Resident Evil 2 Walkthrough :
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Walkthrough - FAQ/WalkthroughThis FAQs/Walkthrough is © Copyright 2001 by Phan Nguyen Khanh Dan ------------------------------------------------------- GAME : RESIDENT EVIL 2 PLATFORM : NINTENDO 64 DEVELOPER AND PUBLISHER : CAPCOM ----------------------------- FAQs author : Phan Nguyen Khanh Dan "Mysticcat" Email : kthoa@hcm.vnn.vn FAQs version : 1.5 Created : August 28th 2001 End : August 30th 2001 ---------------------------------------------------------------------- T A B L E S O F C O N T E N T S 1. INTRODUCTION 2. LEGAL STUFF 3. UPDATE/REVISION HISTORY 4. CONTROLS 5. STORYLINE 6. CHARACTER BIOS 7. HEALTH GUIDE & HEALING ITEMS 8. WALKTHROUGH A. LEON A B. CLAIRE B C. CLAIRE A D. LEON B E. QUICK WALKTHROUGH 9. FILES - FILE CONTENTS - FILE LOCATION - FILE EXPLANATION - EX FILES 10. MAPS - SPECIFIC ITEM LOCATION - MAP LOCATION 11. ITEM LIST 12. WEAPON LIST 13. MONSTER LIST 14. RANKING SYSTEM 15. SECRETS 16. EXTREME BATTLE MODE A. CHARACTERS & WEAPONS B. STRATEGY C. BOMBS'S POSITION 17. HUNK & TOFU SCENARIO 18. RELATED RESIDENT EVIL 2 A. RESIDENT EVIL 1.5 B. BIOHAZARD 2 BETA 1st C. BIOHAZARD 2 BETA 2nd D. RESIDENT EVIL 2 19. MISCELLANEOUS - CHARACTERS'BEGINNING - GENERAL STRATEGY - DIFFERENCE BETWEEN LEON & CLAIRE - QUICK STRATEGY - SPEED WALKTHROUGH 20. OTHER STUFFS - TREVOR'S NOTES - WHERE IS JILL VALENTINE ? - WESKER'S REPORT - RESIDENT EVIL GAMES - MY OWN REVIEW ABOUT THIS GAME 21. AUTHORS'S LAST WORDS 22. SPECIAL THANKS ----- Okay, let's begin... *********************************************************************** 01. I N T R O D U C T I O N *********************************************************************** I have possessed a little treasure of Resident Evil guides including Resident Evil 2 for Sony Playstation and PC. Now I continue to Resident Evil 2 for Nintendo 64. This version of Resident Evil 2 is not much different from the PSX or PC versions. But the special thing is that it has "EX Files". These files contain many things about the problems we players don't know much or don't understand about them which involves the continuous story of Resident Evil series. That's one of the reasons' why I make this guide. But this FAQ is mainly for you readers. So let's begin… *********************************************************************** 02. L E G A L S T U F F *********************************************************************** I HAVE MADE FEW FAQS AND NOW I STILL KEEP MY OLD DECISION : - THIS FAQS CAN'T BE REPRODUCED, RE-PRINTED OR ALTERED ANY WAY. - FURTHERMORE, IT CAN'T BE USED IN ANY KIND OF WEBSITES, COMMERCE, BUSINESS, MAGAZINES ETC OR ANYTHING WITHOUT MY PERMISSION. ALL OF THIS MUST HAVE LAST DECISIONS OF THE AUTHOR ME - PHAN NGUYEN KHANH DAN "MYSTICCAT". PLAGIARISM IS A CRIME WHICH WOULD BE PUNISHED BY LAW. THAT MEANS YOU STEAL MY WORK I HAVE TRIED TO DO. - IF ANYONE HAVE USED THIS FAQS WITH MY PERMISSION, CHECK IT OUT REGULARLY IN GAMEFAQS. I ALWAYS SEND THE COMPLETE VERSION TO THIS SITE. YOU MUST REVIEW IT AT LEAST ONCE TWO MONTHS. AS I SAID, I CAN ENTIRELY DECIDE THE FATE OF THE FAQS AS ITS CREATOR. JUST EMAIL ME, LET ME SEE YOUR WEBSITES AND I'LL HAVE RIGHT DECISION. I ASSURE I'D LIKE TO ANSWER "YES" IF YOU ASK ME. SO DON'T DO BAD THINGS. I HAVE TOLD YOU WHAT IS NECESSARY. IF YOU DON'T OBEY THIS LEGAL INFO, I MUST USE REAL ACTION. CURRENTLY THIS SITE IS REALLY AVAILABLE AT : - Http://www.gamefaqs.com SORRY FOR BEING RUDE. AND THANKS YOU FOR SPENDING READING MY FAQS. ********************************************************************** 03. U P D A T E / R E V I S I O N H I S T O R Y ********************************************************************** - Version 1.0 (August 28th, 2001) FAQs started Always has this step… - Version 1.2 (August 29th, 2001) Added "EX Files" Added "Review" - Version 1.5 (August 30th 2001) Added missing files and weapons ********************************************************************** 04. C O N T R O L S ********************************************************************** Directional Button to move characters : - Up : Forward - Down : Backward - Right : Rotate right - Left : Rotate left Control buttons : - A Button : OK/Attack - B Button : Cancel/Run - C Up : Open current Maps directly - C down : open game Options - R trigger : Draw weapon - L trigger : Change target ********************************************************************** 05. S T O R Y L I N E ********************************************************************** Over Resident Evil 1, we all know that the S.T.A.R.S. alive members escaped from the incident of the mansion in Raccoon forest which happened by Wesker's cruel plan about T-virus and mysterious corporation named Umbrella. But it's not over yet... September 29th, at Raccoon city... A rookie cop named Leon Scott Kennedy, who is a police of RPD department, begins his first day of duty and enters the city. At the meantime, Claire Redfield - a strange young lady enters the city to search her brother named Chris Redfield-one of the survivors of the mansion incident and an important member of S.T.A.R.S. But both of them didn't know something terrible happening in Raccoon... A wonderful city suddenly became a horrible town which is full of strange creatures and mysterious murders. Zombies and some other creatures are around the areas to find human blood. Leon and Claire join together and try to escape. They have an appointment at RPD Police Station where they thought it was safe...But... *********************************************************************** 06. C H A R A C T E R B I O S *********************************************************************** --------------------- LEON SCOTT KENNEDY --------------------- Age : 21 Sex : male Height : 178cm Weapons in game : Combat knife, VK70 Handgun, Remington M1100-P Shotgun, Desert Eagle 50A.E Magnum, Remington M1100 Enhanced, MAC11 Machine Gun, Rocket Launcher. A rookie cop of RPD who begins his first day of duty in Raccoon City. He has a wonderful and naive surface but there is an opposite inside his real personality : brave and straight. In the game, he falls in love with a mysterious spy who was sent from Umbrella... ------------------- CLAIRE REDFIELD ------------------- Age : 19 Sex : female Height : 169cm Weapon in game : Combat knife, Browning HP Handgun, M79 Grenade Launcher, MAC11 Machine Gun, Colt S.A.A., Rocket Launcher. A young lady who loves riding motorcycle. She enters the Raccoon to look for her older brother - Chris Redfield, who was lost from the mansion incident. On searching, she knows that Chris hasn't been there and decides to continue until she finds him. Claire seems like her brother : violent and freak in behavior. In necessary situation, she becomes a wild woman. But for child like Sherry Birkin , she treats her by a mothering love. ------------ ADA WONG ------------ Age : unknown Sex : female Height : unknown Weapon in game : Browning HP Handgun A mysterious spy who was sent from Umbrella. She is half-American, half-Chinese and really a super shooter who has a lot of experience. Although she is thought to be an impersonal and cold woman, she falls in love with Leon. You'll know what will happen to her in the game. ---------------- SHERRY BIRKIN ---------------- Age : 12 Sex : female Height : unknown Weapon in game : N/A A girl child who wanders in the police station. She is the daughter of a scientist who is considered to involve in Umbrella and had died. She was supported by Claire to escape but there is still a secret about this little girl - her pendant. -------------------- * HIDDEN CHARACTERS -------------------- CHRIS REDFIELD The playable character of Resident Evil 1 and Resident Evil Code Veronica who takes an important role in the game. He is Claire's brother but went away to Europe to investigate about Umbrella. But you can still play as him in mini-game of Resident Evil 2 Dual Shock Edition. HUNK The only survivor of Umbrella's salvage team which have a mission to claim G-virus from William Birkin but they got killed by the angry scientist. You also play as him in mini-game. TOFU The same as Hunk. He can be the strongest character because he is very tough. His only weapon is a Combat knife and he is never down when wounded as ordinary characters. ------------------- * OTHER CHARACTERS ------------------- - ROBERT KENDO - The owner of the gun shop who you meet first in the game. But he doesn't live longer. - MARVIN BRANAGH - He is one of the only surviving police in RPD station. He doesn't live longer, too. You need to meet him to get the key for unlocking doors. But later, you'll fight him. - BEN BERTOLUCCI - He is a mysterious person who hides in RPD police station, prison area. Maybe he is there for safety, not prisoner. - BRIAN IRONS - Chief, a guy who is considered to involve with Umbrella. He has been working for them and they destroyed his town. He became insane and do freaking work. He killed everyone in his city. But later, he is punished miserably by William Birkin. - WILLIAM BIRKIN - He is Sherry's father, a talented scientist who is the creator of G-virus. He builds a secret laboratory area under Police Station to do experiments. He is the target of Umbrella and they want to take his virus because he doesn't give it to them. They send a salvage team to do that and kill William. But before dying, he prompts to infect himself some G-virus and he becomes an insane monster killing everyone who are in charge. - ANNETTE BIRKIN - She is Sherry's mother, working as the contact between her husband and Umbrella. She wanders around the Sewer and Laboratory area for something. She won't let anyone to take her husband's G-virus. But in the end, very William kills her. *********************************************************************** 07. H E A L T H G U I D E & H E A L I N G I T E M S *********************************************************************** * USAGE : - "Health Guide" shows you how to use condition screen - "Healing items" shows you functions of healing items. - "Herb Mixing" shows you how to mix herbs. - "Damage Notes" let you know how strong the enemies' hits are. -------------- HEALTH GUIDE -------------- HEALTH COLOR PERCENT Fine Green 100%-50% Caution Yellow 50%-25% Caution Orange 25%-10% Danger Red under 10% Poison Purple 100%- 0% --------------- HEALING ITEMS --------------- - First Aid Spray : heal 100% - Green herb : heal 25% - Red herb : (can't be used alone) - Blue herb : cure Poison ------------- HERB MIXING ------------- HERBS COLOR HEALING PERCENT Green + Green Green heal 50% Green + Green + Green Green heal 100% Green + Blue Green + Blue heal 25% + cure Poison Green + Red Green + Red heal 100% Green + Red + Blue Grey heal 100% + cure Poison ---------------- DAMAGE NOTES : ---------------- NOTES : Combine with "Monster List" will help you to make a good tactics for each type. ===== ZOMBIES : - A bite of a zombie make random damage. Sometimes it only causes "Fine" to "Fine". Just be careful with your health. A bite at neck from the back is often weaker than a bite at neck from the front. Estimated damage : Neck biting : 20-25% Feet biting : 5-15% Poison breath : 5-15% ----- ZOMBIE DOGS - A scratch of dog is often half an ordinary bite of zombie. Sometimes one hit is also strong as zombie's. And it can confuse you that you can't determine your target because dogs often attack in multiple. Estimated damage : Scratch : 10-25% ----- LICKERS & SUPER LICKERS - Your life is always threatened when meeting any kind of Lickers, of course. A simple hit of Licker at your feet just lower one level of your health. A tongue striking is double strong the feet cutting. But…don't be so happy, when you make them furious, just two slices to your head can make you die immediately even you are in complete health. Can you imagine what happen if a lot of Lickers attack you at the same time ? To tell you the truth, you will have no time to shoot them and stand until you die. See "Monster list" and have a good strategy for them. Estimated damage : Feet cutting : 5-15% Tongue striking : 20-25% Head slice : 25-50% ----- BLACK WIDOWS - Black Widows attack by dropping Poisonous liquid or striking. Just be careful with the liquid. Its strike makes half damage of a zombie hit. I don't know if it has ever bitten your body like Resident Evil Code Veronica. Estimated damage : Poison Liquid : 5-15% + Poison effect Striking : 10-15% Biting : 10-25% ----- - HUMANOID PLANTS Estimated damage : Striking : 10-15% Poison liquid : 5-15% + poison effect Hugging and Poison : 20-25% + poison effect Eating head : 100% ----- - G-INFANT Estimated damage : Striking : 10-15% ----- - SCORPIONS : Drain health : 5-15% ----- - SMALL SPIDER : Jump : 1-5% ----- - MR.X 1 : Punch : 10-15% Blow down : 25-30% ----- - MR.X 2 : Simple hit : 10-20% Two hits at once : 15-25% Full Sequence : 20-50% ----- - WILLIAM 1 : Striking : 15-25% ----- - WILLIAM 2 : Simple hit : 10-15%% Full Sequence : 20-50% ----- - WILLIAM 3 : Simple hit : 10-25% Two hits at once : 25-30% Full sequence : 20-50% ----- - WILLIAM 4 : Thrusting thorns : 30-60% ----- - WILLIAM 5 : Striking tentacles : 10-15% Thrusting thorns : 10-25% Gulp : 100% *********************************************************************** 08. W A L K T H R O U G H *********************************************************************** This full walkthrough is for beginners who don't understand much about the game. But I have tried not to let it spoil your game. ================== LEON SCENARIO A ================== 1) THE STREETS You are in the street. Try to avoid those zombies and get to the only Gun Shop in the corner. You meet the owner of the Gun Shop - John Kendo. After talking to him, grab Handgun Bullets and get out by another door. But the outside zombies would destroy the glass window and kill John. Fight them, and then grab his Shotgun. Then continue your way. You can pass the zombies in the yard and get bullets first. But they will try to get out. Finish them and go to the next path in the yard. Go up and downstairs, run along the path and get out. There are some zombies eating a corpse. If you don't want to make trouble with them, just pass and get on the bus. There are an ordinary zombie and a crawling female zombie. So aim down to shoot it. Get bullets and get off. If you are good at dodging, just pass these and go to the gate of police station. There are a hidden green herb beside one of the plants pot. Try to find it. Then get into the station. 2) RPD POLICE STATION You are in the hall of the mansion. First, go to the furthest door to talk to Marvin Branagh. He'd tell you about the mansion incident, about Chris and other S.T.A.R.S. members. Then he gives you the Blue Card Key. Go out and use the computer. Enter the card to unlock the other doors. Then go to the big door in your right. Prepare yourself here by the item box. There is a locked desk (containing First Aid Spray). You need the small key to open it. Go to the next door. You'll see a shadow passing the window. Remember to equip your Shotgun. 3) AHHH !!! LICKER !!! Turn right. Get bullets from the headless corpse. A licker is seeing you. No, it is jumping down to turn you into its delicious meal. Okay, use your Shotgun and shoot in calmness. Two correct shots can defeat it. Try to find a grey door (File room) which is carved a spade hole beside the corpse. After that, grab the green herb and go to the next door. Just go along the path. Get into the red door (meeting room), go inside and find a fireplace. Do you see a picture of hell above it ? Use your Lighter (standard item) and burn it. A red jewel will drop. Its name is Virgin Heart. Take it and get outta the room. 4) WANDERING IN POLICE STATION Go to the last door of the corridor. Kill four zombies. Do you see a grey door in the end of the corridor which is carved a diamond hole. Remember it. Then get to the save room (dark room) to save and prepare yourself if you want. Put the Virgin Heart into the item box because you don't use it now. Then go upstairs. You see three statues : the white biggest is holding a Virgin Heart, the god of sun (red) and the god of moon (blue). Try to find two orange squares on the floor. Then push the god of sun to the left square, the god of moon to the right one. Then you can take another Virgin Heart. Go to the next corridor. Fight three zombies here and go to the S.T.A.R.S. office. Grab the Unicorn Medal and Chris's diary. You can see a picture of S.T.A.R.S. and Chris's results. Open the locker to get the second Shotgun if you want. There is also a First Aid Spray here. Then get out. If you check the corridor, you'll find a locked door which is carved a spade. Ignore it and return to the hall. Put the Medal on the platform of a white woman statue. You'll receive the Spade Key. 5) PLAYING CARDS ??? SPADE, DIAMOND, HEART &... Go to the door beside the headless corpse. Push the shelf until it's beside the cabinet and climb it, get the Crank. Then next to the door beside the S.T.A.R.S. office, use this key to open it. With your Shotgun, finish the zombies here and get ammo. There is another locked desk needed Small Key (containing VP70 part). Ignore it and go to the library. First, go upstairs. There is a door here. Don't open because currently you have nothing to do there. Just continue to the end of the way...You are dropped to the below floor. Now see the small picture on the wall and remember the order of the shelves in the bottom. Press the red switch to get out. You'll see that the room looks like the picture with four shelves and a big painting. Arrange the shelves as you saw. The small picture will be pulled down. Grab the Bishop Plug in it. There is a red herb on the table beside the big door. Then get out by that door. Kill the zombies. Run along the floor, put down the ladder and go to the next door. You'll get the Small Key. You only have one. So choose the desk you like to open. Run to the next door. One side of this corridor is being burnt. Go to the other side to the door there. You are in a dark corridor. Get ammo from the corpse and shoot the crows. Be careful ! Four other crows will attack you suddenly from the glass window. Get to the end and open the door. You are on the terrace. There is a burning helicopter and some system of water. First, go downstairs to the courtyard. Fight four zombies and go to the next door. Grab the handgun bullets and Valve Handle. There's another door here. I remind you not to open it you'll get trouble to yourself. Return, go upstairs and get to the small path beside the helicopter and use the Valve Handle to open water putting out the fire. Then get into the house and return to the place where half-helicopter was burning. Go to the hidden room (Antique room). You see three statues : the knight between two maidens. Put the two Virgin Hearts on two ladies. You'll receive the King Plug from the knight statue. Take the Diamond Key on the mass beside and get out. Return to the statue room and go downstairs. Use the Diamond Key to open the grey door, shoot zombies here. One of the lockers is Shotgun Shells and a film (You can bring film you collect to the dark room under the stairs). Go to the next door. Grab the green herb and find Marvin. Now he is turned into a dispirited zombie. Use Shotgun to shoot him soon after he rises. Get the Heart Key on the table beside him and get out. You have returned to the main hall. Now go up the steps near the entrance and go to the room on the left. There is a crowd of zombies here. Shoot them. Don't go to the blue door soon. Get to the deeper door. You are in another corridor. There are three doors here : a grey, a blue and a green door. Go to the first grey door by using the Diamond Key. Grab the Cord and Rook Plug. A Licker will destroy the glass to haunt you. Just finish it by your Shotgun. The interview room (blue door) only has ammo. The green door is locked by Club Key. Okay, get out of this corridor and get to the big blue door. Kill zombies. Go to a small room and open the safe (the code is 2236)to get Shotgun Shells and Police Station map. Then go to the table to get two green herbs. Then run to the inside path. There are two doors. The door beside the corpse takes to the back yard with some green herbs. If you go upstairs, you'll find a door which is locked inside. Don't worry, it only takes you to the dark corridor you have already searched. So you choose the brown door which is locked by Heart Key. Open it. Put the Cord on the system which has the green light. Some shutters will cover the broken windows. This work is free that you can do or not. But later you'll understand why I remind you to do it. Get the Shotgun Shells beside the stairs. Then go downstairs. 6) BASEMENT...AND CLUB KEY Finishing the three dogs. In front of you, the Autopsy room is locked with Clug Key. If you go to the old door in your left (Leon's left), you only get a red herb and nothing to do. Because this place is for Claire. Yours is the parking lot. So get out of here and reach the parking. Before going to it, go to Power room (red door). Grab a green herb and find the main system to put the switches to supply electricity to the Weapon storage. The order is 3 up and 2 down anyway. After that, reach the parking lot in the end of basement corridor. Just go... After talking to Ada Wong, get the green herb in the corner and help her to move the lorry aside. Then get to the secret door with her. When she goes, follow her to the sliding door to the prison area. There is a white door on your way but now it's not time to open it. In the prison, talk to Ben Bertolucci to know what is happening. Then grab the Manhole Opener on the shelf. Go to the white door I said. There is a red herb beside the wall and two dogs locked in the cages. If you really want to get the herb, try to shoot the dogs from outside or they will scratch you when you take it. Use the Manhole Opener to open the lid on the floor and climb down the ladder. Pass the Black Widows and go upstairs. Go to the save room and prepare yourself. Then get to the next room and put on the door all the plugs you collect. Now you only miss the Knight Plug. When going out, Ada will appear. Now help her to go through the upper hole. You'll control of Ada. Go out and kill the dogs. First, go down the right lift to get Shotgun Shells for Leon. Then go to the left door, grab the map and go down the steps. Push the three boxes into a line appreciate with the passing space. Then go up and operate the system. Get pass the boxes and grab Club Key. Then return to the place where you have passed the hole. Ada will throw ammo and the key to Leon. Return to Leon and go down the stairs, climb up the ladder. Try to return to the Autopsy Room, using the Club Key. Ignore the corpses and the dropping lid, just take the Red Card Key. After that, they will wake up to attack you. Finish them and get out. Use the Red Card Key to open the Weapon storage. Get ammo and check the locker. There are two things : Machine Gun and Side Pack. I think the Machine Gun is necessary for you later. The Side Pack, you can get it or let it to Claire. Are you ready ? Get out and go upstairs. Use Club Key to open the door you first see beside the stairs. Get ammo in the locker and the Magnum beside the corpse. Get out and return to the corridor where there is a green door. Open it with Club Key. You are in the TV room. Pay attention to the white picture with the wheel. Then go to the other side. You see three faucets as three women relieves. First, kindle the column in your left. Then burn the faucets in the order 12, 13 and 11. You'll get the Cogwheel from the picture. Get out and return to the library. Now go upstairs to the door that you didn't go. You are in the 3rd floor. Go to the next door, check the place, use Crank on the square hollow to make a new stairs. Go up on it and put the Cogwheel to the machine. A secret hole is opened. Grab the Knight Plug on the wall and get down the hole if you like. After hearing Ben Bertolucci's cry, go and talk to him. He was killed by William Birkin. When Ada goes away, return to the room where you put the plugs, remember to bring your Machine Gun. When you reach there, a strange creature attacks you. Maybe it was born from some body part of monster William. It attacks you by coughing out the scorpions which climbs your body to get blood. Don't let any of them on your body. Aim down your Machine Gun and shoot continuously. Don't stop. If you are not familiar, just keep your R1 until it runs out of ammo. At that time, the monster is certainly dead. Put the Knight Plug and get into the new door. Take Ada with you. 7) SEWER Get to the Control Room, save here if you want and remember to bring the Valve Handle with you. Try to push the white locker aside, you'll find a warehouse that contains weapons and ammo. Climb down the ladder, use Lighter to kindle the light to get ammo. Then climb up and go down the lift. Leon would be shot by Annette. You, Ada must chase after her. Follow her until you come the sewer paths. Then climb up the ladder. Try to avoid the insects and go down... After talking to Annette, pass to the other side and climb down another ladder. Something wrong... Return to Leon. Go to the way that Ada did. But now you can't climb up the ladder. So you must go along the path. Go to Leon's left first, climb the steps and check the corpses. You'll get a Wolf Medal and Shotgun Shells. Now go straight the path until you see a fork road with the black widows, turn left (Leon's left) and go through the door. Continue to run til you see a big door on the left. Climb the step and open it. You can't pass to the other side without a bridge. So use the valve with the system on the right to pull down the bridge. Go pass. Get herbs and Shotgun Shells. Here there is also the similar system to control the bridge. Use the valve here to pull it up. Later you will know I remind you to do this. Then get into the next door. You are in a long corridor. Just go along it. Try to find a gas cylinder in your left when going. Until reaching the end, you'll find Ada shooting something in the water. A giant alligator...Run ! Run like hell !!! Run to the gas cylinder, press the button to drop it. No ordinary weapon can take wipe of this thing. Wait until the alligator bites the cylinder, take your Shotgun and...Splashhh !!! It's funny to see a headless alligator. Okay, meet Ada and talk to her... After that, go up the ladder and pass the bridge (do you understand why you must pull it up ?). Check the corpse and get Eagle Medal. Now return to the black widow path. Do you see some system in the right ? Yeah, put the two medals on it. Then the waterfall will stop and you can go through the secret door. 8) FACTORY AREA Get the train and go on. William will play a mini-game with you here. Just shoot his hand. But if you don't want to lose ammo, just run around and let Ada handle it. Get off the train. Then go to a corridor. Shoot four zombies. In the fork road, go north and turn right, get the Shotgun part from the corpse and combine it with your Shotgun. You'll receive Enhanced Shotgun. Run south, turn and go to the next corridor. Fight four zombies, too. Go north to get herbs, then run to south and climb the ladder. Remember to remember your weapons and ammo here. Then get out of here. You'll see another train. First, go to the train to find the Control Panel Key. Then get out, put the key to the table beside the train to activate. Both you and Ada get on the train. William wants to joke again. If you are new to this game, I advise you to use the Magnum because it's faster than heavy Shotgun. Reload your gun each time it runs out by menu screen. Don't let your character reload it himself because it's a waste of time while William continually beats you. Heal your health frequently, don't wait until it's Danger because the boss can move his claws through your abdomen anytime. After a while, William would be wounded and run away. Return to Ada. 9) LABORATORY AREA After talking to Ada, prepare yourself in this infirmary and get out. Remember, you can't open the north elevator because it's checked by Claire. Now go to the west to a fork road corridor. Your way you standing is showed by the white light. You'll see two other ways which one is blue light, one is red. The blue is the west area. The red is the east. Then pay attention to some system in the center of the position you are at. It needs the Main Fuse to supply power. First, go to the west area, turn left to the fusion room (full of fog). Grab the F.Aid Spray and Fuse Case. Use this thing with some machine in the right. It is changed into Main Fuse. Use this to put on the system I have said. The electric power is supplied. Now go to the east area. First, turn left to the last room (Researcher's room), get the Flamethrower and shoot the roots, only one little shot. Then equip your Shotgun and pass the hole. Finish two Lickers. You'll get two boxes of Shotgun Shells in the locker. Then get out. Now go to the left, put the switch to open the shutter. Finish the Plants by your Flamethrower. Notes : this weapon is only effective in close distance. Okay, go out, kill another plant and climb down the ladder. Go into the Licker corridor. Don't run, just go in calmness. Once you turn right, another Licker will jump down from the air. Just take wipe of it by your Shotgun and kill two others. Grab green herbs and go through the left path to Monitor Room. Save here if you want. Then go to the next path. There are two rooms. First, go to the left room (Leon's left). It's William's experiment room, grab First Aid Spray and kill some Researcher zombies. Take the Lab Card Key and get out. Now you can go to the right path (be careful with some dropping worms from the ceiling), use the card to open the door. This room is not necessary to go. Let me explain about it for you ----- ADDED NOTES : When you go here, fight a huge moth. Operate the computer and enter the password "GUEST". Do you remember the right shutter of the west area ? Put the button to open it. You'll find another door and a table in front of it. It needs two different fingerprints to unlock the door. After you enter the code of the computer. You can go here to enter your fingerprint, then get out. After that, if you play the 2nd scenarion, Claire will enter hers and go into the room. This room only has a Machine Gun and...three Lickers. You also find out this is the place to do experiment and create Lickers. ----- Return to the west area, using Lab Card Key to open the first door. Grab the MO disc. Nothing else here except for ammo and some crazy "researchers". In this episode, you'll see a scene about Annette and Ada and find the truth about Ada's mystery... Head to the east area to the Licker corridor, use the MO disc to open the shutter in the right. Go to it and prepare for your final battle 10) ESCAPE Push the red button to operate the elevator. But you must face William again before getting out. Okay, four Magnum shots can wound him. After that, he has something wrong and changes into an unshape creature. Now it's really dangerous because he continually jump in the air everywhere. Just run around the room until he jumps to you and give you a big damage (heal your health soon). Then try to aim correctly and shoot him before he jumps away. Six or seven Magnum shots and defeat him. Huff...Go down the elevator and get out of this hell. See a wonderful FMV... ------------------------END OF LEON SCENARIO A------------------------- =================== CLAIRE SCENARIO B =================== 1) COURTYARD Now you are on the street. Just avoid those zombies and get to the gate. You're soon at Police Station courtyard. Go to the guard room to get Cabin Key and open the north door. Now you can't get here anymore because of the zombies. Get ammo. Then reach the next door. Fight the zombies and go upstairs. You'll see a FMV about the burning helicopter. As the first person, you must put out the fire. 2) RPD POLICE STATION Get to the dark corridor, grab the green herb and shoot the crows. If you are new to this game, go to the brown door first and go to Waiting room (save here). Reach the main hall, put the button to pull down the ladder and descend, remember to get the Unicorn Medal at the end of the 2nd hall. Grab the Grenade Launcher on the table. Then return to the dark corridor. Unlock the blue door, grab some green herbs and go downstairs to a room which is full of zombies. Get the Valve Handle, go to the small room and open the safe with the number 2236. You receive a map and Acid Rounds. Return to the heliport and use the Valve Handle to put out the fire. Get another Acid Rounds in the helicopter. Then go in and see a FMV...another boss... 3) NEW BOSS - MR.X When you come in, you fight him soon. I call him Mr.X - a kind of Tyrant. That's the reason why I remind you to get the Grenade Launcher first although it wasn't necessary at that time. You can use Grenade Launcher or Handgun to take him out. After that, return to the room where half-helicopter was burnt. Mr.X wakes up... ----- ADDED NOTES : Each time Mr.X is down, he remains for you some kind of ammo. So don't miss them. ----- 4) WANDERING You'll hear someone's cry from the destroyed door. But now you can't go to it. Go to the deeper room to get the Blue Card Key. A Licker will jump down after you get it. Don't move and shoot it by Acid Rounds. Your moving action can make it furious and slice your head if you don't shoot promptly. Get out and go to the main hall on 1st floor. Use the card to unlock all the electronic doors. Go up to 2nd floor and go to the library. Solve the puzzle here as Leon did, you'll receive Serpent Stone. Then get to the next room. Use Lockpick to open the desk to get Flame Rounds. Kill the zombies. Then go to the S.T.A.R.S. office and talk to Leon. After that, grab Diamond Key on the desk. Open the locker to get the Bow gun. Get "Chris's diary" and "Mail to Chris". When you get out, you'll see Sherry. But you don't touch her now. Just reach the north and go to the statue room. Solve the puzzle and get one Virgin Heart. Then go downstairs. Get to the save room to save if you want. Use Diamond Key to open the grey door (locker room), use lockpick to take the Bomb in the last row of lockers beside the next door. Then get to Marvin's place. Grab the Detonator and combine with the Bomb. You'll receive Bomb & Detonator. Then get out to the main hall. Put the Unicorn Medal on the woman statue to get Spade Key. Go to the left big door, shoot zombies here, use Lockpick to open the locked desk to get an item. Reach the next door until you are at the grey door beside the headless corpse, using Spade Key to open it. Get inside and take the Lighter. Reach the next corridor to the meeting room. Use Lighter to get Virgin Heart. Return to the Antique room, put the Virgin Hearts to the two ladies to get the half-Jaguar Stone (Blue Stone). After that, use Bomb & Detonator to make explosion at the destroyed door beside the helicopter and get into it, hear Chief Irons tell you about the incident here... After that, reach the Tiger corridor to a decorated room, turn on the switch and talk to Sherry... There is a First Aid Spray in the box. Take it if you want. Then return to where Brian Irons was. He was away remaining the Heart Key. Take it and return to the main hall. Go up the steps near the front door and go to the left small door. Shoot zombies here. Don't go to the big blue door soon. Go to the deeper corridor, use Diamond Key to open the grey door and grab Eagle Stone. Don't get the First Aid Spray or it will be a waste of time with the Licker. Then get out and go to the big blue door, use Heart Key to open the way to basement. 5) BASEMENT Leon "invades" the parking lot. So yours is the area in the other side. At the fork road, turn left (Claire's left) to a dirty area. Fight the dogs and climb down the ladder. Go to the save room and prepare yourself. When going out, you'll meet Sherry. She will pass the hole to bring you the Club Key. Now take control of Sherry and begin mission. Try to avoid those annoying dogs. First, go to the room where Ada was in scenario A to get ammo for Claire. Then go to the water room and solve the puzzle as Ada did. Then pass the bridge and grab the key. Return and throw those things to Claire. Take control of Claire. Go up the ladder and return to the corridor. Fight the zombies and get to Autopsy Room to get Red Card Key (There are Lickers here, not zombies). Then go to Power Room to supply power and take the map. Use Red Card Key to open the Weapon Storage. Grab ammo around. The items in the locker depend on what Leon got. If you let Leon got all Machine Gun and Side Pack, now Claire would have nothing to get. Go to the parking lot to the prison area to get bow gun arrows. Then go to the dog cage area to find the Crank. After that, return to the police station. 6) RETURN TO POLICE STATION Use Club Key to open the door beside the stairs only to get Acid Rounds. Then take the key to open the TV room, solve the puzzle of the faucets. Mr.X comes again. Just do your best with your Grenade Launcher. Five or six correct shots can make him down. Get the G.Cogwheel and get out. Mr.X appears again in the corridor. Take him off and go to the 3rd floor. Use the Crank to make a new way and operate the system by G.Cogwheel to get another half-Jaguar Stone. Combine it with the one you had to make a complete Jaguar Stone. When you open the door to Library, Mr.x still wants to tease you. And you just reply him by your talent in shooting. Return to Irons's room. Sherry is here. Find a picture behind Irons's armchair, turn the switch and put the three stones on the hollows. Get the "Mail to Chief" and get down the elevator. Reach the Chemist room and talk to Brian Irons... After he got killed miserably, get Acid Rounds in the left and climb down the ladder. You'll meet the first form of William Birkin. Currently he isn't changed so much. Keep a safe distance, using Grenade Launcher to shoot him. He is holding a bar and never let him beat you by it. You'll be shocked heavily and hard to continue the battle. Just four and five hits can make him weak and drop away. Return to the elevator to take Sherry with you. Then reach the area William was, put the switch to pull down a ladder and climb up. 7) SEWER After meeting Mr.X in a sight, Sherry will be dropped down by a drain. Take control of Claire and continue the game. Go to your Control Room. Use Lockpick to open the warehouse, climb down it to get ammo if you want. Now get down the lift and talk to Leon. From here you can also reach Leon's control room in the other side (Notes : Only the characters in scenario B could go to the other control room ). Okay, head to the sewer path. Go north and check the corpse to get Wolf Medal and ammo. Then turn left (Claire's left) to another path. Go to the left door (talk to Annette) and use Valve Handle to pull down the bridge. After passing, pull it up and go to the "alligator hall" (there's no alligator in scenario B). Climb up the ladder, passing the bridge and take Eagle Medal. Get out of the area to the sewer path, put the two medals on the machine and run through the door in the waterfall. You'll meet Sherry here. Let's get on the train. 8) FACTORY AREA In the first corridor, kill four zombies, find the corpse to get Spark Shot if you want. Do the same in the 2nd corridor, then get up the ladder. Take control of Claire only. Prepare yourself here. Then get out. There's no train. Try to find a small lift and go down to the Control Panel Room. Take the C.Panel Key and fight Mr.X. In the save room, put the key on some machine on the right. Then go out, activate the train on the table and get on. Ready to enjoy another play of William. In this battle, I think the best weapon is Grenade Launcher with Flame Rounds. You can use Spark Shot but I see this thing is almost slow and useless. Try to heal your health frequently. This 3rd William always use sequences of hits to attack that make a lot of damage. So be careful. 9) LABORATORY AREA Leave Sherry and go through the hole outside. You are dropped into inside of the north elevator that I said in Leon scenario A. Sherry is being brought to the lower area. Go into the Pump Room, use the big lift to get down. Do you see a box that you can push here ? You'll use it later. After getting down, get ammo beside the typewriter. Then use the small lift in the right to get down. Shoot the Lickers, then put the switch to supply power to the elevator. Now you can get out of here by using it. Kill the naked zombies and go to the right way to the main area. As Leon, go to the west area first, getting the Main Fuse to supply power. Then go to the east, grab ammo and Lab Card Key from the Researcher's room and open the shutter in the left. Use Flame rounds to take off the Plants. Go out and descend the ladder. Go to Licker corridor, get green herbs and head to Monitor Room and pass it, too. Use Lab Card Key to open the moth room and enter the password "Guest" again if you like. ----- ADDED NOTES : With this work, you can return to the west area and enter the 2nd fingerprint to get into the Licker experiment room. ----- Go to William's experiment room, get the Power Room Key and go out... After meeting Annette at the Monitor room, return to the elevator and go down. In the Pump Room, push the box on the lift. Then get down with it. Remember to make necessary space to push. Move to the right, then to the north until it lies beside the others. Climb them and get to Power Room to save Sherry... The warning about explosion appears. Return to the west area to find Sherry. Get the Master Key from Annette's corpse, using it with the elevator to go down the railway to escape by train. 10) ESCAPE Go to the end of the train to save and get Platform Key. Get off and open the gate. Passing the steps to other pavement, put the machine to get Joint S Plug and Joint N Plug. Go to the next room and put them all in their place. After that, Mr.X appears again. This time, none of your weapons can take him off. Try to run, run like hell, sometimes shoot. Until 3 minutes are over, Ada appears to throw you the Rocket Launcher. Use it to play the finishing touch with this boss... Okay, return to the train, shoot the naked zombies and operate the machine in the north to open the gate. Then get on. See a FMV... After the incident, go to the back of the train. You'll fight the final sharp of William Birkin which is now an indefinite creature. This boss is not hard. Just try to shoot fast, as fast as you can that doesn't let it close you. Then get out and see the FMV ending... -----------------------END OF CLAIRE SCENARIO B------------------------ =================== CLAIRE SCENARIO A =================== 1) THE STREETS You are in the street. Try to avoid those zombies and get to the only Gun Shop in the corner and meet Robert Kendo. After talking to him, grab Handgun Bullets and get out by another door. But the outside zombies would destroy the glass window and kill John. Fight them, and then grab his Bow gun. Then continue your way. You can pass the zombies in the yard and get bullets first. But they will try to get out. Finish them and go to the next path in the yard. Go up and downstairs, run along the path and get out. There are some zombies eating a corpse. If you don't want to make trouble with them, just pass and get on the bus. There are an ordinary zombie and a crawling female zombie. So aim down to shoot it. Get bullets and get off. If you are good at dodging, just pass these and go to the gate of police station. There are a hidden green herb beside one of the plants pot. Try to find it. Then get into the station. 2) RPD POLICE STATION You are in the hall of the mansion. First, go to the furthest door to talk to Marvin Branagh. He'd tell you about the mansion incident, about Chris and other S.T.A.R.S. members. Then he gives you the Blue Card Key. Go out and use the computer. Enter the card to unlock the other doors. Then go to the big door in your right. Prepare yourself here by the item box. Use Lockpick to open the desk. Go to the next door. Remember to equip your bow gun. 3) AHHH !!! LICKER !!! Turn right. Get bullets from the headless corpse. A licker is seeing you. No, it is jumping down to turn you into its delicious meal. Okay, use your Bow gun and shoot in calmness. Bow gun is a long range weapon that splashing arrows in a line. So try to wait until the Licker comes close you and shoot down. Two correct shots can defeat it. Try to find a grey door which is carved a spade hole beside the corpse. After that, grab the green herb and go to the next door. Just go along the path. 4) WANDERING IN POLICE STATION Go to the last door of the corridor. Kill four zombies. Then get to the save room (dark room) to save and prepare yourself if you want. Then go upstairs and solve the puzzle to take a Virgin Heart. Go to the next corridor. Fight three zombies here and go to the S.T.A.R.S. office. Grab the Unicorn Medal and Chris's diary. You can see a picture of S.T.A.R.S. and Chris's results. Open the locker to get the Grenade Launcher. Then get out. Find a locked door which is locked by Spade Key. Ignore it and return to the hall. Put the Medal on the platform of a white woman statue. You'll receive the Spade Key. 5) PLAYING CARDS ??? SPADE, DIAMOND, HEART &... Go to the File room. Push the shelf until it's beside the cabinet and climb it, get the Crank. Then next to the door beside the S.T.A.R.S. office, use this key to open it and talk to Leon. There is another locked desk. Open it to get Flame rounds. Reach the library. Solve the puzzle to get Serpent Stone. Then get out by the big door. Kill the zombies. Run along the floor, put down the ladder and go to the next door (Waiting Room). You'll get the Lighter. Now you can return to the meeting room, solving the puzzle to take Virgin Heart. Run to the next door of Waiting Room. One side of this corridor is being burnt. Go to the other side to the door there. You are in a dark corridor. Get ammo from the corpse and shoot the crows. Get to the end and open the door. You are on the terrace. Go downstairs to the courtyard. Fight four zombies and go to the next door. Grab the second Bow gun if you like and Valve Handle. There's another door here. I remind you not to open it you'll get trouble to yourself. Return, go upstairs and get to the small path beside the helicopter and use the Valve Handle to open water putting out the fire. Then get into the house and return to the place where half-helicopter was burning. Go to the Antique room and put the two Virgin Hearts on two ladies. You'll receive the half-Jaguar Stone from the knight statue. Take the Diamond Key on the mass beside and get out. Return to the statue room and go downstairs. Use the Diamond Key to open the grey door, shoot zombies here. One of the lockers is Bowgun arrows and a film. Use Lockpick to get the Bomb. Go to the next door. Grab the green herb and find Marvin. Now he is turned into a dispirited zombie. Use Grenade Launcher to shoot him soon after he rises. Get the Detonator on the table, combine it with the Bomb and get out. Go to the burning helicopter and use Bomb & Detonator and talk to Chief Irons. Find Sherry and grab the Heart Key on getting out. Return to the main hall. Now go up the steps near the entrance and go to the room on the left. There is a crowd of zombies here. Shoot them. Don't go to the blue door soon. Get to the deeper door. You are in another corridor. Go to the |
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