GoldenEye 007 Walkthrough :
This walkthrough for GoldenEye 007 [Nintendo64] has been posted at 02 Aug 2010 by enkou and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up enkou and share this with your freinds. And most important we have 18 other walkthroughs for GoldenEye 007, read them all!
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Walkthrough - FAQ/Walkthrough****************************************************************************** ___ ___ _ ___ ___ _ _ ___ _ _ ___ ____ ____ _________ | _|| || | | \| __|| \| || __|| | || __| / // //__ /___/ | | || | || |_ | | || __|| || __||_ || __| / / // / / / /__/ |___||___||___||___/|___||_|\_||___| |_||___| /___//___/ /_/ ****************************************************************************** FAQ / 14/20 Walkthrough Version: 1.5 8/22/00 By: Karl Jobst ****************************************************************************** ****************************************************************************** Contents ******************* 1. Prelude 2. Revisions 4. The Ten Commandments 5. Walkthrough(OO agent): Dam Facility Runway Surface Bunker Silo Frigate Surface 2 Bunker 2 Archives Streets Depot Train MORE TO COME!!! 6. The health rating system 7. Health levels for each stage - Agent - Secret and OO agent 8. The many deaths of: Trevelyan Ourumov Xenia Boris 9. Funny Stories 11.Glitches and Strange Things: 1 Mines and Pits Glitch 1.2 Grenades and Pits Glitch 1.4 Throwing Knives and Pits Glitch 2 Invisible Throwing Knife 3 Guillotine Door 4 Come Back! 5 It came from the sky 12.E-mail addresses 13.copyright and thanks ****************************************************************************** ****************************************************************************** *********** PRELUDE *********** I don't know if prelude is the right word to describe this section, but I'm going to tell you how this FAQ began. I'm writing this because I didn't just come up with the idea of writing a FAQ, there was a chain of events leading to things over a year ago. Firstly I will list the things from a while back that would effect me in the future. I 1997 I made friends with a boy named Greg Whatmore. In June 1998 I bought Goldeneye of my friend Paul Johnstone for $35. In April 1999 my mum bought me a January edition of 64 Magazine. In May 1999 I got the Internet and discovered GameFAQs. They're the key facts, now here's how it began.... I think it was May 1999 when I was sitting in the family room playing, you guessed it, Goldeneye. I remembered that Greg was destined to beat Frigate on OOA in under 3 minutes so I thought I'd have a try. After about an hour I got a time of 2:58, and I rushed over to the phone to call Greg. Greg picked up the phone and I told him of my time. Greg told me to ring back in one hour and we will tell each other our times then. I accepted and hung up the phone. I played Goldeneye for an hour and I had no luck in beating 2:58. I rung up Greg and I got some exciting news. Greg said to me that he got 2:18 for frigate and I was stunned. I asked him how he did it so he told me. Suddenly, I remembered that in a magazine I have, there was a competition, and some guy had one. The competition was to complete all Goldeneye missions on OOA in under 60 minutes. His Frigate time was 2:07, so I told Greg. Greg made an oath that he would beat that time. It would be several weeks later that that day would come. Greg was over my house one day and we were having more attempts at frigate. We were getting all sorts of times raging from 2:10 to 2:20. Then, it would happen. Greg stepped on the boat, and we waited to see the time. 2:06!!! Greg was as happy as ever and envy filled my head. He had beaten 2:07 and he wanted more. We decided that we would try night and day to beat ALL of his times, his times are as follows: Dam: 2:40 Facility: 1:12 Runway: 1:02 Surface: 2:13 Bunker: 2:09 Silo: 3:57 Frigate: 2:07 Surface 2: 2:05 Bunker 2: 2:36 Statue: 2:46 Archives: 1:10 Streets: 2:15 Depot: 1:56 Train: 4:14 Jungle: 4:03 Control: 6:56 Caverns: 5:37 Cradle: 0:57 Aztec: 5:23 Egyptian: 1:08 We had our minds made up, and nothing was going to stop us, we would deliver. A few months later though, we started to drop interest. We started doing other things, and it was now the occasional attempt here and there. But in December 1999, our luck would change. I was looking in GameFAQs one day and I was looking through some Goldeneye FAQs. Suddenly, an idea sprung into my head. I hastily e-mailed two people; Marshmallow, and Ian Rogers, and I told them my proposition. Marshmallow was never to reply but Ian Rogers, Ian Rogers sent me a reply. He said YES! He said that he would post all of our OO agent times! Greg and I were very happy, joy filled us to the brink. Ian Rogers posted our times, and Ian and I soon became friends. After about a week of knowing Ian I found out that he was only fourteen like I. It gave me the inspiration to write a FAQ. I had no idea what it would be about, but I said, "if he can do it, I can do it." I soon came up with the idea of writing a Goldeneye FAQ about health. I didn't want to make it too big because I didn't know if it would actually get posted. I sent it off and two days later I saw it on GameFAQs. Now I have to be honest, when I first saw my FAQ on here it wasn't very good. But I updated it, and soon I was into the FAQ groove. The day I got my e-mail was the happiest day of my life I think. I printed it out and I still have it in a folder. I ran around the house and made everybody read it, I was SO happy. Greg and I still try to beat all the times. We have been 90% successful and we are planning to continue trying. Here are our times so far: Dam: 2:25 Facility: 1:08 Runway: 0:43 Surface: 2:00 Bunker: 1:33 Silo: 3:05 Frigate: 1:46 Surface 2: 1:59 Bunker 2: 2:05 Statue: 2:35 Archives: 1:01 Streets: 2:04 Depot: 1:14 Train: 3:08 Jungle: 1:44 Control: 5:36 Caverns: 4:03 Cradle: 1:00 Aztec: 4:28 Egyptian: 0:57 We are pretty sure that success is not far away. We focus a little more on agent times now because I've started a competition. But the OO agent spirit will never die. -Karl -3/15/00 ****************************************************************************** ****************************************************************************** ************* Revisions ************* 15. (8/22/00) Well I have now finished the health section that I started at the beginning of this FAQ. That was, hmm...8 months ago now... I also wrote a train walkthrough too. 1.4 (8/1/00) I added the Depot walkthrough and I added another funny story submitted by Hans Moleman. I'm pretty excited about finally finishing the walkthrough. I can't wait!!! 1.3 (7/29/00) Well, I've finally started to finish the walkthroughs! After a long, long, hard struggle with my mind, I'm going to finish the walkthroughs. So, for now I've only completed Archives and Streets. More will come later, probably soon as I am going to continue writing after I send this update to GameFAQs. Also, as you may have already noticed, I making this FAQ look more presentable. So, I'm redoing the format and doing all soughts of stuff. 1.2 (6/28/00) This update is fairly short. I add two more funny stories, and I posted the winner of the funny stories competition! So, go check that out! I fixed up some of the formatting; everything should now be in working order. I also rewrote the Ourumov death scene in the Silo. 1.1 (5/25/00) This FAQ is going under major construction. I have gotten rid of some sections, and fixed some up. In terms of actually writing this FAQ, I have sunken to an all time low. I started this FAQ in December, and yet I have been too lazy, and have only written up to the statue. However, I will try my hardest to get some work done, because I hate having an unfinished FAQ on my shoulders. So, I will work harder. In this update I added the bunker 2 walkthrough. I also added another funny story. The funny story comp. has ended and I'm pretty happy with the funny stories I have to choose from. The winner will hopefully be posted in the next update. But I'm still deciding at the moment. ****************************************************************************** ****************************************************************************** ************************ The Ten Commandments ************************ 1. Thou shalt not use a loud weapon in a guard infested level Using a loud weapon in a level where there are a lot of guards and you're in a building,(eg. Facility, Archives, Bunker 2, etc.) will attract heaps of guards. However, if you use the scope on a loud weapon and fire one bullet. Then no one will hear you(well, maybe a couple on OO agent). 2. Thou shalt aim for the head As you probably know, hitting a guard in the head with a bullet will have a much better chance of killing him then if you shoot him in the leg. It's also helpful when you need to preserve your ammo. 3. Thou shalt hide behind pits and railings A really big advantage you have over the guards is that if you can't walk into an area, the guards won't be able to see you over that area. If you stand on the other side of a hole to a guard. He won't be able to see you but you will be able to shoot him. This can be extremely helpful when fighting Xenia in the jungle stage. 4. Thou shalt "hug" the enemy If you run right up to a guard, he won't be able to shoot you. But you will be able to shoot him. Many people use this technique when fighting Jaws. Make sure there are no other guards around when you do this. 5. Thou shalt surprise the enemy If you see a guard coming towards you, try to duck around a corner and wait till he walks by. By the time he notices you, gets his gun ready and fires. He should have about 12 bullets lodged into his forehead, OUCH! 6. Thou shalt shoot through windows This can be very helpful on the surface and bunker levels. Just use the scope and peak through the window of a door or hut to get an easy head shot on a guard. They won't know what hit 'em! 7. Thou shalt run away when in trouble A good idea when you've got about 20 guards staring at you is to run away, run very far away. Then you can wait for each guard to come, and kill them one at a time. This works great on Bunker 2. 8. Thou shalt not set of alarms One of the worst things you can do is set off an alarm. They can go off if you, or a guard presses an alarm switch, or if you stand in front of a camera for to long. If an alarm goes off, a constant stream off very tough guards will flow after you. On some levels though, you have to set off the alarm to complete the mission. Eg. Bunker. 9. Thou shalt master the run-strafe technique In some cases, the only way to get a cheat is to use the run-strafe technique. To use this technique, face 45? to the right. Now, at the same time push forward on the control stick and press C-left(strafe). You should be moving forward even though your facing a bit to the right. You may not notice, but you are running a lot faster than usual. About 50% faster. 10. Thou shalt not kill scientists No matter how tempting it is, with their heads pushed up against your gun. Cowering below you hoping you won't pull the trigger. Seeing your "licence to kill" half hanging out of your pocket. One of the hardest things to do in Goldeneye, is not killing scientists. It may seem weird, but 9 out of 10 people will fail a mission just to get the pleasure of killing a scientist.(personally I don't blame em!) ****************************************************************************** ****************************************************************************** *************** Walkthrough *************** This is the beginning of an entire OO agent walkthrough. I've tried to make it as in-depth as possible, this will also mean completing the levels this way will take a LOOONNNNGGG time. But it's good for people who are starting out because I've made the walkthrough safe. I think if you are just starting out you should still do the level on agent, as if it was set to OO agent. You still complete the mission, and you get some experience for when the time comes for you to advance to the next difficulty. Enjoy! MISSION 1 ARKENGELSK, USSR NINE YEARS AGO LEVEL 1: Byelomorye Dam Residents: Russian Infantry Siberian Guards Russian Commandant NPC: None Weapons: Slapper Rifle butt PP7(silenced) DD44 Dostovei KF7 Soviet Sniper Rifle Grenade Gadgets: Covert Modem, Bungee Cord Alarm System: Yes Objectives: Neutralise all alarms Install covert modem Intercept data backup Bungee jump from platform This level is one of the best levels to practice using the scope. Most of the killing is done from about 200 meters away. An excellent sniping level. When you start you will be cornered so just creep around the wall to your left and pick off the guard with a head shot. After you take his KF7, move along the bridge and stand behind the small concrete wall with red and white lines on it. The guard standing against the wall won't be able to see you so try to be convenient and kill him with a single bullet to the skull. Wait behind the small wall for a while and another guard will emerge from behind the guard tower. Even though he's right in front of you he won't be able to see you so he should be yet another easy kill. After you're through with the first three guards, head around the left side of the guard tower and run up the steps. In the small room surrounded by glass there is a sniper rifle sitting on the floor, so shoot the glass and pick it up. Turn around and look over the railing. Get out your sniper rifle and look into the tunnel using your scope. There are two guards standing there like living targets so make the best of the situation and score max points by getting two head hits. Run down out of the tower and collect everyone's ammo. Move through the tunnel and stop just before it turns right. Slowly move around until you see a group of boxes in the far distance. Using your sniper rifle zoom in and there should be a guard behind them. Send a few bullets his way until he's dead. Continue slowly moving around until you can just see a small stone wall with a gap across it. Again zoom in with your rifle and you should be able to make out two little balls in the small gap. Shoot the balls and you will find out you've just killed two guards, hooray. Move over to the left side of the tunnel and zoom in towards the guard tower on the right. When a guard walks around kill him and run to the end of the tunnel. At the end of the tunnel turn left and stand beside the grey boxes. Slowly creep around and you should be able to get a nice view of a guard's arm. Shoot it a few times until the guard himself is dead. Now, everyone in that little area is dead so pick up their ammo and climb the guards' tower I mentioned earlier in the tunnel. Look around until you see a green truck parked in front of a brown gate. Look just above the gate and there is another guard tower, wait awhile and guard will ascend up into it. Use your rifle to zoom in and shoot him. After this, run down the stairs and move over to the brown gate. Push the button on the right and the gate will open. Continue through and open the next gate in the same fashion. As soon as the gate allows you through run along the left wall and kill the guard running towards the alarm on the building with the satellite dish. Get his ammo and then run up the other guard tower to collect the ammo from the guy you killed from the previous guard tower. Now run towards the building with the satellite dish and look on the wall. The little red and white rectangular thing is an alarm so shoot it until it blows up(if you need to reload make sure you step back first or you'll set of the alarm). Now we get to a fun part! Look through the first window and you should see the head of a guard shoot it twice and the guard should fall to the ground. Then move on to the next window. Position yourself so you're on the left side of the window and you can barely see through a very thin gap. Get out your sniper rifle and zoom in through the gap. Oh, what a surprise! A Russian Commandant came to my birthday party. Thank him by popping several bullets into his neck. Open the gate on the left and open the brown door on the right. Go inside and collect the ammo and DD44 then return outside. Go around the other side of the boxes and you will see a computer screen. Go into your watch and select the covert modem. Aim her up and plant her on the screen making sure not to miss. Turn around and head over to the next gate. What's this?! A lock? Never fear, just get out a gun and shoot it once to make it break. Phew, that was a close one! Open the gate and run to about halfway between the gate and the first tower. Get out your sniper rifle and look at the first tower. See the guy walking around? Good, shoot him and move along the dam. When you get to the first tower climb the ladder and zoom in to the next tower. There should be another guard walking around so don't make him feel left and kill him to. Climb back down the ladder and open the brown door. Shoot the alarm and then make your way to the second guard tower. Climb up the tower and kill the guard on the third tower just like you did before. Climb down, destroy the alarm in that tower and move along to the third tower. Collect the guard's ammo; destroy the alarm and then head back to the first tower on the dam. Open the door and make your way down the steps. When you get to the bottom look through the gate on the left and you will see a guard. Nearly every guard in this tunnel takes more than 1 shot to the head so make sure to get two head hits for each guy. Using your PP7 scope the first guy and lay into him with a few bullets. Then another guard will arrive so trash him as well. Open the gate and look around to the right. Using your soviet kill the guard just at the back corner and back away again. Now you can start heading for the computer room. Turn left and hide behind the small wall on the right side of the tunnel(facing left). Get out your sniper rifle and slowly peep around the edge of the wall. The guard just up ahead will see you so kill him quickly. Continue to slowly creep around and you will see two more guards using boxes as cover. Blowing up the boxes won't kill them but two shots to the head will be enough. Now, keeping on the left side of the tunnel strafe along with your PP7 out. When you reach a small opening there will be a guard hiding behind the corner so quickly dismiss him. Now, hide behind the wall on the right side and do the exact same procedure as before because the guards are all in the same positions. Continue on through the tunnel until you reach a dead end. Wait! This can't be right! Oh, sorry. It turns out there's a door camouflaged as a wall. I'm sorry if I nearly gave you a heart attack. That was my bad. Anyway, when you've recovered open the door and step into the hallway. Get out your Soviet and quickly dash into the room. Hey! What are all these guards doing here? Better dive back into the hallway quick and kill them as they come to get you. Now you can enter the room. If you look on the left side of the room there will be two big boxes. They are the mainframe computers you need to intercept the data backup with. But before you do anything check behind the mainframes to see if a guard is still there. If there is, kill him. Now you are in a guard free environment. AHH, that's a nice feeling! Anyway, once you've finished relaxing, press B on the mainframes and you should see a count down appear on the screen. That means that everything is going as planned. Journey back through the tunnel until you get to the gate you used to enter. Go through the gate, run up the stairs and continue back on to the dam. Run towards the second guards tower and on your left you will see a small set of stairs. Climb them and jump off. (Don't worry, you won't fall to your doom cause you've got your bungee cord strapped to your leg). MISSION COMPLETE! Now you can watch an action replay of you jumping off the dam! LEVEL 2: Chemical Warfare Facility #2 Residents: Russian Infantry Scientists NPC: Trevelyan Ourumov Dr Doak Weapons: Slapper PP7(Silenced) DD44 Dostovei KF7 Soviet D5K Deutsche Grenade Remote Mines Gadgets: Detonator, Door Decoder(Dr Doak) Alarm System: Yes Objectives: Gain Entry to Laboratory Area Contact Double Agent Rendezvous with 006 Destroy All Tanks in Bottling Room Minimise Scientists Casualties This is an ultimate stealth mission. Use your PP7 until it's ammo runs out because the guards on 00 agent are A LOT better at hearing than the guards on agent. Even using the scope on the soviet and firing one bullet will alert some guards. Also, where the guards are when you reach a point is strictly random. It all depends on how quick or slow you move. Don't expect a guard to be in the same position every time you do the mission. You will start off in the ventilation shaft of a restroom. Make your way left until you encounter a square hole in the vent leading into a cubicle. Stop just before you fall and look over the wall into the cubicle to the right of you. One of the most enjoyable things you can do while playing Goldeneye is to shoot an unsuspecting guard in the head. Now is your chance so shoot the guard's hat and then his head. Plonk down into the cubicle and open the door. Now you see that big wall right in the centre of the room? Slowly strafe around the right of it until you can see a guard's back. Shoot until the guard is dead. When he is dead, move to the cubicle he was standing in front of. Open the door and quickly dismember the guard standing before you. Now quickly hop onto the can and turn around. The guard in the cubicle next to you will come out to investigate so I think you better kill him before he kills you. Pick up all the ammo and exit the bathroom using the white doors. When you get to the stairs, don't go down but instead turn left and wait in front of the white double doors until a guard emerges. Kill him and stand just to the left of the next set of stairs and duck. You should be able to make a clean head shot to the guy standing in the far corner. Turn around and head back onto the balcony. Look down over the edge and wait. When you see a guard walking below, kill or injure him. Him along with one or two of his buddies will also arrive so get ready for some action. When there through, head down the stairs and turn right. Open the white door just to your right and kill the guard behind the box. Another guard will run to the door. From close range a head shot is pretty easy so try to preserve your ammo. Collect their ammo and exit back into the hallway. Turn left and open the door that is underneath the balcony. Move along past the stairs and enter the door on the left. Just to the left there is a guard with his back turned so yet again, a bullet to the head is in order. When he's dead open the door he was facing and move to the brown door. Open the door and quickly run up the stairs and on to the balcony. One guard should have followed you up so kill him fast. Slowly move down the stairs and peak through the door you just opened. When you see the guard inside. Kill him and wait for another guard to come out of the room. Collect their ammo and activate the console. When it's activated, exit the room, turn left and then turn left again where you will encounter another brown door. Go through it and then go through the door on the right. Now cuddle the wall on the left. Creep around the wall until you see yet another guard. Kill him and move to the pole in the centre of the locker room. Strafe out around the pole and knock of the guard, now take his ammo. Turn around and face the door you just came through. Wait awhile, and eventually four guards would've come through. When there all dead move towards the next door and move to the left. Move around slowly until you get the attention of the first guard. Quickly move behind the wall to your left and kill him when he comes to get you. Do the same with the next two guards in the hallway and collect the ammo they dropped. Move through the hallway and you will see two rooms, one on each side. Enter both rooms and look for Dr Doak, he's the scientist holding a small black thing. If you find him he will give you the door decoder you need for the end of the level. If not, move to the end of the hallway and open the door on the far side. Open the next door and wait for two guards to walk by. They will see you instantly so you have to kill them quick. Now here's a fun part. Get out your KF7 and fire a few bullets into the brown door just ahead of you. A heap of guys will come out of that room so move to the left a little. Now lean out and fire a few bullets into the guards. They will start firing, so when the firing stops lean out and fire a few more. 4 guards will come from the room and 1 guard should arrive from each side so if you find it easier just to hang to the left of the door and kill all the guards at close range, than feel free. When they're all dead, move into the room in front of you and activate the console on the left. Run out of the room and turn right. Continue down the hallway until you reach an opened door. Switch to your PP7 and kill the guard just to the right. Walk half way up the stairs and look over the small wall. Look closely and you will see two heads. Shoot them both and continue up the stairs. Turn right and kill the guard standing in the corner. Now, Quickly run around the corner to the left and then quickly run back around and wait for a guard to arrive. Give him a few bullets and move on around the wall. Take out your KF7 soviet and fire a few shots into the far wall. Three guys will arrive so take them out with your soviet. Continue down the hallway and turn right. Run all the way down and take out the two guards in the corner. If you haven't found Dr Doak yet, search around and in the rooms. If you don't find him start again. Turn left and run down to the end of the hallway. Look to the left and you will be delighted to find two guards with their backs turned. Have fun! Move to the door on the right and you will find it's locked. Get out your door decoder and use it to open the door. Run down the stairs that are right in front of you and you will come face to face with Trevelyan(006). Get his attention and get to work on the tanks. Place a mine on each of the back tanks. Try and place them facing the inside of the tanks so the explosion blows up all the tanks. Move over to the white double doors and wait for Trevallyn to get out the remote mine's range. BOOM! Blow up the mines and it should say, Objective D Completed. If it doesn't, get out a gun and shoot the remaining tanks until they blow. By that time you should have finished rendezvousing with 006 so just exit via the white doors and, MISSION COMPLETE! LEVEL 3: Runway, Chemical Weapons Facility #2 Residents: Russian Infantry Siberian Guards NPC: None Weapons: Slapper PP7(silenced) Klobbs(2) KF7 Soviet Grenades Timed mines Tank Gadgets: None Alarm System: No Objectives: Find plane ignition key Destroy heavy gun emplacements Destroy missile battery Escape in plane The tank is good for two reasons. 1. The only way to destroy the last two gun emplacements is to use the tank's grenade launcher. It shoots really far! 2. The tank acts like a second life supply. You can take heaps more hits when you're in the tank. Use it to your advantage. As soon as you start, collect the grenades that are lying beside you. Then turn right and wait until a guard emerges. When he shows himself, kill him and move into the alcove. Step over the little brown box and pick up some timed mines. Return back into the hallway and run to the conveyer belt on the left. Stand on top of it and move down until you're just outside. Look left and right until you see a guard patrolling. Kill him and move towards the building on the left. Pick up the grenades that are just to the left of the entrance and move through the door. You will notice a little alcove just to the right. Rebound a grenade of the wall to the right so it rebounds into the alcove. When it blows you should hear to guards cry out. If you did, move around and grab the key of the table. If not, throw another grenade. Exit the building. Run all the way to the other side of the building you started in and you will find a tank, hooray! Hop in and start to make your way down the runway. About a quarter of the way down to the left you will encounter the first drone gun. Shoot it out and look to the right. Do you see that big concrete pole with a white thing sitting on top? That white thing is the missile battery. Destroy it using the tank and move on. The last two gun emplacements are a bit harder to spot. The first drone gun you should focus on is the one to the far right. Look around on the cliff to the right just before the edge of the runway until you see a gun shooting at you. Fire a grenade and look over on the left cliff. Once you see the gun destroy and you should see Objective B completed. If you don't, move back down the runway and destroy any guns you didn't get earlier. After they're all destroyed get out of the tank and run over to the plane. Press B on the plane and your done. MISSION COMPLETE! ****************************************************************************** MISSION 2 SIBERIAN PLATEAU 4 YEARS AGO LEVEL 4: Severnaya Installation Residents: Siberian Special Forces Russian Commandant Arctic Commandos NPC: None Weapons: Rifle Butt PP7(silenced) Klobb(2) KF7 Soviet Sniper Rifle Grenade Launcher Grenades Gadgets: None Alarm System: Yes Objectives: Power down communications dish Obtain safe key Steal building plans Enter base via ventilation tower From your starting position move along the path around the bend and climb the small watch tower on the left. Zoom in towards the first hut on the right and take out the two guards. Continue searching a bit to the right until you find another guard walking away from you. Take him out as well. Head over to the hut on the right and enter it. Move around the boxes and collect the grenades(grenade launcher only). Exit the hut and turn right. Continue on past the first hut you encounter and run to the second hut just to the right. Look through all the windows and you will see a siberian guy, and a Russian commandant. Snipe through the window and kill the commandant. Then wait outside and when the siberian dude shows up lay into him as well. Enter the hut and collect the hut key and the grenade launcher. Exit the hut and make a right. Run just to the right of the first hut you past and after a while you will reach another hut. Enter it and snatch the safe key of the table. Exit the hut and turn left. Head towards the large satellite dish in the far distance. Just before you reach the dish building you'll notice a path leading to the left. Follow the path and enter the first little compound surrounded by a fence. Enter the hut on the left and open the safe. "Steal" the building plans and get out of the hut. Head back to the building with the dish and enter it using the green doors. Climb the stairs and go through the second door to discover a console. Press B on the console to power down the dish. Wow! That was harder than I thought! Exit the building and continue on straight ahead. Turn left at the first bend and stop just before you reach the ventilation tower. Get out your grenade launcher and fire one solid grenade right in the middle of the grate. Run to the tower and climb up using the ladder. Jump through the grate and, MISSION COMPLETE! LEVEL 5: Satellite Control Bunker Residents: Russian infantry Russian commandant Janus Special Forces NPC: Boris Weapons: Slapper PP7 PP7(silenced) DD44 Dostovei(2) Klobb(2) KF7 Soviet Grenade Gadgets: Key Analyser Data thief Camera Alarm System: Yes Objectives: Disrupt all surveillance equipment(Security cameras) Copy Goldeneye key and leave original Get personnel to Activate Computer Down load data from computer Photograph main video screen This is another stealth mission. You shouldn't really run out of ammo for your PP7 unless you pump 20 bullets into each guard. Try to go for the head. Open the door you're facing and shoot the guard in front of the computer. The guard on the left will then go for the alarm so quickly stop him. Grab the ammo on the right and destroy the alarm. Move to the door and look through the window. Look up a bit and you will find a camera. (It can't see through doors so don't think the alarm will go off). Don't shoot the camera yet. Instead, wait until a guard walks by the door and blow up the camera about 5 seconds after the guard walks by. When the camera explodes, run back a bit and kill the guard that was standing just the side when he opens the door to get you. Shut the door and wait a while. After a bit, the same guard will walk by the door in the opposite direction. So either shoot him through the glass, or open the door when he walks by and kill him from behind. Either way, collect his ammo and turn right. Run down the stairs and quickly kill the guard in the small alcove. Get the ammo and run back to the starting room. Run into the circular room and enter out on the other side. Quick! Destroy the camera on the left or it will set of the alarm. Then move over to the door. Stand on the left side of the right window and look through. You will make out half of a guard's body. Kill him and quickly run behind the blue thing. Wait for a short time and a guard might run into the room. If he does, kill him and take the key card he was carrying. If not, open the door and lean to the left facing right. If you see a guard walking in the hallway, quickly shoot him and run back into the room. Wait for another guard to come and kill him to. If not, peak out and you will see a guard in the far distance. Kill him, dive back into the room and hide behind the blue thing. Now, three guards will come. They will either hang outside or open the doors. If the hang outside, try and kill one or two guys through the window. Then kill the remaining guards. If they open the door, kill em. Collect all the ammo and the key card and turn left. Creep around the left corner until you find another camera. Quickly shoot it out before the alarm goes off. Continue around the corner until you see a guard on the far side of the hallway. Get his attention and duck back around the corner. When he comes, kill him and move on and stop when you reach the brownish wall. Creep around the wall and take out the first guard you see. Then take out the next guard as he runs at you from the left. When all three guards are dead, move back through the hallway and enter the first door on the left. Don't open the second door! Just peak through the window and take out the guard standing next to the mainframes. Then dive back out into the hallway and wait for two guards to come out of the room. Shoot them and move down the stairs just up ahead. When you reach the bottom of the stairs, look left and you will find a large room with a big screen on the left. If you enter the room the tiniest bit you will see a small set of steps to the right. Get behind the steps and look towards the back wall. When you see the guard, pop a bullet into his skull. Then look over to the far side of the room. There is another small room with a glass wall. Get out your KF7 and zoom in to the room. There's a guard behind the metal crate so shoot a few bullets into him. There is also a camera just up a bit to the right in the same room, so destroy it also. Now look into the room on the right. Staying behind the steps, shoot one the two guards you see in the head. Then duck around the small wall to your right. Wait for a Russian commandant and a guard to arrive and kill them both. Then head into the centre of the main control room. First, get out your camera and take a picture of the large colourful screen. Then turn around and move to the table next to the big eye-like thing on the wall. On the table there's a computer and a small square thing. It's the Goldeneye key. Pick it up and get out your key analyser. Press Z twice and it will copy the key and throw out the original. After objectives B and E are completed, look around for Boris. When you find him, run right up to him and you will say "take me to the mainframe terminals." Boris will start walking so follow him and he will lead you to the computer room. Get out your Data Thief and wait while Boris does his thing. After a while, Boris will set off the alarm(He has to) so very quickly activate the data thief on the computer and get the hell out of there! Get out your KF7 and run really quickly back to the control room. Then run like hell over to the other side and go through the screen doors on the left(the door all the siberian guards are coming out of). Run up the stairs and out the door. If you're still alive, MISSION COMPLETE! Note: Don't bother killing all the guards. Just run straight past them or you will get killed. ****************************************************************************** MISSION 3 KIRGHIZSTAN TWO YEARS AGO LEVEL 6: Soviet Missile Silo RESIDENTS: Russian Soldiers Scientists NPC: Ourumov WEAPONS: Slapper PP7(silenced) DD44 Dostovei KF7 Soviet Grenade GADGETS: Camera Plastique ALARM SYSTEM: No OBJECTIVES: Photograph Satellite Obtain Telemetric Data Retrieve Satellite Circuitry Minimise Scientist Casualties Plant Bombs in Fuel Rooms You only have 8 and a half minutes to complete this level so you can't just stay back and wait for the guards to come to you. You have to keep going ALL the time. Open the first door and take out the guard on the right, hopefully with a head shot. Then quickly pop out and take out the guard running at you. Take their ammo but DON'T switch to your KF7. Look around the bend and quickly but conveniently disable the guy on the right. Then lean out some more and take out the guard(s) you see. Get their ammo and open the next door. If there were only 4 guards in the last corridor, get ready to kill a guard that's standing right in front of you. Move around the pillar on the right and kill the lonesome guard. Then move over to the left side and pick up the green things. Also get the key card the scientist closest to the stairs is holding. Press start and get out a Plastique and place it on any wall in the room, then run up the stairs and open the door. In the next hallway there are two guards so take them out saving as much PP7 ammo as you can. Turn right at the bend and open the next door. Take out the next guard and move along the platform to the next door. Open the door and quickly back up along the platform so that you can see a guard through the door but he can't see you because the railing is in the way. Shoot him in the head and then wait for 1 or two guards to come. Kill them and take all their precious ammo. Move down the hallway and creep around the corner taking out the two guards as you go. Collect the ammo and open the next door. There are two guards just to the right of the door that will see you instantly. You can just shoot them then and there, or you can play it safe and back up to the right and slowly peep around the door taking out one and then the other. Move around the right side of the computer and collect the green thing and the key card that the scientist is holding. Press start and get out a Plastique and place it on any wall. Run up the stairs and quickly open the door. Back down to the bottom of the stairs and look the door up above. You should see a guard's head clear as daylight so kill him. Wait for 2 guards to come, if they don't, run up the stairs and look down the corridor for about a second to alert any guards that are there. Then duck back to the right and kill them as they come. Run into the corridor and be alert for any other guards that are patrolling. Slowly peak around the right bend staying on the left side of the hallway and pick off the guard. Then run out and take on the guard on the left. Open the door on the left and take out the guard with his back turned. Then run back over to the door on the right. Take out the two guards as quickly as you can and move on to the next door. Open the door and very quickly run back through the door behind you and duck to the left. Wait till a few guards come and kill them all. Then move forward and take out any guards that are still there. Run down the hallway and slowly crawl around the bend killing one guard. Then back away and kill any guards that may come. Run around the corner killing any guards you see and open the next door. There might be a patrolling guard in this room so watch out. Move over to your right and get the DAT of the scientist in the corner. Then move over to the left side of the room and grab the green board and get the key card of the scientist that's hiding behind the big computer. Get out a Plastique, throw it on the wall and get up the stairs. Switch to KF7 and open the door. Let 'er rip! Take out any guys you can see. About 6 guards will come so there will be a lot of action. When all the guards are cleared, move over to the door on the left and go through to collect the body armour. Then move back to the door on the right. Open the door and take out the guard(s) you see. The next part is pretty hard the first time, but practice and you'll be able to go through without being hit once. Open the door and as soon as it begins open use your scope and aim to the left a little. As soon as he's in sight, take out the first guard with upper body hits, then the second guard, which is directly behind him. Then quickly look over to the right and take out the third guard behind the boxes. Look up to the top of the stairs and take out any guard you can see. Move through the crates until you reach the stairs. Guard might emerge so prepare to kill. Look around the corner and take out all the guards you see hopefully with head or upper body hits. When the hallway is cleared move along to the next door. Open the door and quickly disable the guard that stands to the left. Enter the room, and get out a Plastique to place on the wall. Then get out a camera and take a picture of the satellite(the big thing in the middle of the room). Now you're coming up to the home run! Run up the stairs and open the door. If you timer is above 1:30, run to the bottom of the stairs and shoot the guard that's standing just through the door. Then wait until a few guards come and kill them. Now we're on the home stretch! Bolt through the door a run like hell through the hallway and turn left. Ignoring all guards(and Ourumov) run through the hallways, and turn right at the next intersection to get to the lift. Enter the lift, and watch as the silo crumbles to dust! MISSION COMPLETE! ****************************************************************************** MISSION 4 MONTE CARLO LEVEL 7: Frigate "La Fayette" RESIDENTS: Janus marines Hostages NPC: None WEAPONS: Slapper PP7 D5K(2) D5K(silenced) Phantom(2) Grenade GADGETS: Bomb Defuser OBJECTIONS: Rescue Hostages Disarm Bridge Bomb Disarm Engine Room Bomb Plant Tracking Bug on Helicopter First of all, run up the ramp and turn left when you get onto the ship itself. Run up the stairs that are furthest away and open the door. Quickly kill the guard just up ahead and run down the hallway. Open the door that's right in front of you and run down the stairs. Run a bit further and you will find the helicopter. Get out the tracker bug and throw it on the copter. Open the large door on the right and open the door just above the stairs on the left. Kill the first guard with on bullet to the head, then kill the second, and then the third. Collect all their ammo and open the next door staying on the left side of the hallway. Take out the guy with his back turned, and kill the next two guards that come to the rescue. Get all the ammo and move over to the stairs on the left. Disable the guard at the bottom and then his friend. Run down the stairs and open the door just in front on the left. Now you have to keep your eyes open now because there might be some guards running around. The two unaware guards over to the left and then look down. You see that guard under the stairs? Shoot him. Now run over to the computer and get out the bomb defuser. There's a little brown rectangular thing on top of the computer. Face it and use the defuser on it using Z. Turn around and run down the stairs on the right. Move through the room until you can see a guard taking a hostage. He won't be able to see you because the engine is in the way so take your time. Then quickly dash around the corner and take out the guard in the corner to the right. Run back up the stairs you used before and go through the first door. Run past the stairs on the left and open the door straight ahead. Quickly kill the guard taking the hostage on the left and then kill the next guard in the same room. Go through the door on the left and run down the winding hallway. When the hallway turns left there will be another guard holding a hostage just through an open door. Quickly dash around and kill him. Go through the door straight ahead and run up the stairs on the left. Run through the only door and run through the door on the other side of the hallway. Open the big sliding door and you will be back at the helicopter. Turn left and run up the steps. Go through the door and stand just to the right of the door on the left. Open the door and slowly creep around until you see part of a marine. Shoot it until the guard is dead and then wait for another guard to arrive. When you're finished with him, move into the room about 5 cm and look through the door. Very slowly move to the left and you should see an arm. Shoot it at least four times and the guard will be killed. |
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