Donkey Kong 64 Walkthrough :
This walkthrough for Donkey Kong 64 [Nintendo64] has been posted at 30 Jul 2010 by Latias.v.Latios and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up Latias.v.Latios and share this with your freinds. And most important we have 18 other walkthroughs for Donkey Kong 64, read them all!
Walkthrough - FAQ/Walkthrough
########### ####### ##### ########## ### ##### ##### ##### ##### ##### ##### ### ### ##### #### ##### ##### ##### ### ### ##### #### ######### ##### ##### ### ### ##### #### ######## ####### ###### ############## ##### #### ########### ###### ##### ############## ##### ##### ##### ##### ###### ##### ### ########### ####### ##### ########## ##### -= D O N K E Y K O N G 6 4 =- ,----------------------------------------------------------------------. | FAQ/Walkthrough || Version 1.51 || November 25, 2002 | |----------------------------------------------------------------------| | by Michael Gonzalez (Coffee) | | http://www.geocities.com/coffeefaqs | '----------------------------------------------------------------------' Contents: 1) Story 2) Controls 3) Golden Bananas Walkthrough - DK Isles - Jungle Japes - Angry Aztec - Frantic Factory - Gloomy Galleon - Fungi Forest - Crystal Caves - Creepy Castle 4) Hideout Helm Walkthrough 5) Boss Strategies 6) Banana Fairies 7) Battle Arenas 8) Nintendo/Rareware Coin 9) Regular Bananas 10) Secrets 11) Frequently Asked Questions 12) Items 13) Credits & Info Version 1.51 (11/25/2002): - Formatting changes - Updated website URL Version 1.5 (03/11/2001): - Spellchecked everything, that's all Version 1.4 (07/15/2000): - The regular bananas lists for all characters in Frantic Factory, Creepy Castle, and Crystal Caves Version 1.3 (07/03/2000): - Added the bananas for Tiny in Jungle Japes, Chunky in Jungle Japes, Chunky in Angry Aztec, Diddy in Gloomy Galleon, Donkey in Fungi Forest, Diddy in Fungi Forest, Lanky in Fungi Forest, Tiny in Fungi Forest, and Chunky in Fungi Forest Version 1.2 (06/21/2000): - New secrets section - New Frequently Asked Questions section - Added Lanky's bananas in Jungle Japes to the banana lists Version 1.1 (05/26/2000): - Added the real names of the bosses (thanks to Deric Drouillard) - Started a new section with lists of regular bananas...yes, I am insane Version 1.0 (05/10/2000): - First released version ,----------------------------------------------------------------------. | 1) S T O R Y | '----------------------------------------------------------------------' [NOTE: As usual, the story found here is exactly the same one found in the instruction booklet. Actually, I took is from Rare's site (rareware.com) since I lost my instruction book :) Yes, I know it makes absolutely no sense at all, but DK64 isn't a very sensible game, is it?] "Left!" rasped a voice to his left. "Right!" came the immediate response from the other side. It had seemed like a good idea at the time, but now the Klaptrap turning the wheel wasn't so sure. "It'll be great fun," he'd been told, "we'll just take it out for a quick spin while he's asleep." But his little legs were getting tired now and those two incompetent fools hadn't a clue where they were going, let alone any idea how to slow down the speeding island. "Left!" "Right!" "Left!" "Right!" With a sickening crunch of metal against rock, the King's pride and joy came to a shuddering halt, knocking all three off their feet and into an undignified heap in the far corner of the room. The tough little Klaptrap was up first, dashing eagerly across to the broken bridge window to see what those goons had hit. It was better than he'd hoped. "You two are going to be in sooo much trouble when I tell him what you've crashed into!" he barked gleefully at the crestfallen duo, "and those monkeys aren't going to be too pleased either..." Klaptrap was right, but it wasn't just that pair that were in trouble. Deep within the gloomy bowels of his latest creation, a furious King K. Rool sat on his throne, glaring down at the quaking generals of his vast Kremling army assembled before him. "Well? I'm still waiting for an answer..." His plan couldn't fail this time, or so he had thought. But like so many times in the past he'd underestimated just how useless his scaly minions could be. It had taken years to build, but now his mighty island stronghold lay immobile off the coast of its very first target - Kong Isle. Perhaps all is not lost though, the King mused. I know we're ahead of schedule but it must be working by now. It's time to rid myself of those flea bitten apes once and for all! K. Rool's evil laughter echoed around the throne room as the order was given. "Power up the Blast-o-Matic. Target is Kong Isle. Fire when ready!" The weighty King lumbered over to a window. How he'd waited for this day, to see their precious homeland reduced to rubble. They'd beaten him so many times in the past but this was to be his finest hour! The silence was interrupted, not by a deafening explosion, but by a pathetic whimper. "I'm so v-very really sorry your M-Majesty, but I'm afraid the Blast-o- Matic isn't quite w-working yet..." K. Rool turned to face the white-coated technician responsible for the bad news who'd hesitantly shuffled across. Then, suddenly, the King began to cry. "It's just not fair..." he sobbed, "I really thought I was going to win this time." The bloated form of Klump waddled over and put a consoling arm around his distraught leader. "Don't get all upset now, your Excellency. We'll go and capture those nasty Kongs for you. Then you'll have all the time in the world to get your Blast-o-Matic ready, won't you?" "Do you think that will be enough?" the King sniffled. "You're right as always, O Exalted One. We'll also steal their Golden Bananas as usual, so that if any Kongs escape us they will be too busy looking for them to come and ruin your magnificent plans." "Oh, I'd be so grateful..." King K. Rool watched his generals leave with a big smile on his ugly green face. He wiped away his crocodile tears and began to laugh. His little bit of play-acting had worked, and those Kongs would soon be history. He glared down at the bemused technician. "Well, what are you waiting for? Get the Blast-o-Matic working, I've got an island to destroy!" ,----------------------------------------------------------------------. | 2) C O N T R O L S | '----------------------------------------------------------------------' If you've played any platform game on the N64, you should be able to quickly learn the basic controls of DK64. The control scheme is almost exactly the same as in Super Mario 64 and Banjo-Kazooie. Take note that the different Kongs have some character-specific moves, and some moves must be bought from Cranky, Candy, or Funky Kong. ALL KONGS --------- WALKING/RUNNING: This should be simple enough: You move in the direction that you push the control stick. The further you tilt the control stick from the center, the faster you will move! But don't always run fast... some situations require you to carefully cross narrow paths. JUMPING: Regular jumps are done by pressing the A button. Another way to jump is what I call a "jump-float". This is done by jumping (A) and pressing B while in the air to float for a while. There's a higher jump that I call a "backflip" that's done by holding Z and pressing A. To do a long jump, run forward, hold Z, and press A while sliding forward (but the "jump-float goes farther than the long jump). ATTACKING: To do a regular attack (a.k.a. Punch), simply press B. To do a spinning attack, press B while running. You can also do an air attack by pressing B while jumping. VINE SWINGING: Do grab onto a vine, just jump up to it. While swinging on it, press the R button to change direction. Press A to jump to the next vine while swinging (you don't have to do anything with the control stick). SWIMMING: While you're in the water, hold A to do a fast swim, or hold B to do a slower swim. Even if you let go of the button, you'll still glide forward. Hold Z to use the 'water breaks'. Use the control stick to control your direction. THE SHOOTER: You need to get the shooters individually from Funky's Armory. Press Z and C-left to take it out, then press B to shoot. It's easier to aim if you switch to first person mode (C-up). If you got to sniper mode, you can press C-up and C-down to adjust the zoom. THE INSTRUMENT: You need to get the instruments individually from Candy Kong. To use it, press Z and C-up. This will cost 1 crystal coconut. If you're standing on a music pad while doing it, no crystal coconuts are used. THE SIMIAN SLAM: This move must be bought from Cranky. To do it, jump (A) and press Z while you are in the air. This can be used to attack enemies, but it's used mostly for pressing switches. There are also upgrades for this move: The "Super Simian Slam" (used to push blue switches), and the "Super Duper Simian Slam" (used to push red switches). THE "REALLY STRONG MOVE": There's no real name for this move. It must be obtained from the Banana Fairy. To do it, hold the B button until sparks fly around you, then release. This move is good for defeating enemies and destroying those DK dirt piles you see everywhere. CAMERA CONTROLS: The camera controls are similar to Super Mario 64. The C-left and C-right buttons are used to rotate the camera around the Kong. Pressing C-down adjusts the distance of the camera from the Kong. Press C-up to switch to a first person view and look around. DONKEY KONG ----------- BABOON BLAST: This can be bought from Cranky in Jungle Japes. To do this move, press Z while standing on a Donkey Pad to go to a Barrel Blast stage where you must complete the course to activate something in the level or earn a golden banana. GORILLA GRAB: This can be bought from Cranky in Frantic Factory. To do this move, stand in front of a lever and press B to pull it and activate something in the level. STRONG KONG: This can be bought from Cranky in Angry Aztec. Hop into a Donkey barrel to do this move. You are invincible and can move over quicksand, lava, whatever without getting hurt. This uses crystal coconuts. Press Z and C-left to stop. DIDDY KONG ---------- CHIMPY CHARGE: You can buy this from Cranky in Jungle Japes. To do this move, hold Z and press B. You charge forward! This can be used for hitting enemies, pushing buttons or hitting gongs in Angry Aztec. ROCKETBARREL BOOST: You can buy this from Cranky in Angry Aztec. Jump into a Diddy barrel and you can fly with your jetpack! Press A to go higher, press Z to hover in place, and press B to shoot peanuts. This move uses crystal coconuts. You can stop by touching the ground. SIMIAN SPRING: You can buy this from Cranky in Frantic Factory. While standing on a Diddy pad, press Z to do a mighty tail-spring upward! This usually allows you to climb to high platforms or reach bonus barrels. LANKY KONG ---------- ORANGSTAND: You can buy this from Cranky in Angry Aztec. Hold Z and press B to do a handstand. You can walk around like this (as long as you're holding Z). This allows you to climb steep slopes that you normally can't. BABOON BALLOON: You can get this from Cranky in Frantic Factory. While standing on a Lanky pad, press Z and you'll inflate your belly with air. You'll start to float higher, allowing you to reach high platforms or bonus barrels. ORANGSPRINT: You can get this from Cranky in Creepy Castle. Jump into a Lanky barrel and you can run REALLY fast...until your crystal coconuts run out. This is helpful for running to gates that have a time limit. Press Z and C-left to stop. TINY KONG --------- MINI-MONKEY: You can get this from Cranky in Angry Aztec. Jump into a Tiny barrel and you'll become super-ultra-mega small (so this is why they call her tiny...)! It's useful for squeezing into small holes. This move uses crystal coconuts. Press Z and C-left to stop. PONY TAIL WHIRL: You can get this from Cranky in Frantic Factory. To do the pony tail whirl, jump into the air and press A again while in the air. You can float just like Dixie from DKC2 and DKC3! It's useful for getting across large pits. MONKEY WARP: You can get this from Cranky in Creepy Castle. Stand on a Tiny pad and press Z. You will transport to another part of the level! It's only used in 3 or 4 parts of the game... CHUNKY KONG ----------- HUNKY CHUNKY: You can get this from Cranky in Frantic Factory. Jump into a Chunky barrel and you'll become huge (the opposite of Tiny's mini-monkey move). You can destroy big enemies and leap to high bonus barrels. This move uses crystal coconuts. Press Z and C-left to stop. PRIMATE PUNCH: You can also get this from Cranky in Frantic Factory. To do the primate punch, hold Z and press B. You'll do a mighty punch. You can use this move to defeat strong enemies/bosses, destroy "?" boxes, push big buttons, and destroy anything that looks like it can be destroyed. GORILLA GONE: You can get this from Cranky in Creepy Castle. Stand on a Chunky pad and press Z. You become invisible (except for your clothes). While you're invisible, you can see other things, like golden bananas! ,----------------------------------------------------------------------. | 3) G O L D E N B A N A N A S W A L K T H R O U G H | '----------------------------------------------------------------------' wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm ================================ DONKEY KONG'S BANANAS - DK ISLES ================================ #1 - IN FRONT OF JUNGLE JAPES This is the first golden banana that you can possibly get. After you watch the introduction, you will begin in Donkey's treehouse. Exit this place and fall to the ground. Go over to Cranky's Lab and talk to him. Then go to the four training barrels and complete them all (if you need help with this then you really, truly suck). Return to Cranky and he will give you the "Simian Slam" ability. Go to the switch in the tunnel and use the simian slam on it to open the way out. Exit this place and swim across the water to K. Lumsy's island. After he talks to you, you'll agree to save him and he will start jumping around like a madman. This insane jumping shakes the whole island and opens up the entrance to Jungle Japes (the first level). Right at the entrance, you will find your first golden banana. #2 - ACTIVATE THE ELEVATOR IN FRANTIC FACTORY Go to the "lobby" of Frantic Factory (the place where the Wrinkly Kongs are). There's a switch at the side. Pull the switch with the gorilla grab to activate the nearby elevator. Use the elevator to go to the second floor where you'll find the Wrinkly Doors for Diddy, Tiny, and Lanky, as well as a bongo pad! You know what to do, stand on the pad and play Donkey's instrument. Squawks comes and gives you a golden banana. #3 - SHOOT A SWITCH...OPEN A GATE Climb K. Rool's "boat-island" until you get to the place where you swing across the vines to get to Snide's HQ. But instead of swinging on the vines, just drop into the gap and you'll land at a platform with a caged banana. Shoot the coconut switch beside the cage to open it up, allowing you to get that golden banana. #4 - OVER THE MOLTEN LAVA In the lobby of Crystal Caves, use Chunky's primate punch (Z + B) to destroy the walls of ice at both sides of the room. Then switch to Donkey and go into the room at the left. Hop into the Donkey barrel to become invincible! Run over to the other side of the room where there's lava (lava in an ice stage...how ironic). Run over the lava and collect the golden banana. #5 - DONKEY'S BLUEPRINTS IN DK ISLES Go to the "lobby" of Hideout Helm. Get Donkey Kong from the Tag barrel. If you look at the door at the other side of the room, you'll notice the coconut switch right above it. Let Donkey shoot it with some help from the sniper mode to make a bridge appear to the yellow-haired Kasplat. Defeat him and collect the yellow blueprints. Take it to Snide's HQ in exchange for a sweet golden banana (see Diddy's golden banana #1 for directions). =============================== DIDDY KONG'S BANANAS - DK ISLES =============================== #1 - SIMIAN SPRING AT SNIDE'S HQ Go to the room where Snide's HQ is. Here's how to get there: While going up the path to Frantic Factory, you'll notice some green vines floating in the air. Swing on the vines and go inside the entrance. Here's Snide's HQ! At the corner there's a Diddy Pad. Stand on it and press Z to do the Simian Spring and bounce up to the bonus barrel and start the mini-game: Batty Barrel Bandit. You need to line up 4 bananas...and do it 3 times in 40 seconds. You should have quick reflexes to press the] button as soon as you see the banana at the top. It gets faster on the 2nd and 3rd turns. Remember what the banana comes after so you'll be prepared. #2 - SHOOT A SWITCH...OPEN A GATE First you need to unlock Diddy's rocketbarrels: Climb the DK Island until you get to the place where Angry Aztec's entrance is. Continue on the path and you'll get to 2 big rocks. Lift them up using Chunky. Now go to a Tag Barrel, get Lanky, and go back up there. Let him play the instrument on the trombone pad...a Diddy barrel appears! If you already have access to Fungi Forest, go up there and get into the barrel. Use the rocketbarrel to cross the small gap to the source of the waterfall. Shoot the peanut switch to open the gate...then you can easily get the golden banana. #3 - AT THE TOP OF DK ISLES To get this one, you must have already gotten the Diddy barrel (see Diddy's golden banana #2 for more info). Go to the Diddy barrel and hop into it. Use the rocketbarrels to fly up to the very top of the DK Island (the one shaped like Donkey's head). At the very tip of his hair, there's a bonus barrel flying above it. Go into it and begin the mini- game: Path Peril Panic. A fairy has to cross from the left side to the right side of the screen, but three Klaptraps stand in her way! You need to shoot the Klaptraps with melons to make them faint. If even one Klaptrap is awake when the fairy crosses, he eats her. Shoot the center melon to reload. You have 60 seconds to let ten fairies cross. The strategy that I use is like this: Shoot the three at the top, reload, shoot the three at the bottom, reload, repeat. #4 - SQUAWKS GIVES YOU SOMETHING GOOD Go to the lobby of Crystal Caves. On the second floor of this place, jump to the Diddy barrel floating in the air to get the rocketbarrels. Fly up to a ledge high up in the room...play Diddy's instrument on the guitar pad to call Squawks, who will give you a golden banana. Where did he get that...?! #5 - DIDDY'S BLUEPRINTS IN DK ISLES Go to the lobby of Creepy Castle. One of the little cells in the center structure is covered by a gate. Get Donkey and let him shoot the coconut switch to open the gate. Then go to the tag barrel and switch to Diddy. Do a mighty jump over the green sludge to the cell with the red Kasplat. Defeat him and collect the red blueprints. Take it to Snide's HQ in exchange for a sweet golden banana (see Diddy's golden banana #1 for directions). =============================== LANKY KONG'S BANANAS - DK ISLES =============================== #1 - SHOOT A SWITCH...OPEN A GATE Using Lanky, swim to the K. Lumsy's "island" (the metallic floating room where K. Lumsy is). At the back of that place is a cage with a Grape Button right beside it. Shoot the grape button with Lanky's Shooter, and what a surprise, the gate opens. Get the golden banana. #2 - MUSIC PAD IN THE JUNGLE JAPES LOBBY Go to the lobby of Jungle Japes (the place where the Wrinkly Kong doors are). Using Chunky, lift the boulder that's on the pad in the corner of the room. Then switch to Lanky with the Tag Barrel in this room and make him play his trombone on the music pad. Squawks has a golden banana for some reason...and he's willing to give it to you! #3 - ORANGSTAND SPRINT IN K.LUMSY'S ROOM First, you must have gotten the "Orangstand Sprint" from Cranky Kong in Crystal Caves. Go inside the small metallic island where K. Lumsy is. At one side of the room there's a blue switch. At the other side there's a cage with a Lanky barrel beside it. Make Lanky jump into the barrel, the sprint to the other side of the room and step on the blue switch to open the cage. There's a really small time limit here so move very quickly back to the cage to collect the banana before the time runs out. #4 - BONUS BARREL IN THE CREEPY CASTLE LOBBY Go to the lobby of Creepy Castle and you'll find a big rock on a pad. Use Chunky to get rid of the rock and uncover this Lanky pad. Switch to Lanky Kong, then use his pad to float to the top of the structure in the center of this room. Hop into the bonus barrel to begin...Searchlight Seek. A Klaptrap walks around calmly while you try to blow his head off by shooting melons at him. You have 60 seconds to hit 10 Klaptraps. Follow your target carefully and just shoot the melon a few steps ahead of him (by the time the melon reaches the floor, he'll have moved forward a few steps). For an expert like me (hehehe), this game is no problem. But it was pretty hard the first time... #5 - LANKY'S BLUEPRINTS IN DK ISLES Go to the lobby of Crystal Caves. Use Chunky Kong's Primate Punch (Z + B) to destroy the semi-transparent ice walls at the sides of the room. Go to the room at the left to meet a blue haired Kasplat! Defeat him with Lanky and collect the blue blueprints. Take them to Snide's HQ to exchange it for a golden banana. (see Diddy's golden banana #1 for directions). ============================== TINY KONG'S BANANAS - DK ISLES ============================== #1 - SHOOT A SWITCH...OPEN A GATE Using Tiny Kong, swim over to the Banana Fairy Queen's island (you know, the one shaped like fairy's head). At the back of the head there's a cave with a golden banana covered by a cage. Right above it is the Feather Switch. Shoot the switch to open the gate, then go in and get it. #2 - PONY TAIL WHIRL IN THE ANGRY AZTEC LOBBY Go to the lobby of Angry Aztec (where all the Wrinkly Kong doors are). Use Diddy Kong to smash into the two gongs here with his Chimpy Charge (Z + B). Tada! The bonus barrel comes out of the floor! But...it's too high for Diddy to reach. Get Tiny Kong and climb the stairs. Stand on one of those pillars and do a pony tail whirl to the bonus barrel and begin the mini-game: Big Bug Bash! Here you must swat 8 flies in 60 seconds. It's kinda like the fly swatting game in Mario Paint for the SNES, but the controls here seems clunky and unresponsive :( Getting 8 flies isn't too hard, but it's not easy either! Remember that if you try to hit a bug and miss, he will fly around faster before returning to his normal speed. Be patient and aim well and winning will be a snap. #3 - GLOOMY GALLEON LOBBY Go to the "lobby room" of Gloomy Galleon. Get Chunky Kong from the tag barrel and use him to hit the switch with the SUPER Simian Slam (Note: Since the switch is blue, it can only be hit be the Super Simian Slam, which can be bought from Cranky Kong in Fungi Forest). A tiny cage opens underwater...and who's better for tiny jobs than Tiny Kong! Get her and use a pony tail whirl to reach the Tiny barrel in the air. Swim into the tiny opening, climb onto the platform, and get the golden banana. #4 - MAKE MUSIC ON K. ROOL'S ISLAND Go to K. Rool's big mechanical island. At the back of it you will find a Tiny Kong pad. Let Tiny use it to warp to the top of the island. Play your saxophone on the music pad here to call Squawks, who will lovingly give you a golden banana. How he is getting these bananas is a pure mystery. (note: There's also a banana fairy up here that you might want to get...) #5 - TINY'S BLUEPRINTS IN DK ISLES Go to the "lobby room" of Frantic Factory. There's a big crate in the corner with a question mark on it. Use Chunky to break it open with his primate punch (Z + B). A Kasplat and a banana fairy comes out! Switch to Tiny with the tag barrel in this room and defeat the Kasplat. Collect the purple blueprints and take them to Snide's HQ (see Diddy's golden banana #1 for directions on how to get there). #6 - THE ULTIMATE BANANA Yes, there are not only five, but SIX golden bananas for Tiny Kong to collect in DK Isles. This makes a total of 201 golden bananas in the game (and 101%). You need to capture all 20 banana fairies from the different levels (see the banana fairy section). Then go to the banana fairy queen on the banana fairy island. She'll thank you and give you the ultimate prize: An enormous golden banana. This one has a Rareware symbol on it. Sweet. ================================ CHUNKY KONG'S BANANAS - DK ISLES ================================ #1 - SHOOT A SWITCH...OPEN A GATE Beside the waterfall at the back of the island, there's a golden banana behind a cage with a pineapple switch right on top of it. The pineapple switch is RIGHT ON TOP OF THE CAGE. If you can't figure this one out, I'm surprised you got this far. Shoot the switch to open the gate and get the golden banana inside. #2 - MUSIC PAD UNDER A ROCK Climb up the DK Island until you get to the temple where the entrance to Angry Aztec is. Continue on the path and you'll find two big boulders. Pick them up...under one of them is Chunky's triangle pad! Let him play his instrument there and Squawks will come with your prize... another golden banana for your collection. #3 - DAMN, THAT'S A BIG MONKEY Go to K. Rool's big mechanical island. At the back of it you will find a Tiny Kong pad. Let Tiny use it to warp to the top of the island. Play your saxophone on the music pad here to make a Chunky barrel appear on the little island nearby. Switch to Chunky Kong and go over to that island. Hop into the Chunky barrel to get big. There's another nearby island with a white "X" on it. Go to that island and do a simian slam on the "X" the island will sink down a bit...and a big rock at the other side of the island will explode (how are these two events possibly connected?!). You can return to being small again now. Swim over there and get the golden banana. #4 - IN HIDEOUT HELM'S LOBBY Go to the "lobby" of Hideout Helm. Get Chunky from the Tag barrel and use the Chunky pad to get invisible. Ignore the vines that appear in front of you and swing on the vines at the left side of the room...right into the bonus barrel. You have 60 seconds to shoot 28 Kremlings in the barrels. That's about 1 Kremling every 2 seconds (really hard!). Shoot the center barrel to reload your melon cannon. Just be quick to aim at a Kremling as soon as he pops out and shoot him. 60 seconds is a really strict time limit, but it can be done. You get a golden banana for winning. #5 - CHUNKY'S BLUEPRINTS IN DK ISLES Upon entering the lobby of Gloomy Galleon, you are greeted by a green- haired Kasplat. How convenient! Defeat him and collect the green blueprints. Take them to Snide's HQ to exchange it for a lovely golden banana. Here's how to get there: While going up the path to Frantic Factory, you'll notice some green vines floating in the air. Swing on these vines and go inside the cave to Snide's HQ. wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm ==================================== DONKEY KONG'S BANANAS - JUNGLE JAPES ==================================== #1 - AT THE TOP OF THE HILL This is the second golden banana you can possibly get. At the beginning of the stage, climb a tree and swing across the vines to get to the switch. When you step on the switch, the big gate will open (you don't have to do the simian slam, just step on the switch). Go through the short tunnel and you will reach a big open area, that I will refer to as the "main area" for the rest of the FAQ. Now go jump into the water at your left. See that big green vine leaning against the wall? Climb up that vine. Turn right and swing across on the vines to reach the other side. Go into the cannon barrel to get yourself shot up to the higher ledge...and the golden banana is right there in front of Diddy's cage, waiting for you to get it :) #2 - FREE DIDDY KONG After you get the golden banana above, talk to Diddy Kong through his cage and three 'coconut targets' will appear near the bottom part of the stage. Jump down to the bottom and climb up that big green vine to Funky's Armory. Inside, pay Funky Kong 3 banana coins to get the coconut cannon (press Z and C left to take it out, then B to shoot). Now you can shoot the 3 coconut targets with your gun! The first one is at the left side of the bottom floor...the second one is at the right side. The third one is found across the water, but these targets disappear if you get too far away from them! So to shoot the third target, climb up to the platform where Funky's Armory is, go to the edge, face down and shoot it. Now that all the targets have been shot, Diddy will be free... and inside his cage is a golden banana. Just go up there and get it! Also, all three gates in the stage will open up. #3 - DONKEY'S BARREL BLAST STAGE Go through the cave at the right side of the main area and continue until you reach a stormy area with Cranky's Lab. I will refer to this place as 'Cranky's area'. Go inside Cranky's Lab and pay him the 3 banana coins to get the 'Baboon blast'. Now go back to the main area. Climb the tree near the boulder and swing across the vines to reach the Donkey Pad. Press Z while standing on the Donkey Pad to go to the Barrel Blast stage. This is a very linear stage, just fire yourself to the next barrel and continue doing this until you reach the golden banana. #4 - DONKEY KONG'S CAGED BANANA Go to the back part Cranky's area and you'll find a switch over a gate. Shoot the switch with your coconut cannon to open the gate. Touch the Rambi crate inside to transform into a Rambi! Use Rambi's charge attack (hold the B button and release) to destroy all 4 huts in this area. Each one of them has a switch under it. Press Z and C left to turn back into Donkey Kong. Go to the Donkey Switch and use the Simian Slam on it to open a gate in the main area. Now simply return to the main area and collect the banana (luckily, there is no time limit). #5 - DONKEY'S BLUEPRINTS IN JUNGLE JAPES In the main area to into the cage at the left side and you'll find a Kasplat with yellow hair. Defeat him to get the yellow blueprints for Jungle Japes. By the way, you can tell what color blueprints a Kasplat is going to drop by looking at the color of his hair. Now take the blueprints to Snide's HQ at the top of the hill to collect your golden banana. =================================== DIDDY KONG'S BANANAS - JUNGLE JAPES =================================== #1 - OPEN UP DIDDY'S SECRET AREA First, get Diddy's "Peanut Popguns" from Funky's Armory (you need to pay him 3 banana coins). Then go back to the tunnel near the beginning of the level. Inside that tunnel, you'll find a big closed gate with two peanut targets beside it. Shoot the targets with Diddy's gun to make the gate open. Inside that area, a golden banana awaits in plain sight. It doesn't get any easier than this folks. Enjoy the easiness while it lasts... #2 - CRAZY MINE-CART RIDE First of all, go to Cranky's Lab and pay him to get the Chimpy Charge. At the top of the hill, there's a sort of 'tower' with a peanut switch on it. Shoot the switch (with Diddy's Peanut Popguns of course) and a big wooden path will come out of the tower. Follow the path and go into the entrance. This is the "mine area" (not to be confused with the main area). Continue through this place until you reach an open space with enemies that throw bombs. Use the chimpy charge to knock down a metal gate, then kill the guy inside (use the oranges). Use the chimpy charge again to hit the green button with the word "low". This slows down the conveyers. Use a Simian Slam on the switch to open another gate. Quickly run into that area, run up the conveyers, and con