Goemon's Great Adventure Walkthrough :
This walkthrough for Goemon's Great Adventure [Nintendo64] has been posted at 26 May 2010 by sanduhrr and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up sanduhrr and share this with your freinds. And most important we have 1 other walkthroughs for Goemon's Great Adventure, read them all!
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Walkthrough - FAQ/WalkthroughGoemon's Great Adventure By Evanboy204@yahoo.com Total Pages: 25 ------------------------------------------------------------------------ --------------------------------------------------------------------- Hey everybody, Evanboy203 here again with a FAQ for Goemon's Great Adventure. Now here in the states, you rarely see any one owning one of Goemon's games. Well, I'm a fan of these games and I played this game so much, I'm willing to write this. This is my first attempt to write a FAQ, so help me out of some parts here or there. Let's get started shall we. 1.)Introduction 2.)Player's move 3.)Impacts' move 4.)Items 5.)Walkthrough 6.)Little Help 7.)Codes 8.)Credits 9.)Legal Stuff & Disclaimer ------------------------------------------------------------------------ Version 0.6 = seventh draft 11/25/01 -added something to the Little Help section Version 0.5 = sixth draft 3/24/01 -*NEW* E-mail address (yes again.. totally forgot to tell everyone.. sorry!) Version 0.4 = fifth draft 6/18/00 -added a code Version 0.3 = fourth draft 6/17/00 -fixed G Man's Tip -*NEW* E-mail address Version 0.2 = third draft 1/25/00 -fixed some errors -added little help section -also more credits Version 0.1 = second draft 1/12/00 -spelling and grammar corrections Version 0.0 = first draft 12/28/99 ------------------------------------------------------------------------ Introduction Unlike the last Goemon N64 game, this is all in 2D. Trust me, it's better this way. No camera mistakes or anything like that. What you'll need for this game is one of those packs that you save things with. Controller Packs, something like that. You have new foes and old friends here to help you. Also the great 2 player mode is back and with a special code, you'll be able to perform a 4 player mode. ------------------------------------------------------------------------ Player's Moves Goemon The leader of the group. From Edo, he helps save the world with his trusty pipe attack. He got 5 moves. (*= Find it somewhere in the game). Pipe: His main weapon, press B and grab fortune dolls to power it up to level 3. *Chain Pipe: A pipe that extends great distance. Also break star blocks. Press R. Coin: Press Z. Cost 1 Ryou. Flame Coin: Press and hold Z until light circles you and then let go to release a more powerful weapon. Cost 3 Ryou. Double Jump: Our friend here can go higher with his Double Jump. To do this, you must press A twice. Master this move because it is important to finish the game. Ebisumaru Goemon's faithful pal is back with 5 new moves. Our "Ninja of Justice" is a fat comedian who will make you laugh here and there. (*= find in game). Spoon: Weird weapon, but it works. Press B and use fortune dolls to upgrade it. *Solid Megaphone: Something to project his voice into words of stone by pressing R. This is useful as stepping blocks. Cost no money and you can only use it once until the last time you used it is completely destroyed. Shuriken: Press Z and he fires a ninja star. Cost 1 Ryou Poison Mist: Press and hold Z until light circles around you. This makes his famous poison fart attack. This cost 3 Ryou. Hip Attack: This is helpful for jumping. Jump (A) and press down to perform this move. Combined with the Solid Megaphone, he can jump pretty high. Sasuke A little robot created by the Wise Man to help our friends to complete the game. Only 4 moves this time, but they're pretty powerful. (*= same thing) Dagger: His main weapon. Performed by pressing B. Collect fortune dolls to bring it to its most powerful state. *Sasuke Dive: He can swim by pressing R. By being connected by a propeller, later in the game, he can swim while still using his Daggers as his weapon. Bomb: Press Z to fire a bomb. Cost 2 Ryous. Fire Cracker Bomb: The bigger and better version of his regular bomb. Press and hold Z to release this powerful bomb that can break down cracked boxes. Yae The last member of the team and my favorite. A member of the "Secret Special Investigation Ninjas", so she'll be very helpful with some great information when you meet her. She's hardcore and ready to battle anything. But also has a soft side to her as she bakes for her group. Finally, she comes all prepared with her four moves. Katana: Here trusty sword comes in play while you collect fortune dolls to bring it to a better version. Down side of this game is she can't use her sword shield anymore =(. Mermaid Magic Power: Her old move is here again to fight the baddies under the water. Press R in the water and move with the control stick. Press A to use her dash attack and B to use her Bazooka. Bazooka: This is used by pressing Z. Cost 2 Ryous. Lock-on Mode: To put Yae's Bazooka on Lock-on, press and hold Z. When an enemy comes, it will target in a destroy it. May cost 5 Ryous, but it's very helpful. ------------------------------------------------------------------------ The Impacts' Move There is one new robot that comes in and guess who it is. That's right, it's Miss Impact and Impact himself has fallen for her. These to have the same moves for in the cockpit and field control. On the top is the enemy's HP. On the bottom right hand corner, there's your HP. Left of that is your Ryous that you can use as bullets. Finally on top of those two is your laser gauge. There is only one thing missing. RADAR! Pressing Z = Cockpit: Coin Bullet Field Control: Coin bullet Pressing B = Cockpit: Left Jab Field Control: Punch Pressing A = Cockpit: Right Jab Field Control: Jump Pressing R = Cockpit: Baton Pass Field Control: Calling out for Baton Cockpit only Guard: A & B at same time. G Kick: C-down, C-down, A Repeated Punch: C-up, C-down, C-up, A Blaster Beam: C-down, C-down, Z Mega Power Beam = Up, Right, Down, Left, Up, Right, Down, Left, Up, Z (not sure if it works) Delicious Attack: B, B, B, A ------------------------------------------------------------------------ Items Ryous = Used in stores and for projectile weapons. Sliver Fortune Doll = Charge up weapon. Lost when loses HP. Gold Fortune Doll = Bring armor, HP, and weapons to full. Dumpling = Recover HP by one. Surprise Pack = Increase player's lives Raincoat = Raises armor level by one. Sliver Armor = Raises armor by two. Gold Armor = Bring armor gauge to full. Rice Ball = Bring you back to life, when dead, with 1 HP. Plum Rice Ball = Bring to life with 2 HP. Fish Rice Ball = Bring to life with full HP. Pot = Break with weapon to acquire Ryous. Entry Pass = Used to pass through Checkpoints. Received after completing a level or mission. Mr. Elly Fant = Pick this up to continue that position when dead. Goal Raccoon = End of every level. Break open for Entry Pass. Star Block = An obstacle that can only by passed by using the Chain Pipe. Cracked Boxes = An obstacle that can only be overcome by using Sasuke's FireCracker Bombs. Impact Rock = Obstacle that you can push, but can't pull. Impact Block = Obstacle that can be pushed and pulled. Teahouse Teleporter = Stand on this and push down to switch players. ------------------------------------------------------------------------ Walkthrough EDO Start by selecting Goemon or Ebisumaru and then you'll cut to a cinema with the two walking in the forest to the Wiseman's house. You'll see the Ghost Summon Machine that he created but Sister Bismaru will soon steal it. Wiseman ask you to rescue the machine and so your adventure begins... Lost'n Road Entry Pass: 1 This is just a preview of what to come. Also you'll notice a stick floating in the air. It's the hovering stick. Use this time to practice that because it's very important. Complete the level, get the Entry Pass(1) and enter... Lost'n Town Entry Passes: 3 By the time you get here, it will probably be dark. Wait until it's very dark and go up to enter a walkway to you house. You'll soon be near a well halfway to your house. Enter it and you should an Iguana Man. Talk to him to receive an Entry Pass(2). Now you can go around the town to buy stuff and save. I suggest you don't buy anything this minute, because you'll need the money to buy equipment for the castle ahead. Press and hold B to run to move around quickly. Now, go to the teahouse where you'll meet Sasuke. He'll talk about how Impact has gone out of control. You'll find out that Bismaru brainwashed him. SASUKE NOW JOINS THE TEAM. Look around some more to your right and you should see a hall that leads you to a house. Inside is DJ Beat Mania and he lost some of his equipment. Say YES to get them back. Now go back to Lost'n Road. ~~~~~~~~~~~~~~~~~~~~~~ MISSION: Lost'n Road. GOAL: Find DJ's LP, Mic, and Headset by 6 P.M. (12 minutes) Go straight until you come to the hovering sticks. If you practiced and mastered it, go up and you'll be on a landing. Go across and you'll find his Headphones. Go back down and keep going across until you reach the Impact Rock. Instead of pushing it right, go to the other side and push it to the edge of the landing. But be careful of the ghosts and the armored clay dolls. Dodge them or kill them until you pushed the rock to the edge. Jump on it and go up to another landing. Go across there to find the DJ's Mic. Now end all the way to the end to come across a giant clay doll. No biggie. Keep hitting to make it shrink. Keeps on hitting it until it explodes or short enough to double jumps and grab it. Now you got all three and you'll be transported back to town. ~~~~~~~~~~~~~~~~~~~~~~ He'll thank you by giving you an Entry Pass(3). Walk out and look around some more. When you come across a fork, go down and run into the last house. Look around to find a surprise pack. Now go into the house that has lots of red on it. It should be after the fork that leads you up. Talk to the two people and you'll find out that Omitsu is missing. Now go back to the well where you found the first Entry Pass, but instead of going inside, keep going until you see a house with a marking next to it. It's your house. Go inside as Goemon. Talk to the lady inside and listen to her. She'll ask you for 100 Ryous. Give it to her in doses or pay her all right now. When you are all paid up, she can go to the beauty salon and you'll soon find out the lady is a man!!! It's Kenzo. You'll get the Chain Pipe in return. There is one more Entry Pass, but you can't get it right now. Now exit and you have two choices to go to. I'll do Digadig Gold Mine first. Digadig Gold Mine Entry Passes: 1 Mini-boss: 1 I suggest you Goemon here, because there are long jumps you must do. Here, just keeping heading straight. Keep going until you come to a fork. Head up. Grab Mr. Elly Fant and enter battle with... ~~~~~~~~~~~~~~~~~~~~~~ Mini-boss: Giant Skeleton. He's not that hard to beat really. He has 2 attacks. Fireball and Flame-thrower. (I'm making these attack names up, sorry, pokemon got to me). Hit him while he's white and avoid him while he's red. When he's about to use his Flame-thrower on one side, head straight for the other. He'll go down in no time. ~~~~~~~~~~~~~~~~~~~~~~ Now that's gone, head straight until you reach the Raccoon Goal and get an Entry Pass(4). Head back to town. Lost'n Town Entry Passes: 3(2 completed) Go back to the place that leads to your house. Go in the fourth door and meet an old man. Listen to him about the Mudtrotters in Digadig Gold Mine and you'll go on another mission. ~~~~~~~~~~~~~~~~~~~~~~ MISSION: Digadig Gold Mine GOAL: Defeat 7 Mudtrotters by 6 P.M. (12 minutes) Head straight and you'll see a rolling Mudtrotter. Kill it >12 < and head back up to where you encountered the mini-boss. You'll see another, so kill that one > 345 < and one near the end > 6have 5have 10 < Entry Passes. Be very careful in this castle because it has many booby traps. Keep going straight while beating the enemies up. Look carefully on the floor for moving platforms. These are helpful, yet dangerous. Get across the spikes and head up while jumping over rolling barrels. There will be a surprise pack in the air, but as soon as you go under it, the platform will rise and try to crush you. If you think you're fast enough then try to get it. Otherwise, just move on. Then you'll see there is a pit, but you can't get across because the platform you have to cross is spiked. Just wait till it turns over and immediately cross. Grab Mr. Elly Fant that's about halfway through. Keep going and you'll see a big barrel that is stuck on the ceiling. Well, guess what. It's not stuck. When you pass it, it'll drop and you'll have to run for your life while dodging enemies. Jump to the upper platform and repeat the same thing. Keep going and you'll get some pots and a dumpling. Look on the ground again because there are still uprising platforms that will still try to crush you. Now you'll see some spikes with an uprising platform. If you want. Go to the platform and up to the next level. Go across there and receive a fortune doll, dumpling, and some pots. Now go across the spikes. There will be a teleporter. Switch to someone who can swim. Now go in the water and dive. Go left while destroying enemies. There are ells here, and you have to cross when they're in the background. Keep heading left until you see jellyfish. Move around those carefully too. After a while, you'll have to surface again. Head left and be careful of the enemies there. Don't be in a ruse. Beware of the speeding fishes in the background and the dropping hermit skull crabs. Kill them while avoiding the boat full of skeletons in the back throwing skulls at you. Soon you'll come across Mr. Elly Fant, an Impact Rock, and a teleporter. Change if you must. Push the Impact Rock to your right and jump on it to reach the higher platform. Look around for those small clay dolls. They can really hurt ya. Now you're on the platform with the rolling barrels again. Jump over them to reach to the other side. Kill the enemies and dive once more. Try to stay on the bottom and keep a look out for the speeding fishes. Just go across everything. Don't bother trying to kill them. Just keep a low profile and you'll soon reach a dead end. When you do reach the dead end. Look down to see a surprise pack. Grab it and surface. Grab all the items cause you'll need it. Go up the stairs and you'll go into a cinema with Bismaru. She'll summon the one and only Arrivederci, a spiked fish to kill you. What you must do here is keep running or swimming while hitting the fish to keep him from hurting you. Same deal as with Obisumaru. If you're lucky, you'll come across a surprise pack. After this, you'll face... ~~~~~~~~~~~~~~~~~~~~~~ Boss: Enchanting Mermaid- Taisamba 3 This boss isn't really that hard. It has 3 attacks. Bullets, Sonic Ray, and Thunder. She'll probably start out with her Bullet attack. While she is doing that, there is some rope. Cut it down and move on to the next. Soon you'll be done and a giant object will take away some HP from her. The number of rope you must cut will gradually increase. When she uses her Sonic Ray, run away from it. When she uses her Thunder, it will only affects the water. So just stay out of there. Soon, she will fall and you'll soon face... Impacts' Boss: Enchanting Mermaid- Taisamba 4 HP:2000 She'll use her dash attack first probably, so be ready to punch. It will still use its bullet attack, so punch it to gain some Ryous. She's pretty fast, so watch for him. But it's hard because of the lack of radar. She also has torpedo attack that make you blind, so use your repeated punch. She'll soon use his typhoon attack. When you're in the middle, use your Blaster Beam attack. It will hit her and take her down. After a few attacks, she'll die. Soon Bismaru will say she needs to revive Dochuki as quickly as possible. ~~~~~~~~~~~~~~~~~~~~~~ You'll be back in town deciding on where to go next. This is where you meet Suzaku. She'll tell some valuable information, after some debating on whether or not to go. Everyone decides to go to... Mafu Island Same thing as before. It will ask you if you want to save. Say YES and continue on to... Kokeshi Road Entry Passes: 1 This stage is pretty hard with its stampers. You'll soon reach where you are above a Sliver Fortune Doll. Kill those tiny clay dolls to reach it. Keep going and you'll reach your first stamper. Careful plan on when to go and when to jump away from it. Because, the top stamper can block you off and fall into the poison water. After that, keep on heading straight. Soon, you'll reach two Impact Rocks. Push the second one to the pit ahead and push the other one over it and across to or near to the edge. Go up and grab Mr. Elly Fant. If you're playing Goemon, destroy the star blocks with your Chain Pipe. If you're not, go to the bottom path and find the teleporter to switch to him. Do what you have to do to get up there again. Destroy the star blocks and you'll have two choices. Go on the ceiling or go through the little walkway. If you go up, you'll encounter lantern ghosts. These ghosts will explode on contact with anything. So use your Chain Pipe to get rid of them or use your Coins. It's much better with the Coins. Grab the dumpling at the end of the ceiling and continue on. And soon you'll have lots of goodies in two paths, Go to the bottom one first to grab some dumplings and coins. When you're done, jump to the upper platform for more coins and a Sliver Fortune Doll. Go straight ahead now and you'll soon encounter the same thing. Go to the bottom. After that grab the dumpling and destroy the enemies blocking your way. Go down and you'll see three stampers. You have to be fast. Forget about the pot in the middle and reach the other side. After that, get your Entry Pass(15). Maneater Road Entry Passes: 2 Mini-Boss: 1 There are two exits for this stage. But head for the simple one first. Which is to just keep on heading straight. There is a mini- boss here, but just forget about him and keep on heading straight up whenever you get your chance. But not at the very first fork. Go up at the second fork with the spikes at the bottom path. Watch out for those swinging axes I must say. You'll soon enter a cave. Inside the cave is a spiral tower with lots of good things for you. You'll reach the end and come across a place with lots of swinging axes and rolling spikes at the same time. Get across that and keep going straight and you'll be at the end to receive another Entry Pass(16). Pochan Lake Entry Passes: 1 By the sound of the name of the stage, you'll know that this is Yae's and Sauske's type. Switch to one of them, Yae preferred and take the bottom path. Get into the water and transform into a mermaid. But don't go underwater. Instead, use Yae's Dash attack to get through until the next platform. While using the Dash attack, she is almost invincible. So she can go through TearJerker's (the purple thing flying around) Poison Tear attack. Keep on doing this until you finish with Entry Pass(17). Spook Village Entry Passes: 4 First thing you do is go into the teahouse. Wiseman will be there. He'll explain something about something that happened 300 years ago with Dochuki. This will probably explain to you about the story line better. First, you probably want to save and rest. After doing that, go to the big house near the last floor. Go inside and you'll see a surprise pack. DO NOT GET THAT YET! Instead go talk to Iguana Man. Listen to his favor he ask of you. He borrowed a video and need to return it. So guess who returns it. That's right, you. Now here is the order you need to go in to do this whole trading thing right. #1.)Well across the bridge of the house. #2.)Well on the very top floor #3.)Well near Inn #4.)Well next to the house from where you got the video He'll thank you by giving you an Entry Pass(18). Now go near the Inn and on the left side of it, there will be a Roadside Guardian. Listen to its request and say YES to his mission. Now head back to Pochan Lake. ~~~~~~~~~~~~~~~~~~~~~~ MISSION: Pochan Lake GOAL:Bring the true Roadside Guardians their 7 hats back by 6 P.M. (12 minutes) This is pretty simple from a trick I learned and trust me; it's very useful. Roadside Guardians that have that words MYSTERIOUS GUARDIAN IMAGE on the top, it's a fake. Find all 7 and get another Entry Pass(19). ~~~~~~~~~~~~~~~~~~~~~~ Now that's done, switch to Sasuke and with until it turns dark. Go to the house next to the well on the very top floor. There will be a man that wasn't there during the daytime. Talk to him and say YES to help him out... ~~~~~~~~~~~~~~~~~~~~~~ MISSION: Spook Village GOAL: Light all the firecrackers in the right order. This is very easy. I you can't remember, there is something- called paper and pencil. But don't be in a big rush. You can accidentally light the firecracker next to it, and have to start all over. The number will increase by one every time. ~~~~~~~~~~~~~~~~~~~~~~ For your hard work, he'll give you an Entry Pass(20). There is one more here, but you'll be unable to do the mission. So now go back to... Maneater Road Entry Passes: 2 (1 completed) Enter as Sasuke and always head up, never down. There will be a part where there are cracked boxes. Use his Firecracker Bomb to get rid of that and move on. There will be a teleporter for you, and there are large gaps to come. So switch to Goemon for a safe bet with his Double Jump. You'll soon reach a cave. If you are ever low on money, this is the place to come to. There are many pots and enemies to kill and you can always go back out of the cave and back in so they can reappear. But there is one thing you should be careful of and that's the pit with the spikes on it. Soon you reach the end for another Entry Pass(21). Tomb Pass Entry Passes: 2 First thing you'll notice about this stage is that there is a new enemy. A blue arm that tries to grab you and make you be stuck. Just whack them and move on. There are lots of swinging axes in this stage so be careful. Eventually you'll come up to a guy in a tank with another guy pushing him. If you have two players mode, have one in the tank and one pushing it. It can clear the way for any baddies and you'll have lots of cannonballs to fire. Soon the joy ride will end. On your way through, you'll see the big blue fish that was in the water castle back at Ryugu. These can't be destroyed, so just hit them and move quickly under them. Continue your way and you'll soon be out. If you're playing Goemon, you'll probably see a surprise pack blocked off by star blocks. DO NOT GET THAT EITHER! There is a reason for not stocking up on lives. There are two exits for this stage. To the Checkpoint and back to town. If you just headed straight, like in this FAQ, you'll go to the Checkpoint exit. If you didn't you went to the town's exit. Either way, you get an Entry Pass(22). Now go back and find that other exit that you didn't do. If you got to the Checkpoint, look around for a hoverstick halfway through the level. It will lead you back to another cave with rolling wheels. To pass that, have patience. Where there is a clay doll standing is where it is to be safe. So kill them and stand right there. Go immediately after the BROWN wheel. Soon you'll reach a Mr. Elly Fant and have to do the wheel thing all over again > (. This time there are pits with green blocks for you to wait in. But always look for those clay dolls. After a long time, you'll be done and be rewarded with another Entry Pass(23). Spook Village Entry Passes: 4 (3 completed) Now getting the final Entry Pass for this town is pretty hard. Now go to the house on the last floor. Inside there will be a woman. Talk to her and she'll ask you to collect some mystery mushrooms. You can go to two places. They are... ~~~~~~~~~~~~~~~~~~~~~~ MISSION: Tomb Pass or Maneater Road GOAL: Collect 30 mystery mushrooms by 6 P.M. (12 minutes) First, you listened to what I said and not stock up on lives; you should have 2 - 0 lives. You're going sacrifice some lives because to get all 30 mushrooms in 12 minutes is hard work. When you get to 0 lives, go to Tomb Pass. Get as many mushrooms as you can before you have 1 minute left. Die and the Game Over screen should appear. Now go to Maneater Road. You'll see that you still have the mushrooms you collected from Tomb Pass and the time is still 12 minutes. This seems to work for me, so give it a try. There will be no enemies here to kill, so run, run, and RUN! The things that you should watch out for are the swinging axes, pit, spikes, and most of all, those stupid death wheels. When you done the deed, you get an Entry Pass(24). >There is something I want to say about this trick. I've been to Gamesages before and I notice that this code is very similar to a code that Jordan M. Davis wrote. I'm saying this: I didn't not copy from him what so ever. I figured this out on my own. I would have contacted Jordan, but I didn't have his e-mail address. So Jordan, if you're reading this. I did not copy from you and am truly sorry if anything offends you. < ~~~~~~~~~~~~~~~~~~~~~~ Now that I got that off my chest, we can save, rest, and get those lives that I said you couldn't get before. The next castle is really hard. And so we go to... Majin Castle After the Checkpoint > have 15126have 20 |
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