Mario Party Walkthrough :
This walkthrough for Mario Party [Nintendo64] has been posted at 21 Aug 2010 by Dragon_league and is called "FAQ". If walkthrough is usable don't forgot thumbs up Dragon_league and share this with your freinds. And most important we have 9 other walkthroughs for Mario Party, read them all!
Walkthrough - FAQ
_________ ______ ______ ___ ______ /\ \\ __ \\ __ \\ \\ \ \ \ \ \ \\ \\ < \ \\ \ \ __/\__ \ \__\__\__\\__\__\\__\__\\__\\_____\ __/\_ \ / \/__/__/__//__/__//__/__//__//_____/ \ / /_ _\ _______ ______ ______ ________ ___ ___ /_ _\ \/ /\ __ \\ __ \\ __ \\__ __\\ \\ \ \/ \ \ ___\\ \\ > >>>>>>>>>>>>>>> mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm Blue spaces: 41 Red spaces: 7 "!" spaces: 2 "?" spaces: 2 Mini-game spaces: 10 Bowser spaces: 2 Mushroom spaces: 5 Difficulty: ** STORY: Wario's Battle Canyon is set on a battlefield...and it's an all out war between the red Bob-ombs and the black Bob-ombs! Use your star power to make a symbol of friendship and restore peace to the land! FEATURE #1 - CANNON SYSTEM: The first, and most obvious feature of Wario's Battle Canyon is the cannon system of travelling around the board. On each island there is a cannon. When you reach the cannon, you will be put in it and fired to another island. The cannons on the left islands fire to the right islands, while the cannons on the right islands fire to the left islands. When you are about to land on the island, a cursor will flash around wildly on the different spaces. Press "A" to stop the cursor and land on the space it was on. When a player lands on a question mark space the direction of the cannons will change. FEATURE #2 - THE FLY GUY: On the top-right island, there is a Fly Guy. When you meet him you can either (1) tell him to bring you to Bowser, (2) tell him to bring someone else to him, or (3) don't do anything. There's no point in going to Bowser unless there's a star there (and you'll be lucky to land on a space where you can actually get to Toad). You can bring someone to the top-right island if they're about to get a star, and prevent him from getting it. QUICK TRANSPORTATION TRICK: By travelling through the different islands through the cannons, you can quickly transport yourself to any point in the board in just one turn (with some luck). When you land on an island from a cannon, you can land on the space right behind the next cannon and directly move on to the next island! If you're incredibly lucky, you can travel around the whole board in just one move. wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww >>>>>>>>>>>>>>> mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm Blue spaces: 45 Red spaces: 4 "!" spaces: 0 "?" spaces: 4 Mini-game spaces: 3 Bowser spaces: 2 Mushroom spaces: 3 Difficulty: *** STORY: Bowser's making hell inside the volcano, and he's challenged you to beat him! Use your star power to kick Bowser's ass in this special secret board! HOW TO GET BOWSER'S MAGMA MOUNTAIN: Bowser's Magma Mountain is a secret board, meaning you need to earn it before you can use it. In order to get it, you first need to play all 50 regular mini-games in the other "regular" boards. Then Magma Mountain will be available for you to buy in the shop. It costs 980 coins, so you need to save up some money. This board makes it difficult for you to get coins and stars, the difficulty is 3 stars but it really deserves 5! FEATURE #1 - BOWSER'S GETS ANGRY: When somebody lands on a question mark space on this board, Bowser gets angry and makes the volcano erupt. This causes all of the blue spaces to become red (and all red spaces stay red). The board stays like this for two turns (of all four players). Then it returns to normal. Nothing happens if a player lands on a question mark space while all spaces are red. FEATURE #2 - CHANCE SHORTCUTS: Another feature of this board is the shortcuts. Shortcuts can be taken if you pay 10 coins to the monster standing beside it... then you still have to play a little chance game to decide if you really take a shortcut or not! You also need to do a little chance game to decide at the top weather to go to Bowser or Boo. AND when you get to Bowser, you take another change game to decide if he takes some coins from you or a STAR! wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm Blue spaces: 36 Red spaces: 4 "!" spaces: 0 "?" spaces: 4 Mini-game spaces: 3 Bowser spaces: 3 Mushroom spaces: 3 Difficulty: *** STORY: It looks like Bowser has taken all your stars and brought them to a secret board called Eternal Star. Not only that, but he also vandalized all over the star and shattered it into pieces. Then he hired his Baby Bowsers to guard the stars he stole. Use your star power to defeat Bowser and his cohorts and reunite the star! HOW TO GET ETERNAL STAR: Eternal Star, like Bowser's Magma Mountain, is a secret board. To get it you must collect 100 stars from the other boards. You can check how many stars you have in the Mushroom Bank. Then Bowser will take all 100 stars to Eternal Star. Jump into the warp pipe and play! [NOTE: If Bowser just stole your 100 stars, you cannot play any other boards until you're done with Eternal Star]. FEATURE #1 - TELEPORTS: Eternal Star has a teleport system that you must use to travel between the different areas of the star. Bowser probably set it up when he smashed the star into pieces. When a player lands on a question mark space, ALL players are sent back to the start and the teleport pattern changes. This is fun when someone is *just* about to reach a Baby Bowser. There are only a few teleport patterns in here, and Bowser announces it when it changes. Just memorize the patterns and you'll have the advantage of where you're going. FEATURE #2 - BOWSER'S COHORTS: This board DOES NOT have a Toad in it to conveniently hand you a star in exchange for 20 coins. This board has 7 Baby Bowsers who collect 20 coins from you, then make you play a change game to decide if you get the star. The chance game is very easy to win since your dice has only 8-10 while his dice has 1-10. After you get a star from all 7 cohorts, they all come back again for more. ,----------------------------------------------------------------------. | 6) M I N I - G A M E S | '----------------------------------------------------------------------' wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww > mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm Bonus Games - Games in which you can get more than the normal 10 coins for winning. Even if you miss, you don't lose coins (the most you can get for Memory Match is 10 coins). Success Games - Games in which you get 10 coins for clearing. If you miss, you lose five coins (in Pipe Maze, you don't lose any coins for a miss). Chance Games - When you win, you get coins from the losers. When you lose, your coins get stolen. 2-on-2 Games - 2 vs. 2 games in which the winning team members get 10 coins each. Members of the losing team lose 10 coins each. Racing Games - Games in which the character who finishes first wins 10 coins. Even if you lose, you don't lose coins. Point Games - Games in which the player with the highest score gets 10 coins. If several players have the same score, they all win coins. Survival Games - The last player standing in these games wins 10 coins. wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm #1 - FACE LIFT Price: 400 coins Type: Point game The screen is divided into four quarters, one for each player. An example Bowser face is shown to you and placed in the center of the screen. Your task is to stretch your Bowser face to match (as close as possible) the example Bowser face in the center. Use the A button to grab the different areas of his face and stretch. You can only grab his chin, eyebrows, nose, and cheeks. At the end of the time limit, each player's Bowser face will be given a score. The person with the highest score is the winner. #2 - CRAZY CUTTER Price: 150 coins Type: Point game Just like in Face Lift, each player gets his/her own area of the screen to work on. You are riding a jackhammer, and there is a pattern on the floor. You need to ride the jackhammer around and try to trace the outline of the pattern. There are only three patterns that appear: Goomba, Bob-omb, or Boo. Use the analog control stick to move. There is a time limit but you have more than enough time to move carefully. At the end, each player is given a score as to how close you followed the pattern. ALL players with a score of 80 or above are the winners. #3 - HOT BOB-OMB Price: 300 coins Type: Chance game This is a very simple game. All the players are in a circle, and there is a Bob-omb ready to explode. Toss the Bob-omb around until it explodes! Use the A button to pass it to another player, and the control stick to pick which player to pass it to. There is no special technique here except to be prepared to throw the Bob-omb as soon as it comes to you. DO NOT keep the Bob-omb with you and wait until it almost blows up... it's very hard to tell when it's about to explode. You can also tell your friends to pass it all to the same person to try to screw him up :) #4 - MUSICAL MUSHROOM Price: 100 coins Type: Racing game This mini-game is modeled after Musical Chairs. All four players go around in a circle...around the center mushroom which has the treasure. When the music stops, rush to the top of the center mushroom and get the treasure. The best technique is to *always* have your control stick pointing towards to center mushroom so you will quickly go there as soon as the music stops. The little blue mushrooms can act as springs to bounce you onto the center mushroom, but it's better to just go directly to the treasure. The player who gets the treasure first is the winner of 10 coins. #5 - COIN BLOCK BLITZ Price: 50 coins Type: Bonus game In Coin Block Blitz, there are nine yellow "?" blocks (like the ones in the old Mario Bros. games). You try to get as many coins as possible from the blocks by standing under them and jumping to hit the block with your head. At the beginning, try to get coins from the block *closest* to you so you won't waste time. Forget trying to push the other players and fighting over the blocks, that won't get you so much. Use the control stick to move and the A button to jump. #6 - BALLOON BURST Price: 400 coins Type: Racing game In Balloon Burst, all four players have a pump attached to a big Bowser balloon. But that Bowser balloon doesn't have any air! Your task is to use the pump to inflate the Bowser balloon... until it pops. The first player to make their balloon explode is the winner of 10 coins. To use the pump, press A and Z (or A and B) alternately. The "A" button to pump up, and the "Z" (or "B") button to push the pump down. I prefer to use the A and B buttons... rocking my right thumb back and forth with a steady rhythm. Whatever you do, DO NOT tap the A and B/Z buttons wildly, that gets you nowhere at all. Just keep a steady beat to your pumping. #7 - SKATEBOARD SCAMPER Price: 200 coins Type: Racing game All four characters are skateboarding on a strip of land...and this strip of land is quickly collapsing behind you! To move your skateboard forward, tap the "B" button like mad. Along the way you will encounter obstacles, push the "A" button to jump over them. At the beginning, the camera is facing you so you can't see too much of what's ahead. Be wary of the block at the beginning. When you get to the bag of coins floating in the air, jump to get it for 5 coins. When you are near the end, the camera will slowly shift behind you... now tap the "B" button with all your might! The player to reach the end first is the winner of 10 coins. #8 - BOX MOUNTAIN MAYHEM Price: 300 coins Type: Bonus game In Box Mountain Mayhem, there is a mountain on boxes piled up at the corner of a room. All four players attack the boxes (with the "B" button) to get the coins inside. You can also jump with the "A" button. Most boxes contain a single coins, other boxes contain bags (5 coins), and some other boxes are like enemies that bounce you away. There is one "enemy" box in here that contains not one, but THREE bags of coins! Since it's an enemy box, all the bags are brought away from the mountain...so you can easily get the bags if you just wait patiently at the side :) #9 - PLATFORM PERIL Price: 450 coins Type: Racing game In Platform Peril, there are several rectangular platforms forming a path in the sky. The four players race on these platforms jumping from one to another in a race to the end. As usual, use the control stick to move and the "A" button to jump. Along the path you may find some bags of coins. You can jump up and grab these bags for 5 coins. Also, some platforms have walls blocking some areas. Be careful of those walls and go around them. The first player to the finish gets 10 coins. The spacing between the last few platforms is a little wider that usual, so be careful to jump far enough at that point. #10 - MUSHROOM MIX-UP Price: 50 coins Type: Survival game This is one of my favorite games. There are 7 differently colored mushrooms in the middle of the sea. All four characters are on top of these mushrooms. And at the side is Toad with his colored flags. When Toad raises a colored flag, you should rush to the mushroom of the same color (ex: Toad raises pink flag, you go to pink mushroom). A few seconds after Toad raises his flag, all the other mushrooms (besides the one with the color of the flag) will sink down into the sea. Anyone that touches the water is out of the game. Then all the mushrooms come back up and it starts over again. The game gets a bit faster and more challenging after a while. As soon as the mushrooms come back up, you should try to stay at the center mushroom (the black one) so you can easily access the other mushrooms. Also, try not to jump on other characters because they'll bounce you away into the sea. It's possible to stand at the edge of the mushroom and block the players that are trying to get there. The last player left is the winner of 10 coins. #11 - TREASURE DIVERS Price: 250 coins Type: Bonus game This is the first mini-game I ever played. All four players are set in the sea. There are a bunch of treasure chests of different sizes at the bottom of the sea. So obviously, your objective is to swim to the bottom, get the treasure chests, and bring them back up to the surface. To complicate matters, there is a shark and two squids patrolling the area. If they touch you, you drop the treasure chest. And if you stay in the water too long, you drown (and drop the chest). Tap the "A" button quickly to swim and the control stick to navigate. Be careful only to move when the squids and the shark won't get you. Bigger treasure chests have more coins than little ones, so go for the big ones first. When there's only one chest left with another player, tell everyone else to crowd around him and try to drown him. This is incredibly frustrating for the person with the last chest...and really fun for everyone else :D #12 - GRAB BAG Price: 400 coins Type: Chance game This is another one of my favorite games. All players have a bag at their back with all that player's coins inside. You should try to get to someone's back and grab their bag by rapidly pressing the "B" button. At the same time, the person that is being grabbed will also press the "B" button rapidly. If the *grabbers* button pressing is stronger than the button pressing of the one being *grabbed*, then the grabber gets coins from the bag. It can be either a bag of coins or a single coin depending on the power of the button pressing. If you are good enough at this game, you could win TONS of coins! Try to focus on the person with the most coins and keep on getting from him. Just keep getting from the same person instead of running around like crazy chasing someone. #13 - BUMPER BALLS Price: 250 coins Type: Racing game This is a fun mini-game with a funny name :). In Bumper Balls, all four players are set on an island... and each player is riding on a large ball. The objective is to bump your opponents off the island while riding on the ball. Simply use the control stick to move around on the ball. At the start you should just try bumping everyone like crazy and try to stay in the center of the island. When there are only 2 players left, try staying at the edge of the land to lure someone to you. But before that person could bump you, quickly move away and let the momentum of the other player carry him into the water. Two players repeatedly bumping each other in the middle of the island will get you nowhere. The last person remaining on the island is the winner. In case there is more than one player remaining when time runs out, nobody will win any coins. #14 - TIPSY TOURNEY Price: 300 coins Type: Racing game Like in Face Lift and Crazy Cutter, the screen is split into 4. Each player has his own little "platform" with a turtle shell on it. This platform is unstable and can be tipped around by standing on one edge of it. When the platform is tipped, the turtle shell will slide to the lower side of the platform. This platform also has "tiles" on it. When the turtle shell passes over the tiles, they disappear. Your goal is to tip the platform to make the shell move...and make all the tiles disappear. The winner is the first person to clear all the tiles on the platform. #15 - BOMBS AWAY Price: 250 coins Type: Survival game In this mini-game, all four players are on an island in the middle of the sea... and there's a pirate ship firing cannon balls at the island! The island sways to the left and right each time the water around the island is hit. You need to try and stay on the island avoiding falling into the water. If you fall in the water, you are considered "out" of the mini-game. If a cannonball manages to hit the island *directly*, then everyone standing on the island will be stunned and cannot move for a few seconds. To avoid getting stunned, jump in the air when the island is hit. If YOU are hit by the cannonball, you will surely go flying into the water. Watch the shadows to know where the cannonball will hit. #16 - MARIO BANDSTAND Price: 350 coins Type: Point game I remember one magazine called this mini-game "A super simple clone of Parappa the Rappa"... and so it is. The four players are part of a mini- orchestra. Each one has their own part to play: Violin, drum, horn, or conductor. The conductor has the hardest part (in my opinion). He has to move his analog stick to match the position of the box at the upper left of the screen. As for the remaining three players... they need to listen first to an example, then follow the example with their own individual instrument. Watch closely the box at the bottom, play your instrument (with A) when the box passes over your instrument. The music of the bad players will only distract you. Try to ignore them and consternate on following the example. If you see something thrown at a player, then that player made a mistake (and therefore lost). Here's a tip: If you KNOW that you're going to lose, try screwing up your opponents with horrible music. But that won't work against the computer. All players who played *perfectly* will win 10 coins. #17 - CAST AWAYS Price: 250 coins Type: Bonus game The four players are set on the beach with fishing rods. There are coins floating in the water (chests, bags, and coins). Your objective is to cast your line and try to catch the money. To cast the line, pull back on the analog stick and let go. The line will go depending on how far back you pulled the stick. After that, rotate the control stick the reel it in. Continue doing this until the time runs out. I usually go for the back row of coins by pulling the stick as far back as possible. This is because I find it hard to position correctly to get the close rows. And because there are more chests at the back. Here's a tip: Never get anything but the chests. Chests are worth 10, bags worth 5, and coins worth 1. So the chest is worth 2x more than the bags, and 10x more than the coins! Position correctly and anticipate where the object will be when you cast your line. This is one of my favorite mini-games because all my friends suck at it except me. I have gotten 50 coins in this game! #18 - HAMMER DROP Price: 450 coins Type: Bonus game All four players are on a small platform. There is a hammer brother riding on a small cloud above you (like Lakitu usually does). This hammer brother drops down coins, coin bags, and hammers. You need to run around trying to collect the coins, but avoiding the hammers. Be careful not to accidentally fall of the platform and into the water below. If you DO fall off the platform, you can no longer participate in collecting coins (but you still keep the coins that you already got). Don't jump too much, you might bounce on the heads of other players and go flying into the water. Also be sure of what the hammer brother is throwing. Work extra hard at getting the coin bags... that's where the real money is. #19 - SHY GUY SAYS Price: 250 coins Type: Survival game This is a fun game. The four players are on small individual boats that are tied to a bigger boat. On the bigger boat there is a shy guy with two flags: One red and one white. Likewise, each of the four players also have a red flag and a white flag. The shy guy will raise one flag, and the other players should raise the same colored flag as him. Press the "A" button to raise the white flag and the "B" button to raise the red flag. If a player raises the wrong flag or takes too long to raise a flag, then the shy guy will release that players boat and he will be out of the game. This process gradually become faster and harder. The last player remaining is the winner of 10 coins. You must have presence of mind while you do this game. Clear you mind and concentrate well on the flag that is raised. When BOTH flags are raised, don't immediately raise a flag! Wait patiently for one of the flags to be lowered before you make your move. #20 - KEY-PA WAY Price: 400 coins Type: Success game This game is different from other 4-player games because you all need to work together to earn coins. One random player has the key at the beginning. The objective of this game is to bring the key to the keyhole at the other side of the room. This would be easy is it weren't for the spiky monsters all around the room trying to get the key from you. You can jump with the "A" button and pass the key with the "B" button. When you pass the key, it is thrown straight forward whether another player will catch it or not. When passing the key, be sure that you're throwing it to another player! You can easily lose if you blindly throw the key without thinking and a spiky Koopa takes it. Another thing: Don't stand on the platform where the key is if you don't have the key or else the person with the key won't be able to put the key in the hole. #21 - BURIED TREASURE Price: 150 coins Type: Racing game In Buried Treasure, the four players are underground digging their way through the dirt. Why are they digging through dirt? Because they're looking for treasure! To dig, rapidly tap the "A" button and use the analog stick to control your directing. As you go through the dirt, you'll uncover signs with arrows that point towards the direction of the treasure. The arrows are not EXACTLY pointing directly at the treasure, it only the approximate direction. Peek at the other players to check if they found the arrows or the treasure. The real secret to winning this game is tapping the "A" button REALLY fast. Since I am a fast button tapper, I can easily get to the other side of the screen before the other characters get to the middle. It is much harder to dig through the rock then to dig through dirt, so you should avoid the rock area as much as possible (the treasure usually isn't there anyway). The first person to find the chest gets to keep the treasure: 10 coins. #22 - RUNNING OF THE BULB Price: 400 coins Type: Success game This is another 4-player "cooperation" game (like Key-pa-way). One random player holds the bulb, while the other three guard the bulb from ghosts. You need to successfully bring the bulb to the socket at the end of the hallway. As you go down this hallway, there is a GIANT ghost behind you... so he will get you if you go too slowly. There are also smaller ghosts. If someone gets touched by a ghost, there are possessed and walk towards the giant ghost. To make a player "uppossessed", punch him with the "B" button. Yes, punch him. The three players should punch the small ghosts to make sure that the bulb-holder makes it to the end. At the end of the hallway, there is a socket for the bulb to go into. Put the bulb in the socket to turn on the light and get rid of the ghosts. Successfully reaching the socket will get each player 10 coins. Nobody gets coins if the ghosts capture the bulb. #23 - HOT ROPE JUMP Price: 300 coins Type: Chance game I love this mini-game. The four players are in a line, and there is a jump rope. This jump rope is on fire. The flaming jump rope turns around and the players must try to jump over it to avoid getting hit. The jump rope gradually speeds up until its turning around *really* fast. If all four players are still after 20 turns of the jump rope, then everyone wins 10 coins. If someone gets hit by the jump rope, then that player loses 15 coins while the other players gain 5. #24 - SLOT CAR DURBY 1 Price: 450 coins Type: Racing game This is like a game of old fashion slot cars. Each player has a little slot car on the track. By pushing the control stick away from the center, the slot car goes faster. This is a common mistake: It DOESN'T MATTER which way you are pushing the control stick. You don't control the directing of the car, you just determine its speed. If you are going too fast at the curves, your tires will start smoking and you will spin out of control. If you are on the outer part of the track, go at full speed all the way! At the beginning, don't push forward on the control stick unless the announcer says "GO" or else you'll spin. The track is not made of four separate loops, as it looks. Instead, the track is one big loop that's designed like a spiral. The first person to completely go around this loop is the winner. #25 - SLOT CAR DURBY 2 Price: 500 coins Type: Racing game This mini-game is unlocked when you reach the end of mini-game island. You need to beat Toad here. It's just like Slot Car Derby 1, except with a slightly different track. Slightly different, but much harder. There is an extra curve down at the bottom. You need to be careful about the sharp turns here -- it's easy to spin out of control. Just follow the same techniques that you use for Slot Car Derby 1. In order to beat Toad you must finish this mini-game almost *perfectly*. The first person to go completely around the loop is the winner of 10 coins. This mini-game is available in the boards after you beat it in mini-game island. wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm #26 - PIPE MAZE Price: 350 coins Type: Success game In Pipe Maze, there is one person that controls the treasure chest. This person chooses which of the four pipes the chest should be dropped into. As it goes down, the chest will go through any horizontal pipes it encounters. At the end, the chest will drop on one of the four players at the bottom. The person who gets the chest is the winner of 10 coins. If you're eyes and mind are fast enough, you might be able to see the path going to your character from looking at the pipes at the beginning. Yes, it's very hard to recognize which pipe is the correct one, but I have been able to pick the correct pipe 50% of the time. If you have no idea which pipe to pick, just pick the one directly above your character. Hopefully it will reach him. If you don't control the chest and you know where you want it to go, just say to the player "The first one" and he will usually be quick to drop it in the first pipe without thinking :) #27 - BASH 'N CASH Price: 400 coins Type: Chance game This game is fun, but simply cruel for the one being bashed. One player is dressed up in a Bowser costume, the other three players have big squeaky hammers. The three players try to hit the "Bowser player" with their hammers. When the Bowser player is hit, a bag of money comes out and a player can get it. The Bowser player can go around and jump to try to escape from getting hit my the hammers. When trying to escape from the hammers, wait from the players to get close to you... then jump over them just before you get hit. You can't jump for the few seconds after you just jumped. Because of this, the bashers should use this opportunity to bash! #28 - TUG-O-WAR Price: 150 coins Type: Chance game This mini-game is modeled after tug-o-war. One player is dressed in a Bowser costume (which I presume gives him super strength) and stands on the left side of a pit. The remaining three players stand together at the right side of the pit. The "Bowser player" pulls one end of the rope while the other three players pull the other side of the rope. Pull on the rope by rotating the control stick. The player(s) who fall into the pit are the losers. If the Bowser player, he loses 15 coins while the others gain 5 coins each. If the three players lose, the Bowser player gains 15 coins while the others lose 5 coins each. There's not much strategy for winning this game besides rotating the control stick really really fast. If you are one of the three players, make sure that your other teammates are also working as hard as you. I don't think it matters which way you rotate the control stick. #29 - BOWL OVER Price: 350 coins Type: Chance game In this mini-game, one player is the bowler and the other three players are the pins. The bowler is given a shell to use as a bowling ball. He must use this to hit as many pins as possible. As for the pins, they are practically helpless. The pins can jump around with the "A" button to try escaping from getting hit. When the bowler bowls the ball, he can control it to make it move left or right. The bowler gets 5 coins for each "player pin" that is hit and 1 coin for each "normal pin" he hits. If the shell touches the sides, the bowler loses 15 coins while the others gain 5 each. It's important not for the bowler to move the shell too much to the sides, try to keep it at the enter area. Try to go for the player pins to get the most coins out of them. As for the pins, there's not much you can do. It may be good to go near the left or right side... this way the bowler might accidentally hit the sides and lose. Whatever you do, DON'T stay near the rest of the players. This make you all an easy target for him to hit you all. #30 - PADDLE BATTLE Price: 50 coins Type: Chance game In Paddle Battle, all four players are in a little boat. 1 player is on the left side, 3 players are on the right side. You must all start paddling to try and make the boat go to the side of your opponents. When the boat gets close to the land, a shy guys comes and pokes the players at the side close to him with a stick. Of example: If the boat is at the right side, the players at the right side of the boat get hit. Each time a player is hit, he loses 3 coins. These 3 coins go to the player(s) on the other side. For the 3 players on the right, this game a chance for you to screw the person on the left. The game ends when you reach the end of the river. There's not much technique here except for spinning the analog stick well. #31 - COIN SHOWER FLOWER Price: 50 coins Type: Bonus game The one player stands on the giant flower, the three players ride in boats in the water around the flower. There are coins falling down from the sky and onto the flower. The player on the flower gets to collect as much coins as he can! The players in the boats below get to take