Legend of Zelda: Ocarina of Time Walkthrough :
This walkthrough for Legend of Zelda: Ocarina of Time [Nintendo64] has been posted at 11 Mar 2010 by richard96 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up richard96 and share this with your freinds. And most important we have 38 other walkthroughs for Legend of Zelda: Ocarina of Time, read them all!
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Walkthrough - FAQ/Walkthrough===== = = ==== = ==== == ==== = = === == ==== | | | | | | / | |\ | | \ / \ | | |---| |--- | |--- | _ |--- | \ | | | | | |--- | | | | | | | | | | \| | | | | | | | | |___ |___ |___ \__/ |___ | | |__/ \__/ | ==== ==== = === === == == === === = = = === / | | | \ / \ . / \ / / \ | \ | |\ | / \ / |--- | | | | | | | | | | |___/ | | \ | | | / | | | | |---| . | | | |---| | \ | | \| |---| /___ |___ |___ |__/ | | \__/ \__ | | | \ | | | | | == ==== ===== = = = ==== / \ | | | |\ /| | | | |--- | | | \ / | |--- | | | | | | \/ | | \__/ | | | | | |___ THE LEGEND OF ZELDA: OCARINA OF TIME THE OFFICIAL VinnyVideo STRATEGY GUIDE =============================================================================== Table of Contents =============================================================================== [INTRO] Introduction [CONTR] Getting Started [WALKT] Walkthrough [HEART] Pieces of Heart [GOLDS] Golden Skulltulas [QUEST] Frequently Asked Questions [VERSN] Version History [COPYR] Copyright [CONTC] Contact Information Navigation tip: Press Ctrl and F to bring down a search bar. Then type in the name of the section you're looking for - like [GOLDS] for Golden Skulltulas. Before I begin, I should remind you that my walkthrough is free of spoilers whenever possible. For example, I don't annotate the details of a cinema scene or even mention the names of items that appear later in the game. If a section contains spoilers (like the FAQs), I clearly mark it so you can skip over it without being spoiled. I don't even mention the names of dungeons in the table of contents. Therefore, if you want to jump to the hypothetical dungeon Fruitcake Palace, just type in "Fruitcake Palace" in the search bar to get where you want to go. =============================================================================== Introduction [INTRO] =============================================================================== I'm submitting my FAQ/Walkthrough for The Legend of Zelda: Ocarina of Time on what is, by chance, the 10th anniversary of its U.S. release. Does the world really NEED another guide for this game? Not all that much. But after producing a walkthrough for the Master Quest version, I knew it wouldn't take too long to make a guide for the original. Ocarina of Time is one really great game. It has great graphics, superb music, a good level of challenge, high replay value, innovative and effective play control, interesting characters, exciting bosses, and a riveting storyline. And most of all, it's a lot of fun to play. This walkthrough is designed to help you through every section of The Legend of Zelda: Ocarina of Time. Even though this guide is designed to be free of spoilers whenever possible, it's best if you can figure out the puzzles and problems yourself. My guide is here for the tricky sections - the stumpers and brain-benders. Ocarina of Time is one of the three best games I've ever played (Super Mario Bros. 3 and A Link to the Past are the other two), so please take your time and enjoy it. This guide is written for the original version of The Legend of Zelda: Ocarina of Time, which was released in November 1998 for the Nintendo 64 (back when those graphics were supposed to be revolutionary). In 2003, people who preordered The Legend of Zelda: Wind Waker received a GameCube version of Ocarina of Time called The Legend of Zelda: Ocarina of Time (Master Quest). Master Quest is the same as the original Ocarina of Time except that the dungeons are tougher and more complicated now (and that it's for the GameCube). The overworld regions are almost identical to the original. If you're playing Master Quest, please refer to my Master Quest walkthrough, which is the same as this guide except for the dungeons. One note for the sake of avoiding needless offense: Certain references to the masculine gender are simply intended for clarity; there is no way of clearly identifying the gender of most enemies and even a few friends. Environmental Tip: This guide is 82 pages long, so it's going to take a LONG time to print and will use up a lot of paper and ink. I highly advise that you print out just the sections you need, such as the strategy for a specific dungeon or the list of Gold Skulltulas. If you're going to print a section of this guide and give it to a friend, it would be highly appreciated if you give proper credit to VinnyVideo. =============================================================================== Getting Started [CONTR] =============================================================================== When you turn on the game, you might want to watch the opening sequence (just remember that the second part of it might be a spoiler in itself!). Anyway, press START to go to the file select screen. At this point, all three files should be blank. Select a file, enter your name (it doesn't have to be Link), and start playing! You can also check the game settings from the file select screen (I recommend that you not change any of them). Here's a quick word on controls. If you played Majora's Mask, there's little use in reading this section. Start: Pause game, taking you to the Subscreen Control Stick: Move Link A: Does a lot of things, depending on what the button on top says; options include Talk, Check, Open, Dive, Pick Up, Put [Weapon] Away, Grab, Climb, Drop, and Enter [small space]. If you're moving forward, press A to roll. B: Operates the sword (more on that later) Z: Z-Target (or center camera behind Link, if no enemy is nearby) R: Operate shield C-Up: Look around, change view when inside houses, or (if applicable) talk to Navi (a provider of vague hints, and when Z-Targeting, tips on beating enemies) C-Left, C-Down, C-Right: Use items equipped to the respective buttons. At this point, you don't have any items, so these buttons are worthless. L: Toggle map on or off If you're not Z-Targeting anything, pressing B once will swing the sword horizontally. Press it thrice to unleash a "combo" - sort of like in Super Mario 64. Press B while moving forward to swing your sword vertically. Press Z and B while moving forward for a powerful jump attack. Press B while using your shield (holding R) to get in a quick jab, as seen in Link's second game. This Crouch Stab is good against some enemies because it delivers the same amount of damage as Link's last attack. If you're Z-Targeting, pressing B once will swing the sword vertically. Press B while moving forward to make a quick jab - useful against a few enemies. Press B and Left or Right on the Control Stick to swing your sword horizontally (Left will swing it to the left, and Right to the right). Keep pressing B to perform a combo. Press A and B simultaneously while moving forward to perform a powerful jumping attack. Press A while moving sideways for a side jump. Lastly, press A while going backwards to backflip, which can actually be useful. Whether you're Z-Targeting something or not, you can hold down B and release for a spin attack - good when surrounded by enemies. Later in the game, you can rotate the Control Stick and press B to release an energy attack. When you press Start, you will visit the Subscreen. Press Z and R and the Control Stick to cycle through the different sections of the Subscreen. Here you can change Link's equipment, set items to different C-Buttons, check game progress, and view the map. The map screen only shows places you've visited. By the way, if there's a spider icon next to the name of a location, you know you've found all the Gold Skulltula Tokens in that area. The most important thing you can do with the Subscreen in save; press B and then A. Save your game frequently, especially immediately before and after fighting a boss or collecting an important item. Frequent saving also prevents calamities that can occur if power goes out or when you're trying to play through the game without losing a life. Two other notes: Press Up on the Control Stick when falling from a great height to avoid sustaining damage. Also, pay attention whenever Navi turns green; usually you must pass an obstacle by unusual means when that happens. If you need further help on controls, check the manual or talk to some of the Kokiris, notably the Know-It-All Brothers. In my guide, I always adhere to one of the eternal, unbreakable statutes of humanity: In reference to maps, north is always "up," south is down, west is left, and east is right. =============================================================================== Walkthrough [WALKT] =============================================================================== Now we begin the interesting part. You start off in your house (if you named your character Link, it's called Link's House; however it could just as easily be Vinny's House or Bubba's House). A fairy has summoned you to see the Great Deku Tree. However, the bully Mido is blocking the path to the Deku Tree. He won't let you pass until you obtain a sword and shield. You may wish to talk to everyone in the village first. Next, go near the garden and look for a narrow passage. When the word "Enter" appears on the green button, press A to crawl through the passage. Then dodge the rolling boulders and find the treasure chest. Inside is the Kokiri Sword. Next, investigate the Kokiri Forest area until you collect 40 Rupees (look in bushes and under the rocks). Look behind Mido's house and behind the counter at the Kokiri Item Shop for more Rupees. Also try opening the chests in Mido's house if you can turn off your conscience for a few seconds. Once you have 40 Rupees, go to the shop and buy the Deku Shield. Go back to Mido (on the east end of the map) and he'll let you pass through, assuming you have both the Kokiri Sword and Deku Shield equipped (use the Equipment Subscreen to equip them). Watch out for the Deku Babas up ahead; these weak enemies take two hits with your sword. They often give up Deku Nuts or Deku Sticks when defeated. The latter can be quite useful. After a few Deku Babas, you'll get to the Great Deku Tree. After a brief cutscene, you'll be able to go inside him. Note number one: A not-too-useful upgrade for your Deku Stick capacity is available in the Lost Woods (the entrance is on top of the northern hill, accessed by climbing a few vines). Read the section after the Deku Tree dungeon if you want to find out how to get it. Note number two: Note the location of Saria's house; it's full of Recovery Hearts. If you ever run low on energy, this is a good place to go. Remember this for later in the game, too. ------------------------------------------------------------------------------- Inside the Great Deku Tree ------------------------------------------------------------------------------- It's the first dungeon in the game. Aren't you excited? You should be. The bushes in this room, like other rooms in this dungeon, yield Recovery Hearts, Rupees, and item refills when slashed. First climb the ladder near the entrance. Walk up the path and jump across the platforms (you jump automatically, so don't bother pressing A). You'll eventually come to a chest. Press A while standing in front of the chest to open it. Inside is the Dungeon Map! Open the Subscreen to view the map of the current dungeon. Getting this is generally the first priority in my dungeon strategies. From here, keep following the path until you come to a door. Press A while standing in front of it to go inside. The door slams shut, and you're faced with an enemy - a Mad Scrub. Z-Target it and hold out your shield (hold R) to deflect the seeds it spits back at it. It'll then start running around the room. Simply touch it and it'll unlock the door and give you a hint. It's best to stand on its flower when you want to catch it while it's running. If it goes back in its flower, just deflect another seed at it. Anyway, enter the door you just opened. Jump on the platform, which promptly falls and shatters (like a Donut Lift in Mario games). Climb one of the vine walls to the treasure chest. Open the chest to get the Fairy Slingshot! This item is a lot of fun to use and helps you complete this dungeon. Climb the vine to the left if you need a Recovery Heart (found in the high chest). Anyway, to leave this room, Z-Target the ladder on the wall and shoot it with your Slingshot to make it drop down. Now you can exit this room. Return to the main room. Make your way back to where you got the Map. Use your Slingshot to beat the three Skullwalltulas (Z-Targeting helps) on the wall. Now climb up the right side of the vine wall. When you reach the top, head right a bit and drop down by pressing A. You'll land on a platform. Watch out for any Big Skulltulas, and follow the path to the door. Enter. When you do, the door slams shut. Step on the switch near the door to make some platforms rise up (temporarily). You'll have to step on the switch several times during this room, by the way. Jump across the platforms and open the chest for the Compass, which shows where this dungeon's boss and chests are. It also helps you find your way on the on-screen map. I try to get this item, along with the Map, as soon as possible in my guides. You're not quite finished with this room, though. Return to the entrance of the room (climbing the vine to get back up there). Take out a Deku Stick and stand near the flaming torch to light the stick on fire. Walk over to the unlit torch and stand near it. You'll use the stick to light the torch, unlocking the door out of here. By the way, you'll lose a burning Deku Stick unless you press B before it disintegrates. Step on the switch and jump across the platforms one more time to get to the small chest, which contains a Recovery Heart. The alcove is guarded by an irritating Skulltula. There's also a Gold Skulltula by the chest. Whack it with your sword twice and you'll get your first Gold Skulltula Token! Good things might happen if you collect enough of these. Exit the room. Defeat one of the Big Skulltulas with your Slingshot or a Deku Stick and jump down to the center of the main room. You'll break through the web at the bottom and land in some water. Find some shallow water and climb onto the nearby ledge with the switch. Step on it to light a torch and reveal a chest, which has a Recovery Heart. Two Gold Skulltulas are nearby. Both can be defeated with your Slingshot, but you can't take the token quite yet for one of them. You can collect the token from the one on the vine, though. Use the newly-lit torch to light a Deku Stick. Take it across the shallow water, jump to the island, and burn the web, revealing a door. Go inside. The door shuts. Z-Target the Mad Scrub with your shield out to deflect a Deku Nut back at it. Then stand on its flower and wait for it to come near, then attack it. Once you've beaten it, take note of the numbers it tells you. Then pull out your Slingshot and shoot the silver eye switch over the door. Enter the door you opened. This next room is vaguely suggestive of Enhanced Interrogation Methods (perhaps more aptly known as torture). Jump in the water and look for a switch below the spinning spiked thing. Hold A to dive down and activate the switch and temporarily lower the water level in the room. Swim back to the main ledge. Jump aboard the moving platform when it comes near. As long as you're fast, you won't get hurt by the spinning spiked roller! Then jump onto the opposite side and beat the Skulltula. Stand near the block (marked with the Islamic crescent and star in some versions of the game) and push it forward (hold A and use the Control Stick). Then press A to climb up the block and then enter the door. Herein are three Deku Babas. Beat them with your sword. Then light a Deku Stick with the lit torch and use it to light the unlit ones. The door to the next room unlocks. This next room is filled with Deku Babas and Gohma Larvae. You can use your Slingshot to beat the Gohma Eggs on the ceiling to beat them before they hatch. If they do hatch, they're easy to beat with your sword. Light a Deku Stick and burn the web that blocks the crawlspace to the east (the other web blocks a room that's useless until later in the game). Crawl through to the other side of the crawlspace and you'll be back at another part of a room we've visited earlier. Push the block until it falls into the watery area. Now you can get that Gold Skulltula we saw earlier - just jump from the block to get the token. Now light a Deku Stick on that very useful torch we used earlier. Jump to the block (press A if you need to climb the block), and press R to crouch on the spider web. You'll burn the web and fall to a wet spot at the bottom of the dungeon. There are three Mad Scrubs here, and they must be defeated in a special order (often 2-3-1, but not always). This is the order the Mad Scrub told you earlier (I hope you paid attention). When you deflect nuts back at them in the proper order, talk to the one that runs around to open the boss door (no Boss Key/Big Key or anything!). Again, stand on the flower instead of chasing the Scrub all over the room. Slash the bushes if you need any refills, and then enter the door. You'll be in an eerie, foggy room. Step forward and the door will slam shut. Look up using your Fairy Slingshot at the glowing eye on the ceiling. It's... Parasitic Armored Arachnid GOHMA! The first boss. And what great music! Toss a Deku Nut at it and slash its eye like mad. When Gohma recovers, it will climb one of the pillars and start crawling on the ceiling. Z-Target it and shoot its eye with the slingshot. When you get in a good shot, Gohma will fall to the ground dazed. Stop Z-Targeting, run to it, and whack B over and over again. Repeat this process a couple of times and you should have this fight over with! If you're fast enough, it won't even produce any Gohma Larvae, but if it does, just slash them with your sword. If it gets on the ceiling, try to shoot its eye with the Slingshot. Once you win this easy bout, pick up the Heart Container it leaves and enter the ring of light to leave this dungeon. ------------------------------------------------------------------------------- The Fairy Ocarina ------------------------------------------------------------------------------- After watching a very lengthy (and really cool for 1998) cutscene, you'll receive the Kokiri Emerald. The Kokiris will have new things to say, so you might want to speak to them. And those girls don't realize that their headbands make them look like Tom Petty, Bill Belichick, or Gabriel Batistuta (or other Argentinian soccer players). Anyway, you'll finally be able to leave Kokiri Forest; the guy on the side opposite Mido is no longer in the way. In defiance of the sign (Forest folk shall not leave these woods), go through the tunnel. After a sentimental cutscene, Saria gives you the Fairy Ocarina (her heavy breathing was cool for the start of the Windows 98 era). Useless note: You can hold down the R or Z Buttons or Up or Down on the Control Stick while playing the Ocarina to change its pitch. This is just for fun, though, because you won't be able to play normal songs that way. ------------------------------------------------------------------------------- Hyrule Field ------------------------------------------------------------------------------- Finally! We're out of the woods. An owl named Kaepora Gebora will be ahead, and there's no way to avoid his rambling lecture (be careful not to select No to hear it again). Go straight north to reach Hyrule Castle Town. It's hard to get there before nightfall, and the drawbridge in closes at night. If you're caught outside the gates, you may be harassed by Stalchildren (small Stalfoses), who are pretty weak. Just hold them off for a short time until morning, when the bridge re-opens. Once you're in Hyrule Castle Town, head forward to the Market. You might want to talk to the people here, although it's not mandatory. If you have 20 Rupees, make sure to play the Shooting Gallery game described below. When you're ready to go, head up one of the alleys to Hyrule Castle. ------------------------------------------------------------------------------- Bullet Bag Upgrade ------------------------------------------------------------------------------- In the Hyrule Castle Town Market, look for the building marked with the archery target. Go inside to play the game at the Town Shooting Gallery for 20 Rupees. If you get a perfect score, you'll win a Deku Seeds Bullet Bag upgrade, which will make your journey a little easier. ------------------------------------------------------------------------------- Hyrule Castle ------------------------------------------------------------------------------- At Hyrule Castle, Kaepora Gebora is just ahead, giving you boring and incomplete information (time stands still in several other places, such as Kokiri Forest). Choose "no" to shut him up. Roll into the first tree to find a Gold Skulltula. There are some guards around who will kick out unauthorized personnel. Climb the vine onto the ledge and jump down onto the path from the lookout tower. Then head up the hill, aiming northwest while staying far from security's line of vision. Climb the wall and jump into the moat. Swim until you find a spot you can climb onto. Walk to the crates and you'll find a sleeping man named Talon near some crates. Try to talk to him and you won't get much of a response. Then get caught by a guard on purpose (the quickest way to leave the castle grounds). Head back in the direction of Hyrule Castle Town and you'll find a redheaded girl named Malon (Talon's daughter). She'll give you a Weird Egg. This egg takes a full day to hatch and become useful, so you might want to do some of the other side quests now, although I usually just wait a couple of minutes for the egg to hatch. Once the egg hatches, go back to Talon (repeating the same process as before, avoiding the guards). Equip the chicken to one of your C-Buttons, Z-Target Talon, and press the button the chicken is assigned to. This wakes the lazy Talon up. Now you can push the two crates into the moat, forming a bridge allowing you to jump to a crawlspace which you should enter. ------------------------------------------------------------------------------- Castle Courtyard ------------------------------------------------------------------------------- I like the music here. Here you're trying to make it through without getting caught by the castle guards. Just stay out of their sight, and use walls and hedges to prevent them from seeing you. Be patient; watch the guards carefully before making your move. I wouldn't bother trying to collect the Rupees on the ground. Once you get through the maze, you'll get to the courtyard and the music will change. But first, try shooting a seed through the two windows. One will make a soldier throw a bomb at you, but if you shoot the one with the pictures of Mario, Peach, Yoshi, and Bowser, you'll get a red Rupee (worth 20). Go up to Princess Zelda and talk with her. After a cutscene, you'll receive Zelda's Letter, and Impa will teach you Zelda's Lullaby - the first song for your Ocarina. This even beats the lullaby found in Shakespeare's "Julius Caesar!" Afterwards you'll automatically be taken to Hyrule Field. ------------------------------------------------------------------------------- Your First Bottle ------------------------------------------------------------------------------- There are a lot of sidequests worth doing now, and the first one is at Lon Lon Ranch (in the middle of Hyrule Field). In Lon Lon Ranch, go forward and into the left door. Talk to Talon to take part in a mini-game. It costs 10 Rupees. Your goal is to pick out three special Super Cuccoos from a bunch of normal Cuccoos, but you can't tell them apart. You should be able to tell where at least one of the Super Cuccoos is by watching where they land at the start, but the rest of the game is mostly luck. Just keep picking up different chickens until you find one of the Super Cuccoos. Overall, this game is pretty easy. When you win, Talon will give you a Bottle, which comes with milk (a good power-up), but when it's empty you can use it for storing potions, water, fairies, bugs, and other things. By the way, your response to Talon's question doesn't affect your reward or future love life. ------------------------------------------------------------------------------- Epona's Song ------------------------------------------------------------------------------- Still at Lon Lon Ranch, head to the field and you'll find Malon. Talk to her thrice (three times) and pull out the Ocarina. She'll teach you Epona's Song. This song isn't too useful yet, but someday you'll be glad you learned it. There's also a Piece of Heart at the ranch in the silo (check the Pieces of Heart section for more in-depth information). ------------------------------------------------------------------------------- Sun's Song ------------------------------------------------------------------------------- I don't think this song is mandatory (except for getting a particular Piece of Heart), but it's very helpful. Go to Kakariko Village. You might want to talk to everyone here, but you don't have to. Head east to the Graveyard. Go north to the big tombstone. Stand on the Triforce symbol and play Zelda's Lullaby on it. The tombstone explodes, revealing a hole. Go in - if you dare. There are several Keese ahead. Keep pressing Z until you Z-Target one, and then shoot it with the Slingshot. Repeat until you defeat all of them, opening the door. Climb up the steps to the next room. There are several ReDeads - bloodthirsty, nude, groaning zombies. They take a lot of hits, and if they see you, they'll shriek and freeze you, and they might jump on to you and bite! If one bites or freezes you, press the A and B buttons rapidly to get it off. Stay along the left wall to avoid them and the toxic green goop. Afterwards you'll reach a monument. Check it and you'll learn the Sun's Song, which turns day to night or night to day and also freezes ReDeads and Gibdos. Specifically, it turns day to midnight and night to noon. In the overworld, it often sends you back to the place you entered the screen from. Note that the inscription doesn't quite match the music that appears on screen (I think Zelda games are more Western than medieval, as today's form of musical notation came into existence approximately 400 years ago). Then get out of here. We've been in this tomb long enough. By the way, if you check the graves next to the Royal Family's Tomb, you can fight Flat and Sharp, and if you defeat them, they'll tell you about themselves. ------------------------------------------------------------------------------- Hylian Shield ------------------------------------------------------------------------------- Near the front of the cemetery is a grave with three flowers. At night, push it to reveal a hole. Inside is a chest containing the Hylian Shield. Use this instead of the Deku Shield in most cases. If you ever lose the Hylian Shield, you can buy one from the shop in Hyrule Castle Town. By the way, another grave contains a ReDead and a Piece of Heart. ------------------------------------------------------------------------------- Anju's Bottle ------------------------------------------------------------------------------- A redheaded girl named Anju (sometimes called the Cuccoo Lady) is on the south- central part of Kakariko Village. She has lost her seven Cuccoos (chickens) and she wants you to bring them back. Here's where each one is: * Near the entrance of Kakariko Village. Grab it and toss it into the pen. * Next to the pen. Grab it, climb up to the house under construction, jump off, hover to the Cuccoo on the ledge with the metal fence, and throw the Cuccoo you're holding onto the ground. Take this new chicken and put it in the pen. * There's a crate a little south of the entrance to Death Mountain. Smash into the crate to reveal another chicken. Take it to the pen. * Another Cuccoo is on the loose very close to the Death Mountain gate. It's hard to miss. You know what to do with it. * Find the Cuccoo we grabbed but didn't put in the pen earlier. Carry it to the ledge near the windmill. Fly off the ledge and throw the Cuccoo while in the air and right before you reach the fence. Climb over the fence, jump down, and grab the new Cuccoo. Climb the steps, throw it over the fence, climb the fence, pick up the Cuccoo again, and take it to its home. * Enter a door to reset the position of the chicken we keep using but not putting in the pen. Use it to again float over the fence, but this time climb the ladder next to it. You'll find this Cuccoo near the windmill. Walk around the windmill, jump down, and toss it into the pen. * Enter a door to reset the position of that overworked Cuccoo. This time, pick it up and throw it in the pen. Now talk to Anju. If all seven of her Cuccoos are in the pen, she'll give you an empty Bottle - what should be your second. I should note that you can't bring her any of the Cuccoos that appear elsewhere in the game, like the one in Hyrule Castle Town. ------------------------------------------------------------------------------- Death Mountain ------------------------------------------------------------------------------- Head to the north part of Kakariko Village. A soldier stands guard at the gate and doesn't allow anyone to go through. Talk to him and he'll just laugh at you. However, equip Zelda's Letter and use it while Z-Targeting him. Then he'll open the gate and let you pass. Walk forward to reach a new area: Death Mountain. Ascend the mountain while avoiding the Tektites and the rolling Goron. Eventually you'll come to a cave - Goron City, the home of the Gorons. Go inside and make your way down to the bottom, although you might want to talk to some of the Gorons first. Play Zelda's Lullaby on the mat at the bottom to open the door. Then talk to Darunia, the temperamental leader of the Gorons. Light a Deku Stick using the torch in Darunia's room, and light all four of the torches at the bottom level. A vase starts spinning, but you can also now use the torches to light a Deku Stick and knock down the nearby Bomb Flowers, which blow up rocks and open passageways. Two doors are worth opening. One is the Goron Shop at the bottom level (note that you can't buy the Red Tunic yet). Then take a lit stick up the stairs on the bottom, turn right, and light the two torches. Then light another Deku Stick with those torches, run through the passage, and light one of the Bomb Flowers next to the rocks. This reveals a passageway to the Lost Woods. ------------------------------------------------------------------------------- Saria's Song ------------------------------------------------------------------------------- You could've gotten here by climbing the vines on the hill in Kokiri Forest, but this is the most efficient way to get what we need. We're looking for Saria (the Kokiri girl with the greenish-blonde hair who greets you at the beginning of the game), and you can tell where she is by listening to the sound of the music; it gets louder as you get closer. First you'll get harassed by Kaepora Gebora, who's beginning to get pretty annoying now! From here, go left, left, straight, left, and right. You can also follow the music; go in the direction it's loudest. How high-tech! You should now be in the Sacred Forest Meadow. Walk forward and you'll face a Wolfos. These wolf enemies aren't too tough. When they swing their claws at you, attack with your sword, because that's the only time they're vulnerable. The gate opens when the Wolfos bites the dust. The next section is a maze full of Mad Scrubs. Saria must have been a lot more afraid of that Wolfos then these crazy Dekus! Make sure to have the Deku Shield equipped. When you see a Mad Scrub, Z-Target it and hold out your shield to protect yourself from the Deku Nuts. Use the map to find the best path through the maze. Eventually you'll pass through some columns and find Saria, who will teach you Saria's Song. You can play this song to talk to her at any time. She will usually tell you a vague hint, sort of like Sahasrahla or Grandpa Ulrira in earlier games. If you play her song and choose not to talk to her, you can speak to Navi instead (she'll give you the standard hint you receive when you press C-Up). I still don't know how she ever got two (or more) Ocarinas, which weren't invented until the 19th century (I still think Zelda games are more Western than medieval). What's more, I need to tell you that Saria's Song is written in C Major and uses the Lydian mode (which Plato thought would weaken warriors and was thus suitable only for girls). Anyway, it's time to leave the Sacred Forest Meadow. On the way back, you can climb the ladder and walk on the grassy ledges, bypassing the Scrubs. There's a Fairy Fountain in the hole in the middle of the maze if you need to refill your energy. Once you leave the meadow, talk to that owl and turn right, returning you to Kokiri Forest. ------------------------------------------------------------------------------- Item Upgrades ------------------------------------------------------------------------------- Before we return to Goron City, let's do a few more things in the Lost Woods. Re-enter the Lost Woods from the Kokiri Forest entrance. Turn left. You'll get a Piece of Heart from the Skull Kid if you play Saria's Song on the stump. Turn left again and go forward as far as possible, where you'll find a Deku Scrub. Deflect a Deku Nut at him and talk to him. If you pay him 40 Rupees, you'll be able to carry 20 Deku Sticks instead of 10. Return to Kokiri Forest and re-enter the Lost Woods. Turn right. There are two things to do on this screen. First, see that wooden target hanging from a tree? If you hit the very center of the target with your Slingshot, the number 100 will appear. Do this thrice and a Deku Scrub will reward you with another upgrade for your slingshot's Bullet Bag. Now you'll be able to hold 50 seeds - a very useful upgrade. By the way, precise aiming can be difficult for emulator players or people who've worn out their joysticks doing hundreds of "Mini Turbos" playing Mario Kart 64. You might also want to get the Piece of Heart by playing an Ocarina mini-game with the Skull Kids below. ------------------------------------------------------------------------------- The Mask Trade ------------------------------------------------------------------------------- Yes, there are a lot of side quests at this point in the game, but they all make your adventure a little easier in the future. Leave Kokiri Forest and go to the Market at Hyrule Castle Town. The shop with the two shield-like masks (near the entrance to Hyrule Castle) is the Happy Mask Shop. Borrow the 10- Rupee Keaton Mask. This also a good time to get the Piece of Heart by finding Richard (see Pieces of Heart). Go to Kakariko Village and find the guard who wanted a Keaton Mask. Wear the mask while talking to him to give him the Keaton Mask. Return to Hyrule Castle Town (play the Sun's Song if the drawbridge is down). Go back to the Happy Mask Shop and borrow the 20-Rupee Skull Mask. Go to Kokiri Forest and climb up to the Lost Woods. Go right, left, right, left, and left. There should be some Deku Scrubs. Go forward and drop in the hole covered by grass (near the butterflies). Put on the Skull Mask and walk forward. You'll be mobbed by Dekus. That's good! Walk up to the big Deku for the second Deku Stick upgrade. Return to the start of the Lost Woods and go left. Stand on the stump while wearing the Skull Mask and talk to the Skull Kid. He'll give you 10 Rupees for it. Don't worry; it's not your fault that he went on to cause such trouble in later games. You can only give him this mask after you've gotten his Piece of Heart. Head back to the Happy Mask Shop, pay back the 20 Rupees, and select the Spooky Mask (the kind ReDeads wear). Your next stop is Kakariko Graveyard. Make sure it's daytime, and talk to the little kid while wearing it. He'll give you 30 Rupees for the mask. Go back to the Happy Mask Shop, repay the 30 Rupees, and take the Bunny Hood. Note that wearing it doesn't make you faster. The next part of the mask trade can't be completed until a bit later in the game. ------------------------------------------------------------------------------- Goron's Bracelet ------------------------------------------------------------------------------- That's all the sidequests for now. Go back to Goron City (use either the Death Mountain Trail route or the Lost Woods shortcut). Z-Target Darunia and play Saria's Song. After a fun sequence, Darunia will give you the Goron's Bracelet, which enables you to pick up and throw Bomb Flowers (press A to pick one up, then press A to throw one once you've picked it up). ------------------------------------------------------------------------------- Opening Dodongo's Cavern ------------------------------------------------------------------------------- Make your way up the stairs to the highest level of Goron City, and go outside to Death Mountain. Head forward and take the right fork. You'll see a sign and a Goron. Ignore what the sign says. Pick up the Bomb Flower and throw it over the rail. Keep trying until it blows up the rocks below that block a cave. Walk (or jump) down to the newly open tunnel and enter. You'll find a cracked stone wall flanked by Bomb Flowers. Place one of the Bomb Flowers next to the wall to blow it up. BOOM! ------------------------------------------------------------------------------- Dodongo's Cavern ------------------------------------------------------------------------------- This is our second dungeon - and it's harder and longer than the last one. Run forward and you'll find a platform that rises and sinks. When it's high, jump across to the center island, which has a Beamos. This enemy rotates slowly, and if its eye sees you, it'll shoot a laser beam in your direction. Avoid it and wait for the left-hand rising platform to rise. Use it to jump across to the other side. Pick up the Bomb Flower and throw it at the cracked wall. This reveals an alcove with a treasure chest. Open it for the Dungeon Map. The other nook (with another Beamos) is occupied by a Deku Scrub that will sell you a Deku Stick, but you probably don't need one. Return to the island in the center. Use the rising platform to access the right (east) side of the room. Pick up the Bomb Flower and throw it at the cracked wall to reveal a Gossip Stone (not too useful). Once the flower regenerates, pick it up and throw it at the laser-shooting Beamos to dispose of it (if you don't aim quite right, two hits will be necessary; Z-Targeting helps). Then use the Bomb Flower once more to open the southeastern door, leading to the next room. We meet a new enemy here - Baby Dodongos. One slash of the sword will beat them, but stand back; they explode soon after collapsing! Head forward past the numerous infantile dinosaurs. Lure one to the cracked wall and let it blow it open. In this optional room, use your Fairy Slingshot to defeat the Keese. Afterwards, bop out the Gold Skulltula in the manner of your choice. If you can't reach the token, try a backflip or Jump Attack. Back in the previous room, take out the Baby Dodongos and clamber up the step. Head forward and push one of the statues onto the switch to hold it down and keep the door open. Go through this door and you'll find a few Keese. Beat them with your Slingshot and head into the next room. You'll be in an arena with a pair of weak mini-bosses: Lizalfos. One way to beat them is by starting with a Jump Attack, and then employing a steady diet of Crouch Stabs. I prefer to use the Deku Shield here. Be careful not to fall into the lava. Use your shield to defend against their sword attacks, and be prepared to chase them across the various islands of the arena. Sometimes they'll jump behind you and try to stab you from behind. Go through the door that opens once you beat them. Use the Bomb Flower near the door to break the cracked wall. If you enter the door, you'll find a Deku Scrub selling a Deku Stick for 15 Rupees. What a ripoff! Instead, just keep on going. You'll meet several Dodongos - malevolent fire-breathing dinosaurs. Hit their tails with your sword, then turn away before they whack you. Three hits will do them in. But be careful - exploding Dodongos can hurt you, too! Anyway, all you have to do here is light a Deku Stick with the torch and use it to light the unlit torches. This will open a door. Enter and you'll be back in the main room. Step on the switch to unlock the door across from you. Jump across the platforms and enter. Go through the corridor and pick up a Bomb Flower. Drop it by the cracked door to reveal a door. Inside, push the middle Armos Statue to activate it (the others are dummies). Throw a Bomb Flower at it while it's moving to destroy it and unlock the door. Before you leave, however, open the big chest for the Compass. Back in the previous room, pick up another Bomb Flower (don't worry if you miss; they regenerate quickly) and throw it toward the staircase. If it lands in the gap between the Bomb Flowers, you'll start a chain reaction of explosions and lower the staircase. Now climb the stairs and head up the spiral ramp. Use your Slingshot to beat the Skullwalltula and Gold Skulltula. Then climb onto the mesh and take the token. Go through the door once you're ready. You definitely want to be using the Hylian Shield here; two Fire Keese are around. Shoot them and walk around the room. On the south side is a ladder blocked by an Armos Statue. Push it out of the way and climb to the switch. Step on it to open the door. The other Armos Statues can be activated, but there's no need to. Simply jump down and head through the east door. Head forward and cross the bridge, shooting the Fire Keese if they're bothering you. In this next chamber, jump down the ladder, but beware of the Razor Traps. Head southeast and pull out the block to reveal a Recovery Heart. Then ascend the ladder and jump onto the ledge with the chest and Bomb Flower. The chest contains a Red Rupee, worth 20. Pick up the Bomb Flower and wait a few seconds. Then, just as it's about to detonate, throw it at the cracked wall by the ladder to open a passage. Try a few times and you'll get it right. Enter the passage you just opened. In here, a fire is blocking your way. Shoot the eye switch to make the fire disappear temporarily. Jump across to a corridor with several Baby Dodongos. At the end is a door. This is another Lizalfos mini-boss. Use the same strategies as before. You may like using the Crouch Stab. Use the Deku Shield and don't Z-Target if you opt for that strategy. Open the door that unlocks. This room looks a lot like the one just before the mini-boss. Hit the eye switch to extinguish the first flame. Jump onto the ledge and look left into the alcove, where you'll find another eye switch. Shoot this to eliminate the other flame blocking safe passage. But be quick; the flames will return eventually. Head forward and you'll find yourself in a new part of the Razor Trap room. Jump across and open the big chest for the prize of this dungeon - the Bomb Bag! Now you can use bombs whenever you want. You won't have to worry about Bomb Flowers any more! If you want, you can jump down and blow open the cracked wall, where you'll find a room where Deku Scrubs will sell you Deku Nuts and Deku Seeds for ridiculous prices. First, however, go through the passage and step on the switch. One of the platforms in the main room will now move higher, allowing you to get to the second level much more quickly. Use this platform if you need to come back here. Go around to the north end of the room and cross the bridge. Use a bomb to implode the cracked door, revealing a chest containing a Blue Rupee, worth five. See those gaps in the bridge? Try dropping a bomb into them and see what happens! If they explode on both of the eyes of the Dodongo skull, its mouth will open, allowing you to move on to the next part of the dungeon. Return to the lower level. Open the door in the Dodongo skull's mouth and proceed forward. Avoid or defeat the Fire Keese and climb into the eastern corridor. You'll soon reach a room with many Fire Keese. Shoot them if possible. Then head through spiraling passage. Throw a bomb at the north door to open a room with an Armos Statue and a Gold Skulltula. The Armos won't bother you if you don't touch it. Back in the previous room, climb the large steps to the west, defeating the Fire Keese if they're bothering you (and they probably are). Before entering the northwest door, push down the block to make a little shortcut. Additionally, be sure to break the pot if you need a fairy. Head through the corridor and you'll be back in the room after the Dodongo skull. Push down the block and dispose of the Fire Keese. Slash the bushes if you need a heart refill. Then pull the block onto the switch in the middle of the room to open the door (the west one) that leads to the big boss. Enter, open the chest to refill your bomb supply, and bomb the middle of the room. Drop through the hole that opens and face... Infernal Dinosaur KING DODONGO! An extremely easy boss. When he opens his mouth, throw a bomb in. This will stun him, allowing you to slash him once with your sword. He'll then begin rolling around the room. Stay along the wall to avoid his roll attacks, and then follow him. When he stops rolling, repeat this process. If you run out of bombs, you can use the Bomb Flowers found in the corners of the room. Four hits and he's done - three if you use jump attacks. Take the Heart Container and leave via the portal. ------------------------------------------------------------------------------- The Death Mountain Fairy Fountain ------------------------------------------------------------------------------- Afterwards, Darunia gives you the Goron's Ruby - your second Spiritual Stone. Climb up to the highest part of Death Mountain. See all those rocks? Try blowing them up using a Bomb. One of the rocks is harder to destroy; you'll have to throw a bomb behind it (or have the bomb explode while in the air). Jump over the gap and climb a bit, and you'll see another rock. Blow it up to reveal a hole. Inside are some Rupees, hearts, and a cow. If you play Epona's Song for this (or any other) cow, she'll produce some milk for your bottle. Back outside, equip the Hylian Shield and run north. What's that sound? It's an avalanche! Crouch under your Hylian Shield and you'll be safe. When it stops, keep going north. Duck under your shield again when the next avalanche occurs. Soon you'll come to a wall that you can climb. First shoot the Skullwalltula with your Slingshot. Then climb and drop onto the first ledge you see. Shoot the other Skullwalltula. Resume climbing and land on the higher ledge on the right. Dispose of the last Skullwalltula and climb until you can't climb any farther. The cave on the right leads to Death Mountain Crater, a place you shouldn't go yet (although you might want to get the Gold Skulltula in the crate at its start). Instead, blow up the cracked wall on the left. Go inside and you'll be at a Fairy Fountain. The Zelda Fairy Theme music (or Super Mario Bros. 3's Water Land) will play. Use your Ocarina to play Zelda's Lullaby on the Triforce symbol. A semi-nude fairy appears. The Great Fairy of Power will give you a Magic Meter and upgrade your Spin Attack - both of which are very good things. She'll also restore your energy. Talk to Kaepora Gebora and he'll take you back to Kakariko Village. Drop off the south end of the building (near Anju) you land on and enter the crack for a Heart Piece. ------------------------------------------------------------------------------- Din's Fire ------------------------------------------------------------------------------- Go to Hyrule Castle and climb the vine you used to get past the watchtower. Go forward to the sign marked, "Dead End." Blow up the rock to reveal a crawlspace. Go through to reach the Fairy Fountain the last one was talking about. Play Zelda's Lullaby on the Triforce symbol to make the Great Fairy of Magic appear. She'll refill your energy and give you Din's Fire, which is very useful at times. ------------------------------------------------------------------------------- The Bombchu Bowling Alley |
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