Legend Of Zelda: Majora's Mask Walkthrough :
This walkthrough for Legend Of Zelda: Majora's Mask [Nintendo64] has been posted at 15 May 2010 by metallica and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up metallica and share this with your freinds. And most important we have 44 other walkthroughs for Legend Of Zelda: Majora's Mask, read them all!
|
metallica |
Walkthrough - FAQ/WalkthroughThe Legend of __ / ____| | __ \ \ / __| | | | _ \ / | | | | ___ \ ____|_____|_____|____/_/ _\ M A J O R A ' S M A S K _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ || FAQ/Walkthrough by Banjo2553|| Welcome to my Majora's Mask FAQ! This is my most Current version: Complete || favorite Zelda game, so I'm more than happy to ============================= do this FAQ. Majora's Mask may be hard at first, what with the three day time limit and all, but it quickly becomes second nature, so I hope you'll enjoy this. I made this FAQ in preparation for when it comes out on the Wii's Virtual Console, as I did with my Ocarina of Time one. This will also have a spoiler-free walkthrough as well. Unfortunately for those who like dungeon-hopping, this game doesn't have many...only four. However, the dungeons are, in my opinion, really good, and each boss is unique and exciting to fight. That, and if you choose to do the numerous sidequests in the game, the game tends to be as long as any other Zelda game. Basically what I like about the game is the constant sense of impending doom in the game, (alright, I'm a sicko, so what) and the fact that character interaction is really focused on in the game. Almost every character in the game is important to a sidequest in the game. At any rate, enjoy this. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ TABLE OF CONTENTS I. Legal Notices II. Controls ~, 8 III. Walkthrough ~D ~8 a. Three-Day Turmoil ~Z, ,=8 b. Exploring Termina =7N ~=8 c. Trouble in Woodfall +?8~ ,?~?D d. Snowhead Peril 8$Z$DDNMMD?,ZZ888NMMMND e. Skulltula House Raid +877??7Z8MMNNZOINOZMODNMNM, f. Danger at Great Bay IOO$=?$8DOZ$OMO+I+8NNNMMMMNN g. Devilry in Stone Tower Z7$D$7NMD$7D$DZ+NO8MNMMMMMMM= h. The Marriage of a Lifetime Z$OOD$II77DZD7$8ON$7I77NMMND7 i. Majora's "Mask"erade Z$ZD7?~$I?IN$D$DDO+?O8IONMNO? IV. Spoiler-Free Walkthrough :?+Z8N7?7ZO?7NZD$NNOII8DIONMMM8$D= V. Piece of Heart Locations ,++?7$O8ZNI77IIDNOD$NDMZ7I78NMMNMMD8887 VI. Stray Fairy/Fountain Locations 7I=:, ~ND8DMMMMMMDDNNMMMNMMMMMMN7 VII. Ocarina Songs ,+??DDNND8DDDDOMDMMMMMMMMMMDNNZ VIII. Items ~I$8DI8MNNNM8NOMMMMMMMMMMN?,:ZDND, a. Normal Items ,$7, ~?7ONMMDNNNMMMMMNMMNZZD b. Equipment =$ZD+,?NNNNMMMMMNNN+.OO8N c. Masks =OZ +7ONMMNMNMMM$$O O8 d. Common Pick-ups ~ I8N :NMM~ ?Z8= e. Dungeon Items =OI ~OD f. Bottle Items 7= 8 IX. Enemies X. Bosses XI. Credits _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ Legal Notices The words in this FAQ are copyrighted. Do not copy this FAQ and claim it as your own, or else you'll meet severe penalties. ONLY GameFAQs, Neoseeker, and SuperCheats are allowed to host/display this FAQ, no exceptions. Nothing personal, it just gets confusing to keep track of which FAQ is up-to-date and which is not, so I will decline any requests to put my FAQ on your site. Again, nothing personal. My e-mail address is gmaster2647@gmail.com . You can email me for questions, comments, or even suggestions, just make sure your emails are coherent. I will not accept spam or hate mail, as they will get deleted. Make your emails as coherent as possible as well. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ Controls There are various actions you can do with the buttons on the Controller, and this section will attempt to explain them. Link can change into different forms depending on the mask he wears, so I will note the differing control styles for each major form. (Deku, Zora, Goron) ---------------- Normal Controls A Button: Performs many actions depending on what shows in the HUD (Heads-Up Display) B Button: Sword Combat/Take out Bow (while on Epona) Z Button: Lock-on C Buttons Left, Right, Down: Equip items/use them C Button Up: Contact Tatl/look in first person view L Button: Toggle mini-map or ocarina animations R Button: Shield Start: Pause game Control Stick: Move Notes: Normal Link is the most versatile, and can use any of the masks. Has a wide variety of sword attacks, and can strafe around an enemy while locked-on. Pressing A while locked on does the jump strike, or if you're moving and pressing A, you'll jump sideways or do a backflip, depending on which way you're moving. Once you get Epona, pressing B will get out the Hero's Bow, assuming you have it already. Holding R brings up your shield. You can move around with the shield up while locked-on or holding Z. If you hold B, Link can do a spin attack with his sword. Once you have magic, the spin attack will create a small wave of energy around him, increasing the range. You can also quick spin by just rotating the Control Stick once quickly and pressing B. ---------------- Deku Controls A Button: Spin Attack/jump farther as you land in water B Button: Shoot bubble, hold to make a larger one/Drop Deku Nuts while flying Z Button: Lock-on C Buttons Left, Right, Down: Equip items/use them C Button Up: Contact Tatl/look in first person view L Button: Toggle mini-map R Button: Shield (can't move while up, even if targeting) Start: Pause game Control Stick: Move Notes: Deku Link is a limited form, at least compared to the others. Pressing A gives you a spin attack, which is Deku Link's only reliable attack. Deku Link also loses the ability to swim. You do gain some abilities unique to this form, however. Once you have magic, Deku Link can blow bubbles. This Bubble Blast is Deku Link's projectile attack, and can pop balloons and take down aerial enemies. Holding B can make Deku Link blow a bigger bubble. The bigger the bubble, the more powerful it is and the more magic is used up. Deku Link can also hop along the water five times. You can reach short distances with this, but if you press A before you step onto water, you can jump farther. Finally, if Deku Link stands on certain flowers and holds A, he can burrow into them. Release A, and he'll shoot out and glide around using flowers. While gliding, he can drop Deku Nuts by pressing B. ---------------- Goron Controls A Button: Curl B Button: Attack Z Button: Lock-on C Buttons Left, Right, Down: Equip items/use them C Button Up: Contact Tatl/look in first person view L Button: Toggle mini-map R Button: Shield (can't move at all while up) Start: Pause game Control Stick: Move Notes: Goron/Darmani Link has enhanced power. Pressing B in rapid succession has him do a three-hit combo. He can press large switches by curling up and pressing B to HULK SMASH. ...Yeah. Also, if you stay curled up and begin moving, you'll start rolling. The longer you roll, the faster you'll go. Eventually you'll sprout spikes and start going REALLY FAST, and you'll likely insta-kill anything you run into. However, this sucks magic power like crazy, so don't use it too much. ---------------- Zora Controls A Button: Roll, hold to swim (when in water) B Button: Attack Z Button: Lock-on C Buttons Left, Right, Down: Equip items/use them C Button Up: Contact Tatl/look in first person view L Button: Toggle mini-map R Button: Shield Start: Pause game Control Stick: Move Notes: Zora Link plays the most similar to normal Link out of all the all-use transformation masks. The differences are that he has a punch, punch, kick attack combo, can fling his sharp fins like boomerangs by holding and releasing B, can breathe, swim, and walk underwater, and can create a giant electrical barrier by shielding and holding B at the same time. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ Walkthrough Before starting the game, you'll have to enter a name for your new file. Whichever name you use for the file will be Link's name. So if you just want to play for continuity's sake, put "Link" in. That's what I always do, anyway. ____________________________________ Three-Day Turmoil _______/ -----------------__________/ \_______________/ Link is seen wandering the Lost Woods looking for his friend (his fairy from Ocarina of Time, I assume) on his small horse, Epona. He's got a Hero's Shield and Kokiri Sword with him, and the Ocarina of Time, given to him by Zelda after his adventure. After a while, Epona is spooked by a figure that suddenly appears in the shadows! This strange figure looks like a Skull Kid! He has two fairies with him: Tatl and Tael, who are siblings. The Skull Kid takes Epona straight from Link and rides off with her, along with Link's Ocarina! Go after him! Before heading into the cave the Skull Kid escaped to, slash the bushes here for some Rupees. Trust me, you're gonna need to get a lot of them in this game. Not necessarily because things are really expensive (they're not), but for another reason. Once you've gotten what you can, head into the cave to find some stumps on the ground. Jump up them (Link must've been training - look at those stylish jumps!) and enter the next cave. Woah! Watch your step, Link! Come on, get back up! Bah. Once Link lands softly on a rather large flower, Skull Kid will tell him that he disposed of Epona. You know, this Skull Kid is getting to be a REAL jerk. Then, the Skull Kid will use some magic to change Link into a hapless Deku Scrub. Oh man, poor Link. On top of that, Tatl beats up on Link to keep him away from Skull Kid. Unfortunately for her, Skull Kid is leaving her behind. Tatl, being the rather..."female dog" that she is, will blame you for getting left behind and will force you to go after Skull Kid so she can rejoin with him and her fairy brother. Well, it's not like you have any choice anyway. At any rate, before opening the door, let's get used to Deku Link. You'll have all the time in the world in this cave to get used to this form, after all. You no longer have access to your sword, but you do have a spin attack if you press A. This is your only attack as of now. Deku Link also cannot swim in water, but can hop on it up to five times. Pressing A just before hitting the water will make you jump farther. Holding R (which is your shield button as normal Link) will bring up a wooden shield over yourself. You're completely covered, but cannot move, even if targeting something. At any rate, get the bushes here for some more money (which strangely run away from you...?) and open the door. Cross the tunnel here and Tatl will apparently have a change of heart and apologize to you for her behavior. She'll join you, at least until you get back to Skull Kid. Ugh. What a crazy... Anyway, see the flower here? Stand on it and hold A. You'll burrow into it! At this point, you can aim around with the Control Stick. Release A and you'll shoot up from the flower and start gliding. Glide over to the far end there. If you don't make it, you can try again. Once at the other side, open the door. Here's where things start to get slightly scary. This room is nothing but pillars with a bottomless pit below. Don't dawdle with your gliding time, just glide from here to the closest pillar you see. Glide to the next pillar above you, and you'll just barely make it. Open the chest and you'll get some DEKU NUTS. Alright, a new item! The only way you can use these in your current form is by gliding, however. So they're really only for bombing runs in this form. You don't need to use them now though, so save them. Keep using the flowers to glide to the other pillars until you get to the other side. Head through the cave. What the...? What's with the weird tunnel? Now you're inside a...building? Follow the path upwards until you get to a large duel door. Just before you open it, someone will get your attention. It's the Happy Mask Salesman from Ocarina of Time! He'll explain that a Skull Kid stole a "Majora's Mask" from him and he wants it back. If you give it to him and get back your "precious item" (your Ocarina!), he'll get you back to normal. Sweet! Let's head through those doors. The minute you walk through them, you'll be greeted with a three-day time limit. No, it's not real time. Each hour in the game lasts about half a minute, so you have about 36 minutes before the days end and the moon ends all. Sounds heavy. At any rate, there's a few things you can do right about now. First of all, go behind the Clock Tower and enter the entrance there. If you entered the right one, you should end up in North Clock Town. Talk to the weird man in green named Tingle and he'll tell you that he floats around making maps of the area. Buy the Clock Town map for a mere 5 rupees. Yippee, now you can see where you're going! From here, head left and enter the cave you see. You'll see that the Great Fairy you needed to see has been split up. She's missing a part! Time to find that Stray Fairy then. Exit the Fairy Fountain and head back to South Clock Town. Look at the map. See the very southwestern area? Head there. The entrance is just past a ramp. You'll end up at the Laundry Pool. In here is that Stray Fairy we need! It's the floating, glowing thing with wings and a...rather large head for some reason. Ah well, hop to the Stray Fairy to collect it, then head back to the Fairy Fountain. As a reward for returning her to her normal self, she'll grant you magic power! Now you can shoot bubbles! Hold B to blow a bubble, then release to shoot it. You'll be in first-person mode when doing this. She'll also say to return to her when you're back to normal. I wonder what she'll give us? Exit the Fountain. See the balloon with Majora's Mask on it? Pop it, then talk to the kid nearby. This kid is a member of the Bombers' gang, and he wants you to play a game of hide and seek. If you win, you'll gain access to the observatory and be a member of the Bombers' gang. Fair enough. Once the game starts, you can find a couple of the kids right here in North Clock Town. One is hiding behind a tree near the Fairy Fountain, and one is hiding behind the slide in the playground. Once you spot them, you'll have to chase them down. You can go faster with the Spin Attack, and can also stun them by firing bubbles at them. Head to East Clock Town now. Another kid can be found under the thatched roof of the Inn. Use the flower nearby to catch him. The other one is on top of a roof here. To be more specific, it's the roof of the Milk Bar. Just use the ramp nearby to get up there. He might hide under a crate, so just break it to catch him. Go to West Clock Town now. The last kid is wandering the street of this area. Just get him to a corner to make it easy. Or just stun him with a bubble. Once you got all of them, they will tell you the code using the numbers on the backs of their shirts. Take note of the code, it's random each time you play, but thankfully it doesn't change whenever you reset time. Here's something to write down the code with. (Make sure to write it with a pencil so you can erase it for later playthroughs!) Bomber's code: ______________ Once you have the code written down, go to East Clock Town and speak to the Bomber with the yellow cap. Tell him the code to allow access to the observatory. But first, you'll have to go through a sewer. Eugh. It's fairly straight forward. Hop across the water to each ledge, and at the other side, kill the Skulltula with a bubble once it's turned around. Continue to get to a large room. Notice the ladder and the balloon in the way? Pop the balloon with a bubble, break the pots for some stuff, and climb up the ladder into the observatory. Wasn't that bad... Get to the top of the observatory and talk to the old man. Peer into the looking glass...and zoom in to where the Clock Tower is in. After a scene, the moon will shed a tear and land near the Observatory. Head outside and collect the MOON'S TEAR. Now head back to South Clock Town. See the yellow flower? Get near it and a Business Scrub will appear. Talk to him and when prompted, go to your pause screen and assign the Moon's Tear. Give it to him and he'll give you the LAND TITLE DEED. Now you can access the flower! Dig into the flower, look around towards the tower itself. Launch and you should find a Piece of Heart! Yay! (HEART PIECE #2) There's some other stuff we could do, but just take it easy for right now. Although, you could gather some Rupees until the night of the third day. Let's do that. If the first day's about to end, go to West Clock Town and look for the bank. It's an enclosure in the center of the street with someone wearing green. He's basically the "bank teller". Talk to him and he'll stamp you to remember you. Now deposit your Rupees and wait for the second day to arrive. Yep, if you deposit 200 Rupees total, you'll get a bigger wallet! Sounds like a deal. There's also another purpose for it, but you'll find out soon. On the second day, just fool around, slashing bushes to get Rupees, until night rolls around. At that point, head inside the Stock Pot Inn. It's in East Clock Town, if you don't remember. If you can't get inside, use the nearby flower to get inside with the upper door. Wait til midnight (when the moon has "12" on the bottom screen), then look for the small room in the lower floor. There should be a hand there in that toilet. ...Yes, it's a toilet. He needs paper. Give him the Land Title Deed and you should get a Piece of Heart. Yay! (HEART PIECE #3) Now wait for the final day... There's a couple things we can do. First, go to South Clock Town, over to the yellow Deku flower. Now look around. Notice the tower the workers are building? It's pretty high up now, but we can just barely reach it. Fly yourself to the tower using the flower, and as soon as you touch the tower, press A to drop. Deku Link should immediately climb up if you timed it right. Open the chest for a Purple Rupee. Now go deposit your money to the bank. One last thing to do, and it has to be at night. Get in the Stock Pot Inn as it turns to night. Go upstairs, and enter the first door you see in front of you. (Not the door leading outside.) This should be the room you're normally not allowed to enter. Inside, there's a chest. Open it for a Silver Rupee. These aren't like the ones in Ocarina of Time. They aren't just Rupees to unlock the way, these actually are worth 100 Rupees! Nice! Reason why I told you to deposit your Rupees after getting the Purple Rupee is because you can only hold 99 Rupees at the moment. Go to the bank to deposit them, and if you saved up enough (200), you'll have the Adult's Wallet already! Nice! You can now carry 200 Rupees. I had enough, considering I deposited around 50+ Rupees before the third day. Alright, whether it's midnight or not, go to South Clock Town. When midnight strikes, the door where the Piece of Heart used to be will open. Use the flower to fly up there, and enter the door. You'll appear on the top of Clock Tower, with the Moon looming just overhead. That thing is dangerously close... Tatl is glad to be reunited with Tael, and Tael tells you something vague on how to defeat Skull Kid, but he shuts up the fairy and makes the Moon fall faster. Crap! Timing is everything now! We don't have time to get the Majora's Mask back, just fire a bubble at him to make him drop your Ocarina. Once you grab it, Link will remember back when Zelda gave this to him before he ventured off to this adventure. You'll also remember the Song of Time! Awesome! Equip your Ocarina to a C Button, and play the Song of Time. You'll go back in time to the first day, but also lose any Deku Nuts and Rupees you've gotten. Later on, this will also affect your arrows, bombs, sticks, anything that has a numerical value. Also, pretty much everything you've done, except getting masks, Heart Pieces, or important items and equipment, is pretty much reset, so if you were in the middle of a sidequest or something, you'd have to do it over. Also, see why I told you to deposit your Rupees in a bank at all times? Anyway, you got your Ocarina of Time, saved, reset time, now it's time to go back to the Mask Salesman inside the Clock Tower. He said he would restore you to your former self if you got both Majora's Mask and your Ocarina, but by a fluke, he gets you back to your former self before even asking about the mask. He also teaches you another song. This one is the Song of Healing (which is actually Saria's Song played backwards), and playing it while near someone who's cursed will help them break free of the curse. This also turns Link back to normal, leaving a mask of his Deku form behind. Since your Deku form may be useful later, Link picks it up. Now, after he asks about the mask and gets enraged that you haven't taken it, he tells how dangerous the mask is (why didn't he leave it where it was supposed to be instead of taking it?) and urges you to go back and try to retrieve it. Thus REALLY starts our adventure. We need to venture through four temples and free the giants inside each in order to stop the Moon. Thankfully, we don't have to do all this in the same three day time limit. Take all the time you need, basically. Though, it is possible to finish the game in three days after getting the Deku Mask... I must note as well, that upon learning the Song of Time, you also have two hidden songs to play. One is the Song of Double Time, which is simple. You just press each note twice instead of once. This skips half a day's worth of time, though this is rarely used unless you want to get to a specific time quickly. The other one is the Inverted Song of Time, which is playing the notes in a reverse order. This slows down time, giving you more time to do things. The Inverted Song of Time is extremely helpful, as you can tell. So you'll be using it a lot. If you want time effects (double speed or slow down) to return to normal, simply play the Song of Double Time/Inverted Song of Time again respectively. ITEM SUMMARY: EQUIPMENT: Sword: Kokiri Sword Shield: Hero's Shield Other: Wallet (200) ITEMS: (shown left to right) Ocarina of Time Deku Nuts MASKS: (shown left to right after noting transformation masks) Deku Mask (Transformation) OCARINA SONGS: Song of Time Song of Healing EMPTY BOTTLES: 0 HEART PIECES: 2 GREAT FAIRY UPGRADES: Magic Meter Total Health: 3 Hearts ____________________________________ Exploring Termina _______/ -----------------__________/ \_______________/ As soon as you re-enter Clock Town, do the Inverted Song of Time. Now, go back to Laundry Pool, grab the Stray Fairy, then bring it to the Fairy Fountain. As you head there, note the owl statue near the Clock Tower. Strike this with your sword to "activate" it. What these owl statues do is perform a temporary save on your game. If you choose to save, you can only quit. You're free to turn off the game and do whatever, but remember, whenever you load the game back up using the owl save and you die, you'll lose all your progress up 'til the last time you saved with the Song of Time. So be careful when using these. These owl statues also serve another purpose when they're struck - a certain song in the game allows you to warp to different areas, and it depends on these owl statues. If you struck an owl statue once, you'll be able to warp to nearby that owl statue. It's good knowledge to know. Anyway, back to the Great Fairy. Once you bring back the Stray Fairy, the Great Fairy will be together (again) and will this time give you the GREAT FAIRY'S MASK. This mask, when worn, attracts Stray Fairies toward you. The mask also alerts you to a nearby Stray Fairy when the hair shimmers and starts flowing. Exit the Fairy Fountain and go to the bank. Withdraw 30 or 40 Rupees, just in case, then head back to North Clock Town. Put on the Deku Mask, and launch yourself from the nearby flower into the caged area. Head down the hole. In this underground area holds a Deku-exclusive game. Your objective is to launch from flowers and collect the Rupees scattered around without falling to the bottom. If you beat the clock, you're successful, you get to keep the Rupees you collected, and a Purple Rupee is awarded to you. It shouldn't be too hard if time is slowed down. Now, you may have noticed that I sorta "skipped" Heart Piece 1. I didn't. In my Heart Piece list, it's one that you'll get eventually. Basically, in order to get Heart Peace #1, you'll have to deposit a total of 5,000 Rupees in Clock Town's bank to get this. So I will basically note where to get some of the more expensive Rupees in the world. The good thing is that these Rupees respawn whenever you use the Song of Time, so you can collect them again. As such, I'll recommend you to create a list of Rupees you can collect whenever you restart time, and the list will increase as more areas are open to you and as I note them in the guide. Remember, deposit any Rupees if you're full of them and won't buy anything, and remember to have all of them deposited before you reset time. However, if you can't help to reset time because of an extremely low time limit (like less than 30 seconds), it's alright to let it slide. I won't list minor Rupees, like greens or blues. I won't even list Red Rupees if they're really obscure and not in a group, otherwise it'll waste your time. ...Right. You're probably getting tired of all these paragraphs explaining things in the game, so let's get right to the next thing. After winning the Deku mini-game, in the same North Clock Town area, go to the little playground with the slide. Climb up to the top of the slide, but before sliding down, turn to face the tree. Jump across and you should just barely grab the edge of the pillar. Jump again and you should reach the tree where a Piece of Heart awaits. (HEART PIECE #4) Now go to West Clock Town, and enter the Bomb Shop. Buy the BOMB BAG with the Rupees you won from the Deku minigame. Now, make sure you have around 20 or 30 Rupees, and enter the Swordsman's School on the north end of this same area. Take the Expert Course for 10 Rupees. Now what you're supposed to do is to get a perfect score on cutting down the logs. The best and easiest way to do this is to just lock-on to the logs and use your jump strike attack on them dead on, and you must be quick! (A button) If done correctly, the instructor will reward you with a Piece of Heart. (HEART PIECE #5) If this is all done, the game will either still be in the morning or close to noon. Either way, we have to wait for the afternoon, at least to 1:00. So, head to East Clock Town. Tell the code to the Bomber to get back into the sewers. Once in there, swim down the channel to the left close by. Beware of the Skulltula. Surface at the alcove, and bomb the cracked wall to find a chest with a Silver Rupee inside. Now follow the sewers to the Observatory. Look through the telescope and watch around for a Business Deku Scrub flying out of the town and settling inside a hole near the Observatory. Make sure you see him enter the hole! Return to Clock Town. A member of the Bombers will stop you and commend you for "figuring out" their code, so he gives you the BOMBERS' NOTEBOOK. This thing basically keeps track of sidequests you do, and the Bombers' Code will be written onto the Notebook, so no need to look back on here whenever you need the code! However, this thing is pretty useless if you have a guide helping you with stuff. If it still isn't past noon yet, exit Clock Town through the southern exit. Turn left and move towards the Observatory. Find the hole the Business Scrub entered and drop down it. He's surprised that you found him here, so he'll sell you a Piece of Heart for 150 Rupees. Refuse, and he'll lower the price to 100 Rupees, which you can afford. Take it. (HEART PIECE #6) Now head back to Clock Town, Head to East Clock Town's Inn now and wait 'til 1:45 If you need to, return the time flow back to normal until it gets there, then slow it down. Talk to Anju at the counter and say "yes" and she'll give you a Room Key. Now go upstairs and enter the second-to-last door to find a chest with a Silver Rupee inside. Sweet. Go deposit your Rupees, and head to Termina Field, southern exit like before. Take a right and move toward the entrance you see, that has tall grass on the way to it. Find the Deku Baba and kill it, then find a hole to drop down. Inside is a large Peahat. You should remember these from Ocarina of Time. Just avoid getting chopped and slash at the weak spot on the bottom. Successfully taking down the Peahat will reward you with another Piece of Heart. (HEART PIECE #7) Now head to the north end of Termina Field. You can cut across Clock Town to do so if you want, though a funny thing to do is go near the Observatory, and find a tree that is furthest from the hole you entered before. Roll into it and someone will fall out of the tree (!) along with two Red Rupees. Weird... At any rate, once you're in the northern area, you should see a snowy hill. Drop down, and avoid the Dodongos as you look for a hole underneath one of the weirdly-shaped snow mounds. Dive in to find two large Dodongos. Now, you can either strafe to their tails to attack them, or throw bombs at them. Using bombs will make it go quicker. It's also the safer way to take them out. Not only will you get a total of 100 Rupees, but you'll also get a Piece of Heart for defeating them! (HEART PIECE #8) Now, if you have some bombs left, use them on the giant Dodongos around here for more Purple Rupees. Head back to Clock Town and deposit the money. Keep killing those Dodongos for Rupees until night rolls around. Now wait for midnight. Careful of the Blue Bubbles! At midnight, exit Clock Town through the northern exit, then get on the fence to the left and follow it until you hear a weird tune. Look around to find some guy dancing on top of a snowy rock. Jump to there and talk to him. Play the Song of Healing and you will get KAMARO'S MASK. If you head to West Clock Town now, you should find two girls trying to dance. You'll know it's them when you hear the similar tune you heard before. Put on your new mask and dance before them. They will follow your dance and be grateful. So grateful that they will give you a Piece of Heart. (HEART PIECE #9) Alright...this was a big day for you, so just take it easy and rest now until the second day. We've got an even bigger day planned ahead... At the dawn of the second day, return to North Clock Town and win the Deku minigame again. It's harder though. You'll get another Purple Rupee for spending money. Come back here on the third day for a really special prize. :) But not now of course. Before exiting Clock Town, go back to the Observatory, get the Moon's Tear the same way you did before, and trade it for the Land Title Deed with the Business Scrub in South Clock Town. Now take the southern exit out of Clock Town. Head straight across towards the entrance to the Southern Swamp. A cutscene will occur. After it's done, enter through. In this next area, take out all the Bad Bats (why not just call them Keese like in other Zeldas?) surrounding the tree here and climb up it using the vines. You'll find a Piece of Heart in its branches! (HEART PIECE #10) Now continue southward to find Tingle floating on a balloon again! Shoot his balloon with a bubble and buy the Woodfall map from him for 20 Rupees. Continue on. Creepy music...Anyway, things to do. Swim southeastward towards the eastern exit here, where the Magic Hags' Potion Shop is. You'll see one of the hags fly towards the Woods of Mystery. Follow her. Talk to the monkey and follow it. You'll see another hag, but she's in dire need of some Red Potion. Return to the other hag that you saw along the way and she will give you a BOTTLE of RED POTION. Hurry back to the downed hag and give the Red Potion to her. In return for helping her, she'll let you keep the Bottle. Nice! Exit. In case you noticed, she says that she's the boat tour guide. Remember that hut you first saw when you entered the Swamp? That's the boat tour hut. So head back there and enter it. Oh wait? Those monkeys tell you that a brother of theirs is captured inside the Deku Palace. Hm...seems like more work to do! But first, head into the boat tour hut. Talk to Koume in the window and she'll let you ride the boat for free, plus give you a PICTOGRAPH BOX. This lets you take a single black-and-white pictograph. The other person here takes pictographs and awards you depending on how valuable the pictograph is. She'll immediately take you to the boat ride now. Your objective is to go through the boat ride and let the boat run over the giant Octorok in the way. After the Octorok, you can find the Deku Palace. Get off here. Put on your Deku Mask, and enter. Talk to the Deku guards and they will let you in. Instead of heading straight to the throne room, take the left passage. Now, you'll have to be sneaky here so as to avoid the Deku guards, since apparently these gardens are off-limits. (??) Just make your way to the right end and through to the next garden. On this next area, pass the guard as he crosses to the left. For these next guards, they make a circle around the tall grass. In here is a Piece of Heart! Grab it and get caught if you want to. Don't worry, they'll let you back in for some reason. (HEART PIECE #11) If you take the right entrance, getting to the end will get you to a hole. Down there is a man who teaches you how to use Magic Beans and sells you some. He gives you a free one to test out. Capture some bugs into your bottle, and head to the soft soil patch the guy was talking about. It looks like a whitish patch with a small hole in the middle. Release the bugs there and they will dig into the soil and out pops some Blue Rupees! Now, in order to use Magic Beans, do the following: Plant a Magic Bean into a soft soil patch, then pour some bottled spring water onto it. This will make it grow. Usually the Magic Beans sprout into floating plants. Ride it to a high ledge with a treasure chest with a Red Rupee inside. Put some Spring Water into your Bottle again, and buy at least 1 or 2 Magic Beans before leaving this cave. Make sure you're Deku Link! Get caught and enter the throne room now. Talk to the Deku King and he'll say that he imprisoned a monkey. Before doing anything else, take out your Pictograph Box and take a pic of the Deku King. Make sure that his whole body is in the picture, but that he's not too far away. Once done, talk to the monkey, then exit. Another monkey will talk to you. He says in order to reach the secret route to the monkey's cage, you'll have to use a Magic Bean in the outer garden. That means just past the guards out here! Pass them, then go around the east side of the palace by hopping along the water. When you're back on land, take off your Deku Mask, and plant a Magic Bean. If it's already raining, it'll grow immediately. Ride it to a secret passage. Put on your Deku Mask again and use the flowers to cross the platforms until you finally reach a high entrance above the western inner garden. Take off your Deku Mask and talk to the monkey. He'll tell you to try to cut his ropes. Slash them, but it won't do any good. He then decides to see if you have a large instrument. Change back to Deku Link and take out your Ocarina. Play the song he tells you to learn the Sonata of Awakening. Watch the cutscene as well. Well, the Deku King thinks playing the song meant that the monkey IS guilty, so he commences the punishment and kicks you out. Well, at least you learned a new song. Back outside the palace, water jump to the ledge on the east with the flower, and use the flower to enter the Southern Swamp again, but on a high platform. Use the flowers to fly across. Just beware of the Dragonflies! Shoot them down with bubbles if you have to. Just keep flying across (you'll have to fly to a rock in order to get to the next flower) and you'll eventually get to a ledge with THE owl from Ocarina of Time. Oh boy...at least he's useful this time and teaches you a new, very useful song. This Song of Soaring allows you to warp to any owl statues that you have struck. Useful! Use the flower to fly you to the next ledge, where the entrance to Woodfall awaits. Not the temple, but the area surrounding it. Now, in all actuality, it would probably be best to open the way to the temple when you have three days, instead of two. However, let's do it anyway. That way you will know exactly what to do. Also, we'll be getting something here. Turn right and water hop across to the stump with a small wooden bridge and a Hiploop walking back and forth on it. Take down the Hiploops from afar with bubbles after stunning them with your spin attack. Follow to the end, where a Mad Scrub is. Take it down, and use the flower to fly to the next Mad Scrub down below. Make sure it doesn't shoot you down with a Deku Nut! Follow the path to the next one, take it down, and use the flower to reach a little platform with a pedestal, an owl statue, and some pots. Strike the statue as normal Link. Now, playing the Sonata of Awakening on that pedestal will make Woodfall Temple rise, but don't do it right now. Instead, use the flower here to fly to the far Mad Scrub. Take it down, fly to the ground below, (don't mind the hole in the wall, that's the Great Fairy Fountain here...she's not available because she's broken like the one in Clock Town used to be) and follow the path to the next Mad Scrub, after taking down the Hiploop. Follow the Mad Scrubs until you reach a platform with a path to a brown and gold treasure chest. Open it for a Piece of Heart. (HEART PIECE #12) Now, if you want to, you can go around opening the other treasure chests here as seen on the map, but we're actually heading back to the Deku Palace entrance. Get on the boat as regular Link and continue through the boat ride, eventually taking out another giant Octorok. You already have your pictograph, so no need to take one. You'll notice you'll come by an entrance to something, that is blocked off with webbing. This is the entrance to the Skulltula House here, but don't worry about it just yet. You don't have the tools needed to go there yet. After the ride is over, head to the guy in the boat tour hut and show him your pictograph. Assuming the pictograph was taken correctly, he will reward you with a Piece of Heart. (HEART PIECE #13) Now exit the hut. Talk to the Business Scrub as regular Link and trade the Land Title Deed for the Swamp Title Deed. Use the flower to fly to the roof of the hut, where a Piece of Heart lies. (HEART PIECE #14) Start heading back to Clock Town now. First though, search for the owl statue nearby. It's probably night now, so be careful of Wolfos and Blue Bubbles. Once you're back at Termina Field, if you still have a Magic Bean and a bottle of Spring Water, plant and grow it onto the soft soil by the stump that has a treasure chest on it, and open the chest for a Red Rupee. It's not worth getting if you don't have the Magic Bean or Spring Water though, so don't worry about it if you don't. Just head back to Clock Town. Now, if it's midnight or before, head to the Laundry Pool of Clock Town. The music-box man should be there. Talk to him to recieve the BREMEN MASK. With this on and your Ocarina equipped, hold B and Link will march around while playing the Ocarina, whistling a sweet marching tune. Quite catchy, I must say! Well, you can't do much now, so deposit all the Rupees you have to the bank except for 20 or 30, and wait for the final day to come. Go to North Clock Town. Win that Deku minigame here again, and you will get a Piece of Heart for winning the game three days in a row! (HEART PIECE #15) Now you can exit Clock Town from the north end and start slaying Dodongos for cash and deposit the Rupees when you're full, and keep doing this until night rolls around. Once it does, exit Clock Town from the southern exit, and go southwest to the entrance to Milk Road. Make sure you have about 30 Rupees. Strike the owl statue here, then shoot down Tingle's balloon with a bubble and buy the map of Romani Ranch from him for 20 Rupees. Continue west to Romani Ranch. If you walk towards the house, you'll see your horse, Epona, in a pen. We can't get her yet though, so ignore her for now. Instead, find the shack that has little yellow chicks painted on it and enter it. Now talk to the guy sitting by the tree. Yep, the one with the spiky hairdo. He'll say that he regrets not being able to see the little chicks as roosters. Well, let's fix that up! Put on the Bremen Mask and hold B as you search for those little chicks. They'll start to follow you. Get 10 in a row without letting go of B, and eventually they will all grow into roosters! Talk to the guy again and he'll give you the BUNNY HOOD. This is definitely one of the more useful non-transformation masks, as wearing this increases your speed and jumping length considerably! Warp back to Clock Town. One more thing before using the Song of Time. Put on the Bunny Hood and head to the northern end of East Clock Town. Climb up the stairs here and jump across to the ledge. Now, jump to the awning of the shop down below, then hop up to one of the circular things just above. Now jump to the roof, climb up, and follow it to a treasure chest. Open it for a Silver Rupee! Remember that you can collect this again whenever you reset time! It's available at any day as well. Now...reset time. ITEM SUMMARY: EQUIPMENT: Sword: Kokiri Sword Shield: Hero's Shield Other: Bombers' Notebook, Wallet (200), Bomb Bag (20 Bombs & Bombchus) ITEMS: (shown left to right) Ocarina of Time Bombs Deku Sticks *May not have these until Woodfall Temple* Deku Nuts Magic Beans Pictograph Box MASKS: (shown left to right after noting transformation masks) Deku Mask (Transformation) Great Fairy's Mask Bremen Mask Bunny Hood Kamaro's Mask OCARINA SONGS: Song of Time Song of Healing Song of Soaring Sonata of Awakening EMPTY BOTTLES: 1 HEART PIECES: 14 GREAT FAIRY UPGRADES: Magic Meter Total Health: 7 Hearts ____________________________________ Trouble in Woodfall _______/ -----------------__________/ \_______________/ Alright, this section is dedicated solely for Woodfall Temple and the aftermath of it. To start off, get some Rupees from the bank and buy some Bombs, 'cause you'll likely need them. Get the two Silver Rupees that are available here if you wish to, deposit them, and warp to Woodfall. Play the Sonata of Awakening on the pedestal (may have to be Deku Link for it to work) to have Woodfall Temple rise. Use the flower to fly across to it, and enter... As soon as you enter the temple, you'll see a Stray Fairy. Use the Great Fairy's Mask to lure it near you. (WOODFALL FAIRIES: 1) Change back to Deku Link and use the flower here to fly to the right, where a platform with a chest is. Open it for another Stray Fairy. (WOODFALL FAIRIES: 2) Now use the flowers to fly across to the other side of the room. If you fall, you'll have to use the ladders back where you started and try again. Follow the path to the left here to find a locked door and a Deku Baba. Defeat the Deku Baba to get another Stray Fairy. (WOODFALL FAIRIES: 3) Now, it seems dangerous but...change back into Deku Link, and water hop across to the other side using those dangerous- looking plants. Before opening the door, take a look to the right. See the ledge with a bunch of pots? Water hop over there and break them to find another Stray Fairy. (WOODFALL FAIRIES: 4) Water hop back and enter the door. In this next room, water hop to the center launcher flower, and launch to the left where a treasure chest is. Open it for a SMALL KEY. Now look to the left to see a small brown beehive. Shoot it down with a bubble to reveal a Stray Fairy. Use the Great Fairy's Mask to get it. (WOODFALL FAIRIES: 5) Now use that launcher flower to fly to the ledge where the door to the next room is, left of where you are if you're facing away from the treasure chest. In this next room are a bunch of Snappers, those turtles you saw in the Woods of Mystery. In order to destroy these things, you'll have to let a Snapper see you, and then immediately dig into one of the flowers here. When he's over you, launch from the flower to kill him. Do that with all the Snappers here to unlock the door and make a giant chest appear. Open it for the DUNGEON MAP! Now you know the layout of this place. Get back to that room with the giant flower in the middle and open the locked door there. In this next room, push the block there forward. Take a right and follow the path to a corner with a torch and a Skulltula. Defeat the Skulltula to get another Stray Fairy. (WOODFALL FAIRIES: 6) Light one of your Deku Sticks using the torch, and backtrack and take the other path. Light the torch there to open the locked door. If you're having trouble, use the Bunny Hood, but be careful. Enter the door to get to another room filled with enemies, this time Dragonflies. Use the launcher flowers or bubbles to kill them and the door will open and a chest will appear. Open the chest for the COMPASS. Now you can see where you're going, plus see some unopened treasure chests. Return to the previous room. Before going upstairs, look up to see more brown beehives. Shoot them down with bubbles until you get one that has a Stray Fairy. (WOODFALL FAIRIES: 7) Now head upstairs with a lit Deku Stick and light the torch there. Relight the stick and jump to the platforms here, and jump across to the webbing. Burn it down and go through. Take down the Deku Babas and head upstairs through the classic spiral staircase as in Link to the Past. This upper room is really dark...and there are Black Boes to try to get you! You can see them easily though, with their big, glowing eyes....kill them and move on. Please. Because if you do, a chest containing a Stray Fairy will appear! (WOODFALL FAIRIES: 8) To continue on, light a Deku Stick using the torch here, and light all of the other torches in quick succession. It'll help if you use the Bunny Hood. Enter into the next area. Fly across using the launcher flowers while avoiding the Dragonflies, and go downstairs. You'll end up in the giant flower room. Head towards the eastern door and step on the switch to make some shortcut ladders appear here. Now enter that door. You're in the upper floor of that room where you got the Small Key! Just follow the path up here and enter the door. A Dinofols will appear and attack! After it's dead, open the new chest to find the HERO'S BOW! ...What a crappy guardian for an item like this. Oh well. Return to the previous room. From across where the flower is, fire an arrow at the eye switch. This will make the launcher flower in the middle of the room move up and down. Use the nearby flower to fly to that, then launch to the door above the eye switch and enter it. ---------- MINI-BOSS: Gekko This mad frog guards the key to the boss's hideout in this temple. Just slash him a few times and he'll call out a Snapper to help him. Switch to Deku Link and use that strategy against Snappers to knock him off the Snapper. Switch back, Z-Target the Gekko, and fire an arrow at it. It will then get back onto the Snapper. Repeat the process until it's dead. Killing it will release a normal frog. This frog holds significance, but not until later, so ignore it. ---------- Head to the treasure chest to get the BOSS KEY. Awesome. We can head straight to the boss now, but let's get the remaining Stray Fairies that are around. Return to the giant flower room. Upper level, of course. Head towards the northern door (not the staircase) and you should spot a bubble with a Stray Fairy inside. Pop the bubble with an arrow and use the Great Fairy's Mask to lure it to you. (WOODFALL FAIRIES: 9) Now, see the ledge with the unlit torch |
Comments
Sorry, to fulfil this action you have to be CheatsGuru User
|
Another Legend Of Zelda: Majora's Mask Walkthrough :
|
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3

