Super Mario 64 Walkthrough :
This walkthrough for Super Mario 64 [Nintendo64] has been posted at 13 Jan 2010 by mother and is called "FAQ/Walkthrough". The Walkthrough has been commented 1 times. If walkthrough is usable don't forgot thumbs up mother and share this with your freinds. And most important we have 16 other walkthroughs for Super Mario 64, read them all!
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Walkthrough - FAQ/Walkthrough___ __ _____ _____ ,' \ | | __ | `-.______| `. ,' /`.,'| | | || __ | ___/| |\ | \ `. | | | || |_/ / |___ | |/ / \ `. | |_| || ___/ ___/ | `. __ ___ .---` / \ / | | | \___ | |`. `. / _| / | \_____/ \____/ |__| |______\|__| `.-' | /__ / /] | _____ ___ ______ ____ ___ | . \|__ ] | \/ \ / || `-. | | `.__,' |_| | \/ || |`. | | | ______ | | /| || |_/ | | | ,' \ | |\ /\ | /_| || ,' | || _ \ | | \/ | | || |\ `. | || |_\ / | | |__|`-._ || | \ `| |`. / |___| /___/ |___||__| \,-'|___| `.____/ ===================--------------------====================------------------- | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | |%%%%% SUPER MARIO 64 %%%%%| | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------=================== +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | ~~~~~~~FAQ/Walkthrough~~~~~~~ | | o-----------------------------o | | | me frog and Androgynous | | |----------------------+----------o----------o-------+------------+----------| |cskull@frogdesign.com | Created on: Late April, 2004| Version 1.0| N64 | |nm14.faqs[at]gmail.com| | | | |----------------------+----------o----------o-------+------------+----------| | RATED Kids-Adults |Last update: August 12, 2004 | AIM: me frog 12345 | +----------------------+----------o----------o-------+-----------------------+ ===================--------------------====================------------------- | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | |%%%%% Table of Contents %%%%%| | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------=================== +------------------------------------------------------------------------------+ |Ch.#| Name of Chapter/Sub-Section|Search | Description |%%%| +------------------------------------------------------------------------------+ |(01)| VERSION HISTORY | VER. | I'll describe the updates here |100| +------------------------------------------------------------------------------+ |(02)| INTRODUCTION | INTR | Our introduction to SM 64 |100| +------------------------------------------------------------------------------+ |(03)| GAME BASICS | GBAS |The game basics/overview of SM64|100| | 3a | Controls |CONTROL| The controls for Super Mario 64|100| | 3b | Mario's Technquies |TECHINI| The moves that Mario has |100| | 3c | Game Objective |OBJECTI| The purpose of the game |100| | 3d | Getting Into Levels |INLEVEL| Accessing the fifteen worlds |100| | 3e | Power and Oxygen |POWOXYG| Power and oxygen info... duh |100| | 3f | Enemies |ENEMIES| The types of enemies in SM64 |100| | 3g | Bosses | BOSSES| The types of bosses in SM64 |100| | 3h | And Then Some |ANTHESO| And then some |100| +------------------------------------------------------------------------------+ |(04)| BOB-OMB BATTLEFIELD |WORLD1 |The guide for Bob-ombBattlefield|100| | 4a | Star 1 | W1S1 | Big Bob-omb on the Summit |100| | 4b | Star 2 | W1S2 | Footrace with Koopa the Quick |100| | 3c | Star 3 | W1S3 | Shoot to the Island in the Sky |100| | 3d | Star 4 | W1S4 | Find the Eight Red Coins |100| | 3e | Star 5 | W1S5 | Mario Wings to the Sky |100| | 3f | Star 6 | W1S6 | Behind Chain Chomp's Gate |100| | 3g | Star 7 | W1S7 | 100 Golden Coins #1 |100| +------------------------------------------------------------------------------+ |(05)| PRINCESS SLIDE |PRINSLI| The Princess Slide guide |100| +------------------------------------------------------------------------------+ |(06)| WHOMP'S FORTRESS |WORLD2 | The guide for Whomp's Fortress |100| | 6a | Star 1 | W2S1 | Chip off Whomp's Block |100| | 6b | Star 2 | W2S2 | To the Top of the Fortress |100| | 6c | Star 3 | W2S3 | Shoot Into the Wild Blue |100| | 6d | Star 4 | W2S4 | Red Coins on the Floating Isle |100| | 6e | Star 5 | W2S5 | Fall Onto the Caged Isle |100| | 6f | Star 6 | W2S6 | Blast Away the Wall |100| | 6g | Star 7 | W2S7 | 100 Golden Coins #2 |100| +------------------------------------------------------------------------------+ |(07)| JOLLY ROGER BAY |WORLD3 | The guide for Jolly Roger Bay |100| | 7a | Star 1 | W3S1 | Plunder in the Sunken Ship |100| | 7b | Star 2 | W3S2 | Can the Eel Come Out to Play? |100| | 7c | Star 3 | W3S3 | Treaasure of the Ocean Cave |100| | 7d | Star 4 | W3S4 | Red Coins on the Ship Afloat |100| | 7e | Star 5 | W3S5 | Blast to the Stone Pillar |100| | 7f | Star 6 | W3S6 | Through the Jet Stream |100| | 7g | Star 7 | W3S7 | 100 Golden Coins #3 |100| +------------------------------------------------------------------------------+ |(08)| COOL COOL MOUNTAIN |WORLD4 |The guide for Cool Cool Mountain|100| | 8a | Star 1 | W4S1 | Slip Slidin' Away |100| | 8b | Star 2 | W4S2 | Li'l Penguin Lost |100| | 8c | Star 3 | W4S3 | Big Penguin Race |100| | 8d | Star 4 | W4S4 | Frosty Slide for 8 Red Coins |100| | 8e | Star 5 | W4S5 | Snowman's Lost His Head |100| | 8f | Star 6 | W4S6 | Wall Kicks Will Work |100| | 8f | Star 7 | W4S7 | 100 Golden Coins #4 |100| +------------------------------------------------------------------------------+ |(09)| BOWSER IN THE DARK WORLD |BOWSER1| The guide for getting Key #1 |100| | 9a | Without red coins |BOWS1-1|Getting through without the star|100| | 9b | With red coins |BOWS1-2| Getting through with the star |100| +------------------------------------------------------------------------------+ |(10)| GETTING THE VANISH CAP |VANISHC|Taking the vanish cap after Key1|100| |10a | Accessing the cap course |VANSIH1| Getting to the Vanish Cap Level|100| |10b | Getting through the cap cou|VANSIH2| Getting the Vanish Cap |100| +------------------------------------------------------------------------------+ |(11)| BIG BOO'S HAUNT |WORLD5 | The guide for Big Boo's Haunt |100| |11a | Star 1 | W5S1 | Go on a Ghost Hunt |100| |11b | Star 2 | W5S2 | Ride Big Boo's Merry-Go-Round |100| |11c | Star 3 | W5S3 | Secret of the Haunted Books |100| |11d | Star 4 | W5S4 | Seek the 8 Red Coins |100| |11e | Star 5 | W5S5 | Big Boo's Balcony |100| |11f | Star 6 | W5S6 | Eye to Eye in the Secret Room |100| |11g | Star 7 | W5S7 | 100 Golden Coins #5 |100| +------------------------------------------------------------------------------+ |(12)| HAZY MAZE CAVE |WORLD6 | The guide for Hazy Maze Cave |100| |12a | Star 1 | W6S1 | Swimming Beast in the Cavern |100| |12b | Star 2 | W6S2 | Elevate for 8 Red Coins |100| |12c | Star 3 | W6S3 | Metal-Head Mario Can Move! |100| |12d | Star 4 | W6S4 | Navigating the Toxic Maze |100| |12e | Star 5 | W6S5 | A-Maze-Ing Emergency Exit |100| |12f | Star 6 | W6S6 | Watch For Rolling Rocks |100| |12g | Star 7 | W6S7 | 100 Golden Coins #6 |100| +------------------------------------------------------------------------------+ |(13)| LETHAL LAVA LAND |WORLD7 | The guide for Letha Lava Land |100| |13a | Star 1 | W7S1 | Boil the Big Bully |100| |13b | Star 2 | W7S2 | Bully the Bullies |100| |13c | Star 3 | W7S3 | 8-Coin Puzzle with 15 Pieces |100| |13d | Star 4 | W7S4 | Red-Hot Log Rolling |100| |13e | Star 5 | W7S5 | Hot-Foot-It Into the Volcano |100| |13f | Star 6 | W7S6 | Elevator Tour in the Volcano |100| |13g | Star 7 | W7S7 | 100 Golden Coins #7 |100| +------------------------------------------------------------------------------+ |(14)| SHIFTING SAND LAND |WORLD8 |The guide for Shifting Sand Land|100| |14a | Star 1 | W8S1 | In the Talons of the Big Bird |100| |14b | Star 2 | W8S2 | Shining Atop the Pyramid |100| |14c | Star 3 | W8S3 | Inside the Ancient Pyramid |100| |14d | Star 4 | W8S4 | Stand Tall on the Four Pillars |100| |14e | Star 5 | W8S5 | Free Flying for 8 Red Coins |100| |14f | Star 6 | W8S6 | Pyramid Puzzle |100| |14g | Star 7 | W8S7 | 100 Golden Coins #8 |100| +------------------------------------------------------------------------------+ |(15)| DIRE DIRE DOCKS |WORLD9 | The guide for Dire Dire Docks |100| |15a | Star 1 | W9S1 | Board Bowser's Sub |100| |15b | Star 2 | W9S2 | Chests in the Current |100| |15c | Star 3 | W9S3 | Pole Jumping for Red Coins |100| |15d | Star 4 | W9S4 | Through the Jet Stream |100| |15e | Star 5 | W9S5 | The Manta Ray's Reward |100| |15f | Star 6 | W9S6 | Collect the Caps... |100| |15g | Star 7 | W9S7 | 100 Golden Coins #9 |100| +------------------------------------------------------------------------------+ |(16)| BOWSER IN THE FIRE SEA |BOWSER2| The guide for getting Key #2 |100| |16a | Without red coins |BOWS2-1|Getting through without the star|100| |16b | With red coins |BOWS2-2| Getting through with the star |100| +------------------------------------------------------------------------------+ |(17)| SNOWMAN'S LAND |WORLD10| The guide for Snowman's Land |100| |17a | Star 1 | W10S1 | Snowman's Big Head |100| |17b | Star 2 | W10S2 | Chill With the Bully |100| |17c | Star 3 | W10S3 | In the Deep Freeze |100| |17d | Star 4 | W10S4 | Whirl From the Freezing Pond |100| |17e | Star 5 | W10S5 | Shell Shreddin' For Red Coins |100| |17f | Star 6 | W10S6 | Into the Igloo |100| |17g | Star 7 | W10S7 | 100 Golden Coins #10 |100| +------------------------------------------------------------------------------+ |(18)| WET-DRY WORLD |WORLD11| The guide for Wet-Dry World |100| |18a | Star 1 | W11S1 | Shocking Arrow Lifts! |100| |18b | Star 2 | W11S2 | Top O' the Town |100| |18c | Star 3 | W11S3 | Secrets in the Shallows & Sky |100| |18d | Star 4 | W11S4 | Express Elevator -- Hurry Up! |100| |18e | Star 5 | W11S5 | Go to Town for Red Coins |100| |18f | Star 6 | W11S6 | Quick Race Through Downtown! |100| |18g | Star 7 | W11S7 | 100 Golden Coins #11 |100| +------------------------------------------------------------------------------+ |(19)| TALL TALL MOUNTAIN |WORLD12|The guide for Tall Tall Mountain|100| |19a | Star 1 | W12S1 | Scale the Mountain |100| |19b | Star 2 | W12S2 | Mystery of the Monkey Cage |100| |19c | Star 3 | W12S3 | Scary Shroom Red Coins |100| |19d | Star 4 | W12S4 | Mysterious Mountainside |100| |19e | Star 5 | W12S5 |Breathtaking View from theBridge|100| |19f | Star 6 | W12S6 | Blast to the Lonely Mushroom |100| |19g | Star 7 | W12S7 | 100 Golden Coins #12 |100| +------------------------------------------------------------------------------+ |(20)| TINY-HUGE ISLAND |WORLD13| The guide for Tiny-Huge Island |100| |20a | Star 1 | W13S1 | Pluck the Piranha Flower |100| |20b | Star 2 | W13S2 | The Tip Top of the Huge Island |100| |20c | Star 3 | W13S3 | Rematch with Koopa the Quick |100| |20d | Star 4 | W13S4 | Five Itty Bitty Secrets |100| |20e | Star 5 | W13S5 | Wiggler's Red Coins |100| |20f | Star 6 | W13S6 | Make Wiggler Squirm |100| |20g | Star 7 | W13S7 | 100 Golden Coins #13 |100| +------------------------------------------------------------------------------+ |(21)| TICK TOCK CLOCK |WORLD14| The guide for Tick Tock Clock |100| |21a | Star 1 | W14S1 | Roll Into the Cage |100| |21b | Star 2 | W14S2 | The Pit and the Pendulums |100| |21c | Star 3 | W14S3 | Get a Hand |100| |21d | Star 4 | W14S4 | Stomp on the Thwomp |100| |21e | Star 5 | W14S5 | Timed Jumps on Moving Bars |100| |21f | Star 6 | W14S6 | Stop Time for Red Coins |100| |21g | Star 7 | W14S7 | 100 Golden Coins #14 |100| +------------------------------------------------------------------------------+ |(22)| RAINBOW RIDE |WORLD15| The guide for Rainbow Ride |100| |22a | Star 1 | W15S1 | Cruiser Crossing the Rainbow |100| |22b | Star 2 | W15S2 | The Big House in the Sky |100| |22c | Star 3 | W15S3 | Coins Amassed in a Maze |100| |22d | Star 4 | W15S4 | Swingin' in the Breeze |100| |22e | Star 5 | W15S5 | Tricky Triangles! |100| |22f | Star 6 | W15S6 | Somewhere over the Rainbow |100| |22g | Star 7 | W15S7 | 100 Golden Coins #15 |100| +------------------------------------------------------------------------------+ |(23)| BOWSER IN THE SKY |BOWSER3| SEE MESSAGE IN THIS SECTION |100| +------------------------------------------------------------------------------+ |(24)| SECRET STARS |SECSTAR| The fifteen stars in the castle|100| |24a | Princess Slide | SEC1 | The TWO stars in the slide |100| |24b | Tower of the Wing Cap | SEC2 | Getting the Wing Cap and star |100| |24c | The Secret Aquarium | SEC3 |The underwater level at the beg.|100| |24d | Toad One | SEC4 | The first free star |100| |24e | Bunny One | SEC5 | Chasing the first bunny |100| |24f | Vanish Cap Under the Moat | SEC6 | Getting the Vanish Cap and star|100| |24g | Cavern of the Metal Cap | SEC7 | Getting the Metal Cap and star |100| |24h | Bunny Two | SEC8 | Getting the second bunny |100| |24i | Toad Two | SEC9 | The second free star |100| |24j | Toad Three | SEC10 | The third free star |100| |24k | Wing Mario Over the Rainbow| SEC11 | The cloud red coin challenge |100| |24l | Bowser in the Dark World | SEC12 | The red coin challenge |100| |24m | Bowser in the Fire World | SEC13 | The red coin challenge (two) |100| |24n | Bowser in the Sky | SEC14 | SEE MESSAGE IN THIS SECTION |100| +------------------------------------------------------------------------------+ |(26)| ITEMS | ITEMS | Items in the game |100| +------------------------------------------------------------------------------+ |(27)| SECRETS |SECRETS| Well, what do you think? |100| +------------------------------------------------------------------------------+ |(28)| LEGAL INFORMATION |LEGAL | My legal information |100| +------------------------------------------------------------------------------+ |(29)| CONTACT |CONTAC | Contact rules/how to contact me|100| +------------------------------------------------------------------------------+ |(30)| CREDITS/CLOSING | CRCO | The wrap up to this FAQ |100| +------------------------------------------------------------------------------+ ===================--------------------====================------------------- | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | |%%%%% Version History %%%%%| VER. | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------=================== +-----------+---------------+-------------------------------------------------- |Version 1.1|August 19, 2005| Some enemies were added, and soon to be updated +-----------+---------------| again. 1-Ups may be added as well. +-------------------------------------------------- +-----------+---------------+-------------------------------------------------- |Version 1.0|August 12, 2004| The full version history is over forty different +-----------+---------------| types of updates with very long descriptions. This | guide was started in late April after all. So this | the ever so slightly abridged version of the | version history. Everything, all descriptions, | guides, bosses, items, secrets, layouts, | EVERYTHING... is complete. Enjoy! +-------------------------------------------------- ===================--------------------====================------------------- | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | |%%%%% Introduction %%%%%| INTR | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------=================== ~~~~~~~~~~~~~~~~~~~ nm14's introduction ~~~~~~~~~~~~~~~~~~~ Welcome to our (me frog and nm14) new Super Mario 64 guide. Of course, we are so obsessed with helping gamers all over the world, even with insanely old games like this one. But I ensure you that we have developed the guide a life time. It will help you through each power star in the game, as well as many strategies to help you overcome any major or minor problem that you encounter during gameplay. Just so you understand a few things about us, please read the following. Basically, we like to explain thigns... in detal. Yea, insanely. So you are going to probably hate all the strategies that we give as you will have to scroll down a lot (j/k). But look at it this way: we are taking the time to help all gamers and that includes people beisdes yourself. So, please respect that. Man, I am sounding a bit offensive, lol. Well, hope you enjoy the guide. oh yea, I am the mastermind behind the guide, not me frog... Meh, that fool, he does nothing. Haha. Just kidding, I'll shut up now! ~~~~~~~~~~~~~~~~~~~~~~ me frog's introduction ~~~~~~~~~~~~~~~~~~~~~~ For my past five or six guides, it's always been late late late at night (as in one or two in the morning, central time) where I'v eended up typing these introductions and I WANT THAT TO END. Oh and don't you hate it when your co-author has a better introduction than you? Despite the fact that I am sexier, better, smarter, cooler, and a lot more intelligent than nm14, HE HAS THE BETTER INTRODUCTION. So uh... how do you cope with something like this? Hello, I'm me frog and this is my FAQ along with some other dude who I think is named nm14 but I'm not sure. I don't listen. All I know is that I typed up a request for a co-author on the message boards and GameFAQs and I click out and then click back in and BAM! 499 responses of different people all hoping to co-author with me since I'm so cool. I randomly scroll down the list of people and find nm14's name. "Meh..... he seems pretty desparate to co-author with the sexy FAQER (ME) so I'll give him the opportunity." Actually, that's not how it went at all. I don't remember how it went... we decided this in March. Okay, that's my wonderful intro. Enjoy the guide! ===================--------------------====================------------------- | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | |%%%%% Game Basics %%%%%| GBAS | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------=================== +====---------------------------------------------------------------------====+ | Controls CONTROL| +====---------------------------------------------------------------------====+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Move ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The control stick is the most important button (well, it's not really a button but you know what I mean) in the game. It's the most important "button" in every game because it allows you to move the character. You can move Mario in a full circle of three-hundred and sixty degrees. Holding the control stick forward will make him move forward. If you hold it down, he will start to move backwards, running towards the camera. Holding it left or right will allow him to move left or right in the area. The four diagonals come into effect as well. Pointing northwest with the control stick will allow Mario to move northwest as will pointing southeast allows Mario to head southeast. This complies for northeast and southwest as well. Holding the control stick in any direction all the way allows Mario to do a fast fun (Mario will never get tired of running so don't worry). If you are pushing the control stick in one direction all the way for some time and then you suddenly jerk it back the opposite way, Mario will do a little slide. This slide is efficient for performing one of the moves (which I'll explain later). Also, Mario doesn't have to run the whole time. He can tiptoe or walk depending on how lightly you push the stick. If you push the control stick slightly, Mario will tiptoe. Tiptoeing is necessary for certain situations. An example would be in Whomp's Fortress where you wouldn't want to wake up any of the sleeping pirhana plants. Pushing it about halfway allows Mario to walk. I don't recommend walking, because it does nothingg but get you to your destination slower than running would. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A Button ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Would you call Mario's jump a move? I wouldn't. Anyway, in almost every platformer and adventure game, jumping is a major requirement. This allows you to leap temporarily in the air. Sometimes, Mario will land on an enemy after he jumps (even when you are jumping you can still move three-hundred and sixty degrees aorund). Depending on the enemy (like if it's a Goomba for example) Mario will squash it under his heavy plumber weight and defeat the enemy. This is usually the most efficient way to kill enemies, although there are a few enemies that can't be defeated by jumping. So uhh, don't jump on them because it can usually lead to catastrophes. Actually, it just leads to you being damaged a little. Mario can also use his jump to get up to higher platforms. For example, if ther's a floating platform rasied above the ground, Mario isn't going to be able to reach it, right? He'll just go right under it! But if he jumps, he can reach the platform. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ B Button ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you're standing still the B button can be used for a 1-2-3 combination. The combination is a punch (one press), reverse punch (two presses), and then a kick (three presses). It don't find it all that useful because you can't really defeat enemies with the punches unless you have perfect timing. Some enemies MUST be defeated by the punch. For example, there's the Boo ghosts. They're invincible except for their tail. If you punch their tail you can "kill" them. More like make them disappear temporarily since they're ghosts but oh well. Anyway, I don't suggest doing any other moves other than your 1-2-3 punch. Of course, there aren't really any other attacking moves to do except for the jump, but that takes care of most enemies. Now there are a bunch of things Mario can pick up thorughout the world. Grab something with B. Mario can WALK (he isn't able to run when holding things) around while holding something. To put whatever you're holding down, stand still and press B. To throw something, run and press B. Some blocks that are around carry coins, so make sure to pick up and throw as many blocks as you can. Finally, you can pick up Bowser's tail with B. That's the vital way to defeat him. Grab him by the tail and swim him around. You can't grab any other part of his body, so don't try. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ L Button ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -Not used- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ R Button ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -Close-Up View- You can switch the view of the camera to Lakitu or Mario. I find switching the view to Mario is TOTALLY useless. Why? You are WAY too close up to Mario. You can't see anything that's behind him and you can barely see what's in front of you. If you accidentaly switch to the Mario view, just press R again to switch to Lakitu. Whenever you go through a door/jump into a painting/fall through a hole you'll head back to Lakitu view. This can be annoying in the castle when you're consantly heading through doors. Some people may want to use the Mario View if they want a harder game. If you're really good, try a hatless game with the Mario View. THAT makes it diffuclt! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C Buttons ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -Change Camera Angles- When you're running around the playing field, you may have to adjust the semi- decent camera. To do this, you use the C Buttons. Tap the left C button to rotate the camera left a little. Tap it a few times and you'll do a complete circle. The same applies to the right C button, except you'll be going to your right instead of to your left. By pressing down, you can adjust how close up you'll be to Mario. Press it a few times to get a close up view. I find this the least efficient, but it's your choice. Press down once more to get a view that's a little further back. This is a lot more efficient than the close-up, but there's one more. Tap it again to get a view far away from Mario. This is useful, since you can see most of your surroundings. Some people might find different views that appeal to them, so try them all out to see which one you like best. Tapping the up C button gives you an over-the- should view of your surroundings. An over-the-shoulder view is like first-person mode except you are looking over Mario's shoulder. While in over-the-shoulder mode, you cannot move around, but you can look around by using the control stick. This is somewhat helpful in certain situations, but you won't find yourself using it that much. Okay, like all camera systems, there are many flaws. For once, you sometimes can't shift the camera left or right when you're behind an object, and those are the times where you NEED to shift the camera. Also, the camera can sometimes get stuck at a bad angle when you're creeping across a ledge. This has to be the most annoying thing that could ever happen. You should get used to the camera system after a little bit, but you'll never fully be comfortable. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Z Button ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -Crouch- The Crouch maneuver is the start of many different moves. The long jump, the backflip, the back jump, the Ground Pound, and the slide to name a few. While standing still, hold Z and Mario will duck. Ducking itself is not particuarly useful, though sometimes you might want to crouch to avoid an enemy or object. An example of this would be when you're riding the magic carpets up to the boat in Rainbow Ride. At one point, spinning platforms try to knock Mario off the carpet. You can duck and the platforms will pass right over you. Other than that, you won't find yourself ducking too much; you'll only find yourself ducking to begin certain moves which I will list now: +====---------------------------------------------------------------------====+ | Mario's Techniques TECHNIQ| +====---------------------------------------------------------------------====+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Triple Jump ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Triple Jump is a very important move in the 3-D games of Mario. Run forward and jump in the air once. The moment you land, jump once more in the air and you'll do a higher jump. This jump is the double jump. When you land, jump again and Mario will do several flips in the air. This is the Triple Jump, and you'll be using it countless times during the game. Mario jumps about two and a half times as high by using the Triple Jump and he can jump a lot farther by using it. There is a catch though; you have to have a bit of a stretch in front of you. If Mario is stationary, he can do a double jump. But unless you have a Wing Cap on (if you DO have the Wing Cap on then you can do a Triple Jump while standing still) you won't be able to Triple Jump without having a bit of a run. You have tto start running at least before the second jump or it won't work. Mostly, you'll use the Triple Jump to get high up onto walls so you can do a wall kick. Other times, there may be high up ledges that you need to reach. I also sometimes like to do it when I have to get to an area and it's just boring running straight, if you know what I mean. There's a VERY slight risk involved with using the Triple Jump though; if you're sometimes near ledges, you can jump to far or slip and fall off. The risk increases during levels like Cool Cool Mountain and Snowman's Land because the whole area is slippery. You also might accidentaly Triple Jump right into an enemy or into lava/icy water/quicksand. Don't use the Triple Jump in small boss arenas though. For example, the very first star in the game is agianst a boss and you're on top of the mountain battlefield. It's a small area, and doing a Triple Jump might cause you to fall too far and end the battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Long Jump ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Long Jump is another very important move in the 3-D Mario games. This is one of the many moves that you have to start with Z. Begin running (you don't have to run far but you have to be running) and hold Z. Mario will slidea a little. Press A and he'll do a long jump. This allows Mario to jump about two and a half times to three times farther than his normal jump and it is also a way of getting around faster because it can cover more distance quicker than running can. You'll find yourself using the Long Jump when running away from things, trying to reach something in a certain amount of time, or doing the rematch with Yoshi (which I CAN'T beat without the Long Jump). There are some places where you really have to be careful when using the jump. For example, in Hazy Maze Cave, there's one star (Metal Head Mario can Move!) where you have to Long Jump across pits. However, there's a very small patch of land in between each pit and you might Long Jump too far and fall into the second pit. You'll want to watch your Long Jumps in slippery places like Cool Cool Mountain and Sonwman's Land. You'll also want to be careful in places close to ledges or deadly terrain/liquid (quicksand, lava, icy water, spikes, etc.). For the most part, you shouldn't have too much trouple with the Long Jump. There WILL be those times when you mess up, so be ready for them. You can also do a backwards Long Jump. To do that, switch the camera so that you can see Mario's face. Do a single Long Jump forward. Then push the control stick back and start doing Long Jumps. Mario will start doing the Long Jumps backwards. I'm not even sure if this was intended to be in the game since it wasn't shown ANYWHERE, not even in the instruction manual. And you won't need it at all in any place in the game. And if you do too many backwards Long Jumps up a series of stairs, you'll start going at the speed of sound (LITERALLY; lets see Sonic and Mario face off). The only use I find for the backwards Long Jump is during this one MASSIVE glitch in the game where you can get to the final Bowser with only thirty-one stars (even though you need seventy). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Backflip ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Yet another move that begins with Z is the backflip. You most definitely won't use this move as much as you'll be using the Triple Jump and the Long Jump but you'll be using it a lot. To start with the Backflip, hold Z WHILE standing still. Mario will crouch down. Press A and he'll before about three backflips. He can leap high into the air while doing these and it's a good way for him to get to platforms that are behind him. Mario will do a little yell of triumph after each performance of the Backflip as well. You can skip over this entirely but don't actually wait for it to end because on rare occurances that can mean the difference between life or death (yeah, I've died letting Mario yet out his triumph yell before... stupid Thwomp). You don't go super high when doing the Backflip but you can go high enough to reach platforms that aren't reachable with a normal jump. I just like to stick with wall kicks to reach those platforms but if you don't like wall kicks then use the Backflip. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Wall Kicks ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A _VERY_ important move, though somewhat complicated, is the wall kick. This allows you to get up to VERY high places without the use of any elevators or poles or basically anything that would let you get up to the high spot otherwise. There's a catch though: you have to be near two walls. Let me show you an example of how you'd get up to a high area: _____________ | ____S____ | | | | | | | | S is Star | | M is Mario | | | | | | | | |_____M_ There is no way to get to that high-up point other than using the wall kicks. But what happens if you use a wall kick? This is how it looks: _____________ | ____S____ | | | | | | | | | | Mario is in the air as he jumps toward the left wall. | | | | | | | M | |_______ _____________ | ____S____ | | | | | | | | | | The moment you hit the wall, press the control stick in the opposite | | direction and at the same time press A. | | | | |M | |_______ _____________ | ____S____ | | | | | | | | | | Mario kicks off the wall toward the right wall. | | | | | M | |/ | |_______ _____________ | ____S____ | | | | | | | | | | When you hit the right wall, do the same thing as what you did when you | M | hit the left wall. | \| | | | | |_______ _____________ | /M___S____ | /| | / | |/ | |\ | | \ | Continue doing wall kicks until Mario reachs the upper part with the star. | \| | /| | / | |/ | |_______ Be warned that if you fall while doing a wall kick then you're in for some damage. Usually Nintendo places a Power Heart near an area where you HAVE to do wall kicks so you can recover from your falls if you mess up when you're high up (this can happen a lot). By the way, that one example is NOT one of the actual stars in the game. There's one that's very similar to it though in Hazy Maze Cave and if you use the example shown above then you should get that star easily. Not that wall kicks don't have to be used when they're NEEDED. You can just use them to get to a higher area or to get onto a platform quickly. Wall kicks are one of the most important, though slightly harder, moves in the game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dive ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A move that will never be needed in the game, although one that is pretty useful, is the Dive. It allows you to throw yourself forward and slide a little bit. If you get up and do another dive right after that, then you can increase speed. If you keep doing dives on a wide stretch of land you can be going extremely fast by the end of it. This is mainly used during the many slides in the game. If you dive before the start of a slide, you can go much faster. It's highly useful when you're trying to get the second star of the Princess Slide and when you're trying to beat the big fat penguin in Cool Cool Mountain (especially after you get 120 stars when the penguin is MUCH harder). You'll also want to use it in the Yoshi races (especially the second one). Before I got on, let me tell you how to actually DO the move. You'll want to be going at a full speed run. Jump in the air and press B. Mario will dive (you can control him while diving, though not very well) in the direction he's facing and start to slide on his belly. If he's on a slide, he'll stay on his belly until the end (but you want it like that, since he goes pretty fast. You might want to do this while running, just to add some interest to whatever is going on. Or not, it's your choice. I like to, but who listens to me? I'm just some stupid FAQer... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Jump Kick ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Jump Kick is a move that has to be used in order to get all the stars, though it's a move that's never going to be used to attack. It is sometimes mixed up with the dive (like when you want to dive, you'll end up doing a jump kick and vice versa). To do a jump kick, stand still or be walking (you can also do this at a SLOW run but that might be considered walking fast) and then jump in the air and press B. Mario will do an improper jump kick (you don't just jump up and swing your leg up, that's not going to get you anywhere) and that allows him to get SLIGHLTY higher into the air or bounce off an object. There's one time where I remember that you HAVE to do this. That time is during the red coin star in Whomp's Fortress. There is a wooden board at a vertical angle and you have to knock it over. To do that, you have to punch it and then do a jump kick. There might be other points where you have to do a jump kick as well. For example, in the Shifting Sand Land pyramid, it becomes VERY hard to jump if you get caught in the sand located in the middle of the pyramid. If you try to jump up to a ledge, you'll fall short. However, if you sometimes do a jump kick after jumping, you can make it onto the ledge. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sideways Somersault ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A common move that will be used quite often in the game is the sideways somersault. This allows Mario to jump high into the air by doing a sideways cartwheel (it might be a half-flip, I can't tell 'cause the framrate is going too fast). Run in any direction (you have to be running fast, but you don't haveto be running for long) and then instantly jerk the control stick in the opposite direction. Before switching directions, Mario will skid on the floor. At that point (while still holding the control stick int he opposite direction) pressA and Mario will do a sideways somersault. This is useful because it gets youhigh in the air and you don't have to be moving around that much. A great exampleof using this move is in Wet-Dry World. During the fourth star (Express Elevator -- Hurry Up!) Mario has to make hisway up onto an elevator located in a cage before time runs out. The area in theage is very small, and you can't reach the elevator by jumping or even by double jumping. The area is too cramped to do a triple jump and you'll sometimes mess up while trying to do a wall kick. But the Sideways Somersault is perfect because you can go in one direction up high without moving too far. There are manyother places where this can be used, that's just one of them. You can use this when trying to reach a high up ledge or when trying to jump over an enemy or when you're trying to go against the flow of something. Those are just a few of the many uses of the Sideways Somersault. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Swimming ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are many different ways of swimming in Super Mario 64. First off, youhave to be in some water. If you haven't figured that out, you're either three years old or less or you are at a level of stupidity that is below possible (as in double negative IQ). There are many different ways to swim. I'll list the ways in order from best to worst. First off, when in the water, you'll dive by pressing B. Immidiately, your power meter will appear. In a swift move of stupidity that caused a glitch in the game that made it much easier than it should've been, Nintendo made your power meter your oxygen meter as well. I'll explain that glitch in just a second. Anyway, as you're swimming, your power meter will slowly fill. If you're damaged underwater, then you lose oxygen a.k.a. power. Once yourpower meter gets to the red point, then a warning beep will begin to sound. This warning beep is trying to say: GET THE HELL UP TO THE SURFACE BEFORE YOU DROWN INTO A MILLION POLYGONAL PIECES! To go deeper underwater, tap B. If you want to swim fluidly, tap A once. Mario will swim in the direction you're facing. The moment he finishes the stroke tap A again. Keep doing this and you'll cut through the water like a knife through jello. Well, not exactly like that but you'll cut through close enough. If you hold A, you'll simply kick and move slowly. NOT a good way to swim. Anyway, when you emerge, your power meter will empty because you're getting your oxygen back. If you are heavily damaged by enemies outside of water, and then jump into a body of water, the game will think that you've just surfaced from an underwater trip and will empty your power meter thinking it's emptying your oxygen. So thatDOES decrease the difficulty of the game unfortunately. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ledge-Hanging ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Luckily, when you fall from a ledge, there's a chance that you'll be able to grab on. Mairo can't move left or right while he's hanging onto a ledge although he can drop down or pull himself up. To pull yourself up, press UP on the control stick. To drop down press B or A. That's really all there is to ledge hanging unfortunately. I wish there could've been something more to the game. +====---------------------------------------------------------------------====+ | Game Objective OBJECTI| +====---------------------------------------------------------------------====+ The objective of the game is to collect the power stars that Bowser has stolen. They can be pretty much anywhere, and there's a total of seven Power Stars in each level. There are fifteen levels so that makes a total of 105 Power Stars. But wait, there's another three Power Stars found in each of the three Bowser levels so that makes 108 Power Stars. And then there's the three cap starswhich brings the total up to 111. There's also the three stars that the Toads give you, so that's 114. And then there's two stars located in the secret slide so 116. Don't forget the underwater level and the cloud level as well, so 118.Then there's two more stars that Mario has to capture from an escaping bunny sothat brings us to a grand total of 120 Power Stars in the game. Yes, you only need seventy stars to complete the game (thirty-one if you are on of the five people that know the secret glitch that allows you to beat the game after skipping five levels). There is a small reward for getting all 120 stars, but that's found in the secrets section. But each of the 120 missions is very fun so you'll want to make sure you get as many stars as possible. +====---------------------------------------------------------------------====+ | Getting Into Levels INLEVEL| +====---------------------------------------------------------------------====+ Bowser has used the Power Stars to make his own worlds inside the walls of the castle. You'll find many paintings throughout the castle. These paintings would probably sell for millions at an auction. You can jump into these paintings and you'll enter the differnet worlds. However, there are certain levels where you DON'T jump into paintings to get to them. Only eight of the fifteen levels are found through paintings. One level is inside a miniature mansion that's foundby defeating a ghost. Two more levels are found inside of a regular wall thatooks just like your surroundings. One level is found inside a wall of water, while another is found on the face of a grandfather clock. You have to jump into a pool of oily-type liquid to get to one world and then you have to jump into the clouds if you want to get to the final world. |
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austin5623
wrote on oct 13, 2011 10:15 pm
its cool how you spelled super mario 64 on the top of the walkthrough
Another Super Mario 64 Walkthrough :
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