Legend Of Zelda: Majora's Mask Walkthrough :
This walkthrough for Legend Of Zelda: Majora's Mask [Nintendo64] has been posted at 05 Jun 2010 by dark kyogre and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up dark kyogre and share this with your freinds. And most important we have 44 other walkthroughs for Legend Of Zelda: Majora's Mask, read them all!
|
dark kyogre |
Walkthrough - FAQ/Walkthroughxx xxxx xxxxxx xxxxxxxx xxxxxxxxxx xxxxxxxxxxxx xx xx xxxx xxxx xxxxxx xxxxxx xxxxxxxx xxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx ---------------------------------- The Legend of Zelda: Majora's Mask FAQ/Walkthrough by Wheels77 of Neoseeker wheels7744[at]gmail.com Copyright Alex MacDonald 2009 xx xxxx xxxxxx xxxxxxxx xxxxxxxxxx xxxxxxxxxxxx xx xx xxxx xxxx xxxxxx xxxxxx xxxxxxxx xxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx [0000] Introduction ------------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ - Author's Notes - Welcome Hello, and welcome to my guide for "The Legend of Zelda: Majora's Mask." This guide contains just about everything there is to know in Majora's Mask. Included is a thorough and detailed walkthrough for the entire game, and lists of Heart Pieces, Stray Fairies, Masks, Equipment, Upgrades, Quest Items, etc. If you have any corrections or comments, please email me at the address in the above header. Anyone who sends in major corrections and saves my ass will be credited. If you are looking for a particular section or need help with a certain part in the game, take a look at the Table of Contents [0100] and navigate your what to what you're looking for from there. Guide Layout You'll notice that I keep things somewhat bare in comparison to some other people's gudies, which happen to be filled to the brim with cluttery ASCII art and a bunch of annoying trailing spaces. I keep things simple. I will mark the start of a new section with a Triforce symbol (like the one at the top of the document,) as well as the Find Code for that Section. xx xxxx xxxxxx xxxxxxxx xxxxxxxxxx xxxxxxxxxxxx xx xx xxxx xxxx xxxxxx xxxxxx xxxxxxxx xxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx [0100] Table of Contents ----------------- Note: The Sections in this guide are divided into smaller, more specific sections known as " Subsections." All of the Subsections will be listed at the top of their parent Sections. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Note that I have enabled Find Codes at the start of each Section. Hit Ctrl (Apple, if on a Mac) + F, then copy and paste the corresponding Find Code into the Search Bar to be taken to the start of a Section quickly. Any additional Sections within that Section will be listed there. [0000] - Introduction [0100] - Table of Contents [0200] - Version Information [0300] - The Basics of Majora's Mask [0400] - Walkthrough & Sidequests [0500] - Miniboss/Boss Strategies [0600] - Minigame Appendix [0700] - Inventory, Equipment, and Items [0800] - Ocarina Songs [0900] - Piece of Heart Locations [1000] - Stray Fairy Locations & Rewards [1100] - The Masks [1200] - The Bombers' Notebook [1300] - Frequently Asked Questions [1400] - More from the Author [1500] - Copyright Stuff [1600] - Special Thanks, Contact, & Conclusion ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- xx xxxx xxxxxx xxxxxxxx xxxxxxxxxx xxxxxxxxxxxx xx xx xxxx xxxx xxxxxx xxxxxx xxxxxxxx xxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx [0200] Version Information ------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ Version 0.1 - June 4th, 2009 ---------------------------- The guide is started! Version 0.25 - June 6th-19th, 2009 ---------------------------------- Main Walkthrough and Sidequests Section is finished! Work on remaining Sections will begin over the weekend. Version 0.75 - June 20th-30th, 2009 ----------------------------------- I'm a lazy bastard. After I finished the Walkthroughs, I left the guide alone for a few days, just to take a break. I wrote up the remaining Sections on the 29th and today (the 30th.) Version 1.00 - June 30th, 2009 ------------------------------ This version of the guide is complete and contains the following Sections; Table of Contents, Version Information, Game Basics, Walkthrough/Sidequests, Minibosses/Boss Strategies, Minigame Appendix, Inventory, Equipment, and Quest Items, Songs, Piece of Heart Locations, Stray Fairy Locations, Masks, The Bombers' Notebook, Frequently Asked Questions, More from Wheels77, Legal Crapola, and In Conclusion. More Sections will most likely be added should I feel the need to do so. Guide ran through a Spellchecker. Final formating corrections have been made. I also decided at the last minute to add a Find Code system for Heart Pieces, Stray Fairies, and Masks. It took me the better part of an hour to finish it. Guide submitted to GameFAQs and Neoseeker, both of which are now in my list of authorized websites, which can be found in the Legal Crapola section of the guide. Version 1.10 - July 13th, 2009 ------------------------------ Fixed various typos and inconsistencies throughout the guide. I also added a new Subsection to the "Walkthrough/Sidequests" Section, called "The Don Gero Frogs." As it turns out, I was missing a Find Code in the Main Walkthrough for a Great Bay Heart Piece, even though its Code was listed in the Heart Piece Section. This has been fixed as well. Version 1.12 - July 22th, 2009 ------------------------------ Fixed a few minor typos throughout the guide. I switched all of the references I made of GameFAQs to Neoseeker, since I like Neoseeker better. Version 1.24 - August 1st, 2009 ------------------------------- I know, I just can't stop dicking around with the guide. I've re-done the Find Codes within the Main Walkthrough, so that you can actually use them to access Walkthrough Chapters quicker. I've also made some slight formatting corrections. Version 1.24 - August 3rd, 2009 ------------------------------- Apparently, some fuck-knuckle thought it would be a good idea to hack into my email. As a result, I've had to go in and change my email, and change my passwords for just about everything. FUN! If anyone wants to email me, take a look at my new address. If you emailed me before yesterday (August 2nd) and didn't get a response, this is why. Try sending your email to me again at my new address. Thanks. Version 1.26 - August 12th, 2009 --------------------------------- I got a correction sent in to me regarding my inventory checklists. See kids, this is why you shouldn't ingest substantial quantities of crack before writing a guide. I'm also hoping to neaten the guide up a bit within the next few weeks, so that it's a bit easier to read and navigate. For startets, I'm going to start double-spacing after sentences, since it appears I'm the only person on earth to not do that with their guides. This will probably happen next week some time. Version 2.00 - August 14th, 2009 --------------------------------- I did a HUGE re-format of the guide. Now, nothing really has changed, I've just spiffied it up a bit. None of the actual gameplay information has changed. I've switched to different Find Codes (four digits now instead of the clusterfuck six-digit ones I've been working with.) I've re-done the Checklists in the beginning of the Walkthrough Chapters to look nicer, and have added a new Section at the top of the guide (Introduction, [0000]). Expect a Lottery section in the near future, too. xx xxxx xxxxxx xxxxxxxx xxxxxxxxxx xxxxxxxxxxxx xx xx xxxx xxxx xxxxxx xxxxxx xxxxxxxx xxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx [0300] The Basics of Majora's Mask --------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ Subsections [0301] - Prior Events & Majora's Mask [0302] - The Terminan Overworld [0303] - The Terminan Underworld [0304] - Use of Masks [0305] - The Ever-So-Musical Majora's Mask [0306] - The Flow of Time [0307] - Pieces of Heart [0308] - Stray Fairies [0309] - The Painstaking Save Process xx xxxx xxxxxx xxxxxxxx xxxxxxxxxx xxxxxxxxxxxx xx xx xxxx xxxx xxxxxx xxxxxx xxxxxxxx xxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx [0301] Prior Events & Majora's Mask ---------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ "The Legend of Zelda; Majora's Mask," takes place immediately after the events of its predecessor, "The Legend of Zelda; Ocarina of Time." Ocarina of Time, which was the first 3D game in the Zelda series, saw the series' signature protagonist, Link, team up with fairy companion Navi in order to open the Door of Time and travel ahead seven years in the future to awaken Hyrule's Sages. When the Sages were successfully awakened, Link defeated Ganondorf and returned peace to Hyrule, sealing the Evil King away for eons. After his journey, however, Navi left him behind. In Majora's opening scene, it is implied that Link left Hyrule in search of Navi. While riding his trusty horse, Epona, through the deepest part of the Lost Woods, Link is attacked by a masked Skull Kid and two of his friends, sibling fairies Tatl and Tael. The Skull Kid steals both Epona and the Ocarina of Time from Link, and a chase scene through the woods follows. At the very end of the woods, the chase brings both Skull Kid, Tatl and Tael, and Link to the bottom of a deep pit in a log. Skull Kid uses the evil power of the mask he is wearing, which is known as Majora's Mask, to turn Link into a Deku Scrub. As Skull Kid and Tael make their escape, Tatl decides to stay around and push Link about for a very brief time. This decision turns out to be a poor one on Tatl's part, as Skull Kid and Tael leave without her. Link and Tatl then agree to team up and catch the Skull Kid. Making his way to the end of the pit area in which he has fallen, Link finds himself underneath a giant Clock Tower, in the new land of Termina. Here, Link meets the Happy Mask Salesman, who travels far and wide in search of rare masks. The Salesman tells Link that he can return him to his former self, if he gets back the precious item that was stolen from him. With this, Link takes his first steps out into this new land. Eventually, Link learns of this land's dark fate. The Moon, is pulled out of orbit by Majora's Mask, and will crash into Termina in Three Days if the mask is not recovered and safely returned to the Happy Mask Salesman. Can our hero awaken and call upon Termina's guardian Deities in time to save Termina? xx xxxx xxxxxx xxxxxxxx xxxxxxxxxx xxxxxxxxxxxx xx xx xxxx xxxx xxxxxx xxxxxx xxxxxxxx xxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx [0302] The Terminan Overworld ---------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ Majora's Mask is a very unique Zelda game, as it is only the second in the series to NOT take place in the fictional kingdom of Hyrule, and the first on a major console. Now, Termina is very odd and cartoon-like when compared with Ocarina's Hyrule. The land is a lot more varied and surreal. It also has a very cozy atmosphere to it as well. It is also safe to say that the races of Termina seem to be far more technologically advanced than their Hyrule counterparts, and this can be verified by structures such as Stone Tower and complexities like the Great Bay Temple. In the geographic center of Termina is the de facto capital, Clock Town. Clock Town is named after the large Clock Tower that sits in the middle of the town. Clock Town is divided into four areas; South Clock Town, North Clock Town, East Clock Town, and West Clock Town. South Clock Town is the center of the town, and also is where the Clock Tower is located. West Clock Town contains a good portion of the town's shops, and the Clock Town Bank. North Clock Town is park-like area where the Great Fairy's Fountain is located, along with the Deku Scrub playground. East Clock Town has most of the town's shops and is the location of the vast majority of the town's services and tourist attractions. Between Clock Town and all of the outlying areas there is Termina Field. Similar to Ocarina's Hyrule Field, most regions in the game are accessed through here. To the south of Clock Town is the Woodfall region. The biggest area of Woodfall, geographically, is the Southern Swamp. The Southern Swamp connects everything in Woodfall together. At the far south end of the Swamp is the Deku Palace, where the Deku Royal Family reside and rule. At the top of the oddly-colored volcano (which is visible from Termina Field) is Woodfall, a water-filled crater in which the Woodfall Temple is submerged. To the north of Clock Town is the Snowhead region. This is basically a cluster of minute settlements located along a mountain range. Here, there is the Mountain Village. Mountain Village connects all of the areas in Snowhead together, and is the home of a Smithy and his assistant. To the northeast of Mountain Village is Goron Village/Shrine. This is the primary place of residence of the Goron race in Termina. To the north of Mountain Village is Snowhead itself, a giant canyon between two peaks. At the very top of the far peak, which is a huge spire of ice, lies the Snowhead Temple. West of Clock Town is Great Bay. Great Bay is home to the Zora race. The Great Bay Coast dominates the majority of this region, and runs alongside every other area. At the end of the coast is a small stream draining out into the ocean. This stream is fed by a large waterfall, at the top of which is a fair- sized pond that is home to a couple of beavers. Off Great Bay Coast is the Zora Hall. Zora Hall is the main place of residence for the Zoras. On the very opposite end of the coast is the Pirates' Fortress, and far out into the ocean is the Great Bay Temple. In the southwest is Milk Road. This is an intersection that connects Gorman Track and Romani Ranch. Romani Ranch is a hamlet built around Romani Ranch itself, and Gorman Track is a race track run by the shady Gorman brothers. In the east of Termina is the Stone Tower region. This area is dominated by Ikana Canyon. Alongside the Canyon is the Ikana Graveyard. The Canyon itself towers high above a river that flows through its center, and in the extreme east of this area is Stone Tower. Stone Tower is a massive tower that rises from the top of Ikana Canyon. Factoring everything in, the top of Stone Tower is the highest point in Termina outside of the Snowhead region. The Tower's interior is a vertical shaft with hookshot targets placed every few floors. Players must also hit switches in proper order to align blocks that allow them to jump across the chasm and continue the hike up. At the very top lies the Stone Tower Temple. All in all, Termina is a very complex and interesting land. The variety here definitely makes for a very intriguing, enjoyable, and overall rewarding gaming experience. xx xxxx xxxxxx xxxxxxxx xxxxxxxxxx xxxxxxxxxxxx xx xx xxxx xxxx xxxxxx xxxxxx xxxxxxxx xxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx [0303] The Terminan Underworld ------------------------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ Along with having a fairly large, colourful, and diverse overworld, Majora's Mask also has some of the series' most baffling dungeons to date. Seriously. Some of the puzzles in Majora's Mask surpass even Ocarina's toughest puzzles in difficulty. The game's first dungeon, the Woodfall Temple, lies at the top of the waterfall running into the Southern Swamp. This area is actually a caldera of a dormant volcano. The Woodfall Temple is submerged in the water that floods the caldera. The main idea of the dungeon is to find the main item, the Hero's Bow, and find a way to activate a giant, spinning flower platform that lies in the dungeon's main chamber. Upon activating the platform, players can access the boss's lair. The Snowhead Temple is the second dungeon in Majora's Mask. The Temple is much longer, and more complicated than the previous dungeon. This Temple is built into a giant spire of ice. There are several floors along the spire, and a bridge in the Main Chamber that can be used to reach them. In order to progress, players must break and build up the bridge in several key spots. Making it all the way through the dungeon and getting to the top of the spire allows access to the boss. The Great Bay Temple, the third dungeon, makes Ocarina's infamously difficult and confusing Water Temple look like a wading pool. The is a giant mechanical factory, complete with turbines and cogs and switches everywhere. To progress through the dungeon, players must switch the flow of water back and forth in order to access areas and collect the main item, the Ice Arrows. The Ice Arrows are then used to cross larger bodies of water and reach previously unreachable areas. When the Temple's entire pipe network is activated, the boss can be accessed and the dungeon completed. The Stone Tower Temple lies at the top of Stone Tower in Ikana. This dungeon is VERY unique, for two reasons. One, for being one of the single hardest, most complex Zelda dungeons to date, and two, for being the only Zelda dungeon to date that is played both right side up and upside down. The object of the Temple is to complete various small puzzles in the upright form in order to solve more puzzles in the inverted form. When the Temple is cleared out, the boss is accessed when the dungeon is in its inverted form. These dungeons are all much more challenging and complex than any of Ocarina's dungeons. The only one in that game that comes close to anything as hard as a Majora's Mask dungeon is the Water Temple, which isn't even that hard. Only extremely long and tedious. Sure, Majora's Mask only has four dungeons, but that doesn't mean that they aren't fun as hell. You also feel pretty good when you manage to make it through them, kind of like a hard arithmetic problem. xx xxxx xxxxxx xxxxxxxx xxxxxxxxxx xxxxxxxxxxxx xx xx xxxx xxxx xxxxxx xxxxxx xxxxxxxx xxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx [0304] Use of Masks ------------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ If you do not already know, Majora's Mask's gameplay is largely centered around collecting Masks and using them to complete sidequests and solve puzzles in dungeons. The Mask system was toyed with, albeit very slightly in Ocarina of Time for Child Link's trading sequence. Here it is put to full use. There are twenty-four masks in total for you to collect, five of which are Transformation Masks. Ok, so the above is a slight lie. There are three Transformation Masks. These are used to transform into the three main non-human races in Termina. These races are Deku, Goron, and Zora. Each of these forms also have their own instrument. There are actually two more Transformation Masks, but they can only be used in boss battles, so yeah. Here, we will take a look at all of the different forms that Link can take with the Transformation Masks. And yes, I will get the boss-specific ones as well. Shut up about it. The first Transformation Mask, and first Mask in the game overall, is the Deku Mask. This allows Link to transform into a Deku Scrub. You actually start your game off as a Deku Scrub, thanks to the Skull Kid. Deku Link is very small and weak, but he is fairly quick and agile. Deku Link has a special Spin Attack which is great for cutting bushes and getting rupees/supplies earlier on in the game. Deku Link also has a Bubble Blast ability that consumes a slight amount of Magic Power when used. He can also dive into Deku Flowers, and blast out of them again and use the flower pedals helicopter blades. Deku Link can hop across water for short periods of time, but is vulnerable to fire. His instrument is the Deku Pipes. Goron Link is easily the biggest and strongest of the three race Transofmation Masks. He can roll at extreme speeds and press down larger than usual switches. Goron Link is also immune to fire and lava, and can walk through, around, and in both without taking any damage. However, he has no swimming ability whatsoever. Goron Link is very strong, but is quite slow in combat. His instrument is a set of Bongo Drums. The Zora Mask is the last of the three race Transformation Masks. While inhabiting the body of a Zora, Link can breathe underwater, and walk along the bottom of bodies of water. Zora Link is mostly used for swimming and defeating underwater enemies and solving underwater puzzles. His fins can be used as both boomerangs, and a shield. He also has an electric-shield that can be used when swimming. His instrument is the Fishone Guitar. The Giant's Mask is acquired right before the ending of the Stone Tower Temple. The only place in the entire game you can use this mask is in the Twinmold fight. With this mask on, you become a giant. No kidding. This makes life much easier, but it sucks Magic Power pretty badly. The Fierce Deity's Mask is a Transformation Mask used against the final boss battle of the game. This is acquired from the Spirit of Majora after collecting every one of the game's masks. With the FD's mask on, Link is much taller and more poweful. He can also shoot sword beams, like in the original Zelda title. The Transformation Masks here make the game that much more enjoyable to play. They add more depth to the story, as you learn more about each race's background and culutre. Now, the masks in general; are they ALL required to beat the game? Absolutely not. In fact, the VAST majority of the masks are only used for sidequest things, so you can go through the game with only a few masks. Which masks are necessary for beating the game? I'll cover it in the FAQ. No worries. Getting all the Masks is definitely reccomended, though, or the ending will suck. Badly. xx xxxx xxxxxx xxxxxxxx xxxxxxxxxx xxxxxxxxxxxx xx xx xxxx xxxx xxxxxx xxxxxx xxxxxxxx xxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx [0305] The Ever-So-Musical Majora's Mask --------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ Zelda titles have always made music an important part of gameplay, and Majora's Mask doesn't really break that trend. In this game, songs are played on the Ocarina of Time to manipulate time and warp around the overworld. The Song of Time, for example, which is learned right after getting the Ocarina back from the Skull Kid, is used to save the game and reset the three-day cycle on which the game runs. Its variants, the Song of Double Time, and the Inverted Song of Time, are used to warp ahead to the next twelve-hour marker and slow the flow of time, respectively. Each of the game's four dungeons are only accessable after playing the song that is learned before them, through a sidequest. All of these four songs (Sonata of Awakening, Goron Lullaby, New Wave Bossa Nova, and the Elegy of Emptiness) are new songs. Other songs that are included are Epona's Song, which is still the only way to get a hold of your horse, and the Song of Healing, which is used to heal souls and obtain Masks. The Song of Storms, a Zelda classic, is used in Ikana Canyon to un-curse one of the infamous Composer Brothers. The Song of Soaring is used to warp around Termina, between Owl Statues you have activated, making it one of the most useful songs in the entire game. The Oath To Order is learned near the start of the game, and is played only once, to access the final boss. The music in Majora's Mask can be described as dark, gloomy, sad, depressing, yaddaydadyady whatever. Because it's all true. The sense of impending doom that the game delivers anyway is iced with the moody pieces that Koji Kondo has flawlessly strung together. "Koji Kondo" might as well be synonymous with "genius." xx xxxx xxxxxx xxxxxxxx xxxxxxxxxx xxxxxxxxxxxx xx xx xxxx xxxx xxxxxx xxxxxx xxxxxxxx xxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx [0306] The Flow of Time ---------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ The gameplay in Majora's Mask revolves around a Three-Day Cycle which is repeated over and over throughout the course of the game. The days are twenty-four in game hours long (about half an hour in real-life time.) The flow of time can be warped or the Cycle reset by playing the Ocarina or hearing stories at the Stock Pot Inn in East Clock Town. The day (at any given time, 1st, 2nd, or Final) will be displayed at the bottom of your screen. The number that slides along the outside of the diamond in the center of the widget is the hour, and the sun/moon icons that slide along with the number indicate whether it is night or day. The Three-Day Cycle can be replayed as many times as the player wishes, however, most progress in dungeons and in the game's sidequests will be erased. Acquisition of major items, such as Dungeon Maps, Compasses, Quest Items, Inventory Items, and Masks, will be left alone. You can also deposit your rupees in the Bank to avoid losing them when you reset the Cycle. So, long story short, just make sure you've done everything you need to do before you go about resetting the Cycle, or else you'll have to do it all over again, which isn't cool. xx xxxx xxxxxx xxxxxxxx xxxxxxxxxx xxxxxxxxxxxx xx xx xxxx xxxx xxxxxx xxxxxx xxxxxxxx xxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx [0307] Pieces of Heart --------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ Like all Zelda games, Majora's Mask contains a ton of optional upgrades for the player to obtain. One of these happens to be Pieces of Heart. In the original Legend of Zelda, there were Container Hearts, which were full new Heart Containers, which meant more health, and more chicks! Since A Link to the Past, they've been Pieces of Heart, which are several pieces of a full Heart Container. In Majora's Mask, there are four Heart Pieces to a Container. The only instances in the game you'll run across a full Heart Container is after boss battles. And guess what? There's only four of those. However, Majora's Mask is filled to the brim with these things. Especially compared with it's predecessor. Ocarina of Time had thirty-six Heart Pieces, and Majora's Mask fifty-two. You'd probably guess that, too. With Majora's Mask being more of a sidequest-oriented game. You start the game off with three Heart Containers, and there are a maximum of twenty you can get. The rest is merely simple arithmetic. 3 Heart Containers (Default) + 4 Heart Containers (Bosses) + 13 Heart Containers (Pieces of Heart) = 20 Heart Containers. xx xxxx xxxxxx xxxxxxxx xxxxxxxxxx xxxxxxxxxxxx xx xx xxxx xxxx xxxxxx xxxxxx xxxxxxxx xxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx [0308] Stray Fairies ------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ As part of the storyline in Majora's Mask, each of the five Great Fairies in Termina have been shattered into fragments by the Skull Kid through the evil power of Majora's Mask. These fragments are called "Stray Fairies." In order to restore the Great Fairies, players must collect all of the fragments and return them to their respective Fountains. When one of the Great Fairies is restored, Link will receive a nifty upgrade. In Clock Town, there is one Stray Fairy. The Fairy's Fountain here is in North Clock Town. The remaining Great Fairies, one in each compass direction, are restored by collecting all of the Stray Fairies in each of Termina's dungeons. Each dungeon has fifteen Stray Fairies. xx xxxx xxxxxx xxxxxxxx xxxxxxxxxx xxxxxxxxxxxx xx xx xxxx xxxx xxxxxx xxxxxx xxxxxxxx xxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx [0309] The Painstaking Save Process ---------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ Now, even though I am a HUGE fan of Majora's Mask, the save system pretty much blows. I guess the folks over at Nintendo didn't like the idea of simple, convenient save system. In Ocarina of Time, you paused the game and saved it. There are two ways to save in Majora's Mask; 1) Play the Song of Time. This also resets the Cycle, and most of your progress in dungeons and things are gone. 2) Save at an Owl Statue which you have activated. This save is erased after you load the file back up, though. Both of these save methods require you to play into the game a bit, too. As to play the Song of Time, you need to get the Ocarina of Time back. And to activate an Owl Statue, you kinda need your sword. You don't have either of these things until about an hour of playing. Pretty shitty? Yes. Will you get used to it? Yes. Is it a bad idea to play Majora's Mask when you're in a position where the power has a good chance of going out? Also yes. Just stick it out, it isn't too bad once you get into the swing of things. xx xxxx xxxxxx xxxxxxxx xxxxxxxxxx xxxxxxxxxxxx xx xx xxxx xxxx xxxxxx xxxxxx xxxxxxxx xxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx [0400] Walkthrough & Sidequests ------------------------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ Subsections [0401] - Walkthrough Appendix [0402] - Sidequests Appendix [0403] - Main Walkthrough [0404] - The Sidequests xx xxxx xxxxxx xxxxxxxx xxxxxxxxxx xxxxxxxxxxxx xx xx xxxx xxxx xxxxxx xxxxxx xxxxxxxx xxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx [0401] Walkthrough Appendix -------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ [W-01] - Introduction [W-02] - Clock Town, First Visit [W-03] - Clock Town, Second Visit [W-04] - Clock Town, Third Visit [W-05] - Woodfall, First Visit [W-06] - Dungeon I: Woodfall Temple [W-07] - Woodfall, Second Visit [W-08] - Clock Town, Fourth Visit [W-09] - Snowhead, First Visit [W-10] - Dungeon II: Snowhead Temple [W-11] - Snowhead, Second Visit [W-12] - Snowhead, Third Visit [W-13] - Swamp Spiderhouse (Optional) [W-14] - Romani Ranch [W-15] - Ikana, First Visit [W-16] - Great Bay, First Visit (I) [W-17] - Minidungeon - Pirates' Fortress [W-18] - Great Bay, First Visit (II) [W-19] - Dungeon III: Great Bay Temple [W-20] - Great Bay, Second Visit [W-21] - Oceanside Spiderhouse (Optional) [W-22] - Anju & Kafei's Marriage (Optional) [W-23] - Random Post-Sidequest Collection of Awesome Stuff [W-24] - Ikana, Second Visit [W-25] - Minidungeon - Bottom of the Well [W-26] - Minidungeon - Ancient Castle of Ikana [W-27] - Climbing Stone Tower [W-28] - Dungeon IV: Stone Tower Temple [W-29] - Finishing Up [W-30] - The Moon [W-31] - The Final Showdown --------------------------------- [W-32] - Spoiler-Free Walkthrough xx xxxx xxxxxx xxxxxxxx xxxxxxxxxx xxxxxxxxxxxx xx xx xxxx xxxx xxxxxx xxxxxx xxxxxxxx xxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx [0402] Sidequests Appendix ------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ [SQ-01] - Anju & Kafei's Marriage [SQ-02] - Swamp Spiderhouse [SQ-03] - Oceanside Spiderhouse [SQ-04] - Keaton's Questions & Answers [SQ-05] - The Don Gero Frogs xx xxxx xxxxxx xxxxxxxx xxxxxxxxxx xxxxxxxxxxxx xx xx xxxx xxxx xxxxxx xxxxxx xxxxxxxx xxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx [0403] Main Walkthrough ---------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ This is a Walkthrough for the entire game, from beginning to end. Strategies are given for defeating enemies and bosses, and all of the Upgrades, Stray Fairies, Inventory Items, and Pieces of Heart are obtained. Following this guide to the letter, you'll have gotten everything in the game, 100%. Note Find Codes are enabled on Pieces of Heart, Masks, and Stray Faires for easier access to them between the Walkthrough and their respective sections. They are listed off by area, not by the order they are obtained in the Walkthrough. Therefore, if you're following along with the Walkthrough, you can ignore them. [POH00] = Piece of Heart Find Code [MSK00] = Mask Find Code [SF00] = Stray Fairy Find Code Note Throughout the Walkthrough, I divide everything into zones in the overworld, and rooms while in dungeons. Zone changes will be marked by a change in your map while playing, and rooms the same. In any case, a new area will be marked in the guide with the name of the area/room, and a line of hyphens underneath. Any Upgrades, Inventory Items, Pieces of Heart, Stray Fairies, Masks Songs, or Quest Items that are obtained within a zone or room will be pointed out in the header, as well. Note If you need to be somewhere at a certain time of day, I will place the times available for you to complete the task at hand in the area's header. Note I'll be keeping checklists for just about everything in the game. This will include your Equipment, Inventory, Upgrades, Songs, and Quest Items. Any of these marked in the checklists with an underscore (_) have not yet been obtained. Listings marked by an "x" have been obtained. The checklists will be available to check your progress with at the start of each new Chapter. Note After we've completed a dungeon, you may notice a few extra chests on your Map. Ignore them. It's usually rupees that we don't need or completely irrelevant items. xx xxxx xxxxxx xxxxxxxx xxxxxxxxxx xxxxxxxxxxxx xx xx xxxx xxxx xxxxxx xxxxxx xxxxxxxx xxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx Introduction ------------ [W-01] ~Current Progress~ ~Things to Get~ -=-=-=-=-=-=-=-=-=-=-=-=-+ -=-=-=-=-=-=-=-=-=-=-=+ - Heart Pieces : 00/52 | - Heart Pieces : 00 | - Heart Containers : 03/20 | - Heart Containers : 00 | - Masks : 00/24 | - Masks : 00 | Equip.+-----------------------------------------------------------------------+ | Kokiri Sword x Quiver (30)_ Bomb Bag (20)_ Hero's Shield x | | Gilded Sword _ -Large (40)_ -Big (30)_ Mirror Shield _ | | Razor Sword _ -Largest (50)_ -Biggest (40)_ | | Adult Wallet _ Giant's Wallet_ Child'sWalletx | +-----------------------------------------------------------------------+ Inven.+-----------------------------------------------------------------------+ | Ocarina of Time _ Hero's Bow _ Pictograph Box _ | | Bombs _ Fire Arrows _ Powder Keg _ | | Bombchu _ Light Arrows_ Great Fairy's Sword _ | | Deku Sticks _ Ice Arrows _ Lens of Truth _ | | Deku Nuts _ Hookshot _ Magic Beans _ | | Bottle #1 _ Bottle #2 _ Bottle #3 _ | | Bottle #4 _ Bottle #5 _ Bottle #6 _ | +-----------------------------------------------------------------------+ Quest +-----------------------------------------------------------------------+ | The Bomber's Notebook _ | | Odolwa's Remains _ Goht's Remains _ | | Gyorg's Remains _ Twinmold's Remains_ | +-----------------------------------------------------=-----------------+ Songs +-----------------------------------------------------------------------+ | Song of Time _ Song of Soaring _ Goron Lullaby _ | | -Inverted _ Song of Storms _ New Wave Bossa Nova _ | | -Double _ Epona's Song _ Elegy of Emptiness _ | | Song of Healing _ Sonata of Awakening _ Oath to Order _ | +-----------------------------------------------------------------------+ Upgra +-----------------------------------------------------------------------+ | Standard Magic Meter _ Enhanced Defense _ Powder Keg Certification_ | | Extended Magic Meter _ Spin Attack _ | | Bubble Blast Attack _ Super Spin Attack_ | +-----------------------------------------------------------------------+ Masks +-----------------------------------------------------------------------+ | Deku Mask _ Goron Mask _ Zora Mask _ Stone Mask _ | | Postman's Hat _ All-Night Mask _ Blast Mask _ Don Gero's Mask_ | | Keaton's Mask _ Bremen Mask _ Bunny Hood _ Couple's Mask _ | | Romani's Mask _ C.Leader's Mask_ Kafei's Mask _ Captain's Hat _ | | Kamaro's Mask _ Gibdo Mask _ Garo's Mask _ G. Fairy Mask _ | | F. Diety's M. _ Mask of Truth _ M. Of Scents _ Giant's Mask _ | +-----------------------------------------------------------------------+ Simply name a file and load it up to begin your game. The Lost Woods -------------- Watch the game's introductory cutscene. As you just saw, you got both your Ocarina and your horse stolen from you. Damn. When you get in control of Link, take some time to get familiar with the controls. When you think you are good to go, cut the bushes in this area for some rupees, then run through the hollowed out log, into the next clearing. In this area, there are some tree stumps lined up, rising gradually in height. Go to the far end of the area and cut the bushes for rupees, then jump up along the tree stumps and go through the opening at the top. You will fall into a |
Comments
Sorry, to fulfil this action you have to be CheatsGuru User
|
Another Legend Of Zelda: Majora's Mask Walkthrough :
|
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3

