Rayman 2: The Great Escape Walkthrough :
This walkthrough for Rayman 2: The Great Escape [Nintendo64] has been posted at 18 Jun 2010 by badgalvicki and is called "Walkthrough v2". If walkthrough is usable don't forgot thumbs up badgalvicki and share this with your freinds. And most important we have 6 other walkthroughs for Rayman 2: The Great Escape, read them all!
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Walkthrough - Walkthrough v2RRR A Y Y MM MM A N Rayman 2: The Great EscapeGame by: Ubi SoftWalkthrough by: Invader HeraGame for: Nintendo 64 Table of Contents1. Story2. Controls3. Characters4. Enemies5. Types of Lums6. Objects7. Walkthrough8. Bonus Levels9. The Secret Lum10. Game Tips11. Glitches12. Copyright Stuff --------------1. STORY-------------- This is copied from the instruction manual, so I don’t take credit for it. “Panic in the Chamber of the Teensies and the Fairy Council: Robo-Pirates from deep in space have arrived, determined to conquer and enslave their entire world. The time for combat has come. Volunteers form small resistance groups and throw themselves into battle with the evil aggressors. Rayman and his friend Globox go to the edge of the Great Forest, where the highest number of pirates are located.” “Rayman jumps from a tree and activates his helicopter for a soft landing in the middle of a thicket of bushes. ‘The Pirates are coming straight at us!’, cries Rayman to his friend. ‘Get ready!’ The earth suddenly begins to tremble… Several trees collapse, creating a passageway for an army of robots. The Battle begins! Rayman leaps into action, sending metal monsters flying with his powerful energy spheres. A little later, Globox, trembling with fright, desperately tries to make the robots rust up by creating little rainstorms over their heads. A robot, creaking horribly, crashes to the ground. ‘Not bad, Globox!’ shouts Rayman with a smile. Globox tries to answer, but Rayman doesn’t hear. The strained face of Ly has just appeared in his mind. ‘Rayman…’, begins Ly , in a weary voice, ‘The pirates have broken the heart of the world. The energy has scattered. Other than Clark, all of our brave warriors have been captured…’ “Shocked by this terrible news, Rayman lets himself be surprised by a gigantic robot who pins him between it’s powerful pinchers. He tries to create a new energy sphere in the palm of his hand, but to no avail. The destruction of the Primordial Core has taken away all of his powers… Desperate, he shouts to his friend… ‘They’ve got me, Globox! Save yourself!’ ‘But…but…what about you?!’ ‘No time to explain! Go find Ly, she’ll tell you what to do!’ After a moment of hesitation, Globox dodges between the feet of the robots, and plunges into the high grass. “An evil laugh reverberates. Rayman turns and sees Razorbeard, the leader of the Pirates. ‘I have you, Rayman! You’ll soon be my most obedient slave…!’ Rayman tries to free himself, but the iron grip of the robot tightens around him. He casts a dark look and shouts defiantly: ‘It’s not over yet, pirate! I’ll find a way to escape and then I’ll make you wish you’d never been born!’” ---------------------2. CONTROLS--------------------- Control Stick: MoveA on ground: JumpA in air: Activate helicopter, A again to stop using helicopterA while under water: Swim upA+ control stick while hanging on ledge: Climb onto ledgeA repeatedly while between two walls: Climb up wallsB: AttackZ on land: Target enemyZ at surface of water: DiveZ while under water: Swim downHold down L: Read information you got from the Yellow LumsStart: Pause ---------------------------3. CHARACTERS-------------------------- Rayman: Rayman is the main character, a strange guy with no limbs or a neck. He was captured by the Robopirates, but his friend, Globox, helped him escape. Rayman must save the world from the horrible Robopirates. Globox: Globox is Rayman’s friend and helps Rayman escape from the Robopirates. He is a coward, yet he can still be useful, since he can make small rainstorms, good for watering plants and putting out fires. Ly: Ly is a fairy. She can create Silver Lums to give Rayman new powers. Murfy: Murfy gives Rayman advice in certain areas. Rayman can also learn things from Murfy through the Stones of Thought. The Teensies: The Teensies have forgotten who their king is, but they’re still quite wise. They created the Hall of Doors. Polokus: Polokus is the spirit of the world. He created everything, but he left the world a long time ago. You can only bring him back by collecting the four masks. Clark: Clark is really strong and can break through walls, but he’s not feeling very well when you first meet him. Sam: Sam is a snake that takes you through the Marshes of Awakening. Carmen: Carmen is a whale who makes air bubbles. Admiral Razorbeard: Razorbeard is the leader of the Robopirates, the evil group that wants to make everyone in Rayman’s world a slave. The Guardian of the Cave of Bad Dreams: This guy guards, well, it says in the title. He won’t let you past until you know the name of the place. Unfortunately for Rayman, he hasn’t read the game manual, so he has to learn the name elsewhere. ------------------4. ENEMIES----------------- I made up the names for most of these. I didn’t include bosses. Black Flies: These are annoying black balls of I-don’t-know-what that fly around you. You know these dumb things are coming when you hear a buzzing sound. Just shoot them all until no more bother you. Black Worms: These are the weird, long, black things that jump around and look mad. One shot kills them, but they’ll sometimes keep coming back, so you’ll just have to leave them alone. Crabs: Crabs are cute and not seen too often, but they can hurt you. You can’t kill them, but it is fun to throw a Keg at them to make them bounce high in the air. Evil Arms: I made up a pathetic name for these, and once you go to the Cave of Bad Dreams, you’ll know what I’m talking about. They are skeleton arms that come out of walls and try to grab you. Shoot them, and they’ll go away for a short time. You can’t kill them. Eyeballs: These don’t come after you; they just jump up and down all creepy-like. Giant Spiders: These spiders are big and chase you if you try to get away. They can climb up walls and move very quickly, so it’s almost impossible to get away from one. There are also smaller spiders that give you less trouble, but still trouble nonetheless. Helicopter Bombs: These are round bombs with a propeller that enables them to fly. They chase you until either you shoot them or they blow up. Little Cyclops: These things look like the guardian of the Cave of Bad Dreams, except they’re little and don’t have the stylish hat. If you get too close, they’ll eat you, so don’t get close. Sometimes they shoot fire, and other times, they hide behind walls, then, try to sneak up behind you when you turn your back. Piranhas: Piranhas are in most of the water areas in this game, so you don’t get to swim very often. Some even jump out of the water, making evil, little laughter, but you can just shoot them to kill them. Robomonkeys: These stupid things chase you, then, stomp on you. You can throw Plums on their heads and lead them into running off ledges. Otherwise, you can’t kill them. Robopirates: There are a lot of these dudes. They are the main enemies in the game. They shoot at you, and some swat at you with their hooks. Others are even more annoying and can drill through the ground and pop up in different places. Walking Barrels: These dudes are weird. They are big barrels that shoot electricity at you and sometimes cannonballs that leave behind evil smoke. Just hide and keep shooting a wall until it bounces into them. You can beat them very quickly this way. Whiplash: These remind me of an enemy in Banjo-Kazooie (so I don’t take credit for the name), so, yeah. They are weird plant things that come out of the ground and walls. They’ll go away for a few seconds if you shoot them, but you can’t kill them. Zombie Chickens: Zombie Chickens are dead chickens that like to float out of the ground and attack. They’re annoying. ----------------------------5. TYPES OF LUMS----------------------------- Yellow Lums: These Lums are needed to get into certain areas, and you can get information from them if you hold L. There are 1,000 in all. Red Lums: Red Lums replenish your energy. Purple Lums: When you shoot one of these, you can swing from it. Press A to let go. Super Yellow Lums: These are worth five Yellow Lums. Blue Lums: Blue Lums help you breathe underwater. Green Lums: When you die, you’ll come back to the last Green Lum you got. Silver Lums: Silver Lums give you new powers. Ly can make them. --------------------6. OBJECTS------------------- Blockades: Blockades block doors and such. The white ones can just be shot at, but the metal ones must have a Keg thrown at them to break them. Cages: For every 10 cages you break, you get more energy. Teensies and Lums are found in these. The Four Masks: You need all four masks to bring Polokus back. Kegs: Kegs can break down doors, be lit on fire (which makes them fly), and are good for killing a Robopirate with one hit. Go next to one to pick it up. Press B to throw it forward or press A to throw it upward. Magic Doors: These are found at the beginning and end of a level. Go through to be returned to the Hall of Doors. Magic Spheres: Magic Spheres can open doors when they’re put onto the pedestal of the same color. Plums: You can ride on Plums across lava, and they can be thrown onto spikes or onto the heads of Robomonkeys. They are carried and thrown using the same controls as the Kegs. Power Fist: This makes Rayman’s attacks more powerful. After he dies or gets hurt three times, Rayman will go back to normal. Shells: Have a Shell chase you until it stops running, then, get on to ride it. While riding, press A to get off (or to jump if it’s going too fast), and press B to make it go faster. Some Shells can fly, too. Stones of Thought: Go to these to get advice from Murfy. Switches: Switches do special things when shot. -------------------------------7. WALKTHROUGH--------------------------------THE BEGINNING First, there’s a cut scene, and after a bit, you’ll see that Rayman is locked in a cell on the Prison Ship. Globox will be tossed in there with him, and after talking, Globox will give Rayman a Silver Lum. Hooray, Rayman can use his basic fist powers again! And most importantly, you’ll get to play the game for a short time. Shoot the nearby grate to break it, then, go through. Slide down here and get the Red Lums. Again, there is a cut scene as Globox follows Rayman down, but bumps into him, pushing our hero off the ledge. He’ll fall down to… THE WOODS OF LIGHT Yellow Lums: 5 Cages: 2 Here, you’ll talk to Murfy. Then, follow the stream over to a little alcove. Break the cage here, and Murfy will talk to you again. Now get the Yellow Lum that you freed, then, drop down the hole here. Go along here and get 2 Yellow Lums here. Another is behind the waterfall. Now go onto a higher ledge, and use your helicopter to get to the ledge across from you. Rayman will talk to the Globox babies, then, you can continue to the next room. On the left side of here, Murfy will explain how to get up the crevice in the wall. Just go in and repeatedly press A to jump up the crevice and get to the top. Get the last Lum up here, then, break the cage up here, and there will be another cut scene. You can leave the level as long as you have all 5 Yellow Lums. THE FAIRY GLADE Yellow Lums: 50 Cages: 7 Start by going into the water. To the right is a tunnel going downwards. Swim down, and you’ll find a cage. Break it for a Yellow Lum. Don’t forget to use those Blue Lums for air. Now return to land. Jump on that mushroom on the small island to bounce up to the vines above you. Climb across here to a ledge, then, drop down. Go forward, and you’ll find a piranha jumping out of the water. Shoot it, then, cross the lily pads. (You’ll get hurt if you go into this water.) Now cross some ledges to get to a switch. Shoot it to open a door, then, cross the top of this branch. (Jump over the water running over the branch. It might push you off.) You’ll end up at a cage. Break it, then, go through the door that opened. Keep going until you find a weird machine. Climb onto it, then, go to one of the pieces of metal sticking out on the right side. From one of these, helicopter over to the small island in the water. From it, get onto the barrel, then, ride that through some Yellow Lums. Now get back onto land when you can and return to the top of the machine. Jump onto the things moving up and down, and then go into the alcove in the wall. In here, long black enemies come from a grate in the wall. Leave them alone because you can’t get rid of them. Just climb up the vines on the big tree, and go through the hallway up here. Slide down some slippery water to get to another area with water you can’t go in. There is another entrance to this area. You’ll need to find it later in the game if you want all the Yellow Lums and cages. Anyway, cross the vines on the wall and avoid the piranha. On the other side, drop through the hole. In this area, ignore the Robopirate for now. Just go forward to find a tunnel. Go through to find another room. Shoot the piranha in here, then, get the Yellow Lums on the lily pads. Now climb up the ladders to find a cage. Break it for a Yellow Lum, then, get the other Yellow Lum floating by the wall near a purple plant. Return to the previous area, and stand on the Blockade on the ground for a short time and then move. The Robopirate will throw a Keg at you, and it should hit the Blockade and break it. Drop through the hole, then cross the boxes. Climb up the webs over here while avoiding the falling Kegs, then at the top, shoot the weak Blockade to break it. Go through this doorway, then, go left and Murfy will talk to you. Next, fight the Robopirate outside. After beating it, continue to the next room. Grab the Keg here, and throw it at the sleeping Robopirate to blow it up. Now get another Keg and return outside. Throw it at the Blockade to break it, then, go through to find another cage. Now return to the room with the Kegs, and climb up the grating. Get the Yellow Lums on the climbable ceiling, then, go into the doorway up here. Helicopter down in the next room so you have time to shoot at the switch. It’s okay if you miss, though. The ground is bouncy and will let you bounce until you can hit it. Just avoid the laser moving back and forth. The switch will open a door, so go through. Jump over some lasers, then, defeat the Robopirate. Shoot the switch on the wall, then, drop down and go through the newly opened doorway. Now jump over some more lasers, then, climb down some ropes (and get the Yellow Lums on them). Ly is stuck down here, and you must break the machine making the force field around her. Go into the tunnel to find it. You have to bring Kegs over to the machine and hit each of the three Blockades on it. Unfortunately, this is harder than it sounds. Flying bombs will come at you, so you must stand still and press A to throw the Keg straight up. Then, you shoot at the bomb to blow it up. So just repeat this until you destroy all three Blockades and free Ly. The fairy will talk to you and teach you how to use Purple Lums. Just shoot them to swing from them. Climb back up the ropes on the wall, then, use the Purple Lum to cross the gap. Over here, climb up between two walls, then, past here, you must helicopter down while getting Yellow Lums. You’ll end up seeing a Robopirate, too. Beat it and break the cage near it, then, continue down. At the bottom, continue to the next room. Murfy will talk to you, then, you can go up the wind tunnels. Just use your helicopter in them. There are Yellow Lums in them, so don’t forget. Make sure you go into every single wind tunnel, or you may miss a few Lums. Anyway, at the top, swing across the Purple Lum to get to a wooden area. Break the cage here to free a Teensie. The Teensie and Rayman will dance, then, a Magic Door will open up, letting you leave this level. Keep reading to learn how to get the remaining Lums and cage…. The Echoing Caves has a tunnel that leads to the Fairy Glade. You have to fly up to it using a Keg. I explained where it was at the end of the first paragraph of the Echoing Caves section. So, once you’re here, drop down, and go to the bridge. Shoot the Plum, and get onto it. Ride it past the bridge, and then jump off and climb across some webs. Go across some wooden platforms, then, climb across more webs. Be careful of the black flies as you go along. Drop onto the platform at the end, then, swing across some Purple Lums, and jump across some more platforms. Now, you’ll get to a Robopirate that is throwing Kegs at you. Make him throw a Keg onto the Blockade on the bridge to make it fall, then, helicopter down into the hole beneath the Blockade. In here, kill the sleeping Robopirate, and break the cage. Drop down the hole to return to Echoing Caves. THE MARSHES OF AWAKENING Yellow Lums: 50 Cages: 5 Well, start off by going left across that log. Watch out for the piranhas jumping across it. Over here is a Yellow Lum, Zombie Chickens, eyeballs, and a weird guy that won’t let you go somewhere until you know the name of the place he’s guarding. You’ll be allowed past in due time; for now, return to the beginning now and cross the lily pads to get to some ropes. Climb left and jump over the ropes to get to a little dock. Break the cage to free Sam the snake. After a short cut scene, shoot Sam’s scarf to go water-skiing. Press A to jump and hold Z to go faster. So watch out for Yellow Lums as you go along and avoid enemies. When you see a Super Lum, jump into the wall to get it and to hit a switch. Get the Yellow Lums that appear and kill the Zombie Chickens in your path by holding Z to go into them fast. Now Sam will circle this next area several times. Try to hit the cages and then get the Yellow Lums left behind on your next time around. Then, Sam will eventually take you to another area. Watch out for the helicopter bombs here. They sit on top of the water in your way. After the first one, run into the floating wood to get onto a ramp with Yellow Lums on it. Then, there will be another group of bombs with a Yellow |
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