Legend Of Zelda: Majora's Mask Walkthrough :
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Walkthrough - FAQ/WalkthroughThe Legend of Zelda: Majora’s Mask Game by: Nintendo Walkthrough by: Invader Hera Table of Contents 1. Story 2. Controls 3. Items 4. Enemies 5. Walkthrough A. The Beginning B. Southern Swamp C. Woodfall Temple D. The Gorons E. Snowhead Temple F. Great Bay G. Great Bay Temple H. Ikana Canyon I. Stone Tower Temple J. The Moon 6. Piece of Heart Locations 7. Masks 8. Stray Fairies 9. Side Quests and Upgrades A. Bombers’ Notebook B. Spider Houses C. Upgrades 10. Songs 11. Copyright Stuff ------------- 1. STORY ------------ This stuff is copied from the instruction manual, so I don’t take any credit for it. “PROLOGUE “In the land of Hyrule, there echoes a legend. A legend held dearly by the Royal Family that tells of a boy… “A boy who, after battling evil and saving Hyrule, crept away from that land that had made him a legend… “Done with the battles he once waged across time, he embarked on a journey. A secret and personal journey… “A journey in search of a beloved and invaluable friend… “A friend with whom he parted ways when he finally fulfilled his heroic destiny and took his place among legends…” “WELCOME TO TERMINA “This is a kind of parallel world that is similar to and yet different from the land of Hyrule, which was the setting for the Legend of Zelda: Ocarina of Time. Termina is a mysterious place, and the people Link meets here may look vaguely familiar at first glance. “Clock Town rests at the heart of this world. Heading any direction from there will take you to the mysterious region beyond. The centerpiece of Clock Town is the clock tower. It is the symbol of the town and the center of activity, as the townsfolk are busy with preparations for the annual carnival, despite rumors that the moon will fall from the heavens in just three days.” ----------------- 2. CONTROLS ------------------ BASIC/ NORMAL LINK Control Stick: Move Start: Show inventory A: Talk to people; Check things; Pick things up, etc.; Also hold A to dive in water B: Use sword L: Show or hide map R: Use shield C-up: Look around in first-person; Get advice from Tatl when it flashes C-down, left, or right: Use items; Set items from the inventory Z: Target things; Hold to walk sideways or backwards even when there’s nothing to target Don’t forget other combinations of A, B, and the control stick for other types of jumps and sword attacks. DEKU A: Spin attack B: Bubble attack GORON B: Punch A: Hold and use control stick to roll around A+B: Ground pound ZORA B: Attack; Hold and release for boomerangs; Press B in water to go down so you can walk on the bottom A: hold in the water to swim fast R: Shield; Use it in the water for an electric shield, which can hurt enemies but uses magic power R+B: Use your shield on land (or when standing underwater) and press B to use the electric barrier just like when you’re swimming ------------ 3. ITEMS ------------ I didn’t list everything here, but I listed most of it. Arrow: Arrows are good for shooting things in the air and activating eye switches. You can also use fire, ice, and light arrows later in the game, but those all use magic power. Blue Potion: This potion recovers health and magic. Bomb: Buy the Bomb Bag at the Bomb Shop to carry these. As you must have guessed, these are useful for blowing things up. Bomb Bag: There are three different sizes of bomb bags. You need a bomb bag for carrying bombs. Bombchu: These special bombs run off in a straight line when you release them, then, blow up when the hit something. They can also go up walls. Bombers’ Notebook: As a human, you can get this from the Bombers, obviously. Use it to keep track of the people you’ve helped. Boss Key: This is needed to unlock the door to the temple boss. Bottle: Bottles are essential for carrying things. Bug: You can find bugs in holes in the ground and under rocks. Mainly, they’re only good for getting Gold Skulltulas out of soft soil. Chateau Romani: This special milk can be bought for 200 rupees at the milk bar in East Clock Town. It restores your magic power and turns it blue, during which you’ll have unlimited magic power. Compass: Find this in a temple to see where things are, such as chests. Deku Nut: Deku Nuts can be used to stun or even kill some enemies. Deku Stick: Deku Sticks are best used for lighting like torches. You can also smack an enemy with it, but then it will break. Dungeon Map: Find this in a temple to see its map. Fairy: Sometimes you can find little, pink fairies. Put them in a bottle, and if you run out of health, they will revive you. Fish: Sometimes, you’ll find fish in water. They are only usual occasionally. Fragrant Mushroom: You can find these mushrooms n the Woods of Mystery using the Mask of Scents and give them to Kotake for making potions. Gilded Sword: Reforge your Razor Sword with Gold Dust to get this sword, which never dulls. Gold Dust: Win a race at the Goron Racetrack to get a bottle of Gold Dust. It can be used to reforge your sword and make it stronger. Gold Skulltula Token: You get these when you defeat a Gold Skulltula. You must collect all of them to finish a Spider House. Great Fairy’s Sword: This is the strongest sword and is obtained once you return all the Stray Fairies from Stone Tower Temple to the Great Fairy Fountain in Ikana Canyon. Green Potion: This potion recovers your magic power. Heart: Find these to recover one heart of health each. Heart Container: Four of these are found in the game, one from each temple boss. They increase your health by a full heart. Heart Piece: Find four of these to increase your health by one heart. Hero’s Bow: You need this to shoot arrows. You find it in Woodfall Temple. Hookshot: Use this to bring certain things to you or to bring you to certain things (mainly wooden things). It is found in the Pirates’ Fortress. Hot Spring Water: This hot water can be used to melt ice. Use it fast or it will cool and become ordinary spring water. Land Title Deed: You get these from certain Deku. It lets you use their Deku Flowers. Lens of Truth: This lens is found in Goron Village and lets you see invisible things or through things that aren’t really there. It drains magic power, though. Magic Bean: Plant a magic bean in soft soil and water it with spring water to make it grow. Get on, and it will take you somewhere. Magic Jar: Find these to recover some magic power. Mask: You can find all kinds of masks in the game that do different things. They can be used for things such as changing your form or talking to enemies. Milk: Milk can be bought or obtained from cows after playing Epona’s Song. Each bottle of it can be used twice, each time restoring five hearts. Mirror Shield: This shield lets you reflect light. It is found in the Well. Ocarina: This important item is used to play music. Pictograph Box: Get this from Koume after helping her. It can only save one picture at a time, though, and the picture will disappear if you return to the first day. Powder Keg: Once you pass a test, you can use Powder Kegs. They are extra powerful bombs, and you can only carry one at time and can only use them as a Goron. Shoot it with an arrow to blow it up quicker. Razor Sword: You get this if you reforge your sword at the Mountain Smithy. It will dull after 100 uses. Red Potion: This potion recovers you health. Rupee: These are used as money, obviously, and can be found in chests, weeds, by defeating enemies, and in other places. Small Key: These are needed for unlocking locked doors in temples. Spring Water: This water is used to water magic beans. You can’t just use any water. This water can be found in places like around the Magic Hags’ Potion Shop. Stray Fairy: Fifteen of these are found in every temple. Find all of them in a temple and bring them to their Great Fairy Fountain to get something good. Quiver: You need this to hold arrows, but you get it when you find the Hero’s Bow. There are three different sizes. Wallet: This is for carrying money. They are several different sizes. ----------------- 4. ENEMIES --------------- I listed normal enemies and mini-bosses here, but not bosses. They’re just in the actual walkthrough. Armos: These statues are found in Stone Tower Temple and will come to life and hop at you if you touch them. Defeat them with a bomb or a Goron punch, then, run away, because they will blow up soon after. Bad Bat: (They seriously were lazy on enemy names for this game.) Sometimes, you’ll find annoying bats. They fly down at you, so either attack them then, or shoot at them. Beamos: The Beamos is an annoying enemy found in the Stone Tower and its temple. They stand around and shoot lasers at you when you get near them. Blow them up with bombs. Big Octo: These big Octoroks are found in the Southern Swamp, rudely blocking various passageways. If you get close, they’ll suck you towards their mouths then spit you away. With the proper weapons, you can kill them, but until them, you’ll have to find another way past them. (You can ride the boat from the tourist center to get past them. Also, they’ll go away when the poisonous water is gone.) Big Poe: These, well, big Poes aren’t found very often, but when you do find them, they shouldn’t cause you much trouble. Attack it when it’s visible and not attacking you, and just defend when it attacks. Easy. Bio Deku Baba: Sometimes, you’ll find Deku Babas attached to the undersides of lily pads. They’ll flip the lily pad over and attack if you stand on it. Attack them, and they’ll break off the lily pad, but continue to walk around on the bottom of the water. You’ll need to attack them again to kill them. Black Boe: These little, black balls of something are very weak, but they are usually found in groups, so be careful. Blue Bubble: The Blue Bubble can be found in various places at night and are worse than they were in the last game. Now, touch their blue flames, and you’ll be jinxed. You won’t be able to use your sword for a little while (but you can attack with other things). Have the enemy fly into your shield to knock them down, then, kill them. Blue Tektite: These enemies jump out of the snow in the mountains or hop around on water in Great Bay Temple. They’re annoying, but not that tough. Chuchu: The Chuchu is a blob hat hops around places like Termina Field. Mainly, you’ll find the green and red varieties. The green leaves behind magic, and red leaves behind a heart or a rupee. Sometimes you’ll find yellow ones, which contain arrows. Blue Chuchus are found even less and have nothing inside them. Death Armos: These floating statues are only found in Stone Tower Temple. They try to smash you if you get close. Just shoot them with a light arrow to flip them upside-down, then, get close so they try to attack. They’ll smash their heads into the ground and die. Stupid things. Deep Python: These sea snakes are only found in Pinnacle Rock. To kill them, attack their necks. Deku Baba: Some Deku Babas are a little withered and can’t move as well. You only get Deku Sticks from them. Other Deku Babas can lunge at you, so be careful. These give you Deku Sticks or Deku Nuts when you kill them. Desbreko: In the water in some places, you’ll find this creepy fish, surrounded by a bunch of smaller fish. Apparently, it doesn’t let go when it bites, so be careful. When you kill it, the little fish die, too. Dexihand: Sometimes you find the creepy Dexihand, a blue arm that can grab you if you get too close. If it does this, it will shake you around and then throw you. Attack quickly or from afar. Dinolfos: This enemy is found in a few places and is like the Lizolfos in the last game. It is easiest to attack it after it tries to attack you, then, it will breathe fire. It’s not as tough as it looks. Dodongo: These are found in north Termina Field during the day. Their tails are their weak point, but if you hit it, they’ll turn towards you and shoot fire. Watch out for their tails, as well. When they die, get away because they will blow up. They are hard to avoid and hard to kill, but you’ll get many rupees for defeating them. Dragonfly: These annoying enemies are found in the Southern Swamp and attack with their tails. You can attack them back directly, by shooting at them, or even by waiting in a Deku Flower and popping up when they’re above you. Eeno: Found in north Termina Field at night and in Snowhead Temple, these strange creatures look like white lumps that move along the ground. Then, when you get close, they throw rocks at you. Watch out! Also, if you attack a big one, it will break into three smaller ones. Eye Sore: These guys are found in Stone Tower Temple. They can shoot lasers from their big eye. Just shoot its eye with a couple of light arrows to defeat it. Fire Keese: These are bats with fire on them. They try to swoop down and hurt you, but if they hit your shield, their fire will go out. Floormaster: This annoying hand tries to ram you, but it is only found in Ikana Castle, luckily. Kill it, and it’ll break into three smaller hands. These can grab you and are hard to get off. Just press buttons until they let go. Kill them quickly, or they’ll go together to form another big Floormaster. Freezard: These ice creatures are found in cold areas. Be careful because their breath can freeze you. Garo: In certain places in Ikana Canyon, Tatl will talk to you. Wear the Garo’s Mask here to make the Garo appear. Then, fire will surround you, and it will come at you with two swords. Just defend with your shield, and after it hits your shield, attack it. Once defeated, it will give you some advice before disappearing. Garo Master: The Garo Master is fought in several places. To hurt him, you must completely dodge his attacks, then, attack him when he stands still afterward. Be careful, because he will blow up after you defeat him. Gekko: This creepy frog is found in a couple temples. It is weak, so it uses other things to help it fight, such as Snappers and a Mad Jelly. Once you defeat it, it will turn into a normal frog…. Giant Bee: You’ll often find these enemies after knocking down those brown things that hang from ceilings and such, so be careful. They are weak but hard to hit because they’re small. Gibdo: These horrible mummies are found in Ikana Canyon and are pretty much just like ReDeads. If you get near them, they’ll scream and paralyze you, then try and grab you and such the life from you. Press buttons like crazy to try and get away. You can talk to them while wearing the Gibdo Mask, though. Gold Skulltula: These spiders are found in the spider houses. Defeat them for tokens. You can hear when they’re in a room, but they are good at hiding, so you’ll have to look carefully. Some can be found by dropping a bottle of bugs near soft soil. Gomess: This guy is only found in Stone Tower Temple as a mini-boss. He wields a big scythe and is protected by bats. Just shoot at him with a light arrow to scare the bats away, then, shoot again to hurt him. Guay: Some areas have these small birds flying around. They can be annoying when they swoop down on you. Hiploop: These are big bugs found in Woodfall and Stone Tower Temple. They try to ram into you and can be very annoying. If they’re wearing a mask, pull it off with the Hookshot, then, hit it a few more times to kill it. Ice Keese: Sometimes, you’ll find Ice Keese, bats with ice around them. Don’t let them fly into you unprotected, or you’ll get frozen. (Press buttons until you get free if this happens.) If the Ice Keese runs into your shield, it will become a normal Keese. Igos du Ikana: You fight the king of Ikana and his two warriors in Ikana Castle. They are all weak to light. Iron Knuckle: Luckily, you won’t have to fight Iron Knuckle very often. Its axe can do a lot of damage, so it’s best to stay away and use bombs on it, though, you can damage it with your sword, too. Really, I’m not trying to trick you. Leever: Leevers come out of the sand in Great Bay and west Termina Field. They are fast and smarter than in the last game. Now, they come at you rather than just moving off in a straight line. Like Like: These horrible things can be found in Great Bay. They eat items, so you’ll need to kill them to get your stuff back. Mad Jelly: You see this blob once when you fight Gekko in Great Bay Temple. It will shatter if it’s frozen and can break into many smaller blobs. Mad Scrub: These mean Deku Scrubs are found in the Southern Swamp. They shoot Deku Nuts at you. Kill them to use their Deku Flowers. Mini Baba: These small Deku Babas can’t do much. Kill them for a Deku Nut. Nejiron: Nejirons are ugly, brown things that you find just outside of Ikana Canyon and in Stone Tower Temple. They come out of the round and roll at you. Attack them from afar because they blow up easily. Octorok: You find these octopuses in the water in certain places. They shoot rocks at you, but if those rocks hit your shield, it’ll bounce back and hit the Octorok. Two hits will kill it. You can also freeze them with ice arrows and then use them as platforms in the water. Peahat: There is only one Peahat in the game, and it is found in a hole in south Termina Field. Watch out for its propellers and attack its root on the bottom to kill it. Pirate: Pirates are found in the Pirates’ Fortress. Most can capture you and throw you out of the building, but they can be knocked unconscious with an arrow for a short time. Sometimes, you’ll actually have to fight a pirate. You can usually hurt them just after they attack; arrows are effective, as well. Poe: A few Poes are found in Stone Tower Temple. Don’t target them, or they’ll disappear. Attack them when they are visible and not attacking you. Poe Sisters: In the Ghost House in Ikana Canyon, you can fight the Poe Sisters. The first three are fought just like the Big Poe, except Meg makes copies of herself. Shoot the one that spins shortly after appearing with an arrow or with the Hookshot to hurt her. Real Bombchu: These ugly things run around east Termina Field during the day (and in a few other, inconvenient places). When one sees you, it will run at you. Have it run into your shield, and it will blow up. Be careful; these things can also run up walls. Red Bubble: In one room in Snowhead Temple, these things will jump out of lava and hop around. Have them hit your shield to get rid of their fire so you can kill them. ReDead: ReDeads are found in Ikana and are like Gibdos, since they can paralyze you and try to grab you, so be careful. Luckily, the Gibdo Mask, Garo’s Mask, and Captain’s Hat causes them to dance, during which they’re harmless. They are also weak to light. Shellblade: Sometimes you’ll find Shellblades in the water. They are mean clams that can only be killed if you attack their pink insides when they are open. Skullfish: In the water, you will sometimes find these annoying fish. It’s best to use the Zora’s electric barrier to kill them. Skull Keeta: You’ll fight Skull Keeta in Ikana Graveyard in order to get Captain’s Hat. It will just walk away at first, so keep slowing it down with ice arrows until you can get close enough to attack it directly. Then, it will fight back, so watch out. Skulltula: These scary spiders hang from the ceiling, then, come down when you get close. Wait until it turns, then, attack its belly to kill it. It’s best to attack from afar, though. Skullwalltula: I only found one of these in the whole game, in a hole in south Termina Field. They are smaller spiders that are found on walls. Snapper: These annoying turtles are found in the Woods of Mystery and Woodfall Temple. Normally, they spin around and can’t be hurt, but a bomb can flip them over and expose their sensitive bellies. You can also pop out of a Deku Flower while they’re above you to flip them over. Stalchild: These skeletons are mainly found in Ikana Graveyard, but in some other places, too. Talk to them with the Captain’s Hat on, and they may help you. Takkuri: This horrible bird is found in south Termina Field. Don’t let it get you because it steals items. I think you can get it back if you kill it, but it’s hard to kill. Wallmaster: Sometimes in the well in Ikana Canyon, you’ll hear a weird sound and a shadow will go over you. Avoid that shadow because that’s the Wallmaster. It will try to grab you. If you avoid it, it will land on the ground. Kill it during this time. Wart: Wart is a big ball with an eye, and it is covered with little blobs when you first find it. Its eye is its weak point, but it won’t make it easy for you to hit it. The blobs either protect it, or it slides around the room like a weirdo. White Boe: White Boes are the same as Black Boes, but they’re found in snowy places and are…well, white. White Wolfos: Stronger than an ordinary Wolfos, the White Wolfos can be found in snowy places, even during the day time. It can block your attacks, but you can hit it if you attack after it attacks. Wizrobe: This guy is found in several temples and other such places. He only appears on squares on the floor, and you must wait for him to spin around to attack, or else he’ll disappear. He can shoot ice or fire, depending on which one you’re fighting, and can also make copies of himself, though they don’t attack. Arrows make fighting him very easy. Wolfos: The Wolfos can be found mainly at night n the place between Termina Field and the Southern Swamp. It can block your attacks, but you can hit it if you attack after it attacks. ----------------------- 5. WALKTHROUGH ------------------------ A. THE BEGINNING -------------------------- After the cut scene, you’ll go through a short tunnel through a tree, then, you’ll have to cross some stumps. In here is another cut scene, where poor Link gets turned into a Deku. Isn’t he cute? One of the fairies, Tatl, gets left behind when Skull Kid leaves. (You can attack with A, by the way.) Go through the door and through the hallway. In here, you have to learn how to use a Deku Flower. Go on one and hold A to go in. Once it makes a sound, let go of A, and you’ll fly for a limited time. Fly across the room and go through the next doorway. Now use the Flowers to cross these platforms (the chest contains Deku Nuts). Past the weird “tree”, you’ll end up inside a building. Go up the ramps and then try to go through the doorway, and the Happy Mask Man will talk to you. He wants you to get back what was stolen from you and get back his mask, then return to him within three days, and he’ll help you turn back into your normal self. Now leave, and you’ll be outside the Clock Tower in Clock Town. THE GREAT FAIRY You’re currently in South Clock Town. A Deku owns that Deku Flower nearby, but you’ll need it later. Talk to the Deku to find out that he wants a Moon’s Tear for his wife. Well, you can’t get one yet, and Tatl wants you to see the Great Fairy, so go to North Clock Town (through the doorway behind the tower) and through the doorway to the left. The Fairy Fountain is here, but Skull Kid shattered the Great Fairy. Find the stray fairy to return her to normal. During the day, the Stray Fairy is in the Laundry Pool. (Go to South Clock Town and through the doorway near the gate leading out of town (you can’t leave town yet, by the way) to find the Laundry Pool. Hop across the water and get that fairy.) During the night, it is in East Clock Town. Use the nearby Deku Flower to get it. Now return it to the fountain to talk to the Great Fairy of Magic. She’ll give you magic power. Now you can shoot bubbles with B. Hold B for bigger bubbles. THE BOMBERS AND THE ASTRONOMER Outside the Fairy Fountain, pop the balloon the kid is shooting at with a bubble, then, talk to him. He is Jim and he’s the leader of the Bombers. If you can find all of them by tomorrow morning, he’ll give you their secret code. Spinning with A helps, and trapping them in doorways to other parts of town can help, too. There are five in total, two of which are on the North side. One is near the Fairy Fountain, and the other is behind the pillars on the opposite side. On the East side are two more kids. Go up the ramp near the doorway to the North side to find one kid with a chicken. He’ll jump down with it, so go after him. The other kid is on the hotel balcony, but you may find him on the ground beneath it, too. The last kid is on the West side. Now, you’ll get the code, which is different, depending on the file. The kids will also mention that if you were human, you could have gotten the Bombers’ Notebook, which is a pretty useful item. Now, on the East side of town, give the kid guarding the passageway the code to get past him. Hop across the water in here, then, you’ll find a Skulltula. Have it come down near the ground, then, shoot its belly with a bubble when that side faces you. Now continue on, and pop the balloon in front of the ladder. Go up to find the astronomer’s place. You can talk to the scarecrow here if you want. You can dance half a day with it if you have extra time to waste. Also, it will tell you that if you play a certain song backwards, time will slow down. If you play the song, but with each note twice, you’ll go ahead in time half a day. Good to know. Now go up the stairs and talk to the astronomer. Look through the telescope, at the top of the tower, to see Skull Kid. Zoom in. Then, you’ll see something fall from the moon, and then Skull Kid will leave. Go outside and get the Moon’s Tear on the ground. THE WAIT Bring the Moon’s Tear to that Deku and give it to him for the Town Land Title Deed. Now you can use this Deku Flower to get to the Clock Town’s door on that higher ledge. You may have some time to spare, though, since it won’t open until midnight of the third day. On the West side of town is a man you can deposit money to. You’ll get things when you deposit enough. Also, in the North side is Tingle, probably hanging from a balloon. Pop it to bring him down. He sells maps. Here, he sells a Clock Town map for 5 rupees and a Woodfall one for 40. So anyway, when it’s almost time, get to that ledge and get the Heart Piece on it. Then, go through the doorway when it opens. Skull Kid is up here, with a very close moon. After the cut scene, shoot Skull Kid with a bubble to make him drop the ocarina. Get it, and you’ll have a memory of Princess Zelda. She’ll teach you the Song of Time: C-right, A, C-down, C-right, A, C-down. Now, play it to return to the Dawn of the First Day. Now go to the Happy Mask Man. He’ll teach you the Song of Healing: C-left, C-right, C-down, C-left, C-right, C-down. Play it to become human again. You’ll also get the Deku Mask, so you can turn into a Deku and back again whenever you want. But, you still haven’t brought his mask back yet. Get to it. (Oh, and play the Song of Time backwards as early as possible to slow down time!) ----------------------------- B. SOUTHERN SWAMP ----------------------------- Now, outside the Clock Tower is an owl statue. Hit it with your sword, and it will open its wings. You can now save and quit at it. You can also leave town now, so talk to a soldier at any gate to leave and get to Termina Field. Right now, we need to go south. You’ll find a tree with a drawing on it. Here, there will be a cut scene of when the fairies met Skull Kid. Afterward, hit the picture for some rupees, then, continue to the next area. Kill the Bad Bats here, then, climb up the vines on the tree to find a Piece of Heart. Also, in this area is Tingle. He sells a Woodfall map for 20 rupees and Snowhead for 40. Now continue on past here to get to the Southern Swamp. THE HAGS There’s an owl statue here and a tourist center. You need Koume (sound familiar?) to take you through the swamp on a boat because there are both Big Octos and poisonous water (farther on) to deal with, but she’s not there. Cross the lily pads to the left as a Deku (it’s easier), then, continue on to find the Magic Hags’ Potion Shop. Kotake will probably leave, but if she doesn’t, you’ll know where to find her. Anyway, go past their shop to find the Woods of Mystery. Go in and talk to the monkey. It will lead you through. Don’t go the wrong way, or you’ll return to the swamp. Also, watch out for Snappers. Anyway, the monkey will first lead you to Kotake (if she left the shop), then to Koume, who is injured. Return to Kotake and talk to her for a Red Potion (you get to keep the bottle). Give the potion to Koume, and she’ll get better and return to the tourist center. Now leave the woods and talk to the monkeys. Another monkey was captured by Deku, and they want your help. For now, return to the tourist center. DEKU PALACE Talk to Koume for the Pictograph Box and for a free boat cruise through the swamp. The boat will kill any Big Octos in your way. Be careful when it stops, though. This area has poisonous water that will kill you quickly if you go in. Go through the doorway here to find the Deku Palace. Turn into a Deku and talk to the Deku here. They’ll let you pass, but you’re supposed to go straight, not like they’ll do anything about it. Through the left doorway, you’ll be able to get a Heart Piece. You need to go through the right doorway to get something you’ll need later. Watch out for the Dekus patrolling the area; you’ll get thrown out if they catch you. (This is easiest at night because they have lights shining from their mouths, so it’s easier to tell where they’re looking.) Anyway, just go around the boulders and such to avoid the guards and you’ll end up at a hole. Fall through to find a man that sells magic beans. The first is free; each one after is 10 rupees each. (For some rupees, plant a bean in the soft soil down here, then, water it to make it grow. Ride the plant up to a chest with 20 rupees inside.) So, with a magic bean and a bottle of water, leave and go through the doorway you were supposed to go through. This is the Royal Chamber, and the Deku think that the monkey kidnapped the princess. Talk to the monkey, then, leave. Talk to the monkey out here, and it will mention a secret way into the trapped monkey’s cage. So go straight and then left over the lily pads to the Outer Palace Garden. Plant a bean, water it, then, ride it up. Now you’ll be going over the gardens using Deku Flowers. Some platforms move, and there are some Mad Scrubs you’ll have to deal with. Shoot bubbles at them to defeat them before flying over to them, or else they may knock you out of the air. At the end, wait on the final platform until it goes up, then, fly over to the ledge and go back into the Royal Chamber here. You’re now in the monkey’s cage. Talk to it, then, turn back into a human. Talk again. It wants you to get out a loud instrument. The ocarina won’t work, but turn back into a Deku and get out your Deku Pipes. Now he’ll teach you the Sonata of Awakening: C-up, C-left, C-up, C-left, A, C-right, A. Play it, and you’ll be thrown out of the palace while they punish the poor monkey by dunking him in hot water. Well, nothing more to do than to go to the temple. Let’s go! TO WOODFALL TEMPLE Along the way to the Outer Palace Garden, you passed a ledge to your right. This is the shortcut to Woodfall. Use the Deku Flower to get to the alcove in the wall and go through to the previous area. You’re up on the big plants now, which you can cross using the Deku Flowers. Watch out for the Dragonflies, though. You can shoot up into them from a Deku Flower or attack when they come down near you to kill them. Anyway, you’ll end up at a ledge with a big owl. Talk to it, then, read the stone it was standing on to learn the Song of Soaring: C-down, C-left, C-up, C-down, C-left, C-up. This lets you warp to any owl statue you’ve activated. Now use the Deku Flower to fly to the next ledge. Go through the doorway to find Woodfall. To the left is a chest with 20 rupees inside, and to the left are two Hiploops and a Mad Scrub. Hiploops are really annoying and will charge at you. Stay as a Deku the whole time because you will likely die before reaching land if you fall into the water as a human. Just attack the Hiploop to stun it, then, kill the Mad Scrub and use its Deku Flower to fly over to two more Mad Scrubs. Defeat them then, fly over to the structure. It has a Deku Scrub Mark, an owl statue, a fairy in a pot, and a Deku Flower. (There is a chest containing a Heart Piece if you continue past here. Also, the alcove in the wall nearby leads to a Fairy Fountain. They want you to find the fairies trapped in Woodfall Temple and bring them back there, and you’ll then get something good.) Anyway, at the Deku Scrub Mark, play the Sonata of Awakening as a Deku, and Woodfall Temple will rise out of the water. Use a Deku Flower to fly over to the entrance and go in. -------------------------------- C. WOODFALL TEMPLE --------------------------------- If you plan on finding all the Stray Fairies, it helps to have the Great Fairy Mask (see the Great Fairy in Clock Town as human Link). I’ll explain where they all are in the Stray Fairies section. Anyway, on the ground are Black Boes, and up here are Deku Flowers. Use them to get to the other side of the room, but watch out for the Skulltulas over here. Go through the door here. There are a couple of Deku Babas in this room and some poisonous water. Also, that wooden shrine will be important later…. Anyway, down the ramp is a locked door, so cross those flowers in the water as a Deku. You’ll get hurt if you cross them as a human. Now go through the door. There is more poisonous water here. Jump across to the Deku Flower, then, use it to fly to the other ledges. One ledge has a chest with a Small Key inside. The other has a door. Go through the door, and bars will go over it. Kill the three Snappers here (you can pop out of the Deku Flowers when you’re beneath them to flip them over then kill them). A chest with a Dungeon Map inside will open, and the bars on the door will go away. Now go back to the locked door and go through. Now push the block towards the door you came in by to get it out of the way. Use the lit torch to light a Deku Stick, then, run and light the torch near the door with the bars over it (be fast or the moths following the fire will attack you). The bars will disappear, so go through the door. Kill the two Dragonflies here, and a chest with the Compass inside will appear. Now return to the previous room. Light a Deku Stick again and go up the stairs. Light the torch here, then, cross the platforms to get to the spider web. Light that on fire to get rid of it. Past here are a few Deku Babas and then the next room. In this room, it is dark, and there are Black Boes. Kill all of them, and a chest with a Stray Fairy inside will appear. Now light a Deku Stick and light the three unlit torches to unbar the door. Go through to a room with Dragonflies, Deku Flowers, and holes in the floor. If you fall through any holes, you’ll land in the room with the wooden shrine. (If you fall, if you’re a Deku, you can just land in the water and not try to make it to land. That way, you’ll end up right back in the room and won’t have to come all the way back.) Anyway, watch out for the Dragonflies and cross the moving platforms with the Deku Flowers. On the other side, go through the doorway to get to the second floor of the room with the wooden shrine. As normal Link, stand on the switch up here, and ladders will appear, making a shortcut between the two levels. Also up here is a barred door, and near that are an unlit torch and a switch on a ledge at the wall. Now, we’ll deal with the unlit torches and the wooden shrine later. For now, go through the unlocked door on the second floor to get to the second level of another room you’ve been to before. THE HERO’S BOW AND THE BOSS KEY Go through the doorway you can currently get to, and bars will go over the door. You will fight Dinolfos. It has a shield, but you can easily hit it after it tries to attack you. After hurting it, it will breathe fire at you, so get away. Kill it, and a chest will appear. Open it for the Hero’s Bow. You already have 30 arrows. Leave the room now and shoot the eye switch across the room with an arrow. The platform with the Deku Flower on it down at the water will now rise and lower. Use it to get to the other side. Go through the door over here, and you’ll have to fight Gekko. Attack it a few times as normal Link (Deku Link will just stun it), then, it will call a Snapper to it. It will spin around, so become Deku Link and get into a Deku Flower. Pop up beneath the Snapper when it goes over you to knock it over. Gekko will run off and climb around the ceiling. Shoot it down with an arrow, and it will return to the Snapper. Repeat until you win. Gekko will turn into a normal frog, and you’ll be able to get to the chest containing the Boss Key. FINISHING UP Now return to the wooden shrine. At that switch, shoot an arrow through the nearby torch and into the torch on the shrine to light it. The water will become normal again, and the shrine will rise up and start to spin. Get onto it, then, shoot an arrow through the torch here and into the unlit one on the ledge on the wall. It will probably take a few tries, but you’ll eventually get it. Then, that barred door will unlock. Go through. There are Dragonflies, Skulltulas, and Deku Flowers here. Go to the right alcoves, then, shoot the crystal. The fire on the pillars will go away, so fly to the Deku Flower on the pillar that had fire on it. Continue on to the big door and go through. BOSS BATTLE: ODOLWA-MASKED JUNGLE WARRIOR In this room, there are weeds you can get items from near the walls, along with bomb flowers. Go forward, and the boss will come. He has a shield and a big sword, so there are many times he’ll block your attacks. Plus, you want to stay away from that sword. At first, Odolwa mainly jumps at you or runs around. Then, he can cause spiders to appear (kill them for hearts) and summon moths. When he does that, shoot him with arrows and attack with your sword while he’s stunned. Often, you can shoot him when he’s dancing, too. He can also make a ring of fire around you, which will disappear after a little, bit, and he may spin around with his sword out (just shoot him with an arrow to stop him). Defeat him for a Heart Container, then, go into the light for Odolwa’s Remains. There will be a cut scene where you’ll learn Oath to Order: C-right, C-down A, C-down, C-right, C-up. THE DEKU PRINCESS Now the water in the swamp is no longer poisoned, the Big Octo and the enemies in Woodfall are gone, and a new doorway into the temple is revealed. You’ll already appear in that room. Tatl will apologize for her jerkiness from earlier in the game, then, you can cut the vines to find the Deku Princess. Put her in a bottle and return to the Deku Palace. Release her in front of the king, and the monkey will be freed and all that good stuff. You can now get to the Deku Shrine (go right with your back to the palace) and race the butler for the Mask of Scents (I explained this a bit better in the “Mask” section.) ----------------------- D. THE GORONS ---------------------- Now go to West Clock Town, and go into the Bomb Shop. Buy the bomb bag for 50 rupees, and it will come with 30 bombs. Hooray! Now go to the north part of Termina Field. From the lower snowy part, go up the ramps to find some ice blocking your path. Shoot the icicle above it with two arrows, and it will fall and break the ice. Now continue to the next area. Watch out for White Boes. You’ll have to blow up some big snowballs in your path, then, past here, you’ll get to the Mountain Village. Not much of a village, though, since the only building here is the Mountain Smithy (and you can’t do anything there because their hearth is frozen). Anyway, the west path leads to Snowhead. Over here is an owl statue. The east path leads to Goron Village, so take that one. Watch out for the Blue Tektite that comes out of the snow and the two White Wolfos later on. Just cross the bridges to get to the Goron Village. On the outer edge of the village, you’ll find the owl. Talk to it, and it will fly over to that place across the gap. Its feathers will land on some invisible platforms, so use those to cross over to the owl. Go inside here and open the chest for the Lens of Truth. This lets you see invisible things, but it also slowly drains magic power. (There’s an invisible Skulltula in here, by the way, and a chest containing 20 rupees.) Now leave and use the Lens to cross back over the gap. Over here, you’ll see a Goron ghost. Talk to him, then, follow him. DARMANI THE THIRD The ghost will lead you to the Mountain Village and to some water. On the wall is an invisible ladder. Study it before you start climbing because it forks off into dead ends at places. You need to go right at the first fork, then left, and then right. Up here are two Gorons, one frozen and one not, and the entrance to the Goron Graveyard. Go in and talk to the Goron, who you find out is Darmani the Third. Play the Song of Healing, and he’ll disappear, leaving you with the Goron Mask. This lets you turn into a Goron. As a Goron, you can read Darmani’s grave to learn about what you can do as a Goron. Now go behind his grave and pull it to reveal a hot spring. You can put it into a bottle and use it to melt ice as long as it doesn’t cool first. (It is best to melt the ice in the area between the Mountain and Goron Villages to reveal a hole that leads to another hot spring. Now you don’t have to climb all the way up to the Goron Graveyard.) GORON LULLABY Now go to Goron Village and use a ground pound at the Goron Shrine door to open it. Go through, and you’ll hear crying. The Goron Elder’s son is crying because he misses his daddy. Talk to him, then, go find the Elder (after getting some hot water). He is found in a snowball bigger than the others (Tatl turns green near it). You may find him in the area between the Mountain and Goron Villages or by the owl statue in the Mountain Village. Break the snowball to find him frozen, then, melt the ice with the hot water. Now, as a Goron, talk to him twice, and he’ll teach you the Lullaby Intro because he doesn’t remember the whole thing. It is: A, C-right, C-left, A, C-right, C-left. Play it to his son, and the baby will then teach you the rest. It is now: A, C-right, C-left, A, C-right, C-left, C-right, A. Now him and the other Gorons nearby will fall asleep. Now it’s time to go to Snowhead Temple. Back at the Mountain Village, take the path near the owl statue to get to the next area. Watch out for the Ice Keese here. Anyway, as a Goron, roll up and go fast to get over those ramps and through many snowballs. Past here, you’ll get to Snowhead. There’s an owl statue here, and there is also a strong wind blowing from that big place up ahead. The Lens of Truth will show a giant Goron blowing the wind at you. Hmm. As a Goron, play the Goron Lullaby, and he will fall asleep and roll off the path. Now go along the path here to get to the area around the temple (watch out for snowballs). At the base of the temple is a doorway leading to the Fairy Fountain. Up the thin slope is the entrance to the temple. ------------------------------- E. SNOWHEAD TEMPLE -------------------------------- In the first room are White Boes. Break the icicles here, then, push the big block as a Goron until it is out of your way. Past it are three doors (one locked, one frozen, and one normal) and a White Wolfos. Go through the only door you can. There’s a bridge with a gap in it up here and lava down below. (You can cross it safely as a Goron.) When the closest Freezard isn’t blowing cold air on the bridge, roll across the bridge quickly to cross the gap. Over here is a door and a doorway. (Through the doorway, you’ll find a Real Bombchu and a chest containing the Dungeon Map. You can’t get to the second level yet.) Go through the doorway to get to a very tall room. On this level (1F) are several doors, three frozen ones, one behind some bars, one normal, and a doorway. (The doorway leads to the bottom level, B1, where you’ll find Red Bubbles and a doorway to a currently useless room.) Go through the normal doorway (the yellow one). In here, pull the block out of the wall to reveal a chest with a Small Key inside. You can also push the block all the way as far from the door as you can. It will fall into an indent and make a chest on a higher ledge appear. You can’t get up there yet, so return to the previous room and go to the red door. Shoot an arrow through one of the torches to melt the ice. Go through, and you’ll be back in the first room. Unlock the door nearby and go through. There are three things of ice and two White Wolfos here. Open the chest for the Compass, then, blow up the back wall to reveal a doorway. Go through. Shoot the big icicles on the ceiling with arrows to knock them down so they land on the ice things and break them. Now you can cross the platforms and get to 60 rupees. You can also get to a ledge with a big snowball on it. Break that to reveal a chest with a Small Key inside. Unlock the door now and go through. In this room, there’s ice blocking the narrow path to the next doorway and White Boes in the lower area. Kill them, then, ground pound the yellow switch that is up to raise the yellow switch in the lower area and one in front of the door you need to go through. Jump onto the one in the lower area to get to the other side. Now, ground pound the green switch. For a limited time, a green switch will rise in the lower area. So pound the yellow switch in the lower area to unblock the door, then, get on the green switch down here to climb back onto the ledge over here. Now go through the door to get to 2F of the tall room. Roll quickly forward to jump over the gap, but the doorway here is blocked by ice. You can go right, though, but you must cross the snowy part (you can’t get to the other side if you take the lower path). On this snow, you can roll slowly across, so it’s easier than it looks. Just don’t let yourself bounce off a wall. Now, this doorway here leads to the upper level of the room with the Dungeon Map. We don’t need that room yet, so go fast across the ramp here to get to another door and go through. THE FIRE ARROWS Now you’ll have to fight Wizrobe. Just stand in the middle of the room and shoot arrows at him (you can use your sword, but it’s not as easy). Anyway, Wizrobe appears on one of the four squares. He first just stands there; don’t go towards him, or he’ll disappear. Once he starts to spin, you can attack. If he attacks, you’ll have an ice spell to avoid. Be careful, because it freezes you and leaves behind an icy puddle. After several hits, there will be several of him. The real one is the one that attacks; the others just move around from place to place (also, you can always see the real Wizrobe as the dot on the map). Keep shooting him until you defeat him, then, a chest will appear. Open it for the super useful Fire Arrows! Now you can melt ice! Return to 1F of the tall room and melt the ice off the last two doors here. Both lead to the same room (the door on the bottom level of the tall room leads to the lower level of this room; there’s a frozen Deku Flower down there, by the way). Anyway, kill the three Freezards, and a chest with a Stray Fairy inside will appear. Now light all three torches with fire arrows to unbar the door. Go through to find a switch. Pound it, and the middle pillar in this tall room will rise. (The blue parts of it can be punched and broken, |
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