Starcraft 64 Walkthrough :
This walkthrough for Starcraft 64 [Nintendo64] has been posted at 11 Feb 2010 by Vidish and is called "Walkthrough". If walkthrough is usable don't forgot thumbs up Vidish and share this with your freinds. And most important we have 3 other walkthroughs for Starcraft 64, read them all!
|
Vidish |
Walkthrough - WalkthroughLast Updated: 8/15/08 CONTENTS: 1: Comments (Updated) 2: Legal Junk (Please Read) 3: Walkthroughs a. Terran Campaign (Updated) b. Zerg Campaign (Updated) c. Protoss Campaign (Updated) d. ProtossX Campaign e. TerranX Campaign f. ZergX Campaign 4: Teams a. Terran b. Zerg c. Protoss 5: Hints 6: Codes 7: F.A.Q.'s 8: Credits ------------------------------------------------------------------------------------------ ---------------------------------- 1:COMMENTS ------------------------------------------------------------------------------------------ ---------------------------------- -Welcome to my Walkthrough! This Walkthrough was done to help people through this very difficult game. -I haven't been working on this Walkthrough for quite a while but I finally got RR installed in my room, the walkthrough is alive again! NEW: -Well five years after the above comment the walkthrough is truely alive. I am again working on the walkthrough (now i'm using my PC in the Office for the game, and my Laptop for the writing of the F.A.Q. redering me gettin rr in my room useless :^) Just throught you would find that funny. -I am also going to make this both StarCraft Walkthrough for the PC and N64 such as saying Campaign for the PC versian and Episode for the N64 versian. REALLY NEW: -I'll try to do a level every two days and that should get this done before the year ends! I will make the SC2 walkthrough alot faster.:^) -I'm adding two new features to the Walkthrough Section, Strategy Summary and Info. -I'm going to do a much needed spel check [Spelling spell wrong is a joke]. I'm also going to update everything I need to to make this for both PC and N64 and take a small break before starting on Brood War. ------------------------------------------------------------------------------------------ ---------------------------------- 2:LEGAL JUNK ------------------------------------------------------------------------------------------ ---------------------------------- 1: This F.A.Q. is provided free of charge. Meaning, selling, renting, or any form of profitable use of this F.A.Q. is immoral and illegal. 2: This F.A.Q. is not Copyright, therefore, any information from this F.A.Q. may be placed freely on your personal web sites without any hassles. All I ask is that you give credit to the creators names. 3: Modification of this F.A.Q. is not permitted without notification. If you wish to modify this F.A.Q., send an E-Mail at "TheProgramer@aol.com" including the web sites address, your E-Mail address and the portion of the F.A.Q. that you want to modify.4: If you would like to e-mail me with any questions or suggestions email them to "TheProgramer@aol.com" 5: THANK YOU FOR FOLLOWING THESE BORING RULES. ------------------------------------------------------------------------------------------ ---------------------------------- 3:WALKTHROUGH ------------------------------------------------------------------------------------------ ---------------------------------- I will put a # as each objective is completed If an objective is in ( ) it's either optional or you get it later. Save very often. Though some times I will give suggestions on when to save. a.Terran: Boot Camp I'm not going to write a walkthrough for the Boot camp and Officer Training levels because they're a tutorial and you should be able to do them your self. Officer Training I'm not going to write a walkthrough for the Boot camp and Officer Training levels because they?re a tutorial and you should be able to do them your self. 1.Waste Land: -Find Raynor -Build A Barracks -Train Additional Marines -(Raynor Must Survive) INFO: The first Mission of the game,and it's pretty simple you only have to come in contact with two enemeies and they are the weakest units in the game. STRATEGY SUMMARY: Move your men down to the bottom of the map, grab Raynor on the way, and build a Barracks and build untill you have the required amount of Marines. First select all of your men and move them down the road. When you reach where the road stops, go down and you find Raynor 1. Now send your Marines and Raynor down where you'll find your first two Zerglings. Kill them. Send your team down to the base and get your S.C.V.s to harvest the minerals. After 150 Minerals are collected build a Barracks 2 then train five more Marines 3 4. Mission Complete! 2.Backwater Station: -Eradicate The Alien Infestation -Raynor Must Survive INFO: Blizzard was smart to put a level like this so early in the game. They gave you a level that you can slaughter the enemy and feel powerfull and still learn how to play the game. This is a fun one so enjoy. First build 10 S.C.V.s After they are built build 4 more but don't let them harvest. Send in Raynor and his boys to go up a little to the right you'll find 3 Zerglings. Kill 'Um. After that send Raynor and his boys back to your base and get Raynor repaired. Now get one of the 4 S.C.V.s to build a Refinery on the Vespine Geyser which is up a little bit. When he's done send the other 3 S.C.V.s to the Refinery so they'll mine it. Now build a Engineering Bay. Upgrade your weapons. While it's upgrading build a Supply Depot and then 6 more Marines. Wait until the Upgrade is done then do your Armor Upgrade. When it's done send your troops up and kill those Zerglings and Creep Colony. Keep going up until you get to the Command Center. Touch it. Get your S.C.V.s, they should be done with the minerals, and tell them to mine the minerals at the new base. Send all your Marines and Firebats to the right of the new base. Then go down and KILL ALL! Send them down then to the right to kill the Hydralisks and Zerglings then go up. Kill all who oppose then kill the Creep Colonies. Then go up and destroy that Infested HQ send Jim to help12. Mission Complete! 3.Desperate Alliance: -Survive for 30 minutes -(Destroy the Zerg Hatchery)*only available in the N64 versian INFO: This is a fun mission! There is also two ways to beat this mission 1. First get 4 marines in each bunker. Then build 15 S.C.V.s 10 for mining 4 to collect Vespine gas and 1 for a builder. Get the builder to repair any damage then build more Bunkers where the first Bunkers were going upwards fitting as many as you can on both sides. Fill each Bunker with 4 Marines and the last to you build put 3 Marines 1 Firebat. Be sure to add a couple of Missile Turrets to. Before that build a Comsat. During your building of any thing try to do upgrades here is the order Weapon, U2378 Shells (in Academy), Armor. Build Supply Depots as needed. Put 3 Marines at each side of the minerals. Never go across to the other Island unless you have experience because their's is a big Zerg base there and they will over run you. Back to the Survive for 30 minutes, use your Comsat to search unexplored areas of the map. Keep building those Bunkers and repairing damage until it has 1:30 left then a wave of Zerg will attack either the left or right but you?ll have enough Bunkers and Missile Turrets to hold them at bay or even destroy them1. Mission Complete! 2. But for the more experienced just destroy a building for the objective for destroying their Hatchery to appear in the N64 versian. Just send 2 waves of 18 Marines (may only take one) to kill there Hatchery12. If you have the PC versian you can go and send the waves of Marines and even Firebats if you want to elimnate the Zerg so that all you have to do is wait for the timer to run out without any worries of attack 1 2. 4.The Jacobs Instillation -Retrieve data discs from the Confederate network -Raynor must survive INFO: First send up your men. To the right will be a Missile Trap on the wall then go back down and go to your left and kill everyone there. Go back up and take the right where the Missile Trap was. Kill the Civilian and keep going 'till you reach the Beacon and send a couple of marines and Raynor in to the Beacon. Move up on the screen and you?ll see where they teleported to. Touch the other Beacon then kill everyone then go back to the other Beacon and teleport to the rest of your men. Look at the map areas that have been shown to you. Then go down until you reach where the Missile Trap was. Don't go through the two doors yet go to the left of the two doors. Eventually you'll reach a door, go through it. Kill, Kill, Kill! Go to the right and kill some more. Then up the stares and up to the left is a Floor Trap go up and through the door to the right and kill the Marine and keep going right . If you chose to kill more don't worry you wont die go down and keep going down and kill all. Then go back up and then go to the right. Then go down through the door and kill everybody. And hit the Beacon to deactivate some Floor Traps. Go up and touch the Beacon if you want to fight some Zerg. You will probably kill them all before they can even hurt you. Just go up into the prison cell. A lot of animals will be everywhere but they can't hurt you. Go down then to the right and follow the path and kill everyone you come across. Once you get down the stares open up the doors downwards and kill all the Vultures and other enemies. Go up and there will be a Missile Trap where the stars are. Go up the stairs kill everyone and get everybody into the Beacon. To the right on your map you?ll see where they teleported to. Go down and you?ll reach Missile Traps on the floor. Go through the door and you?ll reach some Marines kill them. Go down destroy the Missiles Trap on the floor. Go down through the door and KILL ALL!!!!!! Then get Raynor to touch the Beacon1. Mission Complete! 5.Revolution -Bring Kerrigan to the Antigan Command Center. -Defend the Antigan rebels.Raynor and Kerrigan must survive -(Destroy the Confederate base) This Mission takes PATIENCE! Take your Marines and Jim (I'll refer to them as Jim and his boys) down and you'll meet Kerrigan. You'll talk to her and then she'll show you what she scouted. Send everyone down and you'll meet a Marine, kill him. Destroy all the Missile Turrets. Now go to your right and a Vulture will be there, kill it. Now go up and kill the Wraith you'll meet. Go left until you see the Missile Turret kill it and then retreat. Cloak kerrigan and tell her to destroy all the Bunkers. Be patient It'll take a while. If she runs out of energy just send her back to Raynor and the boys 'till she has enough energy then send her back 'till everything is destroyed. Now send Kerrigan to the Beacon and Jim and the boys to the right of the Command Center. Kerrigan will kill the Confederate officer and then that'll become your base1. Fill all the Bunkers with marines from the one you get near the Command Center and some of Jim's boys. Send the S.C.V.s to the minerals and build 4 more. Lift off both Factories and send one to the Barracks near the bottom of your base, and the other Mac. Shop it a little below where it was it was lifted off parallel to the Starport. Control Tower the Starport right where it is. Send Jim and the rest of his men to the starport. Build more S.C.V.s until you have 15. Send four of the S.C.V.s to the Refinery. Put the Bunkers near the starport where it is just narrow enough to fit two Bunkers one above the other. Build a Engineering Bay then build a Missile Turret behind each Bunker near the Starport. Build 2 more Supply Depots. Use another S.C.V. to build everything that I listed and will list. Now research Weapons and Cloaking for the Wraiths. Build a Academy. Repair your buildings now. When the Academy is done research UZ38-Shells. Send the other S.C.V.s you had helping you back to the mineral fields. Build a Comsat. Down where your Bunkers at the bottom of you base build Missile Turrets behind them. Then tell the S.C.V. to build 2 Bunkers to the right of the other mineral field and put them AT THE EDGE! FILL ftlineTHE oftlineBUNKERS WITH MARINES RIGHT AWAY! Then use the Comsat to Scan the bottom left, go all the way to the bottom left corner of the map, then in the middle of the screen Scan. From there use the Comsat to scan the rest of the base. Build a Dropship. Build 36 Wraiths, building Supply Depots as needed. Then use our scanner to Scan the bottom left of the map, go to the bottom right of the map and Scan the in the middle of the screen. You'll see a couple of minerals Scan them, then the rest of them, then the bridge, then the Command Center. Repair buildings as necessary and also when you resources are collected, lift off your Command Center and land it where the other mineral field is. When your Wraiths are built send 18 of them, Cloaked, to destroy all the Missile Turrets. then send the other 18, Cloaked, to destroy the confederate base23. Mission Complete! 6.Norad II -Protect Battle Cruiser Norad II -Bring Raynor and two Dropships to Norad II Send everyone to the left to attack the Zerg. Send the 2 S.C.V.s to the left of the map and touch the command center. Send one S.C.V. to repair the Engineering Bay until it is in the yellow zone. Send the other S.C.V. to the mineral field. Build 1 S.C.V. send the other S.C.V. to the mineral field. Go to the right of your map and you?ll see the Norad II and two Bunkers and three goliaths. Put everyone in the Bunkers including the S.C.V.s. Go back two your base FILL all the Bunkers with Marines you already have except the one at the bottom of your base, FILL it with the Firebat. Put Jim next to the Goliath and send a S.C.V. to repair him then send the S.C.V. back to the mineral field. Build S.C.V.s until you have 15 (use one to build a Refinery, 3 more to also mine Vespine Gas, and 1 to build/repair and the rest to mine minerals). From now on repair Bunkers as needed. Build two more Marines so all the Bunkers, except for the one with the Firebat, are filled. Move Raynor and the Goliath to the Command Center and build a Bunker where they were and FILL that bunker with marines. From now on repair all buildings as necessary (and units ESPECIALLY the Goliaths at the Norad II). Unload the Firebat and tell him to move to Raynor. Now FILL the bunker with Marines. Build an Academy. Upgrade your Weapons, when your Academy is done upgrade your shells. Then make a Comsat. Scan whatever you want to scan. Build a Factory. Mac. Shop it. Build a Starport. Build a Armory. Control Tower your Starport. Upgrade your ship armor. Upgrade you vehicle armor, and attack. Build 2 Dropships. Put Jim in one. Save your game. Lift off all your buildings. Send them all the way down ?till they cant go down any more. Do the same with your 2 Dropships. Send all your buildings to the very right of the map. When they are attacked by Spore Colonies send your 2 Dropships to the right until you?re below the Norad II. Send them both up to the beacon12. Mission Complete! 7.The Trump Card -Bring the Psi Emitter to the enemy base -Kerrigan must survive There are 2 ways to beat this level. 1. Go to settings and make the game speed as low as it could go. Send everyone, when I say everyone I mean EVERYONE, to Kerrigan and her crew. Put the people ruffly in this order from right to left. Marine and Vulture, Kerrigan, S.C.V. with the Psi Emitter, the rest of the S.C.V.s, some Marines and a Vulture, the rest is up to you. Tell them to go to the beacon using the move button NOT the B button. When you can see the Battle Cruiser tell Kerrigan to lockdown it. Tell the S.C.V.s to stay put and tell the people ahead and a little behind the S.C.V.s to move close to the Beacon with the B button. Tell the S.C.V.s and Kerrigan to stay put until the hind end of your troop comes. When you see the hind end move them to the Beacon and tell Kerrigan to lockdown the first Siege Tank you see. Whenever Kerrigan has low health Cloak her. If the S.C.V. carrying the emitter is blown up tell another S.C.V. to pick it up. When the S.C.V. with the emitter gets to the beacon12. Mission Complete! 2. Put the game speed to the slowest. Move Kerrigan and her crew to the base. Lift off the building where she was and land them in the base. Send all the Marines at the bottom of the map, where the Supply Depots are, and move them to the base. Build 4 S.C.V.s. Fill the Bunker with Marines. Return your game speed to regular (I like full speed but whatever you like put it there). When you land/build your building do it on the black ground only (except for the Supply Depots put them where the ones in your base are). The S.C.V. with the Psi Emitter will be your builder. Build more S.C.V.s until you have 15. Do the usual with them (the 15th S.C.V. will be a helper builder). Build 2 Bunkers at each bridge making the Bunkers parallel to each other. And a Missile Turret behind each Bunker. Fill each bunker with 4 Marines. Leave a space between each set of two Bunkers big enough for 2 Siege Tanks to get there and Siege. Upgrade your weapons while you build. Build Supply Depots as needed. Build an Academy. Mac. Shop your Factory. Control Tower your Starport. Upgrade your shells. Build an Armory. Research Siege. Make a Comsat. Upgrade your weapons to level 2. Build 6 Siege Tanks. Upgrade your vehicle weapons. Build a Dropship. Now have the Vultures go to where the enemy Siege Tank was and on the way the Vulture you will encounter 3 Marines. Try to kill them. You'll probably kill 1, 2 at the most. Now as your Tanks get built send Siege Tanks in-between the sets of 2 bunkers. Siege them when they get there. Scan the Beacon. Upgrade your weapons to level 3. Upgrade your vehicle armor. Build 5 Siege Tanks and 5 Goliaths. Scan a point from the second mineral field to the Beacon. Now you can scan wherever you please. Upgrade your vehicle weapons to 2. Place the S.C.V. with the Psi Emitter to Kerrigan. Your minerals should have run out by now. Take all the S.C.V.s except the one with the Psi Emitter and tell them to group up. You should have about 742 minerals. A little more or less depending on if you repaired or not. You should also have 9 Supply Depots built. When everything is built wait for your upgrade to finish. Start the level 2 vehicle armor upgrade. Get the Science Vessel to Defense Matrix the two Tanks/Goliaths in front and send them past the bridge and down till there all regrouped. Send the Siege Tanks strait up and send the Goliaths where you met the Marine before. When the Siege Tanks reach their destination Siege them. When the Siege Tank and the Marines are destroyed move all your men to the right of this area where it's just past the slope that let's you go to higher ground. Put all the Siege Tanks, but one, in front and Siege them. Then put the Goliaths in back and hold them. Bring your S.C.V.s to the new mineral field and tell a S.C.V. to build a command center. Tell another S.C.V. to build a Refinery. Tell another S.C.V. to repair the damaged Tanks and Goliaths. Tell another S.C.V. to go to the higher ground tell the other siege tank to do the same. Put the Siege Tank at the very top right and do not Siege him. Tell the S.C.V. to build a Missile Turret next to the Tank. When the Missile Turret is done Siege the Tank. Upgrade your vehicle weapons to level 3. Build 4 more S.C.V.s do the usual with all the S.C.V.s down there. Build 8 Marines and move them to the new base. Wait until you have at least 500 minerals. Now un-siege the Tanks that are near the Goliaths and move them up for a ways until your just past the wall. Build a Missile Turret where the wall will surround it behind and above. Build another one parallel down to where the wall wont let you go further. Build a Bunker in front of each Missile Turret. Fill each Bunker with four marines. Move the Siege Tanks as needed. When you move them move them into the base. Place two Siege Tanks in-between the two Bunkers. Send all the Goliaths and the Siege Tanks that aren?t sieged to the base near the Factory. Build enough n Goliaths and Siege Tanks that you have 9 of each. Make the science vessel Follow the vehicle in the second to front. Use the Dropship to move them past the latest bunker you've built. Move every body foward little by little sieging the tanks making sure the Science Vessel is there and having the Goliaths scattered about the Tanks and hold them. Keep inching your way forward until you get to the Beacon. Put the S.C.V. with the emitter in the Dropship. And unload it at the beacon12. Mission complete! 8.The Big Push -Eliminate the Confederate forces -Duke must survive First off load up the Dropships and then move all buildings North West until you reach a area full of Add-ons! There put all buildings at their own add on area. Then hotkey Duke and the three Wraiths. Now unload the Dropships and put Duke, the Wraiths, and the 4 Marines, and the Ghosts just below the entrance. Start mining the left mineral clump. You can put the Dropships behind the Science Facility, and put the Barracks between the Nuclear Silo and the Factory. Tell one S.C.V. to build a Bunker as far below the Vespine Geyser as possible and tell another S.C.V. to build another Depot right above that one. When the S.C.V.s are done with the Depot then send them to the fields again and then build 3 S.C.V.s. Send them to the fields also. Keep building S.C.V.s until you get to 12 S.C.V.s mining. Your men under the entrance will defend the base for the time being. SAVE OFTEN! When a Wraith comes to attack you reload the save before the attack and then use hotkey to stop the Wraiths before they cause any damage. Now when you have 12 S.C.V.s make 6 more S.C.V.s and tell one of them to make Refinery and send the six to the Geyser. Now build one more S.C.V. Make him build a Bunker on each side of the entrance ramp and while they are being built make two more Marines. When they are done put 3 Marines in each Bunker and 1 Ghost in each. Research Siege. When the Bunkers are done make another Depot with the S.C.V. that just built the Bunkers. Make all the Depots in the future near the two that were first built. Build 2 Tanks when the Depot is finished. Tell the S.C.V. to make a Academy below the Covert Ops. While that is being built research Ghost Ocular Implants. When the Academy is finished research U-238 shells. Tell the S.C.V. to build two Engineering Bays and 2 Armories. Then build a Missile Turret SE of each Bunker. While the S.C.V. is building these things do these things: Put the Tanks in-between the Bunkers and Siege them. Build an Science Vessel. When finished put the Vessel near the entrance just enough so you can see a lot of the high ground so your Tanks can kill enemies before the come in range. When the S.C.V. is done with all you told him to do tell him to build a Turret at each mineral clump so if a Wraith comes it's Cloak wont do anything. Then tell him to build 4 Depots. ALWAYS REPAIR BEFORE BUILDING! When two Engineering Bays are done research armor and weapon. When the Armories are finished research vehicle armor and vehicle attack. As you can research ALL GHOST ABILITIES. When the S.C.V.s are done mining send them to the other mineral clump. Also research all Science Vessel ABILITIES. Keep upgrading the ground units until all weapons and armor are at two. Now make sure the S.C.V. is available for repair at all times. Now this will take some time but build 6 Tanks, and 6 Goliaths and hotkey Duke and his Wraiths at one and the Tanks and Goliaths at another and the Tanks at another and the Goliaths at another. And then make 2 Nukes (make Depots as needed). Create 1 Ghost. Every chance you get use Norad II's yamoto on ONLY Turret. Now use one Nuke and the few Bunkers on the left and the other on the ones on the right of brown?s entrance. When done send your Tanks and Goliaths use the Goliaths only to back up the Tanks let the Tanks in siege mode to do most of the work. Just inch foward until you get to the minerals of Brown's base. Then send Duke to the left of the old brown base where you will find a bunch of Turrets and a Starport. Kill them. Inch up to the NW most area of the map and take that area over and that is your new second base. Build an extra S.C.V. and tell it to build a Command Center right in the middle. While that is building upgrade ground unit and vehicle upgrades all to 3. When the S.C.V.s are done building move the S.C.V.S to the new base. Build 5 S.C.V.s and make one of them build a Refinery on the new Vespine Geyser. Build a Bunker in front of the two closest new mineral patches one to the front of each and put two Tanks between them and load them up with 3 Marines and 1 Ghost in each. Start upgrading the two air upgrades. Including air Reactor and air Cloak. Also build one Turret behind on of the Bunkers (if u did it the way I did it, it's the bottom one.) Create a Comsat on the new Command Center. Keep upgrading until you have everything but Stimp and Vulture upgrades. Scan as much as you can. Create 12 Tanks and 12 Goliaths (you'll need more Depots keep building them in the same place). When everything is finished you inch foward into the Oj base until they die the Com Sweep is used for cloaked Wraiths. If a Battle Cruiser attack use the Goliaths. Honest they are for air units and any unit too close to a tanks. Oj has a Starport at the to right area and its mineral area can be destroyed if you just stay on the high ground. To get to the Starport you have to go through the high ground. When they are destroyed (which will be extremely easy) you win.12 Mission complete! 9.New Gettysburg -Destroy the Protoss force -All Zerg buildings must survive -Kerrigan must survive Okay this one seems as if it would pose HUGE threat since you start off next to the Zerg base which you can't kill. But once you set up the defense I'll show you, they'll be no matter. Okay right of lift off your Command Center and land it nearest to the minerals as you can get. Send you S.C.V.s to mine and build five more. Hot key the four Marines and move them near the Vespine Geyser. Take the two S.C.V.s and tell them to mine minarals. Tell Kerrigan and the two marines she?s with to go down right next to the barracks. Build five S.C.V.s. Continue to build more S.C.V.s untill you have twelve. The men you already have wil be able to defend your base for a while. You can expect some small Zerg attacks and maybe, but probably not, a zealot attack. After you have twelve S.C.V.s build five more. Take the first one and tell him to build a bunker on the right side of the top right ramp leading from the Zerg base to yours. Continue building bunkers on the left and right side of each ramp. Produce enough marines to fill each bunker. While your S.C.V. is doing that take another S.C.V and tell him to build you a Eingneering Bay. And tell another to build a Refinery. Build five more S.C.V.s. To do this you?ll need to build about three more Supply Depos. Tell the five S.C.V.s you built to mine the geyeser. After you have the bunkers built and filled build a turrent behind each bunker if you can. Lift off your Factory and Mac Shop it near the right of your barracks on the white plating. Making sure to leave enough room between them that seige tanks can drive by. Once you have bunkers set up move your vultures down by the bridge. Reaserch Seige Tech. and your first Infintry Weapon upgrade. You?ll notice that the set up that you have put for the defence of the Zerg are also get rid of the pesky Queen threat. Build a bunker on each side of the bridge to thesoutheast of your base and build a Starport, and academy. Build four seige tanks. And two more Supply Depos. Build turrents behind the bunkers you just built. Fill each bunker up with three marines. Controll tower the Starport. Build a Sceinece Facility. By now you shoulud enocunter a lone zealot or something close to that. They usually come across the bridge. Covert ops the Science Facitlity and build another, when it?s done build a Physics Lab on it. Uprade your infintry weapons again. Build two armorys. Move the two vultures to the bottom entreance of your base. Put two seige tanks between the two bunkers near the bridge. Seige them. Build four Ghosts. Put one in each bunker next to the bridge leaving you two left. Bring your two vultures and two tanks to the bottom enterance of your base and folow it until you see the ramp that goes up to the Zerg base. Build a bunker on each side, a missle turret behind each bunker and put the two seige tanks between the bunkers and seige them. Fil the bunkers with 3 marines and 1 ghost. Then bring the drop ship and place it near the bunkers so it can see above the ramp so the tanks can take out incoming units. Congradulatiosn the Zerg are no longer a threat! . . . for now. Upgrade your vehicle weapons and your air weapons. Build another supply Depo. Upgrade U-238 Shells. Build one Science Vessel. Upgrade Ship Armor and Vehicle Armor, and infintry weapons. Bring the two vultures down to below the newest bunker you just built and you?ll se another geyeser. Build two bunkers, two turrents, and two tanks. Fill the bunkers with three marines and one ghost, and put the two tanks between the bunkers and seige them. Replace your drop whip with the vessel and put the dro pship back in your base. Build a Comand Center to the right of the Vespine Geyeser. When you?re out of minerals at your first base move all but four S.C.V.s down the new mineral patach at the bottom and build a Command Center there. Lift off yur old comand center and land it next to your old geyeser and have the four remaing S.C.V.s get the rest of the gas. Build a refinery on the new Vespine geyeser, and take four of your existign S.C.V.s and tell them to mine it. Now you may do some addons for your Command Centers. Put a nuke on the main base?s Command Center, and put scanners on the others. Build a couple more Supply Depos. You should be aroun 800minerals when you start harvesting your new reasources. Esentialy you spent your orginal resources on defence and half of your upgrades, your going to spend the new money on offence and the other half of the upgrades. Build another Starport. Upgrade ship weapons and vehilce weapons. Add a contorl tower to your new starport. Build two Batle Cruiers, one in each starport, and do botht he battle curiers?s upgrades. Upgrade all aspects of your science vessle two, and buid another one of those. Use your vultures and explore the left side of the map, I epxct them to die. Upgrade all aspects of your ghost. Build two more cruiesers. Build one ghost. Upgrade ship and vehicle plataing. By now the Zerg may throw you an Ultralisk or two, but the defence you built show kill them no problem, leave just a bit of repair. Build a nuke. Build some more deops, around five of them shoudl do well. Upgrade vehicle and ship weapons to level three. Hopefuly you?ve been scannign and have a good idea where the Protoss are. IF you havn?t let me enlighten you. Their on the top right, and the bottom right, with units scatttered in between. But their sparcely scattered. Build two more Battle Cruisers. Finsih off your vehilcle weapons and ship weapons upgrades. Continue building Batle Cruisers untill you have twelve. You should be real tight on money. Don?t worry all you need money for now is repair. While you wait for the cruisers let?s have some fun. Load your ghost into a drop ship and drop him in the top right with a vessel. Cloak him and tell him to nuke right below inbetween the robics bay and starport. Right before the nuke come, E.M.P . The area and that wil take out the buidlig?s sheilds so that hte nuke kills the buildings. This wil cause somne chaos, and wil put the Protoss?s Offense second priority to them. Hotkey the battlecruisers to one and the vessel to two. Tell the vessel to follow one of them and lets finish this level. Start at the top right and go clockwise killing all Protoss, use your yamotos on cannons and whatever else you like. You should be able to win no problem! Just for fun, when your S.C.V.s are done mingin minerals send all your S.C.V.s to the bottom right Protoss base and see how much damage they can do. Also the Protoss like sneaking in Probes to rebuild their destoryed bases so take your cruisers along the path the probes have to use. By the way the vessel is used to detect any cloaked crap. Tou can use it?s abilities too. During the attack time the Protoss will send their puny atacks to you bases to try to make you retreate and over compensate. Your defence s wil do fine Kil the last Protoss building and you?ll do fine. 123. Mission complete. STORY: 10.The Hammer Falls -Destroy the Ion Cannon -Raynor must survive Basic Strategy: Specific Strategy: Right off the bat tell your existing S.C.V.s to mine and build five more. As they come out tell them to go to work. After they are built make five more S.C.V.s and tell one of your existing S.C.V.s to go up to build a barracks. Tell one of your existing S.C.V.s to build two supply deopos. Tell the next S.C.V. that's built to build a Refinery. Build five more S.C.V.s. Make sure you get 4 S.C.V.s harvest gas. Build a bunker above the left ramp against the ramp, and build another agaist the far wall making sure there's enoguh room between them for a seige tank to get through, and leave enough room for a turrent to be behind them (the turrent will eventually be between the bunker and the top of the ramp. When the depos are complete build a engineering bay. Load each bunker with four marines. Now the enemy likes sending cloaked ghosts early. If one comes build a turent near them, you can't have enough turrents :^). Or you can wait untill they uncloak. Build a turrent behind each bunker (on the right side). Build two bunkers in the same style to the right of the right ramp. Build a turrent in front of each of those four column tower things, and build bunkers in front of those (on the right side). Upgrade your infintry weapons to level one. Build a factory and an academy. Put the two firebats, and vulture above your base, between your two defensive outposts. Put your two tanks between the left bunkers. Upgrade infintry shells for range. Build a starport, and an armory. Mac shop your factory. Upgrade to seige. Build two tanks. Build a science facility. Build an scanner. Seige two tanks between the two bunkers to the left. Do the same to the bunkers on the right. Upgrade SHIP WEAPONS, yes I said ship. Build another armory. When it's done upgrade ship hull. Upgrade infinty weapons to two. Send your two firebats and vulture to the left and you'll find several ramps. Go up the left one, kill the marines. Go to the right you'll find two more. Go over right again you'll find more. Go to your left and follow the higher area down and you'll find one last one. If you do it right you'll be left with a very weak firebat. Send him to the top left of the map and you'll have a little bit of the map explored. Build a physics lab. Build another starport and thirteen depos. Upgrade cruiser yamoto and energy. Cntorl tower your other starport. Build four cruisers. Upgrade ship weapons and plating. Upgrade infintry weapons up one more. Build twelve marines and twelve vultures. Belive it or not the four cruisers are enough to eliminate red. Keep your scanner charged to scan cloaked ghosts, kill ghosts quickly and protected the lockdowned cruieser, don't get emped. and yamoto turrents. Start from the bottom left and work your way up. It'll be cool. Build seven more cruisers, and reinforce your existing ones when their built. When red's base is destroyed return to your own and repair your cruisers. Upgrade your cruisers to full. By the way for nukes, just scann in front of your bunkers, your tanks e'll take em out. Even though you took red out he probably still has a couple cruiser roaming about, and still has two turrent near the ion cannon. Now the final advance. Move all your cruisers (once reapired) to the top of red's old base. Send all your ground unit (yes all of them, including the ones in the bunker and the seiged tanks, but leave raynor at your base, and use up his mines, because when attacked white likes to attack you, but just use raynor and his mines, and your base will do fine) to the middle of the map. Hopefully you've been scanning and you know where the enterance to white's base is. Hotkey cruisers to one, and the res of your units to whatever. Get all your ground troops under white's base, and then send them all in. Wait for a minute, and white will remove units from the ion cannon to back up their base. Now your cruisers can do their job. Some wil probably be locked down, but send them in and tell every one of them to tamot the ion cannon, then attack it, ignore the other units. If you are so bad that you lose all those pretty cruisers (i gave you twelve and you lost them that fast! tsk tsk tsk) dont fret, because if you merely get the ion cannon to the red zone it will burn to the ground, white doesn't like repairing it for some reason. Soon enough you'll take out the cannon and you will have won!12. Mission Acopmlished. Good job!, you've completed the first campaign. b.Zerg: 1.Among The Ruins -Create a Spawning Pool -reate a Hydralisk Den -Protect the Chrysalis -(Destroy the Terran encampment) Tell the two drones you have to harves, and click on the larva and tell it to mutate into a drone. Read the tips that come along and listen to Zasz. Create an overlord. Create three drones. Build another drone, and tell it to mutate into a spawning pool 1. Build two more drones. Mutate a drone into a Extractor. Whenever you have overlords, put them all in a safe place. This map's safe place is to the bottom left of your base. Continue to build drones untill you have tweleve harvest minerals, and four mining gas. To do this you'll need another overlord. Build a seacond hatchery above the vespine geyeser. Move your zerglings to the right of the geyser and new hatcher, and move the four near the Crysalis above your creep colony. Mutate that creep colony into a suken colony. Build a hydralisk den 2. Build two evolution chambers (every time I tell you to build a building, build a drone to replace the one you used). Build another creep colony neare the suken colony, and build two to the right of your new hatchery. Reaserch burrow, ling speed, and hydra speed. Mutate the creeps into suken colonys. Build a creep colony near the water. Upgrade that to a spore colony. Upgrae meele and missle atacks. Upgrade hydra range. Keep your lings inbetween the suken colonys. Build four more overlords. Upgrade carapce. Build zerglings and hydralisks untill you have twleve hydralisks and twenty four lings. Hot key them. Tell them to attck to the right of your base. You'll find a barracks and some turrents. Now tell your units to attack to the top rightof hte base. Build three more lings (meanign mutate three larva actually creating six lings) and three more hydras. Send them up the left of the map up to the main base. You'll easily overwhelm the enemy and estory him. 34 Good job! And you'll notice on the victory screen that the terrans you just killed were the remnants of the confederacy (yes that huge orginzation that you tried to take down the entire first campaign). 2.Egression -Bring the Chrysalis to the beacon. Two ways to do this one too. 1. Make your creep colony a suken colony. Bring a mutalisk to the Hunter Killers above your base. Send a drone to the crysalis above them, and hot key all your units. Tell all your units to attack, to below your base. You'll kill a goon and a photon cannon. Attack below that and create more carnage. Bring the drone with the crysalis behind your attack force. Attack down and to the left. After you destroy that third outpost go to the bottom right towards the ramp and destory the cannon you find there. Move up the ramp and destroy all the units you find. Follow the path around and don't go into the pit. It will lead around and bring you to the beacon. Bring the crysalis to it and enjoy your victory 1. 2. Tell your two drones to harvest and create 16 more. Tell the overlord above the hunter killers to touch them so you gain them then send all your overlords to the crysalis and send the hunter killers to the bottom of your base. Make your creep colony a suken colony. Build an extractor. Send six drones to the geyeser. Send all of your hunter killers below your base and take out that first outpost, then return back to your base. Build four overlords. Mutate one of your hatcheries into a lair. Build a hydralisk den and upgrade ling speed. Build two evolution chambers. Upgrade burrow. Upgrade melee attack and missle attack. Build a spire. Build four creep colonys below your base near where you destroyed the outpost. Build one behind it. Mutate the first four into suken colonys, and the one behind into a spore. Upgrade hydra movement. Upgrade carpace, flyer attack, and missle attack. Upgrade hydra range and build a creep colony on the bottom left most area of your creep and extend it to the ramp. Build two sukens and a spore colony near the ramp. Mutate the one u build to extend the creep into a spore colony. When attacked use your existing attacking units to supplement the suken colonys. Build two suken colonys and a spore colony to the right of your base hugging your base because it's cheaper then builing suken colonys above the ramp and at the other enterace to the right. Finish your ground upgrades and upgrade your flyer's carapace. Build nine hydras(bringing you to twleve total), three mutalisk, and twelver zerglin (giving you twenty four). Upgrade flyer attack. Put your lings on hotkey one and two, hydras to three, and hunter killers and mutalisks to four. Move them all to the right and go down, hugging the wall and you'll come accross a protoss outpost. There's not too many there but a bunch of lots will come after you right after the attack. IF you want to find some there on the catwalk above you and in the pit. Attack to the bottom right of the map. You'll come across *cough excuse me; you'll anhilate them and come to a bridge. Wait untill you have all your units and cross it. This is the Protoss main base. Use your hunter killers to target cannons far away and your lings for the ones up close. You might have a little trouble but int he end wil kill it. If you are low on men youshoudl have enough reasources to bring in a ton of lings fast and a good number of hydras ina short time. Upgrae your flyer carapce to it's last. Protoss units will feed in form behind so be wary. Attack to the beacon, your men wil kill all in the way to it. You now have elminate all units in the game, if not all, almost all. SO send a drone to pick up the crysalis and bring it to the beacno. If you want you can spread your units along the path the drone will take but it's not neccecary. When the drone makes it you have won! 1. 3.The New Dominion -Protect the Chrysalis -Eliminate the Terran preence Tell the two drones to harvest minerals. Build fourteen drones and a extractor. Makes sure you have twleve hrvest reasources and two harvesting vespine gas. What's important to note is that you have a crysalis that is now immoblie. So protecting it where it is is now important. Before you have all your drones make sure to build another hatchery, and an overlord. Put your overlords in the bottom right. Use your hydras and mutalisks to defend your base for now. Upgrade one of your hatcfherys to aLair. Build another overlord. Build a creep spore colony to the top left of the creep that you have. Build two evolution champbers. Upgrade Grooved Spines and build four hydras. Upgrade missle attacks and carapace. Tell all your hydras and mutalisks to attack up and you'll go up a ramp and attack the platoon stationed there. Now send all your men to the left of the rmp and you'll be between that ramp and the edge of the map. Continue to advance he creep untill it reaches that point. mutate each creep colony u build into either a spore or suken. Upgrade ling and hydra speed. Upgrade burrow. Build a spire. Build four suken colonys in a horizontal line to the right of the ramp near your hydras and mutalisks. Upgrade missle attack to level two, and melee attack to level one. Also upgrade flyer attack to level one. Move your units back to your base because you might get a drop off attack. Your sunkens will do a good job for defence, and if they need help you can quickly send your units to back them up. Build a hatchery up by the new set of minerals above your base. You might want to sned some of your units up there in case of an air attack. When that's build build a couple spore and one suken colony around it. Build three zerglings (six in total) and send them up above your sunken colony and burrow them. Unburrow them if some seige tanks seige there. THis wil help you to protect against being slotered for out of range. Build an extractor on the new geyser and build four drones to harvest it. WHen you run out of minerals send your existing drones to harvest the new ones. upgrade melee atttacks and carapce to level two. Alsp upgrde flyer atttack to level 2. Upgrade speed, range and ventral sacs for overlords. Build untill you have twenty four hydralisks, twleve mutalisks, and twenty four zerglings. You'll need six more overlords to do this. Upgrade flyer carapace. Send the mutalisks up the left side of the map. Kill all the seige tanks and missle turrents that are ligned up against the high ground's edge. It shoudl take you thirty seacond, then retreate. Then send all your men (including mutalisks) up to the top right of the map. Finsih upgrading your carapce for the flyers. Then send all your men to the top left of the map. Build nine more mutalisks and send them into battale as soon as they are built. If you lose all your men (you probably will) build the nine mutalisks, nine hydralisks, and nine zerglings (eighteen in total) and load up your ground crew into overlords. Drop off the overlords on the middle right of their base (the area where you killed the seige tanks and missle turrents. Use mutalisks to clear out some of the resitsance as they dropp off. You'll face some counter attacks but either your curretn defence wilhandle it, or you just have to send your mulaisk back real fast to handle it, then send them back into the battle. When you have about six buildings left to kill you'll get a message saying that they are retreating and for you not to pursue them. Mission complete 12. 4.Agent of the Swarm -Protect the Chrysalis until it is ready to hatch -(Infest or Destroy Raynor's Command Center) -(Kerrigan must survive) Send your existing drones to harvest minerals and build more untill you have tweleve harvesting minerals and four harvesting gas. You'll need to make two overlords. Send your hydralisks and Zerglings to the top right of your base near your exctrator. Hotkey them. Build a Spawning Pool when you have the the timer around 9:30. Upgrade burrow. When you see a drop ship parasite it. Also parasite the Ragnasaurs around your base. The middle left edge of your base is where a safe spot is for your overlords. When you have burrow burrow your units and pop up on the enemey when he comes. Make the creep colony above your base a suken colony. Now that you have the dropships parasited you can now see where and when your goign to be attacked. Mutate your hatchery to a Lair. Build a hydra den, two evolution chambers and upgrade overlord transporting, and then speed. Around the one minute mark prepare to defend the crysalis because the enemy might send a few last ditch efforts to kill it before it opens. Upgrade ling and hydra speed, melee attack, and carapace. By now the crysalis should hatch 1. Yay it's Kerrigan! Arn't you happy she's not dead? Now she's not quite so hot, but shes a whole lot more badass. From here you can do one of two things. 1. You should have the map pretty laid out by now thanks to those dropships. Load Kerry (I don't call here Kerrigan when she's a Zerg I call her Kerry) into a Overlord and transport her to the bottom between the ramp and the starport where there is no detector, cloak here and tell her to slaughter any anti-air around that spot (powerfull ain't she?) and attack the Command Center untill it is near death. From there bring a Queen to it and infest it. Fly the Command Center back to your base, and bring Kerry and the Queen back too. Congradulations you got something that's near impossible in mulit-player, INFESTED TERRAN! Upgrade Carapace again and build two overlords and twenty infested terran. Upgrade overlord range. Use Kerry to protect your base with they hydras and lings you should still have (if not build a few). I recomend burrowing the infested Terran as soon as their built because they like runnig after enemeies and they commit suicide deal huge amounts of damage (more than a nuke believe it or not without the range or distance of damage) and they usualy explode killing the unit in your base and any friendlies around it. To speed up production you can do what you did again, because they have already rebuilt a Command Center there. If you lose any suken colony simply rebuild them you should have plenty of money. When you have twenty Infested Terran you should have had all your minerals harvested. Load up the tweleve drones and the twenty infested terran into overlords. Unload them on the only iopen area of the enemies base to the right (directly right from your base). Send all your drones up to Ryanors base as a distractiong then tell all your infested Terran to attack Ryanors Command Center. If you need you can unload one Infested Terran to kill a Missle Turrent so you can have more room. All you need to do is get three Infested Terrran Succesfully to the Command Center. 23 Mission Acomplished. |
Comments
Sorry, to fulfil this action you have to be CheatsGuru User
|
Another Starcraft 64 Walkthrough :
|
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3

