Mario Party 2 Walkthrough :
This walkthrough for Mario Party 2 [Nintendo64] has been posted at 04 Oct 2010 by shadi-tayar and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up shadi-tayar and share this with your freinds. And most important we have 6 other walkthroughs for Mario Party 2, read them all!
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Walkthrough - FAQ/Walkthrough# # ###### ##### ## ## ## ##### # #### # # ## ##### ##### # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # ###### # # # # # # ##### # # ###### ##### # # # # ###### ##### # # # # # # # # # # # # # # # # # # # # # # # # # # # #### # # # # # # # ####### Mario Party 2 FAQ/Walkthrough For the Nintendo 64 console Written by BostonFuse51 or bbeltchris92@netscape.net Copywrite 2005 Chris. All Rights Reserved. Version 1.1 Welcome! This is a FAQ/Walkthrough for Mario Pary 2 on the Nintendo 64. This guide will cover everything in the game including spaces, characters, and much much more. If you have a question or comment about the game or my FAQ just e- mail me your question or comment. If some good questions are asked, I will add in a Frequently Asked Questions section. Enjoy... ******************************************************************************* ------------------------------------------------------------------------------- Table of Contents ------------------------------------------------------------------------------- 1. Version History 2. Story 3. Rules 4. Characters 5. Spaces 6. Items 7. Boards 8. Mini Game Land 9. Mini Games 10. Legal/Illegal information 11. Credits ******************************************************************************* =-=-=-=-=-=-=-=-=-= 1. Version History =-=-=-=-=-=-=-=-=-= Version: 1.0, finished the guide and submitted it for the first time. Version 1.1, fixed all of the spelling errors and areas I was wrong in. ******************************************************************************* =-=-=-=-= 2. Story =-=-=-=-= One day, the six major characters of the game (see my chatracters section) got a new piece of land. Everyone aggreed on calling it Mario Land...except for one person...The scoundral of the group...Wario. (Thanks a lot you fat tub of lard!) Thanks to Wario, the whole group gets angry at one another, and they begin to fight. Everyone is in a deep argument except for one person...Princes Peach. Everyone askes her why she isn't arguing or complaining about what to call the land, and she says that she believes the land should be called Peach Land! (Sorry toots, it ain't going to happen.) Suddenly, a Koopa Troopa comes in yelling that it saw Bowser attacking Marrion Land. (A famous place in the Mario games.) However no matter what the Koopa Troopa does, the group continues to argue. Koopa Troppa being the smart little bugger that he is says that he has an idea. The person that can stop Bowser will be the superstar of the land and will have the land named after him or her. (Meh, it's already called Mario Land.) Everyone runs off to go get Bowser, and to hopefully become the superstar of the land. ******************************************************************************* =-=-=-=-=- 3. Rules =-=-=-=-=- In every game that you play, the first thing you do is select how many players are playing. (You can choose from 1 player, 3 computers, 2 players 2 computers or 3 players and one computer or 4 players, no computers.) After that is all taken care of, you must select wat character you would like to use during the game. When all the human players have selected their character, you can decide who the computer characters will be. Once you decide this, you must decide how hard the computers skill level will be. (The options layed out in front of you are Hard, Normal, or Easy.) You can make them all the same skill level, or you can set each computer player's skill individually. After you select the difficulty, you must select how many turns you want to play. (The options layed out in front of you here are 20 turns, 35 turns, or even 50 turns.) After you decide how many turns you want to play, you must select Bonus or No bonus. (Selecting bonus means that, at the end of the game, Toad will give you different stars.) The first star at the end of the game is the mini game star which will go to the character who one the most coins in mini games. The next star is the coin star which will be givin to the character who had the most coins at one time. The last star is the happening star. This will be givin out the the character that landed on the most "?" spaces. When this is all taken care of, you finally begin your game! Before you begin playing, you must role a dice to decide turn order. The number range is between numbers 1 and 10. The person that gets the highest role goes first, second highest goes second, and so on. After this, you begin playing your game. All of the characters are seperated into which were decided by the number that they got in the beginning. Every character lands on a certain random space. (See the space section in my guide for more info about this.) Then, after one turn is played you play a mini game. The different types of mini games are 4 player (happens if all characters land on red or if all characters land on blue spaces.) 1 on 3 (happens when one character lands on red, and the rest blue, or vice-versa. 2 on 2 (happens when two characters land on red and the other two on blue.) The different mini games vary. (See my mini game section in the guide for more information on this.) When the last 5 turns hit, you are in a little meeting with Toad. He shows all of the standings. Then, either Koopa or Whomp will come and say who they think will be the winner of the game. (It's usually the third place person, or the last place person.) The character that they select gets a 10 coins bonus. Then, Toad makes an "important announcement." Now if you land on a blue space, you get +6 coins instead of +3. If you land on a red space, you get -6 instead of -3. Also, if you land on the same space with another character, you will duel each other for a price determined by the character that landed on that space last. At the end of the game, Toad either gives out the bonus stars or not (see earlier in the section,) and then a cutscene appears. In the cutscene, the superstar of the level comes in and somehow defeats Bowser in a very humorous scene. When you first start out the game will be very confusing, but you'll get with the program soon enough. ******************************************************************************* =-=-=-=-=-=-=- 4. Characters =-=-=-=-=-=-=- Here are the major characters in Mario Party 2... Mario - Dah! His name is in the game, and he is on the game carrtridge! Anyways, Mario looks to be the leader of the game, and the group...again. He and Bowser have had some classic showdowns in the past, and it's time for him to show himself once again that it's his time, and that nothing, not even his love for the princess will stop him from defeating Bowser. Mario runs like the Dickens in this and every other game. His item of choice in the game is the mushroom...an item that he frequently buys at the item shop and an item that he constantly tires to win if he gets an item mini game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Luigi - Mario's brother and my favorite character. This poor plumber has had to watch Mario shine, and he is just plain sick of it. Luigi is ready to show that he is his own man, and not just some older sibling of Mario. This guy is ready to role, and his determination is to finally show that he is better than his brother. In this game, and in his life, he is a man of many unknown talents. His item of choice for this game is the Skeleton Key. He frequently buys this at the item shop, and also wins it almost every time if he gets the chance to play an item mini game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Peach - The only girl of the group. She acts like she's an extreme girly girl, but I think that she has some tom-boy in her. She is constantly used as the damsel in distress, and the one that Mario always saves from Bowser. In this game however, she is not the damsel in distress. This babe wants in on the action, and she's pretty determined to get it. In this game, Peach loves to trick people, which can suck for other real players, and also computer players. Her item of choice is the Plunder Chest, an item that she usually gets at the item shop, or tries to win if she gets a chance to play the item mini game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Yoshi - Yoshi is a very fun character. He is an extremely cute dinosaur, with a big fluffy nose. On the inside however, this guy is a tough little guy. He loves messing up everyone's plans, and at times even though he is cute, you will be very annoyed with him. Because of course, he is a master at destroying plans, his item of choice is the warp block. He uses this usually when you are very close to a star or another major part of the board like boo. He usually gets who he wants also. All of this makes for a very dangerous computer character and/or human character. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Donkey Kong (D.K) - This guy is a wild, fun ape. He was first created right about the time that Mario was. He thinks that he is the toughest character here, and in some cases he might be. He assumes that he can knock out Bowser with just a few hits and kicks. He and Mario have always had a bit of a rivalry going on, and in this game it really shows. D.K loves happening spaces (or "?" spaces.) This can be extremely annoying esspecially in Pirate, Horor, and Western Land. You could have a perfect plan going on, and bam bye bye. As you can probably guess, the game is rigged! He usually gets happening spaces instead of other ones if he needs to. He doesn't quite have an item of choice, but it really doesn't matter because of his happening fix. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Wario - This guy is the guy who, in the beginning of the game was the only one who disagreed with the land being called Mario Land. He is an extremely fat character (must have had too much pixalated fast food,) and he is another one of Mario's rivals. He constantly tries to show Mario up, but usually makes a fool out of himself. In this game, it seems to me that he is awesome in almost all of the mini games. Another thing about Wario is that he is a great duelist, so aviod dueling with him for a lot of coins. (If you can.) Obviously because of his dueling skills, his item of choice is the dueling glove, an item he usually buys at the item shop, and usually wins if he gets the chance to play the item mini game. ******************************************************************************* ------------------------------------------------------------------------------- Other, less important characters ------------------------------------------------------------------------------- Toad - Toad is a red and white mushroom that is the tour guide throughout the entire game. (Except for Bowser Land where he gets kidnapped.) Anyway, Toad always sruck me as being a cool little guy with a lot of smarts. He is a very fun character, and I think the game would be much more fun if you could play as him. In other games like Mario Super Circuit, he is extrememely fast. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bowser - Bowser is the evil villian of the game. He is the one that started attacking Marion Land in the beginning. (See the story section.) At the end of every game, the superstar or winner of the level will either beat him in some kind of duel, or outsmart him in a battle of wits. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Koopa Troopa - This guy does still play a pretty big role in the game. He is the one who first spotted Bowser attacking Marian Land. Also, at the start of the last 5 turns, he is the one that gives out the ten coin bonus. (Sometimes that is.) Also, he is used as the...well person in destres as Bowser usually yells at him, and tries to hurt him. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boo - He is the ever famous ghost of this, and many other Mario games. He always has at least one space on every board. Make your way toward him if you want to steal coins from another character or even steal a star if you have enough coins. (50 coins on every board) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Baby Bowser - He is Bowser's little sidekick. He is one of the kidnappers who kidnapp Toad, and is your tour guide for Bowser Land. Also, he appears on the space where the last star was. If you go by him, he will either give you five coins (not often, very rare) or he will take 5 coins (probably occurrs 90% of the time.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Woody - He is the huge Tree in mini game land. You can click on him, and buy mini games from him, with the coins that you get after every game. When you buy mini games, you can play then for practice in mini game stadium. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Gooba - Gooba is the little guy that controls the battle mini games, and the duels. He decides how many coins are up for grabs in Battle Mini Games (either 10, 20, 30 or 50 coins from each player.) If a player does not have enough coins as he says, all the coins that they DO have will be used as their coins that go up for grabs. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Whomp - The big square guy that blocks enterances to different areas in the game. You can give him coins to get him to move, and take huge shortcuts doing so. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mr. Shark - This guy is the shark in Pirate Land. If you land on one of his three spaces, he will take you to another one of his spaces on the island. It's very hard to get this space, but when you do, it can creat huge shortcuts for you, and other characters. Also, it can be bad for you if you want to go somewhere and get side-tracked by him. Also, you have no choice as to where you go, or even if you want to go. ******************************************************************************* =-=-=-=-=- 5. Spaces =-=-=-=-=- Blue Space - This space is the color blue as you probably guessed. If you land on it before the last five turns, you will get a three coin bonus. If you land on this space inside of the last 5 turns, then you will get a six coin bonus! Also, hidden blocks are hidden on these spaces, and if you get one of those, you get either a 20 coins bonus, or a star. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Red Space - This space is the color red as you probably guessed. If you land on it before the last five turns, you will get -3 coins. If you land on it inside of the last five turns, then you will get -6 coins. (Ouch.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Treasure Chest - If you land on the treasure chest, you get to play the item mini game. There are three different types. I call them the crappy items, the moderate items and the good items. The crappy ones have not to good of items, the moderate have some good items, and the good items have the best items in the game. This game is always fun, and usually challenging to play. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bank - If you go past a bank space, you must pay 5 coins. (Except for in Bowser Land where it is the opposite.) If you don't have 5 coins, you must pay what you have. If you land on the space, you get all of the money that has been deposited there by the other players. All of the banks are interconnected so if one player deposites 5 coins in another bank space, and you land on a different bank space, you still get the money that was deposited by the other player on the dfferent bank. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thunder Bolt - If you land on the thunder bolt space, you get to have a battle mini game. Gooba will apear, and tell you that each player needs to deposite 10, 20, 30, or 50 coins. If you don't have it, you must give all the coins that you have. All of the totals are added up , and that is how many coins you play for. The person who comes in first I think gets 66% of the coins and the second person gets 33%. A bonus coin is awarded after if the totals don't go in evenly. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "?" - Another name for this space is a happening space. Different stuff happens in levels. They are... ------------------------------------------------------------------------------- Horror Land - Changes from night to day or vice-versa. Western Land - Makes train move to next station, and if you are in the way, you are sent back to start. Pirate Land - The happenings here are on the different bridges. If you land on one, the other characters on the bridge get bumped back to start along with you! Space Land - Here, the happenings make the little train come after you and bump you back about 10 spaces or more. If you set the police on patrol, they will bump you back 20-30 spaces. Mystery Land - Mover you to the next island in a clockwise direction. Bowser Land - You get transferded to another random pipe anyware in Bowser Land. ------------------------------------------------------------------------------- Exclamation Point - If you land on this, you play one of my favorite elents of the game...Chance Time! You select two random characters, and then a copins total. Let's say you get Mario pays 10 coins to Yoshi. Then, both Mario and Yoshi appear, and Mario gives him 10 of his coins. This can be a major part of the game. Bowser - If you land on a Bowser space, you could be in deep shitalki mushrooms. When you land on this space, a board comes up with otions on it. Click A to stop it, and Bowser will pick which one that he wants. The options are... ___ Coins for Bowser If you get this, you have to pay a certain amount of coins to Bowser. You will have to pay 10, 15, 20 or even 30 coins to him! ------------------------------------------------------------------------------- Bowser's Chance Time If you get this, you have to play Chance Time...Bowser style. You pick one character, and a coin amount. The second character is Bowser. In this chance time however, the playable character that is picked hs to give a certain amount of coins to Bowser. This can really suck if you have to pay him a lot of coins. ------------------------------------------------------------------------------- Bowser Revolution If you get this, and you have a ton of coins, you're doomed. Bowser adds up every person's coins, and divides by four. So if you had four characters with... Character A - 100 coins Character B - 200 coins Character C - 300 coins Character D - 300 coins Bowser would give every character 200 coins. So, he takes the average and gives that number to everyone. If you have practically no coins though, this option can be extremely useful. ------------------------------------------------------------------------------- Bowser's Multiplying Toads If you get this, it can be really good, or an extreme devistator. Bowser adds in another Toad in the game. This doesn't mean that the origingal one has the star however. There are two todas, and you have to go to one of them, and get the star...hopefully it is the real toad. If someone is very close to the star however, and this happens, they might now get it. Hopefully you aren't that person. ------------------------------------------------------------------------------- Bowser's Appearing Act It is just like the Bowser Bomb when this happens. (See my items section.) At the end of the turn, Bowser will appear from the baby Bowser spot. He will roll the dice three times (like he has a golden mushroom.) If you're in his path, he will take some kind of coins from you. The number varies, but sometimes, it is all. ------------------------------------------------------------------------------- Bowser's Coin Potluck When you get this, Bowser will take a random amount of coins from ever character playing. Its fine when it is like 10 coins but when it is 30 coins...it really does suck. ------------------------------------------------------------------------------- All other options there are in gold. If the pointer lands on this, nothing happenes and you are returned to the game. ******************************************************************************* =-=-=-=-= 6. Items =-=-=-=-= Mushroom - Mario's favorite item! All the time, when you go to the item shop, you can buy this item for 10 coins. The item shop will have this item all of the time. Also, you can get this playing the item mini game. Use it, and you get two rolls of the dice instead of just one. If you get two of the same number, you will get 10 coins. If you get two 7's, you will get a 20 coin bonus. Skelaton Key - Luigi's favorite item! All the time, when you go to the item shop, you can buy this item for 10 coins. The item shop will have this item all of the time. Another way that you can get this item is winning it in an item mini game. You can use this item buy putting it in doors on the board. Doing this will show you sometimes a secret area in the level, and/or create a huge shortcut in the board. Plunder Chest - Peach's favorite item! At the item shop, they sometimes have this item for 15 coins. The item shop will have this most of the time. Another way that you can get this item is by winning it in an item mini game. You can use this item, by stealing another player's item. If two players have items, you will get one of their items. (It is decided randomly whose item you get.) You can use this item most effectivly when you are last. Dueling Glove - Wario's favorite item! At the item shop, they sometimes have this item for 15 coins. The item shop has this item 25-35% of the time. Another way that you can win this item is by playing the item mini game. You use this by challenging another character to a duel. To learn what the duels are and how to play them, see my duel mini games section. Warp Block - Yoshi's favorite item! At the item shop, they sometimes have this item for 15 coins. The item shop has this item only about 20-25% of the time. Another way that you can win this item is by playing the item mini game. The way that it's used is that you get to switch places with 1 of the 3 characters remaining, and it's totally random. This can easyily runin another player or computers plans. Golden Mushroom - At the item shop, they sometimes have this item in stock for 20 coins Another way that you can win this item is by winning it in an item mini game. The item shop usually has this item later in the game. You get three rollls of the dice intstead of two rolls with the mushroom. If you roll three of the same number, then Toad will give you a 20 coin bonus. If you roll triple 7, and then Toad will give you a 50 coin bonus. Magic Lamp - At the item shop, they someyimes have this item for 30 coins. Another way that you can win this item is by winning it in an item mini game. The item shop has this about 5-15% of the time. Use this item by rubbing it and a genie will appear. He will take you directly to the star no matter how fast it is. ******************************************************************************* =-=-=-=-=- 7. Boards =-=-=-=-=- Before I write the boards, the difficulites that I put are according to the game not to my standard. ------------------------------------------------------------------------------- Pirate Land Difficulty: 1/3 ------------------------------------------------------------------------------- Pirate Land is one of the two lands that are given a three in difficulty, and in my opinion, that is absulute crap. This board might not be the biggest, but it is probably the hardest board to get around on. You're probably thinking "What do you mean by this?" Well here it is. The happening spaces in this level are extremely difficult. There are tons of bridges in this level, and on them, almost every space is a happening spece. When you land on them, you and every other character on the bridge is sent back to the starting point. So, you could be very close to being to the star, after you trudged there for 10 turns, and bam 5 seconds go by and your hard work goes to nothing. However, this can be an extreme advantage to you. You could be on the bridge, and need to go back to start, and when someone else landson a happening space, you will be send back there! Or...what I said before could be vice-veraed. You can ruin other characters plans. This is always fun to do, especially when you're in a very mad scientist mood. There is only one boo space here, and it is to the very east of the board. Also in this level, there is Mr. Shark. He will pop up if you land on one of his spaces and bring you to another one of his spaces. (There are three Mr. Shark spaces on the board.) Also, there are two Whomps. Use these guys to make a shortcut instead of walking around the sandy beach area. When you take a shortcut, the price goes up one coin. In this level, you are supposed to stop Bowser from finding the treasure before you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------- Space Land Difficulty: 2/3 ------------------------------------------------------------------------------- This is an extremely fun board. In this level, every time that you pass the center of the board, the countdown meter winds down 1. It starts at 5, and when it goes down to zero, Bowser fires this huge beam. If you are in his line of fire, it will hit you, and you will lose all of your coins. That is the way that you can tinker with other characters plans in this specific level. On this board, there are two doors, and two boos. One of the doors that you can open with a skeleton key leads to one of the boos. The other one there creates a huge shortcut across the board. The way that you can use the Happening Spaces in this level is that you pay 5 coins to the "police department" that are near the Happening Spaces, and if you land on one, they will bring you down way further than the little train wlll. Another one of the characters could be right near the star and BAM...plans ruined. This can be awesome for you, but it can also suck for you if you're the one with the plans. In this level, you must stop Black Hole Bowser from attacking, and possibly destroying the space city near the board. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------- Western Land Difficulty: 1/3 ------------------------------------------------------------------------------- This is another fun board...most of the time. Again, I hate this rating. This board is extremely hard to move around on, and that is probaly the worst thing about it. In this board (as you might have guessed from the name) you are in a western town. On the perimiter of the board are train railroad tracks...for trains! That's right; this level is full of them. When you land on a happening space in this level, the train moves to a different station. In this level, the easiest way to move around is by taking the train 20 spaces or so. However, it isn't always guarenteed. When you come to a train station, if the train is there, you can pay 5 coins to ride it. However, you won't always go forward. You have a 50 50 chance to go forwards, but if you get a Gooba, you will go backwards to the next station. If you get a Toad however, you will go forward just like it should be. In the northwest map however, there is a very fun building. Here, there is a famous "wiggler" from other Mario games. If you go up here, and you pay twenty coins all of the characters will come to the same space! This is proably my favorite way to ruin other people's plans, and that is because it's guarenteed, for example, in Pirate Land, you're not always guarenteed that you are going to land on a happening space. Here however, this space on the map (it isn't a real space) is always there, and you can be sure that if you go there with 20 coins, you will be able to bring them all here. However, just like every other element, and board this can suck because characters do do this lots of times. And trust me, characters in this game aren't very forgiving. In this level, you must stop "Bowser the Brash" from causing trouble in the land. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------- Horror Land Difficulty: 3/3 ------------------------------------------------------------------------------- This is definitly my favorite board in the game. This level has tons on unique things to it that make it a truly nifty board. For example, this level goes from day tonight. This goes along with the happening spaces. When you land on a happening space it goes to the opsite of what it is outside. So... If it is day and you land on a happening space, it will become night. If it is night and you land on a happening space, it will become day. This can be really fun, because the whomps wonn't move at night. Three or four of the places that the star appears, you have to go through womps, so you can easily screw up characters plans using this method. There are three boos in this level. Two of the, are really close to each other, and only are active at night. If you get a skelaton key, close to the middle of the map is a day only boo. Another thing that you van go to to chancge from day tonight is dancing boo. Say yes to him when you reach him, and you will dance all night therefore changing the time to day. Also in this level, there are two eyeballs called Mr. I. If it is night time, you will pay one of them 5 coins, and it will warp you from the northwest direction of the board to the southeat, or vice-versa. If it is daytime, you will need to pay 10 coins instead of 5. In the daytime, there is another fun house to go to the north of the board. When it is daytime out, you can light a darkness lamp for 10 coins, and it wil immedietly change from day to night. Even thought this may sound like a REALLY confusing boad, you'll get the hang of it soon enough, and I hope that you will come to love it. In this level, you must stop "Bowser the Wizard" from causing even more havoc in the land of sppok. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------- Mystery Land Difficulty: 2/3 ------------------------------------------------------------------------------- This land is a pain in the neck, and it does get extremely boring afer a few times of playing it. This land is filled with tons of happening spaces. When you land on a happening space in this level, yu get sent to the next piece of land going in a clockwise direction. This is just one of the reasons that this level can get very annoying. Almost every four turns or so you will get warped according to phisics. This can suck because you can be going after the star, and the BAM you have to go around every single piece of land. That can also be good, because that same thing could happen to another computer or another person character. One another thing about this board are the slow curse houses. The computer only uses this about 1% of the time...serious. You can pay 5 coins, and cast a slow curse on another character. Doing this allows that specific character to only get a 1-3 next turn. This can work out great for you because you could be in the race for a star, and the character that you're trying to beat can only move 1-3 spaces. This doesn't really have a downside because the characters hardly ever use it. The only way that you can take a shortcut in this level is to buy a skeleton key on the seond island. When yu go up, you can unlock the door, and then move to any part of the board that you want to. One other shortcut is to take the alien spaceship. They will take you, and move you to the middle pit, the northwest direction, or the southeast direction. It will take you to one of the two depending on where you are. At the end of the game, you will meet up and solve the riddle of the Bowser Sphinx. This riddle is supposed to be 2,000 years old, and no one has been able to solve it. As soon as I saw it, I knew it for godsakes. Anyways... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------- Bowser Land Difficulty: 3/3 ------------------------------------------------------------------------------- This is one of my favorite boards in the game. In the beginning of the game, you do not have this board unlocked. You must play every other board at least once, and then Baby Bowser (see character section) will kidnapp Toad, and he will be your guide on this one. After he does, you have to play Bowser Land before you can play any other land. The happening spaces in this level are located near all of the pipes. If you land on one, your character will jump into the pipe and land in some other random location that is on another happening space. You can't really mess up other characters plans with happenings, but you can in other ways... Throughout the level, you can "change the parade route." That's right; this level is famous for its "Bowser Parade." Every five turns, a huge parade comes in from the very north of the map. The direction that it goes in is the direction that you and all of the other characters have directed it to. If you are in the parades route, it will drive you all the way back to start, and as you go one space, you will lose 2 coins. The only way that this really could work in your advance was if you had practically no coins, and needed to go to the starting point. In the norheast corner of the map, there is an item shop that forces you to buy items, but don't worry, they have great bargins...not. They will jack up the prices of items by 2-10 coins. In the southwestern corner, there is a real item shop for all of the regular prices. In sort of the middle of the board, and a little to the left there is a row of three happening spaces. These aren't real ones though. If you land on one of those, you go into that circle directly above you. The only way to get out is to land on another happening space inside of the circle. This can be very annoying, because it seems to me like I always get trapped in there!! Also, this board is rigged for the better. In all of the other boards, when you pass the bank, you must pay 5 coins, and if you land on the bank space, you gain all of the coins that were deposited. In this board, when you pass the bank, you gain five coins, and when you land on it you have to pay all of the coins that were ever gained. Also, if you can't pay all of the money, if you land on it again Bowser will take a star from you. All of the doors here don't really open to anyware hidden or special, so don't bother. This is the board that decides who will beat Bowser for real! ******************************************************************************* =-=-=-=-=-=-=-=-=- 8. Mini Game Land =-=-=-=-=-=-=-=-=- In the main lobby, you can choose Mini Game Land. Here, you can do lots of things involving mini games which include purchasing mini games, and also playing mini games for practice before you play the real boards. Also, you can view your records, and how many coins you have in your bank. The first thing I want to get to here is buying mini games. Click the "A" button on the huge tree. Its real name is Woddy. Here, you can buy mini games from him. You can only buy them however if you have played the mini game in a real board at least one time. Now, why would you want to do this? Well, after you buy the certain mini game, you can go to the pipe in the middle of the land (called mini game park.) Here, you can practice playing the min games, to improve your skills, and much more. Here, you can play ANY mini games that you have bought. In the little bottle to the right, you can view all of the records that you have broken in mini games. Some mini games have records that you can break, but some other mini games don't have records that you can break. To the island to the right, there is your coin storage. Here, you can view how many coins you have collected by beating boards. Sadly that is the only thing that you can do there. The island right next to Woody (the big tree) is Mini Game Stadium. You can access this by buying 3 of each different type of mini games. "You can do trial mode (where you go through this figure 8 board for fun), battle, where you can compete up to 7 wins and you get to pick which Mini Game type you want to do. There is duel where you and another player can battle in duel Mini Games, and you can select which ones you can do." The last island is the one that is right of the small bottle in the water. This island is called "Mini Game Coaster." Here, you go on a rllercoaster ride like at an amusment park on the easy, normal, or hard course. The easy course goes up to world 3, the normal course goes up to world 6, and the hard course goes through all of the worlds. Here are the different mini games in each different worlds... ******************************************************************************* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ World 1 (4 Player Mini-Games): World 1-1: Bumper Balls World 1-2: Roll Call World 1-3: Tile Driver World 1-4: Slot Car Derby ------------------------------------------------------------------------------- World 2 (2 vs. 2 Mini-Games): World 2-1: Cake Factory World 2-2: Destruction Duet World 2-3: Balloon Burst World 2-4: Looney Lumberjacks World 2-5: Speed Hockey ------------------------------------------------------------------------------- World 3 (1 vs. 3 Mini-Games, all as single player): World 3-1: Crane Game World 3-2: Look Away World 3-3: Archer-ival World 3-4: Bowl Over ------------------------------------------------------------------------------- End of Easy Course, Normal and Hard Course players continue reading on. World 4 (4 Player Mini-Games): World 4-1: TOAD in the Box World 4-2: Tipsy Tourney World 4-3: Totem Pole Pound World 4-4: Dizzy Dancing World 4-5: Shell Shocked ------------------------------------------------------------------------------- World 5 (2 vs. 2 Mini Games): World 5-1: Magnet Carta (10 coins in normal course, 15 in hard course) World 5-2: Bobsled Run World 5-3: Handcar Havoc World 5-4: Sky Pilots (navigating) World 5-5: Torpedo Targets (firing torpedoes) World 5-6: TOAD Bandstand (drum on Normal Course, flute on hard) ------------------------------------------------------------------------------- World 6 (1 vs. 3 Mini Games): World 6-1: Quicksand Cache (in the Team of 3) World 6-2: Lights Out (solo player in normal course, team of 3 in hard course) World 6-3: Shock Drop or Roll (in the team of three) World 6-4: Move to the Music (in the team of three) World 6-5: Filet Relay (single player) World 6-6: Bob-Omb Barrage (single player) ------------------------------------------------------------------------------- End of Normal Course, Hard Course players continue reading. World 7 (4 Player Mini Games) World 7-1: Honeycomb Havoc World 7-2: Mecha-Marathon World 7-3: Abandon Ship World 7-4: Hot Rope Jump (must clear 50 jumps to win) World 7-5: Skateboard Scamper World 7-6: Platform Peril ------------------------------------------------------------------------------- World 8 (4 Player Mini Games) World 8-1: Deep Sea Salvage (collect 15 coins to win) World 8-2: Shy Guy Says World 8-3: Sneak 'n' Snore World 8-4: Hexagon Heat World 8-5: Lava Tile Isle World 8-6: Bombs Away ------------------------------------------------------------------------------- World 9 (1 Player Mini Game) World 9-1: Shell Shocked vs. 3 Baby Bowsers ******************************************************************************* =-=-=-=-=-=-=- 9. Mini Games =-=-=-=-=-=-=- Here is a list of all of the mini games in mp2. I will rank their difficulty in my opinion from 1-5, 1 being the easiest, and 5 being the toughest. I will also list them in alphabetical order in benefit to you. ------------------------------------------------------------------------------- 4 Player Mini Games ------------------------------------------------------------------------------- Abandon Ship Difficulty: 4.5 Controls: "A" button - tap the "A" button to climb up the pole. Control Stick - If you want to slide right on the pole, push it to the right, and same thing for left left. This is a very tough mini game. You and all of the other characters are on a boat, and it crashes against a big boulder in the water. The ship goes down, and you and all the other characters are on four different poles. When the mini game begins the water will start to rise. You must tap the "A" button to climb up the pole. Now, here is the tricky part. You must decide wether you should go after the different coins going up to pole. I suggest that if you are a very quick tapper, then you should go for it, but if not stick with getting to the top instead. If you finish first, you will get 10 coins the end of the mini game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bombs Away Difficulty: 2.5 Controls: "A" button - Tap the "A" button to jump in the air. Control Stick - Move around This isn't the toughest mini game out there, but it isn't a walk in the park. You are on this really small island and when the bombs come firing out of the ship in the backround, I suggest that you jump before they hit (so you don't get dizzy because when you are dizzy, you can't do anything. Just like in real life.) In the last five seconds, the ship will send this huge bombs, so jump before it hits, and stay in the middle. No matter what, if you stay on the island, you win; fore there are no draws in this game. If you stay on, at the end of the game you will get 10 coins. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bumper Balls Diffciulty: Tower: 2 Ice Mountain: 3 Controls: Control Stick - Move Around Tower - On the tower, you just have to move around and run into other player's balls, and get them close, and closer to the edge. Try and hit every other character on the the tower off, and if you do, you will win 10 coins. Ice Mountain - On here, you must do almost the same thing as on the tower. This time however, there is a big ice patch in the middle. DON'T GO INTO THE MIDDLE unless you absulutly have to. If you do go, things become very slippery, and it is hard to stay ballanced. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Deep Sea Salvage Difficulty: 1.5 Controls: "A" button (tapping) - rise to the surface Control Stick - Move around the water This is a fun mini game, and when you see it being randomly selected by the pointer, it will be in gold. That is because in this game, the amound of coins you get isn't predetermined. Well, you are in the sea, and there is a sailboat right above you. He will fire bags (if you get these, you get 5 coins), coins (if you get these, you get 1 coin) and bombs where you get none. At the end of thirty seconds, it counts up how many coins you got, and that is how many you get as a bonus. I love this mini game a lot because it's a different story every time. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dizzy Dancing Difficulty: 4 Controls: "A" button - Jump Control Stick - Move This mini game can be a pain in the neck. You start off on a record player, and it starts spinning around. When it stops, you are in one of the four corners. The reason that this mini game is a pain in the neck is because the controls are all screwed up. Like usually, pointing the control stick up would mean that you go up, but here it can be something completely different. The object of this mini game is to try and get back to the middle of the record on the record player, and then jum up to grab the musical note. If you are the first character to do this, then you will get a 10 coin bonus at the end of the game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hexagon Heat Difficulty: 2.2 Controls: "A" button - Jump Control Stick - Move "Z" button (in the air) - ground pound This is easily one of my favorite mini games. Here, you are on a really big hexagon full of many different colors. Toad will raise a flag, and you will have some time to go to that color on the hexagon. When that time runs out, alll of the other pieces of the hexagon will go down into the fire, and if you are not on the certain piece that Toad said, you will be burned by the fire. Every time that the other pieces come back up, the time that you have to get onto the piece that Toad raises is shortened. This can suck, because sometimes you have to go across the whole hexagon to get to another piece with a limited time period. If you ground pound one of the other characters, they will be confused for a while, so try and hit them when the other pieces are coming back up from the fire. If you are the last one to survive and not burn, you will get a 10 coin bonus. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Honeycomb Havoc Difficulty: 4.5 Controls: "A" button - Jump This is another tough mini game. In the tree above you, there are lots of fruits, and some coins. You can't see it yet, but there are 3 beehives in the tree also. You and the other characters must hit the block on either 1 or 2. You must decide which one to take, even if you aren't getting a coin or whatever. You have to choose which one that you're going to pick that won't have you getting the beehive. My strategy is that when there are an odd number of stuff left before the beehive hit the two, and when there is an even number, hit the 1. Also, if there are 3 things before the beehive and there is one character ahead of you, do the opposite of what he or she does, and the person behid you will be knocked out. If you are the last one to survive, then you will get a 10 coin bonus. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hot Rope Jump Difficulty: 1.5 Controls: "A" button - Jump The crew goes out to the recess yard for this one, except instead of a regular jump rope, you've got a jumprope on fire. This is probably in my top ten favorite games for the game. For the first 5 turns, the flames are blue and small, and go around pretty slow. After the first five turns, the flames become a light red, and much bigger. They also go by much faster. Over the next 15 turns or so, the jump rope simutaneouly gets bigger and faster, and when it hits 25, the jump rop starts going around at a fast pace. It remains at this pace, and might from time to time get a little faster until every character is out except one. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lava Tisle Isle Difficulty: 3.5 Controls: "A" button - Jump "B" button - Hit or punch other characters Control Stick - Move around "Z" button - Ground Pound (while in the air) As a first timer for this mini game, I can almost guarentee you wll come pretty close to hating this mini game. However, with a little more experience, you will get better with practice. You'r on lots of stones, and you must go around hitting, and trying to knock off other characters. Sounds pretty easy right? Well, here is the twist. Before they move, two of the stone squares, will jiggle, and then move. If you are on one of the stones that are jiggling, |
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Another Mario Party 2 Walkthrough :
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