Donkey Kong 64 Walkthrough :
This walkthrough for Donkey Kong 64 [Nintendo64] has been posted at 10 Sep 2010 by rp7 and is called "FAQ/Walkthrough v2". If walkthrough is usable don't forgot thumbs up rp7 and share this with your freinds. And most important we have 18 other walkthroughs for Donkey Kong 64, read them all!
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Walkthrough - FAQ/Walkthrough v2Donkey Kong 64 Donkey Kong 64Walkthrough by: Invader HeraGame by: Rare WareGame for: Nintendo 64 Table of Contents1. Story2. General Controls3. Characters4. Upgrades5. Items6. Enemies7. Walkthrough A. The Beginning B. DK Isles C. Jungle Japes D. Angry Aztec E. Frantic Factory F. Gloomy Galleon G. Fungi Forest H. Crystal Caves I. Creepy Castle J. Hideout Helm K. The Ending8. Banana Fairy Locations9. Battle Arena Locations10. Mini-Games11. Secrets12. Copyright Stuff --------------1. STORY---------------This is copied from the instruction manual, so I take no credit for it. “‘Left!’ rasped a voice to his left. “‘Right!’ came back the immediate response from the other side. “It had seemed like a good idea at the time, but now the Klaptrap turning the wheel wasn’t so sure. His little legs were getting tired, and those two incompetent fools didn’t have a clue where they were going. “‘Left!’ “‘Right!’ “With a sudden sickening crunch of metal against rock, the King’s pride and joy came to a shuddering halt, knocking all three off their feet. The tough little Klaptrap was up first, dashing eagerly across to the broken bridge window to see what those goons had hit. “‘You two are going to be in sooo much trouble!’ he barked gleefully. “But the pair weren’t the only ones in trouble. Deep within the gloomy bowels of his latest creation, a furious King K. Rool sat on his throne, glaring down at the quaking generals of his vast Kremling army. “‘Well? I’m still waiting for an answer…’ “His plan couldn’t fail this time, or so he had thought. But like so many times in the past, he’d underestimated just how useless his scaly minions could be. It had taken years to build, but now his mighty island stronghold lay immobile off the coast of its very first target—Kong Isle. Perhaps, all was not lost, though… “‘Power up the Blast-o-Matic. Target is Kong Isle. Fire when ready!’ “Instead of a deafening explosion, there came only a pathetic whimper. “‘I’m so v-very sorry your m-majesty, but I’m afraid the Blast-o-Matic isn’t quite w-working yet…’ “K. Rool turned to face the white-coated technician responsible for the bad news. The King began to cry. “‘It’s just not fair…’ he sobbed. ‘I really thought I was going to win this time.’ “Klump waddled over and put a consoling arm round his distraught leader. “‘Don’t get all upset now, your excellency. We’ll go and capture those nasty Kongs for you. Then we’ll steal their Golden Bananas as usual so that if any Kongs escape us, they’ll be too busy looking for them to come and ruin your magnificent plans.’ “As K. Rool watched his generals leave, he wiped away his crocodile tears and began to laugh. His little play acting had worked, and now those Kongs would soon be history. He glared down at his bemused techinician. “‘Well, what are you waiting for? Get the Blast-o-Matic working. I’ve got an island to destroy!’” ----------------------------------------2. GENERAL CONTROLS--------------------------------------- Control Stick: move characterA: jump, hold to swim fast when underwaterA+Z: ground pound (Simian Slam)B: attack, hold to swim slowly when underwater, hold down B then let go for shockwave attack (after you talk to Banana Fairy Queen), fire shooter when it is outStart: pause gameZ: crouch, dive when in water, stop swimming while underwater, use character padZ+A: jump highC buttons and R: move cameraUp C: first person viewZ+left C: take out or put away shooter, cancel special moveZ+right C: throw orange grenadeZ+up C: play instrumentZ+down C: get out camera --------------------------3. CHARACTERS---------------------------- THE MAIN CHARACTERS Donkey Kong: Donkey Kong is the main character, of course, and he’s the only that wasn’t captured by the Kremlings. He can collect yellow bananas and coins. Diddy Kong: Diddy is Donkey Kong’s little buddy; I’m sure all of you remember him from earlier games. He’s the second playable character, and you’ll find him locked up in Jungle Japes. He’s quite a useful character with good jumping ability. He collects the red bananas and coins. Tiny Kong: Tiny Kong (not to be confused with her older sister, Dixie Kong) is the third playable character. You rescue her in Angry Aztec. Her Mini-Monkey ability lets her reach places no one else can go. She also has the Pony Tail Twirl ability like Dixie, which lets her jump extra far. She collects the purple bananas and coins. Lanky Kong: Lanky is a strange (and a bit creepy) orangutan that you rescue in Angry Aztec, and he’s the fourth playable character. He collects the blue bananas and coins. Chunky Kong: Chunky is the final character that you rescue; the poor ape’s found high up in a cage in Frantic Factory. He collects green bananas and coins. THE OTHERS Cranky Kong: Cranky is Donkey’s grumpy, old dad. You can buy potions from him that give you new moves. Also, once you get fifteen Banana Medals, you can go to him to play Jetpac, which will earn you the Rareware Coin. Funky Kong: You can go to Funky to buy weapons for each Kong, and later on, upgrades will be available, too. Candy Kong: Candy is Donkey’s girlfriend, and she gives you instruments and upgrades your health sometimes. Also, in some areas, she upgrades your instruments. King K. Rool: K. Rool is, obviously, king of the Kremlings, and he’s causing trouble for the Kongs again. This time, he stole all of Donkey’s Golden Bananas, kidnapped four of the Kongs, and is going to destroy DK Isles with the Blast-o-Matic. Fortunately for you, he and the rest of the Kremling Krew are still as dumb as ever, so you should have no trouble stopping them once again. K. Lumsy: Poor K. Lumsy was locked up because he didn’t want to hurt the Kongs, so you have to help free him. Every time you defeat a boss, you’ll get a key to K. Lumsy’s cage, and when you use it on a lock, he’ll usually open up a world for you. Snide: Snide had helped the Kremlings make the Blast-o-Matic, but he was fired because King K. Rool didn’t trust him. Snide wants to help you get back at the Kremlings, but he needs the blueprints for the Blast-o-Matic back. For every blueprint you bring him, you’ll get a Golden Banana. Also, the more blueprints you give him, the more time you will have to finish Hideout Helm. Troff ‘n’ Scoff: In most of the areas, you have to go through the Troff ‘n’ Scoff portal to get to a boss battle. But first, you have to feed Scoff (the hippo) the required number of bananas so that Troff (the pig) can unlock the door to the boss room. Banana Fairy Queen: Once you learn Mini-Monkey, Tiny can go inside Banana Fairy Island and talk to the Banana Fairy Queen. All of the Banana Fairies got scared away when the mechanical Crocodile Isle crashed nearby, and she’s hoping that you can catch all of them for her. She’ll give you banana camera film and a camera so you can capture each Banana Fairy on film. Also, she’ll teach you a special move, where you hold B and release to create a shockwave attack. (This can be used on enemies and to destroy dirt mounds.) Wrinkly: Even though she has passed away, Wrinkly’s ghost can still give you advice. In each world lobby are Wrinkly Doors; go to them, and she’ll give you a few hints for getting some of that world’s Golden Bananas. B. Locker: All B. Locker does is sit in front of a world portal, then, go away after you come to him with enough Golden Bananas. ----------------------4. UPGRADES---------------------- CRANKY’S UPGRADESALL KONGSSimian Slam (Buttus Bashium): You get this move at the beginning of the game. Jump and press Z to do a ground pound that can be used to activate green switches (as long as you’re using the right character). Super Simian Slam (Big Buttus Bashium): Talk to Cranky in Fungi Forest to upgrade your Simian Slam move. Now you can activate blue switches. Super Duper Simian Slam (Bigga Buttus Bashium): Talk to Cranky in Creepy Castle to upgrade Simian Slam again. Now you can activate red switches. DONKEY KONGBaboon Blast (Barrelium Perilous): You’ll get this move in Jungle Japes. It lets you use Donkey Kong pads. Press Z while on a pad to use it. You’ll end up in a place where you have to blast from barrel to barrel, usually to a star, Golden Banana, or a bonus barrel at the end. Strong Kong (Strongum Kongus): You’ll get this upgrade in Angry Aztec. It lets you use Donkey Kong barrels, which make you invincible. This uses crystal coconuts, though. Gorilla Grab (Simian Strainus): You learn this in Frantic Factory. Press B while standing next to a lever to pull it. This can be used to activate certain things. DIDDY KONGChimpy Charge (Hurtus Cranium): You get this move in Jungle Japes. Press Z+B to charge, which is good for hitting certain switches. Rocketbarrel Boost (Boostum Highus): You get this upgrade in Angry Aztec, and it lets you use Diddy Kong barrels. These barrels let you fly. Press A to fly higher, press B to use your Peanut Popguns, and hold Z to hover. Flying uses crystal coconuts. Simian Spring (Leapus Largium): You learn this upgrade in Frantic Factory. Just hold Z while on a Diddy Kong pad to jump extra high. TINY KONGMini-Monkey (Kongum Smallus): You get this move in Jungle Japes. It lets you use Tiny Kong barrels, which make you smaller, so you can fit in small places and be picked up by Squawks. You can’t use it for too long, though, since it uses up crystal coconuts. Pony Tail Twirl (Roundum Roundus): You learn this useful move in Frantic Factory. Jump and hold A so you can jump farther. Monkeyport (Warpum Craftious): You’ll learn this in Crystal Caves. Press Z while on a Tiny Kong pad to teleport to another Tiny Kong pad. LANKY KONGOrangStand (Palmus Walkum): You get this move in Jungle Japes, and it lets you run up steep hills. Just hold Z and then press B. (You have to hold Z the entire time you want to handstand.) Baboon Balloon (Baboonus Balloonus): You learn this in Frantic Factory, which lets you use Lanky Kong pads. Press Z while on a pad to float up in the air for limited time. OrangSprint (Palmus Dashium): You’ll learn this in Crystal Caves. Now you can use Lanky Kong barrels, which let you run extra fast. It uses crystal coconuts, though. CHUNKY KONGHunky Chunky (Kremlinus Crushum): You’ll get this move in Jungle Japes; it lets you use Chunky Kong barrels. These make you big, so you can pick up heavy objects, activate large switches, etc. It uses crystal coconuts, though. Primate Punch (Sandwichium Knucklus): You’ll learn this move in Angry Aztec. Press Z+B for an extra strong punch, which is good for breaking down cracked doors. Gorilla Gone (Whereisum Gonium): You’ll learn this in Crystal Caves. Press Z on a Chunky Kong pad to become invisible, which sometimes makes invisible things become visible. FUNKY’S UPGRADESALL KONGSAmmo Belt 1: In Jungle Japes, Funky will give you Ammo Belt 1, which holds 100 ammo. Homing Ammo: Talk to Funky in Fungi Forest for homing ammo. Now, if you find red ammo boxes, you get get homing ammo. It, obviously, homes in on enemies. When you’re in first-person mode with your shooter out, the homing ammo will home in on enemies when the crosshairs are green. They are the same as normal ammo when the crosshairs are red. Ammo Belt 2: Talk to Funky in Crystal Caves so that you can hold 200 ammo. Sniper: Talk to Funky in Creepy Castle for this upgrade. Now you can shoot things that are farther away. Use C-left and C-right to zoom in and out when you’re in first-person mode. EACH KONGShooters: Starting in Jungle Japes, go to Funky with each Kong to get a shooter. Press Z+left C to take out your shooter and B to shoot it. Press up C to go in first-person mode so you can aim better. CANDY’S UPGRADESALL KONGSSecond Health Melon: Talk to Candy in Angry Aztec for an extra melon of health for all Kongs. Instrument Upgrade 1: Talk to Candy in Gloomy Galleon to upgrade everyone’s instruments. Third Health Melon: Talk to Candy in Crystal Caves to get a third melon of health. Instrument Upgrade 2: Talk to Candy in Creepy Castle to upgrade everyone’s instruments again. EACH KONGInstrument: Starting in Angry Aztec, you can go to Candy for an instrument for each character. Press Z+up C to play your instrument, which can kill enemies around you. Play it on an instrument pad so that it doesn’t use any instrument power. It will also do special things when it’s played on an instrument pad. ---------------5. ITEMS--------------- Animal Crates: You don’t find animal crates very often, but they are still useful. In Jungle Japes, Donkey will be able to use the animal crate to become Rambi, and in Gloomy Galleon, Lanky will be able to become Enguarde. These two animals are useful for breaking certain things, but they can’t go everywhere. When you’re done with them, either go out of bounds or press Z+left C to turn back into a monkey. Bananas: There are 500 bananas in each level (excluding DK Isles and Hideout Helm). Each monkey can collect 100 bananas of a certain color. (Donkey-yellow, Diddy-red, Tiny-purple, Lanky-blue, and Chunky-green.) Feed these to Scoff to get to the boss of that world. Banana Bunch Coins: You have to pay Funky, Cranky, and Candy these coins to get stuff. They can be found in many different places. Banana Camera Film: You need Banana Camera Film and a camera (which you get from the Banana Fairy Queen) to take pictures of Banana Fairies. Banana Medals: For every Kong, collect at least 75 bananas in a level for a Banana Medal. With 15, you can talk to Cranky to play Jetpac (to win the Rareware Coin). Bananaport Pads: Press Z while standing on these to teleport to another pad with the same number. Battle Arena Crowns: You get a Crown when you survive a Battle Arena. You’ll need a few of these Crowns to open doors in Hideout Helm. You can get one in each world (and two in DK Isles). Battle Arena Pad: Every world has one of these pads, and DK Isles has two. Use the pad to get to a Battle Arena, where you have to survive against enemies for a certain amount of time to win a Battle Arena Crown. Blueprints: In each level are 5 blueprints, one for each Kong. (You get blueprints when you defeat Kasplats.) Give them to Snide for Golden Bananas, which also earns you more time to complete Hideout Helm. Boss Keys: When you beat a boss, you get a Key. You use them to unlock the locks on K. Lumsy’s cage. Candy’s Headphones: Candy’s Headphones will replenish your instrument’s energy. Cranky’s Kong Barrels: Once you’ve learned the correct ability, you can go into these barrels as the Kong pictured on it to use your special ability. Unfortunately, these abilites use crystal coconuts. Cranky’s Kong Pads: Press Z on these pads with the same Kong pictured on it to use a special ability (once you’ve learned it). Crystal Coconuts: You need Crystal Coconuts for special moves. DK Portals: You go through these portals to get to worlds. Golden Bananas: Each monkey can collect 5 of the 25 Golden Bananas in each world (except for Hideout Helm). You need a certain amount of Golden Bananas to get into each world. If you get all 201, you’ll get to see the secret ending of the game. Melon Crates: Melon crates give you melons to replenish your health. Nintendo Coin: You can get this by beating the Donkey Kong Arcade in Frantic Factory twice. You need this at the end of Hideout Helm. Oranges: These oranges blow up when you throw them. They’re good for killing enemies, especially purple Klaptraps, Klumps, Kabooms, and Klobbers. Rareware Coin: You can get the Rareware Coin by getting a certain amount of points in Jetpac (which you can play after bringing Cranky 15 Banana Medals). You need this at the end of Hideout Helm. Supply Crates: Supply crates give you more ammo. Switches: When you shoot a switch with the correct weapon, stuff happens. Tag Barrels: Jump into these to switch to a different character. Your health will also be replenished. Troff ‘n’ Scoff Portals: Go into a Troff ‘n’ Scoff portal to get to Troff and Scoff. They’ll open up the boss battle for you when you give them enough bananas. Wrinkly Doors (that sounds weird): Go to a Wrinkly door and Wrinkly’s ghost will come and give you a hint on getting a Golden Banana. -------------------6. ENEMIES------------------ I got these enemy names from Donkey Kong Country games and from Prima’s Official Strategy Guide for Donkey Kong 64, so I take no credit for them. Bats: I couldn’t think of anything creative to call them. They’re just bat enemies that you can shoot at to kill. (Not all bats are enemies.) They’re annoying because they swoop down on you when you get near them. Bones: These skeletons are easy to kill and can be found in Fungi Forest at night and Creepy Castle. Ghost: Ghosts are in Creepy Castle, and they’re easy to kill. Gnawty: Gnawties are beavers, and they’re easy to kill. They are in areas like DK Isles and Jungle Japes. Kaboom: Kabooms are Kremlings in TNT barrels. If they come after you, they’ll blow up after a short time. Or you can just blow them up with an orange grenade. Kasplat: Kasplats are stronger than most Kremlings and have annoying attacks, with the worst one being their shockwave attack. There are five in every level (except for Hideout Helm). They take a few hits to kill, but once they die, you’ll get a blueprint. Klaptrap: Klaptraps are little Kremlings that can be found in many places. When you hit them, their teeth come after you, so either hit it again or run away until the teeth break on their own. Klobber: Klobbers are Kremlings that hide in barrels and come after you if you get too close. Kill them with orange grenades. Klump: Klumps are fat Kremlings that throw grenades at you. Fight back with your own orange grenades to kill them. Kos |
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