Super Mario 64 Walkthrough :
This walkthrough for Super Mario 64 [Nintendo64] has been posted at 29 Jun 2010 by joniiiii and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up joniiiii and share this with your freinds. And most important we have 16 other walkthroughs for Super Mario 64, read them all!
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Walkthrough - FAQ/WalkthroughSUPER MARIO 64 FAQ by GavLuvsGA Email me at my NEW address, XPhileScaper1121@aol.com with any questions or hints. However, please: 1) Read the FAQ first to see if your question is answered - and could people please stop asking me where the Cap Courses are located? Clear directions are given in the FAQ. If you write to me asking, I will NOT send a reply. By the cap courses I mean the places where you activate the transparent coloured blocks littered around the levels. 2) Do not send IM s, or try to send them; I am constantly plagued by IMs and do not have the time for them 3) Put "Super Mario 64" in the subject heading; nothing else - not "Hi", "Hey", "Hello", or anything obscure, otherwise I will probably delete your mail and possibly block mail from you, assuming you're sending junk mail 4) Do not send attachments, even if you think I might really like it, and even if you are personally known to me, this does NOT make you an exception to this rule. 5) No flame, or otherwise rude messages (e.g. "You're a moron", or "Your FAQ sucks") If you think it needs improvement simply tell me how. 6) Do NOT take knowledge of my SN as automatic permisson to put me on any mailing lists for game discussion, chain mail or spam; if you think I might like to be on a list ask me first 7) Only ask questions about the game - no "what's your favourite level?" etc. mails. Final Version: 01 - 10 - 02 Copyright notice: The contents of this FAQ are the property of the author. Copying of any part of this without including my name is basically not allowed. Contents 1 Revision History 2 Introduction 3 Moves 4 Characters 5 Baddies 6 Bosses 7 Walkthrough 8 Secret Stars 9 Cap Courses 10 Secret Warps 11 1 - up locations 12 Blue Coin Switch Guide 13 When you get 120 stars... 14 How to beat Bowser 15 FAQ 1 Revision History Version 1 (09 - 04 - 00) Added most stuff; walkthrough, 1 up locations, baddies, bosses, etc. Version 2 (15 - 07 - 00) Added a few extra lives, level descriptions, Shifting Sand Land warp and Blue Switch Location Guide (see part 2). Version 3 (05 - 11 - 00) Speel chequed it; made a few alterations; got the correct name of the last bonus stage (Mario Wings Over the Rainbow). Added a few extra lives I missed. Version 4 (24 - 12 - 00) Added some 1 ups I missed, extra note on Dire, Dire Docks and really did get the correct name of the last bonus stage (Wing Mario Over the Rainbow - Mama Mia! What A Mistaka to Maka!) Version 5 (29 - 12 - 00) Added a few things I missed (namely the Blue Coin Switch on the Princess's Secret Slide, which my Sister found by accident, ANOTHER extra life and a few corrections to my Walkthrough. Version 6 (10 - 02 - 01) Added useful tips for Bowser in the Fire Sea and Inside the Pyramid Version 7 (28 - 12 - 01) Added a few more 1 up locations and some more additions Version 8 (30 - 12 - 01) Changed the names of my baddies section, because according to GGoldeneye007fan@aol.com I gave the wrong ones Version 9 (19 - 01 - 02) Added a tip for Cool, Cool Mountain (Wall Kicks Will Work) and also corrected a mistake on Big Boo's Haunt Version 10 (01 - 03 - 02) Added tips on Rainbow Ride and Tall Tall Mountain (Breathtaking View from the Bridge) Version 11 (21 - 03 - 02) Added a note on Dorrie (formerly Nessie), and added FAQ section Version 12 (31 - 05 - 02) Added an extra hint on Rainbow Ride and the hidden life under the drawbridge; expanded FAQ Version 13 (30 - 06 - 02) I'm not superstitious! I added to my FAQ, and added some tips. Thanks to loads of people who are credited in the FAQ. Version 14 (19 - 08 - 02) This has to be my most revised FAQ ever. Added some tips on Bowser and Wet Dry World, also Yoshi's special jump, another 1 up mushroom and corrected an error in Rainbow Ride (I said stars instead of red coins). Final Version (01 - 10 - 02) I've decided this will be my final version. Added a few tips and finally managed to remember the ski lift on Cool Cool Mountain ********** 2 Introduction It's quite simple to explain; Bowser has kidnapped Princess Toadstool and hidden all the castle's stars (well, most of them...) Just by chance however, she's just invited Mario round to her castle. He can sort Bowser out, can't he... ********** 3 Moves Walking Duh ... use the control stick! Side Step When you're right up against a wall (please pardon the expression), press left or right and Mario will edge along it. This is useful when tackling narrow ledges. Read Signs/Talk Stand in front of a sign and press B to read it; same to talk to people. The exception is bosses; they talk to you anyway... This can be a bit annoying though, as if you're not in the right place you may just punch in mid-air. Swimming Press A repeatedly to swim on the surface; press and hold A when you dive. To get air when diving, either get a coin or get a bubble. However, since your health and air meters are the same thing (literally), taking a hit will reduce your air. However, coming to the surface gives you more energy. Going into the water when your life is low and surfacing will restore your energy! Crouch Press Z Crouch and slide Press Z when running. Crawl When crouching, use the control stick. Jump Press A, unless doing one of the other jumps, listed below: Continuous jump Jump once, then press A as you land. Triple Jump This requires some room; when running, press A three times. Side Somersault Make a U-turn while running and press A. Wall Kick Jump at a wall and press A to bounce off it and you will go higher. Backward somersault Press Z followed by A. Long jump While running, press Z, followed by A; the faster you were going determines how far you go. Flying You need the wing cap for this; press A three times (like the triple jump). Climbing Simply jump at a tree, pillar or low ledge and you'll cling on to it. At the top, move the control stick to do a handstand. Wire nets Where one of these is suspended overhead, hang on to it by jumping and holding the A button. You can move with the control stick. (Wire nets aren't the only things you can hold on to...) Punch Press B. Kick Press B three times quickly. Jump Kick A followed by B. Hold and throw Pick up an object (or bad guy) with B, then throw using B and the control pad. There are several small blocks on certain levels that you can throw at walls and they'll break, revealing a reward of some sort. Swing Similar to the above; to swing, swivel the control stick until you are going as fast as you can. Then press B to throw. Slide attack While running, press B. Pound the ground Jump and press Z in mid-air. Trip Crouch with Z, then press B. Slide kick While crouching and sliding (see above), press B. ********** 4 Characters (note: May contain spoilers - if you're fussy, anyway - just saying that because someone flamed me over this section). And no, Luigi is not in this game. Mario He's the hero of the game; need I say more? *** Lakitu Holds the camera for you. Press the C buttons to rotate or change the camera angle. *** Princess Toadstool She's been kidnapped! You have to save her. *** Toad He appears occasionally for you to talk to; he even gives you some stars (see secret stars). He's really giving me the creeps though; when you enter the lobby he's there. When you have enough stars to go into Whomp's Fortress, he's outside the room; he's even outside Jolly Roger Bay, and more... I this some sort of teleportation trick? When you go up the tower after beating Bowser in the Fire Sea, Toad appears in two places at once, close to each other!!! What is this? His twin brother? A cloning experiment, or some sort of weird Bi - Location? Maybe Bowser's playing with Mario's mind... *** Big Penguin You race him on Cool, Cool Mountain. *** Big Snowman Don't let him blow you off or you'll lose your hat! *** Bowser He's the one who kidnapped the princess! You must fight him three times to defeat him. *** Dorrie Swims about in the Hazy Maze Cave. However much other FAQ writers may insist Nessie is a she, that is wrong. The sign by the lake clearly states the creature as a he. I don't know if he is called Nessie, but its my FAQ and I like the name. The sign also says "Don't become his lunch", but I have no idea if he will actually eat you. N.B. Lilbill1205@aol.com writes: "In reference to the sign near "Nessie" as you call him, that says "Don't become his lunch" Nessie will NOT eat you, I purposely swam around with him, very close to his mouth in fact, just to see if he would eat me. After about 30 minutes, he still had not taken a bite, lol." Incidentally, someone did tell me Dorrie ate them, but I have no way of proving this true or false. Most people say it's false. *** Koopa the Quick You have to race him to get some of the stars. He's not too hard to beat. *** Mips the rabbit Hangs around outside Lethal Lava Land (see secret stars) *** Mother Penguin She's looking for her baby on Cool, Cool Mountain *** Owl Flies you to one of the stars on Whomp's fortress *** Pink Bob - ombs They appear on the Bo-bomb battlefield and anywhere where you can activate a cannon. Talk to them to activate all the cannons on a level. Once they are operated, they will stay open even after you leave the course (thankfully). *** Snowman His body has melted away and if you can get him a new one, he'll reward you! *** Yoshi He appears when you get 120 stars. Read below for how to find him... ************ 5 Baddies Amp (My Name: Electric Ball Bearings) (Bowser in the Dark, Shifting Sand Land, Bowser in the Fire Sea, Snowman's Land, Wet - Dry World, Tick Tock Clock, Rainbow Ride, Vanish Cap Course) Fly round and round trying to catch you out; fortunately you don't lose much energy and they don't cause Mario to fall off a ledge. Prize: Three yellow coins *** Bob - Ombs (Bob - Omb Battlefield, Shifting Sand Land, Bowser in the Fire Sea, Tick Tock Clock, Rainbow Ride) They'll run towards you so get away as they'll explode. You can also pick them up and throw them. They'll come back after they've exploded, only you don't get anything the second time around. Careful they don't knock you off a ledge... *** Bookend (My Name: Flying Books ) (Big Boo's Haunt) Attack you from bookcases. Jump up under them to kill them. Prize: A blue coin. *** Boos (Big Boo's Haunt, The Castle Garden). They vanish when you face them. They're fairly easy to dispatch though. It's hard to tell if you've killed them because you can see the blue coin when they vanish, but thankfully, when you do so a message will come up, saying "Ghosts don't die; But can you get out of here alive?" Prize: Blue coin (yellow coin in the castle garden). *** Bub (Dire, Dire Docks) I have to admit, the only reason I know about these is that I read Marshmallow's FAQ. They are very hard to spot. Invincible, but not a threat at all. *** Bubba (Tiny - Huge Island) This EXTREMELY ANNOYING bad guy tries to eat you whole, underwater. Avoid, it's invincible! Being eaten will take away a whole life. *** Bullet Bill (Whomp's Fortress) Only one exists, buts its very easy to avoid, and not even notice. It's that thing that fires out bullets with faces on from the orginal games. Bullies (Lethal Lava Land, Bowser in the Fire Sea) They'll run towards you and try to kick you in the lava (they can't drain energy by touching you) They die if they fall in the lava. Keep kicking them until they do so. Prize: A yellow coin (though if you're high up, you won't actually get it...) *** Chain Chomp (Bob - Omb Battlefield) When you go near to him, he'll try and attack you. He can take a lot of energy and cannot be killed. Pound his post, however, and he'll leave. (See walkthrough.) *** Cheeky Monkey (Tall, Tall Mountain) Don't go near him; he'll grab Mario's cap. Grab him again to get it back, but he moves VERY fast! Also, if your cap is blown off by the wind he'll end up with it! *** Chuckya (Wet - Dry world, Tall, Tall Mountain, Tiny - Huge Island, Rainbow Ride, Bowser in the Sky) Looking similar to the Big Bo - Bomb, this one will try and hurl you off a ledge! Defeat it by picking it up from behind and throwing it with A. Prize: 5 yellow coins *** Clams (Jolly Roger Bay, Dire, Dire Docks) Make sure they don't chomp you. They hold treasures ... if you can get them. Invincible. *** Flying Chair (Big Boo's Haunt) Avoid; simple as that. Invulnerable. *** Fly Guy (Hazy Maze Cave, Metal Cap Course) Flies through the air and shoots bullets at you. Prize: Two yellow coins *** Flying Shy Guys (Shifting Sand Land, Snowman's Land, Tall, Tall Mountain, Tiny - Huge Island, Rainbow Road) They all fly overhead and are fairly easy to dispatch with a flying kick. Watch out for the fire they throw, however. Prize: Two yellow coins *** Goomba (Bob - Omb Battlefield, Jolly Roger Bay, Bowser in the Dark, Shifting Sand Land, Bowser in the Fire Sea, Snowman's Land, Tall, Tall, Mountain, Tiny - Huge Island, Tick Tock Clock, Rainbow Ride, Bowser in the Sky) These are really easy to kill; stomp them. Prize: A yellow coin. *** Grindels (Shifting Sand Land) These are similar, only most don't stay in one place and are harder to avoid. Invincible. *** Heave Ho (My Name: Scoop - Throw Monster) (Wet - Dry World, Tick - Tock Clock) Be careful of this; if you get near it, it will scoop you up and throw you at a wall, causing you to lose energy, or worse - off a cliff; invincible. *** Homing Amp (Shifting Sand Land) There are two of these; they'll try and home in on you. Invincible. *** Jumping Snowmen (Cool, Cool Mountain) They appear on the rope bridge and bounce up and down, trying to knock you off. You cannot kill them. *** Klepto the Condor (Shifting Sand Land) Flies around one area of the screen after you've taken *1 and - rather than attempting to kill him - tries to steal Mario's hat. Run to the top of the pillar and jump up to grab it from the bird. As far as I can tell, the Condor is invincible. Without your hat, you take more damage and must get it back from the world where you lost it. *** Koopa Troopa (Bob - Omb Battlefield, Tiny - Huge Island) Hit them once and they will lose their shells; hit them again to kill them. Their shells can be used like skateboards and to help kill other baddies, but only temporarily! Prize: A blue coin *** Lakitus (Tiny - Huge Island, Rainbow Ride) It's hard to tell if these guys are on your side or not. Most aren't; they'll throw spinies at you. Jump up under them to kill them. Prize: 5 yellow coins *** Mad Piano (Big Boo's Haunt) Fortunately there is only one of these. It comes to life when you get near it. You cannot kill it. *** Manta Ray (Dire, Dire Docks) I don't know if it counts, but it also gives you a star...invulnerable. Moneybags (My Name: Coin Monster) (Snowman's Land) It looks like a yellow coin, until you get close. Be careful ... you can kill it by jumping on it. Prize: Five yellow coins. *** Monty Mole (Hazy Maze Cave, Tall, Tall Mountain) Pop out of holes to throw earth at you; they can be killed but they come back. Prize: Nothing, but killing twelve in a row earns you a 1 - up *** Mr. Blizzard (My name: Ammo Snowman) (Cool, Cool Mountain, Snowman's Land) Fires snowballs at you; defeat this one by running round it in circles. However, they'll come back to life; you can kill them again but you won't get any coins for it. Prize: Three yellow coins *** Mr. I (Big Boo's Haunt, Hazy Maze Cave, Lethal Lava Land) Fires stuff at you again. Run round them to make them dizzy and they'll implode. Prize: A blue coin. *** Piranha Plants (Whomp's Fortress, Tiny - Huge Island, Bowser in the Sky) They all start off asleep; creep up on them or they'll snap at you and take off a fair amount of energy. They will come back to life as soon as you turn your back, and you won't get any coins for killing them again. Prize: Blue coin (worth 5 yellow coins) for big ones; yellow for small ones. *** Pokey the Cactus (Shifting Sand Land) Kick each section and it will explode, but you need to kick its head to destroy it! Prize: One blue coin *** Shooting Balls (Shifting Sand Land, Bowser in the Fire Sea, Wet - Dry World, Tiny - Huge Island, Tick Tock Clock, Bowser in the Sky, Vanish Cap Course) When they swell, avoid the flames they shoot. They cannot be destroyed. *** Skimmer the Spider (Wet - Dry World) Skims the surface of the water; shouldn't be a problem. Prize: Three yellow coins *** Skuttle Bug (My Name: Spider) (Big Boo's Haunt, Hazy Maze Cave) Fairly easy to kill; simply jump on their heads. Prize: Three yellow coins *** Spindel (My Name: Roller ) (Shifting Sand Land) It rolls back and forth trying to squash you. Invincible. *** Spindrift (Cool, Cool Mountain, Snowman's Land) Jumping on these flowers makes Mario temporarily fly like a helicopter! Prize: One coin *** Spiny (Tiny - Huge Island, Rainbow Ride) These are the shells that Lakitu throws at you (just mentioning them so it's quite clear I know they exist). Sushi the Shark (Dire, Dire Docks) They just swim around, like the eel. They shouldn't be too hard too avoid; I only noticed them recently... Invincible. *** Swoop the Bat (Hazy Maze Cave, Metal Cap Course) I'm not sure if i's a baddie as it has never hit me, but according to GGoldeneye007fan@aol.com it is Thwomps (Whomp's Fortress, Tick Tock Clock) Large, blue blocks with ugly faces. What else can I say? They can only harm you by crashing down on your head and are invincible, but you can use them as platforms. *** Tox Box (Shifting Sand Land) They move over one section of the level. When they move they turn 90 degrees; one edge has a hole in. Wait until this side is about to fall onto the ground and stand under it then; you won't get hit. Invincible. *** Unagi the Eel (Jolly Roger Bay) Swims around in one area of the water and cannot be killed. *** Wall Monsters (Whomp's Fortress, Lethal Lava Land, Tick Tock Clock) These appear out of the wall and try and push you off. Invincible. They're sorta different on all levels they appear; the ones on L.L.L. don't have eyes, and try and smash you, but they're essentially the same! Prize: A blue coin *** Whomps (Whomp's Fortress, Bowser in the Sky) Defeat them the way you defeat Whomp (see bosses). But these take only one hit to defeat. Prize: Five yellow coins; you also get some for jumping on their backs - if you do it five times you get five coins, but this is the maximum; 1o coins maximum. *********** 6 Bosses Big Bob - Omb (Bob - Omb Battlefield) This is a fairly easy boss to beat; get behind him and pick him up then throw him. But don't throw him off the top of the mountain or you won't score a hit (but he'll throw you off...) He takes three hits. *** Big Boo (Big Boo's Haunt) You have to fight him several times. He's hard to hit as when you face him he vanishes. He takes three hits each time. *** The Ancient Ones, a.k.a. Eyerok (Shifting Sand Land) This is really tough; it consists of two hands, who'll try to squash you and knock you off the tiny ledge you're on. Keep alert, as every now and again one of the hands will open and there's an eye inside. When the eye opens, kick it! Each hand takes three hits. Watch out for when they cross the ledge, pounding it. A hit will take 1/3 of your life, so don't go near them at this point. *** The Big Bully (Lethal Lava Land) This is fairly easy; when he runs towards you, run out of his way. If you're lucky, he will run into the lava; if not, try kicking him. He is really easy to dispatch! *** The Ice Bully (Snowman's Land) Same as above, only more ridiculous looking. *** The Piranha Plants (Tiny - Huge Island) You can only fight these when you're tiny; they spit out fire, but one kick will kill them and you'll get two yellow coins. When the last one dies, you'll get a star (there are five in total). *** Whomp (Whomp's Fortress) Wait for him to fall over, then stomp his back. Three hits is all it takes. *** Wiggler (Tiny - Huge Island) He's really easy! Hit his head three times. There are even coins in the arena that you can collect! ********** 7 Walkthrough Run to the castle to start off with. Listen to Bowser's sinister voiceover and talk to Toad. Go to the far left door; this is the only one you can open. The picture leads to: 7.1 Bob - Omb Battlefield Description The easiest level, having no bottomless pits, and also a large amount of cannons. It's full of Bob - Ombs, but the only real dangers are Giant Chain Chomp and the bowling balls on the mountainside. *1: Big Bob - Omb On The Summit. Simply run up to the summit; pass chain chomp and run over the tilting bridge, jumping off the end. Run past the fence and run up the side of the mountain, avoiding the bowling balls that roll down towards you. Note the heart near the top; run through it to replenish your energy. Fight the Big Bob - Omb (see bosses) for the star. *2: Foot Race Against Koopa The Quick. Must have got *1. Return to the level and talk to Koopa the Quick. Race him to the summit. It's fairly easy as long as you don't fall. There is a warp between two of the flower beds, but don't use this as it's considered cheating! *3 Shoot To The Island In The Sky Must have got *1 and *2 Talk to the Bob - Omb by the cannon and he'll activate all the cannons. You must get to the floating island. The best way to get to this is to go to the cannon on the hillside and aim at the tree on the island. There is a box overhead containing a star. *4 Get The 8 Red Coins You have to get all eight red coins on the level; they are worth two yellow coins. There are eight on every level (usually spaced apart from each other. The ones on this level are: i) At the top of the lift near Chain Chomp ii) In the field, near i) iii) On Chain Chomp's post iv and v) In the meadow, across the tilting bridge vi) Run towards the bridge leading to the mountain, but run under it; the coin is there vii) When you cross the bridge to the mountain, run up the hillside viii) At the top of the tree on the floating island The star will appear in the middle of the field (where the star shadow is). *5 Mario Wings To The Sky Must have: Got 10 stars Completed the Wing Cap Course Get up to the floating island again and if you've activated wing caps, you can get one from the box (if not, leave the level). Enter the cannon and fly through the five rings of coins then land in the field below. The star is there. *6 Behind Chain Chomp's Gate Go to Chain Chomp and, avoiding his attacks, pound his post until it falls away. Chain Chomp will thank you by breaking his gate and allowing you to get at the star. *7 Get 100 yellow coins. Note that red and blue coins also count as 2 and 5 yellows respectively. Also note that running round a post will give you five yellow coins. You can collect these at any time, as when you get this star, or any of the 100 coin stars, you will be allowed to continue playing the level! 7.2 Whomp's Fortress Location Go to the 1 star door near the foot of the stairs and enter it. Description This is the first level where you can fall off the edge into nothingness. The tower is floating. It is also one of just three levels to feature piranha plants. *1 Chip Off Whomp's Block Get to the top of the castle; avoid the things that try and push you off, the retracting floors and the Thwomps. Go past another Piranha Plant and run over the bridge before it breaks. Run into the middle of the moving platform to avoid the triangular object that blocks you. Run off when it stops on the other side. Avoid or kill the Whomps and use the moving platforms to reach Whomp. Kill him (see bosses) for the star. *2 To The Top Of The Tower. Must have got *1. Do the same again, except that Whomp's gone. A tower has appeared (and so has Bullet Bill, but ignore him) and there's a star at the top. *3 Shoot Into The Wild Blue Must have got *1 Go to the cannon and get the Bob Omb to activate it. Aim at the bottom of the post that's ahead of you; it may take some practice to get right. The platform at the bottom has a star. *4 Red Coins On The Floating Isle Must have got *1 The red coins are in the following locations: i) On the path going up towards where the Thwomps are. ii) Jump onto the Thwomp on the steps and it'll take you up to a coin. iii) Behind a piranha plant iv) On the narrow ledge near the piranha plants v) Cross over on the moving platform, then stand on the end and when it swings round again, grab the coin. vi) On the slope below the moving platform. vii) and viii) From the platform where Whomp was, jump to the platform shaped like an arrow and jump over to the floating platforms. Get the two coins; the star appears near the first Piranha Plant. N.B. paulk@mac.com writes: "Well, to get to the arrow platform, you don't need to jump. That giant plank standing upright can be kicked down via wall kicks (I did it in 2, though 1 might do it, I dunno). Makes it much easier to get over there." *5 Fall Onto The Caged Island At the start point is a tree; climb it and an owl will appear; grab on by jumping and holding A. move the owl using the control stick and let go of A when you are above a star on a caged island. *6 Blast Away The Wall Must have got *1 This is really obscure. Go to the cannon and fire into the thin wall on the other side of the pond and it will break, revealing a star. *7 Get 100 coins again. Note that this level, and the ones listed below all have a blue coin switch. What's that, you ask? It's a block with a blue coin on and stomping it will temporarily cause 4 or 5 blue coins to appear, usually close by (but not always). My way: Sneak up to the piranha plant and kill it, getting a blue coin, then pick up the block nearby and throw it, getting a coin. Also get the 8 coins round the flower bed. Go up, past the shovers and get the red coins, including the one on the Thwomp, then head to the water and get all coins, and the red one and use the blue coin switch; grab the coins. Go back up and kill the Piranha Plants, then get the coins from the revolving bridge and narrow plank. Kill the Whomps for the last few. 7.3 Jolly Roger Bay Location Go to the steps at the right hand side and enter the door with the 3 on. Description The first of three water levels, swimming underwater will drain your energy, but if you come to the surface you will gain energy (this is useful if you get hit). *1 Plunder On The Sunken Ship Swim to the sunken ship and go to the window. You can't enter because Unagi is blocking th entrance. Surface and then dive again. Unagi will now be swimming around near the ship. Enter the ship. You must open the chests in the right order. Open first the one in the corner, then the one clockwise from it. The fourth and last one is the one in the centre. When you open a correct one, you will receive a much needed air bubble. Get a wrong one and you will be electrocuted, lose energy and have to start again. When you open them all the water will drain (well, the ship rises). Get up a series of platforms and open the box to get the star. *2 Can The Eel Come Out To Play? Must have got *1 Find Unagi, who is hiding in a hole. Swim down to it, and the eel will swim out and it has a star attached to his tail. Get it, but avoid being hit. This is quite tricky to do. My normal method is to hang around outside the hole and then follow Unagi. If you miss, swim to the surface for air. *3 Treasure In The Ocean Cave Swim down the tunnel that's near the ship and you'll find a cave. Avoid the falling pillars and you will find four treasure chests. Open them in this order: Back, Left, Right, Front. As with *1, you will lose energy and have to start again if you get the wrong box. *4 Red Coins On The Ship Afloat The coins are: i) to iv) In clams v) At the top of a lone spike (climb it; its near to the pink Bob - Omb) vi) to viii) On the ship; to reach it, find the ! button and platforms will temporarily appear that you can cross. The star appears at the back of the ship. *5 Fire to the Stone Pillar Must have got *1 Find the Bob - Omb and he will activate the cannon. Aim a bit higher than the leftmost stone pillar so you land at the top (land too far down and it will be too thick to climb). Jump onto the platform with the ! box and open it to get the star. *6 Through The Jet Stream Must have: Got 8 stars Beaten Bowser in the Dark Completed the Metal Cap Course Got *1 Find the metal cap in the green box near the Bob - Omb and run into the water. You can now run into the jet stream and take the star. *7 Once again, get 100 coins. I think there are about 104 coins on this world, so you'll have to search carefully! If you fail to get all the blue coins, start again! 7.4 Cool, Cool Mountain Location Go to the other 3 star door (near Bob-Omb Battlefield) Description A snowy level, this is fairly small, and consists largely of two ice slides (one inside the cabin and another outdoors). Again, it's above a bottomless pit, and it is all too easy to slide off the edge. This level has three cannons, but getting to the pink Bob - Omb is extremely tricky (see below). *1 Slip, Sliding Away. Enter the cabin via the chimney and slide down the ice slide. Don't fall off or you'll lose a life. There is a short cut you can take by entering the wall on the right about halfway down and you can bet some extra lives. At the bottom, exit to get a star. *2 Li'l Penguin Lost Grab the baby penguin on the ledge over the cabin (use B) and take it down the mountain. Avoid the snowmen on the bridge and go down to where the mother penguin is waiting. She'll give you a star. *3 Big Penguin Race Must have got *1 Go back to the ice slide and prepare to face the Penguin (a real one, not the one off Batman Returns)! Race him down the slide and if you win you get a star. Don't use the shortcut as it's considered cheating. *4 Frosty Slide For 8 Red Coins The red coins are: i) On a tree near where you start. ii) Slide down the slope and when you get to a point where there are fences on either side, jump off to the inside and you should land on a platform with one on (and an extra life). iii) In a corner near the snowman's head. iv) Close to Snowman's head again, by the broken bridge. v) On a tree near to Mother Penguin. vi) Cross the bridge near Mother Penguin. vii) In a corner near Mother Penguin viii) Go up the slope (which is pretty tough) near Mother Penguin towards the bridge with snowmen on. Go along the flat section to the broken bridge to get it. This is really nasty! The star appears on the other side of the broken bridge! Do a long jump to get it. If that is too hard, use the warp (see waps section and go down the outside slide; it will reach a hairpin bend where you can jump to the right to the area with the star. *5 Snowman's Lost His Head Must have got *1 - 4 Jump up to the ledge where the baby penguin is and run down to the wooden platform nearby. A snowman's body will have appeared. It will begin to roll down the slope. Slide down and overtake it and run to the snowman's head. Position yourself on the far side of it as the snowball will home in on you! If you're in the wrong place it'll run you over, missing the snowman completely. If you're in the right place, he will reward you with a star. *6 Wall Kicks Will Work The easiest way to reach the pink bob omb is to use the ski lift that's near the mother penguin. I can't believe I kept forgetting to mention this. Talk to the Bob Omb so he activates the cannon and then jump towards the platform with Mother Penguin on. The wind will blow you there. If you do die after activating the cannon here, or anywhere else in the game, they will stay open when you return, as they do on all levels. Aim the cannon so you land on the otherwise unreachable platform and cross a narrow ledge with Spindrifts on. Long jump over the pit and then use a wall kick to get up to the platform above the heart. Run along it and triple jump; as you hit the wall, do a wall kick and you should land on a high up platform. Carefully cross the ice bridge to the star. N.B. TexasCoady@aol.com sent me this easier way: "Get on that weird hover snowman at the top of the slide and twist around the mountain. If done correct, This will land you on the hidden platform which won't get you the star but saves you the two snowmen on the bridge and the slide, Pink Bomb-Omb and cannon" megan45_au@yahoo.com.au writes: "I found out a slitely easyier way for Cool Cool Mountain Wall kicks will work. I jumped up to the slanted platform but i forgot that you had to triple jump so after trying and trying i saw that the star platform was just out of reach for backflip then i saw the wall(The level wall) So i wall kicked it but pulled the joystick to the right and i landed on the star platform!" *7 100 coins (somehow omitted from previous versions). ShYsTyBaBe2o0o@aol.com writes: "To do it you should have already beating the peguin and done the race before, this way you can do the race and get as many coins as you possibly can without getting a star then leaving the level. After the race go to the broken bridge and teleport to the top and ride the slope down and get all those coins and it doesn't hurt to get the blue ones. Plus grab the red ones on your way, you don't have to go out of your way for any coins to do this. " 7.5 Bowser in the Dark Location Through Star door No. 1 Must have got 8 stars This is one of the game's best special effects! Run along the corridor and keep running. There's a picture of the Princess ahead, but when you get closer it turns into Bowser. Fall down a hole to the first Bowser level. You have to run through this course in order to reach Bowser; there's nothing much to say, except don't fall. At the end go down the tube to reach him (see How To Beat Bowser). You will receive the first key. You can get a star on all Bowser worlds by getting all eight red coins and it won't warp you out of the world like all others. Here is how to get them on this level: i) It is easy to miss this one; run to the first ! switch but don't take the obvious con; run back to the start and there is another one you can get, using a temporary platform (N.B. there is a metal cap box but you will not have had a chance to grab the metal cap at this stage). ii) Hit the switch again and get the one nearby. iii) Run up, using the moving platforms and get a 1 up in a ! box surrounded by Goombas. Go along a passage full of Amps. there is a red coin by them. iv) Pass over two platforms that retract; the fourth is over the second. v) You now reach two sets of two moving blue platforms; on the second set is a red coin. vi) Yoiu come to some Teeter Totters; take a detour along a narrowe platform where a red coin waits. vii) At the end of the teeter - totters, carefully step onto the narrow ledge with a coin on. viii) Jump back onto the second teeter - totter and go up onto one of the platforms above. Jump over to the coin; also get the extra life. There are quite a few in this area. A star will appear by Bowser's tube. To rewach it press the ! switch to make some platforms appear temporarily (you can reach this with a big jump from the teeter totters or by using the moving platforms. None of the following levels can be accessed without beating Bowser the first time: 7.6 Big Boo's Haunt Location Enter one of the doors in the lobby without a star on and go along the corridor; Big Boo is at the end (he will not appear until the level is open). You need 12 stars to access this level. Enter the garden and it will now be full of Boos. Kill them and one will reveal a bin-type object. Jump into this and reach Big Boo's mansion. Description A spooky and slightly unusual level, this takes place in a haunted house, and consists of several different rooms, but also has a haunted yard outside. The main enemies are Boos. The walls with pictures of ghosts on can be passed through if you have a vanish cap. *1 Go On A Ghost Hunt Simply kill all the ghosts on the ground floor; Big Boo will be in the main hall. Beat him and platforms will appear leading to the upper floor, and the star. *2 Ride Big Boo's Merry - Go - Round Must have got *1 Leave the house and enter the barn. Go down in the lift and you will eventually come to a merry-go-round in the cellar (this is like something off Twin Peaks...) Kill all the ghosts that appear, then fight Big Boo again for a star. *3 Secret of the Haunted Books Must have got *1 Go upstairs and go left; enter the second to last door, and you will be in a library. Run along, avoiding the flying books. At the end, you will see three books sticking out of a bookcase. Hit the highest (middle) one first, then the right-hand one, then the left hand one. Get one wrong and you'll be attacked from the shelves and have to start again. When you've hit them all, the bookcase will retract to reveal a door. Go through to the star. *4 Seek the 8 Red Coins Must have got *1 The red coins are fairly easy to get: i) Behind the Mad Piano ii) and iii) Backward flip onto the bookcases iv) In the room with the ghost on the narrow ledge, there is a red coin v) Go upstairs and go right to the last door. Go through two rooms and avoid the spinning floor to get the coin - otherwise you will fall into the cellar vi) and vii) Nearby is a room with several coffins in. When you go near them they will rise. Two have coins underneath. viii) Go into the room just left of the stairs and cross the red mesh to get to the coin; don't fall! A star will appear on the upper level, near the room where you got *3. *5 Big Boo's Balcony Must have got *1 Go upstairs and enter the last room on the right (with books in). Wall kick to get up to the door overhead. Go through the door and face Big Boo on the balcony; defeat him in the usual manner. The star will appear on the roof. This is hard to get; long jump onto the roof of one of the sticking out parts of the house then crawl to the star, but don't miss the extra life in the ! box. The only problem is that the camera remains in a wide shot of the building and you cannot get it closer to see where Mario is heading. *6 Eye To Eye In The Secret Room Must have : Got *1 Completed Vanish Cap Course Okay, this level was easy, wasn't it? This is the hardest star in my opinion; get the Vanish Cap from the upper floor and run to the room where you wall jumped to get to Big Boo's Balcony. Wall jump up there again, but get it right first time, otherwise you'll probably not get to where you want to be, which is behind the ghost wall in the next room. On the other side is an eye. Ignore the boo and kill the eye the same way as you kill the others. However, this one becomes a star! *7 Get 100 coins. There's a blue coin switch in the attic, and also: 8 boos (plus the ones on the merry go round - takkuso@QuixNet.net informs me that though I said they didn't, they do in fact give you a blue coin) 3 eyeballs (not counting the one that gives you a star) 3 flying books There are 4 blue coins in the attic, making another 20. The 8 red coins will total another 16. See, it's easy to get 100 coins. 7.7 Hazy Maze Cave Location Enter the door to the basement; go along to the door along the corridor to the right and find the door with the star on. You will find a metallic pool; jump in. Description This can seem a bit overwhelming at first, as the level is in caves, with many areas spread out. Fortunately it is also full of signs and maps. The main areas are: The Black Hole - This has rocks rolling down into it from a passage. Do not fall in or you will die. Note that even after you land on the slope that leads to it, you may be able to save yourself, if your are near a platform and you keep jumping. This is handy to know if you try and reach the heart, which is stuck out in the middle of nowhere. The Work Elevator - Used to collect the red coins (see below). The Hazy Maze - This will slowly drain your energy unless you wear the meal cap. The metal cap course can be accessed off this level. The Lagoon - Home of Nessie. *1 Swimming Beast In The Cavern Run along the left fork and long jump over the pit. Run right and jump over to the falling boulders section (if you fall, you die). Avoid the boulders; they take 3 life portions with one hit. Use the lift at the end and go down to the cave. Jump on to Nessie and on to his head. Wait until you are close to the island in the centre and she will stop. Jump onto the island for the star. N.B: If you are having trouble getting onto Nessie's head and don't care too much about hurting her, I got this from Coffee's FAQ; stomp his back, you cruel thing, and he'll whimper and lower his head. He'll also go in the direction you're facing. *2 Elevate for Eight Red Coins Go right and avoid the spiders coming out of the pit. Jump over the next pit to the door, then slide down the pole. Find the elevator and use the buttons to move it around, and find the first four coins. Three are hidden in blocks (punch them) and one is on a floating platform. Find the pole that leads to the next moving platform and follow it around. Get the other red coins and drop down to the floor to get the star. *3 Metal Head Mario Can Move Must have completed Metal Cap Course For some reason my old version had a bad description of this. Go to Nessie's pool and get the metal cap, then run through it until you find the ! pad, which accesses a door. Go through, make some tricky jumps and get the star. *4 Navigating the Toxic Maze Must have completed Metal Cap Course Go to the Hazy Maze; get the metal cap and go left at the next junction; ignore the door and turn right. Out of sight is another door; somersault up to it. Go up in a lift to the star. *5 A - Maze - Ing Emergency Exit Must have completed Metal Cap Course Guess what! You have to go into the Hazy Maze! Go along, get the metal cap and turn left at the junction. You will see a door; somersault up to it. Go up in the lift and go through a door to the Black Hole. Cross it using the grate to reach the star. Note: It's really easy to get these last three mixed up, but it makes no difference what order you get most of this world's stars in! *6 Beware of Rolling Rocks Go to the section with the rolling rocks in and run along the passage, but don't enter the door. Do a wall kick to either side and, after some practice, you will find yourself on one of the ledges above. One holds a star (if you go to the wrong one, jump across). *7 Get 100 coins As far as I know it is VITAL to get the coins from the Blue Coin Switch in the maze. To get to it, run straight ahead, take the second right and there it is. Now quickly press it and turn, then take the next right, collecting the coins. Do a backflip to the door leading to *4 to get the last few. The eyeballs are virtually impossible to kill as they're on tiny platforms. 7.8 Lethal Lava Land Location Run back out the main door to find the picture with a fireball on. Description A nasty level ... unless you possess the wing cap. To get it, use the warp (see warps). Otherwise, make sure you stay out of the lava. There is also a secret level in the volcano, but you can't get back to the main level once you're in, until you get a star. If you die, you will return to the inside of the volcano when you restart. The only baddies (except one) are bullies. *1 Boil the Big Bully This one is fairly easy; make your way forward then turn left, then follow the path, avoiding the lava until you find the big bully (see Boss section, in part 1). When it dies, cross the collapsing platforms to the star. If you have trouble getting around, use the wing cap; there's one on an island near the start; I think you can warp to it from the pit under the first eyeball. But I prefer to do this the hard way! *2 Bully The Bullies Go to the Big Bully, but go past and go onto the floating platform to a platform holding three bullies. Kill them all and a familiar face will appear; the Big Bully. Kill him again and get the star. *3 8 Coin Puzzle With 15 Pieces This is easy; go to the Bowser puzzle (you've passed it twice already) and the red coins are all there; just watch for when one of the pieces slides and make sure you're not standing on it! The star appears nearby. *4 Red Hot Log Rolling First get the Wing Cap, then turn right at the first Bully and follow the path until you find a log. Cross it (it turns to try and overbalance you) and use the wing cap to fly to the star. *5 Hot - Foot It in the Volcano Find the volcano (which shouldn't be too difficult). Jump inside by backflipping when it's not erupting and jump to the next platform with a coin on. Follow the path along the wall, watching out for wall monsters, and get the star at the end. N.B. If you die in the volcano, re entering Lethal Lava Land will take you straight to the volcano. (UNTIL you get a star, or restart.) *6 Elevator Tour in the Volcano Go to the volcano, but go the other way from before and jump on the moving platform. After a while, jump onto another one or you'll fall into the lava. When you come to the pole jump onto it; the next part is very tricky! Jump to the next platform, but avoid the flame throwers (don't go into a handstand). Get to the next pole and climb it, then jump to the next platform a little way below the top or you'll fall off. Jump over the tiny platforms to reach the star. *7 Get 100 coins You are likely to take several attempts on this level! You will probably have to go into the volcano to get enough coins. I usually start off getting the Koopa shell (only available on * 5 and 6), and skim round the level, getting all the coins in the lava. 7.9 Shifting Sand Land Location This is hard to find; run along the passage left of Lethal Lava Land and you will find a dead end, or is it? Leap at the wall and you'll go right into it. Description This is tough; watch out for the quicksand, which is easy to spot, or you'll drown. You will need the wing cap for some of the later stars. Most of the action takes place inside the pyramid, however. Watch out for the Condor, who tries to steal your hat (see enemies section for more detail). *1 In The Talons Of The Big Bird Follow the path, avoiding the quicksand and run up the pillar at the end. Grab the star from Klepto, then run down and get it where it lands. *2 Shining Atop The Pyramid Go to the pillars and avoid the Condor. Run round the quicksand and walk onto the pyramid. Run right and flip up to the next level. Keep doing this, avoiding the shooting ball and killing the Shy Guy. At the end is a star. Of course, if you want to do it the easy way, you could use the wing cap. *3 Inside The Ancient Pyramid Go to the pyramid. Enter the door on the lowest level. Now make your way through the pyramid. Not much to say except, to avoid Roller, hide in the niche that's in the wall. The star is at the end. NEW TIP: A good shortcut is to stand next to the Grindel to the right on the ground floor of the pyramid and backflip on top of it when it is on the ground. *4 Stand Tall On The Four Pillars Must have completed the wing cap stage Go to the pillar that's in the quicksand first as it's the hardest; fly up there and stand on it. Stand on all four pillars and the top of the pyramid will fly off spectacularly. Fly to the top and drop down the hole; you will land on a lift. Wait until you re at the bottom of the pyramid and jump into the hole that appears. You will come face to face with the Ancient Ones, or Eyerok as they are also known (see boss section, in part 1). Beat them and you'll get a star. *5 High Flying For 8 Red Coins Must have completed Wing Cap Stage The red coins are: i) On a thin ledge behind the start point ii) In one of the big crates that's under the stone roof thing (sorry, this is the best description I can give) iii) On the section with the moving boxes on iv) In the pool of water near the condor (watch it doesn't pinch your hat) v to viii) In the air around the pyramid and the star appears on the flat stone roof over coin ii) |
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