimpy Charge (Hurtus cranium). From there, go to Snide's HQ and give them the blueprint for a Golden Banana (4,1,0,0,0). After leaving Snide's HQ, go up the walkway and right around the mountain. You'll see a switch with a peanut on it. Hit it with the Peanut Popgun and a ramp will emerge out of the mountain. Run up the ramp and enter the entrance into the mountain that you find. Once inside, run to the set of boxes and jump up them. When you reach the top, use the Peanut Popguns to hit a switch which completes the ramp to the other side of the room. Walk on the ramp until you reach a switch with Diddy's face on it. Step on it to reveal a Golden Banana on top of the mountain. Drop down and run to the mining area. There are grenade- dropping Zingers and Klumps in this area. Defeat the Zingers with the Popgun. Then go to the door of the gate with one Klump behind it and hit it with the Chimpy Charge. You'll see a machine with a high and low setting. Use the Chimpy Charge to hit the "LO". This slows the conveyor belts down. Go to the center of the room and hit the switch with a Simian Smash. When the gates open, lob oranges at the Klumps to defeat them, then quickly go up the conveyor belts. Jump in the chute after the fourth belt. Walk out of the chute to land on a mine cart. In the mine cart level, use the Control Stick to speed you up or slow you down and to grab left and right. Use A to jump. Jump over Klubba's attacks, speed up to avoid the TNT barrels from behind and slow down to avoid the TNT barrels from above. Collect as many coins as you can. Although you only need 50, you're bound to be hit by something, which costs you coins. By collecting 50 coins, you gain Diddy's second banana (4,2,0,0,0)! Now go back to the mountain and make the ramp emerge again. Now go to the top of the mountain and collect the Banana (4,3,0,0,0). Do you remember the gate in the first cavern of the level that you couldn't enter? Well, now you can. Go back to that cavern and when you reach the gate, hit both of the switches with the Peanut Popgun. The gate will open, revealing a Golden Banana (4,4,0,0,0)! Now you have more than enough Golden Bananas to enter Level 2. But first, collect enough bananas to get Banana Medals for both Donkey and Diddy. Then, go to Troff n' Scoff's room and feed them bananas, so they open the door behind them. Switch to Donkey Kong (if you aren't him already and enter). You must then face Army Dillo (see the Boss section). After defeating Army Dillo, exit the level. -------- DK Isle: -------- Go to K. Lumsy's island. Place the key in K. Lumsy's cage and he will open the entrance to Level 2. Bananaport back to Kong's Isle and run to the entrance of Level 1. When you get there, keep going, defeating Gnawtys and Zingers until you reach a ledge with grass on it in front of you. Backflip up the two ledges and then you should be on a plain with one tree. Climb the tree and jump to the next platform. Run until you reach the vines, then swing your way to the other side. Once there, jump up the steps and enter the temple (Level 2). You need 5 Golden Bananas to enter. --------------------- Level 2: Angry Aztec --------------------- Go through the initial cavern, swinging across vines as necessary. Although there is a switch with a coconut on it in the tunnel, don't worry about it yet. Once you exit the tunnel, you'll see a camel who tells you that "the key to my freedom lies in the clouds". You'll get to that later. For now, go to Candy's music shop, which should be on your left and buy your instrument and another watermelon. Do the same with the other Kong. If you aren't Diddy already, switch to him now. From there, look around and you should see a temple and the camel's cage. Go to the temple. Run up the steps and go to the left. As you run to the side of the temple, you should see a peanut switch. Hit it and the door will open. Once inside, you should see a Diddy switch. Hit it and the tongues of the monkey statues will come out of their mouths. Climb the tongues and when you reach the top ledge, look to the other side of the temple. You will see a peanut switch. Hit it and the tongue of the monkey statue will come out. Cross the tongue and then backflip over the monkey statue. You'll find a banana coin and a music pad. Play your instrument over the pad and the ice in the temple will melt. Dive into the water and you should see some bananas. Follow the trail of bananas until you surface. Go over to Tiny and you should see a cluster of banana coins. Collect them and you'll find a switch. Hit it with the Chimpy Charge and platforms will appear under the letters. Now, hit the letters with the Chimpy Charge in order so that they spell "KONG". The gate will open and Tiny will be freed. Go to the cage and collect the banana (0,1,0,0,0). Then exit the temple. Go to the Tag Barrel and switch to Tiny. Collect the four banana coins and then go to the music shop and buy the Saxophone Slam. Go back to the Tag Barrel and switch to Diddy. If you climb one of the trees, you'll find that there is a vine next to it. Swing across the vines until you land on top of the camel's cage. You should find a music pad. Play the Guitar Gazump and the wall blocking one of the areas will fall. Go in the newly opened area. When you reach the area with the Kasplat, go right and walk along the narrow walkway until you reach Cranky's lab. Go in and buy the Rocketbarrel Boost (Boostum highus). Switch to Donkey Kong and buy the Strong Kong (Strongum kongus). Switch to Tiny Kong and go to where the Kasplat was. Defeat to earn blueprints and collect the nearby banana coins. Then go back to Cranky's and buy the Mini Monkey (Kongum smallus). Then switch to Donkey Kong. When you reach the central area (with the Kasplat), go right. Defeat the green Klaptraps and leave the tunnel. From there, go to the temple you should see on your right. There is a Donkey pad there, press Z to fly up into another Rocket Barrel game. This one's fairly easy, and when you finish it, you release the camel from its cage. Use the "2" bananaport to get close to the camel's cage, then retrieve the Golden Banana (1,1,0,0,0). While you're in this area, go to the first tunnel of the level and go to where the coconut switches are. Hit them with the Coconut Cannon and then jump in the Donkey barrel. While in Strong Kong mode, go to the bridge in front of you and defeat the Kasplat to get the blueprints. Then go back on the ledge and stop the Strong Kong move. From there, go back to the temple with the Donkey pad in front of it. There is now a Coconut switch above the door. Hit it and the door will open. Go inside. When you enter the pyramid, drop down to the ground level and kill the purple Klaptrap with an orange. Then search the passageways until you find the Bongo music pad. Play the Bongos and the lava will be changed to water. Go in the newly opened entrance at the bottom of the water, and when you surface, you'll find Lanky Kong! Hit the Coconut switch to let him out and then collect the Golden Banana (2,1,0,0,0). From there, go back to the main part of the temple. Jump up the steps and when you reach the top, you should see a "1" bananaport and a Tag Barrel. Switch to Tiny and go down the stairs on the same side as the Grape switch. Go right at the passageway you'll find. You'll find a barrel with a small opening and a Tiny barrel. Jump in the Tiny barrel to become small and then go through the opening. When you reach the other side, use the bananaport you'll find to reach the Tag barrel again. Switch to Lanky and go back to the lava-filled place with the Kasplat. Defeat the Kasplat and gain blueprints. Then bananaport and go to the Tag Barrel and switch back to Tiny. Go back to the lava-filled area again. Hit the Tiny switch to create platforms in the lava. Jump across them and hit the next switch. If you fall off a platform, then backflip back onto it. Continue doing this until you get the Golden Banana (2,1,0,1,0). Now go back to the Tag Barrel and switch to Donkey Kong. Go down the opposite side of the stairs that you did before. When you reach the bottom, there should be a passageway with a purple Klaptrap, some oranges and a Donkey switch. Hit the Klaptrap with an orange and then hit the switch. A wall will come down. Now leave the temple. you leave the temple, go right. There should be a river of sand blocking your way. Long jump over it and then make a right on the next passageway. Jump in the Tag Barrel you'll find and switch to Tiny. Then backtrack to Funky's armory and buy the Feather Bow. Go back to the Tag Barrel and switch to Lanky. Go back to the armory and buy the Grape Shooter. Go back to the Tag Barrel and switch to Donkey Kong. Climb the tree in front of the armory and you'll find some vines. Swing across them to go over the river of sand. On the other side, you'll find a Donkey Barrel. Enter it and become Strong Kong. Run in the entrance you opened in the temple and at the end of the tunnel, you'll find a Banana Barrel. Jump inside to go to Stealthy Snoop (see Mini-Games). After you leave the mini-game, collect the Golden Banana (3,1,0,1,0). Bananaport outside the tunnel. From there, there is a ramp in front of you. Follow the trail of bananas on it and then go to Snide's HQ. Give him your blueprints and receive a Golden Banana (4,1,0,1,0). Do the same for Tiny (4,1,0,2,0) and Lanky (4,1,1,2,0). Go back to the Tag Barrel and switch to Diddy. Go down the opposite side of the steps and you'll find a platform with four gongs on it. Hit each one with the Chimpy Charge and the pyramid in the middle will rise. Now go to the armory and use the bananaport there. When you emerge on the other side, use the "3" bananaport to go to Cranky's. Switch to Lanky and buy the Orangstand (Palmus walkum). Then bananaport back using the "3" bananaport. After that, use the "2" bananaport to go back to the first part of the level. Go to Candy's place and buy the Trombone Tremor. Switch back to Diddy and use the "2" bananaport. Go up the ramp to your left and jump in the Diddy barrel. Now you're in the Rocketbarrel! Fly up to the top of the pyramid and get the Golden Banana (4,2,1,2,0). Now the top of the pyramid has opened up and a Saxophone music pad appears on the ground. Go to the Tag Barrel and switch to Tiny then go next to the platform with the pyramid on it. You'll see a Tiny barrel there. Jump into it, then go to the Saxophone music pad and play the Saxophone Slam. Squawks will come and take you to the top of the pyramid. He will drop you in the opening at the top and you'll face a beetle. To earn the Banana, you must beat him to the finish line and collect 50 coins. Every time you hit him costs you 3 coins. First, go through the course a few times and remember where the coins are placed and where the track lacks walls.To win, you must pass him quickly, like in the first two turns. It is possible to get by him without hitting him in the second turn. When you have the lead, get the coins and accelerate whenever you see the beetle. At the end, during the running part, if the beetle jumps off the ramp and lands ahead of you, you have lost the race. If he lands behind you, then get in front of him and continue running. You should prevent him from making it to the checkered flag and you'll win! Win the race and have to coins to gain the Banana (4,2,1,3,0). Now go to the Tag Barrel and switch back to Diddy. Go to the Rocketbarrel and then fly high into the air. You should see a sun emblem with a bunch of bananas in it. Fly through that emblem three times to free a vulture. You must then follow the vulture around the level and fly through all the rings it leaves. You have infinite crystal coconuts in this part. This can be difficult, but just fly steadily. Don't panic if you miss one, just go back and get it quickly. Once you have accomplished this, the vulture places a Golden Banana in the sun emblem. Now just fly up to it and get it (4,3,1,3,0). Now use the "2" bananaport to go back to the first part of the level. Climb the tree nearest to you and you'll find a Diddy barrel. Jump in it and then fly to the top of the temple where you found Tiny. Defeat the Kasplat that's there and get the blueprints. Give the blueprints to Snide to get another Banana (4,4,1,3,0). Switch to Lanky and go back to the temple where you found him [Lanky]. Find the Grape switch on the temple and hit it. The door will open. Go inside. Go down the ramp and then into the passageway onto the left. There should be a purple Klaptrap, some supply crates and a Trombone music pad. Play the Trombone Tremor on the pad and the camels will create a bridge to the Banana Barrel. Use the Orangstand to go up the camel's neck and jump into the barrel. You will now play Teetering Turtle Trouble (see Mini-Games). Once you win, you've earned yourself another Banana (4,4,2,3,0)! Now go to the Tag Barrel in the temple. When you get there, you should see a Grape switch. Hit it and the doors behind it will open. Defeat the Kremlings and then hit the Lanky switch. A compartment in the wall will open, revealing various stone monkey heads. When you hit each head with the Grape Shooter, it makes a sound. Your goal is to match all the sounds that the heads make. It's like a memory game. When you get a match correct, the heads keep spinning. You are not penalized for an incorrect match. When all the heads are spinning, the Golden Banana comes down from the ceiling. Get it for your next banana (4,4,3,3,0). Go back to the temple where Tiny was rescued. Find the Grape switch and hit it to enter. Once inside, dive into the water. When you reach the next room of water, instead of turning right like you did when you rescued Tiny, keep straight. You should see a giant rock formation. Jump to the top of it and you'll find a Lanky switch. Hit it and the three monkey head's mouths will open. One of them will reveal a vulture carrying a Golden Banana. Hit it 5 times with the Grape Shooter to knock the Banana down. Get it (4,4,4,3,0). After you get that Banana, the water in the room lowers, making it possible for you to go into the Battle Arena. Step on the pad and go to the Arena. You must face a set of Kritters. The battle isn't too hard. After you survive for 30 seconds, you gain the Crown (2)! Leave the temple and then switch to Diddy. Use the "2" bananaport and get in the Rocketbarrel. Fly to the temple preceded by the narrow walkway and a grenade-dropping Zinger. You will find a Diddy switch. Hit it and one of the faces on the totem pole will come to life and say "Feed me." Get in the Rocketbarrel and then fly up to the face. Fire your Peanut Popguns into its mouth. After 5 peanuts go into its mouth, it will create switches for the five doors, one for each Kong. Now go to the temple with Diddy and find the Peanut switch, hit it and go inside. Hit the Peanut switch and then go left so you can replenish some of your crystal coconuts. Now go back across the first hallway. Defeat the Kritter and then hit the switch. Now go left and defeat the Klump. Get the Golden Banana (4,5,4,3,0) and then leave the temple quickly. Now switch to Donkey. Go to the temple and find the Coconut switch, hit it and go inside. Hit the Coconut switch and go left. Defeat the purple Klaptrap and hit the next Coconut switch. Go right and defeat the next purple Klaptrap and then get the Banana (5,5,4,3,0) and then leave the temple quickly. Now switch to Lanky. Go to the temple and find the Grape switch, hit it and go inside. Hit the Grape switch and go left. Defeat the Klump and take the steps to the left. Hit the next switch and go right. Defeat the Klump and jump in the barrel to play Big Bug Bash (see Mini-Games). Once you win, you receive a Banana. Take it and leave the temple quickly. Switch to Tiny, go to the temple, find the Feather switch, hit it and go inside. Hit the Feather switch and go left. Defeat the Zingers and then go up the stairs to the left. Hit the switch and go left. Then get the Banana (5,5,5,4,0) and leave the temple quickly. Collect enough bananas to gain the Kongs banana medals, then go to Troff n' Scoff's room and feed them bananas so they can open the door to the boss. After you feed them 120 bananas, switch to Diddy and face Dogadon (see Bosses). After you emerge victorious from facing Dogadon, exit the level. -------- DK Isle: -------- Bananaport back to the entrance of Kong Isle. Look around and you should see an island with what looks to be a stone statue of a woman's head. Switch to Tiny and swim over to that island. Jump in the Tiny barrel and go inside the statue. Inside you'll find the Queen Banana Fairy and she tells you of her predicament. After agreeing to help she gives you the Banana Camera and a new move (which I've listed under each character's respective moves. Keep in mind I made up the names.) in which you charge B for two seconds and then let go. It costs a crystal coconut though. Leave the statue and look around. You should see an island that looks like it has nothing on it. Swim to it and you'll find a fairy. Take a picture of the fairy (1). Leave the island and head for K. Lumsy's island. Put the Level 2 key in the lock and he'll unlock the entrance to Level 3 and Level 4. From K. Lumsy's island, swim over to K. Rool's ship and jump on the upraised platform. Then jump on the ramp and run up it. Continue to go up until you reach the very top of the ship. As you go around the top portion, you'll see some stairs and an entrance. Go in the entrance. Switch to Donkey Kong. If you have 15 bananas, B. Locker will let you pass and enter Frantic Factory. ------------------------- Level 3: Frantic Factory ------------------------- Begin by going straight. Defeat the two Robo-Kritters with oranges and hit the switch. This will open the airlocked door in the tunnel. Go into the tunnel, defeat the Robo-Kritter and climb down the pole. Once you reach the bottom, go down the next tunnel. When you reach a door entitled "Production Room", go up to it and it will open. Run around the Production Room, until you find the door to the Storage Room. Open it and you'll find Chunky in a cage and a Robo-Zinger. There is a Donkey pad under the cage. Press Z while standing on it to go to a place with Rocket Barrels. Blast yourself through the barrels until you reach the DK star. When you blast yourself through that, you will create a lever next to...the Donkey Kong arcade! From there, go to the stack of crates. You will see a switch on the edge of them. Hit it and the gate near the beginning of the level will open. Jump up the stack of crates and you'll reach a passageway. This passageway leads to Cranky's lab and Candy's music shop. Go to Cranky's and buy Gorilla Grab (Simium strainius). Then switch to Diddy and buy Simian Spring (Leapus largium). Switch to Tiny and buy the Pony Tail Whirl (Roundum roundus). Switch to Lanky and buy Baboon Balloon (Baboonus balloonus). Switch to Diddy and go back to the Production Room. Once inside the Production Room, defeat the Kasplat to gain blueprints. Then find a Diddy switch and hit it. A Golden Banana will appear in an alcove. Go back in the Supply Room and switch to Tiny. Go into the room with the Kasplat in it, defeat it and collect the blueprints. Then go back into the Supply Room and switch to Donkey. Go back to the previous room and climb up the pole. Go into the duct and go into the passageway on the left. Pull the lever next to the Donkey Kong arcade and play (see Mini-Games)! Beat it once to obtain a Banana (1,0,0,0,0). Beat it again to obtain the Nintendo Coin. Now go back to the Storage Room and switch to Tiny. Come back to the room with the arcade machine in it. Jump in the Tiny barrel and then climb up the crates and desks until you reach the duct. Go inside and then you will be taken to the Banana. Get it (1,0,0,1,0) and then go to the Storage Room. Use the "1" bananapad to bananaport back to the first room of the level. Now go into the final corridor that you have not entered. Go through the |
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