Kirby 64: The Crystal Shards Walkthrough :
This walkthrough for Kirby 64: The Crystal Shards [Nintendo64] has been posted at 09 Aug 2010 by varun_sunayana and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up varun_sunayana and share this with your freinds. And most important we have 9 other walkthroughs for Kirby 64: The Crystal Shards, read them all!
Walkthrough - FAQ/Walkthrough
FAQ #1 (UPDATED) Presenting.................. ^ / \ / \ / \ / \ / \ / \ -------------- --------------- \ ' / ---- ' \ ' \ \ / / \ ' / '' ' / ' / \ / / \ ' \ '' ' \ ' \ ' / \ ' \ ---- ' \ ' / ' / \ / \ / ' ' / / / ' ' \ / / \ '----' \ / \ / . ' \ / \/. . ' \ / . . \ / . . \ / The Crystal Shards walkthrough! \ Author: Cedric Cooks/Oda (Cedoda) E-mail address: email@example.com This has to be great ASCII Art! I'm serious! Hello, all you happy people. This is my first FAQ. And honestly, this happens to be a FAQ for a new game released, called, Kirby 64. Heck, this game is so darn fun, I decided to write one for this game! Sweet, yes? Good. Let's get this party started! *Audience cheers Jerry Springer Style* Wait, maybe a bit less uh........hardcore? *Audience cheers Jenny Jones style* Much better. By the way, controls and items are in the manual, but I'll explain the power combonations to you. Table of Contents 1. The story 2. Skills 3. Characters 4. Walkthrough 5. Crystal Shard Locations 6. Mini Game Guide 7. Enemy Guide 8. Boss Battle Walkthrough 9. Credits 10. Disclaimer Revision History 7/11/2000 Done with the crystal shards locations guide, good thing too! 7/14/2000 Fixed a few errors. 7/18/2000 You know, I'll revise it A lOT! More humor, more detail, etc. You name it, I'll have it. 7/19/2000 Done with the abilites section. 7/20/2000 I got a lot done today! I finshed off Planets 1-3, and is halfway on level 4! 7/21/2000 I'm finished with everything! 8/6/2000 MAKEOVER TIME!! I'm adding the mini games and Boss Battle to the guide. 10/28/2000 Yesterday was my birthday! JOY! Anyways, I've added more multiplayer strategies. Also added are how often abilites will appear. 12/12/2000 Probably my final update to this FAQ, it includes an enemy guide. 1. Story A peaceful star, Ripple Star, has been a home of many fairies and a giant crystal. However, a unknown force known as Dark Matter came here to take the crystal. Thankfully, a fairy named Ribbon took it away, because bad things would happen if Dark matter grabbed it. But she soon drops the crystal while being chased by Dark Matter's forces, and it breaks off into tiny pieces and scattered off throughout other planets. Meanwhile, Kirby is looking at the sky, and he sees Ribbon falling from above. After she tells him of her plight at Ripple Star, Kirby decides to help out, and is off on his current adventure. 2. Skills (Special abilities) 1. Fire ability (Fireball) Kirby becomes a fireball, literally burning anything in his path. To speed up (I not sure if you can do this), press the control pad in the direction he's moving. Slowing down is the opposite (I think.). Plus, you can also speed through areas quickly. But the effect is a little short. 2. Needle ability (Porcupine) Tons of needles stick out of his body. In midair, he does a flip. Great in almost every situation! Too bad it lasts for a while..... 3. Spark ability (Electric Shield) A small electrical field surrounds Kirby, anyone who touches him gets zapped. He can also move, but it's pretty slow. Best used when he stands on the ground. 4. Cutter ability (Body Boomerang) In the previous Kirby games, Kirby's cutter attack is where he takes out a boomerang of sorts and throws it at his enemies. In this one, he takes out half of his body and uses it as a Boomerang! How weird..... The ability is a little limited in use, as you can't fly with it, but you can jump, and you can't attack from behind with it. Plus, he needs the other half of his body anyway. 5. Ice ability (Ice Blower) Here, he spins around and breathes ice in all directions. It's a pretty useful ability, and he can move with it, however, it's a little slow when he's moving. An all around good ability for when enemies are coming from both sides. 6. Stone ability (Rock) Just like his previous exploits, he becomes a invulerable piece of rock, only he can walk in this form! Plus, when he turns back to normal, the rocks spread out (Leaving a blast radius of sorts), damaging enemies. However, he can't walk or fly in this form. 7. Bomb ability (Bomber Kirby) You know what he does with this ability..........admit it......and you should know that by holding B, he'll throw the bomb farther. Another handy skill! 8. Fire + Fire (Phoneix Fireball) He becomes an even bigger fireball (Almost Pheonix-like, might I add), the effect lasts longer, covers an even wider range, and is even quicker! Treat this like the regular fire ability and you'll be fine. 9. Needle + Needle (Sharp and Pointy Objects) WHAT THE?! Kirby's a living swiss army knife (You know, the kind boy scouts carry?)! I mean, surely you'll freak out after seeing this ability, and just like the needle ability, he can stay in one place or move in midair while using it! Don't stop playing until you've tried this out! 10. Spark + Spark (An even Bigger Electric Shield) Just like the normal spark ability, but bigger. Plus, lighting comes out after an enemy touches it! Weird........ again, it's best used if you stay in one place, since if you move, it'll shrink. 11. Cutter + Cutter (Bigger Body Boomerang) Again, like the regular cutter, just bigger and with more spikes. Also, it travels farther (I think). 12. Ice + Ice (Rolling Giant snowball) He becomes a snowball, literally rolling over anything in his path. Best used on straightforward areas. Plus, like the stone ability, the snow and the enemies he's rolled over (If any) can damage enemies after he changes back to normal. Unfortunately, you can't jump, and you can't control it, either. 13. Stone + Stone (Boulder) Just like the normal Stone ability, but even bigger, plus he moves quicker when he walks! Still, you can't jump in this form, however. 14. Bomb + Bomb (Missile Launcher) Here's something you don't see everyday-Kirby being a missile launcher! By holding B, he can launch up to three missiles! A handy move for airborne enemies. Plus, it's that one ability he used in the commercial for his game! 15. Fire + Needle (Fiery Bow and Arrow) Kirby becomes a bow and arrow, launching arrows at his enemies. Hold B to shoot farther and higher. Unfortunately, you can only aim in the direction Kirby's facing. Flying enemies will not enjoy this move if you use it on them. 16. Fire + Spark (Static Flame) Kirby will take out a cloth and rub it on his head. He'll then be engulfed in flames as he runs toward enemies. He can also jump in this form. However, I wouldn't use it mush unless you want to run away from danger. 17. Fire + Cutter (Flaming Sword) Now this is original! He wields a sword that's on fire! He can't fly while using it, though. To get rid of it, press up while holding the sword, then press the control pad left or right and B. He'll then throw it! To take out another one, press B. This is a REALLY useful ability for many stages. 18. Fire + Ice (Flaming Ice Cube) HA! This ability will have you laughing real hard (If not make you say, "Is this really useful?), as this ability is really useless. He becomes an ice cube, and eventually melts after a second or two because of the fire. The only way an enemy can be harmed is if an enemy touches you before the attack ends. However, if you want to try it at least once, go ahead, but don't say I didn't warn you! 19. Fire + Stone (Volcano) Kirby transforms into a volcano, and he always stands in one place. The only thing you can control are those short-ranged lava blasts. The plus is that projectile attacks will stop if a blast touches it, and is handy for attacking overhead enemies! 20. Fire + Bomb (Fireworks) Kirby becomes a living set of fireworks, and each time you press B, he can do this three times! Also, they cover a wide area, and is perfect for flight enemies. The downside is, once you use it, you can't fly or jump, as he'll already bounce, so unless you know what you're doing, be careful when using it to get across gaps. 21. Needle + Spark (Lighting Rod) Kirby transforms into a weird looking lighting rod, and it'll strike him. Any enemies that touch while he's being hit will also be struck as well. Sadly, it's more of a up close move, but the shockwave it makes can also harm enemies, so remember that! 22. Needle + Cutter (Spike Trap) This one's weird. He becomes a bear trap. Hold B and he'll have those two arms with spikes ready. Release to close the trap. However, he only does this upwards, plus it's a little slow. 23. Needle + Ice (Snowflake) Who would've thought a snowflake could be deadly? Yes, that's what Kirby does with this power combo. Although slow, the pointy tips sticking out are huge, as well as the snowflake! 24. Needle + Stone (Drill) Kirby unleashes a drill by pressing B, and he'll continue to go in that direction until you release the button. Good thing, too, as this helps Kirby get around a little quicker, and the drill, when released, can go through walls (They must be thin enough to pass through). 25. Needle + Bomb (Exploding Spikes) Kirby turns into a Gordo (A common enemy with spikes in the Kirby series) and after awhile, he explodes, sending the spikes in 8 directions. I wouldn't use it much, as it's a little slow, but you can move with it, at least. 26. Spark + Cutter (Beam Sword/Lance) Kirby + Star Wars: Episode 1: The Phantom Menace = this fun ability (No, I did not see that movie, I've seen one of those used in the commercial, though). By pressing down, he'll put his beam lance away. it has a long range and is easy to pull off, but like the flaming sword, he can't fly. 27. Spark + Ice (Refrigerator) HILARIOUS! Kirby becomes a refrigerator! He actually throws food at his enemies, and he can use that to heal himself! This is so funny, you have to try it out for yourself. 28. Spark + Stone (Electrical Stone) Okay, this one's odd-a stone that's connected to an electrical chain constantly bounces around Kirby. He can't control it, and it'll stop if he's entering another room/area or if it hits him. It can also be stopped manually by pressing B. It's a good idea to have this when there are lots of enemies. 29. Spark + Bomb (Lightbulb) Kirby becomes a lightbulb, and after a awhile, he explodes. Some secrets can be uncovered in dark rooms, but that's really it. Oh, I wouldn't use it much as a weapon, either. 30. Cutter + Ice (Skater) He becomes a figure skater, and he can only attack (His spin move is how he attacks) in midair. Though not that useful, it can be a big help in certain areas. 31. Cutter + Stone (Friend Sculpture) He sculpts into one of his animal friends-Rick the Hamster, Coo the Owl, Kine the fish, and three more friends. Coo and that one bird can fly (Press A, of course), Kine doesn't do anything (HUH?), That blob can only jump (THAT'S IT?) This one character (A raccoon, I guess?) can double jump, and Rick can climb walls (Stand near a wall, press the control pad in the direction you're facing, then keep pressing A.). It's not that useful as it looks, though. 32. Cutter + Bomb (Exploding Star) I love this one! He throws a shruiken of sorts, and if it hits someone, they get stuck, then.........BOOM!!! It's very perfect for bosses, but the problem is that you can't see excatly where it is, and it's hard to time, but with practice, you'll have good accuracy. 33. Ice + Stone (Gliding Puck) He becomes one of those curling pucks, and along the way, he freezes enemies. And unfortunately, that's all he does. Still if you want to try it out, do so. 34. Stone + Bomb (Dynamite) He throws some dynamite. The blast will damage him, so to counter this, put on your hard hat (Press down.) and the blast won't harm him. The blast radius is also wide, so it can harm some enemies, but don't forget to put on your hat! 35. Bomb + Ice (Snowman Time Bomb) He becomes a snowman, and it'll explode. He can't detonate it, so he can either get hit or wait until the fuse is out. Don't forget that the snow freezes enemies after it explodes. Here's a table I've made for the main 7 abilites and which ones show up on the planet, as well as each stage. *= It's there Blank Space= None Fire Needle Spark Cutter Ice Stone Bomb ----------------------------------------------------------------------- Pop Star ' ' ' ' ' ' 1 * ' * ' ' * ' ' ' * 2 * ' * ' * ' * ' * ' * ' * 3 * ' * ' ' * ' ' ' * Rock Star ' ' ' ' ' ' 1 * ' * ' * ' ' ' * ' 2 * ' * ' * ' * ' ' * ' 3 * ' ' ' * ' * ' * ' 4 ' ' * ' ' ' ' * Aqua Star ' ' ' ' ' ' 1 * ' ' * ' * ' * ' * ' * 2 * ' ' * ' * ' * ' * ' * 3 ' ' ' * ' ' * ' * 4 ' ' * ' ' ' ' * Neo Star ' ' ' ' ' ' 1 * ' ' ' * ' ' * ' 2 * ' ' * ' ' ' ' 3 * ' * ' ' ' ' ' 4 * ' * ' * ' ' ' ' Shiver Star ' ' ' ' ' ' 1 * ' * ' ' * ' * ' * ' * 2 ' * ' * ' * ' ' ' 3 ' ' * ' * ' ' ' 4 * ' ' * ' * ' ' ' Ripple Star ' ' ' ' ' ' 1 * ' * ' * ' * ' ' * ' * 2 ' * ' ' * ' ' ' 3 * ' * ' * ' * ' * ' * ' * I know I messed up on some parts, so E-mail me. 3. Characters Kirby: our hero from Popstar who's saved Dreamland a countless number of times. Here, his current exploit is to find all of the crystal pieces and defeat Dark Matter should he restore peace to Ripple Star and all of Dreamland. Since you're playing as him, I don't have to tell you what he does! Ribbon: A fairy from Ripple Star, who accidently drops the crystal and it shatters into pieces. She turns to Kirby for help after her plight. What she does: Gets crystal pieces after Kirby touches them. Adenline: A young artist who goes to Pop star to study art. But when she comes across a crystal piece, she gets pulled into Kirby's adventure after you save her. What she does: Provides puzzles for Kirby to solve (art-wise), and paints helpful items for Kirby. Waddle Dee: Waddle Dees are usually common enemies in the Kirby series, but this particular one is his friend. He comes across a crystal piece also, but becomes possessed by a Dark Matter scout. Saving him, of course, will let him join the adventure. What he does: Usually you have to ride something with him (A mine cart, raft, etc.), plus, he leads you into the next area (Even though you know you're going to go there anyway.). King Dedede: A rival and longtime enemy of Kirby, a crystal piece falls on his castle grounds. Will he reluctanly join in Kirby's adventure, or will he keep it to himself? Decsions, decsions.......... What he does: Mostly you'll have to get on his back and he'll break pillars or strong doors for Kirby, but other times, he'll pound switches or break objects for Kirby to progress through. 4. Walkthrough Pop Star: This is Kirby's home planet, and the beginning of his adventure. Here, he'll meet a friendly Waddle Dee, Adenline, and the infamous King Dedede. Part 1: The grasslands The first stage is so easy, you can just plow your way through! On the way you'll find crystal shard #1. Get the flaming sword (See combos up above) before you enter the cabin. To beat the mini boss, and the others like this, use your special ability or suck in the smaller enemies back at it. I will no longer mention how to beat these from here on out. After running some more, get rid of your current ability & inhale a Poppy Bros. Jr. for the bomb ability. Blow up that black rock in the pond and go to where it was for crystal shard #2! Now, you must deal with a possessed, yet completely idiotic Waddle Dee. Use your ability to defeat it, or suck in the stars and spit it back at him. Shard #3 is yours, and the stage is complete! All I say is, IF YOU LOSE TO HIM, YOU MAY AS WELL GIVE UP ON FINDING ALL OF THE SHARDS-LET ALONE BEAT THE GAME! Part 2: The forest Take your bomb ability and combine it with a Sir Kibble for the Exploding Star ability (See Skills for more details). And you'll need this for the entire stage. Keep going until you enter the tree trunk. Work your way up, avoiding enemies, then enter the door ahead. Now, you'll ride on a platform (Waddle Dee will help move it, since someone needs to roll that log.) to the other side. Near the end, you'll see stars going downward, go down for Shard #1. After dropping through the trunk in this next area (If nesscessary, collect some items), you'll face another mini boss. Beat him for Shard #2. After that, it's on to a possessed Adenline! First, attack the pictures she makes (Which are common enemies in this game, and rather badly might I add), then, she'll paint the Ice Dragon from Kirby's Dreamland 2. Attack him from afar with your exploding cutter. Then, she'll Paint Dark Matter. Use the same tactic as before, and she'll try to run into you. Slide into her and get shard #3. Another nice trick is to attack her pictures with the Spark/Cutter Ability. It'll still give you the distance you need to attack, but it will also drastically hurt them! About 3 swings and they are gone. 3. Part 3: Dedede's Castle You no longer need your current ability, so lose it, then the upgraded cutter ability (Combine the same power, e.g. Ice + Ice). Continue until you enter the castle. Go up the stairs and in the next room, a platform moves while Bronto Burts come toward you. Then, scale the small tower, avoiding the Gordos, and you'll be back outside. Continue going through *Yawn* until you reach another hole. Inside, break the green block with your upgraded Cutter, and drop down for crystal shard #1. This next room contains Adenline painting you a 1up (She's too kind, I tell you!), and when you enter this next room, go above the enterance for crystal Shard #2. Get rid of your current ability, and suck in a Sir Kibble or a whirling blade for the Cutter ability (Again.), then go on up, and combine that ability with the fire ability, and.........ta da! A flaming sword! Go up the chain rope with light shining on it, because it's time for............. A POSSESSED KING DEDEDE!!!!!!!!! Okay, since you have the flaming sword, this battle should be a piece of cake. Throw the swords at him and get out of the way when he attacks. After that, he'll fly over you and try to attack you. To get around this, stand under him while holding your flaming sword up high. Now, it's only 5 more seconds before he's no longer possessed.....*Chuckles* Now grab crystal shard #3 and leave. Boss: Whispy Woods Oh, look! It's Whispy Woods from Kirby's Dreamland 1, 2, well...almost every Kirby game in existence. However, he's still the same old stationary tree he's always been. So, to defeat him, here's how it goes..........keep your Flaming sword ability, and attack those smaller trees that encircle him. After that, he'll go mad. He'll drop lots of apples and make his roots pop up from the ground. Attack those with your flaming sword. Keep this up until he's defeated. And you'll have the big crystal piece! It is possible to hit him 3 times on his second phase, which requires the flaming sword. When he releases his roots, stand ahead of it, and the sword he carries behind him will obviously harm the root. After the second hit, immediately throw it, it should hit the next one ahead before it goes back into the gorund. That'll speed up the fight some. By the way, I'm surprised he doesn't cry on this one. Could he be holding back his sap tears (Yes, sap tears, it's not a typo. He's a tree, after all.)? 2. Rock Star: This is a deserted planet with lots of sand, rocks, and even A UFO is found in the middle of nowhere! Part 1: The desert Get rid of your current ability and look for an enemy with the stone ability, and work your way through the stage, killing everything in your path. After entering the building, fly up to the top, and you should spot some platforms. By landing on those platforms and following them, you'll find crystal piece #1. Fly up to the top, and face your next mini boss, then collect the crystal piece he leaves behind. In this next room, you have to climb all the way up to the top while sand is quickly coming up. Use those weird looking blocks for ladders and you'll be out in one piece. Waddle Dee will make a hole for you, allowing to exit. Now you can't get back inside again, as the sand will have filled up to it's highest point. Go forward until you spot a lightbulb enemy, combine it with that for the Spark/Stone combo. Go back to that striped rock and use your combo on it for the final crystal piece. Exit, stage right. Part 2: The ruins Okay, get rid of your current ability and pick whatever ability you need for the moment-then go forward. Soon, rock enemies will drop on you, run like heck to avoid them. Now, you are in a maze-like area, go around, searching for the exit, and watch out for those mumbies that'll be chasing you! On your way out, walk around on the floor, part of it will break, allowing you to get first shard below. The next room has these weird looking guys in the background throwing fireballs at you. Drop down in the center of this room for Shard #2. Another room will have platforms that has crush you when you stand on them. Move back when that happens, then start moving again. After a straightforward route with lots 'o enemies and cannons attacking you in the background......... Dedede will give you a piggyback ride (HUH?). Explore the upper left hand corner hand of the maze for the final shard! Now find your way out of this maze and the stage is finished! Part 3: The caverns Do you have that stone ability with you? Good, you'll need it for shard #1. (If not, go back and get one, silly!) Go forward until you see a skelton. Use the stone ability on the brown bone and go to the jaws for the first piece. Keep going until you see a hole, drop down. Now you're in a room with 2 holes. One hole leads to a path with stars and a hole ahead, while the other hole leads to another crystal shard, but you'll have to beat a mini boss for it! After collecting it, drop down the hole. Okay, the next room is just your average enemy filled room, get any abilities you need and go until you reach another hole. Then, after blasting through more enemies, you'll enter a underwater tunnel. The first half has you swimming down, avoiding enemies, the second half wants you to swim up, avoiding bones that fall on you! They should be easy to avoid, since they fall slow. At the very top, you'll find the last crystal shard, but you'll have to duck in the stage's exit (Don't enter it completely-yet.) to avoid it. Part 4: The UFO Prepare for a fun stage, everyone! Here, get rid of your current ability and inhale the missile for the bomb ability. Go forward and board the ship. As you are listening to this catchy music, you'll be greeted by cannons firing at you, avoid those. In the next room, carefully move up the platforms that move back and forth. Don't go up to the top yet-instead, drop down the center and go down for crystal piece #1. Hit one of those eyeball turret enemies with your bomb ability for the Spark/Bomb ability. Okay, in this next room, Adenline wil be Standing near 3 panels. Using your lightbulb ability (See combos), you'll light up the 3 panels. These picutures, I'm assuming, have some compatibility with the weather. In the next room, step on the swicthes according to the 3 pictures you revealed for the second shard. After going up the ladder, get rid of your current ability and continue going on up the platforms to the top, and now, time for another round of......dun dun dun dun.... Fight the Mini Boss! *audience applauds* Tell them the prize if they win, Rod. *Goes to Rod Roddy's voice* The last crystal piece! *Audeince appalauds* It's a shiny piece from a 16 karat crystal which is currently broke into pieces. This, and all the other pieces is worth......$15,775! *Goes to normal voice* Thanks, Rod. After the battle, go up the ropes while avoiding those sparks and you're done! (NOTE: I'm not offending Rod Roddy in any way. So don't sue!) Boss: Pix Use the bomb ability for this boss. Unfortunately, It'll introduce you by attacking you before they show it's life meter! Avoid the red cube, then a green one will join in. Avoid those two, and a blue one will join in. Avoid all three and the battle will FINALLY start. Use the bombs or those molecules to attack them. When they appear, they'll do one of their three attacks: 1. Fire blasts at you. This attack is easy to avoid. Run under it, then bomb the cube several times. If you're lucky, you may have enough time to finish off the second one! 2. Attack with it's laser lances in a unusual pattern, plus, it'll move back and forth. A little tricky to avoid, unless you know the pattern. Red-Random Directions. (In other words, it moves back and forth while moving up and down. You'll see what I mean when it does it.) Very hard to avoid unless you are far away. Green-Back and forth. (In other words, it spins around clockwise/counter-clockwise depending on the direction they move.) Very easy to avoid, just stay under. Blue-Up & Down. (In other words, the lance spins around the floor, then goes back up, and repeats in a clockwise/counter clockwise direction.) Best to run away. 3. They spin around the arena in a group. VERY hard to avoid. The only way to avoid it is to keep running. Oh, and each time a cube is destroyed, it will become transparent and you can pass through it. Use this to your advantage when they do this. You obviously have to bomb all three. Thankfully, you can pass through a destroyed cube and not take any damage. Once all three are gone, you get another big shard! 3. Aqua Star: As the name implies, it is a water planet. And there are lots of it, too. But in one set of underwater caverns, they tend to have strong currents. Part 1: The Islands Keep your bomb ability, and start off by working your way to the caves, bombing everything in your way. Next, enter the green balls inside this one room. Along the way, you'll pass up the first crystal shard! No problem, just drop down under the platform to get it. As you enter the caves, you should be looking for a penguin (Who'll run away from you) in the next 2 rooms. If you have the bomb ability, combine it with that for the Ice/Bomb ability. Continue going until you reach the mini-boss. Now, you need this ability, so drop through the platform and use your ability to hit him from below. Adenline will paint you a Maxim Tomato. Good thing, too, this final area is though! Go forward 'til you spot some platforms, and drop down until you get to the bottom. After that, stand on the block and use your exploding snowman ability to break it. Enter the green ball, and you'll blast up to the shard! Lose your ability and continue on forward to exit. Part 2: The waterfalls Here, you'll have to find an enemy with a stone ability and an with a fire ability. The stone, you probably would've gotten that in the star's first stage, as well as the fire ability. However, you'll spot them along the way. After crossing some bridges and entering the cave, keep running across the walkway that breaks apart. You know how to defeat mini-bosses, but now you have to break the red/brown block for Shard #1. Then, you'll have a waterfall ride with Waddle Dee. Remember, when "!" flashes, jump or you'll lose some health. Along the way, you'll grab crystal piece #2, but you have to jump at the right time! After you eventually fall off the raft........ Run down the waterfalls and grab the invincibility, as you're going down, you'll find the final piece near a waterfall, hard to miss. Scale up the waterfalls while avoiding spiked logs to exit. Part 3: The beach Before starting, get the Cutter/Bomb combo. Once you've gotten that, proceed. After a while of fighting, you'll get to an area with a wooden bridge, go up to the top and enter. Inside, break the green/black block with your combo for crystal piece #1. Lose your ability, and go back up. Return the the second part of the stage and inhale the green guy throwing spiked rings at you for the cutter ability. After that, continue on forward again until you reach a stone enemy, combine the abilities for the Cutter/Stone Ability. Step on the catapult and Dedede will pound it, so you'll enter the next area. Continue, and climb the cliff, and drop into the hole. Defeat the mini- boss (But try not to get too close) for the second shard. Drop down and use the sclupt ability until you you get Rick the Hamster. Stand near a wall and press left on the control pad, then keep pressing A to climb the wall. After that, you'll reach the final crystal piece. Now all you have to do is leave the stage. Part 4: Underwater Caverns I