Donkey Kong 64 Walkthrough :
This walkthrough for Donkey Kong 64 [Nintendo64] has been posted at 22 Apr 2010 by rolflange and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up rolflange and share this with your freinds. And most important we have 18 other walkthroughs for Donkey Kong 64, read them all!
|
rolflange |
Walkthrough - FAQ/WalkthroughDONKEY KONG 64 COMPLETE GUIDE By: Emmika Elkin (pinkcow) Started: 4/3/07 Finished: 4/17/2007 Version 1.0 NOTE: If you’re having trouble with ANY PART of this game, please feel free to email me at any time. If you’re having trouble with a boss, tell me exactly what you’re doing so I can figure out what you’re doing wrong. I’ve been able to help several people on bosses (especially the K.Rool Cut-Out in Creepy Castle) via email. I really do enjoy receiving questions for this game and I love to help people out! My email is listed below in the introduction. Hello all. So I’ve decided to make this walkthrough for a game which I’ve been enjoying for a while now. Just a note, each walkthrough will contain Golden Bananas, Regular Bananas [100 in each level for each Kong] (for you perfectionists out there like myself!), Battle Arenas, DK Dirt Pile locations, and more! I will also include brief mentioning of each blueprint in the walkthroughs for each Kong in each world for those of you who are following along. I tried to break this walkthrough down piece by piece (so it’s long!). To go directly to a section, press Ctrl + F and then enter the number (for example, for Enemies you will enter 0002 and for DK Isles Walkthrough for Diddy you will enter 3.2). I hope you find this walkthrough easy to follow. If not, please feel free to e-mail questions (make sure you title the e-mail “DK 64 Questions” or something like that so I don’t delete it!), comments, jokes, rebuttal to bluechick112@yahoo.com. Please remember not to add me to your “Contacts” list so I don’t get accidental forwarded emails. I love getting questions for this game though, so please don’t hesitate to send me an e-mail! I always answer promptly, so email any questions you may have. There are no stupid questions! :) Please do not send me spam. Enjoy! Ooooooh, Banana! -Table of Contents- 0001 Characters 0002 Enemies 0003 DK Isles Walkthrough 3.1 Donkey Kong 3.2 Diddy Kong 3.3 Lanky Kong 3.4 Tiny Kong 3.5 Chunky Kong 0004 Jungle Japes Walkthrough 4.1 Donkey Kong 4.2 Diddy Kong 4.3 Lanky Kong 4.4 Tiny Kong 4.5 Chunky Kong 4.6 Boss-Army Dillo 0005 Angry Aztec Walkthrough 5.1 Donkey Kong 5.2 Diddy Kong 5.3 Lanky Kong 5.4 Tiny Kong 5.5 Chunky Kong 5.6 Boss-Dogadon 0006 Frantic Factory Walkthrough 6.1 Donkey Kong 6.2 Diddy Kong 6.3 Lanky Kong 6.4 Tiny Kong 6.5 Chunky Kong 6.6 Boss-Mad Jack 0007 Gloomy Galleon Walkthrough 7.1 Donkey Kong 7.2 Diddy Kong 7.3 Lanky Kong 7.4 Tiny Kong 7.5 Chunky Kong 7.6 Boss-Pufftoss 0008 Fungi Forest Walkthrough 8.1 Donkey Kong 8.2 Diddy Kong 8.3 Lanky Kong 8.4 Tiny Kong 8.5 Chunky Kong 8.6 Boss-Dogadon II 0009 Crystal Caves Walkthrough 9.1 Donkey Kong 9.2 Diddy Kong 9.3 Lanky Kong 9.4 Tiny Kong 9.5 Chunky Kong 9.6 Boss-Army Dillo II 0010 Creepy Castle Walkthrough 10.1 Donkey Kong 10.2 Diddy Kong 10.3 Lanky Kong 10.4 Tiny Kong 10.5 Chunky Kong 10.6 Boss-K.Rool Cutout 0011 Hideout Helm Walkthrough 11.1 Donkey Kong 11.2 Diddy Kong 11.3 Lanky Kong 11.4 Tiny Kong 11.5 Chunky Kong 11.6 Boss-K.Rool! 0012 Weapons/Instruments 0013 Banana Fairies 0014 Jetpac Game 0015 Nintendo Coin 0016 FAQ’s (Frequently Asked Questions) 0017 Legal Disclaimer 0001 CHARACTERS Donkey Kong: (yellow) You may know this Kong well by now if you’re a true fan! This N64 version is much more high tech than the Super Nintendo version, though. He can do a lot of new moves in this game including playing Bongos and shooting Coconuts. An old favorite you might remember is shooting out of barrels (very common in this game considering quite a few times you’ll get a golden banana out of this move!). He can also do the “Gorilla Grab” which you will obtain from Cranky’s Lab during game play. Another neat trick this Kong can do is to turn invincible! You will buy this from Cranky also during game play (specifically in Angry Aztec) and it will allow you to run through normally damaging areas without taking any pain! Donkey Kong can also transform into Rambi the Rhino when permitted to unlock secrets in areas! Diddy Kong: (red) Another familiar face (from SNES specifically)! Diddy has a few new moves himself. He plays his guitar, shoots peanuts, uses a jetpack to fly, has a new “Chimpy Charge”, and also a “Simian Spring”. He’s lighter weight than Donkey Kong and is therefore easier to move (and faster, I think!). Lanky Kong: (blue) Lanky’s a new character added. I’m not quite sure how this goofball is related-he must be a cousin twice removed or something, but he sure adds some fun to this game! He has a lot of useful moves including shooting purple grapes, playing a trombone, sprinting really fast on his long arms, turning into a floating balloon, and doing handstands to walk up steep inclines. You’ll find he is very useful especially when used to get into levels when you don’t have enough golden bananas! All you have to do is press B when standing next to B.Locker and Lanky’s lanky arms will let you into the level! Lanky also has a very useful ability which needs to be mentioned. He can transform into Enguarde the swordfish to unlock secrets in the area! Tiny Kong: (purple) This has to be my favorite of the bunch. Being a girl, I’m extremely happy that Tiny has been introduced into this game. She is small like Diddy so she’s extremely easy to use. She also has a few cool moves! She has a feather shooter and she also plays the saxophone. She has the ability to warp to different areas of levels by standing on her warp pads. She can also do a Pony-Twirl and float a lot like Dixie Kong (her older sister) from SNES. Another extremely useful thing that Tiny is capable of doing is turning miniature by jumping into her Mini-Monkey barrels. This allows us to go into small holes and doors that our other Kongs can’t fit into! Chunky Kong: (green) Oh, Chunky. Now I’ll admit he is my least favorite character but only because he is so large and slow. He does have a few neat moves though. He shoots pineapples and plays the triangle. He can also become extremely large using his personal barrel, and knock down gates and move large rocks. Later on in the game we also obtain what’s called “Gorilla Gone” from Cranky which turns Chunky invisible, allowing us to see otherwise hidden stuff in levels! Cranky: Cranky is Wrinkly’s husband (do you all remember Wrinkly? She’s in this game too!). He helps us out by providing us with potions which we can buy using our banana coins. These potions give us special abilities which we absolutely have to obtain to beat this game! He also lets us play the Jetpack game for 15 banana medals. Wrinkly: Wrinkly is, as I mentioned before, Cranky’s wife. Apparently, she dies somewhere along the line and is now placed as a ghost at the beginnings of all the levels. She provides us with hints for each Kong. Candy: Candy is Donkey Kong’s girlfriend. She provides us with instruments which are very powerful. When played, they will kill all the enemies in the room. When played on a music pad, they will unlock secret doors and sometimes even bring us bananas! Funky: Funky helps us out a great deal in this game. He owns the ammo shop and provides us with, you’ll never guess, guns and ammo! Without these guns, we would be completely stuck because we need them to get out almost all of the Kongs from their jails. We also need them to hit switches which open gates and other doors for us very frequently leading to golden bananas! Snide: Snide resides in his little shack (Snide’s HQ) in each level of this game. He used to work for K.Rool and has decided to help us out in our quest for the golden bananas. What we need to do with him is give him all of the blueprints we find. For each blueprint, he will reward us with one golden banana (pretty sweet deal, I think). 0002 Enemies We have a lot of enemies in this game, so beware! I will rate them on a difficulty scale of 1-10. Gnawty: Difficulty (1/10) These are the blue beavers you will see throughout the entire game. They are very annoying, but are easily beaten. Usually they only take one hit and they give us a quarter of a watermelon. Zingers: Difficult (2/10) The only reason I give these annoying bees a 2/10 is because they are difficult to shoot while they’re buzzing around up there. They also shoot little green bombs at you. They only take one hit when shot and they give us a quarter of a watermelon. Kasplat: Difficulty (9/10) These guys are rough. They aren’t the most difficult enemy in the game, but they come very close! They take a few hits (depending on the Kong you have) and give you either a blueprint (if you haven’t hit them before) or nothing. Make sure that you’re using the Kong whose color corresponds to the color of the Kasplat’s hair to get the blueprint. If they have already been hit in the past, their hair will be white. Klumps: Difficulty (8/10) These guys are pretty rough as well. They look like very overweight pigs at war. You can’t shoot these guys to kill them nor can you run into them with the attack button (B). Instead, you have to shoot the orange bombs at them to kill them. To do this, press Z + C right. You will receive three orange bombs if you successfully defeat one. Klaptrap: Difficulty (6/10) These can be annoying as hell. They come in two colors: green and purple. Beware of the purple ones! The green Klaptraps can be defeated by simply using the attack button (B). Beware, though, because their teeth remain clattering around after you hit them and they can damage you too. The purple Klaptraps can only be defeated by using the orange bombs. You will receive a melon slice from the green ones and orange bombs from the purple. Walking Game Pieces: Difficulty (1/10) These are very easily defeated. They are only found in the Frantic Factory. They are almost exactly the same as the little blue beavers and take the same amount of hits (1) and give up one melon slice. Clockwork Critters: Difficulty (4/10) These are only found in the Frantic Factory. They need to be taken out with the orange bombs. They give up half a watermelon. Toy Monster(HUGE): Difficulty (10/10) There is only one of these in the entire game. It is located in Frantic Factory and only Chunky goes up against it (as Hunky Chunky). He is an accumulation of all the game pieces. When defeated, he will give up a golden banana (wahoo!) and a lot of watermelon slices (7?). Fish: Difficulty (5/10) There are a few of these puffer fish in the Gloomy Galleon level. They are easily defeated because they just blow up on their own when you get near them. However, watch out for their spikes when they explode! Kosha: Difficulty (9/10) This is my least favorite enemy in this game (and I’m sure I’m not the only one!). These guys are horrible. They carry a large club with spikes on it that can swing to hit you or come down right on top of you (both taking away half a melon per hit). The one thing I’ve found that works best on them is using your instruments to take them out (it’s always so satisfying to watch them die!). However, if you run in front of one and have them bury their club in the ground, you can throw an orange bomb at them as well. You will get two slices (half a melon) if you bother to deal with them. Star Fish: Difficulty (5/10) These are only found in water levels (aka Gloomy Galleon). They spin around and chase after you. Once they get a hold on you, you really can’t get loose. They’re fairly easy to avoid, but I don’t think you can kill them. Fake Mushroom: Difficulty (2/10) These are alligators with a mushroom disguise on. They are found in Fungi Forest and are very easy to beat. The only trick is, they look like springy mushrooms (except a little fatter). You need to watch out for these guys, but once identified, you can kill them with the attack button (B). Skeletons: Difficulty (2/10) These are only out during the night on Fungi Forest and then throughout the level on Creepy Castle. They are easy to kill except for the fact that if you hit them once, they sometimes only lose their head and their body (with their sword) can still attack you. You should easily be able to defeat these with the attack button (B). Bat: Difficulty (2/10) These are the night-time version of Zingers. They are killed exactly the same way. The only difference is they do not throw bombs at you. Instead, they fly quickly down to attack you so don’t stay under them for too long! You will get one watermelon slice if you bother to deal with them. Giant Spider: Difficulty (10/10) This is a mini-battle which takes place in Fungi Forest with Tiny. In this battle, there will be a giant mama spider hanging over a web. It appears that she is sleeping. Instead of attacking us herself at first, she sends her offspring to come and get us. Defeat the little spiders (usually they take two hits-one to hurt them, and the other one to curl them up). Then, the mom will wake up. Switch to the feather shooter and shoot her in the eye. Repeat this process until she ends up falling and then attack her just like her children! You will win a golden banana for all your efforts (woohoo!). Just a note: beware of her spit! The pink spit will freeze you. The green spit will reverse your controls for a bit. Kremling Ghosts: Difficulty (1/10) These are just badly disguised Kremlings found in Creepy Castle. They are basically just annoying (like the blue beavers). They have white sheets over them and try to “scare” you. Defeat them with the attack button (B) and get a melon slice! 0003 DK Isles Walkthrough OK then, let’s get down to business. This area is very easy to get to. It’s your main area. I will start from the beginning (for a quick overview). You will start this game in Donkey’s House. You will then find Cranky and complete the small barrel exercises (enjoy it while they last-they get much harder!). After you beat these, return to Cranky and get the potion. To use this potion, stand on squares with your face on it (for now, Donkey’s) and jump by pressing A. When in the air, press Z to spin around and slam the switch. Head into the tunnel labeled “WAY OUT” and slam the DK switch. Walk towards the light and you will be in DK Isles. NOTE: I will not be discussing this part of the game again during the walkthrough, but please do not forget to come back later on to get the DK dirt patches for your multi-colored coins later on (there are two-one in the room behind the waterfall here and one at the end of the other tunnel). DIRT PILES in DK ISLES: Inside K.Lumsy’s island, On the way to Angry Aztec, Above Angry Aztec (need Diddy’s rocket barrels for this), Outside the entrance to Fungi Forest, Outside Creepy Castle (underneath Lanky’s bonus barrel)-need Lanky to get this, Behind the waterfall in the very beginning area of the entire game, and also in this beginning area-at the end of a tunnel. In the “lobby” of Creepy Castle, use Chunky to move the boulder, then Lanky to balloon up to the top of the building in the middle. BATTLE ARENAS: First: In the “lobby” of Fungi Forest, you’ll need to look up and shoot the floating mushroom light with the Kong that corresponds to whatever color it is. Shoot it with all the Kongs and the door to a Chunky pad will open. Stand on it with Chunky and become invisible. This will make the Battle Arena pad appear on the wooden stack next to the Chunky pad door (the hardest Battle Arena in the game!). Second: On your way to Frantic Factory (the long way-also where Diddy gets his 3rd banana in DK Isles), find the vines that swing across to another platform. Inside will be Snide’s HQ. Use Chunky to pick up the boulder which is covering the Battle Arena. 3.1 Donkey Kong -DK Isles Blueprint: DK’s blueprint in DK Isles doesn’t come around until close to the end of the game. You have to be able to access the entrance to Hideout Helm. Once in there, you’ll notice there is a coconut switch above the main entrance to the level. Hit that switch and a bridge will appear from the ground you’re standing on to the island which has his Kasplat on it. Golden Banana #1: This is the first Golden Banana you can get. When you start out at the beginning of DK Isles you will talk to Squawks. The cut scene will briefly glance at K.Lumsy’s island. Swim over there are talk to him (make sure to activate the #1 switch on his island while you’re at it). He tells you how he’s locked up because he didn’t want to smash up an island (ours?). So K.Rool locked him up until he’s tough (I hardly believe he could ever be a tough guy). We will then agree to help him out by bringing him keys (obtained by beating level Boss’s). K.Lumsy will then jump around with happiness (which he’ll do a lot), opening up the door to our first level, and also giving us our first golden banana at that entrance! Good job on getting your very first banana! Golden Banana #2: Use the Gorilla Grab ability in the starting area for Frantic Factory on the switch. This will activate the elevator nearby. Use the elevator to get to more Wrinkly Doors and-what’s that?-a Bongo music pad! Play your Bongos and Squawks will bring you a golden banana. Congrats! Golden Banana #3: This one is fairly hard to find without a guide. Climb K.Rool’s boat island thing until you get to an area where you can cross an opening using vines (these vines lead you to Snide’s HQ). Instead of using the vines, drop down onto a platform. Once on this platform you will see there is a Coconut switch. Shoot the switch and the gate will open, giving us a golden banana. Wahoo! Golden Banana #4: In the beginning area for Crystal Caves, use Chunky to punch through the walls on both the left and the right side of this room. Switch to Donkey Kong and head on over to the left side where you’ll jump into a barrel to become invincible. Once you’ve done this, head back over to the right side of the starting room and you can walk through the lava to snatch your well deserved golden banana. 3.2 Diddy Kong –DK Isles Blueprint: In the “lobby” of Creepy Castle, (with DK) head over to the DK warp door and turn around, facing the Wrinkly building in the middle. Shoot the coconut switch to open the gate to Diddy’s Kasplat and then bring Diddy over to kill it and grab the blueprint. Golden Banana #1: First, on the way to Crystal Caves, use Chunky to pick up the first boulder you come across-revealing a Lanky trombone pad. Go back to the tag barrel ON DK ISLES or the rock will come back and change to Lanky. Play the trombone on the pad and Squawks will come down revealing a Diddy rocket barrel next to the entrance of Fungi Forest. Head up there with Diddy and fly across the way to the island with the cage and the water fall top. Shoot the peanut switch to get your banana. Golden Banana #2: Use the Diddy rocket barrel that Chunky/Lanky gave to us in the first banana to fly to the very top of DK Isles to find a bonus barrel. You will play Peril Path Panic and have to save 10 banana fairies in 60 seconds. Shoot the Klaptraps with the melons (don’t forget to reload) to allow the banana fairies to cross without getting eaten. A good method is to shoot all 3 on the top and then all 3 on the bottom and keep this up for 60 seconds. Goodluck! Golden Banana #3: In the “lobby” of Crystal Caves, use the Diddy rocket barrel to fly up to his Wrinkly door. There will be a guitar pad right outside of it. Play your instrument and Squawks will bring you a banana. Golden Banana #4: On the way to Frantic Factory (the long way), you will notice some vines swinging. Swing across them and you’ll wind up at Snide’s HQ. Look in the corner and you’ll see a Simian Spring pad. You will be shot up in to a bonus barrel for Batty Barrel Bandit. You will have to line up 4 bananas in a row 3 times in 40 seconds to win. It’s difficult, so if you don’t get it the first time just keep trying. 3.3 Lanky Kong –DK Isles Blueprint: Head on over to the “lobby” of Crystal Caves. If you haven’t already smashed the ice walls on the sides of this room with Chunky, do so now. Go through the left ice wall and defeat the Kasplat for your blueprint. Golden Banana #1: On K.Lumsy’s island (don’t go inside to see him), walk around to the back. Find the grape switch and hit it, unlocking the gate. Ooooh, Banana! Golden Banana #2: In the “lobby” of Jungle Japes, use Chunky to pick up the boulder, revealing a trombone pad. Play your instrument and Squawks will bring you a banana. Golden Banana #3: Inside the room where K.Lumsy is caged up, head to the back and jump into the Orangstand barrel. Run over to the blue switch and all the way back to the cage which that opened to grab your banana. Golden Banana #4: In the “lobby” to Creepy Castle, use Chunky to move the boulder off the balloon pad for Lanky. Balloon up to the top of the building in the center and into the bonus barrel. Play Searchlight Seek and find 10 klaptraps in 60 seconds to win. 3.4 Tiny Kong –DK Isles Blueprint: Tiny’s Kasplat is located in the “lobby” of Frantic Factory. Use Chunky to Primate Punch the box with the question mark on it in the corner. This will give up Tiny’s Kasplat and a Banana Fairy! Golden Banana #1: On Banana Fairy Island (warp pad #5), go behind the head. On the back of the giant head, you will see a cage with a banana in it. Conveniently located above this cage is a feather switch. Hit the switch and grab the banana! Golden Banana #2: Inside the “lobby” of Angry Aztec, use Diddy to Chimpy Charge the two gongs with his face on them. A Bonus Barrel will appear. Use Tiny to fly to it from the top of the stairs. You will play Big Bug Bash. You will have to swat this annoying fly before the time runs out. This one’s more difficult then the other ones that are planted inside the levels. Swat with B. You will have 60 seconds to swat this fly 8 times. I will warn you, this Bonus Barrel had me yelling at Nintendo for a little while the first time I played. Golden Banana #3: Go to the “lobby” of Gloomy Galleon. Switch to Chunky and have him slam the Chunky switch in there. Then switch back to Tiny and pony tail twirl to the mini monkey barrel and go through the now open gate. Jump up to the platform inside and grab your banana. Golden Banana #4: Go to the back of K.Rool’s island and use Tiny’s Monkeyport pad to Monkeyport to the top of the island (on the way to Hideout Helm). Photograph the banana fairy and play your instrument on the saxophone pad to get Squawks to bring you a banana. This will also make a Hunky Chunky barrel appear on the island next to Banana Fairy Island. Golden Banana #5 (WHAT?!): Yes, it’s true. Tiny Kong actually has a total of 6 Golden Bananas in DK Isles (including the Blueprint). There are actually 201 bananas in the game, and you can complete the game with 101%. This last one is found by finding and photographing all of the banana fairies. Once completed, the last banana fairy photographed will tell you you’re done and to head back to the island with the giant yellow head on it (warp pad #5). Make Tiny mini and talk to the banana fairy. She will then open up a giant hidden door in her little palace there and it will reveal the ULTIMATE GOLDEN BANANA with a Rareware symbol on it. Congratulations! It’s well deserved! 3.5 Chunky Kong –DK Isles Blueprint: Chunky’s Kasplat is in the “lobby” of Gloomy Galleon right next to the blue Chunky switch. Golden Banana #1: This banana is located on DK Isles. Take the #3 warp pad to the waterfall and walk right toward the Zinger. Look at the wall next to the waterfall on the right and there will be a pineapple switch. Hit it to reveal your banana. Golden Banana #2: On the way to Crystal caves, pick up the second boulder you come across and reveal a triangle music pad. Play your instrument and Squawks will bring you a banana. Golden Banana #3: You will have had to complete Tiny’s 4th banana on DK Isles to get this one. Head over to the island with the tree on it next to Banana Fairy Island and jump into the Hunky Chunky barrel which Tiny unlocks for us. Now, as a large Chunky, head over to the next island over with the white X on it. Butt-slam it. This will push down the X island and for whatever unexplainable reason will also blow up a rock on a different part of DK Isles, leaving us with a banana. Golden Banana #4: In the “lobby” of Hideout Helm, use the Chunky pad to become invisible and make the vines appear. Use the vines on the far left to swing across to the bonus barrel. You will play Kremling Kosh and have to shoot 28 Kremlings in 60 seconds. That’s 1 every 2.14 seconds, and that’s difficult. Manage to beat this, and get the last banana for DK Isles. Good luck! 0004 Jungle Japes Walkthrough Jungle Japes is opened when you first bring Donkey Kong to K.Lumsy’s island. He will jump around and break open the rock which was blocking the entrance to this area. Head on over (picking up the first golden banana [see DK’s first banana in DK Isles] on the way). Talk to B.Locker and make him move out of the way since you have the 1 golden banana required for entry to this level already. Great! You’re in. DIRT PILES IN JUNGLE JAPES: At the top of the steep slope on the right side of the big area (you will need Lanky to walk up here with one of his potions). BATTLE ARENA: This battle arena is located right outside of Funky’s Armory. Press Z when standing on the pad and defeat the beavers to win the crown! 4.1 Donkey Kong –Jungle Japes Regular Bananas: At the start of the level, climb up the first tree and swing from the vines to collect all the regular bananas they have to offer (5). Land on the DK switch to open the gate. Grab the three banana medals here. Head to the left toward the #3 warp pad where you will find 5 more bananas. Then, head to the right toward the other #3 warp pad and you’ll find 5 more bananas. There is a balloon floating over the area with the boulder on the blue X. Shoot it for 10 more. There are 5 more on top of the tree outside of Funky’s. There are 5 more on top of the tree next to the cannon across from Funky’s. Facing the place where we found Diddy, go left. You will find 3 bananas going down the first slope. Continue going left and you will find 3 more down the second slope (the one that leads us to Snide’s). There is also a banana balloon outside of Snide’s HQ for 10 more. In the tunnel across the water (with the #4 warp pad in the beginning), you will find 9 bananas on the ground. 10 more will be found once you get to Cranky’s and find the balloon. 5 more will be found under the Rambi the Rhino box in the area where Cranky is found. NOTE: the last 5 mentioned are the ones where the BANANA MEDAL is found for this level. In the same area, there are 5 more bananas on top of the DK switch found by blowing up the huts around Cranky’s house with Rambi. There are 10 located in the barrel blast course so make sure you hit them! There are 5 located on top of the tree next to where we found Diddy. The last 5 are located right outside Troff n’ Scoff’s entrance by vines. When you get the 100th banana you should hear monkey noises. You’ll come to love this noise. To check on your progress press Start, then R. Choose DK and you’ll see 100 bananas in the top corner, and 5/5 golden bananas at the bottom. You’ll also see a check mark on both a blueprint and a banana medal if you’ve gotten both of them. Blueprint: From the start of the level, go forward until you get to the big open area with water infront of you. Go left to the tunnel which you opened when getting Diddy Kong. DK’s Kasplat will be in there along with 3 banana coins. Golden Banana #1: Rescue Diddy! On your way, stop at Funky’s Ammo and pick up your Coconut Shooter for 3 banana coins. If you need 3 banana coins, there were three at the beginning of the tunnel and there are also three where the DK barrel blaster is. To use your Coconut Shooter, press Z + C left. To aim, press C up. To shoot, press B. Cross the water by using the vines and jump into the cannon. This will shoot you up to where Diddy Kong is trapped. He will tell you to stop at Funky’s to get him out (but you already did that, didn’t you? So you’re ahead of the game!). Also, you will see three coconut switches above three different doors throughout the level. We will need to find them. Grab the Golden banana infront of his cage. Golden Banana #2: Rescue Diddy part II! Once you have the shooter, find the three coconut switches which were shown to us in the cut scene. The first is to the right of the beginning of this area, the second is to the left. The third is across the water. Shoot all three switches to let Diddy out of his cage! The best way to shoot the one over the water is to stand on the platform where Funky’s Armory is located and look down at the switch. As a result of shooting all three switches, Diddy will be freed and will leave a golden banana in his cage. He will remain in the tag barrel until you need him. Note that he collects red bananas while DK collects yellow. Each Kong has a different color. Getting this banana will open up the three doors under the switches you just shot. Golden Banana #3: As Donkey Kong, you should go through one of the tunnels which you opened with the 2nd golden banana. Specifically, the one across the water with the #4 warp pad in the beginning. Go down that tunnel collecting the yellow bananas and you will eventually come to an area where Cranky is located. Go past Cranky’s and you will come to a gate which can be opened by the Coconut gun. Shoot the switch and become Rambi the Rhino (don’t forget the bananas and 3 banana coins because these 5 bananas also provide you with your BANANA MEDAL!). As Rambi, you should go to the huts located around this room. When near them, press B to smash them. Once done with that, take Rambi back into the tunnel and take the FIRST left! You will see a wall with Rambi’s face on it. Press Z + B to charge attack the wall, smashing it open! To return back to normal, press Z + C left. Go back to the hut you smashed which had a switch for Donkey Kong under it. Slam the switch. Luckily, you will not be timed on getting this banana. It is located in the beginning of the area. I strongly suggest using the #4 warp pad to get from Cranky’s to the water area so you don’t have to go through the tunnels again. Grab the Banana. Golden Banana #4: Make a visit to Cranky’s for the Baboon Blast potion for 3 banana coins. Now you can play the Barrel Blast games. Press Z when standing on a pad with DK’s face on it and you will be shot to the Blast course. The one for this level is located above the blue X area with the boulder on it. You have to go to the tree near by and climb it. Swing across the vines to find the pad and press Z. Beat this course and win a banana. Don’t forget to pick up the three banana coins located around the blast pad. 4.2 Diddy Kong –Jungle Japes Regular Bananas: From the very beginning of the level (when you first enter the DK warp entrance), go forward on ground. You will pick up 5 regular bananas here. Keep going forward until you get to the main level. Climb the tree directly infront of you for 5 more. Go left to the next tree for 5 more. Then, go right (across the water) and climb the two trees in this area |
