Snowboard Kids 2 Walkthrough :
This walkthrough for Snowboard Kids 2 [Nintendo64] has been posted at 28 Aug 2010 by elnegrodeneco and is called "FAQ/Walkthrough v1b". If walkthrough is usable don't forgot thumbs up elnegrodeneco and share this with your freinds. And most important we have 4 other walkthroughs for Snowboard Kids 2, read them all!
Walkthrough - FAQ/Walkthrough v1b
SNOWBOARD KIDS 2 FAQ/Walkthrough Version 1b now Version 1 Created July 14, 2002 and finished March 31, 2003 By Samurai Mario This document is Copyright (c) 2002 Samurai Mario. All Rights Reserved. Table of Contents 1. Introduction 2. Story 3. Basics -Jumping or Ollie -Turning -Cornering -Shooting -Gold -Chairlifts -Item Boxes 4. Tricks - The Games' Tricks - My Tricks 5. Characters -Regular Characters -Secret Characters 6. Boards -Regular Boards -Special Boards 7. Items -Red Box Projectiles -Blue Box Items 8. Tracks -Easy Tracks -Moderate Tracks -Hard Tracks -Secret Tracks 9. Bosses -Jingle Town: Snowman -Crazy Jungle: Dinosaur -Ice Land: Damien 10. Skill Games -Trick Game -Shot Cross -Speed Cross 11. Tips and Tricks 12. Secrets and Codes 13. Cut Scenes/Cinema Scenes 14. Credits 15. Copyright Notice 16. Contact Information A few notes before this FAQ, this is now version 1, not 1b anymore. I forgot to put a number of things. Now, I put a short cut in Ice Land with a few mistakes on that track and what the Secret Channel movie is. Enjoy! ****************** 1. Introduction ****************** The game is snowboard kids. What I like about it? Well I think its pretty fun and the in-between cinema scenes they make are fun to watch. I am a fan of snowboard kids and I am not afraid to show it. Snowboard kids series were popular games, I think. The game sounded like it should be played by little kids. It was over looked. The Simplicity of the game makes this game fun for people who like simple games, especially the tricks. Well that's not the point. You remember the saying, "Don't judge a book by its cover? Well this is it. Even though I don't own this game, I am considered a pro in this game because I beat the game for my friend. If you like kind of don't like sports games, but like games like Mario Kart, then say no more my friend and pick this game up! Please this is my first FAQ so cut me some slack on this will you? ********** 2. Story ********** (Note: This Story is mainly all I can remember from the manual so it may have some fake story in it) One day Slash and Jam were walking around until they see this flying saucer in front of them. Slash: What's that? Jam: I don't know Then a mysterious figure came out from the Flying Saucer and Slash and Jam start to get nervous Just then, a girl pops out and Linda beside her. Slash and Jam: Huh? Linda: In case you haven't noticed this is my new friend Wendy Wendy: Hi Slash and Jam: HI Tommy and Nancy come and say "Nice to meet you" Wendy: I just moved in from New York, and I love snowboarding just as much as you guys do. Wendy: I have a new invention that make you go faster on your boards! The rest of the Snowboard Kids: Cool, let's try it out! The entire sudden, a little mischievous person pops out. The Mischievous Boy: (Laughs) I am Damien and I am here to conquer Snow town! Nobody listens Damien: I am very strong you know! Nobody still listens Damien gets mad and goes crazy ********** 3. Basics ********** What's a good snowboarder who doesn't know how to turn? Sounds stupid doesn't it? Well I am here to teach you the basics needed to play the game. "Jumping or the Ollie" If you don't know how to Ollie, you won't get a fast start, or otherwise, go to some shortcuts in the game. It's relatively simple. You just tap the "A" button. To do a higher Ollie, Hold the "A" button and then let go when you want to jump. Ta-da, you did an Ollie. Don't tilt the analog to the left or right when jumping, especially when you are holding the button down. You might do a 360 spin when you don't want to. "Turning" Turning, of course, is the most important thing in the game. Without it, well, the walls are being your best friend. To turn, you tilt the analog stick either left or right. "Cornering" For some reason, this skill is not as important as it was in the first Snowboard Kids. You still should learn it though. For the people who don't know what this is, it's turning sharp. To do this, you tilt your analog stick to the bottom left or right corner. Don't hold it too long; you'll come to a complete stop if you do. If you stop on an alpine or speed board, you'll put your board in reverse which makes you go INSANELY SLOW. "Shooting" Pretty much, you won't usually win without a helping of Items. Remember you can only get items if you have any money. It is 100G for one item. All you do is press the "Z" or "B" button to shoot depending on what kind of item you have. To shoot red box items, press "Z" and vice versa. Some items, you can't shoot but they affect other players. "Gold" Gold is very important. You need it to buy numerous of stuff in the game like an upgrade of your board. You also need it to get items on the track which is quite important you see. Do as much tricks as you can on the track to get gold. "Chairlifts" The only way to the next lap in a race, the signs at the bottom of the hill tell you where the lift is. Sometimes they can be on the left hand corner, the right hand corner (Usually it's the right hand corner", and the center. You can't enter while the light on the chairlift is green. You'll just crash. "Item Boxes" The only way to get items, the items boxes always appear on the track. They re-spawn when someone picks up an item so don't worry about not having an item. There are red boxes and blue Boxes. The contents on the red and blue boxes differ from each other so there is a difference. It costs 100 gold to get an item so if you don't have money, you can't buy any items. ********** 4. Tricks ********** What kind of snowboarding game does not have any tricks? Anyone? Of course there's not, if you don't include the games that are Olympic products, such as Nagano 1998 Winter Olympics. I am listing the regular tricks and the tricks I made up. Enjoy! (Remember, you get gold by landing the trick, not falling on it.) "REGULAR TRICKS" 360 Spin, Flips, Misty Flips, etc.: To do a 360 spin or Flip and you get the point, hold the "A" button down. Then hold any direction (Each direction is a different trick.) on the analog. When you want to do the trick, release the buttons. Infinite Spins, flips, etc: To do this, master the trick/s above first. Once you have done so proceed here. To do this, follow the above instructions. Then let go of all buttons, EXCEPT FOR THE ANALOG! Hold the analog stick in another direction you want to do the other spin/s in the air. Tap "A" for every additional spin now. Remember timing is everything to do this. If you miss a step, you will stop and will not be able to spin no more. Grabs: They are easy. Just tap any C button. Unlike Spins, you can keep doing them anytime in the air. Board Slides: This is a hard trick to do and you can only do it when you see a rail. When you see a rail, straighten yourself up so that you are inline with the rail. Then jump onto, not into, the rail. If you did it right, your character should say "I did it", "Bravo" and etc. "MY TRICKS" Caution: Master the tricks above before these ones. They are either very easy or hard so please master the ones above. If you have any tricks of your own. I would like to hear about it. Switch Spin: 360 to the left, then 360 right. Switch Flip: Same as above, only back then front or whatever. Switch Misty: By now, you get the idea, same as above, only misty, and rodeo flips. Hula Dance: Keep alternating the left and right c buttons. Helicopter: Keep doing 360 spins in one direction over five times. Around the World: I think this trick is impossible in this game but here it is anyways (unless you have a dragon board), You do 360 right, then right rodeo flip, back flip, left rodeo flip, then 360 right, misty flip left, front flip and then a misty flip right. That's all I have....for now ************** 5. Characters ************** This chapter will give you information about each character. It tells pretty mush everything, even a little bit about them! "Regular Characters" Slash Kamei: A peppy and naughty boy, Slash was pretty much prophesized to be the fastest snowboarder in Snow Town. Out of all the beginning boarders, he is the most balanced. Speed: 3 Turning: 3 Trick: 3 Jam Kuehnemund: This guy's a Rap freak. Whenever he gets a chance, other than snowboarding, he turns on his stereo full blast to Rap music. He then dances to it. Jam, like Slash is another all around boarder. I am not sure but, I think he had the same status in SBK. This guy overall is my favorite boarder. Speed: 3 Turning: 4 Trick: 4 Linda Maltinie: Guess what? You know what she has a lot of? Hint: We all wish we had a lot of this. IT'S MONEY! She is stinking rich. One thing is for sure, she is also loses her temper quite easily. She is the second fastest boarder in the game and the second worst at turning. Speed: 4 Turning: 2 Trick: 2 Wendy Lane: (I do not know her last name, I think it's either "lane" or "rain") She is an inventor. Every time she invented something, she would invite her friends over and test them. One of the inventions she has made was that rocket power up in the game. Wendy, I think, is the best trickster out of all the non-secret characters. Speed: 1 Turning: 5 Trick: 5 Tommy Parsy: Yeah, he's the fastest non-secret character, but Jam says, "He's the fastest because he eats too much" I would think so too. All he eats is burgers. Anyways, he is the fastest out of the non-secret characters. Speed: 5 Turning: 1 Trick: 1 Nancy Neil: She's a caring person for one thing. She is also very sensitive also. For example, in SBK's ending cinema scene, she went after Slash for eating Tommy's Hamburger. She is the direct opposite to Linda in snowboarding. (I think also in personality too) Speed: 2 Turning: 4 Trick: 4 "Secret Characters" Damien: The mischievous brat from the under world (That's what the manual says) He wants to conquer Snow Town but no one listens to him. "Sigh" He is the most balanced boarder in the game. He's the Shinobin of this game, except without the new boards. You unlock him by beating the game. Speed: 4 Turning: 4 Trick: 4 Coach: I would think he coaches the snowboard kids in training mode. In my opinion, I think he is a showoff when he does his tricks. This guy has got to be the most tricked out person in the game. To unlock him, beat him in training mode in 1st place. Not last place but 1st. Speed: 0.5 Turning: 5.5 Trick: 5.5 Mr. Dog: Mr. Dog owns the snowboard and paint shop in Snow Town. He is a kind and gentle person who also loves snowboarding. In SBK, he was known as the legendary boarder who could go down a slope in seconds flat. When you snowboard with this guy, I warn you, this guy sucks at turning, unless you have a trick or Starboard. To unlock him, beat the shot cross game without missing once, or I heard you can get him by beating speed cross which I don't think it's true. Speed: 5.5 Turning: 0.5 Trick: 0.5 ********** 6. Boards ********** What's a snowboard game without snowboards? Here are the boards, each with a little bit of a description. Trick Boards: Trick boards also known as freestyle boards, are good at turning, but they are really slow. Good for the speedsters who can't turn and tricks. The best out of all the regular boards I think is the trick board level three. The stats are almost the same as the Starboard. Level One Speed: 2 Turn: 5 Jump: 5 Level Two Speed: 4 Turn: 5 Jump: 5 Level Three Speed: 6 Turn: 5 Jump: 5 Balance Boards: Balance boards, mainly good only for the people who are very balanced such as Slash and Damien. They are balanced in all stats. The balance boards seem useless when you get into the harder races though unless you want slightly more speed than the trick board. Level One Speed: 3 Turn: 4 Jump: 4 Level Two Speed: 5 Turn: 4 Jump: 4 Level Three Speed: 7 Turn: 4 Jump: 4 Speed Boards: Speed boards, also known as alpine boards, are speedy, but you don't have much control. Great for people like Nancy and Wendy, but I suggest you don't arm speedsters like Tommy and Linda with them. Well of course if you're on Sunny Mountain that's a different story. Level One Speed: 4 Turn: 3 Jump: 3 Level Two Speed: 6 Turn: 3 Jump: 3 Level Three Speed: 8 Turn: 3 Jump: 3 "Special Boards" These boards, you can only get by completing Story Mode in Expert Mode. You have to beat certain courses to get certain boards. I am listing them in order which you get them from courses. Poverty Board: This board is quite useless. I do not know why you would want to race with this board. When you use this board, you lose money every second in the race. Well I guess you could use this as a handicap board if your friend is a worse player than you are. You get this board from SUNNY MOUNTAIN. Speed: 3 Turn: 4 Jump: 4 Feather Board: The board from SBK makes a returning appearance. This board is really good for tricks. I made like 10 flips in the air with this. It's a good board for tricks, but it's not really meant for racing. When you race with this, every time you jump, you would slowly drift down to earth and waste time. You get this board from TURTLE ISLAND. Speed: 6 Turn: 10 Jump: 10 Ice board: This board also makes a returning appearance from SBK. Like the ice board from SBK, it SUCKS! Every time you turn, you'll slip and put your board in reverse. I don't know why you want to waste your time for this board. You get this board by defeating the JINGLE TOWN BOSS. Speed: 7 Turn: 1 Jump: 4 Star Board: This board also makes a returning appearance from SBK. Like the original, this board turns well, can jump high (not as high as the feather board), and is fast. This board is probably also the hardest board to get, since you are racing against Tommy, or Linda who is armed with this board. You get this board from WENDY'S HOUSE. Speed: 8 Turn: 5 Jump: 5 Rich Board: This board is pretty self explanatory. You earn money every second in the race. It's also one of those handicap boards on the game. The board is pretty much like in between a level 2 and level 3 balance boards. You get this board from LINDA'S CASTLE. (The board matches the track, doesn't it?) Speed: 7 Turn: 4 Jump: 4 Dragon Board: Another one of those hard boards to get. This board is the fastest in the game. You get infinite supply of rocket power on your board and wings. The two downsides are one: This board can't turn very well and two: When you go onto the chairlifts and miss the gate to it because a certain someone budged in line, you will hit the wall, and go through the course backwards which is something nobody wants to do. You get this board from the CRAZY JUNGLE BOSS. Speed: 10 Turn: 1 Jump: 10 Ninja Board: Probably one of the easiest boards to get, the Ninja board makes you invisible for the whole race so no one and I mean no one can hurt you unless they use rats, ghosts, and rocks. The only downside to this board is that it goes really slow. The speed on this board has a rating of 1. Quite slow so avoid ghosts if you can. You get this board from STARLIGHT HIGHWAY. Speed: 1 Turn: 5 Jump: 5 Charm Board: This board is ok. It's not the best but at least it stops you from getting possessed by ghosts. The speed is at least faster than the Ninja board. You get this board from HAUNTED MANSION. Speed: 7 Turn: 4 Jump: 4 High-tech Board: This board is sort of easy to get. All you do is, you take the ninja board and....I won't tell you now, but later in another chapter. With this board, you get infinite fan power. This board turns better than the Dragon Board though. You get this by DEFEATING DAMIEN IN "ICE LAND". Speed: 9 Turn: 4 Jump: 4 ********* 7. Items ********* In snowboard kids, there are items which make this game unique. If I am missing any items, please let me know. Here, I will list the items there are. "Red Box Projectiles" These items need to be aimed for them to work. Bombs: These are really effective. They blow the person you threw the bomb at back. They are also really good if in front, or behind you there are a group of people. Of course, like a real bomb, they have a blast radius. If you are too close to someone when you throw it, you'll be in the blast radius therefore; you will be hit by your own bomb. This is the only item you can shoot backwards. You look and shoot backwards with the bottom C button; hold back on your analog stick; and shoot. This item pops up a lot when you are in first place. Ice: This item is sort of good in a way. When you hit someone with this, they will freeze temporarily. Good when you have a person who is in first and you want to stop him. The only downside to this weapon is if you shoot it and it rebounds.....boy that would suck. Also, if you miss with this weapon, it will start to bounce of the walls. You can still get hit by rebounding items. This is another weapon you find a lot when you're in first place. Snowmen: This is probably the most useless weapon unless you know how to use it well. When you hit someone with this, he or she will be turned into a snowman and will not be able to turn. Good for the times when you have to jump over a cliff, that person will tumble down into the pit. Otherwise, if you use it, usually that person will escape. Like ice, this item bounces off walls so watch out. This is another weapon you'll find a lot when you are in first place. Tornado: This weapon, when you get hit with it, will spin you into the air and land you flat on your back. When you get up, you will lose one of your items if you have any. A downside of this weapon, like the ice and snowmen, will rebound off walls. This weapon is hard to find. Slapstick: A little hand that can make you rich, this is a very accurate and fast weapon. Pretty much my favorite weapon, when you hit someone with this, he or she will lose money which you can pick up. Parachutes: This weapon is also quite useful. When hit by this, you will be shot up into the air and parachuted down, slowly. Never use this in a room with a low roof. If you do, this weapon, pretty much has no effect. "Blue Box Items" Blue box items do not have to be aimed at a person for them to work. Speed Fan: This is a speed boost. It lasts longer than a rocket, but it is slower. There is nothing else really to say other than please don't use this on sharp turns. Rocket: This is also a speed boost. The duration time is shorter than the Fan, but it is faster than the speed fan. Like the speed fan, don't use it on sharp turns. Pans: The best weapon in the game, this attacks everyone except you when you use it. The best part is you don't have to aim. You can't avoid it unless you are invisible or you are on the chairlift. The best place to use it is when everyone is about to go jump over a gap. They get hit and fall in the gap. This item is found usually when you are last. Rocks: This is really useless unless you know how to use it properly. Anyone who hits a rock, trips, and falls flat on their face. This also affects people who are invisible. Use it just before the chairlift, after the chair lift when you just get off and behind item boxes. This item is usually found when you're in first. This is the most common item found in item boxes. Wings: This is, I think, the most useless item out there. Whenever you use this, it makes you jump higher, but it seems like you also lose speed. Good for earning money because you can jump high, but bad in races. This is the second most common item found in item boxes. Invisible: This is a really self explanatory item. Yes, it makes you invisible so you can't get hit by weapons. Need I say more? The only downside to this item is that you can still trip on rocks and get affected by ghosts. I am not sure about this, but it feels like when you use this item, you also lose a bit of speed. Ghosts: This item makes it so that the person who is in the lead slow down. You can't avoid this unless you have the charm board. If you're in first and you have this item, it will affect the second place person. Three Ghosts: This item is the same for the regular ghost, except this attacks all racers except you. This item is found usually when you are in first. Rat: This item steals all the gold from the leading person. This item is great when you are poor and the leading person is filthy rich. The downside to this is that this item is usually not found. This item is quite useless if the person has a rich board. Super Rat: This item is the same as a Rat, but this item goes for all the other racers. This item again is rarely found. ********** 8. Tracks ********** Well, this is the tracks section. Without tracks, this wouldn't be a racing game. Well here they are. "Easy Tracks" Sunny Mountain: This course is straight forward. It has no shortcuts and sharp turns. You can't get too much air here, so don't try to do too many fancy tricks. The cave is a great place to place rocks since its dark. There are three very tight jumps at the end so be alert. That's pretty much all. Turtle Island: Boy, did they defy the laws of physics here. It's you can still go the same speed as you did on land...there are more things, but this isn't science class isn't it, so here's the info. This course is the first course to have short cuts. The narrow bridge at the beginning of the course is a great place to drop rocks, just don't trip yourself. Do the same with the water just before the waterfall. The water fall is a big jump, so do a fancy trick, not one of mine though, not enough air, unless you have a feather. There is a place where there is a fork in the road, the left is a shortcut and the right is the long way. The short cut has more coins, plus it's narrower. The last part, on the home stretch, there are reefs so try to avoid them as much as possible. Jingle Town: The first place where you can fall into a hole. Well it isn't that bad, usually. Anyways, when you jump of the first jump, there are trees, avoid them and here comes the jump with a hole. Jump across it and hope no one pans you on the way across. When you get into Jingle town, the left way is shorter, I think. It has a lot less traffic though, since the computer never goes there. After you pass through jingle town, there are rabbits on a straight way, avoid them. One thing I hate about this is that they are more annoying then the penguins in the first Snowboard Kids. That's all to it! "Moderate Tracks" Wendy's House: The creators sure have gone insane! Racing through a house, you got to me kidding me. Well they did so here's the info. When you first start, the first jump should be made for a huge trick since one wrong jump can land you rolling down to the hard wood floor below. Do one or two tricks, but not more than that. You'll land on computer paper which goes down like stairs. Then, there's a jump to a piano, don't go on the chair or you're going off the track. After that, there will be a grandfather clock you have to pass through. Carefully and swiftly try to predict where the swingy thing is going and pass AROUND IT! After that, there will be some grains of cereal about to crush you so avoid the killer cereal! After that, there is a mouse hole you have to go through which has a fork in the road. I'm not sure which way is the short cut, but I think that the left side is shorter. After the mouse hole, you're home free! Linda's Castle Linda, as you already know, is a rich person...that's probably why she has a castle. Anyways, you have to race through yet another unrealistic place. Okay, when you first jump off, it's a small slope. Be sure to make it over the next jump, it's a gap. In the room after the gap, avoid the tables and jump off the next jump. There is a short cut here, but it's not recommended since it's hard to get to plus, it isn't worth it. It cuts only a short turn. Okay, now after the long twisting hallway, there is another gap to jump. Then there is a fork in the road which doesn't matter which one you take, it's the same length...I think. Next dodge the upcoming sheep which cross the road. (Curses, why don't they have a traffic light sometimes here?) Then afterwards is a narrow hallway after the sheep. I suggest you put rocks here, it's really narrow. At the end of the hallway, get ready to jump with a trick. Afterwards is the end. Jump onto the island where your chair lift is and hope no one hits you on the way across since it's a gap. Personally, I hate this course the most because of all the gaps. Crazy Jungle From Snow town to the tropics once again, you're in a jungle with a ruin near the end. Well, get ready to go...dirt boarding? Anyways, you start out with some easy turns. Then after a few turns, there is a short jump then a waterfall. The waterfall is the highest jump in the game other than the one on Snowboard Street. Do some mondo tricks on it, you'll get a lot of money on it. (My record, on a normal level 3 board is 600 g)After that, there is a fork in the road. To the right is a short cut, but you have to board slide a rail to get across. The left way has a lot of hair pin turns, but it's easier to get through. My advice to you? I like the long way better because the right way, you have two rails to grind. You miss one rail and you're done for. Then after that, there is a pond you go through. Avoid the crocodiles in the pond and then go into the ruins. The ruins have has a face that shoots bombs. Avoid them as best as you can. I suggest you save your invincibility for this part. Then there is a jump and a home stretch. That's all. "Hard Tracks" Starlight Highway In space, no one can hear you scream when you get hit by a bomb...or something like that. Anyways, the physics are unrealistic here since you cannot float up like in space. Anyways, here the info you've all been waiting for. Firstly, this track has no short-cuts...darn! Secondly, you can fall to your doom here. That's all. Okay now, after you start, you go through some normal stuff...until you reach a jump into a spaceport. Be sure not to miss the entrance since it's narrow. (Rocks anyone?) Then you go into this tunnel where you get automatic rocket. You'll rocket through the tunnel and come out into a jump. Once you jump, you'll land on an asteroid. Go through it and the jump off the asteroid is a doozy. You have to hope the two comets that are between the jump and you don't hit you. You'll also want to make sure that the blast of the comets doesn't hit you. After this, you'll go through some more normal stuff for a few turns. After that, you'll jump and land into a bumper field. Avoid them since hitting one will make you go through the course backwards. If you do hit one, keep jumping towards the next area of the race. Once you make it through the bumpers, you will come out to a star way which looks like glass. There are a lot of turns on this part so watch out! After that, the space station is back, except this time this is the finish line. Keep in mind that THE CHAIR LIFT ENTERANCE IS IN THE MIDDLE OF THE FINISH LINE! That's all! Haunted Mansion Haunted...no, Annoying...yes, most of the time. This is probably the hardest track in the game, well to me. This can be very annoying because of all the obstacles you need to get through. Well here's the info. When you start, right away when you enter the house, there is a fork in the road. Left will make you go through two rails. If you are not Wendy, the CPU Wendy will always go through there. It's a short cut, but again it's not worth it, you'll fall into lava if you don't make it. The right contains one jump and a left turn. When you are out of one of the forks, they will come together and a jump will appear. Then after the jump, I think, is a room with floating chairs. This has ghosts in it and if you run into one, you will get possessed by a ghost. Not good. Try to avoid them if you can, but the ghosts flash so it is hard to spot them. Next after a few turns is a pumpkin which will shoot ice. If you run into one, you will freeze. After that, there is another ghost room and a jump. After that, you have a maze of VERY sharp turns. Then you will enter a cave. There is a jump and you will enter a lava room. Don't worry, you can't fall in. If you have a fast board or a speed item (such as a rocket) there will be small cave to your left. This is a short cut. It is a little hard to spot so be alert. Go through it if you can since it goes up hill. If you take the long way, there is a little curtain. Beyond the curtain there is a jump. Then after that is a straight way to the finish! Whoopee! Ice Land Oh boy, this isn't that hard. Anyways why do they call this ice land? Well you're back on snow once again here. Well no time for questions, let's start the FAQ for this track. (Hey I rhymed) When you start, you will be on a wooden platform. Just when you start, there is a jump also. Then there is a left turn. Don't turn to your left too much or you'll fly off a cliff. Then after the left turn and passing by Damien's house, there is a jump. Then after the jump, there are Giant snowballs rolling across the track. Avoid them, and then there is a straight way. After the straight way, then there is a sharp right turn. There is a short cut just before the sharp turn. It is sort of camouflaged with the hill. If you look carefully to your right, there is a slightly lower part of a wall just before you turn. It is a steeper ramp to your right and it's a small shortcut. Never hurts to have a small short cut! Go through it and there's a short cut. Then there is a wide open area just before a jump which helps you speed up if you need to. Afterwards there is a jump and a grinding pole to your right. Don't do it because it's not a short cut. You don't need it anyways. After that, there is a narrow "S" curve. Rocks are great here. Heck, if you can, just shoot someone who is in front of you. They'll tumble to their doom! Remember, just hope they don't rebound it or you'll be the one to tumble to your doom! After that there is a big open space where you can roam free. It has nothing in the clearing. When you see a wall that splits the road, go left since it's shorter. Then there is a jump and a left turn. After that, there is a straight way to the finish line. REMEMBER THAT THIS COURSE'S CHAIRLIFT ENTERANCE