Space Station Silicon Valley Walkthrough :
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Walkthrough - FAQ*** Space Station: Silicon Valley - The Guide *** Author: marshmallow E-mail Address: m_mallow@hotmail.com Version 3.0 Space Station: Silicon Valley is another psychotic gem from our European pals over at DMA Design. You may also know them from such titles as Grand Theft Auto, Lemmings, and Body Harvest. This game starts out easy, but about mid-way through the puzzles get very difficult to solve and require utmost intelligence and reasoning. Since none of you have that, I am here to help you... = = = = = = = = = = = = = = = = = = = = = = = = = = = = - Version 3.0 - Revision History: July 15th - I added tons of codes to the codes section, thanks to my friends at CheatCC. If only I had knew about them earlier... July 10th - I have changed and re-formatted many of the level walkthroughs, and I really put some effort into making the level walkthrough for "Weight For It" make sense. So you had better be happy... March 21st - Changed Font. Spellchecked. Added code to get final level... November 11th - I finished off all the Trophies, and the Credits section got a major update. Er...enjoy! Now let's see if we can bulk up the Secrets Section a little. I've gotten all the Trophies, except for the one in Fat Bear Mountain of course, and nothing has happened. All the Power Cells? Not yet, at least for me. DMA said that they will "release some codes to get to the secret levels soon." If I were you, I'd watch all the major sites: IGN64, N64 Code Center, maybe even Nintendojo. But I have a feeling the Official Nintendo site (www.nintendo.com) and/or the Official DMA Design site (www.dma-design.com) November 7th - Added the snow, jungle, AND desert levels, plus the last one. And, in the Walkthrough, I added a little thingie-ma-bob that tells what animals are in that particular level. I scrapped the Boss Section (too stupid) and replaced it with the "Animal Notes Section." Oh, and I, of course, finished the animal section, added how to get some trophies, fixed the tons of typos (how did those slip by me?!) added some people in the credits section...and I saved the world, too! = = = = = = = = = = = = = = = = = = = = = = = = = = = = Table of Contents - - - - - - - - - - - 1) Story 2) Basics 3) Items 4) Animals 5) Walkthrough 6) Animal Notes 7) Secrets * 8) Credits * 9) Legal Stuff 10) The End A "*" will appear next to the sections that have been updated as of July 15th, 1999. --------------------- 1) Story ---------------------- Straight from the Manual: Launched in 2001, Silicon Valley was the largest, most expensive space station ever created. An experiment in artificial life and robotic evolution, Silicon Valley broke new ground in terms of size, luxury, and extreme danger... There was only one slight hiccup. Seven minutes after the station was launched, it vanished. Completely. Utterly. Absolutely. Gone. Of course, a massive search was launched. Every terrorist group in the solar system who had 1) a motive and 2) a REALLY big garage was immediately arrested, searched, and locked up on general suspicion. But nothing was ever found. Until now. After 1000 years, Silicon Valley has returned. It was spotted by a giant orbiting telescope as it passed the orbit of Uranus. The Earth government immediately sprang into action and sent aboard a squadron of brave Space Marine, each and every one of them barrel- chested, sharp shooting, iron pumping heroes. They vanished. The next squad vanished too. In fact, about five squads were sent to the giant derelict station before someone figured out they weren't getting anywhere. What this job needed was someone expendable and cheap. Enter DAN DANGER and EVO, the bravest heroes Earth has to offer (and at knockdown prices too...). Dan is, of course, human, but EVO is the end result of the Silicon Valley experiment, a super-intelligent, self-evolving robot. The fate of the Earth is in their hands. Who knows what terrible changes have occurred over the last millennium? Who, or what, is in charge of the station? Why has it suddenly reappeared? Why is it heading straight for Earth? What can be done to stop it? Can Dan stop it? Evo? You? I'll continue the story from the opening cinema... As Evo and Dan speed towards SV in their broken down space ship, they start to argue over what station to listen to on the radio. It gets to the point that Dan isn't even driving it anymore, and before they know what is happening, the break through the ceiling of SV and plummet below...While this was happening, down below on the SV floor, Flossy the Sheep and Roger the Dog were admitting their eternal love for each other. After the joy and the kissing, Dan's ship lands on Roger, killing the dog instantly. Evo is blown from the wreckage, hits the ceiling and shatters...his main chip falls down and lands in Roger's Body. Dan will watch everything from the ship...and so our adventure begins. ------------------------- 2) Basics ------------------------- To complete each mission (All 30+ of them), you'll need to complete several objectives using different animals. To take control of any animal, you'll have to kill it first. Then step up to it and press R. Be careful, though, as Evo can not survive long without being inside a host. The Green energy bar at the top is two parts: The long one is your energy, and the ball is the amount of energy your A attack has. Then the bottom is your enemy's energy, plus your energy for your B attack. Your attack's power always returns, but each time you use it will go down, the amount depending on the animal and the attack. Also, animals of the same species as your animal that you are in will not attack you UNLESS you attack them a lot. -------- 3) Items -------- Power Cells: Collect these glowing balls and you'll get more points towards 100% on a level! Energy: Grab these blue balls, they will restore your energy bar considerably. Teleporter: There are two per stage...you start at one, and you exit in one. The exit will only open up when you have completed all of your objectives. Cameras: These blue objects will give you a little tour of the level. Useful for knowing what is ahead. Terminals: Walk up to these T.V.s and it will tell you about the animal you are currently in. It's the same as when you enter a new creature, though... Crates: Break these open to reveal energy and other goodies! Trophies: You receive these for doing a secret objective. ---------- 4) Animals ---------- Here's the layout... (Name of animal) Description: Mass: Funny...Duhaha! Engine: It's in the game... Abilities: Intelligence: What it is like when the CPU controls it? Strength: For both attacks and defense Water: Is it good in H20? 1. Sheep Description: White stuff with four black things sticking out and a blank stare. Hilarious! Mass: Medium. It's fluffy! Engine: Bio Abilities: Floaty Hop - Use the Sheep's Hovering ability to scale cliffs and canyons! Baa - Use this when bored or just for a laugh. Does no damage. Intelligence: Very low! It just runs away from danger. Doesn't help that's it's slow... Strength: Defense - Weak Offense - No attack Water: Floats well in it 2. Dog Description: A yellow dog with strange legs. Mass: Medium - Doggy goodness! Sick... Engine: Electric Abilities: Jump - Use this when you need to get up on platforms Bite - Besides making him bark, it makes his head lunge forward and bite! Intelligence: Rather low. Runs around aimlessly. Strength: Defense - Not so good. Offense - Medium at best Water: Excellent. Swims like a pro! 3. Racing Mouse Description: A small, blue mouse on wheels. Mass: Tiny Engine: 2.0 Abilities: Speed Boost - Use this to cross large gaps or to speed away from enemies! Beware, as it acts like a real automobile when going into sharp corners. Tail Attack - Use it's sharp tail to impale opponents. Intelligence: High, it will try to escape while attacking. Strength: Defense - Almost none. Offense - Formidable... Water: Will die soon if deposited in water. 4. Ram Description: A Sheep without eyes and a pair of horns. Mass: Medium. Heavy horns... Engine: Electric...as in underwear Abilities: Jump - Amazing!!! Head-Butt - Use this to slay enemies...or just to watch his neck extend three feet Intelligence: Low - Tries to attack, but misses often. Strength: Defense - Light Offense - Medium, but good enough for the levels where he is Water: Floats like sheep 5. Racing Dog Description: A dog on wheels...with missile launchers! Mass: Medium Engine: 1.6: Speed Boost - Just like the Racing Mouse Missiles - They are, of course, homing missiles Intelligence: Low! They retreat and then try to shoot, but it's too late usually.... Strength: Defense - Medium...is it me, or is this guy just average? :) Offense - High, those missiles are powerful Water: Swims just fine 6. Racing Fox Description: A red fox with wheels! Mass: Light Engine: 1.6 Abilities: Teleport - Sorta...he'll launch forward at an incredible speed. Not an attack. Tail Attack - Easy to pull off, and you can keep wiggling it for awhile! Intelligence: High - Follows you to no end Strength: Defense - Rather light Offense - Rather high...! Water: Swims great, it's a Fox ya know... 7. Bear Description: A bear that looks much like a box... Mass: Huge Engine: Coal Abilities: Grab 'n' Lob - Use this to lift heavy objects Bear Frenzy - He'll go psycho and thrash his claws while foaming at the mouth. You can also jump now! Intelligence: Low - Straightforward attacks. Strength: Defense - Huge Offense - Very powerful Water: Poor 8. Rat Description: A black rat with glowing red eyes...on wheels! Mass: Tiny Engine: Diesel Abilities: Feces - Lay some exploding feces! Bite - A more straightforward type of attack Intelligence: High - Runs around trying to avoid attacks. Strength: Defense - Light Offense - Medium Water: Excellent 9. Spring Thingy Description: A normal sheep except with a spring instead of feet Mass: Light Engine: Spring Abilities: Hop - Whee! This is the only way you can move...pretty high! Baa - Like the Sheep Intelligence: Very low - It just sits there... Strength: Defense - Very low Offense - High (Press jump while coming down to perform a secret attack) Water: Ok 10. Spring Ram Description: A ram on a spring Mass: Medium Engine: Spring Abilities: Jump - Whee! Head-Butt - His neck extends three feet and he hits stuff! Intelligence: Low - he just sits there Strength: Defense - Medium Offense - Medium Water: Ok 11. King Rat Description: A heavyweight rat with a crown on. Scary! Mass: Huge Engine: Diesel Abilities: Ratty Smell - He farts noxious gas with hilarious sound effects...oh boy! Rat Army Attack - Send your allies into battle! Charrrge! Intelligence: Very High - Runs away, yet still farts Strength: Defense - High Offense - Medium Water: Sorta ok in a small way... 12. Penguin Description: Awwwww...how cute! I feel sorry for them when I have to kill them in cold blood...seriously! Mass: Tiny Engine: Electric Abilities: Jump - When in mid-air, he can also whip out an umbrella and glide slightly SnowBalls - Somewhat weak, but an easy attack to pull off. Intelligence: Above average Strength: Defense - Light Offense - Weak Water: Excellent - swims like a pro 13. Husky Description: A white dog Mass: Medium Engine: Electric Abilities: Jump - A bit higher than most animals Husky Frenzy - Besides foaming at the mouth, he bites rapidly Intelligence: Medium Strength: Defense - Light Offense - Medium Water: Great, but not awesome or gnarly...like, totally dude!!! 14. Heli-Rabbit Description: A rabbit with his ears in a propeller shape Mass: Light Engine: Kerosene Abilities: Fly - Hover, fly...same deal, sorta. Bomb - Get over a target and release a fury of bombs! Just to get caught up in it... Intelligence: Medium Strength: Defense - Poor Offense - High Water: Barely 15. Rabbit Description: Duhh...did me see a wabbit?! Mass: Light Engine: Kerosene Abilities: Hop - Woohoo! Pound Ground - His foot will get big and send out shockwaves Intelligence: Medium Strength: Defense - Low Offense - Medium Water: Just barely 16. Walrus Description: A blue walrus with shades on a sled with a propeller Mass: Huge Engine: Coal Abilities: Speed Boost - Wheee! Homing Missiles - Large and in charge! Takes up too much energy though... Intelligence: High - Very hard to hit Strength: Defense - High Offense - High Water: Excellent Note: Do not be fooled by the above...the Walrus is terrible! Almost impossible to control, and it takes forever for the missiles to recharge. 17. Polar Bear on Treads Description: A Polar Bear on treads... Mass: Huge Engine: Coal Abilities: Mines - Explosive feces! Large explosions, too... Shots - Large cannon balls come out of it's nose Intelligence: Low Strength: Defense - High Offense - Medium Water: Excellent 18. Ski Husky Description: A husky on ski's...with rocket launchers! Mass: Medium Engine: Electric Abilities: Speed Boost - Just like the Mice...talk about Newton's Laws... Missiles - Homing, at that! Large magazine! Intelligence: Medium, lock and shoot is all they know how to do! Strength: Defense - Medium Offense - High Water: Poor 19. Seagull Description: A gray, ratty looking bird. Mass: Medium Engine: Kerosene Abilities: Fly - Woohoo! Claw Attack - Use this to attack or lift dead bodies off the ground Intelligence: Low - Bumbles around without reason Strength: Defense - Low Offense - Medium Water: Excellent 20. King Penguin Description: A large penguin with a crown on it's head Mass: Huge Engine: Jet Abilities: Boost Jump - Rocket flames come out of his ass to propel him straight up! Penguin Army Attack - Useless. Intelligence: High Strength: Defense - High Offense - No attacks Water: Excellent 21. Polar Bear Description: Polar Bears...I know you've seen one before! C'mon...don't lie... Mass: Huge Engine: Fusion Abilities: Smash - Hit the decks!!! It's a butt stomp-like attack. Hide - Fit into a nice round ball with cute eyes peeking out. Awww... Intelligence: Low - Barely knows how to move, let alone attack Strength: Defense - High Offense - Medium Water: Excellent 22. Cool Cod Description: A blue fish that looks like a shark (I know sharks are fish...) Mass: Tiny Engine: Jet Abilities: Jump - Out of the water that is. Spending time on dry land = loss of energy Swim - No! He just sits there in the water and bobs up and down...sheesh Intelligence: Medium Strength: Defense - Light Offense - None Water: Excellent...that was a no-brainer if I ever saw one. 23. Elephant Description: ...kidding right? Go visit the zoo for crying out loud... Mass: Huge Engine: Diesel Abilities: Water Spray - Water...and you spray it! Grab 'n' Lob - Great for picking heavy stuff up with your trunk Intelligence: High Strength: Defense - High Offense - High Water: Great 24. Turtle Tank Description: A turtle with the head of a cannon Mass: Medium Engine: Coal Abilities: Shoot - Cannonballs! Hide - Underneath your shell! Intelligence: Low Strength: Defense - Medium Offense - High Water: Ok 25. Hyena Description: A pink dog like creature...mmm...Discovery Channel... Mass: Medium Engine: Electric Abilities: Jump - Cool...or not. Laughter - It spreads like wildfire then before you know it, everyone is laughing! Intelligence: High - Runs away when there is a threat Strength: Defense - Light Offense - Medium Water: Good enough 26. Piranha Description: A green fish with HUGE teeth. Mass: Tiny Engine: Fusion Abilities: Jump - Woooooohhhhooooo!!! How original... Bite - What else are you going to use those huge fangs for? Intelligence: Low Strength: Defense - Meager Offense - High Water: Duh...EXCELLENT! 27. Hippo Description: A giganitc pink Hippo! Mass: Very large Engine: Coal Abilities: Feces - He can lay a lot at one time, too Slurp - Using vomit as an attack? Eww... Intelligence: Very low Strength: Defense - Medium Offense - High Water: Can walk underwater. 28. Parrot Description: A green bird Mass: Tiny Engine: Kerosene Abilities: Fly - The Parrot can fly quite high! Dive Bomb - Dive bomb on opponents! Intelligence: Medium Strength: Defense - Medium Offense - Low Water: Ok 29. Racing Turtle Description: A turtle with wheels...that goes fast? Is that legal? Mass: Medium Engine: 2.0 Abilities: Turbo - Wee Hide - Can also be used as an attack! Intelligence: High Strength: Defense - Medium Offense - Low Water: Unknown 30. Gorilla Description: A purple ape who drags his fists on the ground Mass: Huge Engine: Nuclear Abilities: Grab 'n' Lob - Use to lift/throw objects Jump Attack - Use to cause shockwaves! Also used as just plain jumping... Intelligence: Very low Strength: Defense - High Offense - Low Water: Adequate 31. Lion Description: A yellow lion, very sleek body Mass: Large Engine: Fusion Abilities: Roar Attack - If the "air" hits someone it damages them Jump - Not the best ever, but good enough Intelligence: Very high Strength: Defense - High Offense - High Water: Ok 32. Bi-Plane Dog Note: Due to the fact that you can never view this animal's stats, I'll just make it up Description: A dog with wings! Mass: Medium Engine: Kerosene Abilities: Bomb/Machine Gun - You do both at once! About Face - You turn right around Intelligence: High Strength: Defense - Medium Offense - High Water: Unknown 33. Hyena Biker Description: A Hyena with wheels and a motorcycle-look Mass: Light Engine: Diesel Abilities: Turbo - For quite a long time, as well Rockets - Mmm...nearly bottomless amount of missiles... Intelligence: High Strength: Defense - Light Offense - Medium Water: Ok 34. Chameleon Description: A small green lizard Mass: Tiny Engine: Nuclear Abilities: Tongue Attack - Almost useless, the tongue is so short... Stealth Mode - Sweet! You can become invisible for a small amount of time! Intelligence: Medium Strength: Defense - Very light Offense - Very Low Water: Ok 35. Camel Description: A camel with one of those Arabian hats on Mass: Heavy Engine: Coal Abilities: Jump - Somewhat short, but great for distance Spit - Huck some water out in front! Intelligence: Low Strength: Defense - Medium Offense - Medium Water: Ok 36. Cannon Camel Description: A camel with a cannon on his back! It rotates around at command Mass: Heavy Engine: Coal Abilities: Shoot - Mmm...large explosions... Warp - Warp to a different spot! Intelligence: High Strength: Defense - Medium Offense - Very High Water: Ok 37. Desert Fox Description: A small rodent like creature with a gun Mass: Tiny Engine: Electric Abilities: Shoot - Three bullets at once! Capable of rapid fire. Jump - Whoohoo! Intelligence: Medium Strength: Defense - Light Offense - Medium Water: Poor 38. Spinning Fox Description: A normal Desert Fox, except it can spin in a Taz like fashion! Mass: Light Engine: Electric Abilities: Spin Attack - Use this to tear through enemies! Jump - A bit better than his cousin the Desert Fox Intelligence: Medium Strength: Defense - Low Offense - Medium Water: Poor 39. Vulture Description: A strange bird that looks more like a Turky... Mass: Medium Engine: Bio Abilities: Fly - Duh! Doesn't have very much lift... Grab 'n' Lob - Use to pick up objects and dead animals Intelligence: High Strength: Defense - Light Offense - Medium Water: Ok 40. Scorpion Description: A red Scorpion that shoots electrical beams! Mass: Very Tiny Engine: Nuclear Abilities: Shock - Shoot some electricity at your foes! Snip - Use your claws for some damage! Intelligence: Very High Strength: Defense - Low Offense - High Water: Horrible 41. Kangaroo Description: A Kangaroo with boxing gloves! Mass: Large Engine: Coal Abilities: Box - Pathetic range, but can deliver fast punches Jump - Highest in the game! Intelligence: Medium Strength: Defense - Medium Offense - Medium Water: Ok 42. Pogo-Stick Kangaroos Description: Well, Kangaroos on a Pogo-stick :) Mass: Large Engine: Coal Abilities: Boomerang - G'day mates! Throw some boomerangs! Jump - Hold A to go really high Intelligence: Medium Strength: Defense - Medium Offense - Medium Water: Ok 43. Evo w/Shellsuit Description: A silver robot with a cool design! Neat just to stare at! Mass: Medium Engine: Electric Abilities: Laser - This is the most powerful weapon in the game!! Rocket - Not as good as the King Penguin, but you have more fuel. Intelligence: N/A (there is no CPU for it, duh...) Strength: Defense - Very High Offense - Very High Water: Ok -------------- 5) Walkthrough -------------- Note: I'm not going to reveal the locations of the Power Cells, unless they are very tricky to find. ************************* EUROPEAN ZONE ************************* E U R O P E A N Z O N E ///////////////////////-----------------------\\\\\\\\\\\\\\\\\\\\\\\\\\ ///////////////////////LEVEL 1: SMASHING START\\\\\\\\\\\\\\\\\\\\\\\\\\ //////////////////////-------------------------\\\\\\\\\\\\\\\\\\\\\\\\\ Brief: Ooh! Ah! Ow! My head! Sheesh, what a landing! Evo, do as I say and we might just get out of this mess - alive! Oh, and if we're going to repair you, we'll need as many of those purple cells as possible. - Get some energy - Get me some sheep Animals: Dog and Sheep Walkthrough: You're in a dog, so you can attack by biting. Simply chase down Flossy and kill her, then get inside her body (not sexually...) and control her (mission 2 complete). Now just get the blue energy that's near the ship (mission 1 complete). Now the exit will open up and you can stroll on outta here. Trophy: Simply kill three sheep, and position them near the rocket's booster. Go up to the window and bark five times, or stand on the rocket for a few seconds, and the rocket will fire, vaporizing the sheep. Destroy three sheep this way (preferably all at once) and one will appear. ////////////////////-------------------------\\\\\\\\\\\\\\\\\\\\\\\\\\\ ////////////////////LEVEL 2: HAVE A NICE DAY!\\\\\\\\\\\\\\\\\\\\\\\\\\\ ///////////////////---------------------------\\\\\\\\\\\\\\\\\\\\\\\\\\ Brief: Oi! Hungry sheep are on the loose - round them up! Fast! Use the electric fence to keep them in their pen. Hey! The Scanner shows a mouse with wheels in this zone. Use it to reach the exit. - Get FOUR sheep into the pen - Find the mouse with wheels Animals: Dog, Sheep, and Racing Mouse Walkthrough: Simple enough...or is it? Round the sheep into the pen by either a) chasing them in, or if they just won't cooperate, b) kill them and put them in YOURSELF. When they're all in, hit the electric switch to keep them in (mission 1 complete). Note: You will need one of the sheep to collect some of the Power Cells. The mouse with wheels is on the other side of the level, in a large shed. Take control of it and go towards the center of the level. See the island with a tree? Run full force at the ramp with a turbo and you'll rocket towards it, and land on the exit that is now active. Trophy: To collect a Trophy in this level, with the Racing Mouse, go near the second shed and a dog will come out and challenge you to a race around the level. Good thing you have the turbo, but don't waste it. Use it in controlled bursts, then when the ramps comes up, hit it at your top speed! Woohoo! ///////////////////////-------------------------\\\\\\\\\\\\\\\\\\\\\\\\ ///////////////////////LEVEL 3: HONEYMOON LAGOON\\\\\\\\\\\\\\\\\\\\\\\\ //////////////////////---------------------------\\\\\\\\\\\\\\\\\\\\\\\ Brief: The electric fence is linked to the Big Machine. Play around with it and see what happens...Oh yeah -- and bring me back something soft and fluffy to hug. - Deactivate the Big Machine - Deactivate the electric fence - Get something soft and fluffy Animals: Racing Mouse, Foxes, Sheep, and A Springy Thingy Walkthrough: Go forward and hit the ramp to get on the raised platform, albeit not very much. Hit the four levers and the machine will spout out some Power Cells (mission 1 complete). Then hit the four buttons on either corner, but be quick about it, they reset after about 10 seconds (mission 2 complete). Now you can go to the second part of the level, since the electric fence is disabled. Go past the foxes (don't even try to kill them, they will murder you) and up the hills using your turbo, at the end are some sheep! Kill one and get inside (mission 3 complete), now continue on the path. You're at the start, so you'll have to go right back to where the sheep were (sorta). Get near the lake, on the opposite side of where the electric fence was. See the metal thing going up and down? Get on it and hover to the exit. Trophy: Have you noticed the blue rings around the level? If you fly through them all, you get the trophy! Three must be activated by the Racing Mouse (one near the big machine, one near the foxes, and one above the sheep pen) while the last two must be activated using the sheep (both by the exit pad). ////////////////////////-------------------------\\\\\\\\\\\\\\\\\\\\\\\ ////////////////////////LEVEL 4: THE BATTERY FARM\\\\\\\\\\\\\\\\\\\\\\\ ///////////////////////---------------------------\\\\\\\\\\\\\\\\\\\\\\ Brief: The farm's gone to the dogs! Damn mutts took over the farmhouse and set up and electric fence around the exit. And I need chow, now! Get me some carrots! - Raise the bridge sections - Grow some carrots - Switch off the electric fence (Question: How did this game get an 'E' rating with cuss words in it?) Animals: Racing Dog, Racing Mouse, Sheep, Ram, and Fox Walkthrough: Go forward as the mouse and get inside the fence via the ramp. Kill all of the sheep, and the ram, and then take control of a sheep. Keep going and hover over the broken bridge, hit the switch and the pieces will rise! Go back and get inside the Ram, then proceed over the bridge to kill the Racing Dog with Rocket Launchers. Don't worry, if you get low on energy just return to the barn for energy. Another stragedy to kill him is smash him with the big smashy thingy inside the barn (see below) When he's dead, great, but don't do anything with him _yet_. Go over to the machine near the carrots and hit the lever a few times to raise them (mission 2 complete). Using them as platforms, go to the upper section. Go around and hit the switch to raise the bridge sections on the left side of the level (mission 1 complete). Now we're set! Use the Racing Dog and cross the bridge, then kill off the Racing Foxes so they won't bother you...shouldn't be too hard, you have missiles and fast wheels! Go inside the house and stand on the switch (for some reason, you HAVE to be the rocket launching dog to do this, otherwise it says "Un-authorized personnel" or something. Maybe it's because you could hit the switch without raising the bridges...) (mission 3 complete). Now go exit! Trophy: Simply kill all the animals in the level and a trophy will appear inside the house...you'll need the Sheep to get it, though. Mini-FAQ: Q: I'm missing four Power Cells...where are they? A: See that valve near the second bridge? To activate it, go near the house and stand on the bushes. See the upraised platforms? Get on them from there, then go forward. Now you can easily hover over there as the Sheep. When you activate it, four plants will grow and pop open to reveal four Power Cells. Q: What's with the barn and the thing that goes up and down when I hit the switch? A: Get on that thing to go to the upper part. Two Power Cells await, as well as a camera. You can also use this to smash the rocket-launching dog, if you wish. ///////////////////////------------------------\\\\\\\\\\\\\\\\\\\\\\\\\ ///////////////////////LEVEL 5: THE ENGINE ROOM\\\\\\\\\\\\\\\\\\\\\\\\\ //////////////////////--------------------------\\\\\\\\\\\\\\\\\\\\\\\\ Brief: You need a keycard to pass through here. Sensors detect an object in the hands of a dead humanoid, possibly one of the station's professors. Watch out for those crazy bears! - Find the keycard - Activate the bridge - Open the security door (Question: Again, an 'E' rating with dead people??) Animals: Bear, Fox, Rat, Racing Dog, and Sheep Walkthrough: Go forward and turn left and get away from that wacko bear! Kill the Racing Dog and quickly take out that bear before he rips you to shreds! Go near the beginning and destroy the computers, then take control of the bear. Go and lift that white, transparent cube, (press A and hold it) then go to where the Racing Dog was when you first came in. Drop it in the red plate, and the scientist will come over and give you a key card (mission 1 complete). Then go to where the bear originally was, or near the beginning, and go down the hole in the wall. At the end is a switch (mission 2 complete). Now simply go to where the camera went...But to get past the duo of bears, you'll either have to a) Go by as a bear so they don't kill you or b) use A LOT of rockets :) (mission 3 complete). Trophy: To receive the Trophy, simply collect all the Power Cells in the level (they're in the computers). You'll need to use the rat in the small pipe to get the actual trophy, though. /////////////////////--------------------------\\\\\\\\\\\\\\\\\\\\\\\\\ /////////////////////LEVEL 6: FAT BEAR MOUNTAIN\\\\\\\\\\\\\\\\\\\\\\\\\ ////////////////////----------------------------\\\\\\\\\\\\\\\\\\\\\\\\ Brief: Those cheeky little sheep have taken control of this old playground and locked the fat bear inside the hillside cavern down by the empty sheep dip pool. - Kill the angry animals - Flood the sheep dip pool Animals: Sheep, Racing Mouse, Racing Dog, Bear, and Ram Walkthrough: Ok, this is easy enough. Go up the mountain as the Racing Mouse and go where the Racing Dog is. Ok...hit the ramps and turn on the switch to open the building. Lure the Bear out and the Dog and them will fight. When the Dog (or Bear) is dead, get inside it and kill the other off (mission 1 complete). Now, use the Bear to get to the switch and activate it (mission 2 complete). Get inside a Sheep (there's a ton of them around here) and push the crates around in the water to form a bridge so you can exit this stupid level... Trophy: Near the switch that opens the building are three levers that won't stay down, right? Well, get an animal on top of one, exit it and the lever will stay! Find another host quickly and do the same. The trophy will appear! "But how do you get it?" you ask. "I can touch it and everything, but the animal goes right through it!!" Unfortunately, DMA- Design somehow let a gigantic glitch slip by Quality Control, now we can not get 100% on the level no matter how much you want. But, you can still get to the secret level via a code. //////////////////////-------------------------\\\\\\\\\\\\\\\\\\\\\\\\\ //////////////////////LEVEL 7: ROCKY HARD PLACE\\\\\\\\\\\\\\\\\\\\\\\\\ /////////////////////---------------------------\\\\\\\\\\\\\\\\\\\\\\\\ Brief: I'd say this area was hit by a severe meteor storm -- and it looks like there's another one on the way. I see some floating asteroid chunks which might make a good bridge -- if you can get them up. - Elevate the asteroid chunks - Bring me a thing on a spring Animals: Fox, Springy Thingy, Springy Ram, and Sheep Walkthrough: Go forward on the ramp as the Fox and warp to the box below. Carefully aim yourself and do the same to get inside the pen. Get a Spring Thingy (mission 2 complete), doesn't matter if it's a Ram or not, and get out of there. Follow the path around to find a switch: hit it (mission 1 complete). Now simply spring to the exit. Trophy: This is a bit more difficult than completing the mission...Hit the switch near the pen to make the brown box start to go up and down. Get on it as a normal sheep and at the top is a platform. If you try to hover towards the platform with a Fox on it the wind will blow you away. So instead of doing that, hover on the outside of the wind and come in at an angle. Hit the switch to turn off the gravity, and take control of a Springy Thingy. Now go to the exit and jump, you'll go way up high to a platform with a Trophy! /////////////////////////----------------------\\\\\\\\\\\\\\\\\\\\\\\\\ /////////////////////////LEVEL 8: STINKY SEWERS\\\\\\\\\\\\\\\\\\\\\\\\\ ////////////////////////------------------------\\\\\\\\\\\\\\\\\\\\\\\\ Brief: Flupping honk, Evo, what's that stench? Must be coming from down there...in the sewers. Ugh. It smells worse than your backside. - Find the keycard to access the main tunnels - Reactivate the Big Taps - Gain access to the King Rat's hole Animals: Racing Dog, Rat, Rat King, Dog, and Fox Walkthrough: Go forward and search around until you find some Rats, get inside one and go past the place where you couldn't get before because you were too big...underneath a pipe. Keep on going until you meet a Fox, kill him using your exploding feces then take over his body. Run to the rivers of crap and try to get out on all the acloves, on one of them you will be able to! Open the wooden door to find a fat dead guy who'll give you a key card (mission 1 complete). Not far from here is the locked door, and now you can get through it! Keep on going past the barricade of cans to activate a nozzle which will cause water in the next room to rise. Go in there and take control of the dog, use him to push the crates around so you can get out of here. Search around the next area to find another nozzle (mission 2 complete), which will rise the water even more! Now the Fox can fit through the small hole. Follow it to the end to find the Rat King [See "Animal Notes" Section for details on fighting]. Take control of the Rat King and return to the start where there is this metal bridge going up and down. Follow it to the door where you can exit...whew! (mission 3 complete). Trophy: You see those pieces of uh...er...crap around the level, with flies buzzing around? Well, if you eat all of them in the level using the rat (use the bite attack) then it shall appear...an 'E' rating, DMA? //////////////////////////--------------------\\\\\\\\\\\\\\\\\\\\\\\\\\ //////////////////////////LEVEL 9: RAT-O-MATIC\\\\\\\\\\\\\\\\\\\\\\\\\\ /////////////////////////----------------------\\\\\\\\\\\\\\\\\\\\\\\\\ Brief: Ah, so this is where the rats that are tearing apart EuroEden are mass produced - from mice! Oi! Evo! Save this paradise off Earth...or I'm sticking you in the microwave. - Kill the fox family - Destroy the Rat-o-matic Animals: Racing Mouse, Fox, Rat King, and Rat Walkthrough: Easy enough...with practice! Drive the Rat King forward and keep turning until you're outside. Do battle with the Fox Family until everybody is dead [For details, see "Boss Section"] (mission 1 complete). Now take a Fox as your host and drive into the room with toilets, use your warp to get to the lower platform with the switch. Hitting it will unlock the door that is next door. Inside is a Racing Mouse, kill him off and get inside of his body. Turn on the Rat-o-matic by hitting the nearby switch, then quickly get on the red dot in the open cage, you have to do this in under three seconds (notice the timer?) When you do this a pipe will come down, suck you up, and you shall be dumped into a factory like place where several contraptions will try to stomp you, fry you, demorph you, light you on fire, and spray you with paint...At the end is a rat, kill him and use his exploding feces to destroy the computers. A chain reaction will occur and all the equipment in the level will be blown to bits in a neat, and long, little cinema (mission 2 complete). Now you have to exit...Go to where all the mice came out and they'll open a door for you. Go to the end and hit a switch, then QUICKLY get back before the door shuts. This may take a lot of practice, but it _is_ possible. Behind the door is the exit. Trophy: It's on the barbecue near the Fox Family. How do ya get it? Easier than you may think. Get one of those pink containers near it using either a Fox or the Rat King, then blow it up with some exploding feces. Some stuff will come out and put out the barbecue flames. Now, using the Fox, get on top of the nearby hill and warp down to it! //////////////////////----------------------------\\\\\\\\\\\\\\\\\\\\\\ //////////////////////LEVEL 10: GIVE A DOG A BONUS\\\\\\\\\\\\\\\\\\\\\\ /////////////////////------------------------------\\\\\\\\\\\\\\\\\\\\\ Brief: I spy with my little eye...a piece of your Shellsuit to collect. Get a move on and get it or I'm leaving without you... Animals: Rocket Fox and Bi-plane Dog Walkthrough: You first have to fly through blue and red rings, after they have all been flown through a wave of Bi-Plane Dogs will come and try to shoot you down. This part of the game is pretty fun, so shoot them down with your machine gun. If one passes you, use the 180 degree turn to see their backside. After the first wave is dead, some Rocket Foxes will come, and "Battery Charger On-line" will flash on the screen. The Battery Charger is near the bottom of the level, the right side of where you start the level, it is a hallway with colors flashing through, if you fly through it your energy is replenished. Keep fighting and you will get a piece of your Shellsuit! ******************* ICE ZONE ******************* I C E Z O N E /////////////////////////-------------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\ /////////////////////////LEVEL 11: SNOW JOKE\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ////////////////////////---------------------\\\\\\\\\\\\\\\\\\\\\\\\\\\ Brief: So you made it to the cooler...Wait! Something's missing...oh yeah - SNOW. Ooh, that big computer thing looks cool. Switch it on and see what happens. - Switch on the snow blower - Switch on the big computer thing - Get a husky Animals: Penguin, Husky, and Rabbit Walkthrough: Immediately get inside the Penguin that was run over by a snowball, and then proceed to go over to "the big computer thing" and switch it on (mission 2 complete). Go down in the big hole with the grating and flip the switch (mission 1 complete). Also, kill a Husky and get inside it (mission 3 complete). Now just jump on the platforms to get to the exit. Note: That may be easier if you use a rabbit. Trophy: There are three switches in this level: The "Big Computer Thing" and "The Snow Blower." The third one makes an orange platform appear on the other side of the level. Go there, and it will take you up to a higher platform. At the top is the Trophy. //////////////////////------------------------------\\\\\\\\\\\\\\\\\\\\ //////////////////////LEVEL 12: ICE 'N' EASY DOES IT\\\\\\\\\\\\\\\\\\\\ /////////////////////--------------------------------\\\\\\\\\\\\\\\\\\\ Brief: I need more data about the station. Scanners detect a high mental energy build up in this area...It's coming from the preserved heads of the professors lying around. Go get 'em! - Get the heads! Animals: Husky, Rabbits, Heli-Rabbit, and Walrus Walkthrough: Kill a rabbit and then climb the ice platforms, then drop down to claim a head. Go to the ice pond with all the Walruses and go near the thingie in the middle, destroy the ice with some thumps and a Heli-Rabbit comes out! Use him to get the head behind the starting plate, and the one behind the wall in the water must be taken using a Walrus. That's all the heads...(mission 1 complete). Now you can exit! Trophy: Kill all of the Walruses on the ice-pond. This is much easier if you use a heli-rabbit. //////////////////////-------------------------\\\\\\\\\\\\\\\\\\\\\\\\\ //////////////////////LEVEL 13: PENGUIN PLAYPEN\\\\\\\\\\\\\\\\\\\\\\\\\ /////////////////////---------------------------\\\\\\\\\\\\\\\\\\\\\\\\ Brief: The sensors have located a stinky seagull who was laughing when you crash landed, Evo. Go get it! Ha! The penguins have built a statue of their king on top of the exit...Get out of that! - Kill that fat ugly bird - Get rid of that stupid statue Animals: Polar Bear on Treads, Penguin, Seagull, Walrus, Cool Cod, and Ski-Husky Walkthrough: Go down the slope and start to swim, you cute little penguin you. Swim all the way around to find a dead Walrus, use him to push the Ice Block in the gap and then use Mr. Penguin to hop over it! Go down and up the platform, then lure down the Ski Husky by falling down the slopes and he'll follow and the Tread Polar Bear and him will fight to the death (The Polar Bear will win). Now get inside the Ski Husky and go to the Seagull, kill him! Use the dead bodies of the penguins (using his claw attack) and put them on the buttons so they will _stay_ put down (mission 2 complete). Done! Trophy: Kill all of the sharks at the beginning (in the pool; all three of them) and a trophy will appear near the Seagull. Kill him and fly to it! ///////////////////////--------------------------\\\\\\\\\\\\\\\\\\\\\\\ ///////////////////////LEVEL 14: PINBALL BLIZZARD\\\\\\\\\\\\\\\\\\\\\\\ ///////////////////////---------------------------\\\\\\\\\\\\\\\\\\\\\\ Brief: Some...thing is jamming my signal to the teleporter. Here's my plan: jam the jam with our special tune so I can get a signal through. - Collect the silver notes - Play our special tune on the keyboard Animals: Ski-Husky, Penguin, Polar Bear, and King Penguin Walkthrough: Go forward and kill the Penguin King with your missiles and then use him to collect the notes around the level...shouldn't be difficult. Then go to the Keyboard and watch the keys, then do the same thing it did (like in Banjo-Kazooie...!). Trophy: To get the Trophy in Pinball Blizzard, you need to hit keys on the piano in a certain order, then press the Play button on the recorder. The way you learn which keys to hit are because of those penguins that make sounds. Well, supposedly. They don't help at all. The sequence is: (from left to right, all white keys) 5, 6, 4, 8, 1, 4. Stupid trophy. //////////////////////----------------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\ //////////////////////LEVEL 15: HOPPA CHOPPA\\\\\\\\\\\\\\\\\\\\\\\\\\\\ /////////////////////------------------------\\\\\\\\\\\\\\\\\\\\\\\\\\\ Sob. Sniff...I just picked up a distress signal from cute ickle bunnikins terrorized by evil huskies. Kill the husky scum, Evo. Kill them for the bunnies...and for me. - Kill all the huskies - Destroy all the gun sites Animals: Ski-Husky, Rabbit, Heli-Rabbit, Penguin King, and Penguin Walkthrough: Go forward in your Penguin, and climb to the very top so you're looking down on everything. Glide down with your umbrella so you're close to the creature on the ledge, and hop out and climb inside! Take control of the King Penguin and fly out of there, fly past all the evil Huskies until you see some Heli-Rabbits. Go inside the control room and flip the switch, now the gun turrets will be turned on! They'll start shooting at the Heli-Rabbits, and one or two will die. Go get inside! Use them to kill one Ski Husky, then use him to sneak up on the rest of the Huskies and pummel them with rockets (They won't do anything until you start to fire). After the Huskies are dead (mission 1 complete) return and become a Heli-rabbit, now carefully destroy all the gun turrets (mission 2 complete). This takes practice, as the Heli-Rabbit barely has any defense...good thing there's a lot of energy hanging around in this level. Trophy: At the ending plate, kill all of the bunnies with the Bunny Copter (it's easier that way) and the trophy will appear near you. ///////////////////////-------------------------\\\\\\\\\\\\\\\\\\\\\\\\ ///////////////////////LEVEL 16: SOMETHING FISHY\\\\\\\\\\\\\\\\\\\\\\\\ //////////////////////---------------------------\\\\\\\\\\\\\\\\\\\\\\\ Brief: Hey, Evo, here's a good one...I need some FISH for my CHIPS. Get it? Ha ha ha. By the way, the teleporter behind a big sealed door. - Free the fish! - Switch the switch to open the big door. Animals: Cool Cod, Walrus, and Polar Bear on Treads Walkthrough: First you have to collect four fish...: 1. By a light underwater 2. By a second light underwater 3. Near where the Walrus is going around and around, there should be a small ledge. Jump over it with the fish and it will be in the next pond. Watch out for the Jellyfish! 4. There is another similar ledge. When over it, dive down and follow the tunnel to the dead-end. Tada! (mission 1 complete) Now this next part is a bit tricky, and took me awhile to figure out - Go to where the Walrus is going around and around. Hit the switch and a mine will fall into the water (nice sound effects...) and now you can control it! Hit the Walrus, which isn't all that easy, three times and he'll die. Don't possess him yet! Go to the first beam of light that is underwater. Follow the light to the bottom to find a nozzle, activate it and the water will lower! Now get inside the Walrus. Go to "the big door." It's near the giant fish skeleton, if you can't find it. Touch it and it will open, quickly destroy the Polar Bear on Treads (which is very difficult to do with the crummy Walrus as he bobs along. I suggest you open the door, fire a few shots, then back up and run away then come back) and use it to climb the sleep slopes. At the top is a switch, flick it and the exit will open up (mission 2 complete). Now return to the nozzle and hit it to make the water rise, then go to where the 3rd fish was. Taaaa dddaaa! Trophy: There are several blue rings underwater, you have to swim through all of them very quickly before they re-appear, then the Trophy will appear. To do this, tap the 'A' button very rapidly. Doing this will take much practice! ////////////////////////--------------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ////////////////////////LEVEL 17: WALRACE 64\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ///////////////////////----------------------\\\\\\\\\\\\\\\\\\\\\\\\\\\ Brief: Ooh! I can see another piece of your Shellsuit...It's your head. These penguins have turned it into a race trophy. You'd better win! Animals: Walrus Walkthrough: You race against two other Walruses in a semi-long water course filled with power-ups and other strange objects, jumps, drops, etc. Make full use of your boost on the straight-aways and watch those corners! The UFO boueies will stop you in your tracks, while the Beach Balls with an up arrow (^) will speed you along way ahead your top speed. Should be easy enough, though it may take a few tries. Your prize is another piece of your Shellsuit. ******************* JUNGLE ZONE ******************* J U N G L E Z O N E /////////////////////////----------------------\\\\\\\\\\\\\\\\\\\\\\\\\ /////////////////////////LEVEL 18: JUNGLE JAPES\\\\\\\\\\\\\\\\\\\\\\\\\ ////////////////////////------------------------\\\\\\\\\\\\\\\\\\\\\\\\ Brief: The air intake for the engine room is blocked and the heat's driven the animals MAD! Look, I fancy a swim - get rid of those piranhas on your way to the exit. - Switch the air pump back on - Knock lumps out of those nasty fish Animals: Elephant, Turtle Tank, Hyena, and Piranha Walkthrough: |
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Another Space Station Silicon Valley Walkthrough :
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