Mario Party Walkthrough :
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Walkthrough - FAQ/Walkthrough
__ _ __ ___ __ __ __ ____ ________ ' `., ' , ` ' ` ' ' ,-. ' _ ` , ` ' | ,^. ,^ | '` /\ \| |> '| |, _ ` | | , ', /\ \| |> '-- -` , , ' 'V` ' -- ' , ' ' `_, ' ' _, -- ' , ' ' ` , | | \ ..-- | '` `.| |' , | | ' .-- | |` `. | | | | '___, '_, |_'-' `.,'__' ` _ , '__' `., |_'-' `., '__' '__' Mario Party Nintendo 64, by Nintendo (1998) By Ryouga (email@example.com) _______________________________________________________________________________ _______________________________________________________________________________ (I) [Introduction] (II) [Characters] (III) [Controls] (IV) [Menus] (V) [Rules] (VI) [Boards] (VII) [Mini-Games] (VIII) [Items] (IX) [Mini-Game Island] (X) [Secrets] (XI) [FAQ] (XII) [Acknowledgments] _______________________________________________________________________________ _______________________________________________________________________________ (I) [Introduction] - Story - Mario looked around and smiled. Throwing a party had been an excellent idea. It had been a long time since they had all gotten together. All his friends were there: Luigi, Peach, Toad, Yoshi - even Wario and Donkey Kong. They laughed and talked about all the adventures they had shared together in the past. But what was there to do now? The conversation turned to their dreams for the future. Amazingly, they all envisioned the same thing... To become a Super Star upon whom everyone in the world could rely. Then Wario asked, "Which one of us is the biggest Super Star?" "I am!" "It's me!" they all shouted. The gang couldn't come to an agreement because they all wanted to be the best. They needed to prove once and for all who truly was number one. Suddenly, Toad had an idea. "Isn't a Super Star someone who helps others when they're in trouble?" Everyone realized he was right. Then Toad told them about a Warp Pipe in Mushroom Village that could take you anywhere they wanted to go. Surely there were people on the other side of that Pipe who needed their help. They all ran as fast as they could to Mushroom Village and jumped into the Warp Pipe. But none of them knew what exciting adventures awaited them on the other side... _______________________________________________________________________________ _______________________________________________________________________________ (II) [Characters] All of these characters want to be the true Super Star. Choose the one you think is most deserving of this honor and help him - or her - achieve that goal. Mario: Everyone would agree that Mario is a super guy, but he certainly can't match the strength of Wario or Donkey Kong. Can he overcome his weaknesses to become the number one Super Star? Luigi: Maybe Mario's younger brother has what it takes to become the ultimate Super Star. He's smarter than Mario, but can brains overcome brawn in this contest? Peach: Princess Toadstool has been antagonized by Bowser for ages. Perhaps her proven bravery will allow her to reign as the Supreme Star. Donkey Kong: DK is definitely the most powerful of all his friends. If the contest relies on muscle, this ape will win hands down. Wario: He's certainly more cunning than the rest and strong to boot. Could it be that Wario is destined to become the Super Star? Yoshi: Yoshi has adventured with Mario since he was a baby. Full of energy and rich with experience, perhaps Yoshi has what it takes to achieve Super Stardom. Toad: Toad appears on most of the Adventure Boards to sell Stars to players able to reach his spaces. He is also a guide through the game's menus. Koopa Troopa: Koopa Troopa is the guide to each Adventure Board, and will reward players with Coins as they pass his space. Boo: Boo the ghost will gladly steal Coins or Stars from other players and give them to you... for a fee, of course. Bowser: Mario's arch-nemesis, Bowser lurks around every Adventure Board to annoy players and steal their Coins and Stars. _______________________________________________________________________________ _______________________________________________________________________________ (III) [Controls] = Basic Controls = Control Stick: Move the cursor, move between menu selections, and scroll through maps. A Button: Make selections, or hit the Dice Block. B Button: Cancel or return to the previous screen. Also, enters the Map View Mode on the Adventure Board. C Buttons: During Mini-Game explanations, use the C Buttons Left and Right to cycle through Rules, Controls, and Tips. L Button: Not used. R Button: Displays the overhead Map View. Start: Pause the game and display the Pause Screen. (Note: Each Mini-Game's Controls are unique and are shown before playing them) _______________________________________________________________________________ _______________________________________________________________________________ (IV) [Menus] = Mushroom Village = - Warp Pipe Enter the Warp Pipe to play on an Adventure Board with three other human or computer controlled characters. There is also the option to watch a practice game to learn the rules of Mario Party. If a game has been saved previously, it can be resumed at the Warp Pipe, or abandoned to start a new game. *Number of Players* There are always four characters in every game. Decide how many players will control characters and choose from one to four players. If there are less than four players, the computer will control the remaining characters. *Choosing Characters* Once you have determined the number of players, select the characters used by players and the computer. *Deciding Computer Skill* When there are computer-controlled characters, set their skill level from Easy, Normal, or Hard. *Choosing Map and Number of Turns* Choose which Adventure Board to play on, then select a number of Turns to play from the following options on the Turn Clock: Lite Play: 20 Turns (around 1 hour) Standard Play: 35 Turns (around 1 to 2 hours) Full Play: 50 Turns (around 2 to 3 hours) *Determining Turn Order* At the start of the game, each character hits a Dice Block to determine their turn order. The player with the highest number goes first. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Mushroom Shop Various items can be purchased from the Mushroom Shop by using the Coins won from Adventure Boards or Mini-Game Stadium. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Mushroom Bank All gameplay items are kept at the Mushroom Bank, which can be used or not to customize gameplay on the Adventure Boards. The Bank also keeps a tally of the number of Coins and Stars collected. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Raft The raft leads to Mini-Game Island, which is a one-player trek through all 50 Mini-Games to reach the Goal of Mini-Game Island. See (IX) for more information about Mini-Game Island. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Option House Various sound options can be set here, and the Mario Party memory can be cleared by talking to Fun Gus. Be careful not to accidentally erase your saved game. Other options include: *Jukebox* After the Record is purchased from the Mushroom Shop, any background music from the game can be played here. *Sound Lever* Set the Sound to Stereo or Mono. *Talking Parrot* After the Talking Parrot is purchased from the Mushroom Shop, random voice clips from the game can be played here. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Mini-Game House Mini-Games can be purchased anytime after having been played in any other mode. After purchased, they can be played here at anytime. This House also contains the Pot o' Skills, which leads to Mini-Game Stadium. *Buying Mini-Games* Press the A Button on Puff to talk to her and enter the Mini-Game list. Buy Mini-Games from the list by paying the number of Coins listed, or pay 10 Coins to play it once without buying it. Only Mini-Games previously played at least once in any other mode can be purchased here. *Playing Mini-Games* Press the A Button on the Crystal Ball to play any Mini-Games previously purchased from Puff. Playing Mini-Games here requires several options to be set first: -Number of players -Characters controlled -Settings -Choose Mini-Games *Pot o' Skills (Mini-Game Stadium)* Here, four human or computer characters can compete in Mini-Games on a special Adventure Board. The blue and red spaces of Mini-Game Stadium don't add or subtract coins, but determine which Mini-Games will be played. Coins won by human characters are saved at the Mushroom Bank after the game is over. *Mecha Fly Guy* After the Mecha Fly Guy is purchased from the Mushroom Shop, a special Mini-Game can be played here that counts how many times the Control Stick is rotated in ten seconds. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- = Pause Options = You can choose the following settings on the Pause Screen: Controller Settings: Set any character from human to computer control or vice versa. Use this to allow players to join in the middle of a game. Mini-Game Settings: Choose whether or not to use the Mini-Game explanation screens before playing a Mini-Game. Save Settings: -Don't save. -Save after this turn. -Save after every turn. Message Settings: Set the speed of the messages. Quit: Quit the current game and return to Mushroom Village. Back: Go back to the Board Map. _______________________________________________________________________________ _______________________________________________________________________________ (V) [Rules] = The Flow of the Game Board = The goal of Mario Party is to collect the most Stars from the various Adventure Boards. The key to winning is to earn Coins in more than 50 different Mini-Games and buy Stars from Toad before your rivals do. +------------------------------------+ | Select the number of Players, | | Board Map, and Number of Turns. | +------------------------------------+ | V +------------------------------------+ | Determine turn order. | +------------------------------------+ | V +------------------------------------+ | Player 1 breaks the Dice Block. | \ +------------------------------------+ \ | An event will occur depending on | \ | what space the player lands on. | \ +------------------------------------+ | Repeat these steps until | Players 2 through 4 takes | | the number of turns have | their turns. | | been completed. +------------------------------------+ / | After all players have moved, | / | a Mini-Games will begin. | / +------------------------------------+ / | V +------------------------------------+ | After the chosen number of Turns | | has ended, rankings are determined,| | and the real Super Star is | | announced! | +------------------------------------+ = Determining the Super Star! = After the last turn is played, the winners of three awards are announced, and each winner receives one Star. In the event of a tie, all the winners receive a Star. -Mini-Game Star: Most Coins collected during Mini-Games. -Coin Star: Most Coins collected overall. -Happening Star: Landing on the most ? Spaces. The Super Star is then determined by the number of Stars and Coins collected. If several players have the exacts same number of Stars and Coins, the winner is decided by hitting the Dice Block (highest number wins). After the Final Results, the Coins and Stars won by players at the end of the game are deposited in the Mushroom Bank. Coins and Stars from computer players are not deposited, though. _______________________________________________________________________________ _______________________________________________________________________________ (VI) [Boards] ________ | Legend | +---------------------------+--------+---------------------------+ | o = Blue Space ? = ? Space | | @ = Red Space X = Bowser Space | | ! = Chance Time 1 = 1-Player Mini-Game | | M = Mushroom Space | +----------------------------------------------------------------+ | [T] = Toad [b] = Boo | | [K] = Koopa [B] = Bowser | | [*] = special (exclusive to that Adventure Board) | +----------------------------------------------------------------+ (Types of Spaces) Blue Space: Gain 3 Coins; gain 6 Coins during the final 5 Turns. Red Space: Lose 3 Coins; lose 6 Coins during the final 5 Turns. Star Space: Play a one-player Mini-Game. ! Space: Starts a one-player Chance Game. ? Space: Different events occur, depending on the Board. Mushroom Space: A Block will appear over the character on this spot, which alternates between Red and Blue Mushrooms. Hit the Block to get either one; Red gives the character another move, while Blue makes them miss their next turn. Bowser Space: Bowser appears and causes trouble with his roulette wheel. Junctions: When you arrive at a junction, move the Control Stick in the direction you want to go and press the A Button. (Characters) Toad: Toad trades 1 Star for 20 Coins. Sometimes Toad's location will change after someone buys a Star from him. Koopa Troopa: As your guide, he explains the Board Map. During the game, he gives characters a present of 10 Coins each time each time they pass Start. During the final 5 Turns, he gives 20 Coins. Boo: Boo will steal Coins or Stars from another character, but stealing a Star costs 50 Coins. Bowser: Mario's old enemy, Bowser, is out to cause trouble. His evil tricks include selling players useless items. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- = DK's Jungle Adventure = Difficulty: * Go exploring in jungle ruins. Whomps and doors block the many junctions, and you may only pass if you have enough Coins. +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | [G] | | o M o ------ | | ! ? o M o o ? ? o 1 | | o 1 o o | | o @ o o | | o o [*] [B] X o o o @ o [*] | | 1 @ o | | o o o | | X @ ? | | o o ? o o @ o o | | o o o o o [*] | | o o o ? o o | | ? 1 o o o o | | ? ? o 1 o @ | | [b] o o o @ [K] o | | o o o M o ------ o X o o o o o (Start)| | | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ (Special) ? Spaces: Causes a boulder to roll left from the top-right corner to the Board, then straight down after crossing the bridge. Any players in the boulder's path will be chased to the other side of the bottom bridge. (*)Whomps: Whomps stand in the middle of some junctions and prevent players from passing in one direction without paying 10 Coins. After moving through a Whomp junction, the Whomp will walk over and block the other path. Toad: Toad does not have a set location, and will travel to a random location each time a Star is purchased. Bowser: Bowser will sell any character that passes him a worthless Gold-Plated Bowser Statue for 20 Coins. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- = Peach's Birthday Cake = Difficulty: ** Play on top of a giant birthday cake! Plant "Strawberry Seeds" to steal Stars from the first Rival to land on that space. +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | | | ? ? o M 1 | | o M ? o o | | o ? o o | | ? [T] o X X | | o M o [*] o | | ? o o o o | | o o o [B] o | | @ ! | | @ M o --- o | | ? ! o M | | ? o o o @ ? | | o 1 ? | | M ? ? | | [K] o | |(Start) o o ? ? @ | | | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ (Special) ? Spaces: A Goomba will try to sell you a Strawberry Seed to plant at that space for 30 Coins. Players that land on that space will lose a Star and give it to you, but only once. Since Boo doesn't appear on this Board, this is the only way to steal a Star. (*)Lottery: A Goomba will force you to play the Seed Lottery. Pay 10 Coins, then choose one of the four seeds and see what picture pops up. One of the four seeds is Bowser, and makes you take the path to the right to meet him. The other three seeds make you take the left path to Toad. After all four seeds have been bought, four new seeds take their place. Toad: Toad stays at the same location for the whole game. Bowser: Bowser will sell you a useless Shell Cake for 30 Coins. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- = Yoshi's Tropical Island = Difficulty: ** Take a trip to the southern islands where the Yoshis live. You may go from one island to the other, but the Blue Thwomps guarding the bridges continue to raise the price of passage. +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | | | o o M o ? o o [b] | | o 1 ? | | o o o 1 | | @ o--[*]-- o | | o o | | o o ! ? | | o M [T] | | ? X o o | | [B] o ? | | o o ? o o | | o o | | (Start) [K] --[*]-- o X | | ? o @ | | o o o o | | 1 o 1 o | | M o ? o | | | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ (Special) ? Spaces: Bubba the Blooper will switch the locations of Bowser and Toad. (*)Thwomps: Thwomps will rest on the bridges separating the islands. A toll must be paid to pass them, which starts at 1 Coin. Each time someone passes, the toll is increased by 1 Coin, to a maximum of 50 Coins. It is also optional to pay more than the required amount to raise the toll quickly. Toad: Toad and Bowser each occupy the far sides of each island. Bowser: Bowser will sell you the useless Bowser Tube for 30 Coins. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- = Wario's Battle Caanyon = Difficulty: ** A battlefield sets the stage for this Board. Players are automatically shot to another island when they pass in front of a Bob-Omb Buddy. But the only way to Bowser's island is to ask the Fly Guy to take you there. +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | | | [*] [*] | | o o o 1 1 o @ @ | | o o o X | | o o ? @ | | o o @ [F] @ | | o [b] X @ @ | | 1 o o o | | o | | [B] | | 1 1 | | 1 1 | | 1 1 [*] | | [*] o o o o o M | |(Start)o o o o M M | | o o o | | [K] o o o | | o ? o | | o o o M | | o o 1 o M o o o | | | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ (Special) ? Spaces: Reverses the path of the Bob-Omb's cannons. (*)Bob-Omb: Meeting a Bob-Omb will shoot your character to one of the other islands. After a character is shot, a cursor will flash over random Spaces on the next island. Press A to select the Space on which the character will land. The cannons shoot the the other islands in a figure-8 pattern, which can be reversed by landing on a ? Space. (F)Fly Guy: Passing the Fly Guy will give the option of taking your character to Bowser's tiny island in the middle, or to bring any character to the Fly Guy's spot. Both of these options cost 20 Coins. Toad: Toad's location is completely random, and can appear on any one of the islands, making him somewhat tricky to reach at times. Bowser: Bowser will shoot you to a random spot on the Board for 30 Coins. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- = Luigi's Engine Room = Difficulty: *** This board is set in the mysterious Engine Room. Steel doors blocks many of the junctions, and players may only take the paths that are open. The doors move at the end of each round, changing the paths that can be taken. +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | | | o o o o (1) | | (1) | | o X ? o (1) | | ? ? o (b) M (r) o (r) | | o o o o 1 o (b) (2) | | o X o o o o o | | o o o o 1 o X o o o o o @ | | (b) ? [b] | | [S] | | o o @ o o (r) (r) o o @ o o o M | | o o [K]o | | [B] @ ?(b)o o o o o @ o o o o | | (r) o o [S] 1 (Start) | | (1) o o 1 o --- M o o | | | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ (Special) ? Spaces: A blast of steam will push the character to a nearby part of the Board. Blue Doors: When the Blue Doors are up, the Red Doors are down, and vice versa. (B) Red Doors: When the Red Doors are up, the Blue Doors are down, and vice versa. (R) Warp Pipes: All the Warp Pipes labeled with (1)'s will lead to the Warp Pipe (1) & (2) labeled with a (2). (S)Switch: Passing a Switch will give the option to switch the opened doors with the closed doors, for 20 Coins. Toad: Toad's location is random, which makes it tricky to get to him since the walls and paths available are constantly changing. Bowser: Bowser will produce a single Coin for you with his machine, then charge you 20 Coins for his efforts. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- = Mario's Rainbow Castle = Difficulty: * Take a magical trip to a Castle in the clouds. This board consists of a single path that the players must follow to reach the Castle. However, when someone reaches the Castle, Toad and Bowser switch places. +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | | | [b] [B] | | o 1 [T] ? o | | @ o o o | | o X o 1 | | o o @ o o | | ! o o o 1 o @ M | | o @ o o | | o o ? o o ? | | o [*] ? | | o X ! o | | o | | o [K] | | M o o o o (Start) | | o @ ? 1 o | | | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ (Special) ? Spaces: This will switch Toad with Bowser in the castle tower, or vice versa. (*)Cloud: Upon reaching the Cloud's pedestal, the character will be flown up to meet either Toad or Bowser, whoever is in the Tower at the moment. Afterwards, they will be dropped and flown by Lakitu back to the Start. Toad: Toad is always in the Tower at the top of the screen, and can only be reached by flying on the Cloud from the pedestal. Toad shares the same space as Bowser, however, and the Tower switches characters each time someone passes by or a ? Space is landed on. Bowser: Bowser will sell a Star for 20 Coins... which turns out to be fake. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- = Bowser's Magma Mountain = Difficulty: *** Bowser's revenge takes place on top of the flaming Magma Mountain. Be careful of eruptions that change all Blue Spaces to Red! +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | [B] | | [*] o @ o @ o ? | | o \ o o | | o o [b] o / 1 | | o o o o o / o | | o / o | | o [*]----/ M | | M ? o 1 / o X o o ? | | | o o | | | o | | [*] o X | | o o M @ o o o o ? | | o | o | | ? | o | | o [*] [K] o | | o o o @ 1 o o o o o o | | | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ (Special) ? Spaces: This dangerous space will change all the Blue Spaces to Red, and vice versa. This effect lasts for three turns. (*)Bridges: These bridge shortcuts will charge 10-20 Coins to take a shot at their roulette Block. Hit the Star to pass over the bridge, or the Bowser to take the long way around. Toad: Toad's location is random on this Board. Bowser: Bowser will steal one of your Stars! If you do not have a Star, he will take every single one of your Coins. Avoid Bowser here at all costs! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- = Eternal Star = Difficulty: *** This special Adventure Board is the reward for devoted players. Battle Bowser and his cohorts by warping from Star to Star. +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | | | [*] o M X [*] | | X o [*] o X 1 | | b @ o o o | | o o ? b [*]o o o b | | b [*] o o o | | o [*] ? | | [*] [*] [B] [*] | | | | [*] [b] [*] [*] | | ? o | | [*] o o b o 1 [*] | | o o o o @ M o | | [*] b o o o o M | | b o o | | ? o @ o o 1 | | [*] o [*] [*] o o | | [*] [*] o @ [*] | | (Start) | | | +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ (Special) ? Spaces: Bowser will send every player back to the Start. Warp Pads: Warp Pads separate all of the Star Fragments. Stepping on one will (*) teleport the character to the next Warp Pad. Baby Bowser: Toad is not found on this Board, so you must challenge Bowser's (b) cohorts for their Stars. They will charge 20 Coins per challenge, and will let you roll a Dice Block with only 8-10 on it. The Baby Bowser will roll a normal Dice Block, and the one with the higher number gets the other's Star. A Baby Bowser will vanish after being beaten. After all seven vanish, a new set of seven will take their place. Baby Bowsers are in set locations. Bowser: Bowser will reverse the directions of the Warp Pads. _______________________________________________________________________________ _______________________________________________________________________________ (VII) [Mini-Games] = Battle in Mini-Games = -When all characters have finished moving, a Mini-Game starts. -The type of Mini-Game depends on the spaces that characters have landed on: Red or Blue. -? Spaces randomly turn to either Red or Blue before a Mini-Game is selected. -All the characters on the same color of space are on the same team, unless all characters have the same colored space, in which case a 4-Player Mini-Game begins. 4-Player Mini-Games: These games have different objectives, ranging from defeating all the other players to working together to achieve a goal. 1 vs. 3 Mini-Games: Most often, these games seem to benefit the one player. 2 vs. 2 Mini-Games: Players divide into two teams and compete against each other. = Mini-Game Types = Bonus: Players can earn more than 10 Coins in these games. Missing does not lose Coins, though. Success: Players earn 10 Coins for clearing these games, but lose 5 Coins for missing. Chance: Players can steal coins from other players. 2-on-2: All four characters divide into teams of two. The winners steal 10 Coins each from the losers. If the losers do not have enough coins, they lose all their coins. Racing: The winning player earns 10 Coins, but the losing characters do not lose any Coins. Point: Games in which the player with the highest score earns 10 Coins. If several players have the same highest score, they all earn 10 Coins. Survival: The last player standing at the end of these games wins 10 Coins. = Chance Time = In this special one-player Mini-Game initiated by landing on a ! Space, the character has the opportunity to exchange Coins or Stars between characters by hitting the two Character blocks on the sides, and the Effect Block in the middle. The blocks can be hit in any order, but they speed up greatly after each hit. Any character can be affected by Chance Time. Here are the effects: -Give 10 Coins -Give 1 Star -Give 20 Coins -Trade Stars -Give 30 Coins = Bowser Events = Landing on a Bowser Space will bring up Bowser's Event Roulette, which can be any one of the following events. Beware, since the roulette pointer may speed up, slow down, or even go backwards at any time. 100 Star Present: The cursor will never land on this one. 1000 Coin Present: The cursor will never land on this one either. Bowser Chance Time: Identical to Chance Time, but Bowser will always be on the receiving end of the trade. Bowser Revolution: Bowser takes everyone's Coins and redistributes them evenly among all the players. Bowser's Balloon Burst: Identical to the Balloon Burst Mini-Game, except all the losing players will lose 30 Coins. Bowser's Bash 'n' Cash: Identical to the Bash 'n' Cash Mini-Game, except Bowser keeps all of the Coins lost by the player in the Bowser Suit. Bowser's Face Lift: Identical to the Face Lift Mini-Game, except any player that does not get a score of 80 points of more will lose 30 Coins. Bowser's Tug o' War: Identical to the Tug o' War Mini-Game, except the losing side's Coins all go to Bowser. Coins For Bowser: Bowser will take 20-30 Coins from that player. Star Steal: The cursor will never land on this one. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- _ _ ____ _ | || | | _ \| | __ _ _ _ ___ _ __ | || |_ | |_) | |/ _` | | | |/ _ \ '__| |__ _| | __/| | (_| | |_| | __/ | |_| |_| |_|\__,_|\__, |\___|_| |___/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- +------------------+----------------+ [Buried Treasure] | Type: Racing | Win: 10 Coins | | Time: 60 seconds | Lose: nothing | +------------------+----------------+ (Controls) Control Stick : Move A Button : Dig (Game Rules) Uncover the hidden arrows and try to find the Treasure Chest. (Tips) - Digging in a zig-zagging diagonal pattern covers a larger area than a single straight line. - The large gray rocks at the top and bottom of the screen can be cleared away, but they slow down characters immensely. To keep away from them unless an arrow sign is pointing that way. - It's possible to slow down or stop by bumping into other players, so try to keep away from them. - When you find a sign with an arrow on it, immediately start digging in that direction as quickly as possible. - The Treasure Chest will flash white, making it easy to see even if only a small part of it is visible. - Around half of the treasure chest must be exposed to claim the prize, so dig around it like mad before the other characters can get there. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- +------------------+----------------+ [Treasure Divers] | Type: Bonus | Win: 1+ Coins | | Time: 90 seconds | Lose: nothing | +------------------+----------------+ (Controls) Control Stick : Move A Button : Swim (Game Rules) Dive into the sea and bring up the Treasure Chests from the bottom. (Tips) - Avoid the shark and the pair of Bloopers (jellyfish). Contact with one will make a character drop a chest and get stunned for a couple seconds. - However, characters are invincible for a moment after recovering from a hit from a shark or Blooper. Make the most of this status by grabbing a Chest before it runs out. - If a character stays underwater too long, a counter will appear over their head. It starts at 5, and when it reaches 0, the character drops whatever Treasure Chest they're holding and slowly floats to the surface. - As long as a character makes continual breaks to return to the surface, they have no danger of drowning. Bringing a Treasure Chest to the surface will reset the timer. - The size of the Treasure Chests indicates how many coins are inside. The biggest ones have five coins, the medium ones have three, and the small ones have a measly one coin. - The bigger the Treasure Chest, the slower it makes a character move when the swim with it to the surface. Wait for a decent gap between the shark and Bloopers before surfacing with the larger Chests, because they will slow you down to a snail's pace. - Avoid going after the smallest Treasure Chests until there are no others left, since they're not worth it compared to the bigger ones. - You can block a character from bringing a Treasure Chest to the surface by swimming above them. This can be done to slow them down and make them hit the shark or a Blooper, or make them drown by pinning them as their counter goes to 0. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- +------------------+----------------+ [Hot Bob-omb] | Type: Chance | Win: 5 Coins | | Time: n/a | Lose: 15 Coins | +------------------+----------------+ (Controls) Control Stick : Choose direction A Button : Pass Bob-omb (Game Rules) Toss a Bob-omb between all the players until it finally explodes in one of their hands. (Tips) - To throw the Bob-omb away as quick as possible, always hold the direction you wish to throw it at, even when the Bob-omb isn't being passed to you. When it's about to reach you, tap the A Button as soon as the Bob-omb's noise finishes to throw it immediately. - It's possible to hold the Bob-omb to make it bigger and shorten its fuse, but be careful not to hold it too long. - The Bob-omb gets a lot bigger and redder as it's about to explode. When this happens, be sure to toss it the moment it lands at you. - In a group of human players, try ganging up on the person with the most coins by always tossing the Bob-omb to them! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- +------------------+----------------+ [Musical Mushroom] | Type: Racing | Win: 10 Coins | | Time: 30 seconds | Lose: nothing | +------------------+----------------+ (Controls) Control Stick : Move A Button : Jump B Button : Attack A