F-Zero X Walkthrough :
This walkthrough for F-Zero X [Nintendo64] has been posted at 15 Sep 2010 by jherx214 and is called "FAQ". If walkthrough is usable don't forgot thumbs up jherx214 and share this with your freinds. And most important we have 4 other walkthroughs for F-Zero X, read them all!
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Walkthrough - FAQ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ______ ______ __ __ | ____| |___ / \ \ / / | |__ ______ / / ___ _ __ ___ \ V / | __|______/ / / _ \ '__/ _ \ > < | | / /_| __/ | | (_) | / . \ |_| /_____\___|_| \___/ /_/ \_\ G u i d e +-----------------------------------------------------------------------+ | F-Zero X Guide | Version 1.09.0045 | Updated: 12-27-2001 | +-----------------------------------------------------------------------+ | F-Zero X Guide by "GoldenGuy" | +-----------------------------------------------------------------------+ | O f f i c i a l " G o l d e n G u y " S e a l o f Q u a l i t y | +-----------------------+-------------------------+---------------------+ | Copyright 2001-2002 | +-------------------------+ This guide about F-Zero X is being written to fully explain and detail everything you could want or need to know about each and every car setting in F-Zero X. I will list important information about each car, including what grade of Body it has, it's Boost grade, and the Grip grade. I'll also make a note about each car's particular stat. Also, I will write info about each acceleration setting. Not every single nudge, but the stripes. Well, an update if you will, I have decided now that I will just go ahead and make this a full guide, as opposed to just a car and staffs guide. -"GoldenGuy" ========================================================================== 1: Table of Contents ========================================================================== 1: Table of Contents 2: Revision History 3: Legal Information 4: Modes of Play 5: GP Mode Tips 6: X Cup Tips 7: Settings Guide 8: Car Guide 9: Helpful Tips 10: Staff Ghost Times 11: My Times 12: Staff Ghost Strategy 13: Sliding Tutorial 14: Advanced 15: ASCII Track Maps 16: Cheats & Codes 17: Guide Statistics 18: Credits 19: Contact Info ========================================================================== 2: Revision History ========================================================================== ------------ Version 1.09 ------------ ¤ I did a little bit of division and created a separate Contact Info section, as well as a cheats section. I don't include GameShark cheats, but I do include push-button cheats that I know of. ------------ Version 1.07 ------------ ¤ I decided to put in my own records, for no reason really. I just want to spice this FAQ up a bit, and I felt I could do so by doing that. Not to brag, but mostly just to show people what not having much of a life, a crapload of freetime, a few F-Zero X crazy friends, and a lot of patience can get you. ------------ Version 1.06 ------------ ¤ I downloaded a neat program in which you could draw ASCII art as if you were drawing in Microsoft Paint. I downloaded this and drew track maps. You should check them out. ------------ Version 1.05 ------------ ¤ I'll just update this section, since I probably won't be adding in any sections. For now, just one update, which is an addition to the list of sites that can use my FAQ. After reviewing the site, Neoseeker is now authorized to use the guide. ------------ Version 1.04 ------------ ¤ Finished the sections on Grand Prix mode and the X Cup Tips. They are rather short, but the information you get should be enough. +++++++++++++++++++++++ Official Worldwide News +++++++++++++++++++++++ It's September 11, 2001, and today is another day that will live in infamy. Starting at 8:40 this morning, the World Trade Center and the Pentagon were all attacked by terrorists who hijacked Boeing 757s and 767s and proceeded to fly them into the mentioned buildings. A fourth jet was grounded, killing all aboard, in Pennsylvania. Later on in the mornint, both of the World Trade Center towers collapsed, and a large portion of the Pentagon was demolished. Later in the day, World Trade Center building 7 also collapsed. My condolences go out to those who have lost a relative or a family member, and may the deceased rest in peace. ------------ Version 1.02 ------------ ¤ I've decided to turn the in-depth guide into a full-fledged FAQ, and I have added a few sections as well. So far, it looks like the guide will get to at least version 1.04, with further enhancements possible. ------------ Version 1.01 ------------ ¤ Due to popular demand, an Advanced section has been added in. This area describes some of the more advanced moves. It doesn't touch upon the absolute most advanced moves, but it's more advanced than anything in the walkthroughs. ------------ Version 1.00 ------------ ¤ Whee! After only about three and a half weeks of typing, I am done creating this FAQ/Walkthrough. Some of my last few walkthroughs were kind of lazily written, but they are still explanatory and will work. ------------ Version 0.90 ------------ ¤ Created guides for Devil's Forest 3 and Space Plant. Three more to go! ------------ Version 0.89 ------------ ¤ Added in the guides for Rainbow Road and Mute City 3. ------------- Version 0.88b ------------- ¤ Added in the White Land 2 strategy guide. ------------ Version 0.88 ------------ ¤ Wrote guides for Silence 2, Sector Beta, and Red Canyon 2. ------------ Version 0.87 ------------ ¤ Completed guides through Fire Field, and the Credits. ------------- Version 0.76c ------------- ¤ Completed the Devil's Forest 2 and Mute City 2 walkthroughs. ------------- Version 0.76b ------------- ¤ Added in the track lengths at the end of section 6: Helpful Tips. ------------ Version 0.76 ------------ ¤ Completed the Port Town, Sector Alpha, and Red Canyon strategy guides. ------------ Version 0.75 ------------ ¤ Completed the Sliding Tutorial, got through the Big Blue strategy. I'll have to start on Port Town tomorrow. ------------- Version 0.69b ------------- ¤ Changed the introduction a bit. ------------ Version 0.69 ------------ ¤ Started on the Sliding Tutorial. ------------- Version 0.67b ------------- ¤ Added in the Sliding Tutorial, completed the cars guide and I even made a table depicting how good or bad each car is as far as boost, grip, and body. Also got the track strategies for Sand Ocean and Devil's Forest complete. ------------ Version 0.67 ------------ ¤ I have now gotten all cars up to the Little Wyvern detailed. Helpful tips section, staff ghost times, and the Mute City and Silence staff ghost strategies have also been written. ------------ Version 0.44 ------------ ¤ Started on the cars section. Have done 14 out of the 30 cars so far. I shall also soon do the other parts. ------------ Version 0.40 ------------ ¤ The settings have now all been figured up. The acceleration settings are almost too close to tell, but they do differ very slightly. I would have done the nudges inbetween as well, but I figured those had too little variation. ------------ Version 0.00 ------------ ¤ I have started writing this guide. That's that. ========================================================================== 3: Legal Information ========================================================================== In this section, you will find all legal information about this guide. First of all, I don't care if you download this guide and save it onto your hard drive or anything, but you cannot make a profit from it. Why? That wouldn't be right to me. You may not post this guide on your website, as there is no guarantee that you aren't profiting off of it. You may not HTML-ize it, as it's very likely that you have banners and therefore money is being made. No HTML-izing under any circumstances. Sorry. You can link to the F-Zero X Walkthrough/FAQ listing, but not to any particular guide. Here's the list of sites that can legally post my guide, outside of myself: ¤ www.gamefaqs.com ¤ www.f-zerox.com ¤ www.neoseeker.com Nobody else but these fine sites may post or link to my guide. If anybody else does, I'll find out, and the consequences may not be all that pretty. Comply with these rules, and life will be great. ========================================================================== 4: Modes of Play ========================================================================== In F-Zero X, there are a few modes of play to choose from. These modes include Grand Prix, Time Attack, Death Race, Practice, and the Options menu. I will describe each of these below. * * * Grand Prix * * * In the Grand Prix (GP) mode, you basically run in a six-race circuit, and as you go along, you gain points depending on how you place. At the end of the six races, the winner is determined by the number of points. During Grand Prix, you can't boost on the first lap, but you can do so on the second and third laps. Other than that, anything goes. If you retire, you lose a life. By the way, your lives vary. On the Novice mode, you start with five lives. On Standard, you get four. When you play Expert mode, you get three, and on Master difficulty, you get a measly two. Anyhow, here's the scoring system for the Grand Prix mode: +--------+--------+ | RANK | POINTS | +--------+--------+ | 01 | 100 | | 02 | 93 | | 03 | 87 | | 04 | 81 | | 05 | 76 | | 06 | 71 | | 07 | 66 | | 08 | 62 | | 09 | 58 | | 10 | 54 | | 11 | 50 | | 12 | 47 | | 13 | 44 | | 14 | 41 | | 15 | 38 | | 16 | 35 | | 17 | 33 | | 18 | 31 | | 19 | 29 | | 20 | 27 | | 21 | 25 | | 22 | 23 | | 23 | 22 | | 24 | 21 | | 25 | 20 | | 26 | 19 | | 27 | 18 | | 28 | 17 | | 29 | 16 | | 30 | 15 | +--------+--------+ * * * Time Attack * * * In Time Attack mode, you basically play the track of your choice and try to improve your times. This may sound simplistic, but if you get good enough, you enable the Staff Ghost. It takes a lot of skill to beat a Staff Ghost. Even after that, you can improve your times almost anytime. Time Attack also serves a great purpose as practice. As in Grand Prix, you go the first lap boostless, and gain boost on the second and third laps. * * * Death Race * * * Here's your battle mode, F-Zero X style. It's not multiplayer, but instead, you get to choose your car, and you go on an infinitely straight track and smash cars to a pulp. There's not really any goal, other than to get the cars all destroyed, but it can be fun at times. If you need a goal to try, try my Death Race time. I don't spend a lot of time playing Death Race, so my record shouldn't be too hard to a fairly good car smasher. My time is 0'50"786". Oh yeah, you start with boost on this one. * * * Practice * * * This is basically your practice grounds for Grand Prix. You start out with booster, and the other 29 cars are racing alongside you. It's not very realistic, as far as competition, as all of the cars go at a constant pace, increasing with difficulty. However, it's still neat to just go on a car-killing rampage. * * * Options Menu * * * ¤ VS COM (2p, 3p): This option controls whether there will be computer racers when you play in two- or three-player modes. ¤ VS SLOT: This determines whether slots will be used in multiplayer races. If so, the human to die will get to play slots in hopes of killing you. ¤ VS HANDICAP: This determines handicap usage. You have three settings to choose from, which include N/A, +1, and +2. N/A, like you thought, means no handicap. The +1 is a slight handicap, and +2 is an extreme handicap. ¤ SOUND MODE: Switch between Stereo and Mono sound style. ¤ ALL DATA CLEAR: Erases EVERYTHING that you have done. ========================================================================== 5: GP Mode Tips ========================================================================== In Grand Prix mode, like stated in the above section, your main goal is to end up with the most points out of six races. To do so, you must have a good ranking on each race, and to better your winning chances, take out your rivals. As an addition to the last time I updated, I will include tips for each track. * * * Basic Tips to Winning Better * * * ¤ Try to keep a good line during the race. ¤ Don't hesitate to change your line if there's a crowd of cars in front of you. Bumping them forward and reducing your speed to crap is about the most annoying thing in F-Zero X. ¤ Remember the side attack...use it on your rivals! ¤ If you're not too far ahead of the crowd, don't hesitate to slow down at a bottleneck and do the spin attack. You can knock out up to 15 cars this way. ¤ When you use boost, use it mostly at the beginning of the second lap and at the middle of the third lap. The cars slow down drastically when the second lap starts and when the race is nearing completion. ¤ If you're speeding along and all of a sudden you're about to pass a car, instead of simply passing, reward its slowness with a side attack. ¤ If you are about to get a bad place, restart the race. Kill five cars in the next race so that you will gain back the life you just forfeited. --------- Mute City --------- In Mute City, there really aren't very many places where you can easily kill cars. There are a few places where they like to bottleneck though. One such place is in the left refiller strip. You can stop there if you are in front of cars, but not by too far, and you can do the spin attack. Another good place, if you're skilled, is at the end of the loop, where you can knock your opponents off the track completely. ------- Silence ------- In Silence, there isn't a whole lot you can do to kill your opponents other than ramming into them. However, there are a few ways to get them out of your hair other than simply crashing into them. Anytime just after the booster arrows, and before the end of the energy refiller pits, you can try to hit them hard from behind with a side-attack, and sometimes, they'll just fly right off the track. If you can't get this to work, you can try stopping right ahead of them at the last booster arrow where they bottleneck, use the spin attack, and hopefully take out a lot. ---------- Sand Ocean ---------- Again, there's not a whole lot you can do to kill opponents, especially since a good amount of this track consists of tubes. If you can get in front of your opponents by the end of the first tunnel on the first lap, try stopping in the middle and using a spin move. They are usually packed by that time, and will take a beating if you do it correctly. Also, if you think you're _really_ good, try side-attacking a car just as it leaves one of the tunnels, and maybe you can make it fly off of the track. -------------- Devil's Forest -------------- This track is an easy grounds for killing a lot of vehicles, but only if you're good with the side-attack. There are very few places to send a car off the track here, but it is possible. The cars love to slow down in the corkscrew, so that's your opportunity to side-attack a lot of them. If you can get behind a car and start gaining on them, and if you can side- attack them at just the right time, you can send them speeding forward at high speeds..high enough to make them fly out of the corkscrew. -------- Big Blue -------- It's extremely hard to knock your opponents off of the tubes of Big Blue, but there's an easy way to it as well. The hard way is to try to side-attack them off. Not a good idea, because most likely, you'll lose control and probably fly off yourself. Instead, I recommend you follow my guide and try to drive as fast as you can. If you get far enough ahead of everyone, they will start speeding in an attempt to catch you, and in the process, many of them may fly off. --------- Port Town --------- You'll have plenty of opportunities to kill some cars here. One such opportunity isn't all that great, but the other one could result in 15 or more kills in just a few seconds. Your first good opportunity to do some killing is when the cars slow down just before the chicane. Hit the boost, and then use side attacks to clear your way through the chicane. You can usually kill 2-4 people this way. Wanna know a better method to kill? Well here's the place to learn. You know the long ramp just before the jump? Get in front of the pack, but not far in front. As you get to where it narrows to less than two car widths, stop and use the 360 spin attack. You can take out 10-15 cars this way if you do it right. ------------ Sector Alpha ------------ On Sector Alpha, there's not much you can do to knock enemies off of the track, but if you are in the narrow area when you're upside down, you can get in some easy kills by stopping and doing a spin attack. Of course, this only works if you're not too far in front of the competition. ---------- Red Canyon ---------- On Red Canyon, it will be somewhat difficult to kill many opponents, but you can always try and knock them off the sides, since there are so many jumps. If you can find a place at which they group up, you can pound their troubled souls into the Red Canyon oblivion. Good luck though, since most of your time is spent flying. ---------------- Devil's Forest 2 ---------------- Same as Red Canyon. You will have trouble finding places to kill your opponents here, but there are ways. Probably the best place for this would be near the end, where the track skinnies up at the nasty chicane. Stop your vehicle, and do the spin attack. Your enemies will hate you for that one. ----------- Mute City 2 ----------- This track is a lot of fun for killing your opponents. The vehicles almost always are clustered together, and it makes for a giant killing spree. The best places to get them are on the "straightaway" with the jump plate, when the track skinnies up. Practically the whole track is good for a bunch of opponent-ridding, though. ---------- Big Blue 2 ---------- Big Blue 2 is a cramped and difficult track to get rid of your rivals most of the time, but your moment of opportunity is the first lap when you are on the straightaway with no sides. Other than that, though, good luck. ---------- White Land ---------- This track has plenty of niches for some combat. One of the best areas in the game to get lots of kills is just after the loop. If you are just ahead of the crowd, stop your car and do a spin attack. If you're positioned correctly and you don't get knocked off, you'll most likely get anywhere from 10-15 kills. The jump plates would also be a good area for getting rid of your competition, but you're not on the ground long enough to cause good damage. ---------- Fire Field ---------- Fire Field doesn't really offer any opportunities for you to gain an advantage over your competition, except for one...if you can go at a good enough pace, you can cause your opponents to accidentally commit suicide. Simply follow my guide, and keep a high rate of speed up the incline (try for 1300km/h+). If you do this and are far enough ahead, they will fly off a little way after the finish line, and they won't land. --------- Silence 2 --------- As for Silence 2, to get rid of your competition, you can try to smash them in the long winding left turns, since the turns are somewhat skinny, or you can wait until you get to the wavy part of the track to knock them off. ----------- Sector Beta ----------- On Sector Beta, there are tons of places you can kill cars. One of the best places to do so is just after you get out of the first loop. At this skinny and rail-less area, cars love to pile up. Side attack into a bunch of them (don't overdo it and go off), and you can knock out a crap- load of them at once. Also, if there are cars around, knock them off of the top of the loop as you are about to drive down the hill to the finish line. ------------ Red Canyon 2 ------------ This track is a waiting casualty to any who may mess with a skilled player. There are tons of places you can kill here. First of all, just about anywhere on the track, you can stop, and do a spin attack, since the track is so skinny and many of the cars would have no choice but to hit you. Then, just before the first major dip in the track, if you can hit an opponent in the right way, they will fly off and I guarantee you they will not land. ------------ White Land 2 ------------ There's not much you can do here to kill opponents. Just drive well, and if you come upon easy prey, side attack it, and if you are ahead of a bunch of cars, spin attack them. ----------- Mute City 3 ----------- Just race this one out. Racing here will get you much more success than killing a bunch of your opponents. However, if you want to kill, look for all the areas that don't have rails, and see if anyone's nearby. ------------ Rainbow Road ------------ Rainbow Road is a very good track to destroy a lot of cars. I myself have gotten 24 once. For this one, start off and knock as many people as you can from the very start. The best places to kill cars are right at the beginning mostly. ---------------- Devil's Forest 3 ---------------- Sorry for the half-assedness of these latest guides, but it's getting a little repetitive, and I want to get done. For now, I will just describe the best places to kill cars. On Devil's Forest 3, you want to hit cars anywhere where there's no rails. Better yet, just race. ----------- Space Plant ----------- The best places to use side attacks here are while going up the hill from the start, and while going up the hilly area near the end. The only place that would be any good for the spin attack would be near the finish line. Just follow my racing guide and you should win. ------------ Sand Ocean 2 ------------ The best places to go for kills here would be just before the tunnel. Otherwise, you just want to race, because killing a lot of enemies with all of the curves in Sand Ocean 2 is a hard feat to do. ----------- Port Town 2 ----------- On Port Town 2, practically any place is great kill for the enemies, because they are almost always bunched up. Side attack anywhere you can, especially when they get into huge groups. Use a spin attack near the chicane. Make sure you're not too far ahead, though, or else you will be slammed majorly. -------- Big Hand -------- On here, concentrate mostly on racing...the only good places to kill are the long stretches where there are no rails, and even then, you take a good risk of throwing yourself off the track. Have fun here. ========================================================================== 6: X Cup Tips ========================================================================== The X Cup, as not mentioned in section 4, is a random track generator. This cup has the ability to generate any track type, although it will not generate loops, corkscrews, or twists like Silence, nor will it generate slip zone or dart zone. Anyhow, a few of these tracks can be absolutely wicked, and here, I will describe some of my experiences, as well as noting any tips. ¤ The Spike Course: This track design basically looks like a hairdo on a person who inserted a finger into an electric socket. Basically, just use side attacks around the harsh turns and boost on the straights. ¤ Tunnel: This track comes in just about any flavor, and generally has the majority of the track covered by a tunnel. Watch the turns and beware of any sudden drops. ¤ Pipe/Tube: These tracks are always, more or less, in the shape of an O and consist almost entirely of a tube or cylinder. These tracks are generally harmless, and you should speed at all times. ¤ Halfpipe: Beware the halfpipes, because these tracks can be extremely deadly. I once had one with a 180 degree turn that headed almost directly into a 120 degree turn in the opposite direction...I had to brake down to 200km/h to get through and not die. ========================================================================== 7: Settings Guide ========================================================================== This part of the guide will focus on information about each car setting. Each setting that exists will be given a name, 0-700km/h rating, and cruise speed. I will briefly describe these terms for the weak of mind: Name: This refers to what I call the acceleration setting. For instance, if you see a value such as "1," then it refers to the stripe on the acceleration bar with the corresponding number. 0-700km/h Rating: This will simply rate approximately how quickly the car accelerates to 700km/h, give or take a few km/h. Cruise Speed: This speed is the max speed that the car will go on a flat road with no hills, boosters, or anything that would affect speed. Here's a little "map" of the engine settings, if you will: Acceleration Neutral Maxspeed | |----|----|----|----|----|----|----|----|----|----|----|----|----|----| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Now for the table. Like I said above, the table will show the mentioned elements. On an extra note, you can nudge the setting left or right from each stripe, and inbetween each stripe, there are nine possible nudges. +--------------+---------------+------------------+ | Setting Name | 0-700km/h* | Cruise Speed | +--------------+---------------+------------------+ | 1 | 0.58 sec | 725km/h | | 2 | 0.60 sec | 734km/h | | 3 | 0.62 sec | 743km/h | | 4 | 0.65 sec | 752km/h | | 5 | 0.67 sec | 765km/h | | 6 | 0.68 sec | 777km/h | | 7 | 0.70 sec | 789km/h | | 8 | 0.75 sec | 800km/h | | 9 | 0.81 sec | 815km/h | | 10 | 0.97 sec | 831km/h | | 11 | 1.15 sec | 847km/h | | 12 | 1.45 sec | 866km/h | | 13 | 2.00 sec | 884km/h | | 14 | 3.25 sec | 908km/h | | 15 | 8.00 sec | 930km/h | +--------------+---------------+------------------+ * Note that the acceleration rate might be off a bit, especially since settings 1-7 are very closely packed. ========================================================================== 8: Car Guide ========================================================================== This part of the FAQ/Walkthrough will basically give info about each car. Listed in here will be each car's strengths and weaknesses, along with each car's rating, available colors, and of course, my opinion about the car. At the end will be a car synopsis, which tells which car is best for which job. Blue Falcon Captain Falcon ----------- -------------- Body: B Boost: C Grip: B Weight: 1260kg Number: 7 Colors: Blue, pink, green, gray Pros: Great handling, midrange boost, alright at attacking Cons: Midrange boost Personally, I would have to say this car is pretty good. It handles pretty nicely, the boost is OK, and this car can handle it's own in a battle. Only problem is the boosting isn't all that great. Golden Fox Dr. Stewart ---------- ----------- Body: D Boost: A Grip: D Weight: 1420kg Number: 3 Colors: Gold, silver, blue, purple Pros: Nice boost Cons: Not good at attacking, poor handling This car is OK, but it's not really all that great unless you're playing on a somewhat-straight track. And you know, in F-Zero X, there aren't many of those. It's also not very good at handling damage. Wild Goose Pico ---------- ---- Body: B Boost: B Grip: C Weight: 1620kg Number: 6 Colors: Green, blue, red, gray Pros: Alright at attacking, decent boost, midrange handling Cons: Midrange handling This is a nice car for midrange players. It can take quite a bit of damage from most sources, and it still has a decent boost, with a medium grip. Be careful when going at speeds in excess of 1300km/h. Fire Stingray Samurai Goroh ------------- ------------- Body: A Boost: D Grip: B Weight: 1960kg Number: 5 Colors: Pink, black, blue, green Pros: Good attacker, nice grip Cons: Bad boost The Fire Stingray is a pretty good car, but it's not all that great on a track that demands high speed such as Silence. It can take a lot of punishment and handles well, but the boost is not good. White Cat Jody Summer --------- ----------- Body: C Boost: C Grip: A Weight: 1150kg Number: 2 Colors: Purple, red, green, yellow Pros: Great handling, quick turning, midrange boost Cons: Midrange boost In my opinion, this is probably one of the best cars for the beginning player, and even intermediate players will find some fun in using this car. It has many pros and only a few cons. It handles like a dream, and turns quick, and still has a decent boost, which is its only downfall. Red Gazelle Mighty Gazelle ----------- -------------- Body: E Boost: A Grip: C Weight: 1330kg Number: 1 Colors: Red, blue, gray, green Pros: Awesome boost, midrange handling Cons: Midrange handling, poor attacker This is probably the second-best overall car for non-sliding purposes. The body is very bad and this car can't take much damage, but the boost is one of the best and more than makes up for the body. The grip is alright, but not great. Iron Tiger Baba ---------- ---- Body: B Boost: D Grip: A Weight: 1780kg Number: 4 Colors: Gray, black, green, yellow Pros: Good attack, good handling Cons: Poor boost If you ask me, there is nothing special about this car. The owner, however, tells a different story. If you die, notice that he screams like a girl. Funny huh? This car's poor boost just won't do. Deep Claw Octoman --------- ------- Body: B Boost: B Grip: C Weight: 990kg Number: 8 Colors: Red, orange, green, cyan Pros: Good attack, decent boost, midrange handling Cons: Midrange handling This is a pretty decent car for mostly any driver. The car has a good body and a respectable boost. The grip, however, isn't quite the best, but it will do. Crazy Bear Dr. Clash ---------- --------- Body: A Boost: B Grip: E Weight: 2220kg Number: 29 Colors: Yellow, cyan, silver, pink Pros: Good attack, good slider, decent boost Cons: Poor grip This car isn't the best car, but don't let the grip deceive you. If you learn how to slide, this car can become a powerful tool against your enemy. To see more on sliding, look in the helpful tips area. Other than that, this car basically has a decent boost and takes a beating. Great Star Mr. EAD ---------- ------- Body: E Boost: A Grip: D Weight: 1870kg Number: 9 Colors: Purple, orange, cyan, green Pros: Good boost Cons: Everything else This is one of the worst cars, in my opinion. It has a horrible body and can't take all that much damage, yet it is one of the heavier cars. The grip is bad as well, and none of the colors really look all that great. The only good thing here is the nice boost power that this car has. Big Fang Bio Rex -------- ------- Body: B Boost: D Grip: A Weight: 1520kg Number: 15 Colors: Black, red, green, blue Pros: Good grip, good attack Cons: Bad boost This isn't a bad car at all for mostly one purpose: attacking other cars. I find that this car actually works better than most of the rest of them. It doesn't make a very good racer, however, because the boost is not very good. Not a bad car for beginners. Mad Wolf Billy -------- ----- Body: B Boost: B Grip: C Weight: 1490kg Number: 11 Colors: Yellow, red, green, bluish-purple Pros: Decent attack, decent boost, midrange grip Cons: Midrange grip Again, not a bad car, but not the best either. It has a decent body and boost, but there are better cars for any job. The grip isn't great either. Night Thunder Silver Neelsen ------------- -------------- Body: B Boost: A Grip: E Weight: 1530kg Number: 23 Colors: Black, red, green, gray Pros: Decent attack, good boost, great slider Cons: Worst grip Don't get me wrong, the grip of this car lowers its quality by zero. This car can be controlled normally, although doing so is a difficult task. It is best to try and slide with it, as its bad grip and good boost make that optimal. Twin Noritta Gomar & Shioh ------------ ------------- Body: E Boost: A Grip: C Weight: 780kg Number: 22 Colors: Gray, yellow, pink, cyan Pros: Best boost, midrange grip Cons: Worst body, midrange grip The Twin Noritta is the best car for usage on straighter tracks because of its boost. Nothing beats the boost of this car. Do not hit a wall though, or you will be sorry, as this car takes massive damage from most any hit. Wonder Wasp John Tanaka ----------- ----------- Body: D Boost: A Grip: D Weight: 900kg Number: 26 Colors: Light blue, purple, red, green Pros: Nice boost Cons: Bad attack, poor grip The Wonder Wasp is an ok car, but there are many better choices. The boost is alright, but that's about it. This car doesn't attack very well and can slip up pretty easily. Queen Meteor Mrs. Arrow ------------ ---------- Body: E Boost: B Grip: B Weight: 1140kg Number: 21 Colors: Red, blue, black, green Pros: Decent boost, nice grip Cons: Poor attack and takes lots of damage Don't be sexist and let the fact that the driver is female cross you. This car is a fine choice, as its pros outweigh the cons in an all-out racing match. Blood Hawk Blood Falcon ---------- ------------ Body: B Boost: A Grip: E Weight: 1170kg Number: 25 Colors: Red, blue, green, navy blue Pros: Great slider, nice attack, nice boost Cons: Bad grip This car will suck for beginners, because the grip is one of the worst in the game. However, if you learn the skill of sliding, this car can easily become the best. Astro Robin Jack Levin ----------- ---------- Body: B Boost: D Grip: A Weight: 1050kg Number: 14 Colors: Blue, red, green, dark gray Pros: Nice attack, good grip Cons: Poor boost This car is alright, but it isn't exceptional in any way. It's good for a beginner, but there are better cars. Little Wyvern James McCloud ------------- ------------- Body: E Boost: B Grip: B Weight: 1390kg Number: 10 Colors: Silver, yellow, purple, cyan Pros: Decent boost, decent grip Cons: Bad attacking This car is like the Arwing off of Starfox. The driver of this car also shares the last name of Fox McCloud. Interesting huh? It's not a bad car. Death Anchor Zoda ------------ ---- Body: E Boost: A Grip: C Weight: 1620kg Number: 13 Colors: Dark blue, white, red, purple Pros: Good boost, midrange grip Cons: Takes damage fast, midrange grip The Death Anchor is a nice car, with a good boost and an alright grip, but the main downfall is the bad body and the fact it will take damage easily. Because of its weight, it can dish out more damage than most E-body cars, but it will take damage quickly as well. Wild Boar Michael Chain --------- ------------- Body: A Boost: C Grip: C Weight: 2110kg Number: 24 Colors: Orange, green, yellow, mint Pros: Great body/attack, midrange grip Cons: Midrange grip, midrange boost The Wild Boar is one of the best vehicles for all-out killing other cars, but it's not exactly the best racer. If the boost was better and the grip worse, it would make a nice slider. Still, not a bad car. King Meteor Super Arrow ----------- ----------- Body: E Boost: B Grip: B Weight: 860kg Number: 20 Colors: Red, blue, black, green Pros: Quick turning, decent boost, decent grip Cons: One of the worst bodies/attacks Don't let the body determine whether you like this car or not. Check for yourself. This is one of the best cars overall. Not THE best, but one of them. Super Piranha Kate Alen ------------- --------- Body: B Boost: C Grip: B Weight: 1010kg Number: 12 Colors: Cyan, yellow, black, green Pros: Decent attacking, decent grip Cons: Midrange boost This car is alright, but it isn't the best. It has a pretty good body for its body weight, but the boost isn't all that good. The grip is alright. Staff used it once, so maybe you will.. Mighty Hurricane Roger Buster ---------------- ------------ Body: E Boost: B Grip: B Weight: 1780kg Number: 28 Colors: Green, red, blue, yellow Pros: Decent boost, decent grip Cons: Bad body Like any other car with E-B-B stats, the Mighty Hurricane will take lots of damage and probably won't deal out as much as other cars of its size. It does, however, have a decent boost and grip to back up its low body score. Space Angler Leon ------------ ---- Body: C Boost: C Grip: A Weight: 910kg Number: 19 Colors: Blue, yellow, hot pink, gray Pros: Good grip, midrange body, quick turns Cons: Midrange boost If you want an all-around good car, look no further. Probably one of the best cars for a beginning player is the Space Angler. This car has a pretty good attack for its weight, an ok boost, and a pretty good grip. Mighty Typhoon Draq -------------- ---- Body: C Boost: A Grip: D Weight: 950kg Number: 27 Colors: Green, teal, red, blue Pros: Great boost, midrange body Cons: Poor grip This car is alright, but not all that great if you ask me. If the grip and body were changed, however, this car would be great for straighter tracks like Sector Beta and Silence. It still has a very good boost though. Hyper Speeder Beastman ------------- -------- Body: C Boost: C Grip: A Weight: 1460kg Number: 18 Colors: Dark teal, white, red, green Pros: Midrange body, midrange boost, great grip Cons: Midrange boost As with any car with C-C-A stats, you've got a great car. The boost is just average, but the grip is one of the best and the body is very decent. Overall, one of the best cars for a beginning player. Green Panther Antonio Guster ------------- -------------- Body: A Boost: B Grip: D Weight: 2060kg Number: 17 Colors: Dark green, cyan, yellow, green Pros: Good body, decent boost Cons: Poor Grip The Green Panther would make an ok slider if the grip was E, but otherwise, it isn't a bad car. If you want to use it and not slide though, you better choose a track that is pretty straight. Black Bull Black Shadow ---------- ------------ Body: A Boost: E Grip: A Weight: 2340kg Number: 30 Colors: Black, blue, purple, yellow Pros: Best body, best grip Cons: Worst boost, awful turn rate I personally believe this car was made specifically for Death Race. It has the best body, attack, and grip in the game, but the boosting is horrid, and the turning rate is far too slow for most tracks. Use this to beat up other vehicles rather than outrun them. Sonic Phantom The Skull ------------- --------- Body: C Boost: A Grip: D Weight: 1010kg Number: 16 Colors: Blue, red, purple, black Pros: Great boost, midrange body Cons: Poor grip After playing with this car, I seriously think it should have earned an E in the boosting department. Other than that, it has an ok body and a very good boost. Used best on straighter tracks. *** CAR SYNOPSIS *** +------+------------------+-------------------+------------------+ | RANK | BODY | BOOST | GRIP | +------+------------------+-------------------+------------------+ | 01 | Black Bull | Twin Noritta | Black Bull | | 02 | Crazy Bear | Wonder Wasp | Iron Tiger | | 03 | Wild Boar | Mighty Typhoon | Big Fang | | 04 | Green Panther | Sonic Phantom | Hyper Speeder | | 05 | Fire Stingray | Blood Hawk | White Cat | | 06 | Iron Tiger | Red Gazelle | Astro Robin | | 07 | Wild Goose | Golden Fox | Space Angler | | 08 | Night Thunder | Night Thunder | Fire Stingray | | 09 | Big Fang | Death Anchor | Mighty Hurricane | | 10 | Mad Wolf | Great Star | Little Wyvern | | 11 | Blue Falcon | King Meteor | Blue Falcon | | 12 | Blood Hawk | Deep Claw | Queen Meteor | | 13 | Astro Robin | Queen Meteor | Super Piranha | | 14 | Super Piranha | Little Wyvern | King Meteor | | 15 | Deep Claw | Mad Wolf | Wild Boar | | 16 | Hyper Speeder | Wild Goose | Wild Goose | | 17 | White Cat | Mighty Hurricane | Death Anchor | | 18 | Sonic Phantom | Green Panther | Mad Wolf | | 19 | Mighty Typhoon | Crazy Bear | Red Gazelle | | 20 | Space Angler | Space Angler | Deep Claw | | 21 | Golden Fox | Super Piranha | Twin Noritta | | 22 | Wonder Wasp | White Cat | Green Panther | | 23 | Great Star | Blue Falcon | Great Star | | 24 | Mighty Hurricane | Hyper Speeder | Golden Fox | | 25 | Death Anchor | Wild Boar | Sonic Phantom | | 26 | Little Wyvern | Astro Robin | Mighty Typhoon | | 27 | Red Gazelle | Big Fang | Wonder Wasp | | 28 | Queen Meteor | Iron Tiger | Crazy Bear | |
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