Legend Of Zelda: Majora's Mask Walkthrough :
This walkthrough for Legend Of Zelda: Majora's Mask [Nintendo64] has been posted at 03 Oct 2010 by chadman1 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up chadman1 and share this with your freinds. And most important we have 44 other walkthroughs for Legend Of Zelda: Majora's Mask, read them all!
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Walkthrough - FAQ/Walkthroughzz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- ----zzzz--------zzzz---- --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- The Legend of Zelda: Majora's Mask FAQ/Walkthrough By MrShotgun of GameFAQs Copyright Andrew Brown July 26th 2007 Andrew.ComfortablyNumb[at]GMail.com All guides by MrShotgun are submitted to GameFAQs first, and disseminated to other hosting websites as the author finds the time and desire to do so. To ensure that you are viewing the most recent version of any guide, please visit www.gamefaqs.com. -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- Author's Pledge When Richard Taylor of New Zealand's Weta Workshop undertook the monumental task of the production design for the Lord of the Rings films, he gave this speech to his employees. Recognizing the significance of this speech, I have adopted it as my own pledge to the quality of my guides. God, I'm a nerd. "If you can't rise to the highest level of enthusiasm, passion, and professionalism, and grasp this task as if it is the most important thing that you have ever taken on in your life, you aren't worthy of the task. We have been blessed with this opportunity." - Richard Taylor, Weta Workshop -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Version Information ----zzzz--------zzzz---- [0000] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- --------------------- FAQ/Walkthrough v1.0 September 12th - September 27th, 2006 This version of the guide is complete and contains the following chapters: Version Information; Table of Contents; Game Basics; Walkthrough and Sidequests; Inventory, Songs, Upgrades and Quest Items; Masks; Pieces of Heart; Stray Fairies; Frequently Asked Questions; Minigame Appendix; Miniboss and Boss Appendix; and Legal Jargon, Links, Contact Information and Special Thanks. All chapters are "complete," though I may update them or add additional material as I feel it is necessary. --------------------- FAQ/Walkthrough v1.1 October 13th, 2006 I guess it's appropriate that today is Friday the Thirteenth, as it has been brought to my attention that there is a serious continuity error in my guide. I instruct players to use the Hookshot before they actually acquire it. This glaring oversight occurred when cut-and-pasted the entire first half of Stone Tower to before that point without proof reading. That was just sloppy guide writing, and I am ashamed of myself for making such a blunder. I apologize for the confusion this may have brought to people, but since this game is getting on in age and was never very popular to begin with, I don't think it has really affected anyone. It actually was possible to complete the mission in question (defeating Skull Keeta) without the Hookshot, but I imagine it was still confusing to newbie players to be directed to use an item that they hadn't acquired yet. Other fixed errors include: incorrectly stated that the Goron Mask is needed to finish the Swamp Spider House, when it isn't. Fixed location of Woodfall Piece of Heart in Piece of Heart chapter (stated it was found in west side of the area, when it's in the northeast). Clarified that Toto and Gorman's Happiness Stickers have identical goals, and the duplication is not a mistake. Added some more steps to the Three-Day Challenge to make completing it easier, including getting the Stone Mask from Shiro while you are getting the Captain's Hat. Also removed a step from the Three-Day Challenge which stated that you must have ten masks before going to the Moon, which directly contradicts statements I have made elsewhere in the guide. Numerous typographical errors throughout the guide have also been fixed. Am I forgetting anything else that I really fudged up on? Probably. But I won't mention them, because this is starting to get embarrassing. --------------------- FAQ/Walkthrough v1.2 November 13th, 2006 Added Author's Pledge to beginning of guide. Ran guide through Microsoft Work's spellchecker. --------------------- FAQ/Walkthrough v1.3 November 29th, 2006 - July 26th, 2007 Error concerning Magic Beans has been corrected. Special thanks to Sam Clements for not only pointing out this error, but also providing the correction. Links updated to conform with GameFAQ's latest file update. Item Checklists added to beginning of each chapter, and some mathematical errors in the Status Reports have been fixed. Error in find code of Chapter Zero-Three Hundred has been fixed. -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Table of Contents ----zzzz--------zzzz---- [0100] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- [0000] Version Information [0100] Table of Contents [0200] Game Basics [0300] Walkthroughs and Sidequests [0400] Inventory, Songs, Equipment, Upgrades and Quest Items [0500] Masks [0600] Pieces of Heart [0700] Stray Fairies [0800] Minigame Appendix [0900] Miniboss and Boss Appendix [1000] Frequently Asked Questions [1100] Legal Stuff, Links, Contact Information and Special Thanks -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Game Basics ----zzzz--------zzzz---- [0200] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- [0201] After Ocarina of Time... [0202] Termina Overworld [0203] Dungeons of Termina [0204] Time in Majora's Mask [0205] The Many Faces of Link [0206] Link's Inventory [0207] Music in Majora's Mask [0208] Combat and Z-Targeting [0209] Pieces of Heart and Stray Fairies [0210] Owl Statues and Game Saving [0211] Conclusion ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- After Ocarina of Time... ----zzzz--------zzzz---- [0201] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ The Legend of Zelda: Majora's Mask takes place immediately after the events of The Legend of Zelda: Ocarina of Time. After Link finally defeated Ganon in the ruins of his tower, Zelda used her powers as the Oracle of Time to return Link to his childhood. From that point on in the series (of which Ocarina is chronologically the first), the stories take place in one of two timelines: one timeline being the Hyrule that Link returns to, and the other being the shattered form which Link left behind. Majora's Mask takes place in the former timeline. At the game's outset, Link is searching for his Fairy companion Navi, who left following the events in Ocarina of Time. Traveling in the Lost Woods on the back of his trusty pony Epona, Link begins to fall asleep. Tatl and Tael, two mischievous Fairies, appear and spook Epona. Link is thrown to the ground and knocked unconscious. At this point, a Skull Kid wearing Majora's Mask appears and steals the Ocarina of Time. He recovers and confronts the Skull Kid, who escapes on Epona. After pursuing the thief through the Lost Woods, Link is ambushed by the Skull Kid and transformed into a Deku Scrub. Undeterred and now joined by the fairy Tatl, Link continues to chase the Skull Kid. After passing through a strange, twisting tunnel, Link and his unlikely companion find themselves in the land of Termina, in a large city known as Clock Town. There, they encounter the Mask Salesman, who offers to help cure Link of his curse. But, only if Link can recover his Ocarina. The Mask Salesman's only request is that Link get Majora's Mask back as well, and return within in Three Days. And so, Link embarks on his newest quest. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Termina Overworld ----zzzz--------zzzz---- [0202] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ The Legend of Zelda: Majora's Mask takes place in a land called Termina, making it the first console Zelda title to not take place in Hyrule. Termina and it's people appear as counterparts to Hyrule; familiar Hyrule denizens reappear in completely unfamiliar roles. The whole game exudes a Wonderland-esque feel, from the plummet down a bottomless pit in the game's outset, to the quaint field and lone tree that appear on the Moon. In the center of Termina is the massive Clock Town, which lives up to it's name by literally being a gigantic clock. Home to the Termanians, Termina counterparts to the Hylians, Clock Town acts as the game's central hub. The inhabitants of Clock Town each adhere to complex schedules, and learning where and when to be in Clock Town is essential to find a sizable chunk of the game's Heart Pieces and Masks. South of Clock Town is the Woodfall region. Home to the Deku Scrubs, it is a swampy region which hides the Woodfall Temple. North of Clock Town is the Snowhead region, where the Gorons make their home. At the peak of the mountain is Snowhead Temple. West of Clock Town lies Great Bay, home to the Zoras. The area is constantly menaced by thieving Pirates (and also suffers from a Like-Like infestation). Far out to sea is the Great Bay Temple. Lastly, east of Clock Town is a region known only as Stone Tower. Home to an endlessly warring army of Ghosts, the Stone Tower Temple rests on a massive monolith in the area. And above it all is the ever-present threat of the looming Moon... ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Dungeons of Termina ----zzzz--------zzzz---- [0203] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ Majora's Mask has a significantly reduced number of dungeons in comparison to Ocarina of Time; take Ocarina's thirteen dungeons compared to Majora's four. The Dungeons in Majora's Mask are even relatively short, but they make up for this by having harder puzzles then even the hardest puzzle in Ocarina of Time. As with Ocarina of Time, in the dungeons players must solve many small puzzles so that they can solve the dungeon's "Big Puzzle" and reach the Boss. In Woodfall Temple, players must find a way to end a poison that fills the waters of the temple before the way to the boss will be revealed. In Snowhead Temple, players must create a bridge in the central chamber, and the break the bridge in several key places to make it reach the boss chamber. Great Bay Temple, which makes Ocarina's Water Temple look like Kiddy Land at your local theme park, players must activate three sets of pipes, and reverse the flow of the water in the dungeon several times to reach the boss. And in Zelda's most grandiose dungeon ever, players must literally turn Stone Tower Temple upside down to find the final door. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Time in Majora's Mask ----zzzz--------zzzz---- [0204] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ After Link recovers the Ocarina of Time from the Skull Kid, then he can use the Song of Time to travel through time. But, while in Ocarina of Time Link could travel at will in two time periods, seven years apart, it's completely different in Majora's Mask. The power of Majora's Mask sets into motion events that lead to the end of the world, and the Moon threatens to crash into Termina in a mere three days. With the power of the Song of Time and the blessing of the Goddess of Time, Link and Tatl can relive these three days as many times as they like. The passage of time is one of the central themes of Majora's Mask. Certain objectives can only be accomplished on certain days and at certain times, making intimate knowledge of Termina's lands and peoples necessary to complete the game and save Termina from apocalypse. Using the Ocarina of Time, Link can reset time, slow it down, or speed it up to accomplish his goals more easily. To enhance the sense of urgency that the three-day time limit provides, a literal ticking clock appears on the screen at all times. But, this is no ordinary clock. It's a Termanian clock, which looks quite different from the clocks you and I are probably used to. The Clock rests at the bottom of the screen, appearing as a half-circle around a large diamond. A symbol of a Sun or Moon (indicating day or night) slowly follows the perimeter of the Clock. When it reaches the far right of the half-circle, then the next day or night begins. The half-circle is divided into twelve wedges; each wedge represents one hour. A glowing dot also circles the diamond; each rotation around the diamond is one hour (roughly one minute in our time). Lastly, the number inside the diamond indicates which day of the Three-Day Cycle you are on. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- The Many Faces of Link ----zzzz--------zzzz---- [0205] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ Near the beginning of his adventure, Link is transformed into a Deku Scrub as an evilly mischievous prank. Though he eventually recovers from this condition, Link also receives the Deku Mask as a memento of the experience. The Deku Mask transforms Link into a Deku Scrub at will. Other masks can be found which transform Link into a Goron and a Zora. Still other Masks have no transformative properties, but are useful in their own way. As a Hylian, Link's natural form, he maintains most of his abilities from Ocarina of Time. His sword-wielding and shield-using prowess remains in tact, as does his ability to jump and dodge. As Hylian Link, he also has access to most of his items. While inhabitating the body of an unnamed Deku Scrub, Link's abilities change significantly. He loses the ability to wield a sword, but gains a fast Spin Attack instead. He can also spit magic bubbles, and hide beneath an impenetrable Deku Shell. Most significantly, Deku Link's lighter frame allows him to walk short distances over water, use magical Deku Flowers as parachutes, and access areas that Link's heavier forms could not. His wooden body is also immune to fall damage, but contact with flames causes Link to "black out" and return to the beginning of the area. While in the body of the Goron Darmani, Link gains massive strength and girth. This allows Link to move objects which no other transformations could, or pound into the ground with incredible force. With hands too big and a body too clumsy to properly wield a weapon, Link must resort to using his fists. Considering his fists are the size of small boulders in this form, that's no big deal. But graceful, he ain't. Goron Link's most important ability, however, is his ability to roll into a ball and travel at extreme speeds. Goron Link is also immune to the effects of Lava, and can use his hard back as a shield. As Zora Link, our hero enters the body of the Zora Mikau. As an aquatic race, the Zora have incredible swimming ability, making Majora's Mask the first Zelda title to have true aquatic adventures. Zora Link can also dive to the bottom of aquatic areas, and begins functioning in the exact same way that Adult Link wearing Iron Boots did in Ocarina. Zora Link uses a form of martial arts to fight, and can throw his fins like boomerangs. He can also use his fins as a shield, or generate an electrical barrier to damage enemies. Aside from these three transformations, there are twenty other Masks hidden in Termina. Each of these Masks has different abilities which aid Link in his quest. The Bunny Hood, for example, significantly increases Link's movement speed, while the Gibdo Mask allows Link to communicate with the Undead. Finding all twenty of these Masks gets you the final transformation mask, which transforms Link into a dark aberration, with powers that rival even that of Majora's Mask itself. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Link's Inventory ----zzzz--------zzzz---- [0206] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ Featuring an inventory more or less identical to Ocarina's, Majora's Mask doesn't do much to create new items to work with (most of that is done with the alternate transformations). The Bow and Arrows and Bombs, a staple since the original title, are still present, in all their glory. The now-famous Hookshot from A Link to the Past, arguably the most brilliantly conceived item in the entire series, returns for Majora's Mask, reworked for it's three dimensional environment. New items from Ocarina return for Majora's Mask, including the unorthodox and under-utilized Bombchus (which crawl along walls and ceilings in a straight line before finally exploding), and the Lens of Truth (which reveals things for what they truly are, making the invisible visible, and the fake disappear). Ocarina's interchangeable equipment is gone, no doubt because one of the biggest gripes people had about Ocarina was the annoying amount of times you had to change Link's footwear in the Equipment submenu. Instead, most of the abilities granted by Link's different equipment in Ocarina is now granted by the different transformations. As a Zora, Link gains the ability to breath underwater and walk along it's bottom, and as a Goron he can withstand tremendous heat. The Hover Boots have been dumped entirely, because - let's face it - they were completely under utilized in Ocarina to begin with. Ocarina's multiple swords have been abandoned - partially. Link begins the game with the Kokiri Sword (which is interesting, since he only "borrowed" it in Ocarina). The Kokiri Sword can then be upgraded twice, once into the Razor Sword and again into the Gilded Sword. This is exactly the same way that sword upgrades worked in A Link to the Past and the original Zelda. But, in a nod to Ocarina of Time, a massive blade which is clearly an homage to the Biggoron's Sword is available from one of the Stray Fairy sidequests. This isn't a true sword in the Equipment sense, given that it works like a C-Button item. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Music in Majora's Mask ----zzzz--------zzzz---- [0207] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ Music has been a staple of the series since it's inception, and has slowly developed over the ever-expanding list of titles. In the original Legend of Zelda, the Magic Flute was used to warp around the Hyrule Overworld, and was even instrumental in defeating certain bosses. In Zelda II: The Adventure of Link, the flute had a much reduced but still significant role in defeating enemies. A Link to the Past saw the Magic Flute (still called a Flute, even though by that time it had evolved fully into the Ocarina we know today) being used to summon a helpful bird that would carry Link to different corners of Hyrule. Link's Awakening saw the first introduction of multiple songs available for the Flute, but Ocarina of Time took the magical flute and turns it from novelty item into full-blown musical instrument. And this huge evolution of the item carries over into Majora's Mask. Though the Ocarina is just that: an Ocarina, the different songs that can be played on it are key to finishing the game. The Song of Time, replacing Zelda's Lullaby as the resident "Most Important Song," is the key for the huge amount of time manipulation available in Majora's Mask. Epona's Song is still the only way to obtain Epona, Link's legendary pony. The Song of Storm's still summon storms to Link's location, but gains the additional ability of being able to water Magic Beans and heal cursed people. Sticking it's way into the game are two more important songs: the Song of Soaring and the Song of Healing. Replacing Ocarina's transportation songs, the Song of Soaring lets you warp to any Owl Statue which you have found in the game. The Song of Healing heals damaged souls, and is key for gaining several of the Masks in the game. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Combat and Z-Targeting ----zzzz--------zzzz---- [0208] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ At the start of his journey, Link is joined by a Fairy called Tatl. Tatl, who joins Link after accidentally being left behind by the Skull Kid, acts as his guide and companion through his adventure. As a huge improvement over Navi in terms of personality (Hey! Hey! Listen! Hey!), Tatl is inferior slightly in that she doesn't know nearly as much about your enemies as Navi did. Tatl also performs Navi's old job in the game: Z-Targeting. Constantly copied by Zelda's competitors, but never as faithfully or brilliantly conceived as it appears in the Zelda series, Z-Targeting allows Link to focus his attention on a single target, and radically alters his moveset to focus on combat. While in free-form camera mode, the A Button makes Link interact with objects in his environment. While Z-Targeted, however, it causes Link to perform different jumping actions. Jumping to the left or right will sidestep, while a backwards jump will make Link do a backflip. A jump while holding forward causes Link to perform the Jump Attack, the most powerful attack in his repertoire. While in free-form camera mode, the R Button activates Link's shield. However, it also makes him completely stationary. While Z-Targeted, however, holding the R button will tell Link to raise his shield, but he still maintains his mobility (except with Deku and Goron Link, who can only use their shield while stationary). Even Hylian Link's attacks change while Z-Targeted (the other three transformations remain the same). While in free-form mode, tapping the B Button will cause Link to perform a sideways, sweeping attack. While Z- Targeted, however, this attack becomes a downward plunge. Holding forward and B will cause Link to stab, or a whole new assortment of cool attacks. Even Prince of Persia's "Free-Form Fighting System" isn't nearly as flexible or fun as Zelda's Z-Targeted battles... at least in this author's opinion. Mastering the nuances of blocking with the shield, dodging with different jumping maneuvers, and attacking in many different methods provides a unique, simple, yet engaging combat experience, one which few other action games in existence can challenge. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Pieces of Heart and Stray Fairies ----zzzz--------zzzz---- [0209] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ Like so many concepts that just plain worked since the original title, Zelda games are filled with lots of optional upgrades to find that enhance Link. Though in the original game this was limited to four hidden Heart Containers in the Overworld, since then the hidden items have grown to include the quintessential Pieces of Heart, the always-elusive Last Bottle, and usually some kind of hidden item to be gathered for rewards. Exchanging hidden items for powerful rewards started in Link's Awakening with the Secret Seashells, and Majora's Mask continues that tradition with sixty-one Stray Fairies hidden throughout Termina. Hidden in all four of the game's dungeons are fifteen Stray Fairies (and one Stray Fairy lost in Clock Town). Finding all of the Fairies in a given dungeon, then delivering them to the Fairy Fountain near the dungeon, gets Link one of the powerful upgrades which was available in Ocarina of Time just for playing Zelda's Lullaby. The Stray Fairy Hunting sidequest replaces Ocarina's much-loved and oft-despised Gold Skulltulas, attempting to improve on that formula by focusing the Fairies solely in dungeons. Majora's Mask follows it's predecessors with the inclusion of the most number of hidden Heart Pieces of any previous Zelda game - fifty-two total. Each Piece of Heart represents one-quarter of a Heart Container, and gathering four Pieces of Heart rewards the player with an additional Heart Container. With fifty-two total Pieces of Heart hidden around Termina, that amounts to thirteen of the game's twenty available Heart Containers from Pieces of Heart. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Owl Statues and Game Saving ----zzzz--------zzzz---- [0210] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ Ocarina of Time had a ridiculously easy save system - pause the game, save the game. Majora's Mask biggest fault is it's save system, and even it's biggest fans are the first to admit it. You can save in only one of two ways: Owl Statues, and the Song of Time. Whenever you play the Song of Time, the three- day cycle resets, and the game saves. Whenever you interact with an activated Owl Statue, then the game file is saved... temporarily. Loading this file erases it, preventing the player from making "Safety Points," a method used in many other games to prevent game-breaking mistakes. The only bit of good news I can give is, you'll get used to it. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Conclusion ----zzzz--------zzzz---- [0211] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ The Legend of Zelda: Majora's Mask is built on a modified version of the engine used in Ocarina of Time, so it's no surprise that the game feels very similar. But, while Ocarina of Time's emphasis was clearly on the main quest, Majora's Mask displaces that emphasis on to what happens in between the dungeons. Just look at the Heart Pieces if you want a good example; Majora's Mask's fifty-two Heart Pieces, compared to Ocarina's thirty-six. The time limit imposed on the player, the ever-looming presence of the Moon, and the downright evil things which happen to the inhabitants of Termina makes Majora's Mask a much darker and more intense experience then it's predecessors, something it's emphasis on Sidequests and Minigames would not seem to imply. -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Walkthroughs and Sidequests ----zzzz--------zzzz---- [0300] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- Main Adventure [0301] The Lost Woods [0302] Clock Town, First Visit [0303] Clock Town, Second Visit [0304] Termina Field, First Visit [0305] Woodfall, First Visit [0306] Woodfall Temple [0307] Woodfall, Second Visit [0308] Clock Town, Third Visit [0309] Termina Field, Second Visit [0310] Snowhead, First Visit [0311] Snowhead Temple [0312] Snowhead, Second Visit [0313] Clock Town, Fourth Visit [0314] Woodfall, Third Visit [0315] Romani Ranch [0316] Stone Tower, First Visit [0317] Great Bay, First Visit [0318] Pirates' Fortress [0319] Great Bay, Second Visit [0320] Termina Field, Third Visit [0321] Snowhead, Third Visit [0322] Great Bay, Third Visit [0323] Clock Town, Fifth Visit [0324] Great Bay Temple [0325] Great Bay, Fourth Visit [0326] Stone Tower, Second Visit [0327] Ancient Castle of Ikana [0328] Stone Tower, Third Visit [0329] Stone Tower Temple [0330] Stone Tower, Fourth Visit [0331] The Moon Focused Walkthroughs and Sidequests [0350] Spoiler-Free Walkthrough [0351] Swamp Spider House [0352] Oceanside Spider House [0353] Odd Jobs at Romani Ranch [0354] Anju and Kafei's Marriage [0355] Keaton's Questions & Answers [0356] The Bombers' Notebook [0357] Three-Day Challenge Main Adventure This is the complete guide to The Legend of Zelda: Majora's Mask. It covers the entire game, beginning to end, room for room, in high detail. All Masks, Stray Fairies and Pieces of Heart are pointed out, and strategies are given for fighting the major enemies or maneuvering through the dungeons and overworld. If you're looking for a 100% completion rating, then this is the Walkthrough you're looking for. A Note on Organization: Each part of the walkthrough is divided into areas for ease of use. To recognize when one area ends and another begins, look for the line of hyphens (-). At the beginning of each area's section, if there are new songs, items or upgrades to be found, then it will be pointed out. New areas are generally separated by a "fade out" or "cut" of the in-game camera. A Note on the Passage of Time: If you need to be in an area at a certain time of day, then it will be specified in that area's heading in the guide. If it doesn't matter what time of day it is, then there will be no time stamp on the heading. A Note on [MSKXX] Find Codes: These are special find codes used in conjunction with the Masks chapter, and do not affect the main walkthrough. They can be safely ignored. A Note on [PHXX] Find Codes: These are special find codes used in conjunction with the Heart Piece chapter, and do not affect the main walkthrough. They can be safely ignored. A Note on [SFXX] Find Codes: These are special find codes used in conjunction with the Stray Fairies chapter, and do not affect the main walkthrough. They can be safely ignored. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- The Lost Woods ----zzzz--------zzzz---- [0301] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ Status Report - New Things This Chapter - Heart Containers: 00/20 Heart Containers: 03 Heart Pieces : 00/52 Heart Pieces : 00 Masks : 00/24 Masks : 00 +----------------------------Inventory Checklist------------------------------+ |_ Ocarina of Time _ Hero's Bow _ Fire Arrow _ Ice Arrow | |_ Light Arrow _ Bombs _ Bombchus _ Deku Sticks | |_ Deku Nuts _ Magic Beans _ Powder Keg _ Pictobox | |_ Lens of Truth _ Hookshot _ G. Fairy's Sword | |_ Bottle #1 _ Bottle #2 _ Bottle #3 | |_ Bottle #4 _ Bottle #5 _ Bottle #6 | | | +------------------------------Song Checklist---------------------------------+ |_ Song of Time _ Inverted SO Time _ SO Double Time _ Song of Healing | |_ Epona's Song _ Song of Soaring _ Song of Storms _ SonataOfAwakening| |_ Goron Lullaby _ N. W. Bossa Nova _ Elegy Emptiness _ Oath to Order | | | +----------------------------Equipment Checklist------------------------------+ |X Kokiri Sword _ Razor Sword _ Gilded Sword | |_ Quiver _ Large Quiver _ Largest Quiver | |_ Bomb Bag _ Big Bomb Bag _ Biggest Bomb Bag | |X Hero's Shield _ Mirror Shield _ Bombers' Notebook| |X Child's Wallet _ Adult's Wallet _ Giant's Wallet | | | +-----------------------------Upgrade Checklist-------------------------------+ |_ Standard Magic Meter _ Extended Magic Meter _ Bubble Blast | |X Spin Attack _ Super Spin Attack _ Enhanced Defense | | _ Powder Keg Certification | | | +------------------------------Mask Checklist---------------------------------+ |_ Postman's Hat _ Keaton Mask _ Romani's Mask | |_ Kamaro's Mask _ All-Night Mask _ Bremen Mask | |_ Circus Leader's Mask _ Gibdo Mask _ Blast Mask | |_ Bunny Hood _ Kafei's Mask _ Garo's Mask | |_ Stone Mask _ Don Gero's Mask _ Couple's Mask | |_ Captain's Hat _ Great Fairy's Mask _ Mask of Scents | |_ Mask of Truth _ Giant's Mask _ Deku Mask | |_ Goron Mask _ Zora Mask _ Fierce Deity Mask| | | +-----------------------------------------------------------------------------+ ----------------------------------- The Lost Woods - Forested Clearing At the game's outset, Link (returned to Childhood after his adventures in Ocarina of Time) is riding through the Lost Woods on a similarly younger Epona, searching for Navi (who also left after the Ocarina of Time). In the opening cutscene, Epona and the Ocarina of Time are stolen by a Skull Kid with an odd mask, and two Fairies. Now in control of Link, run around the clearing and slash all the bushes to get their rupees before following the Skull Kid through the opening at the bottom of the tall tree. After passing through a shadowy tunnel, you'll arrive in a similar clearing filled with tree trunks. Slash the bushes in this clearing to plunder their rupees as well, then jump along the various trunks to the tunnel at the top. Go through the tunnel. ----------------------------------- The Lost Woods - Bottom of the Pit After you've shaken undeniable images of Alice in Wonderland from your mind, the Skull Kid will turn you into a Deku Scrub as some kind of joke. The Skull Kid will then retreat through one of the doors in the room, accidentally leaving Tatl, one of the fairies, behind. Destroy the bushes in the room using Deku Scrub Link's spinning attack, then help Tatl open the door (sure, she seems like kind of a female dog right now, but she's actually a significant improvement over Ocarina's Navi in terms of personality). ------------------------------- The Lost Woods - Wooden Tunnel Run down the hall and to the right to reach a wide room. Drop down off the cliff to find another cluster of bushes. Destroy them with Deku Scrub Link's spin attack, then stand on the flower on the opposite side of the room. Hold down the A Button, and Deku Scrub Link will burrow into the flower. Release the A Button, and Deku Scrub Link will burst into the air and begin gliding on two helicoptery-flower thingies. Use the Deku Flowers in the room to climb back up to the ledge, and then float across to the door on the opposite wall. Go through it. ---------------------------------- The Lost Woods - Deku Flower Room New Item: Deku Nuts This room contains more Deku Flowers, which rest on small platforms floating above a bottomless pit. Dive into the first Deku Flower, then float over to the next platform. Use the Deku Flower on that platform to reach the chest on the next platform. Open it to get Deku Nuts. Turn around, and look to the left to see a large tree root. Dive into the Deku Flower and float around the tree root to find another platform. Use this Deku Flower to float to the right, to a narrow platform just visible past more tree roots. From here, use another Deku Flower to float to the last platform. On this platform is an odd tree, which looks oddly like you. This tree used to be a living Deku Scrub, but the Skull Kid used it's soul to turn Link into a Deku Scrub (this was speculation until Miyamoto confirmed it a few years ago). Go through the door near the dead Deku Scrub. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Clock Town, First Visit ----zzzz--------zzzz---- [0302] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ Status Report - New Things This Chapter - Heart Containers: 03/20 Heart Containers: 00 Heart Pieces : 00/52 Heart Pieces : 01 Masks : 00/24 Masks : 00 +----------------------------Inventory Checklist------------------------------+ |_ Ocarina of Time _ Hero's Bow _ Fire Arrow _ Ice Arrow | |_ Light Arrow _ Bombs _ Bombchus _ Deku Sticks | |X Deku Nuts _ Magic Beans _ Powder Keg _ Pictobox | |_ Lens of Truth _ Hookshot _ G. Fairy's Sword | |_ Bottle #1 _ Bottle #2 _ Bottle #3 | |_ Bottle #4 _ Bottle #5 _ Bottle #6 | | | +------------------------------Song Checklist---------------------------------+ |_ Song of Time _ Inverted SO Time _ SO Double Time _ Song of Healing | |_ Epona's Song _ Song of Soaring _ Song of Storms _ SonataOfAwakening| |_ Goron Lullaby _ N. W. Bossa Nova _ Elegy Emptiness _ Oath to Order | | | +----------------------------Equipment Checklist------------------------------+ |X Kokiri Sword _ Razor Sword _ Gilded Sword | |_ Quiver _ Large Quiver _ Largest Quiver | |_ Bomb Bag _ Big Bomb Bag _ Biggest Bomb Bag | |X Hero's Shield _ Mirror Shield _ Bombers' Notebook| |X Child's Wallet _ Adult's Wallet _ Giant's Wallet | | | +-----------------------------Upgrade Checklist-------------------------------+ |_ Standard Magic Meter _ Extended Magic Meter _ Bubble Blast | |X Spin Attack _ Super Spin Attack _ Enhanced Defense | | _ Powder Keg Certification | | | +------------------------------Mask Checklist---------------------------------+ |_ Postman's Hat _ Keaton Mask _ Romani's Mask | |_ Kamaro's Mask _ All-Night Mask _ Bremen Mask | |_ Circus Leader's Mask _ Gibdo Mask _ Blast Mask | |_ Bunny Hood _ Kafei's Mask _ Garo's Mask | |_ Stone Mask _ Don Gero's Mask _ Couple's Mask | |_ Captain's Hat _ Great Fairy's Mask _ Mask of Scents | |_ Mask of Truth _ Giant's Mask _ Deku Mask | |_ Goron Mask _ Zora Mask _ Fierce Deity Mask| | | +-----------------------------------------------------------------------------+ ------------------------------------- Clock Town - Beneath the Clock Tower After passing through a spinning tunnel which once again echoes Alice in Wonderland, run forward and cross the bridge. Climb to the top of the spiral ramp, and try to go through the door at the top. You'll be stopped by the Happy Mask Salesman from Ocarina of Time (or, at least, his Termina counterpart). He'll explain that the Skull Kid stole Majora's Mask, an evil mask which is said to possess the power to bring about the end of the world. The Mask Salesman will agree to help you remove the Skull Kid's Curse, but only if you can get back that "precious object he stole from you" (the Ocarina of Time). His only request is that you get Majora's Mask back as well. He's leaving in three days, so you have to do it by then (really easy, don't worry). After agreeing to help him, head up the stairs and out the door. ------------------- Clock Town - South If you look to the right as you enter South Clock Town, you'll see a yellow Deku Flower. Our ultimate goal is to gain access to this Deku Flower, but the Akindo Nut who owns the flower won't be so accommodating. Head for the staircase across from the Deku Flower, near the doorway, with a mailbox in front of it. Head up the stairs and through the doorway at the top. --------------------------------- Clock Town - Laundry Pool [SF01] Run down the path into the Laundry Pool. There is a yellow Great Fairy Fragment floating above the pool. Use the Deku Scrub's unique ability to hop five times on the water to reach the Fairy (if the fragment isn't here, then check East Clock Town). Once you have it, return to South Clock Town. ------------------- Clock Town - South Head back towards the yellow Deku Flower, and up the ramp behind it. At the top is an Owl Statue. Later on in the game, you'll be able to use these Owl Statues to save and warp around the world, but for now you can just look. Head up the ramp to the left of the Owl Statue, and at the top go through the door behind the Clock Tower. ------------------- Clock Town - North Head left as you enter North Clock Town to see a winding path leading up to a cave entrance. Climb up the path and enter the cave opening. ----------------------- Great Fairy's Fountain New Upgrades: Standard Magic Meter, Bubble Blast Run into the Great Fairy's Fountain, right into the pool of water. The Great Fairy Fragment you found back in the Laundry Pool will leave you and join it's fellows, restoring the Great Fairy to her full form. She'll reward you with a Magic Meter and the Deku Scrub's projectile attack, the Bubble Blast. Head back outside the Fountain to North Clock Town. ------------------- Clock Town - North Drop down off the cliff, and at the bottom use a fully charged Bubble Blast to shoot down Tingle (the oddly-dressed man suspended by a red bubble). Purchase his map of Clock Town. Next, destroy the giant bubble that the kid is trying to destroy. Speak with him (his name is Jim), and he'll be so impressed that you managed to destroy it that he'll let you play a game so that you can get the Password to access the Observatory on the other side of town (which you want to do). |
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