Donkey Kong 64 Walkthrough :
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Walkthrough - FAQ/Walkthrough
* * * * * * * DONKEY KONG 64 * * * * ** FAQ by GavLuvsGA@aol.com. Write to this address if you have any comments about this FAQ, but PLEASE refer to the game in the title. E-mails with subjects like "Hey" or (No Subject) may be ignored. I know it sounds mean, but for all I know you could be trying to send me a virus. Also, please do not start sending me chain letters just because you happen to know my SN; also, if you think i might like to be on a mailing list, ask me before hand - don't just assume I won't mind. Otherwise, please only write to me about problems with the game. And now that this FAQ has reached its final version, please don't send in further suggestions for changes, please. Final Version: 01 - 08 - 2006 Copyright notice: The contents of this FAQ are the property of the author. Copying of any part of this without including my name is basically not allowed. Revision History Final Version (01 - 08 - 2006) Polished everything off and improved some stuff. Version 6 (20 - 07 - 2001) Added one thing; a dirt pad that I missed in Angry Aztec. Version 5 (02 - 04 - 2001) Spill chequed the FAQ. Version 4 (11 - 12 - 2000) Made some small improvements' including the CORRECT location for the Creepy Castle dirtpad (I had it in the wrong place - someone should have said something). Also, I added a tip for the library in the same level. Version 3 (29 - 10 - 2000) Some more minor alterations; added living flames to baddies section, added location of dirt pad in Crystal Caves and finally found missing title of last battle arena (Forest Fracas) Version 2 (09 - 09 - 2000) Added more info on final boss, and end sequence. Nothing major. Contents 1 The Characters 2 Items 3 Special Moves 4 Baddies 5 Bonus Games 6 Walkthrough 6.1 Jungle Japes 6.2 Angry Aztec 6.3 Frantic Factory 6.4 Gloomy Galleon 6.5 Fungi Forest 6.6 Crystal Caves 6.7 Creepy Castle 6.8 Hideout Helm 6.9 Kong Isles 6.10 The Final Showdown 7 Bosses 8 Battle Arenas 9 Banana Fairies 10 Warp Pad Locations 11 Dirt Pad Locations 12 Rareware and Nintendo Coins 13 Glitches 14 Frequently Asked Questions ******************** 1 The Characters ******************** 1.1 Main Characters ************************ Donkey Kong I can't believe you could possibly NOT know who this is; he's the star of the game. Diddy Kong Another familiar character, and probably my favourite :) He's Donkey's nephew (okay, not biologically, since Donkey is a gorilla and Diddy is a chimpanzee). Tiny Kong Dixie Kong's younger sister; she can shrink (very useful). She's a sort of cross between Tooty, from Banjo - Kazooie, and Lisa Simpson (she plays the saxophone)! Lanky Kong Personally I find this character's voice slightly annoying; I think he's meant to be an orang - utan. Likes to fool around. Chunky Kong The strongest character of all, and Kiddy's brother! He is useful for smashing rocks that would otherwise hinder your progress. He's also cowardly too (just look at the way he reacts when you pick him from the barrel, and his look of relief when you pass over him)! 1.2 Other Kongs ******************* Professor Cranky Kong He's pretty rude actually (what a bad example to set), but you need his help to get your moves - if you can find enough banana coins, that is. Funky Kong Supplies you with ammunition; yippee! I can't stand the way he speaks though... Candy Kong Some people (feminists, for example) will be very offended by this; she's got long legs, she's got... Sorry, got carried away there. All the Kongs (except Tiny, of course) appear to drool at Donkey's pin - up as she offers musical instruments with which to play music...when standing on a music pad. These instruments have the power to kill all Kremlings in the vicinity and also to cause unusual events (usually opening a door, but not always). The Ghost of Wrinkly Kong That's right; Wrinkly Kong has passed away, but if you go to a door with her face on, her ghost will pop out and give you a hint. You will notice that all of her doors have colours round them; these follow the same colour code as the items the Kong pick up (i.e. yellow for Donkey, etc.), and the door with a particular colour will apply to the Kong whose colour it is (I hope that's clear). Until that Kong is rescued, her doors will bear a ? 1.3 Other Characters ************************ King K. Rool He's the big bad guy! He wants to blow up the island. Snide He may look (and talk) like a villain, but he's not. He's gone over to the Kongs side after being tricked by the Kremlings. He wants five blueprints on each level (one from each Kong) in exchange for a golden banana. Troff n' Scoff Feed them bananas and they'll help you out by opening the door to the boss arena. You will find them behind the portals with their faces on. The number of bananas you will need increases on each level. K. Lumsy He may be a Kremling, but he's on your side. He'll help you if you can set him free using all eight boss keys. Banana Fairies They're secret characters ... see later on in this FAQ for more information. Squawks He helps you out throughout the game. Sliding Beetle A really annoying character this, he doesn't regard any character highly. You have to race him down his slides to win bananas. He appears on Angry Aztec (Tiny) and Crystal Caves (Lanky). Mini Racing Car Another character you must race, but he's really easy to beat. Tiny meets him twice during the game. He lives in Frantic Factory. Clapper The seal who previously cooled down water for you appears here again; this time he races you, though. Glimmer Once again, he shines a light for you in the sunken ship areas - like "Glimmer's Galleon" of Donkey Kong Country 2. The Hare He appears twice, and he's pretty annoying. You race him as Lanky, and later on must save his life as Chunky (as if he deserves it)? Rambi He's a Rhino; Donkey can change into him and charge at anything, by pressing B. Of course, contact with an enemy will kill them instantly. Enguarde Lanky turns into this Swordfish. Good for jumping through hoops... ===================================================================== ===================================================================== ******** 2 Items ********* Golden Bananas These are what you must collect in order to access higher levels. Bananas Feed these to Troff and Scoff; each Kong can only collect Bananas of a certain colour; Donkey - Yellow Diddy - Red Tiny - Purple Lanky - Blue Chunky - Green When you are playing any character all other characters' items will become transparent and you cannot take them. The same colour coding applies to balloons, normal coins and blueprints. Balloons Colour coded again; shoot these for 10 bananas. Banana Bunch Coins Use these to pay for the services of Cranky, Funky and Candy. Multicolour Coins These can be picked up by any Kong and will add five Banana Bunch coins to all the Kongs' totals. They are found in those dirt pads with DK on them found throughout the game. To get them, use the move you get from Banana Fairy. (See dirt pad location guide). Supply Crates These supply you with ammunition. Each Kong uses different types: Donkey - Coconuts Diddy - Peanuts Tiny - Feathers Lanky - Grapes Chunky - Pineapples To take out or put back a gun, press Z and C left. To go into first - person view, press C up and then aim using the gun sight, Press B to fire. Oranges These can be used like grenades! Press Z and C right; this is the only way you can kill some enemies. Crystal Coconuts Use these to do some of the special moves. You can gain more of these by capturing banana fairies. Banana Camera Films Use these to photograph the Banana Fairies. Capturing a single banana fairy will replenish your items and increase your capacity for carrying crystal coconuts by one. Melon Crates Contain three melon slices each (extra energy). You can also get energy by killing baddies. Blueprints You get these from killing Kremlings. Give them to Snide. Banana Medals You get these if you collect 75 of any Kong's bananas in any one level, making five on each level. Give 15 of these to Cranky to play his Jetpack game. Battle Arena Crowns You get these if you beat the Kremlings in their battle arenas. Boss Keys You get these for beating bosses; use them to free K. Lumsy (you need all eight). Rareware & Nintendo Coins Hidden in the game; you need both to get the final key. Switches Shoot these with your guns; the sign on the switch shows what type of weapon can be used to activate them. Headphones Replenish your musical instruments if you stand close to them. Battle Arena Pad Use these to go to the battle arenas, by pressing Z. Kong Barrels Jump in these to activate special moves. There are barrels for each Kong. Using the special moves uses up your crystal coconuts and you can end them by pressing Z and C left. When you get to a point where you can no longer use the move, a red slashed circle will appear and you will turn back to normal. Kong Pads Activate another special ability, if you press Z. As with barrels, there are separate pads for each Kong. Bananaport Pads There are two of these with the same number on each area; you can warp between these if you activate both of the same number. Music Pads These are where you play your instruments; each bears a picture of the instrument that can be played there. Each Kong can have a different one: Donkey - Bongos Diddy - Guitar Tiny - Saxophone Lanky - Trombone Chunky - Triangle Animal Crates Touch one and you'll turn into an animal. Press Z and C left to change back; you will also change back if you leave the are in which you can use the skill. Only two animals appear in this game (pity); Rambi and Enguarde. Note that, like the moves found in Kong Barrels, you cannot go around the whole level as these animals, though. When you are outside the limits, a red, slashed circle will appear and you will turn back. You can also turn back by pressing Z and C left. Vines Use these to cross some gaps; they're easy to use Ñ they swing back and forth and when you jump you'll go in the direction the vine is swinging in. Buttons Use the Simian Slam to activate these; the Kong pictured on them is the one who can use them. Cannons Get in these for a blast! ===================================================================== ===================================================================== ******************* 3 Special Moves ******************* 3.1 All Kongs *************** Simian Slam Press A, to jump, followed by Z. This allows you to press green switches. Super Simian Slam This is simply an upgrade of the normal simian slam. You can now press the blue buttons. Super Duper Simian Slam Same controls as before; this allows you to press the red buttons. Banana Fairy's Special Move Hold B, then release it to create a shock wave. It uses up one crystal coconut. 3.2 Donkey ************* Baboon Blast Stand on a Donkey pad and press Z. You will be warped to a secret level, in which you are shot repeatedly through barrels, by pressing B, to reach ... more barrels (bananas and coins can also be collected here). There will be one on each level, except for DK Isles and Hideout Helm; you may use it to reach a banana, bonus barrel (if Nintendo couldn't think of anything else), or a star which causes something - unusual - to happen (either freeing someone or opening up part of the level). Gorilla Grab Stand by a lever and press B. Strong Kong Jump into a Donkey barrel. You will become invincible until your crystal coconuts run out. To end the move, press Z and C left. This move is only needed about six times in the game. 3.3 Diddy *********** Chimpy Charge Hold Z, then press B. This is used on some wall switches, but not often. Rocketbarrel Boost Jump into a Diddy barrel. This is similar to flying on Banjo - Kazooie, and you get to use your guns! The move ends if you hit the ground though. This move is probably the most frequently used one in the game. Simian Spring Press Z on a Diddy pad. These are common in Frantic Factory, but otherwise pretty scarce. 3.4 Tiny ********* Mini - Monkey Jump into a Tiny Barrel. Tiny will shrink and can go through the smallest of openings. This is a move you will use at least twice on most levels, as it is used to access about fourteen of Tiny's bananas (and that's not all). Pony Tail Twirl Jump using A, then hold A in mid air to float using Tiny's hair. Useful for getting over huge gaps, and makes it a lot easier crossing the rivers in Fungi Forest. Monkeyport Stand on a Tiny pad and press Z. You will be warped to another Tiny pad in an otherwise inaccessible location. Used just five times in the game, sadly. 3.5 Lanky *********** OrangStand Hold Z, then press B. Continue holding Z and you can get up steep slopes! Baboon Balloon Press Z when standing on a Lanky pad and Ñ for a limited time - you can float through the air. Another rarity, there are only about one or two on the levels where it appears. OrangStand Sprint Jump into a Lanky Barrel. You will speed up considerably! Very rare. 3.6 Chunky ************* Hunky Chunky The opposite of Tiny's special move; jump into a Chunky barrel to grow massive. Very common. Primate Punch Hold Z, then press B. This can be used more often than you may think, as it is not limited to switches with Chunky's face on, but most gates and ice walls. Gorilla Gone Press Z on a Chunky Pad and Chunky will become invisible, except for his clothes and baseball cap (very weird looking)! This is only used about five times, though, and allows you to see invisible objects, such as bananas. ===================================================================== ===================================================================== *********** 4 Baddies *********** Note that nearly all bad guys come back to life not long after you kill them. You can get energy from most of them, each time you kill them. Kasplat (Every level except Hideout Helm) These are nasty! The number of hits they take varies with the character you have chosen, and they are very tough. Watch out for the flames they throw. They are carrying the blueprints that Snide needs, and each level has five. You get nothing for killing them. Note that their hair and their flames are the same colour as the blueprint they hold (i.e. yellow for Donkey, red for Diddy, etc.) Items: One blueprint (or nothing). ******** Gnawty (Jungle Japes, Crystal Caves, Kong Isles) These beavers will charge at you, but they're mostly easy to kill. You will receive a melon slice for killing them. ******** Zingers (Jungle Japes, Angry Aztec, Frantic Factory, Fungi Forest, Crystal Caves, Kong Isles) These are really annoying; they will shoot missiles at you. Use guns to kill them, or avoid them. These are probably the only baddie that can damage Hunky Chunky. Item: One melon slice. ******** Klumps (Jungle Japes, Angry Aztec, Gloomy Galleon, Fungi Forest, Crystal Caves, Hideout Helm) Like many other bad guys in the game, they can't be killed - unless you use oranges. They throw stuff at you and whatever you do, don't get sandwiched between a pair of them - you have been warned. Items: Three oranges ******** Kritters (Jungle Japes, Angry Aztec, Frantic Factory, Gloomy Galleon, Crystal Caves, Hideout Helm, Kong Isles) They look fierce, but they're fairly easy to kill. Item: One melon slice ******** Purple Klaptrap (Jungle Japes, Angry Aztec, Fungi Forest, Crystal Caves) These can only be killed with oranges! Items: Two oranges ******** Green Klaptrap (Angry Aztec, Hideout Helm) These are nasty; kill them and their teeth will remain and attack you, so you must also destroy these. However, if you use an instrument or oranges their teeth will not attack you. Item: One melon slice ******** Klobber (Angry Aztec, Gloomy Galleon, Crystal Caves) Only throw oranges at these guys! Most will explode when they get too close to you. ******** Clockwork Kritters (Frantic Factory) These need to be taken out with oranges; found in the factory. Items: Two melon slices. ******** Walking Dice/Walking Dominoes (Frantic Factory) Found in the testing area of Frantic Factory; I don't see any need to go into great detail about them. Item: One melon slice ******** Giant Toy Monster (Frantic Factory) Only one exists (fortunately) and only Chunky has to face it. Use the Chunky barrel when fighting this. Items: Seven melon slices (and you'll need them!), plus one banana ******** Kosha (Gloomy Galleon, Fungi Forest, Crystal Caves, Creepy Castle, Kong Isles) Very rare (fortunately). My most hated bad guy in the game (apart from K. Rool, of course. They may look cute, but their clubs can take two melon slices with one hit and cannot be harmed with oranges as they'll bat them away with their clubs. Use Banana fairy's move on them. Item: Two melon slices ******** Puffer Fish (Gloomy Galleon) They will follow you around and explode if you get too close. Items: None ******** Star Fish (Gloomy Galleon) Slightly less annoying than the puffer fish, they don't explode, just get in your way. Invulnerable (but you may be able to kill them as Enguarde; I've never tried). ******** Skeleton Kritters (Fungi Forest, Creepy Castle) Found only at night. They are easy to kill. Item: One melon slice ******** Mushroom Man (Fungi Forest) This looks just like one of the normal mushroom springs - until they come to life. Kill them with oranges. Item: One melon slice ******** Vampire Bats (Fungi Forest, Creepy Castle) They fly through the air; like the Zingers, they are best dispatched with guns. Item: One melon slice ******** Small Spiders (Fungi Forest) They scuttle around and are fairly easy to kill, unlike... Item: One melon slice ******** Giant Spider (Fungi Forest) This guy is similar to Queen Gohmi from Zelda; he sends down small spiders to attack you; shoot him when you can, and avoid his spit. The green stuff temporarily reverses your controls while the pink stuff freezes you until you are hit. Item: One banana ******** Flames (Crystal Caves) Not much to say; they appear in Chunky's room in the igloo (see walkthrough for more details). Item: None ******** Flies (Creepy Castle) They simply fly around, like the zingers and bats. Shoot them to kill them like any other flying creature. Item: One melon slice. ******** "Ghosts" (Creepy Castle) These are actually Kremlings in extremely pathetic disguises; who are they trying to kid? Item: One melon slice ===================================================================== ===================================================================== ************* 5 Bonus Games ************* Each bonus game appears at least three times in the bonus barrels scattered around the game. Mad Maze Maul ************* Simply go through the maze and kill all the Kremlings, then get to the chequered flag before time runs out. Splish Splash Salvage ********************* Collect all the coins by swimming in the barrel. There may be coins above the top, which you must swing to. Minecar Mayhem ************** This is nasty! You have to survive the time given by avoiding the TNT carts, by constantly switching lanes using the joystick. In Jungle Japes there is just on TNT cart, but in the later levels there will be two. The TNT carts will usually head towards you, so watch where they are likely to go before making decisions. Busy Barrel Barrage ******************* Survival is the key here. Keep spinning round and shooting the Kritters before they have a chance to hit you. Try and aim for the ones that are closest to you, and at the very least knock them back, and hit them the moment that they spawn. Beaver Bother ************* You are transformed into a Klaptrap and have to herd all the beavers into the pit (not easy). All you can do is chase them in. Make sure, though that you don't fall in yourself, or you will have to restart. Press B to scare them. Stealthy Snoop ************** This is fun when you get the hang of it. Get through the maze without stepping into one of the Kremlings' flashlight beams. Wait until their backs are turned, then run past. Learn the patterns carefully. Krazy Kong Klamour ****************** Use the joystick to aim at the banana that appears, but don't shoot a Kong or you'll have to hit one extra Banana. Also you must hit it before it goes dark. The banana and Kongs will all be in random locations. Let go of the joystick and shoot the melon in the middle to reload (you can only carry six melons at a time). Peril Path Panic **************** This is like saving the Twinklies in Banjo - Kazooie. Shoot all the Klaptraps on both levels to knock them out temporarily and let the fairies get past. Watch for which Klaptraps are waking up and shoot them. Batty Barrel Bandit/Bonkers Barrel Bandit ***************************************** Press B to spin the barrels, then press B to stop each ring when a banana appears. You will stop the left one first, then move over towards the right. If you miss the banana, quickly stop all he rings then try again. Searchlight Seek **************** Move the searchlight around and shoot the Klaptraps when you see them. Fortunately you don't have to reload here. Teetering Turtle Trouble ************************ Weird is the word I'd use to describe this. Feed the snakes melons to stop them dropping the turtles. If one falls, it's all over. Reload in the normal way. The best way is to simply fire at all the snakes, but watch for the turtles with "help" appearing above them in speech bubbles. Kremling Kosh ************* Several Kriters will appear from barrels. Shoot as many as you can with melons; its harder than it seems. Red Kritters are worth three points, but harder to catch. Stash Snatch ************ All you need to do is collect all the coins in the maze then head for the exit. Speedy Swing Sortie ******************* Swinging from tree to tree, collecting all of the coins. Start off by bouncing into the tree with the mushroom; on one version (using Tiny), you will have to jump between some of the trees using the Pony Tail Twirl. Big Bug Bash ************ Swat all the flies that appear; time your hits so the flies are underneath the swatter. ===================================================================== ===================================================================== ************* 6 Walkthrough ************* Go to the Training Area first (it's got three barrels in, where you learn the basic moves). Then go to Cranky ... he'll teach you the Simian Slam and you can exit the area using the Donkey button. Go to the island that Squawks directs you to and speak to K. Lumsy, and the first door will open. Go to it and take the Golden Banana. Use it to pay Blocker (no, not one of the characters off Lemmings). Enter level one: 6.1 Jungle Japes **************** Jungle Japes is a very simple level to start off with; make sure you check the trees for bananas. Cranky's lab is right at the back of the stage, in a spooky area with giant beavers; Funky and Snide are in the centre, near where Diddy is trapped. Before you free Diddy, you will be greatly restricted as to where you can actually go. Donkey Kong can become Rambi the Rhino in the area with Cranky's lab. When you rescue Tiny from Angry Aztec, you can open up a further section of the level. UPGRADES ******** Cranky: Donkey Kong - Baboon Blast (3 coins) Diddy Kong - Chimpy Charge (3 coins) Funky: Donkey Kong - Coconut Gun (3 coins) Diddy Kong - Peanut Popguns (3 coins) GOLDEN BANANAS ************** Donkey ------ 1 Outside Diddy's Cage Difficulty: Very Easy Use the vines to reach the switch and open the first gate, and go through the passage. Climb the vine that's just across the lake and get three coins to pay to Funky. He'll give you a gun; now use the vines to reach the cannon and blast up to Diddy's cage. There's a banana outside. ******** 2 Rescue Diddy Difficulty: Very Easy Now, three coconut switches will appear; shoot all three (to get the one that's by the lake, go to the ledge where Funky's hut is). Diddy will give you a banana! ******** 3 Blast Barrel Stage Difficulty: Easy Go to Cranky's hut (Squawks shows you where it is) with three coins and you will learn the Baboon Blast. You will need to have rescued Diddy just to make this section accessible Go back to the area near where Diddy was trapped and go to where there's a rock on top of a square with an X on. Climb the tree next to this and swing across to the Donkey Pad using the vines, and be transported to the bonus game (press Z.) Simply watch the barrel in front of you and press B when it's in the crosshairs, then shoot yourself at it. If you miss you'll have to start again. Eventually you will receive a golden banana. ******** 4 Race to Get a Banana Difficulty: Easy Return to Cranky's hut and find the coconut switch; shoot it and grab the crate to be turned into Rambi. Press Z and B to charge all the huts, revealing switches. Also, find the door with a rhino on and charge it, breaking it. Change back and go to the Donkey switch, and it will open a trapdoor, containing a banana. This is close to the #1 Warp Pad. ******** 5 Find the Yellow Blueprint Difficulty: Very Easy Go along the passage nearest to where the Donkey Pad is and kill the first Kasplat. Now take the blueprint to Snide. ===================================================================== Diddy ----- 1 Use the peanut Switches Difficulty: Very Easy Visit Funky and get your popguns; in the first passage, find the two peanut switches and shoot them, opening another area, and a banana. ******** 2 Race to Get a Banana (2) Difficulty: Fairly Easy After ramming the huts as Rambi, become Diddy and press the Diddy switch that was revealed. Now get to the gate that has opened beside Funky's hut, quickly before time runs out (use the warp pads). ******** 3 Run Across the Bridge Difficulty: Fairly Easy Near the cage where Diddy was imprisoned is a peanut switch. Get Diddy's gun and shoot this switch, making a ramp appear. Run up it and enter the door that you see. Run to the barrel that's across the stream and get to the top. Press the switch and quickly run back across the stream and get to the top of the barrel with the crates stacked up by it and cross the bridge that has appeared (be careful not to fall off).Press the switch on the other side, then leave the room. Get to the top of the hill to get the banana that has appeared. ******** 4 Diddy's Mine Car Ride Difficulty: Fairly Easy Go back to the room where you activated the previous banana and enter the passage at the end. Chimpy charge the door at the far end and kill the Kremling, then Chimpy charge the green switch. Press the Diddy button and enter the door that opens, and kill the Kremlings. Use the conveyor belts to reach the mine cart ride. This is great fun! Get 50 coins, but watch out for the TNT barrels and Kremlings (they make you lose coins). Press forward tom speed up and left/right to lean out and get coins. Press A to jump. Don't worry about losing the cart - it's impossible! ******** 5 Find the Blueprint Difficulty: Very Easy Go into the passage to the right of the room that contains Diddy's cage and kill the Kasplat. Take the blueprint to Snide. ===================================================================== For the following bananas you will need to have visited Angry Aztec. ===================================================================== Tiny **** 1 Race to Get a Banana (3) Difficulty: Fairly Easy Go to the Tiny button that you uncovered as Rambi and press it. Quickly run back to the cage that has opened and get the banana. ******** 2 Inside the Shell Difficulty: Easy Get three coins and go to Funky and get the feather bow, then go to Cranky and learn Mini - Monkey. Go down the passage near the Donkey pad; It's blocked, but shoot the two switches and you'll get past. Find the purple structure with a Tiny barrel beside it, then jump in, shrink and enter the hole. Go left to start with a press the button, then go through the door that opens and press another button. Another door will open, so run in and get the banana. ******** 3 Bounce into the Tree Stump Difficulty: Very Easy Near to where you got that last banana is a tree stump. Use the barrel by it to shrink, then backflip onto the mushroom, which will spring you up onto the tree stump. Get inside and get the banana. ******** 4 Bonus Game Difficulty: Easy In the passage near the entrance is a door which you must open as Diddy. After that, enter as Tiny and shoot the feather switch, then open the gate and enter the barrel. Welcome to the bonus game! It's Splish Splash Salvage (see section 5 for more information). ******** 5 Find the Blueprint Difficulty: Very Easy Go down the passage that led to the Tiny barrels and kill the second Kasplat; you will receive a blueprint, so take it to Snide. ===================================================================== Lanky ***** 1 Race to Get a Banana (4) Difficulty: Fairly Easy When yo became Rambi, you uncovered a Lanky switch! Press it and a banana will be revealed by the cannon. You have 60 seconds to get it, and using the warps makes this one a piece of cake! ******** 2 Bonus Game Difficulty: Easy Buy the grape shooter from Funky and go to where you did Tiny's bonus game. Nearby is a grape switch, so shoot it and go to another bonus game; Mad Maze Maul. ******** 3 Another Bonus Game Difficulty: Easy Learn the OrangStand from Cranky; in the passage nearby is a slope that you need this move to get up, to another bonus barrel. Another easy bonus game awaits; simply collect all the coins using the vines. ******** 4 The Map Room Difficulty: Easy As Diddy, shoot the peanut switch that opens a door at the top of a steep slope. Change to Lanky and OrangStand to reach it. Simian Slam both pegs and several Zingers will appear. Shoot them and the map will open, revealing a banana. ******** 5 Get the Blueprint Difficulty: Very Easy It's from the Kasplat nearest to Cranky's lab. ===================================================================== For the following bananas, you will need to have visited Frantic Factory. ===================================================================== Chunky ****** 1 X Marks the Spot Difficulty: Very Easy Find the rock that's over a large X and grab it, using B then throw it. A banana will pop out. ******** 2 X Marks the Spot (2) Difficulty: Fairly Easy Go to Funky and get the Pineapple Launcher, then go back to the big X and simian slam it three times. It will break, revealing a passage. Make your way along, making sure you don't fall and shoot the pineapples in the eyes of the statue (it is a statue, isn't it). The vines on either side will lower. Go left to get a banana. ******** 3 Get the Blueprint Difficulty: Fairly Easy In the same room, shoot the Kasplat (that's the safest way), then swing across to get the blueprint. Take it to you - know - who. ******** 4 Bonus Game Difficulty: Fairly Easy Learn Hunky Chunky from Cranky, and go to the area with the large palm trees (the ones that are too large to climb). Enter the barrel and you can climb the trees to get the bananas. Also, backflip into the bonus barrel. Play Minecar Mayhem for a banana. ******** 5 Race to Get a Banana (5) Difficulty: Fairly Easy Go to where the door was that you smashed down as Rambi and pick up, and throw, the rock. Get the Chunky switch and then quickly get the banana by Snide's hut (use warp no. 2