Legend of Zelda: Ocarina of Time Walkthrough :
This walkthrough for Legend of Zelda: Ocarina of Time [Nintendo64] has been posted at 09 Aug 2010 by zairul122 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up zairul122 and share this with your freinds. And most important we have 38 other walkthroughs for Legend of Zelda: Ocarina of Time, read them all!
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Walkthrough - FAQ/WalkthroughThe Legend of __ / ____| | __ \ \ / __| | | | _ \ / | | | | ___ \ ____|_____|_____|____/_/ _\ O C A R I N A O F T I M E FAQ/Walkthrough by Banjo2553 Current version: COMPLETE v. 5 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Introduction Welcome to my Legend of Zelda Ocarina of Time FAQ. Sure, it's not fancy looking, but this will have all you need about the game. This'll be the start of my Legend of Zelda Guide-a-palooza. I'll be creating guides and FAQs for every Zelda game that's out. Down below is the Table of Contents, and each section will have letters and numbers in brackets. Press Control + F to bring up a window. Type in the bracketed text for the appropriate section to look for what you want. The Legend of Zelda: Ocarina of Time is the first 3D Zelda created, and thus many consider it to be the best one. It may be, but it's all a matter of opinion. Some think A Link to the Past is better. I personally love Twilight Princess, and think it easily surpasses OoT. In fact, Wind Waker could've surpassed OoT had it not been rushed for a Christmas release. Anyway, Ocarina of Time features an expansive world of it's time, taking at least 5 minutes without the aid of anything else to cross from one side to another. It has many sidequests and a lot of dungeons and temples; 8 or 9, to be exact. This isn't including mini-dungeons like the Bottom of the Well. Be prepared to spend a lot of hours on this game. If you have just downloaded Ocarina of Time on the Wii's Virtual Console and am looking for a good FAQ, then you came to the right place. I hope that Ocarina of Time will bring in new people as Zelda fans, like this game did for me, and this guide can help you through the toughest spots. Finally, there's a Spoiler Free Walkthrough, as will be a tradition for all my Zelda FAQs. 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ZZ::+=:+~=~~:::,.,,,,::~~====~~===+????III Z~~::Z~=~~::,,,,,,::~~~~=~:=~=+=?=???+II =+8$~~~~~:::,,,,,:~~~:~~:~~~~==??I?I?II ~Z==~~~~:::,,,,::~~~~=~=+::?~IIIIII7II =~~~~::::,,:::~~~~:7Z7=?????III7I77I +=~~~~::~$$~~:~~:~INDDNNI??I?II777II ==~=~~~:ID$7O$~:~~+ODNNNNI+?+?I7777I ==~~~~~~:7ZOOZO====?+8NND:?+??I7777, ==~==~~~~:7$ODD7?+IIIII=~+?IIII777I ===~~~~~::~=:+=,??IIIIIII?II7II777 ~~~~~~~~+=+??IIII7I7I777II777777= =====+=+????I777II7MMNN7777777I ?=+?+???I?7O$777777NNNNNZ7777 III?III77NMMNMO77$7ZON$$$77 $?777777I8MMNN7$$$77II$7 7$$$$$$$II+:~$$$7$$7 ZZ$$$Z$Z$$$$$7$7 $$$$$$$, TABLE OF CONTENTS I. Introduction II. Version History [Vers] III. Gameplay basics [Gmp] IV. Game Story [Gmstry] V. Walkthrough [Wlkthru] a. Fairy-less Boy [Wlk1] b. Deku Tree Danger [Wlk2] c. Journey to Hyrule Castle [Wlk3] d. Hyrule Collection Quest 1 [Wlk4] e. Gorons and Death Mountain [Wlk5] f. Dodongo Trouble [Wlk6] g. Hyrule Collection Quest 2 [Wlk7] h. The Zora King's Trouble [Wlk8] i. Inside Jabu-Jabu's Belly [Wlk9] j. Hyrule Collection Quest 3 [Wlk10] k. The Start of a New Adventure! [Wlk11] l. Saria's Secret [Wlk12] m. Bottom of the Well and Collection Quest [Wlk13] n. Sworn Brothers Reunite! [Wlk14] o. Ice Cavern and Collection Quest [Wlk15] p. Marriage? ...Oh crap. [Wlk16] q. Shadows Lurk in Kakariko... [Wlk17] r. Training and a Massive Desert [Wlk18] s. Past and Future Spirits [Wlk19] t. The Final Voyage! [Wlk20] VI. Master Quest Walkthroughs [MQWlkthru] VI. Spoiler-Free Walkthrough [SpFWlkthru] VII. Heart Piece Locations [Hrtpcs] VIII. Upgrade Locations [Upgrd] IX. Items and Equipment [Itms] a. Normal Items b. Equipment c. Quest Status Items d. Masks e. Sidequest Items 1. Young Link 2. Adult Link f. Common Pick-ups g. Dungeon Items h. Bottle Items X. Magic Bean Plots [Mgic] XI. Gold Skulltula Locations [Skll] XII. Great Fairy Fountains [GrtFary] XIII. Ocarina Songs [Ocrna] XIV. Fishing Hole [Hylch] XV. Secret Caves [Scrt] XVI. Enemy List [Enemy] XVII. Boss Strategies [Boss] XVIII. Credits and Legal Notices [Crdts] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- '_______ [Vers] ´ ´' ----------------------------------- _________________________ ´ ´ ----------------------------------- / .´ .´ ----------Version History---------- / ,--, ,--, ----------------------------------- / .__. .__. ----------------------------------- / / ------------------------------------------------- --------------- v. 1.0, 12/25/06: The start of the FAQ. Covered all of Young Link's dungeons. --------------- v. 2.0, 1/01/07: Covered Adult Link's Forest Temple. --------------- v. 3.0, 1/05/07: Covered Bottom of the Well mini-dungeon, Fire Temple, and part of the Water Temple. --------------- v. 3.5, 1/20/07: Did some repairs to the FAQ, such as spelling, and added checkboxes to most of the items in their respective lists after the walkthrough. Also added Item Summaries to help understand what you should have after the end of every section. --------------- v. 4.0, 1/25/07: Covered the rest of the Water Temple. --------------- v. 5.0, 1/26/07: I covered the Shadow Temple and the Gerudo's Training Ground mini-dungeon. Final update should be it. (Other than minor changes.) --------------- v. 6.0, 2/03/07: Final update, covering all of the Spirit Temple, and Ganon's Tower. --------------- COMPLETE v. 1, 2/26/07: Submitted the FAQ, added a site to host it in the Legal Notices. Other updates will probably be just tips and tricks, or site hostage. --------------- COMPLETE v. 2, 3/20/07: Added a site to host this FAQ in the Legal Notices, and added a note about the second Deku Nut upgrade. The note is in both the walk- through and the upgrade list. --------------- COMPLETE v. 3, 6/29/07: Added a site in the Legal Notices section, corrected a small typo for the first prize in the Gold Skulltula prizes. --------------- COMPLETE v. 3, 7/07/07: Bryson Gordey emailed me some tips on a couple bosses, so you should check them out. (For Queen Gohma and Shadow Link.) ...Woah. Look at the date. It's lucky number sevens! --------------- COMPLETE v. 4, 3/06/08: Fixed some clarity errors in the FAQ, added a couple tips and tricks. First trick is some explanation of how the shield stab (crouch with R, then press B to stab) works in the Gameplay Basics, and new tips for Shadow Link, and the Iron Knuckle fights. Also, added a complete Small Key list to the Gerudo Training Ground sub-dungeon in the walkthrough, PLUS added a Spoiler-Free Walkthrough. Check them out. Finally, changed up the Legal Notices a bit. I guess you could say this is my first major update since I finished the walkthrough, though I plan for this to be the final major update. --------------- COMPLETE v. 5, 6/05/09: Fancied up the FAQ a bit considering my latest work, and also decided to put in walkthroughs for the Master Quest dungeons! Yeah, I know I said I would only do it if it was highly requested, and it wasn't, but I decided to make the most out of what was going to be a tiny update. Also, added in some user-sent tips about things in the game and fixed up any remaining errors that I might've overlooked. I messed up pretty badly in Water Temple, so I fixed it. I also switched around Gold Skulltulas #80 and #81 because of this mess up. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- '_______ [Gmp] ´ ´' ----------------------------------- _________________________ ´ ´ ----------------------------------- / .´ .´ ----------Gameplay Basics---------- / ,--, ,--, ----------------------------------- / .__. .__. ----------------------------------- / / ------------------------------------------------- You control a boy named Link (although you can name him anything else you wish...) throughout the game, and he attacks with a sword among other weapons. The story is the simple save princess from evil guy story, but you won't mind the story, as the gameplay is excellent. You explore many lands in search of things to help you defeat this evil person. Controls are below: --------------- Control Stick: Moves Link, makes menu choices A Button: Performs various actions; check the A button display to see what it'll do; also confirms menu choices B Button: Perform an attack with the item assigned to the button (usually a sword, but can be other things); cancel menu choices or pick no on certain choices. Z Button: Lock on to an enemy. (More will be explained later in this section.) Right, Left, Down C Buttons: Assign an item to any one of these buttons for future use. (Again, explained in more detail later in section.) Up C Button: First-Person View, Call Navi (Explained later.) Control Pad: Show or hide Map R Button: Bring up Shield L Button: Show or hide Map. Start Button: Bring up subscreens --------------- You see, this is an FAQ for the Nintendo 64 version of the game, but this can be used for the Gamecube version as well. You see, for those who don't know, this game and a few other Zelda games (Majora's Mask, Legend of Zelda, Zelda 2: Adventure of Link) have been combined into a disc called The Legend of Zelda: Collector's Edition, which came as a bonus for preordering Wind Waker or Four Swords Adventures. This game is also available on a disc with Master Quest, which is essentially Ocarina of Time with harder puzzles and slightly harder enemies. If you have Master Quest, well, you can use this FAQ too, as I included the Master Quest versions of the dungeons and any other puzzles that might've been changed up in the game as walkthroughs. Anyway, the only difference in the Gamecube version is that the Lock-on is moved to the L Button while its Z Button is not used, and you'll have to use the Control Stick instead of buttons to do their actions. Everything else is the same, even the game content. (Though there are slight graphical updates.) X---------------X A More In-Depth Look at the Controls: Here I'll discuss some things a little further. Let's start with the C Buttons. These assign a certain item to be used later. To do this, simply press Start to go to your Subscreens, and go to the Items subscreen. Here you'll see all the items you've collected. (If you're at the Equipment subscreen with a model of Link showing what he's currently wearing, you're at the wrong subscreen.) Move the cursor over the item you want, and press any of the three C Buttons to assign that item to the button you pressed. Now whenever you press that button you assigned the item to, you'll use that item. This is the only way to use the items you have collected. I'd recommend that whenever there is an item you'll be using a lot, to keep it assigned to a button at all times. (Such as an Ocarina) Next is Lock-on Targeting. Now, you can just attack an enemy normally without locking on, and it's possible to complete the game that way, but by pressing Z, you'll lock on to an enemy, with the help of Navi, your fairy partner. (Keep in mind if you don't have Navi you can't lock on, but there are rare times that you don't have her.) With the lock-on turned on, Link always faces the enemy, and circle-strafes the enemy whenever you move left or right. There are special actions that can only be done during lock-on (or just holding Z when an enemy isn't around) such things are jumping sideways, which can be used to quickly escape an attack or to get behind an enemy quickly by pressing A while walking left or right during lock-on; backward somersault, another way to dodge incoming attacks (plus, it's cooler-looking), which can be done by pressing A while moving backwards; Jump Strike, which strikes the enemy with twice the power of a single strike, and can be performed by simply pressing A or the button a weapon is assigned to. Those are all the attacks and moves done only during lock-on. You exit lock-on if you get too far away from the target, or you can manually exit lock-on by pressing Z again. Pressing Z when in a mass of enemies will switch between enemies to lock-on. You can also change what type of lock-on you want in the options menu. You can use Switch mode, which will just switch to lock-on mode when you press Z, or there's Hold mode, in which you stay locked on for as long as you hold the Z Button. Switch should be the default mode, which I like better anyway. An often unforeseen sword attack is what I call the shield stab, or crouching stab. You can hold R while NOT locked-on and press B to stab. You can do this repeatedly faster than a normal slash, and is recommended for defeating bosses in the shortest time possible. Kyle Duffy sent me this tip on how the shield stab works. It basically has the attack power of the last attack you did. For example, if you used a jump slash for a Deku Stick, then immediately get rid of the stick and do a shield stab, each stab will have the same power of that jump slashed Deku Stick. This is helpful to know if you want to beat the bosses quickly. The final, and shortest thing I should tell you is about the Up C Button. Under normal circumstances, pressing the button will switch you to First-Person View, which lets you view the world in Link's eyes; only while standing still, though. However, pressing the Up C Button whenever Navi flies out and yells Hey! will let you listen to Navi, who may or may not have something interesting to say. (Usually not, but she may really help you out in times of need...if you're not using a walkthrough.) That should be all the basics you need to know. Now get out there and save Princess Zelda! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- '_______ [Gmstry] ´ ´' ----------------------------------- _________________________ ´ ´ ----------------------------------- / .´ .´ ------------Game Story------------- / ,--, ,--, ----------------------------------- / .__. .__. ----------------------------------- / / ------------------------------------------------- Long ago, a Hyrule mother had just given birth to a boy, who would later turn out to have a great destiny. However, an evil man born of the Gerudo tribe had attacked the family. The mother, severely wounded, made her way to Kokiri Forest and left the boy in the Great Deku Tree's care. She died, leaving the young boy Link with no parents to look up to. Because Link wasn't a Kokiri, he didn't have a fairy guardian like every other Kokiri, and thus was considered to be an outcast, especially by Mido, the supposed leader of the Kokiri tribe. All of a sudden, Link kept on having mysterious dreams about a young princess escaping from an evil king. He couldn't tell what these dreams meant, until one day the Great Deku Tree decided that Link must let his fate be known..... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- '_______ [Wlkthru] ´ ´' ----------------------------------- _________________________ ´ ´ ----------------------------------- / .´ .´ ------------Walkthrough------------ / ,--, ,--, ----------------------------------- / .__. .__. ----------------------------------- / / ------------------------------------------------- To start a new game, simply choose an empty game slot. After choosing, you'll have to enter a name. This will be the name that all the characters in the game will be calling the main character. (Link) So if you think that's awkward, go ahead and type Link. Once all is said and done, select your file again and it will start. At the end of each section, I will give an item summary. Use it to double-check on the things you should have when you finish the section. The number in parentheses beside the number of Heart Pieces you have total indicates how many pieces the Quest Status screen currently shows. X---------------------------X Fairy-less Boy [Wlk1] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The game starts out telling basically the same story I told in the Game Story section, calls Navi the fairy to assist Link, and the game starts shortly thereafter. Get used to the controls, and walk outside the hut. Once outside, Saria will greet you. You've been called to see the Great Deku Tree, so head east from your house (facing away from it) to reach the entrance to the Great Deku Tree meadow, and a Kokiri is blocking the way. He tells you that you need a sword and a shield in order to pass. Alright...head back to your house, and head west to the maze of fences beside it. Past all the fences, there's a hole you can crawl into by pressing A while directly facing it. (There's a Kokiri boy next to the hole who teaches the basics of locking-on to objects.) Once at the other side, you'll be at a small maze with a giant rolling boulder. At your right there's a Blue Rupee (worth 5). Collect it. You'll need 40 Rupees to buy that shield. Now, from the hole, head left, then take the first right, then left (there's a Blue Rupee in the corner on the right), then right again. You'll find a treasure chest with the KOKIRI SWORD inside. Congratulations, you've gotten the sword you need! Now let's gather money for that shield. I'll start with Blue Rupee locations. Here: - A Blue Rupee is found by locking-on to the rock beside the entrance to the hole to the maze. Lock-on, face your house, and backflip. You should get a Blue Rupee. - To the east of your hut is another hut with a path spiraling up it. Head up the path, and follow the wooden bridges to a Kokiri girl and a Blue Rupee. - North of your hut is a small pond with three platforms. Start at one end, and jump across all of them. (You jump automatically after running off an edge.) A Blue Rupee should appear on the last platform. - There are two Blue Rupees in the maze, but you should have them already. - There's also a Blue Rupee behind the Great Mido's house. (Check the signs beside the huts to see where his house is.) After finding those, head to the hut that's to the east of the northern-most pond. Before entering, a Kokiri girl might try to get your attention. Z-targeting her before pressing A will allow you to talk to her from the hut's canopy. Aside enemies, you can also Z-Target people to talk to them over a distance, which she taught you just now. Head into the hut. (Which is a shop.) Before buying anything, head through the little extra space on the far end of the shop to find another Blue Rupee, which should now get you 40 Rupees. Now, talk to the shop owner and buy that DEKU SHIELD. Now, this is an okay shield made with very strong wood, but remember, it is still wooden, and can be burnt completely off, rendering you defenseless, so remember that and be careful among fire or fire-based enemies. You shouldn't worry about that at this particular moment, but there will be a time when you will be facing fire-based enemies. Now, head out of the shop and head east to talk to Mido again. He'll let you pass now that you have your sword and shield equipped. (Go to the Equipment screen and press A on the sword and shield to equip them.) Go through the path and defeat the Deku Babas. (They shouldn't harm you.) They'll drop some DEKU STICKS. Grab some, you're gonna need a few for the upcoming dungeon. Continue and you'll find the Great Deku Tree. He'll explain to you what's going on and will then open his mouth to allow passage. Head inside. -------------- ITEM SUMMARY ŻŻŻŻŻŻŻŻŻŻŻŻ EQUIPMENT: Swords: Kokiri Sword Shields: Deku Shield Tunics: Kokiri Tunic Boots: Kokiri Boots Other: Bullet Bag (Holds 30) ITEMS: (shown left to right) Deku Sticks OCARINA SONGS: 0 TEMPORARY/SIDEQUEST ITEMS: 0 EMPTY BOTTLES: 0 UPGRADE ITEMS: Gold Skulltulas: 0 Heart Pieces: 0 (0) Upgrades: 0 Boss Heart Containers: 0 GREAT FAIRY UPGRADES: 0 Total Health: 3 Hearts X---------------------------X Deku Tree Danger [Wlk2] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Welcome to your first dungeon! This is the easiest and shortest, of course. In this very tall room, there's a cobweb covering a hole in the center and a bunch of Deku Babas surrounding it. Kill the Deku Babas if you want and climb either the ladder or the vines on the wall to climb up. Either way, head over to where the treasure chest is. Open it to get the DUNGEON MAP! To view the map, press START and go to the map screen whenever you're in this dungeon. Blue rooms shown are ones you've been to already. There are multiple floors in many dungeons. Continue along the path and enter the door at the end. (Press A while standing in front of a door to open it.) The door will lock behind you, leaving you to face a Deku Scrub. This Scrub fires Deku Nuts at you. The problem is, when you try to come up to them to slash them, they retreat into their hole. The trick is to guard using your shield. You see, whenever a projectile hits your shield, it bounces back (usually). Shielding against the Deku Nuts fires them back, so deflect the Deku Nut back at the Scrub and it'll run away. Catch the Scrub and he'll talk to you and open the doors again. Head into the next door to reach a room with a floating platform. Get on the platform and then quickly jump to the other side. (The platform will fall soon after you land on it.) Open the chest here to get the FAIRY SLINGSHOT. This item needs Deku Seeds as ammunition. Luckily, this chest has ammunition for it as well. To the left of the chest is a ladder. Climb it to reach another chest. Open it for a mere RECOVERY HEART. Climb back down and face the gap where the platform used to be. Take out your Fairy Slingshot and aim upwards toward the ladder there. Shoot at it to make it drop down and serve to get you back to the entrance door. (You can also Z target it for easier aiming.) Drop down (slash some grass for some Deku Seeds if you need any) and climb up the ladder. Head back to the main room. Head back to those vines near the treasure chest that had a map. Aim up at the spiders (Skullwalltulas) and use the Fairy Slingshot to kill them. It should take one Deku Seed to kill them. Climb the vines after getting rid of all three (you may have to aim manually to get the top one) and get off on either side. Head along this path, defeating any Big Skulltulas you come across (striking the stomach kills them), and come into the door here. Again, the door locks behind you. This room is a little larger than the others you've visited, but nothing too much. First, step on the switch here to raise the three platforms ahead. Head into the left alcove, but be careful of the Big Skulltula that may come down. In this alcove is a Gold Skulltula. These are special Skulltulas that drop a token (spirit) when defeated. It can be defeated using any means, and touch the token to collect it. There are 100 of these Gold Skulltulas, collecting certain amounts will get you prizes. (More on that later, or see the Gold Skulltula locations section.) Kill the Skulltula and collect the token it leaves behind. (GOLD SKULLTULAS: 001 out of 100) The chest here contains another RECOVERY HEART. Head over to the other side with a treasure chest (you may have to hit the switch again to raise the platforms again). Open the chest to get the COMPASS. Now when you view the map, it'll show the locations of any treasure chests hidden in this dungeon. Also on the mini-map, it'll show where you are in the room, and the red arrow shows where you entered the room/area from. Head back to the entrance of this room. Whip out a Deku Stick and light it using the lit torch here. Bring it over to the unlit torch to light it, thus releasing the bars on the exit door. You have to hurry; the Deku Stick will burn out after a few seconds, wasting a stick. Once you are done, press A to put the stick away and burn out the flames, saving the Deku Stick you used. Head back into the main room. OK, time for a leap of faith.....You may have noticed the bridge-like platforms reaching out to the middle of the room. You must jump off one of these and land on the cobweb patch on the ground to break it. It helps if you stop pressing up on the Control Stick after you've jumped. If successful, you'll fall far into a watery room. Get onto dry land, and look along the vines to climb back up. There's another Gold Skulltula here. Kill the Skulltula and climb up the vines to get the token. (GOLD SKULLTULAS: 002 out of 100) There's yet another one. Look over to the northern grate to see another Gold Skulltula. Kill it with a Deku Seed, then jump over to the token. (GOLD SKULLTULAS: 003 out of 100) Get on the platform with the switch. There's a chest near the unlit torch here which contains another RECOVERY HEART. Step on the switch to light the torch. Now, get out a Deku Stick, and drop down to the raised part of the water. Once on that raised land, get on the southern ledge. Once on there (make sure the stick is still lighted) head over to the cobwebs blocking the door and burn them down with the lit stick. Put the stick away then head into the next room. There's another Deku Scrub. Kill it the same way as the other one. Talk to him and he'll tell you how to defeat his three brothers. Remember the sequence. Fairy Slingshot the silver eye switch on the wall to unlock the door here. Enter. Here's a room with a couple interesting things: A spiked log suspended above a deep lake of water, and a moving platform moving back and forth. Jump into the water and dive down (holding A) to the switch to the left. When you hit the switch, the water will be lowered temporarily. Use this time to get back onto surface and hop onto the moving platform. If you're fast enough, you'll pass under the spiked spinning log unscathed. After crossing this moat, kill the Big Skulltula, then push the block to the other side of the indentation of the floor so you can enter the next door. (To push or pull a block, press A while facing against it to grab it, then use the control stick to move it. To climb onto a block, push the Control Stick towards the block then press A.) In this room, ignore the Deku Babas (they respawn) and light the torches here with a Deku Stick to proceed into the next room. Kill the Big Skulltula upon entering here, then head into the center of the room. Gohma Larvae will drop down. Hitting them in the eye will kill them. After killing them all, burn down the cobwebs with a Deku Stick, and head through the hole that was behind one of them. Past the hole, you'll find that you're at the higher ledge in the watery room. Go over to the block, and push it into the water, that way you can get here without going the long way. Now get a Deku Stick and light it from the torch below. Now use the block and quickly get to the cobweb on the floor of the higher ledge, and burn it by waving it around (press the C Button that the Deku Sticks are assigned to to swing the stick, you might have to keep swinging until Link does his upward swing). Once the cobweb is burned, drop down. (There's water below, so don't worry about losing health.) In this room, there's RECOVERY HEARTs in the water, and the three Deku brothers. Remember that order the other Deku Scrub told you to get them in? Harm them in the correct sequence and they'll open the door to Queen Gohma. --------------- BOSS: Queen Gohma, Parasitic Armored Arachnid This is the first boss, so it should be fairly easy to figure her out. But first, you have to start the fight. Look up toward the ceiling once you enter the room, and you'll see a huge eye. This is Queen Gohma. She'll see you, then descend so you can see her full body. The last Deku Scrub you hit told her that she has to be stunned before she can be hit. Well, the eye is a big hint. Hit the eye with the Fairy Slingshot to stun her, then get up to her eye and slash at the eye repeatedly. This is the way to hurt her. After slashing a few times, she'll run away and start crawling up the walls. Once she's at the ceiling, she'll drop eggs that contain her offspring. Break the eggs before the Larvae hatch so that you won't have any trouble. After this, she'll try to drop on you. Move around so she can't. Once she drops down, repeat the process until she's dead. SPEEDY STRATEGY: Stun her with the Fairy Slingshot, then jump slash with a Deku Stick to do a lot of damage. Afterwards, hold R while facing her (without locking on) and press B repeatedly to stab her to death. This method should only require one sequence. If by chance you don't kill her in time, when she's at the ceiling laying eggs, shoot her in the eye while it's red with the Fairy Slingshot, and she'll fall to the ground, open for another attack. (Thanks to Bryson and... some other guy who's name I forgot for this tip....sorry, other guy! >_ |
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