Donkey Kong 64 Walkthrough :
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Walkthrough - FAQ/Walkthrough;;; ;@@@@@@;;;;;;;;;;;; ;@#@@;;;;@@@@@@@@@@@@ ;;;;;;;;;;;;;;; ;@@@@@@@@@@@@@@@##@@;;;; ;@#@@@;;;;@@@#@@;;;;;@; ;@@@@@@@@@@@@@@@@@@;;;@#@@;;;;;;;;;;@##@;;;;;;@@@@@@@;;;;@@;@#@@;;;;;;@; ;@@;;;;;;;;;;;;;;;;;;;@@@;;;@@@@@@;;@@@;;@@@@@;;;;;@@;;@@@@@#@@;;;@@;;@; @@;;@@@@@@@@@@@@@@@;;;;@@;;@@@@@@;;@@;;@@@@@@@;;@@;;;;;;;@@@@;;;@@@;;@@;; @@;;;@@@@@@@@@@@@@@@@@;;;@;@@@@@;;;@;;@@@@@@@;;@;;;;@;;;;;;@@;@@@@;;;@@@; ;@;;;@@@@@@@@@@@@@@@@@@@;;@@@@@@;;;;;@@@@@@;;@@;;;;@@;;;;;;@@;;;;;;;;;;@; ;@@;;@@@@;;@@;;;@@@@@@@@;;;@@@@@;;;;@@@@@@;;@@;;;@@@#@;;;;;;@@;;;;;;@@@@; @@;;;@@@@;@@@@;;@@@@@@@@;;@@@@@;;;@@@@@;;;@#@@;;;@;@@;;;;;@@#@@;;;;@@;; @@;;;@@@@;;#@;;@@@@@@@@@;;;@@@@;;@@@@@;;@@ @#@;;;;;;;;;;;@@@#@@;;;@@; ;@@;;@@@@;;@;;@@@@@@@@@@;;;@@@@@@@@@@;;@; ;@@@;;;;;;;;@; @#@@@@;;; ;@@;;@@@@;;@@@@@@@@@@@@@;;;@@@@@@@@@;;;@; ;@@@@@@;; @@;;@@@@@@@@@@@@@@@@@@;;;@@@@@@@@@@@@;;@@; @@;;;@@@@@@@@@@@@@@@@@;;@@@@@@;;@@@@@@@;;;@; ;@@;;@@@@@@@@@@@@@@@@;;@@@@@@@;;;;@@@@@@@;;;@;; @@;;@@@@@@@@@@@@@@;;;@;;@@@@@@;@;;;@@@@@@@;;;@@ @@;;;@@@@@@@@@;;;;@@@@;;@@@@;;;;@@;;;;;;;;@@@@; ;@;;;;;;;;;;;;;@@@;@@@;;;;;;@@@@@;@@@@@@;;; ;@@@@@@@@@@@@;; ;@@@@@@@@@ ;;;;;;; =============================================================================== Donkey Kong 64 FAQ/Walkthrough (N64) Version 3.4 - Last Revised on 03/16/2001 By Dallas (sdallas19@yahoo.com) http://www.gamefaqs.com - http://www.dallasmac.com =============================================================================== Legal Disclaimer This document is Copyright 1999-2001, Dallas (sdallas19@yahoo.com) and may not be reproduced nor retransmitted in any form without advance permission from the author. It may not be altered, edited, sold, given as an incentive to buy, published, etc. without prior consent from the author. If the above terms are broken, legal action will take place on account of Copyright Infringement. This document is unofficial and is in no way affiliated with any company. Logo is Copyright 1999 Rareware Inc. =============================================================================== Table of Contents i. Introduction and Revision History I. Story II. Characters III. Game Overview IV. Walkthrough V. Golden Banana Locations VI. Banana Checklist VII. Items and Weapons VIII. Abilities IX. Banana Fairy Locations X. Frequently Asked Questions XI. Secrets/Codes XII. Information =============================================================================== i. Introduction and Revision History =============================================================================== Introduction ------------ Donkey Kong 64 is another one of Rareware's platformers which closely resembles Banjo-Kazooie. You go around different worlds, collect tons of items and use five different characers to do so. Overall, it's a pretty fun game but maybe just a bit too tedious for the average gamer. Nevertheless, it's still a great game. -=- Revision History -=- 03/16/2001 - v3.4 - Reformatted a bit and changed my e-mail address. This guide will be brand new with everything complete... right after I finish my Conker's BFD guide and my Banjo-Tooie guide. ------------------------------------------------------------------------------- 12/09/2000 - v3.3 ------------------------------------------------------------------------------- No, I haven't died, dropped off the face of the planet, or retired FAQ writing. To tell you the truth, I was hit with a bad case of lazyness back in January. After all the contradictions I've placed in this FAQ, I am FINALLY coming back to update it (yes, I know, it's a huge shock) but updates will, once again, be very spaced out because I'm busy with several other FAQs right now (Including Banjo-Tooie, etc.) If I get up the strength, I'll get this FAQ complete and nice looking by January 1st, 2001, but I'm not making any guarantees. The format, wording and vocabulary in this guide really sucks, as this was one of my earlier works. However, I'll be totally rewriting the guide this time around, and (hopefully) make it the best DK64 FAQ in the history of...DK64 FAQs. This update features very little: Some new, nifty ASCII Art, created by yours truly, and a "taste" of the new format in store for this FAQ. Much more to come. For a list of my other FAQs, check out: http://www.gamefaqs.com/features/recognition/3855.html ------------------------------------------------------------------------------- 1/26/2000 - v3.2 ------------------------------------------------------------------------------- Ok, this is the first update of the millenium, a lot of people have been e-mailing me worrying that this FAQ was given up on, IT HASN'T, I just haven't gotten around to updating it, I'll try and keep up on my FAQ, but I really don't have a lot of time. Anyway, in this version I have included a PARTIAL walkthrough for Level 4, and that's about it. I know it's a very minor update, but I just wanted to let everyone know, this FAQ _is_ being worked on, just very slowly. Oh and I also finished the Banana Checklist for Level 4 as well. Sorry, for not updating frequently, but as I said I don't have much time and I haven't gotten around to it. Oh 1 more thing I finished up the DK Rap lyrics thanks to Andrew! ------------------------------------------------------------------------------- 12/23/1999 - v3.0 ------------------------------------------------------------------------------- Last update before Christmas, I hope everyone has a Merry Christmas and Happy Holidays to all. In this version I finished the COMPLETE walkthrough for Level 3 as well as Golden Banana Locations and Checklist for Level 3. For those of you getting the game for Christmas, have fun, this game is great! ------------------------------------------------------------------------------- 12/21/1999 - v2.8 ------------------------------------------------------------------------------- Wow! Long time no see. FINALLY IT'S WINTER BREAK :)! A lot of you have been e-mailing me asking to update the FAQ (you people just don't read!). Anyway, I have majorly (well, not "MAJORLY" but pretty big) updated the FAQ. Added Walkthrough and Banana Checklist for Level 3 and that is about it. I recently got Jet Force Gemini so I decided to put DK64 and the FAQ to the side for a little while. But now I am back with an update. I'll try to update more regularly now since I have 3 weeks of fun! Also for all of you who have contributed to the FAQ, I am sorry but I am no longer accepting them, However I have not added them to the FAQ (there are over 50 contributions which are VERY VERY small and have nothing to do with gameplay itself and that is a little too many for me) but I do thank you all for your help. As of today I have added the last person into my Credits. ------------------------------------------------------------------------------- 11/28/1999 - v2.7 ------------------------------------------------------------------------------- Ok, this is a major update (maybe not major but still pretty big). Due to SEVERAL e-mails saying "How do I get the golden banana for (insert character's name) in Level (insert level here)" I have now added a Golden Banana Locations section which contains how to get the golden bananas for each character in each Level (only up to Level 2 because that is how far I am in the game.) I now have finished EVERYTHING FOR LEVELS 1 & 2 and I also updated the "Secrets" section and added HOW TO GET MORE THAN 1 PLAYER IN MULTIPLAYER MODE! in the "Secrets" section for those of you who couldn't figure it out :) I'll start on Level 3 sometime this week or this weekend due to school.... ------------------------------------------------------------------------------- 11/27/1999 - v2.6 ------------------------------------------------------------------------------- Another update...Finished Level 2 walkthrough! Also added 2 new sections... "Banana Fairy Locations" which locates the Banana Fairies in the game and "DK Rap Lyrics" which is a fun little thing I put together of the lyrics to the intro rap in the beginning of the game. Also Thanks to Earvin Santos (Nivrae@jps.net) for the info on the banana camera. Plus updated the banana checklist... ------------------------------------------------------------------------------- 11/26/1999 - v2.5 ------------------------------------------------------------------------------- Well, I couldn't wait until the weekend, I've added a complete walkthrough for Level 2 (almost complete)..Angry Aztec, I also added 3 new sections (My Review, Character Abilities/weapons/instruments, and Gameplay types), plus the banana checklist will be updated this weekend, the banana checklist is a checklist to make sure you get every golden banana in the game...Oh yea, I also added a word count at the end of the FAQ...Next update will be this weekend... ------------------------------------------------------------------------------- 11/24/1999 - v2.4 ------------------------------------------------------------------------------- Here is an update with a complete walkthrough for the first level as well as the Pre Level...DK's Island, plus updated the characters and story. I'll add more on the walkthrough this weekend. ------------------------------------------------------------------------------- 11/23/1999 - v2.3 ------------------------------------------------------------------------------- Made the FAQ for the whole game, not just the demo, walkthrough for the 1st level coming soon... ------------------------------------------------------------------------------- 10/31/1999 - v2.2 ------------------------------------------------------------------------------- Added LOTS of new stuff, including a rumors section, and more on the characters. ------------------------------------------------------------------------------- 10/29/1999 - v2.1 ------------------------------------------------------------------------------- Added a Few new sections to this guide. ------------------------------------------------------------------------------- 10/22/1999 - v2.0 ------------------------------------------------------------------------------- Added 3 NEW things about the game, thanks to Sachit H. (The 3 things are in the new section called Secrets/Game Info.) Also changed the release date after many, many e-mails correcting my mistake, SORRY EVERYBODY! ------------------------------------------------------------------------------- 10/9/1999 - v1.0 ------------------------------------------------------------------------------- First Version, only have walkthrough for DEMO of the game... =============================================================================== 1.) G a m e I n f o . =============================================================================== Title: Donkey Kong 64 Platform: Nintendo 64 Genre: Action; 3D Platform No. of Players: 1-4 Simultaneous Developer: Rare Publisher: Nintendo Memory Pak Compatibility: Not Compatible Rumble Pak Compatibility: Yes it's Compatible Expansion Pak Compatibility: Required for Gameplay (Included w/game) ESRB Rating: Everyone (Mild Animated Violence) Price: $59.99 Save Slots: 3 Slots to Save in Cartridge: Banana Yellow Colored -Demo Game Info. (ONLY FOR DEMO!)- The game starts out, as most games do, with a rap. This rap is a total of 3 minutes and 20 seconds long and it shows DK rapping along with the song. Then the game starts with you cotrolling Donkey Kong, and you are in a hallway, sort of like in Super Mario 64 you are in a hallway, like that. This hallway has lots of doors leading to rooms. You can access lots of levels from 1 room. In each room there is: 2 Boss Battles, 2 Mini-Carts, and a few of the game levels. The 1st game level you can play is called "Jungle". This is a sort of training level to get you familiar with the controls and how to move DK around and stuff like that. Inside "Jungle" one of your objectives is to Open up a gate that leads to a bunch of Caves. To do this you need to make DK climb up a tree and swing on vines to reach a cliff where the switch to the gate is. After the training level you can play another game level called "Crystal Caves". This time you control Lanky Kong and you are in an Icy world, with polar bears and igloos, etc. One of the Mini-Cart games is "Diddy's funhouse Mine Ride" and to find out how to beat this, see the walkthrough section in this FAQ/Walkthrough. Once you explore the world a little bit, you will find a Kremling named "K. Lumsy" (Don't you love how they spell out words with characters names.) locked up into a cage by K. Rool for not obeying his orders. As you progress farther in the game you will rescue some of the kong's, but your main goal is to find the 7 keys to unlock the cage that K. Lumsy is in so that he will tell you how to beat K. Rool. There IS a multiplayer game in DK64 in which you and 1-3 other characters try to kill each other. Of course, each character has his/her own weapon. The 3-D watermelon is a life meter. So when you take damage, parts of he watermelon come off. You can also race in the Mini-Carts as a multiplayer game, such as in Mario Party. You will come to places that you can't pass in the game, because you don't have the right character. This is how it will be in the whole game. Each character has his/her own abilities to conquer different levels. So if you can't pass an area, that is why. ______________________________________________________________________ ---------------------------------------------------------------------- 2.) S t o r y ______________________________________________________________________ ---------------------------------------------------------------------- Here's the story from the manual & Rareware.com, sort of mixed together to give you a better feel of the story: "Left!" rasped a voice to his left. "Right!" came the immediate response from the other side. It had seemed like a good idea at the time, but now the Klaptrap turning the wheel wasn't so sure. His little legs were getting tired, and those two incompetent fools hadn't a clue where they were going. "Left!" "Right!" With a sudden sickening crunch of metal against rock, the King's pride and joy came to a shuddering halt, knocking all three off their feet. The tough little Klaptrap was up first, dashing eagerly accross to the broken bridge window to see what those goons had hit. "You two are going to be in sooo much trouble when I tell him what you've crashed into!" he barked gleefully "and those monkeys aren't going to be too pleased either..." Klaptrap was right, but it wasn't just that pair that were in trouble. Deep within the gloomy bowels of his latest creation, a furious King K. Rool sat on his throne, glaring down at the quaking generals of his vast Kremling army assembled before him. "Well? I'm still waiting for an answer..." His plan couldn't fail this time, or so he had thought. But like so many times in the past he'd underestimated just how useless his scaly minions could be. It had taken years to build, but now his mighty island stronghold lay immobile off the coast of it's very first target --- Kong Isle. Perhaps all is not lost though, the King mused. I know we're ahead of schedule but it must be working by now. It's time to rid myself of those flea bitten apes once and for all! K. Rool's evil laughter echoed around the throne room as the order was given. "Power up the Blast-o-Matic. Target in Kong Isle. Fire when ready!" The weighty King lumbered over to a window. How he'd waited for this day, to see their precious homeland reduced to rubble. They'd beaten his so many times in the past but this was to be his finest hour! The silence was interrupted, not by a deafening explosion, but by a pathetic wimper. "I'm so v-very sorry your M-Majesty, but i'm afraid the Blast-o-Matic isn't quite w-working yet..." K. Rool turned to face the white-coated technician responsible for the bad news who'd hesitantly shuffled across. Then, suddenly, the King began to cry. "It's just not fair..." he sobbed, "I really thought I was going to win this time." The bloated form of Klump waddled over and put a consoling arm around his distraught leader. "Don't get all upset now, your Excellency. We'll go and capture those nasty Kongs for you. Then you'll have all the time in the world to get your Blast-o-Matic ready, won't you?" "Do you think that will be enough?" the King sniffled. "Your right as always, O Exalted One. We'll also steal their Golden Bananas as usual, so that if any Kongs escape us they will be too busy looking for them to come and ruin your magnificent plans." "Oh I'd be so grateful..." King K. Rool watched his generals leave with a big smile on his ugly green face. He wiped away his crocodile tears and began to laugh. His little bit of play- acting had worked, and those Kongs would soon be history. He glared down at the bemused technician. "Well, what are you waiting for? Get the Blast-o-Matic working, I've got an island to destroy!" ______________________________________________________________________ ---------------------------------------------------------------------- 3.) C h a r a c t e r s ______________________________________________________________________ ---------------------------------------------------------------------- Thanks to JDude84 for the DESCRIPTIONS of the characters and the site(s) he got them from... Character Name: Donkey Kong Description: Back at the head of the DK Crew in his first starring role since the original DKC, the longest running ape in video game history (with the exception of one other grouchy member of the family) is tougher than ever, packing heat and ready to face down those Kremlings in his latest battle for his homeland. No retreat! No surrender! No bannanas? That's the last straw... Cranky's Comments: "About time that lazy good-for-nothing went adventuring again. He's the leader of this mangy bunch and tells me that he has learned a whole new bunch of 'mean, reptile-stomping' moves. I doubt whether they will be any better than his old ones, but we shall see, shan't we?" Instrument: Bongo Blast Rating: 4/5 Weapon: Coconut Shooter Secret Move: Gorilla Grab (Allows DK to activate machines, etc.) Previous Games: Donkey Kong (Arcade; NES) Donkey Kong Land (Gameboy) Donkey Kong Land 2 (Gameboy) Donkey Kong Land 3 (Gameboy) Donkey Kong Country (Super NES) Donkey Kong Country 2 (Super NES) Donkey Kong Country 3 (Super NES) Super Mario Kart (Super NES) Mario Kart 64 (Nintendo 64) Mario Party (Nintendo 64) Super Smash Brothers (Nintendo 64) Donkey Kong 64 (Nintendo 64) Comments: Of course without DK the game would be pointless. I mean after all, the game is named after him (plus he is a great character, a little overweight but great!) ====================================================================== Name: Diddy Kong Description: Long-established second half of the big Kong double act, DK's nephew Diddy makes ever-bigger leaps and bounds towards fully-fledged video game hero status with his part in each succesful overthrow of K. Rool's hordes. He's more fiesty and versatile than ever this time around, with the familiar cartwheel assult still in tact and a whole host of new abilities at hand, including mastery of those very useful jet-barrels. Cranky's Comments: "Donkey's little nephew wannabe. He's quick, nimble and courageous but still a bit of a lightweight when compared to my fine physique. He's also got this new- fangled thing he calls a Jetbarrel, but it sounds like nothing more than a lot of hot air to me." Instrument: Guitar Gazump Rating: 5/5 Weapon: Peanut Popguns Secret Move: Chimpy Charge Previous Games: Donkey Kong Land (Gameboy) Donkey Kong Land 2 (Gameboy) Donkey Kong Land 3 (Gameboy) Donkey Kong Country (Super NES) Donkey Kong Country 2 (Super NES) Donkey Kong Country 3 (Super NES) Diddy Kong Racing (Nintendo 64) Donkey Kong 64 (Nintendo 64) Comments: Diddy is a cool little chimp, but my favorite is DK. But Diddy is better than DK in almost every way except for strength! ====================================================================== Name: Lanky Kong Description: Coming to join the DK crew from a distant branch of the family, Lanky's something of a wildcard - a gangly, loping orang-utan whose long arms work particually well in the Krem-bashing department (Though he can also stand and run on his hands if neccesary). Another peculiar trick invloves floating some distance up in the air by puffing himself up like a ballon - odd, but useful, just like old Lanky himself. Cranky's Comments: "A newcomer to the Kong clan and the joker of the pack. I haven't a clue whom he's related to -- must be some distant cousin or something. Those silly stretchy arms give him plenty of potential, but I'm sure he'll be too busy clowning around to be of much use." Instrument: Trombone Tremor Rating: 1/5 Weapon: Grape Shooter Secret Move: OrangStand (Lets you move on slippery surfaces) Previous Games: Donkey Kong 64 (Nintendo 64) Comments: Not a good character at all! His only good move is OrangStand which uses his arms and makes it able for you to walk on slippery surfaces. ====================================================================== Name: Tiny Kong Description: Don't get her confused with big sister Dixie of DCK2 and 3 fame - in this adventure it's Tiny who get's to hog the limelight, siezing the chance to put her own attitude and athletic skills to the test. Inheriting that trademark pigtail spin from her sis was only the beginning, as she's also picked up an uncanny shrinking ability somewhere along the way. Is size really everything? Time to find out... Cranky's Comments: "I thought this was Dixie KongŁ until she told me that she is Dixie's younger sister. Bah, kids these days all look alike! You'll probably recognize Dixie's trademark hair spin techinque, but Tiny can also shrink in size -- although I reckon that one's nothing more than a marketing gimmick and won't even be in the game!" Instrument: Saxophone Slam Rating: 3/5 Weapon: Feather Bow Secret Move: Ponytail Twirl Previous Games: Donkey Kong 64 (Nintendo 64) Comments: Tiny is an 'OK' Character. But I would most likely go with DK or Diddy Kong but if you want something different choose Tiny! Unless of course you need to choose her for something in the game, otherwise stick with DK or Diddy! ====================================================================== Name: Chunky Kong Description: Older brother to DKC3 Co-Star Kiddy, Chunky demonstrates just what the oversized toddler of the family could grow into. Huge boulders prove no obstacle to him, and neither do most Kremlings, so they'd better watch out if they get his usally cheery nature to take a turn for the worst. He may not be the quickest kong in the world, but he's definetly handy to have around. Cranky's Comments: "Let me guess, this one's the big guy? Sheesh, I don't know how they come up with these names. Anyway, he's Kiddy's older brother and lists crushing, smashing and pounding Kremlings as his hobbies. Hey, perhaps there is a glimmer of hope for these bums after all. I bet he's really slow though. Instrument: Triangle Trample Rating: 4/5 Weapon: Pineapple Launcher Secret Move: Primeape Punch Previous Games: Donkey Kong 64 (Nintendo 64) Comments: Well, not many comments, Chunky is kind of like Donkey Kong, only stronger. ====================================================================== Other Characters in the game: Professor Cranky Kong - Sells potions; Plays JetPac when you get 15 banana medals. Funky Kong Previous games: DKC 1, 2, 3 Description of History: Ran the "Funky's Flights for DK to switch between levels" (Thanks to Georgina Bodick for this one :) Candy Kong - Instrument Seller Funky Kong - Weapon Seller Wrinkly Kong History: - Wife to Cranky; Was in DKC 2 Wrinkly gives you tips in the lobby of a level, use them as a last resort or first if you really suck at the game. King K. Rool - The final Boss, this nasty alligator is the one who is behind all of the destruction. Snide - The fox you give Blueprints to. Troff n' Scoff - 2 fat pigs who eat up your bananas. K. Lumsy - The innocent Kremling locked up in a cage. Bosses - The Bosses from each level! Banana Fairy: Take pictures of them. ====================================================================== -Characters II (Demo Info.)- These are the characters again, but they have some info. that is different. Both Character lists are accurate (almost) but here is a second view on the characters: a. Donkey Kong: The Main character in the game of course, but not alone he brang some relatives along as well. His mission is to save the world from King K. Rool. But DK isn't the strongest Ape in the game anymore. Now its Chunky (Hence the name chunky!) Type of Animal: Ape Skin/Fur Color: Dark Brown Clothing: A red Tie with the letters DK in yellow on the front of it. Weapons: Coconut Shooter - Its a gun of course, but not too much of a real one. Its a HOMEMADE gun and its ingredients are: 1 Hollow log, 1 wooden handle, and a bunch of leaves for the aimer. Moves: Double Jump; How to do it: Jump (A) and while in the air press A again and you will get a higher jump (Double Jump) Instrument: Bongo Blast Past Games he was in: Donkey Kong - NES/Arcade Donkey Kong Classics - NES/Arcade Donkey Kong Jr. - NES/Arcade Donkey Kong 3 - NES/Arcade Donkey Kong Land - Gameboy Donkey Kong Land 2 - Gameboy Donkey Kong Land 3 - Gameboy Donkey Kong Country - SNES Donkey Kong Country 2 - SNES Donkey Kong Country 3 - SNES Donkey Kong Jr. - SNES (Super Mario Kart) Mario Kart 64 - N64 Mario Golf - N64 Mario Party - N64 Super Smash Bros. - N64 DK64 - N64 b. Diddy Kong ------------- Yep, DK's little cousin. Anyway, he's back in full 3-D with all of his relatives. Hey, what fun could the game be without Diddy? Hey he isn't as strong as DK, but he sure can jump farther. Type of Animal: Monkey Skin/Fur Color: Brown Clothing: A Red vest with 4 Yellow stars (2 Front; 2 Back) and a Red Hat pointing forward. Weapons: Peanut Popguns - Well of course, shoots peanuts, I don't have a full description of this weapon yet, but I'll find out soon. Moves: Not sure yet. But I know he has the double jump like DK. Instrument: Guitar Gazump Past Games he was in: Donkey Kong Land - Gameboy DK Land 2 - Gameboy DK Land 3 - Gameboy DK Country - SNES DK Country 2 - SNES DK Country 3 - SNES Diddy Kong Racing - N64 Donkey Kong 64 - N64 c. Tiny Kong ------------ Sachit H. tells me that Tiny is Dixie's sister, but I don't know. Anyway, she is the only girl character in the whole game and she is GREAT! With her inherited Pigtail Spin from her sister, Dixie, she can fit into little tiny spaces. Thats why she is so tiny. Type of Animal: Monkey Skin/Fur Color: Brown Clothes: Hmm... I really don't know on this one. Weapons: Feather Crossbow - A crossbow made out of red feathers I would guess, but I really have no description of this yet. Moves: Pigtail Spin - Lets her fit into tiny spaces More moves as I get them. Instrument: Saxophone Slam Previous Games she was in: None only: Donkey Kong 64 - N64 d. Lanky Kong ------------- Here is an oldtimer, however he is new to the game, but not new in age. He has long arms which will help you get places that can be hard to reach, as well as swinging on vines. Besides this he can walk on his arms, and blow up like a balloon and float around in the air for a while. Weapons: Grape Shooter - Evidently it is a gun that shoots out grapes at enemies, but a full description is on it's way. Moves: I don't know any moves for him yet, besides his long arms to help reach hard places, and his blowing up into a balloon shape to float around. Oh, and walking on his hands. Instrument: Trombone Tremor Previous Games he was in: None besides: Donkey Kong 64 - N64 e. Chunky Kong -------------- Wow! An ape that is STRONGER than DK, get outta here. Nope, its true, chunky kong is stronger than Donkey Kong himself. Older Brother of Kiddy Kong, this ape can break down brick walls! Weapons: Pineapple Bazooka - Well, just going by the name you should know, but I'll get a description of this soon. Moves: Cannonball Spin - Do a jump with A and press B while in the air. Whirling Spin - Move or Run and press B repeatedly to start spinning. Instrument: Triangle Previous Games he was in: Yet again, none except: DK64 - N64 f. King K. Rool --------------- Bet you though it was another Kong hey, well this time its King K. Rool, the EVIL of all EVIL. He is a Kremling God and has a new invention, the Blast-O- Matic cannon. I'm pretty sure he is the Final Boss. History: In the first game, he stole of all of DK's bananas! In the second game, he became a pirate! In the third, he built a robot! Weapons: Blast-O-Matic - An invention he has created, don't know what it does, but a full description is on its way. Moves: Not sure yet Instrument: NONE Past Games he was in: All except the NES ones, and Diddy Kong Racing. g. Funky Kong ------------- Hmmm... I don't know much on this character yet, but I'll be sure to get some info as soon as I can. Weapons: Will find out soon Moves: Will find out soon Instrument: Will find out soon Past games he was in: DKC 1 - SNES - Ran "Funky's Flights" (Thanks to Georgina Bodick :) DKC 2 - SNES DKC 3 - SNES Donkey Kong 64 - N64 h. Candy -------- Hey its DK's Girfriend. She isn't a PLAYABLE character, but she gives all of the tools to the other characters. Hey, thats pretty good isn't it? Weapons: NONE Moves: NONE Insturment: She gives them out to the other PLAYABLE characters. Past games she was in: Donkey Kong Country - SNES Donkey Kong 64 - N64 i. Klump -------- Same as Funky Kong... Previous Games: DKC 1 - SNES j. Klaptrap ----------- Same as Klump... k. Cranky Kong -------------- Same as Klump, Klaptrap, and Funky... History: -------- Was the star of DKC 1 Father to DK Wife to Wrinkly ______________________________________________________________________ ---------------------------------------------------------------------- 4.) C o n t r o l s ______________________________________________________________________ ---------------------------------------------------------------------- Basic Controls: A Button: Jump B Button: Punch/Grab; Shoot weapon Z Button: Crouch; Takes out weapon when pressed with C-Left Left: Nothing Right: Move Camera angle; Switch position on vines. C-Buttons: Camera D-Pad: Nothing Joystick: Moves Character(s)/Selections Start Button: Pause Menu ______________________________________________________________________ ---------------------------------------------------------------------- 5.) I t e m s ______________________________________________________________________ ---------------------------------------------------------------------- Here are the Items in the game as well as some other non-items, and you must collect these items because they count towards your score at the end of the game: First of all, here are each characters colors: ---------------------------------------------- Donkey Kong - Yellow Diddy Kong - Red Tiny Kong - Purple Lanky Kong - Blue Chunky Kong - Green Banana ------ These are worth 1 Banana, and they come in 5 different colors. Each character has a their own color. Banana Balloon -------------- These are worth 10 Bananas, and they also come in 5 different colors. 1 Color for each character. Golden Banana ------------- These are a necessity in the game. You must collect these in order to open new worlds as well as make it to King K. Rool. Banana Bunch Coin ----------------- Each one of these coins is worth $1 in Kong money which you can spend at stores. These come in 5 different colors as well. 1 color per each character. Banana Bunch ------------ Worth 5 Bananas. Banana Medal ------------ There are a total of 15 Banana Medals in the game. To get 1 Medal you must collect 75 bananas. 5 Banana Coin ------------- Worth 5 Banana Coins, or in other words $5 in Kong money. These are also 5 different colors for each character. Watermelon ---------- Has 4 pieces to it and will fully restore your life meter. Melon Crate ----------- Same thing as the watermelon basically. Each crate contains 4 slices of watermelon to fully restore your life meter. Oranges ------- Used as Grenades. Blueprints ---------- These are collected when you defeat Kasplats. Supply Crates ------------- Each Crate carries 5 different ammo. Crystal Coconut --------------- Unlock Cranky's Potion Potential Boss Keys --------- There are a total of 8 keys in all. You need these to unlock K. Lumsy's jail cell cage. You get them by defeating bosses. Headphones ---------- Replenish the number of times the Kongs can use their instruments. Crowns ------ There are a total of 10 crowns and you get them in the Battle Arena. Banana Camera Film ------------------ Used in the Banana Camera to capture Banana Fairies on film. Rareware Coin ------------- This coin is used with the Nintendo coin to unlock the lask key to open K. Lumsy's cage. To get it you must collect 5,000 points in the Old Arcade. Nintendo Coin ------------- This coin is used with the Rareware coin to unlock the last key to open K. Lumsy's cage. To get it beat the Donkey Kong game in the factory. Blueprints ---------- Each character has their own color of these, you get them from the Kremlings, and when you get them, take them to Snide to get a reward. Portals ------- Transfer between levels and level lobbies. Wrinkly Doors ------------- Used to get help for that level, (use as a last resort) Switches -------- These do various things. To activate them, you must use the weapon that is specified on the switch (i.e. - If there is a peanut use the peanut popguns.) Battle Arena Pads ----------------- Used to transport to Battle Arenas. There is one in every level. Kong Barrels ------------ Invented by Cranky Kong. Jump into one to activate one of Cranky's special abilities. Tag Barrels ----------- Jump in one of them and select another character to play with. Kong Pads --------- Step onto one of these and press the Z button for one of Cranky's special abilities to happen. Animal Crates ------------- Touch one of these to have an animal help you. Usually it's Rambi the Rhino. Troff n' Scoff Portals ---------------------- Takes you to Troff n' Scoffs room, leaving the room brings you back to the level through the same portal you entered the room. Bananaport Pads --------------- For these to work, you must stand on 2 of the same number to create a warp. Then to warp back and forth between that number, stand on the Bananaport and press the Z Button. ______________________________________________________________________ ---------------------------------------------------------------------- 6.) G a m e p l a y T y p e s ______________________________________________________________________ ---------------------------------------------------------------------- Here are the different types of gameplay you can choose from: _________ Adventure --------- Adventure mode is the most common mode of play if you just started playing the game. This is the basic part of the game. From here you can start a new game, load a previously saved game, or erase a game. There are 3 save slots on DK64 for the Adventure mode. In the adventure mode. You start out with Donkey Kong and you goal is to resucue your friends, free K. Lumsy, and get rid of K. Rool. You play through 8 long levels collecting golden bananas and tons of other items. This is the best part of the game, imo. ________ Options -------- This really isn't part of "Gameplay", but it is something you can choose. The options menu lets you choose game options. You can change the screen size if you want, or you can even select to skip the cinemas in the game, but I wouldn't do that if it's your first time playing, because the cinemas are GREAT! ________ Mystery -------- As the title suggests, this is a mystery type of gameplay. You cannot access this option until you rescue _at least_ 1 banana fairy. And once you do access it, you will get new things (see Secrets) when you collect more fairies. _______ Battle ------- This mode is inaccessible until you rescue at least 1 of the Kongs (which shouldn't be too hard because you rescue Diddy in Level 1) and you collect the first crown in the Battle Arena. And as in mystery the features in this part are accessed as you progress through the game. ______ Sound ------ Lets you change the Audio settings for the game... ______________________________________________________________________ ---------------------------------------------------------------------- 7.) A b i l i t i e s / W e a p o n s / I n s t r u m e n t s ______________________________________________________________________ ---------------------------------------------------------------------- ========== Abilities ========== These can all be found at Cranky's Lab: All of the Kongs: ----------------- Simian Slam - Press A button to jump, and while in the air, press the Z button to come crashing to the ground. Super Simian Slam - Same as above, only stronger. Super Duper Simian Slam - Same as above, the strongest of the 3. Donkey Kong: ------------ Baboon Blast - Press the Z button while standing on a Donkey Pad. Gorilla Grab - Press the B button when standing next to a lever. Strong Kong - This uses Crystal Coconuts. Jump into a DK Barrel and press and hold Z and press C-left. Diddy Kong: ----------- Chimpy Charge - Press and hold the Z button then press B. Rocketbarrel boost - Jump into a Diddy Barrel, hold Z button and press C-Left. This uses Crystal coconuts. Simian Spring - Press the Z button when standing on a Diddy Pad. Tiny Kong: ---------- Mini-Monkey - This move uses coconut crystals. Jump into a Tiny barrel and press and hold Z then press C-Left. Pony Tail Twirl - Press A to jump then press and hold A again. Monkeyport - When on a Tiny Pad pres the Z button. Lanky Kong: ----------- OrangStand - Press Z and then press the B button. Continue holding the Z button and use the joystick to move around. Baboon Ballon - Press the Z button when standing on a Lanky pad. This only lasts for a limited time. OrangSprint - Press and hold Z then press B. Continue to hold the Z button and use the joystick to move around. Chunky Kong: ------------ Hunky Chunky - This uses crystal coconuts. Jump into a chunky barrel. Primate Punch - Press and hold Z and press B. Gorilla Gone - Press the Z button when standing on a chunky pad. This will make you invisible. ======== Weapons ======== **Note** - All of these can be found at Funky's Shop: Donkey Kong's Weapon - Coconut Cannon Diddy Kong's Weapon - Peanut Popguns Tiny Kong's Weapon - Feather Bow Lanky Kong's Weapon - Grape Pipe Chunky Kong's Weapon - Pineapple Launcher ============ Instruments ============ These can be found at Candy's shop: Donkey Kong's Instrument - Bongo Blast Diddy Kong's Instrument - Guitar Gazump Tiny Kong's Instrument - Saxophone Slam Lanky Kong's Instrument - Trombone Tremor Chunky Kong's Instrument - Triangle Trample ______________________________________________________________________ ---------------------------------------------------------------------- 8.) W A L K T H R O U G H ______________________________________________________________________ ---------------------------------------------------------------------- ============================== 8.1 - Pre Level - DK's Island ============================== Objectives: - Leave Treehouse - Talk to Cranky Kong - Finish the 4 Training Barrels - Get 3 coins in the cave - Get the Simian Slam move from Cranky - Leave DK's Island - Banana Checklist ________________ Leave Treehouse ---------------- Squawks (the parrot) will fly in your window while you are doing push-ups and report the bad news of all your buddies being ape-napped and your banana hoard being stolen. Squawks then tells you to leave your Treehouse and go report what's happened to Cranky Kong. So just jump out of your treehouse when ready, (btw, DK won't get hurt unless he jumps from a _REALLY_ high platform, so you won't get hurt by jumping from your treehouse.) ____________________ Talk to Cranky Kong -------------------- After leaving your treehouse, read the signs that are posted in DK's Island to find out where everything is. Find the sign that says where Cranky's Lab is to find him. When you talk to Cranky he will tell you to go and complete his training barrels before he will help you. Upon leaving Cranky's lab, you will see a cinema DK being confused about the barrels. ______________________________ Finish the 4 training barrels ------------------------------ Jump into each barrel 1 by 1. These teach you the basics of the game while also forming a mini-game. The first barrel will teach you how to swing on vines, press the A button to swing from vine to vine. Press the R button to change directions on the vine. Press the Z button to let go of the vine. Make you way across the vines and get the coin on the other side. The remaining 3 barrels teach you other basic gameplay info as well. 1 Barrel teaches you how to throw the orange grenades. 1 Barrel teaches you how to swim. After you complete each barrel, the barrel will explode sybolizing that you have completed it. Once you have completed all of the barrels, head back to see Cranky, but before that you must get the 3 coins on DK's Island. ________________________ Get 3 coins in the cave ------------------------ Look for the sign that points you to a cave. But be careful, it isn't the cave that has the sign "Way out!" on it. The cave you are looking for is different. Once you find it, go through and you will come to a dead end. Here you will find 3 coins, collect them all, and don't worry about the bats because they can't hurt you. _____________________________________ Get the Simian Slam move from Cranky -------------------------------------- Now you can head back to see Cranky. He charges you 3 coins to buy his special Ability which is the Simian Slam move. There are 3 of these moves (Simian Slam, Super Simian Slam, Super Duper Simian Slam) but for now you can only have this one. This move can be used on all of the characters, and it costs 3 coins. Basically, it is a Butt-Stomp move. You jump with A and press Z while in the air to come crashing down to the ground. Btw, the way this move is aquired is by drinking a potion, and there is a funny cinema when DK drinks the potion where he smells it after drinking it and throws the glass behind him due to the smell :) Now that you have learned your new move, you can find the exit of this place and leave on for your journey. The Simian slam is _necessary_ for you to leave, so you must buy it. __________________ Leave DK's Island ------------------ Find the sign which reads "Way out!" to find the exit of this place. It is a cave-like area and at the end is a door blocking your way of getting out. In front of this door is a little switch. Use you Simian Slam on the switch and the door will open allowing you to leave and start your 3D journey! _______________________________ Banana Checklist for DK's Isle ------------------------------- For Donkey Kong: ----------------- [] #1 - Talk to K. Lumsy, the banana is in front of the Level 1 Entrance. [] #2 - Pull Lever, play instrument in Lobby of Level 3. [] #3 - [] #4 - [] #5 - For Diddy Kong: ---------------- [] #1 - [] #2 - [] #3 - [] #4 - [] #5 - For Tiny Kong: --------------- [] #1 - [] #2 - [] #3 - [] #4 - [] #5 - For Lanky Kong: ---------------- [] #1 - [] #2 - [] #3 - [] #4 - [] #5 - For Chunky Kong: ----------------- [] #1 - [] #2 - [] #3 - [] #4 - [] #5 - ============================= 8.2- Level 1 - Jungle Japes ============================= Objectives: - Meet K. Lumsy - Get Coconut Gun - Free Diddy Kong - Go see Cranky using Diddy - Get Rambi Rhino to break the huts - Play the Barrel mini-game - Go up the mountain w/Diddy - Make the Golden banana appear on top of mountain - Slow down conveyer belts - Play Mine cart mini-game - Get the hidden bananas - Battle Arena - Get Ammo. Belt for all Kongs **NEW** - Fight Army Dillo - Banana Check List for Level 1 _____________ Meet K. Lumsy -------------- This is actually not part of the first level, but you must do this before going to the first level. As you leave the DK's Island, your parrot will tell you to visit the cave across the way. This is where K. Lumsy, a Kremling, has been locked up for being nice. Swim across the way and enter the cave. Upon entering you will see a huge cage with 8 locks on it, and a huge Kremling inside the cage. This is K. Lumsy. Talking to him reveals that K. Rool has locked him up for not smashing DK's Island. K. Lumsy asks if you will help him out by getting the 8 keys and releasing him. He also tells you something pretty obvious...Not to tell K. Rool about their plan. After you agree to help him out, he starts jumping with joy and causes the ground to shake, and as this happens a rock breaks apart revealing a golden banana for you to get. Leave the cave of K. Lumsy and go find the Golden banana. After you get it, swim back to DK's Island. ________________ Get Coconut Gun ---------------- Ok, There are 2 cave openings on DK's Island. One leads into the Island itself, and the other leads into the First Level - Jungle Japes. Go into the one that takes you to Jungle Japes which is located just to the right of the one that leads into DK's Island. The place you are taken to is the first Level - Junle Japes, but you are in the "Lobby" of the level, which is the area outside the main part of the level. Walk through the tunnel to get to the main part of Jungle Japes. Once there, search for at least 3 Coins if you don't have 3 already. Once you have collected at least 3 coins find Funky Kong's store which you can find by climbing up a pole-type thing to the west of the level. Go inside of |
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Another Donkey Kong 64 Walkthrough :
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