Mega Man 64 Walkthrough :
This walkthrough for Mega Man 64 [Nintendo64] has been posted at 05 Feb 2010 by greggo111 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up greggo111 and share this with your freinds. And most important we have 7 other walkthroughs for Mega Man 64, read them all!
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Walkthrough - FAQ/WalkthroughMega Man 64 Table of Contents: 1)- Getting Started 1.1)- Controls 1.2)- General Gameplay 1.2.1)- HUD 1.2.2)- Zenny/Refractor Shards 1.2.3)- Pause Menu 1.2.4)- Field Items 1.3)- Friends and Foes 1.4)- Home Base 1.4.1)- Saving 1.4.2)- Healing 1.4.3)- Item Development 1.4.4)- Help 1.4.5)- Weapons 1.4.6)- Transport 1.5)- Digging 1.6)- Side-Quests 1.7)- Buster Gun 2)- Main Walkthrough 2.1)- Starting Ruins 2.2)- Crash landing: Kattelox Island 2.3)- Attack! The Pirate Invasion! 2.4)- Invasion of Yass Plains 2.5)- The Mysteries of Cardon Forest! 2.6)- Interlude: Side-Quest get! 2.7)- Trouble at the Lake: The Monster of Lake Jyun! 2.8)- Interlude: Side-Quest Get Part 2! 2.9)- Clozer Woods Sub-Gate: The Gates of Hell 2.10)- The Main Gate: Unlocking the Sub-Cities 2.11)- Side-Quest Get Part 3! 2.12)- The Sub-Cities: Watcher, Sleeper, and Dreamer. 2.13)- Main Gate: Mega Man Juno Versus Mega Man Trigger 3)- Side Quest Guide 3.1)- Kattelox Ruins Part 1 3.2)- Kattelox Ruins Part 2 3.3)- Kattelox Ruins Part 3 3.4)- Bombs in Downtown Side-Quest 3.5)- Secret Hideout Side-Quest Part 1 3.6)- Secret Hideout Sid-quest Part 2 3.7)- Secret Hideout Part 3 3.8)- Hospital Side-Quest 3.9)- Kattelox TV Station Side-Quests 3.9.1)- Kattelox TV Side-Quest: Beast Hunter and Balloon Fantasy! 3.9.2)- Worlds Fastest Runners Side-Quest 3.10)- Police Side-Quest 2: The Missing Bag 3.11)- Pregnancy Side-Quest 3.12)- Museum Side-Quest 3.13)- Police chase through Downtown 3.14)- Roll Happiness Side-Quest 4)- Enemy List 5)- Boss Guide 6)- Items/Parts 6.1)- Special Items 6.2)- Normal Items 6.3)- Buster Parts 7)- Item Development 8)- Special Weapons 9)- Differences Between Legends and 64 10)- Secrets 10.1)- Black Armor 10.2)- Unlock Easy and Hard Modes 10.3)- Easy Mode bonuses 10.4)- Easy Money tricks 11)- Gameshark Codes 12)- Copyright/contact info 13)- Version History 14)- Credits ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 1)- Getting Started ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Mega Man 64 doesn't have very complicated gameplay mechanics, though it has a deep story line and complex dungeons. This is the first Mega Man game to be in 3-D. Mega Man 64 fits into the same category as the 3-D Zelda's: Not quite RPG, not really Action/Adventure; somewhere in between. Mega Man Legends (PS1, PC, PSP) and Mega Man 64 (N64) are essentially the same game with minor differences based on the power of the console. The game itself is unchanged. The game is alternately called Rock Man DASH outside the US. ====================================================================== 1.1)- Controls ====================================================================== Control Stick/D-pad - Move Mega Man/Turn Z - Strafe left L - Strafe Left R - Strafe Right A - Jump. Hold for a longer jump B - Fire Buster Gun C buttons: Up: Show Map Left: Fire Secondary Down: Press to active context-sensitive. Hold to engage Jet Skates Right: Hold to free look Advanced Techniques: Roll: hold left or right and tap A Circle fire: Strafe in one direction and hold the control stick in the opposite direction. Hold B. Jump fire: Jump and press B. Jet Skates: After getting the Jet Skates. Engage: Hold C-down Speed up: While engaged, press up on the control stick Slow down: While engaged, press down on the control stick Drift: While engaged, press R or Z Sharp Turn: While engaged, pull back on the control stick, hold Z or R, press the control stick slightly in the same direction as Z or R. Wide Turn: While engaged, push the control stick forward, hold Z or R, Press the control stick slightly in the opposite direction of Z or R. ====================================================================== 1.2)- General Gameplay ====================================================================== The gameplay in MML is simple enough, as it's more of an Action/Adventure game. It uses a free-roam system; meaning you can go anywhere in the game at any time provided you don't need an item from the main quest to get there. Battle's are simple. Enemies are scattered throughout the field and dungeons. You can shoot at them or run past them at any time. If you defeat an enemy, it may scatter items on the field, which you can then run over to pick up. ---------------------------------------------------------------------- 1.2.1)- HUD ---------------------------------------------------------------------- Your HUD, or Heads Up Display, lets you know what's going on around you. It gives you information that could be critical in a fight or when exploring ruins. Top left ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Top right ______ | | | 1 | | | | | |______| _^_ OOO ||===|| 6 > OOOOO ||===|| < 2 OOO ||===|| OOOOOOOOOOOO ||=3=|| || OO || ||===|| 7 >|| OO || < 8 ||===|| || OO || ||===|| OO ## ||===|| |||| == ||===|| || || == ||===|| || || 5 > == /// \\\ || || == OOO || || ## OOOOO < 4 || || ---- OOO OO OO OO OOOO Bottom left ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bottom Right 1 - Dungeon Map. This will only appear in Ruins. It marks your current location with an orange arrow, walls with grey, breakable walls in blue, doors in light orange, and exits in green. 2 - Shield. There is a small grey outline around Mega Mans health bar. This is a shield. When you're hit, it will absorb some of the damage. You'll see it turn red when hit. When it turns red, you are vulnerable to taking damage. It will normally close after a short period of time, but if you take too much damage it will stay open. 3 - Health Bar. This is Mega Man's health. If all of the pink cubes get destroyed by taking damage from enemies, its Game Over. You start out with only 5 cubes of health, but can buy upgrades at the Junk Shop to a maximum of 10 cubes. 4 - Enemy Detector. This is normal black, but when an enemy is nearby it will beep then turn spiraling red. This can be useful to alert you to enemies that may be around corners or on a ledge above you. 5 - Special Weapon Ammo. This gauge shows how much ammo you have left for your currently equipped Special Weapon. If you have infinite ammo for your weapon, this gauge will turn into a small grey lock. 6 - Mega Man. Since this game is in the third-person perspective, you get to see yourself! 7 - Buster Gun. This is Mega Mans main weapon. It fires bursts of concentrated energy. Its your base weapon, so it has infinite ammo. You can upgrade this weapon by equipping Buster Parts. 8 - Special Weapon. Your current Special Weapon will be on your right arm. Size and shape vary from weapon to weapon. ---------------------------------------------------------------------- 1.2.2)- Zenny/Refractor Shards ---------------------------------------------------------------------- Zenny is the currency of MML. You use Zenny to buy things at stores or upgrade weapons. Zenny can be found in caves (in chests or in holes in the walls) or more readily by defeating enemies. Refractor Shards are the actual currency itself. Each refractor shard is worth a specific amount of Zenny. No, you don't need to take your shards to a bank to get Zenny for them, as the shards themselves are used as money. Refractor shards are shards of a larger refractor. Refractors are the source of power in this world. They are large crystals that emit enough power to power anything from a car to an entire city. Refractor shards aren't large enough to actually power anything, but are valuable in their own right (they are crystals after all). The value depends on the color: Blue: 500 Purple: 250 Green: 100 Gray: 50 How much Zenny you currently have can be viewed at the top of the pause menu. ---------------------------------------------------------------------- 1.2.3)- Pause Menu ---------------------------------------------------------------------- The pause menu comes up when you press the Start button. It shows everything you've collected in your quest so far, as well as in-game options. It also allows you to pause your game, the timer is still going, but you wont be ambushed by an enemy. Life: Your life gauge Zenny: How much money you currently have Time: How long you've been playing this file for Normal Items: items that aren't essential to your quest. Special Items: items that ARE essential to your quest. Buster Parts: Parts to enhance your Buster Gun Special Weapons: You cant equip weapons through this menu, but you can view what ones you have. Options: This one is the longest, but also the most worthless. Turn: Z/R - Control Stick/pad: whether you want turning to be controlled with the control stick or Z and R. Free Look: Reverse - Normal: This is basically inverted aim or not Sound: Stereo - Mono: Whether you want to use both speakers on your TV or just one. Map: On - Off: turns on/off the Ruins map when in Ruins. Lock-On: On - Off: when on, you can lock on to enemies with Z+R ---------------------------------------------------------------------- 1.2.4)- Field Items ---------------------------------------------------------------------- Field items are items dropped by enemies after defeating them on the field. Field items come in 2 types: Refractor shards and life. Refractor shards are used as money, while life replenishes your health gauge. Field items will disappear in a certain amount of time if not picked up. To pick up a field item, simply run into it. Sometimes an enemy will drop an important item, such as a key. These items will not disappear and must be used to continue your quest. ====================================================================== 1.3)- Friends and Foes ====================================================================== During your travales you'll meet many people some will want to help you, others not so much. ------------ Friends: ------------ -= Mega Man =- The hero and the person you play as, Mega Man was found by Professor Barrel on a dig. Mega Man has amnesia, and cant remember anything before meeting Barrel. As almost a Cyborg, Mega Man is gifted with extraordinary strength and prowess in combat. -= Roll =- Roll is Barrels granddaughter. Her parents disappeared when she was still a baby. She travels around the world with Barrel and Mega Man going on digs, all the while looking for her parents. Roll is very gifted with machines and can make something out of almost anything. -= Barrel =- Professor Barrel is a renowned digger and scientist. He's getting on in years though, and has pasted down his knowledge to his granddaughter Roll and adopted son Mega Man. Barrel's old connections come in handy every so often. -= Data =- This mysterious little bot was with Mega Man when he was found by Barrel. Mega Man is the only person that can understand what the little monkey says. Data always knows more then he lets on and is full of advise. He functions as a save point and is the only one who can heal Mega Man. -= Mayor (Amelia) =- The Mayor is one of Barrel's old friends. She really is quite useless for the most Part. She gives you your Diggers License, and enables you to complete several side quests. -= Junk store couple =- You first meet the wife when you enter Apple Market for the first time. She sends you on a mission to rescue her husband from the Ruins outside of town. As a reward, you get to use their old support car that Roll will later fix-up. All and all, they're just store clerks. I'm still curious how they happen across some of those really powerful items, even though they are terrible diggers. -= Inspector =- The so-called "Inspector" is really bad at his job. Serious, he's always sending you out to do his job that he cant seem to figure out how to do. Well, at least you get paid.... -= Wily (Boat Guy) =- Is there anyone on this island who WASN'T a digger in "the old days"?! Petty much he just gives you the boat to get to Lake Jyun Sub-Gate, but he's worth mentioning 'cus of the cool eye patch :) --------- Foes: --------- -= Reaverbots =- Reaverbots are mysterious machines that dwell deep underground. No one knows who built them, why they are there, or how they stay functioning. Reaverbots come in all shapes and sizes. They can be recognized by the characteristic glowing red eye. -= Tron =- Teisel's sister, she can be seen as Roll's counterPart in the Bonne family. She has an natural talent with machines and builds all of the fantastic devices the Bonnes use from scratch. She is even responsible for building the Servbots and Bon's robotic shell. -= Teisel =- The leader of the Bonne family, he really doesn't do much. He just gives orders. -= Bon =- The brother of Teisel and Tron, he is actually just a baby in a robotic shell. His actual age is unknown, but he cant talk yet... but he can still handle and giant floating robot, so you figure it out. -= Servbots =- Servbots were made by Tron to do the dirty work of the Bonne family. They are often messengers, scavengers, or low-rank fighters. ====================================================================== 1.4)- Home Base ====================================================================== For most of the game, your home base will be a support car you gain access to early on. After you fix the Flutter, that too will become your home base. To access the Support Car, walk up to the door on the back of it. For the Flutter you have to jump up the boxes next to it and enter the door. Roll and Data will always be in the home base to support you with various tasks. While the Flutter can only go to the Clozer woods Sub-Gate, the Support Car can go almost anywhere. ---------------------------------------------------------------------- 1.4.1)- Saving ---------------------------------------------------------------------- Saving is probably the most important thing you can do in the base. Talk to Data and select Save. Choose any file to save on, or overwrite one of your old files. Saving your game means the next time you turn your game on you will be able to start right from that point. Saving is not limited to the home base. Data can be found a certain points throughout the game (how he got there I'll never know). ---------------------------------------------------------------------- 1.4.2)- Healing ---------------------------------------------------------------------- At any place you can find Data, you can heal yourself for free. Talk to Data and select Recharge. This will heal your life gauge up to full and repair your shield if damaged. Reaverbots will also drop orange cubes that you can use to heal. ---------------------------------------------------------------------- 1.4.3)- Item Development ---------------------------------------------------------------------- Item development is one of the most important things in the game. By talking to Roll and selecting Item Development, she will take your Normal Items and try to make something out of them. She'll make either a Buster Part or a Special Weapon. While this isn't necessary to beat the game, it makes the game a lot easier. For more information about item development and a list of items you can make, see the (real) Item Development section. ---------------------------------------------------------------------- 1.4.4)- Help ---------------------------------------------------------------------- You can get tips on where you are suppose to go next by either talking to Data or Roll and selecting Talk. As you are reading a guide, this Part of the game is pretty useless. If you didn't have a guide, there are some Parts of the game where this could prove useful, I suppose. ---------------------------------------------------------------------- 1.4.5)- Weapons ---------------------------------------------------------------------- Weapons are a pivotal Part of the game; as such, they are a large Part of the home base. Since Item Development has already been covered, lets talk about Special Weapons. You can only have one Special Weapon equipped at a time. The only way to change out your weapons is by talking to Roll and selecting Change Special Weapon. Every Special Weapon has a unique feature that will aid you in coming battles. There are a couple points in the game where you have to use a Special Weapon to continue forward. You can enhance a Special Weapons performance by selecting Enhance Special Weapon. Each weapon has a certain amount of times it can be upgraded, and some weapons (or Parts of weapons) cant be upgraded at all. These upgrades cost Zenny however, and some of them are quite pricy. For a full list of Special Weapons and their upgrades, see the Special Weapons section. ---------------------------------------------------------------------- 1.4.6)- Transport ---------------------------------------------------------------------- This function is reserved for the Support Car (though the Flutter can take you to Clozer woods, that's all it can do). Talk to Roll and select Transport. A list of places you have been will come up. You can instantly be transported to any of those places. If you haven't been to a place, you cant warp there. You can also use the Walkie-Talkie to call the Support Car to pick you up. Now, the car cant go everywhere. So, here's a list of places it can go: Note: if a location isn't on this list, it cant go there. Either for transport or pick up. Support Car: Cardon Forest Cardon Ruins Downtown Uptown City Hall Main Gate Old City Flutter: Clozer Woods Sub-Gate and back Ship: Lake Juno and back ====================================================================== 1.5)- Digging ====================================================================== Digging is a key Part of the game. Heck, it is the game. Digging doesn't actually mean taking a shovel and digging a hole; it means exploring dungeons and caves. Most dungeons are marked by large dome-like buildings (some more extravagant then others) with a door leading inside. Inside a dungeon, there are stray Reaverbots to fight, Zenny to collect, and rare treasure that can help you on your quest. Sometimes they are found in large orange chests, others are found in black holes in the wall. The main walkthrough covers everything in the game, including all of the dungeons and when would be the best time to go through them. Alternately, see the Side Quest Guide section for a layout of all the dungeons. ====================================================================== 1.6)- Side-Quests ====================================================================== Side-Quests are just as their name suggests: not a main quest, something that does not need to be done to complete the game. While they aren't important if you just want to beat the game, most Side-Quests are fun and can give you important components or powerful weapons that can help you in the main quest of the game. For more info on Side-Quests, see the Side Quest Guide section. ====================================================================== 1.7)- Buster Gun ====================================================================== In game its actually just called the "Buster" or "Mega Man Buster" The Buster is your main weapon. It fires concentrated spheres of energy, and has unlimited ammo. It can be augmented by things called Buster Parts equipped in the pause menu. Stats: Attack: How much damage the shots will do Energy: How many shots in a row you can fire Range: How fare the shots reach Rapid: How fast they fire The higher the bars the better. All the stats max is +6 except Rapid which is +4. A more indepth look at the powerups: Attack: For every attack point, the color and size of the shots change +0 Small pink balls +1 Medium pink balls +2 Large pink balls +3 Small green balls +4 Large green balls +5 Small yellow balls +6 Large yellow balls Energy: For every energy level up, the number of shots you can fire in a row increases. +0 3 shots +1 4 shots +2 5 shots +3 6 shots +4 7 shots +5 8 shots +6 Infinite Range: For every range level up, your shots go farther. No graph this time, but if this stat is maxed, your shots will go past where you can see. Rapid: For every level up, you will fire faster. +0 3 shots per second +1 4 shots per second +2 5 shots per second +3 7 shots per second +4 10 shots per second ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2)- Main Walkthrough ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ In a world covered by endless water... People are forced to eke out a living on the small patches of land that remain above the sea... The people of this world rely on ancient technology driven by quantum refractors, a powerful energy source. These refractors lie in ancient ruins underground and in the sea and are sought out by explorers called "Diggers"... These brave explorers are the sole source of refractor energy which has become a cornerstone of the emerging civilizations. Originally, this was the Diggers' only purpose; to find refractors so that civilization might endure... However over the years, the story of an incredible treasure, the legendary Mother Lode, began to be whispered among the Diggers.... The Mother Lode...a treasure so great that were it discovered, it would provide so much power that the world need never fear of running out of energy.... In search of this Mother Lode, Diggers travel from one island to another in their flying machines ever hoping that they'll find what they seek just over the horizon... Hope... Despair... Charity... Greed... Duty... Power... Who can say what truly motivates the Diggers? Here we go! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.1)- Starting Ruins ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This place isn't given a name anywhere in the game. So I just refer to it as "the starting ruins." Enemies: Zakobon, Mirumijee, Cannam Boss: Hanmuru Doll (broken) Items: Power Raiser, 560 Zenny Well this game starts out with a bang huh? Walk forward to be assaulted by 3 Zakobons that come out of the wall. Continue forward to get ambushed by 2 more Zakobons (even though Roll tells you to turn, you can use what little Zenny you can get). Now turn back around and take a left (West). Instead of going into the door, take a left and kill the 3 Zakobons there. Turnabout and take another left (West). Don't worry about Roll. Take a right (North). Step on the button at the end of the hall to be blocked in and ambushed by 6 Mirumijees. NOW head back to the door and open it. There are 3 Zakobons somewhere in and around the pillars. Kill them and go through the door in the north. Keep going until Roll stops you. Yes, those 3 Zakobons really would have posed a challenge >_> Follow the Zakobons around the hall until you come to an open door on the right. Enter and destroy the large create within. Back out into the hall and keep going right. You'll find a purple barrier. Just ignore it for now and keep going. A few steps more and you'll come across a Cannam. Kill it using lock- on and continue through the open door. Jump up on the ledge and destroy the 2 flickering bots on either side of the barrier. With the barrier down, walk through and open the 2 chests for 560 Zenny and Power Raiser Buster Part. Now go back to where that barrier was that you passed up before. It should be gone. Roll stops you to talk again (she's only this annoying in the tutorial, really). Enter the door. -== Hanmuru Doll ==- - Description: A huge bot with large spear-like things for arms. This one only has one arm and very little HP. - HP: ?? (Lower then a standard Hanmuru Doll) - Attacks: Explosion: Smashes its arm into the ground to create an explosion. - Strategy: Again, you can mess up horribly and still come out on top in this fight. The best thing you can do is stay right in front of the door you enter and pour fire into him. When he gets close, walk forward by a step or two then barrel roll to the side. Run to the other side of the arena and do the same thing. - Prize: Nothing. The only thing you get is to escape the island in one piece. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.2)- Crash landing: Kattelox Island ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -= Cardon Forest =- First things first: talk to Data (the monkey) and save. Turn the direction the Flutter's facing. Head that way. You'll get stopped about Part way. Turn back and talk to the Prof. Follow the car until you pass an old car, then come to a giant wall with a door guarded by an officer. Enter. -= Apple Market =- Enemies: None. Items: 50 Zenny, Broken Cleaner, 100 Zenny, 20 Zenny. Welcome to Apple Market! Go around and check all of the boxes and pails. You should come out with 170 Zenny and a Broken Cleaner. Now enter the Junk Shop. Talk to the Lady inside and answer "yes" Go back out through the S (south) door. Data is standing there if you want to save. Just past him is a broken wall and a small dome thing with a door. Enter the door. -= Kattelox Ruins =- Enemies: Zakobon, Mirumijee, Shekuten, Arukoitan, Orudakoitan. Items: 2600 Zenny, Your first real dig. As of now, you cant really do much in here. Take a left(East) and follow the hall. On your way down you will come across 4 Zakobons. Just past an arrow on the floor that points right there is a hole in the wall. Inspect it for 2600 Zenny. Now follow the arrow. Around the bend is a Zakobon with another one at bottom of the ramp. After the second Zakobon you'll come to a big room with a bunch of Mirumijees. Destroy all of them then talk to the man on the ledge. Hop down and enter the door to the east. It's a ramp filled with Shekuten! Don't bother trying to kill them, just rum pasted them into the next hall. This hall winds around a bit; there are 2 Zakobonds hiding in here as well. In the next room are 2 Arukoitan and 2 Orudakoitan. Kill the Orudakoitan first. Open the chest in the second room for Rapid Fire Buster Part. Finally, make your way back out and into the Junk Shop in Apple Market. -= Apple Market =- Enemies: None Items: Mines Parts Kit, Old Car On your way here, you can talk to Data again to heal and save. Talk to the Lady again. Answer her question however, it doesn't really matter. Go back out through the S door. -= Cardon Forest =- Enemies: None Items: Splash Mine, Support Car, Citizens Card. Talk to Roll. Talk to her about anything you have questions about. Leave. And officer will give you your citizens card. -= Apple Market =- Before you start your big adventure through the city, stop off at the Junk Store. Talk to the Lady and buy at least these items: Energy Canteen Life Gauge Life Gauge Life Gauge Life Gauge Extra Pack Extra Pack Extra Pack Power Raiser C Range Booster C If you don't have enough Zenny, go back to the Kattelox Ruins to drum some up. Exit the shop. Start walking forward and hold down the C down button to walk quietly. Your goal is to sneak up on the three kids by the door. Go through the door they were guarding. -= Downtown =- Enemies: None Items: 10 Zenny, Broken Motor, You'll be greeted with a cutscene. It doesn't make much sense now, but it will later. Now search the area. You're looking for boxes and pails, as well as to get familiar with the area. The only 2 items you'll actually find at this point are listed above. But you should still get them at least. Now exit through the N door. -= City Hall =- Enemies: none Items: None City Hall is probably the most boring and overly big areas in the game. Go forward and up the ramps. You're looking for Mayors office. It's the big building with armed guards outside., cant miss it really. Talk to the guard on the right to get in. Walk back outside to see Tron being chased by a dog. Follow her into Downtown. -= Downtown =- Walk up to her and talk to Tron first, then the dog. Next head all the way back to Cardon Forest and Roll. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.3)- Attack! The Pirate Invasion! ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -= Cardon Forest =- Talk to Roll to initiate a cutscene. Well? Go follow her. You're going to want to save in Apple Market. Don't forget to equip your new Buster Parts! -= Downtown =- Your first Pirate battle. Enjoy :) -== Blumebear mecs ==- - Description: Large, cylinder-like tanks. One of them holds the key, but which one? Only one way to find out... The Yellow bot is build for defense and has a lot of HP. The Red bot is built for combat and has more attack power. The blue bot is built for speed and can move very quickly. - HP: Yellow - 1856 Red - 896 Blue - 768 - Refractors: 5 x 5 - Attacks: Road kill: Will run into you if you're not paying attention Grenade: A serve bot will pop the hatch and throw a bomb at you Machine gun: Fires a machine gun at you - Strategy: Don't get to close to there front, as they will hail you with machine gun fire or run over you. Try to get behind them and dodge the bombs while returning fire. Try to focus your attacks on just one of the bots. If you lose track of the one your attacking, no big deal. Wonder around and find another and attack it. The battle may be long, but its not all that hard. I recommend killing all three as you could use the Zenny. If you get beat up too bad, you can grab a drink at one of the vending machines around town. - Prize: Some Zenny and a key to continue though to city Hall -== Drache ==- - Description: These are the annoying flying mecs. There are 2 of them during this battle. - HP: 192 - Refractors: 5 x 5 - Attacks: Strafing run (machine guns): Will strafe you with machine gun fire - Strategy: They're hard to get a lock on, but have very low defense. They really aren't that much of a threat, but they do get lucky from time to times. Equip a rang-enhancing Buster Part if you have one. Take these down whenever you get a chance, as they can interrupt at the worst possible moment. - Prize: Zenny -== Feldynaught ==- Let me say this right off: MAKE THIS THING DESTROY THE ENTIRE CITY! AND I MEAN LEVEL IT! It will help greatly in a future side quest. The only building you can leave is the Library. - Description: Comes out after you've collected the key from the Blumebear mecs. This large spider-like thing is very formidable foe for this early in the game. - HP: 4096 - Attacks: Machine gun: Fire a machine gun either straight, shotgun, or in a ring as it spins. Bombs: Like the machine gun, it will fire bombs either in a straight line, in a ring as it spins, or as a shotgun-mortar (you heard me) Shockwave: Fires a large fire-like cone at you - Strategy: Keep your distance and try to predict what attack it's going to use next. Most of its attacks and be dodged by rolling at the last second. The machine gun and bombs both have the same movements, but they are also dodged the same way, so that makes things easy. When it stands straight up it either fire the mortar-shotgun bombs or a machine gun shotgun. When it crouches down and leans forward it will either fire its machine gun or bombs in a straight line When it crouches down on all four legs evenly and smoke starts to come out its feet, it's about to spin. When it does so, it will launch either bombs or machine gun fire in a wide arching ring. Rarely, it will stand straight up then quickly crouch down and lunge its two front legs forward. That's when it fires it's homing shockwave. For this battle, you actually want this thing to destroy EVERYTHING in the city. Trust me, it will make you life a lot easier for the Bomb Squad side quest later in the game. Overall, you just want to barrel roll constantly and keep the trigger pulled down and locked on. - Prize: Nothing. Just the ability to go through the door to City Hall With that over with, head to City Hall! You might want to talk to Data on your way. -= City Hall =- The pirate attack continues. -== Maiberu Haagen mecs ==- - Description: Red and yellow Tank-like bots. Their goal isn't to hurt you, but they will run into you if you get in the way. The yellow bots will only attack the regular buildings, while the red ones will go after city hall. The red bots are of more importance, but more so you should focus on the Horunisse. - HP: Yellow - 768 Red - 384 - Refractors: 5 x 4 - Attacks: Pound: Pounds you with one of its arms (rare) - Strategy: For now, aim only at the Red ones. Mostly though, you should focus on the Horunisse. - Prize: Zenny -== Horunisse ==- - Description: Large V-shaped aircraft. They fly in and out of the area, transporting MHm's. There are 3 total. - HP: 576 - Refractors: 5 x 5 - Attacks: Spawn: Will fly off the field and grab a new Maiberu Haagen mec Bombing run: Will fly around you and drop bombs - Strategy: These should be your main focus during the pirate attack on city hall. Lock onto them and fire away. There are 3 total, neither of which have a Particular advantage over the other. Track them down, then lock on and fire away. It's easiest to hit them when they come down for a bombing run. They are generally easier to track by standing on the City Hall side of the road that goes past the fountain. Look to the skys to the left and right and you're sure to find one. - Prize: Zenny -== Bon Bonne ==- - Description: After you save city hall from the rest of the pirates, this guy appears. He looks like a powered up Horunisse. - HP: 2496 - Attacks: Missile barrage: Fires a ring of missiles at you Clap: Flies up to you and tries to clamp you Raspberry: Sticks its tongue out and tries to spear you - Strategy: His attacks are easy to tell aPart: If he clenches his fists together in front of him, he's about to fire missiles. If he clenches his fists out beside him, he's about to stick out his tongue. If he falls back a little bit and opens up his hands beside him, he's about to crush you with a clap attack. His missile attack is the most deadly, but you can dodge by barrel rolling straight through the ring just before the opening closes. Both the clap attack and tongue attack can be dodged by rolling to the side. Stay locked on and fire at him whenever you're on your feet. If he gets near a building, he may get distracted and start pounding the building. This is probably the funniest movie in the game. XD Ok, after your meet with the Mayor, you'll get your Class B license. Exit to be confronted by Roll and the Support Car. Go back to Downtown. Search all of the pails for the Blumebear Parts. Now go back to the car at City Hall. Talk to Roll to get your Walkie-Talkie. Try Item Development. You should get the Machine Buster. Equip and enhance at least a little (it is cheap). If you don't have much Zenny to spare, don't bother. Talk to Data, save and heal. Now go behind the Mayors office and enter the door. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.4)- Invasion of Yass Plains ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -= Yass Plains =- Enemies: Gun Batteries, Leopordo. Items: Safety Helmet Kill the tank and go past it to find another tank. Turn right and you should see a building. That's where the Police are hiding. Don't worry about them for now. Keep turning until you see a tank. Take it out and continue around the cliff. You'll run into another tank facing sideways. Destroy it then turn left to find a tank on the other side of the hill near the fence. Kill it. Now for a very special trick. See the hill with the trees on it that you can walk up to? Get on top of that. Now turn until you are facing the cliff with a gun battery on it (the closest one). Run towards it and jump just as you reach the end of the hill you're on. You should be able to grab onto the cliff the gun battery is on. Take it out and proceed to jump onto the next cliff. Destroy all 3 gun batteries, then go over to the building. Check the box for a Safety Helmet. Jump down to the right and turn right for the final 2 tanks guarding the exit. Destroy them, but don't go through the door just yet. Instead, go back to City Hall and have Roll make a helmet out of the safety helmet. Go back to Yass Plains and destroy all of the tanks again (you'll need the Zenny) and take the exit you passed up earlier. Take out the 2 tanks ahead and turn right to find Data. Heal and save, but don't go through the door. Instead, turn and destroy the final 2 tanks. You'll see another dome thing like before. Enter. -= Kattelox Ruins =- Enemies: Mimic, Orudakoitan, Shekuten Items: 1780 Zenny, 1510 Zenny, Cannon Kit. You cant really do much in here, but you can get a new Special Weapon. Through the first set of doors. Open the chest for some Zenny. Turn about and go through the other doors. Up the ramp. On the right is a mimic. Destroy it for some Zenny, then examine the hole in the wall for more zenny. Continue down the hall and through the door. Ok, there's nothing on ground level that can hurt you, but we're not staying on ground level. Follow this area around until you come to a doorway with a ramp that leads up. Go up. Before you go onto the bridge, you should be able to jump left and land beside an Orudakoitan. Destroy the two and continue south until you find some Shekuten. Don't bother trying to kill them. Instead, destroy the final Orudakoitan then jump across the two platforms and open the chest. Alright. We're done here. Go back outside. -= Yass Plains =- Enemies: Gun Batteries, Leopordo Items: Flower Boss: Marlwolf In between the two tanks just outside the ruins, you may see a pink flower. Walk up and pick it. Now go all the way back to City Hall, destroying all the tanks in your way (you'll need the Zenny) Ok, do and Item development. Equip and fully enhance your new Powered Buster. Don't have enough Zenny? Get some! Oh, and you can "talk" to Roll and give her the flower as well. With that done, go back to Yass Plains and, again, collect as much Zenny as possible and familiarize yourself with your new weapon. Head back to where Data was, heal and save, this time enter the door beside him. Don't waist your special on these tanks. Destroy them or run past them to initiate the boss Battle. -== Marlwolf ==- Recommended Special: Power Buster for the Marlwolf. The Machine Buster will help clear out the tanks on your first time through. - Description: A huge yellow digging bot made to dig into the Clozer Woods Sub-Gate. All's they really accomplish is stalling you from entering the same Sub-Gate :( - HP: 1536 - Attacks: Rasengan (Plasma ball): A huge green homing ball of energy is shot from the hands Flying bombs: Bombs with propellers attached will fly out and fall on you Grenade: A Serve bot will come out and try to throw a grenade at you - Strategy: Relatively easy to kill, especially if you have the Powered Buster. First, take out the treads of the tank. Next, climb up the Cliff. Once at the top, find a good spot and start shooting at the door on the back of the Marlwolf's head. When he shoots a plasma ball at you, either get up against the wall and dodge at the last second, or stay where you are and jump at the last second. "The automated fire extinguishers aren't working!!" XD Jump out of the hole and accept Roll's invite back to City Hall. -= City Hall =- Enemies: none Items: Class A License Answer the Mayors question however. It doesn't matter. Talk to the Mayor and rebuild the Police Station if it was destroyed, as well as the Library and the Bank. Don't worry about the houses. Exit, hop in the car, heal and save. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.5)- The Mysteries of Cardon Forest! ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -= Cardon Forest =- Enemies: Leopordo, Gun Battery Items: Broken Propeller We have some stuff to do before going to Cardon. Get out of the car and go to Downtown. Find the door marked W. Your first visit to uptown! On the right is the hospital. Look around for a pail and a box. Inside one of them is the final Part for the Vacuum Arm weapon. Now go back to Apple Market. Buy the Flak Jacket they have (don't forget to equip it). Now you're ready for Cardon Forest. Go out to where the Flutter crashed. Get in the car and have Roll make the Vacuum Arm. Enhance it as much as possible, but don't equip it just yet. Exit can head into the valley opposite the way to Apple Market. Go all the way to the end of this area to find a Lady and a door. Let her talk, then enter. Select continue on. Roll will get in the- er, I mean "help" Don't worry about Roll and just destroy all of the tanks (4) and gun batteries (4). When you destroy the final tank, Roll will say something about a fence. If you look around where the last tank was, you'll see a wood fence blocking the entrance to a ruin. Now, Roll is going to ram the fence. If you want, you can stand in her way and listen to her apologize. :) Anyway, keep either the Power Buster or Machine Gun equip and enter the ruins. -= Cardon Forest Sub-Gate =- Enemies: Foo-roo, Jakkos, Jakko's Nest, Sharukurusu Items: Key x3, Human Doll, Grenade Kit, Spring Set, Old Bone Boss: None Turn East and check the console in front of the refractor. Go back down the ramp and enter the door on the left. This section is very tricky. Keep an eye out for Jakko's Nest and if you fall prepare for an assault from a Sharukurusu. Walk to the end of the platform you're on and shoot the Nest across the way. Now turn North and look for a green thing sticking into the air. Shoot it. it should fall over. Use that to reach the next platform. Destroy the Nest and jump across the gap to where it was. Look around and you should see a small yellow thing. Pick it up. It's a key. Jump back across, then turn West and jump again. Look for another green bridge followed by another Nest. Enter the door behind the Nest. This room is full of Foo-roo. Look for a hole on the East side. Keep going into the blue hallway. Turn left and open the chest for the Grenade Kit. Turn around and go up the ramp. Rolls going to start talking. Ignore her. See the blue tiles? They're ice or glass or something. Anyway, they break when you step on them. This means you need to run quickly across them. Heres where you need to go: 4 forward 3 left, 2 right, 2 right, 1 left Ignore the chest for now. Keep going till you reach the door. Chest on the right contains the Spring Set. Just before the door look for a hole in the wall. Dig out an Old Bone. Enter the door. This room is hard. There's an energy barrier at the end of the room. To deactivate it, you have to press the buttons in front off all the glass tubes. Each tube control 1 of the 3 barriers that block the way. The problem is the switches will re-activate after just a few seconds. So you need to hit all three switches and get through the barrier before they reactivate. To do this, you'll need to make good use of the side-step. Once you're through, grab the key and go out the door. Remember the Ice room? Jump down and go back there. Back yet? Good. Work your way to the chest, then fall through the ice with it. Look east down the conveyer belt. You should see a switch on the wall. Press it and ride on the belt with the chest. Once you enter the purple room, jump off the chest and fend off the foo-roo. There's a hole in the wall with 300 Zenny in it. The chest will be crushed by the compactor. Grab the key that's left behind and exit through the door. Turn left to find a hole and 2300 Zenny. Now go around and up the ramp. Jump East towards the door you first came in through. Go up to the console and take the crystal. Go back west and get on the elevator. Ride back up to the surface. Get in the car and talk to Roll. Item Development to get you Grenade Arm and Jump Springs. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.6)- Interlude: Side-Quest get! ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This section is completely optional, but fun and well worth your time. If you don't want to do this, skip to the next section. -= Kattelox Ruins Part 1 =- Enemies: Miroc, Mirumijee, Arukoitan, Orudakoitan, Mimic, Shekuten, Sharukurusu, Zakobons Items: Rollerboard, 820 Zenny, 1180 Zenny, Buster Unit, 1620 Zenny, |
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Another Mega Man 64 Walkthrough :
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