Harvest Moon 64 Walkthrough :
This walkthrough for Harvest Moon 64 [Nintendo64] has been posted at 19 Aug 2010 by eddie and is called "Walkthrough". If walkthrough is usable don't forgot thumbs up eddie and share this with your freinds. And most important we have 11 other walkthroughs for Harvest Moon 64, read them all!
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Walkthrough - WalkthroughC C C CCCC C C CCCCCC CCCC CCCCCCC C C C C C C C C C C C A FAQ/Walkthrough CCCCCC CCCCC CCCC C C CCCC CCCC C Created by: C C C C C C C C C C C C C C C C C C CCCCCC CCCC C ~Croco~ C C CCCC CCCC C C CCCC C C ____ C C C C C C C C CC C C C C ______ /____\ C C C C C C C C C C CCCC CCCCCC /_______\| | C C C C C C C CC C C C | ___ || | C C CCCC CCCC C C CCC C |___|_|_||__| |/ |/ |/ |/ |/ |/ |/ |/ |/ |/ |/ |/ |/ |/ |/ |/ |/ |/ \| \| \| \| \| \| \| \| \| \| \| \| \| \| \| \| \| \| | | | | | | | | | | | | | | | | | | This document is Copyright 2000-2001 by Croco. Reproduction of this document in part or in whole without the author's consent is strictly forbidden. If the reader wishes to use the FAQ for their personal and private use only, then a copy may be made. Special Features: *Detailed Crop Guide *Detailed Marriage Guide *Best Crops That Will Make the Most Cash *In-Depth Walkthroughs for Fortune and Fun *Tricks for Extra Stamina and Crops *Detailed Shop Guide *Character Guide Contact Me: croco64@yahoo.com (see Part 4, Section 3 for more info) VERSION HISTORY: ---------------------------------------------------------------------- This is the Final Version of the Croco FAQ/Walkthrough of Harvest Moon 64, Created 7/7/2001. Final Version - Update - Created 7/7/01 Hello everyone, it's me again. The FAQ is already in its Final Version, but I've decided to make a few changes here and there. Whenever I go back and look at this FAQ, I notice that everything is quite cramped and hard to read. So, I've decided to space things out a bit. I'm also adding/removing a few tricks and tips that have been submitted. For instance, the Pink Heart trick officially doesn't work. Well, that's it. Toodles. Final Version- Created 11/16/00 This is it. I've been working on this FAQ throughout the entire year, and now it's time to end. Only a few weeks after my last update, too... pretty good. In this final version, I've completed the first year of the Fortune Walkthrough, and have added a decent amount of entries to the Marriage Walkthroughs. To avoid just leaving them there, I've also included brief tips on what to do until the Spring of Year 2 for each Marriage Walkthrough. Well, that's all. Goodbye HM64 FAQ updates! I'll miss you... sniff... Version 2.2- Created 10/27/00 OK, before I tell you what's new, I have some news: The next update will probably be the final update. Now, before you go crazy (or not caring), hear me out. The only stuff I have to finish for this FAQ is the walkthroughs. While many people enjoy reading these, I think that the information I present is getting somewhat redundant. I plan on finishing the Fame Walkthrough, and a couple of the Marriage Walkthroughs (they're the most popular), and get some more for all the others, but some will be incomplete. If you're mortally opposed to this, send me an e-mail, but look at both sides first. Anyway, in today's update I've completed the entire Fame Walkthrough, and I've also received some new tricks from Laura, a constant contributor to this FAQ. Version 2.1- Created 9/9/00 It's been a while... a loooong while. But I'm finally back with another update. You may have noticed my new name... not really new though, I just took the "64" off. Hey, the Dreamcast came out a year ago to this day... remember? 9/9/99? Cool date. But now back to the update. New today is the 2nd Fall for the Fame Walkthrough, plus small updates to the marriage walkthroughs. Tres bon, non? Version 2.0- Created 6/27/00 Well, I've finally gotten past the 1's and am into the 2's (regarding versions), and putting the finishing touches onto this FAQ. Anyway, I've gotten nice updates to all the Walkthroughs, especially the Fame Walkthrough. Oh yes, and I've started the Maria Walkthrough as well. Version 1.9- Created 5/21/00 It's been over a month since my last update, so I bet that you think I've been working on something big, right? Wrong. The Ultimate Walkthrough isn't here yet, but I have started the Marriage Walkthroughs for Elli and Ann. I've also added a little bit onto the other walkthroughs. Finally, we've got some more stuff in the Gameshark Codes section. Expect the Ultimate Walkthrough to appear in my next update... whenever that is. Version 1.8- Created 4/15/00 Hey! Version 1.8 already! Where does the time go? Speaking of time, I've used the time between the last update to add a couple new possesions and added more entries to all the walkthroughs. Sorry, no new marriage walkthroughs yet. Expect a new one soon, though. Also, check in Part 4 for my idea about an Ultimate walkthrough. Stay tuned! Version 1.7- Created 3/29/2000 It's been a long, long time since the last update... an entire month! Some personal matters made me miss a couple weeks of work, but the newest update is here at last! Relish in the greatness of the new Gameshark Codes, A couple new Possessions, and additions to the walkthroughs. Have fun checking out the latest installment! Version 1.6- Created 2/28/2000 This is it! It's finally here! The walkthrough you've all been waiting for... the Marriage Walkthrough! I'll take you though the first part of getting to know the girls. Eventually, I'll tell about the relative times of dreams, gifts, and other events. Enjoy! Also, the tool section now has a guide to how long it takes to power up tools, and some new Gameshark Codes can be found near the end. Oh, and by the way, the other two walkthroughs are still being updated too, so don't forget to check out their new stuff! Version 1.5-Created 2/23/2000 It looks like there's the fifth update here right now, and what a great time to read it! The Fame walkthrough has gone through the first Spring, Summer, Fall, and Winter while the Fortune walkthrough has gone through the Spring and part of Summer. We've also got some new frequently asked questions, so see if others have had your problem before e-mailing me. The possessions list has been added on a little, too. Version 1.4- Created 2/9/2000 This brand-new version of the great Croco64 FAQ is finally here! Possibly the last new section is here: Possessions. Also, to keep you Walkthrough people well fed, I've added a few new entrees-I mean entries, to the two walkthroughs. Voila! Version 1.3- Created 1/30/00 January is almost over, and here's the last update of the month. In it is the complete Photo Album guide, along with sections on Energy and Secrets. Both of the walkthroughs have new entries, too. Last, but not least, is the rumors section, found in Part 4, which will tell you about the rumors that are currently hot. Version 1.2- Created 1/23/00 Whoops! I miscalculated some of the crop info, but now it's corrected, along with the new ultimate crop (sorry, it's not corn). I've also added some entries to both the walkthroughs and updated the FAQ section. Finally, I've added some new house addition info, got all the Recipes down, and started the "Photo Album" section. Version 1.1- Created 1/19/2000 The first update! I've revised the entire thing, updating and correcting info. Also, I've added some new sections, which are Raising Animals, Festivals, Road to Marriage, Power Berries, and some of the House Additions. There also is some more stuff added onto the crop section, including strawberries, yearly nets, and best crop of the year. There's some minor changes and updates to the walkthroughs, too. Version 1.0- Created 1/11/2000 The first part of my Strategy Guide, it includes the Table of Contents, Part 1, Part 2 Sections 1-6, Part 3's Fame Walkthrough (Spring and the beginning of Summer) and Fortune Walkthrough (beginning of Spring), and Part 4. ----------------------------------------------------------------------- UPDATE NOTICE: This update to the Final Version of the FAQ includes a new, easier to read format, new tricks, and the famous Croco logo at the bottom. Author's Note- Many people send me questions. While I am very happy that they do, a third of the time the answer is in the Frequently Asked Questions section. Another third the answer is in another part of the FAQ. The other third they can't be found and are worthy of sending in. I mean, I enjoy getting and reading your mail, but look for the answer here first! The FAQ section is the first place you should check for a problem, then try the other parts. It's not really that hard. I thank those of you that have already done this. I'm not trying to sound mean, but please try and look through the FAQ before e-mailing me. Thanks. ---------------------------------------------------------------------- TABLE OF CONTENTS: I. Part 1 1. Introduction 2. Author's Note 3. Story 4. Changes from the Super NES Version and Things that Won't Work II. Part 2 1. Objectives to Obtain 2. Characters 3. Places a. Farm b. Flower Bud Village c. Green Ranch/Beach d. Vineyard e. Moon Mountain 4. Items a. Starting b. Other 5. Growing Crops a. Growing Strategies b. Seasonal Crops c. Other Plants 6. Foraging/Mountain Items 7. Raising Animals 8. Festivals 9. Road to Marriage 10. Berries of the Power Tree 11. House Additions 12. Recipes 13. Photo Album 14. Energy and Stamina 15. Other Secrets 16. Possessions III. Part 3 1. Walkthrough: Fame a. Year 1 b. Year 2 c. Year 3 2. Walkthrough: Fortune a. Year 1 3. Walkthrough: Marriage a. Popuri b. Karen c. Elli d. Ann e. Maria IV. Part 4 1. Additional Tips 2. Frequently Asked Questions 3. Rumors 4. Gameshark Codes 5. Closing/Thanks/Credits Where to Go: Part 1 is generally not needed information and may be skipped. Part 2 tells about the game and many of the things in it. If you have a problem that is in a section (look at the Table of contents), then this will be quick, easy to find info that goes into good detail. Part 3 is a walkthrough and has the specific events that happen throughout the year. If you're stuck with an event, or want to be guided through the game, look here. Part 4 contains questions and tips that might solve additional problems that you may have. If you can't find what you need in any of these sections, feel free to send me an e-mail and I'll try to answer it. Special Notice: Throughout this FAQ there will be some things that are rated from 1 to 10. If you see one of these, be sure to note that 1 is the lowest and 10 is the highest. ________________________________________________________________________ - - - - - - - - - - PART 1 - - - - - - - - - - ________________________________________________________________________ - INTRODUCTION - Harvest Moon 64 is a game like few others. In most games there is a set path that you must stay pretty close to if you want to finish the game. Yet Harvest Moon is different; it offers you a certain freedom of doing whatever you want. You can plant your crops in different patterns, decide if you want to raise animals, think about marriage, or just sit around at the hot spring all day. The number of possible ways to go through this game is just enormous. You could become the rich miser that owns the farm down the road, the friendly guy who likes to chat with everyone, or the pathetic ranch owner who killed his last five chickens. Chances are, you won't want to be the last of those things. This strategy guide will help you become either rich or loved by your neighbors (or both). Harvest Moon is an interesting game, but a challenging one if you don't know what to do. - AUTHOR's NOTE - As my first time writing an FAQ (yes, I know, ANOTHER first-time writer), I'm having a lot of work to do. I'm a veteran of the SNES Harvest Moon, so I became pretty good pretty quickly at the new N64 version. I'm no ultimate master of Harvest Moon Land, but I think my experience will lend a nice helping hand to the newbies who have never seen Harvest Moon before or some players who discovered they had a problem. Now, why did I write this? What I'm writing this for is the lack of a real quality FAQ here. The other ones are great, don't get me wrong, but they just didn't have the detail, the needed information that is sometimes needed. I came one day to see if I could find out why my chicken died. I fed it, so I thought it should have lived. But, unfortunately, this is the kind of information I got: Chickens: They lay eggs. Sheep: I'm not sure what they do yet. Cows: I heard someone say there were cows in the game. This wasn't sufficient. After I finally discovered why my chickens were dying, and many other things, I set out to create the perfect FAQ. Well, at least try anyway. In this FAQ/Walkthrough I'm going to try to go into as much detail as I can. - STORY - Natsume opted to go with the story presented in the Game Boy Harvest Moon rather than the old SNES story. The story might not be one of HM's strong points, but here it goes. This can also be pretty well explained in the opening sequence of the game. Tragically, one day your beloved grandfather dies. He owned the farm near a remote country village, but in his older days never could keep it together. You enjoyed spending a lot of time with him, so you decided that you would take over the farm and try to make it prosperous as it was a long time ago. With only your Grandfather's trusty dog, his small cottage, barn, and field, you try to become a rich, famous ranch owner. - CHANGES FROM THE SNES VERSION - (and things that won't work) While the basic principles and things are quite similar in the two main versions of Harvest Moon, many things have changed. Besides some nice extra features, veterans may want to look here and see a few changes that you might want to know and will prevent you from messing up. - Night Ends: My first day I stayed up the entire night, thinking that it wouldn't end like in the original. All I got was a few extra hours of work and a tired character. You have to go to bed now! - Power-Up Tools: Instead of Dwarves giving you super tools, you'll have to earn them. Frequent use results in better tools. - Different Locations: If you wanted to give a girl flowers in the original, you could rely on her being in generally the same place every day. Now, many characters will go to the beach, mountain, or other places. - Fences: You don't need fences to protect your crops anymore. The use of a fence is to keep chickens outside at night, something you would never dream of doing in the earlier versions. ________________________________________________________________________ - - - - - - - - - - PART 1 - - - - - - - - - - ________________________________________________________________________ - OBJECTIVES - Here's what you want to accomplish in Harvest Moon (much of this was taken from the Instruction Manual): *Clear Your Land *Grow Crops *Raise Animals *Make Friends *Get Married *Make Money *Have fun!!! If you want to have a successful game, then you will have to complete each of these properly. ______________________________________________________________________ - - - - - - - - CHARACTERS - - - - - - - - These characters will be who you meet in the town, mountain, and surrounding areas. You'll need to get to know them, as it would be impossible to have a successful game without them! Key: *Friendly ^Somewhat friendly -Not Friendly Jack- This is you. Officially, the name is Jack, but in the game (and I think the Instruction Manual) there is no reference to this name, so feel free to name him whatever you want. In this FAQ, he will be referred to as "You" rather than Jack. Jiro, Your Dog- Your Grandfather's old dog that you've taken now that he has passed away. He hasn't much use, but take him in when it's going to rain if you want him to be happy. He also makes many of the girls in town happy, along with lots of the townsfolk (Even Ann's Brother!!!). Your Horse- Your trusty steed. For more info, check out Part 2, Section 7 (Raising Animals). ^Mailman- He wanders around most of the day, and you'll meet up with him. His conversations are rather boring, but he's very nice once you get to know him. If you are dating Maria, chances are he'll start to get a grudge against you, as he likes her (he'll reveal tidbits of their relationship if you become friends). His name is Harris. ^Ranch Owner- Owns the Green Ranch South of your own ranch. He'll be happy to sell you some animals and will even let you take one of his horses horses. *Ann- Ann's father owns the ranch, and she loves animals. She'll spend most of her time out in the fields of Green Ranch with her brother and the animals. On rainy and snowy days she'll be in the barn. Can play the flute. -Ann's Brother- Ann's unfriendly brother won't say much and will be hard to please. He got injured in a horse accident long ago, and hasn't been very nice since. But remember, you can become friends with anyone in this game if you try! His name is Gray. *Lillia- The owner of the Flower Shop in Flower Bud village. She'll be there most of the day. She loves Spring but detests winter. *Popuri- Lillia's daughter. She hangs around the flower shop. She's a good singer. ^Lillia's Husband- A wandering traveler that leaves in the Fall and returns in the Spring. His name is Basil. ^Parson- Spends all his time in the church, even usually on festival days. He also educates the children. ^Bar Owner- Spends his nights serving at the bar. Isn't seen much anywhere else. ^Rick- Runs the Tool shop and is Ann's cousin. ^Craft Shop Owner (Saibaru) - Runs the Craft shop adjacent to Rick's Tool shop. ^Bakery Owner- Worker at the Bakery and can sometimes be found relaxing at the bar. I believe his name is Jeff. *Elli- Works at the Bakery and enjoys when people snack on the food. She's also very good at playing the flute. Her father died a long time ago, and she now lives at the Bakery in town. ^Elli's Grandmother- Sits in a rocking chair outside the bakery and doesn't really do much besides reminiscing on the past. She seems to be accumulating quite a few years... ^Maria- Shy library keeper that enjoys to read. Daughter of the Mayor. She also can play the organ at the church quite well. *Mayor- Mayor of Flower Bud Village. He will ask you to come to many of the festivals and will make many announcements. ^Mayor's Wife- Usually stays at home and accompanies the mayor at festivals. ^Midwife- Lives in the South part of town and will deliver children. ^Potion Shop Owner- Makes potions with the help of special herbs. He's very popular with many of the villagers. *Child #1 (Red Hair)- Likes animals a lot. Will sometimes tell you about festivals. His name is Kent. *Child #2 (Black Hair)- Likes Flowers a lot. His name is Stu. ^Child #3 (Girl)- Daughter of the Buyer, granddaughter of the Midwife. Her name is May. ^Buyer- Collects your products from your farm. He can also be found at the bar on many nights. Taro- The Potion shop owner's dog was born around the same time as your dog. ^Fisherman- Fishes in the river and encourages you to fish. His name is Greg. -Vineyard Owner- Owner of the Vineyard that constantly gets in fights with Karen. -Karen- Daughter of the Vineyard owner and rude to strangers. Works at the bar on some nights. Likes Wine and Berries. ^Karen's Mother- Not very talkative, and seems sad, perhaps from her husband's and daughter's poor relationship. *Kai- Vineyard worker who is quite friendly. He's from a town far away. Often can be found at the bar. ^Chief Carpenter- Lives at the mountain's base and will extend your house. ^Other Carpenters- Live with the chief carpenter and can be found outside in the forest cutting wood. ^Cliff- Seems rude, but is he? He hangs around the mountain and likes to fish. He may even share some fish with you. ^Dwarves/Elves/Sprites- They were dwarves in the first game, but their pointed ears point toward their elven heritage. Their official names are Sprites, but I'll refer to them as elves. Anyway, they hang around in the mountain cave near the carpenter's house. ^Restaurant Owner- On the summit, the kindly owner of the restaurant stays. He's been lonely since the bridge was out, so pay him a visit. ^Restaurant Owner's Wife- Living with her husband, she occupies the restaurant near the summit. She is very forgetful. ^Photographer- Only shows up to take pictures for your photo album. ^Festival Girls- These three girls only show up at festivals, because it seems that they're from out of town. ^Rich Couple- These people too only show up on festival days. The wife somewhat resembles the Restaurant owner's wife. ^Wanderer- This strange-looking guy appears at the Flower Festival and offers to sell you a "Power Nut". He also sells other things, but be careful, because it may be a scam! ______________________________________________________________________ - - - - - - - - PLACES - - - - - - - - While the places to go in Harvest Moon may not be gigantic, it provides plenty of options. Each of these places will be visited numerous times throughout your game for various reasons. * * * A. FARM- Your Farm is where you'll wake and go to sleep. You can also raise crops, animals, and a family here. 1. Your House: It may be small, but your little house is your castle. There are quite a few things to be found here. *Book- Your Book near your bed will provide statistics and other valuable things. -Write in Diary: This option will make you go to bed. I find that you should generally write in your diary every night. If you don't write in your diary, and you do something you wish you rather had not, it's easier to hit the reset button if you'll only be losing that day compared to a week. The only time you shouldn't write in it is when you're not sure if you've made a good decision with something and want to see how it works out. Then you are able to abort it if you need to. -Tool Notebook: If you're new to Harvest Moon, it'd be a good idea to check out this handbook to many of the items you find in the game. -Estimate: This will tell you your Dog's and Horse's names, how Cows/Chickens/Sheep you have, how much lumber you have, how much fodder you have, and your money. It's Good to check this every once in a while. -Photo Album: If you do something memorable (like win the swimming or the horse race) then the photographer will show up to take a picture commemorating the event. Look in here to see the pictures. *Calendar: Take a look at this to see the layout of the month. You can also put symbols on certain days. Here's what I use them for. -Cake: My Birthday, another's birthday, or some festival that has to do with food. -Heart: Some day that has something to do with a girl (birthdays), or a festival like that. -Spade: Festival -Exclamation Point: Festival -Cow: When I'm going to buy a cow, when a cow is going to have a baby, or the Cow Festival/Animal Related Festival (Dog or Horse Race, maybe). *TV: Your TV has four channels that you'll want to watch. -Channel 1 (Weather): Check this every day to see if you want to keep your animals inside or not. It also tells about disasters such as typhoons. -Channel 2 (News): This will tell you about festivals. If you don't know when a festival is, look at this station. Otherwise, watch it every once in a while. -Channel 3 (Educational): A girl and her brother discuss farming techniques and a few other topics. If you're new to this game, watch the channel a lot. Even if you think you know everything, there might be something on here that might surprise you. -Channel 4: Nothing but static. But could there be more?... -Note: Your TV will display a test pattern after 12:00. Be sure to get inside at a reasonable time if there's something you want to watch. *Tool Box: Store some of your items in here. Once you get to many to carry, this will be the place you put 'em. 2. Barn/Silo/Stable- Your animals will be kept here, along with your fodder (excluding chicken fodder). *Stable- Your Horse will stay here, so don't worry about taking it inside during rain or even typhoons. *Cow/Sheep Barn- Your two most profitable animals will live in here. There's a handy spout in the back where fodder comes out. Also in the back is a stall where a pregnant cow can stay and give birth. You can have up to eight cows/sheep total. *Silo- This is where the cut grass is kept. Check the sign to see how much you have. You can pull fodder from the front, but there is little reason to do so. *Chicken Coop- Chickens stay here. There's no fodder spout because chickens eat a special fodder that can be purchased at the Green Ranch. You can have up to six chickens, and can raise your own in the incubator in the back. *Lumber Box- Take lumber out of here to make fences. You can check to see how much you have by reading the hard-to-see sign next to it. 3. Field- Your Field/Land, where you grow the crops, will be smothered in debris. Here's the tools you should use to clear it: (Note- this is for un-upgraded tools. Check the "Items" section later in this Part for more detail) -Stump: 6 chops with Axe (as a bonus, you get six pieces of wood!) -Boulder: 6 swings with Hammer -Rock: 1 swing with Hammer/Throw into Pond -Weed: 1 swipe with Sickle/Throw in Pond/Throw on Ground *Shipping Bin- This is where all of your crops go. There are similar ones in the cow/sheep barn and chicken pen, and it doesn't matter if you put crops, eggs, milk, etc. in one or the other. The shipper comes at 5 o'clock, but you don't have to be at the farm to get paid. *Mailbox- Near the Entrance is your mailbox, and used with the TV, you'll be kept up to date on all matters. The mailbox usually tells of festivals, but it also can have letters from friends, announcements of new items in a shop, or ads. The mail comes in the morning, despite the fact the mailman doesn't show up until the afternoon. *Pond- The Pond south of your barn/silo will be where you want to go to refill your watering can and to throw stones/weeds. *Doghouse: This is where your dog will stay during the night, so you don't have to take him inside. * * * B. FLOWER BUD VILLAGE- Many of the townspeople reside here, and this is where most of your shopping will be done. There are two areas of Flower Bud Village: the North side of Town and the South side of Town. They are separated by a small stream and can both be accessed from the central path. The North is where you'll go more often and in my opinion, better looking than the south side. Note that all of the shops, Including the Green Ranch, are closed on Festival days. -North Side- 1. Lillia's Flower Shop: Open 9 am - 5 pm, Closed Sundays Lillia's Flower Shop is the place to go if you want to buy seeds for crops, grass, or flowers. Lillia runs the shop, and her husband and daughter are usually in here. Here's the seeds you can purchase. (for more information on this, go to the "Growing Crops" section later in this Part) Turnip: Available- Spring Price: 200 gold Potato: Available- Spring Price: 200 gold Cabbage: Available- Spring Price: 200 gold Flower: Available- Spring Price: 200 gold Tomatoes: Available- Summer Price: 300 gold Corn: Available- Summer Price: 300 gold Eggplants: Available- Fall Price: 300 gold Grass: Available- Spring/Summer Price: 500 gold Strawberries: Available- Winter Price: 500 gold 2. Church: Open pretty much all day (locked at night) The church, next to the Flower Shop, also doubles as a school. Go during weekdays to observe the local children being taught. On Sundays, it would seem that the Church would be more crowded, but few people go. In this game, the church doesn't serve much purpose regularly, but some festivals and weddings will be held here. 3. Bar: Open 6 pm - 12 pm, Closed Sundays The profitable bar is where many residents go after a hard days work. If you want to visit someone, particularly Karen, then you can go here. You can also find Kai, Cliff, the Vineyard Owner, the Bakery Owner, the Buyer, the Green Ranch owner, the Mailman, and Ann's brother here, but they don't always come. The drinks sold here can help lift your stamina. Also, the more you drink the more you can drink at the New Year's festival. Wine: 300 gold Liquor: 300 gold Beer: 350 gold Milk: 150 gold Water: 0 gold 4. Town Square: Open All day, All night The town square is where most of the festivals are held. When you vote for the Queen of the Flower Festival, you vote here. It is also the entryway to the racetrack, but you can't go there on most days. 5. Rick's Tool Shop: Open 10 am - 6 pm, Closed Weekends and Wednesdays Rick, the proprietor of the tool shop, sells his wares here. You'll get much of the farming equipment that you'll need, such as shears and brushes, at this store. He also sells some gimmick items, such as a carpet for your house. Unfortunately, Rick sometimes closes the shop on days that aren't featured on the sign, which can leave you frustrated when you need something. Here's some of the things he sells: (check the section "Items" later in this Part for more information on the things he sells) (Y1/Y2=year) Brush: Available- 3rd of Spring (Y1) Price- 1000g Wool Cutters: Available- When you buy a sheep Price- 1000g Room Organizer: Available- Summer (Y1) Price- 2000g Carpet: Available- 1st of Fall (Y1) Price- 3000g Blue Feather: Available- Girl with Red Heart Price- 980g 6. Craft Shop: Open 9 am - 5 pm, Closed Weekends and Mondays The Craft Shop, or the shop adjacent to the Tool shop, sells things that you don't necessarily need, but might want for fun. Here's what he has. Pot: Available- Spring (Y1) Price: Not for Sale Ocarina: Available- Fall (Y1) Price: 1200g Dyed Pot: Available- Give Craft Owner Blue Stone Price: 2000g 7. Bakery: Open 9 am - 5 pm, Closed Mondays The pleasant Bakery, where Elli and the Bakery owner stay, is filled with sweets and treats. However, none of these are needed. You can order from the counter or from the menu, and this is particularly done to impress Elli, but can be done to fill up stamina. Also, for every cake you purchase you get a sticker (just like every flower package you purchase). For every ten stickers you have, you can get 1 raffle ticket at the end of the year. Cake: 300 gold Pie: 350 gold Cookie: 300 gold Tea: 150 gold Water: 0 gold 8. Racetrack: Open only on Horse and Dog Racing Days The Racetrack will open on Horse and Dog race days. See the section "Festivals" later in this Part for more information on what goes on here. -South Side- 1. Library: Open 9 am - 5 pm, Closed Mondays The Library has little to do. You don't actually read the books, but just check what they're about. And doing so doesn't increase your intelligence or anything. In fact, the only reason to go to the library is to see Maria, because she likes to hang out here. The Library is also closed from the 1st to the 10th in Summer and Winter. 2. Midwife: Open All day (Not night) The Midwife will deliver your children, but doesn't provide much (even a good conversation) before you need her. 3. Potion Shop: Open Pretty Much All Day The Potion shop is where you should go if you get sick (a result of not getting enough sleep, working too hard, or working hard in the rain). You can buy medicine here. Prevention- This prevents you from getting sick. Price: 1000g Medicine- Heals you if you're sick. Price: 1500g 4. Mayor's House: Open All Day The Mayor's luxury estate is secluded from the rest of the town. You won't be able to do much here except talk to the mayor's wife and occasionally the mayor himself. 5. Cemetery: Open All Day, All Night The small cemetery is where your grandfather is buried. If one of your animals die, you'll have an early morning funeral here with the parson and the Green Ranch owner. * * * C. GREEN RANCH/BEACH- The local Animal farm, the Green Ranch, is located near the beach and is where many friends can be found. 1. The Green Ranch: Open 8 am - 5 pm, Closed Thursdays The Green Ranch is the farm just south of yours, but instead of growing vegetables, they concentrate solely on raising animals. Although they're competition, they don't pose any threat to you and will be happy to sell you animals and feed. Here's what you can get: Chicken Fodder: Use- Feed Chickens Price: 10g per package Cow Feed: Use- Feed Cows when grass is scarce Price: 30g per package Medicine: Use- Cures sick cows/sheep Price: 1000g Chicken: Use- Animal Price: 1500g Sheep: Use- Animal Price: 4000g Cow: Use- Animal Price: 6000g 2. Beach: The Beach can be found by heading east immediately after entering the Green Ranch (don't go past the sign). It's usually empty, but you can sometimes find someone down there (particularly Karen). Many of the Summer festivals are held down here. * * * D. VINEYARD- The Vineyard, found on the trail going up the hill from the central path, is where the area's wine is made. Karen, her family, and Kai are usually here. Even though it makes wine, the only place you can get it is the bar (unless you decide to steal some from the wine cellar. If you really want to, bring a bottle and press A while next to one of the wine barrels). However, if you give some of the people here wild grapes, you may get rewarded. * * * E. MOON MOUNTAIN- The Mountain is the rugged wilderness that can actually be quite profitable. It is a large area, where many people who enjoy nature go. 1. Fisherman's Tent: The Fisherman lives here, but if you're looking for him, check by the river. If it's the first time you meet him, he'll give you a fishing pole to go fishing. If you missed what he said, stand by water and press B to cast and hold it. Release it when you see your line tug. There is more on fish in the "Foraging/Mountain Items" section later in this part. 2. Spring Area: North of the fisherman's tent and up the trail is a small area where you can chop wood (or after the spring is built refresh your stamina) or find seasonal plants. 3. River: The river is a good place to fish, and walnuts often wash up on its shores in the Summer. 4. Carpenter's House: Open 8 am - 6 pm, Closed Tuesday The Carpenters live here. You can build additional rooms onto your house if you have enough gold and lumber. It's open most of the day. Kitchen: Gold- 5000 Lumber- 450 Bathroom: Gold- 3000 Lumber- 300 Stairs: Gold- 1500 Lumber- 150 Greenhouse: Gold- 30000 Lumber- 580 Log Terrace: Gold- 7000 Lumber- 350 Baby Bed: Gold- 1000 Lumber- 200 The carpenter's also work on many projects throughout the year, and they ask for your assistance. Helping them is nice, and they'll pay you, too. 5. Cave: The cave is where the Elves/Dwarves live and where the Potion shop owner goes to get some herbs. He will be happy if you deliver some medical herbs to him. In the winter you can also mine here for minerals. 6. Grove: West of the Carpenter's house is a tranquil little grove with birds, flowers, and stream, and seasonal fruits. Some elders tell tales of seeing a magical being appear from the pond there... 7. Summit: The Summit of Moon Mountain is a nice open area found after the bridge. If you wanted to know, it's 800 meters tall. 8. Restaurant: The Restaurant owner and his wife live here. _______________________________________________________________________ - - - - - - - - ITEMS - - - - - - - - Items will help you out with the work that's to be done on the farm. There are other items that are sold at shops or found places that can add a little fun. There is a set of five tools that you start out with, but many more can be found. * * * A. STARTING TOOLS: When you first begin a game, these five lonely tools will be all you have to work with. Each of these items can be upgraded by frequent use. The Tool Manual next to your bed will tell you about the tools, too. (L1/L2/L3=Level) The Order in Which the Tools Power Up (from fastest to slowest) -Hammer -Watering Can -Axe -Hoe 1. The Axe - Use It On: Stumps - Level Up: 450 Uses The Axe can be used to chop wood. The You can't cut down a tree, but any stumps you find (many of which litter your farm's field and the mountainside) can be chopped. You get six pieces of wood for each stump, which magically transport back to your lumber bin behind your chicken coop. While using the axe or hammer, you cannot move or you'll have to chop six times again. Stay still while doing your work. Standard Axe (L1)- Swings: 6 Silver Axe (L2)- Swings: 2 Golden Axe (L3)- Swings: 1 2. The Hammer - Use It On: Boulders, Rocks - Level Up: 100 uses The Hammer smashes the rocks and large boulders found on your farm. The only purpose for smashing rocks is the clear the land. It works much like the Axe, only on rocks. It can also fix tilled soil so it is no longer tilled. Standard Hammer (L1)- Swings: 6 Silver Hammer (L2)- Swings: 2 Golden Hammer (L3)- Swings: 1 3. The Hoe - Use It To: Till Soil - The Hoe tills the soil of your fields so you can plant crops. Crops can only be planted in tilled areas, so you'll get a lot of use out of this. You can also dig up seeds if you accidentally plant where you don't want to. Standard Hoe (L1)- Tills: 1 Square Silver Hoe (L2)- Tills: 3 Squares (Row) 4. The Sickle - Use It To: Cut Grass/Weeds - Level Up: 200 uses The Sickle can be used to chop weeds, but this is discouraged because it wastes stamina. Another use of the sickle is to cut your grass. You're grass, like wood, will magically transport to the silo. You can also use the sickle to cut plants. The diagram clarifies the cutting abilities of the L2 and L3 sickles on a 9x9 area of grass. Standard Sickle (L1)- Cuts: 1 Square Silver Sickle (L2)- Cuts: 3 Squares Golden Sickle (L3)- Cuts: 9 Squares Diagram 1: (--= your position, always facing down / ||=cut grass / []=uncut grass) L1: -- L2: -- L3: (Positioned on Center square) []||[] |||||| |||||| [][][] [][][] |||||| [][][] [][][] |||||| 5. The Watering Can - Use It To: Water Crops - Level Up: 600 Uses This will be a frequently used item, as you need to water every one of your crops. The Watering can works in the same fashion as the sickle, so Diagram 1 should apply to the watering can, too (except that you stand in the normal position, above the top center square, for the L3 watering can). If you run out of water, head to your pond to fill it up. Standard Watering Can (L1)- Waters: 1 Square Silver Watering Can (L2)- Waters: 3 Squares Golden Watering Can (L3)- Waters: 9 Squares LEVEL UP TRICK: It is possible to level up all of your tools in one day/night. It takes a LOT of time and patience though, and I mean a LOT!! ! Either go into the bakery during the day or into the bar at night, and use your tools on nothing until you get tired. Drink water each time you are too tired to continue using the tool (10-40 drinks) then use them again until you're too tired. Repeat this process until the tool levels up. This is very useful for you millionaire aspires. By doing this you will more then likely be too sick to work the next day (which is why you should do it the first day). This is how many times I had to use my tools to level them up... Watering can: 600 times for level 2 and 600 times (using it at level 2) for level three Hammer: 100 times for level 2 and 100 times (at level 2) for level 3 Axe: 450 times for level 2 and 450 times (at level 2) for level 3 Sickle: 200 times for level 2 and 200 times (at level 2) for level 3 (You shouldn't level up your hoe because to find the power berry you must dig in only one spot at a time). This process takes hours to complete and like I said you will most likely be sick the next day, so it may not be the best for every one. STAMINA CONSERVATION TRICK: If you find yourself low on stamina and accidentally tilled a square of soil that you didn't want to, you can clear it without using up stamina. Take a piece of your fence or a rock, and throw it over the unwanted tilled land. Lift it up, and it will no longer be tilled. PLANTING TRICK: Once you get the Golden Watering Can, you no longer need to reach every side of your crops. Making only one side accessible will not only allow you to plant on the edge of the map, but also plots side by side. This trick doesn't work in the summer, though, when the crops stay the whole season. * * * B. OTHER ITEMS: The other items you find in the game range from the handy cow-scrubbin' brush to the musical Ocarina. There are many items to be found, but many of them come at a price! (Note- For info on items found in shops, go to the section "Places" earlier in this Part) (Needed is a rating of how much you need the item, on a scale of 1 to 10, 1 being the lowest and 10 being the highest) 1. Brush- Found: Rick's Tool Shop - Use: Brush your Horse, Sheep, and Cows Price: 1000g - Available: Spring 3rd, Y1 - Needed: 9 If you want to have animals on your farm, you should definitely pick up the Brush. Your horse will need to be brushed every day if it wants to get big enough to carry you and saddlebags around, which makes farming a lot easier. Cows and Sheep need to be brushed if you want quality milk and wool. 2. Fishing Pole- Found: Given by Fisherman - Use: Fish for Fish Price: Free - Available: Spring 3rd, Y1 - Needed: 4 You can do perfectly fine without a fishing pole, but fishing is a fun way to pass some time and make a nice amount of money at the same time. But, it really does pass the time, as fishing is unreliable and may take only a few seconds, or maybe a few hours. Visit the fisherman and he'll give it to you. 3. Bottle- Found: Rick's at Festivals - Use: Stores Liquids Price: 1000g - Available: Flower Festival - Needed: 6 The Bottle is a special item first sold at the Flower Festival that can hold liquids such as Medicine and Water. It should be bought when you have the cash because you can hold medicine in it. If you can't afford it, remember that it also shows up at some other festivals. 4. Animal Medicine- Found: Green Ranch - Use: Cures Animals - Needed: 3 Price: 1000g - Available: After 1st Animal Purchase When your Cow or Sheep gets sick, you'll need this medicine. It's always nice to have a bottle handy, but it isn't needed if you take good care of your livestock. 5. Bell- Found: Green Ranch - Use: Calls Cows/Sheep - Needed: 6 Price: Free - Available: After 1st Cow/Sheep Purchase The Bell works similar to the whistling you use to call your dog and horse. After you buy your first Cow or Sheep, the friendly Green Ranch owner will throw in the Bell free of charge. 6. Wool Cutters (Shears) - Found: Rick's Tool Shop - Use: Cuts Wool Price: 1000g - Available: After 1st Sheep Purchase - Needed: 8 The Wool Cutters, or the shears as they're more commonly called, cut the sheep's wool and are essential if you want to make any money off of your sheep. You don't need them until your sheep is grown up, however, so you don't have to have them the second you get a sheep. 7. Milker- Found: Rick's Tool Shop - Use: Milks Cows - Needed: 8 Price: 1800g - Available: After 1st Cow Purchase Like the Shears, the Milker is needed if you want to make any money off of your cows. Also like the Shears, you don't need them until your cow gets big. If you don't have the cash, save some up while your cow grows. 8. Chicken Feed- Found: Green Ranch - Use: Feeds Chickens - Needed: 7 Price: 10g Each Packet - Available: 3rd of Spring (Y1) If you want to keep your Chickens inside, then you'll have to buy some feed to feed them with. Sprinkle it in each chicken's feeding bin (you can tell which is which by standing next to the feeding area and pressing A). You can buy as many as you want, so stock up on each trip. 9. Cattle Feed- Found: Green Ranch - Use: Feeds Cows - Needed: 4 Price: 30g Each Packet - Available: 3rd of Spring (Y1) If you happen to run out of grass, you can feed your cows with this. It's rather expensive, so try to keep enough grass for your cows or sell some of them. 10. Ocarina- Found: Craft Shop - Use: Play at Spirit Festival Price: 1200g - Available: Fall (Y1) - Needed: 2 The Ocarina is a musical instrument that everyone who has played Zelda before should be familiar with. You can't play it whenever you want, but you can play during the Winter Spirit Festival. _______________________________________________________________________ - - - - - - - - GROWING CROPS - - - - - - - - For each season of the year there is a different set of vibrant, money-producing crops. With each season, however, the selection gets narrower and narrower. Which crop will make you the most cash? What are some good growing strategies? Look in here to find out the big money-makers for each season! * * * A. GROWING STRATEGIES- Which is the best pattern? Rows are easy to water, especially for those on a tight schedule, but don't make nearly as much as crescent formations. The four major formations that are worthwhile (hey, I guess you could just plant one square) are mentioned here. Which one should you choose? It all depends on how much time you have. If you find your self with a little extra time everyday, opt for the less efficient areas. But if you usually end up going to bed late, than choose the more efficient ones. (All ratings are out of * to ****, **** being the highest and * being the lowest) []=Seed/Crop area ||=unused area 1. Rows: Squares- 6 Efficiency- **** Money Made- * Rows are very efficient and allow for quick watering. For those with tight schedules, rows are helpful, [][][] especially for when you have the upgraded watering can. |||||| However, you must sacrifice money made for the quick [][][] watering time, as you make only 2/3 as much as you would if you planted a full area. 2. U-Shaped: Squares- 7 Efficiency- *** Money Made- ** U-shaped plots aren't nearly as easy to water as rows, but [][][] do provide a little more money. With a powered up watering []|||| can, they're just as easy to water as Rows. [][][] 3. Crescent: Squares- 8 Efficiency- ** Money Made- *** The Crescent shapes provide a good amount of crops and are [][][] very good for summer and fall crops that can be watered [][]|| more quickly than full plots. [][][] 4. Full: Squares- 9 Efficiency- * Money Made- **** This is the biggest money producing plot and therefore my top choice. It is a nuisance however, because even after [][][] you finish harvesting you must abandon the entire plot until [][][] later if you want to harvest the vegetable in the center, [][][] (which you cannot water when your crops start to grow) not allowing you to re-grow on the plot and wasting valuable space (only a problem in the Spring). Still, if you want the most money, I recommend using this strategy, even for Summer and Fall crops. Why? Check out the Bonus Crop trick later in this section. *Note- After you get the watering can upgraded to level three you will no longer have to worry about the center crop. Then it is almost certain that you should use Full plots. * * * B. SEASONAL CROPS- All of the crops for all of the seasons will be explored in |
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