Super Mario 64 Walkthrough :
This walkthrough for Super Mario 64 [Nintendo64] has been posted at 22 Jan 2010 by fufi12345 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up fufi12345 and share this with your freinds. And most important we have 16 other walkthroughs for Super Mario 64, read them all!
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Walkthrough - FAQ/Walkthrough* * * Mario 64 - The FAQ * * * marshmallow (m_mallow@hotmail.com) Let's face it, Mario 64 is the game that started the entire line of 3D games. It spawned countless clones (Gex? Croc? Crash Bandicoot? Banjo- Kazooie? Give me a break!), some were pretty good, others were horrible. But one thing is still clear, and that is Mario 64 is still a very fun game. A game so fun, I've decided to make this rather large and detailed guide. Enjoy... = = = = = = = = = = = = = = = = = = = = = Version 1.0 Revision History: July 11th - I have a bad habit of making great new versions of my FAQs, and then forgetting to spellcheck. I fixed that little problem... July 10th - Major revisions to: Enemy, controls, walkthroughs, and I completed the 1-up list. Unique to this FAQ! June 5th, 1999 - Spellchecked it, I forgot to do it last time! Silly me. December 22nd, 1998 - First release. = = = = = = = = = = = = = = = = = = = = = Table of Contents - - - - - - - - - - - 1) Controls * 2) Items * 3) Enemies * 4) Cap Courses *NEW* 5) Walkthrough * 6) Castle Stars * 7) Locations of 1-ups * 8) Weird Things/Secrets * 9) Fun Things *NEW* 10) Coin Lists *NEW* 11) Credits * 12) Legal Stuff * 13) End A "*" will appear next to the sections that have been updated as of June 10th, 1999. ---------------------------- 1) Controls ---------------------------- Everytime I write controls for a game, I feel so dirty... Walking and Running: Push the analog stick to run or walk in the direction you desire. Pressing the analog stick with different pressure will make Mario tip- toe, walk, sprint, and run at full speed. Since Mario doesn't get tired, you can blast full-speed without worry. But around narrow bridges and platforms, it's wise to go slowly. Jumping: The most basic move in any Mario game is the jump, and that rule is unchanged in this version. Pressing 'A' will cause Mario to jump once, up into the air. If you press 'A' while running you will go much farther. On the SNES and NES controllers, the 'A' was 'B'. Why did they change it? Double Jump: The double jump is basically just jumping twice in a row, except the second jump will be much higher than the last. You can do this standing still or running. Triple Jump: You can not do this move standing still, you have to be moving forward. Basically, jump three times in a row, and the third jump, Mario will do a graceful spin move in the air, going very high and very far. You know you did it when Mario says one of the following: 'YAHOO!' 'YIPEE!' 'WAHOO!' Crouching: When standing still, press 'Z' to crouch on the ground, this is the same as pressing down in previous Mario games. Sideswipe: While crouching, press 'B'. This is probably the most useless move in the game! Backflip: While crouching, press 'A', and Mario will do an impressive backflip, going over almost any obstacle. Stomp: While in the air, either falling, or from a jump, as long as you're in the air, press 'Z' to do a nice butt-stomp, borrowed from Yoshi's Island. With this you can hurt powerful enemies where the jump could not, pound stakes into the ground, push buttons, and many other things. Dive: While running at full speed, press 'B', and Mario will hurdle forward, fists extended. This is a very useful attack! You can also do this while jumping through the air, if you time it right. Longjump: Run at full speed, press 'Z', and them press 'A' almost immediately after, and Mario will do a very long, but not very high, horizontal leap. This is useful for going very quickly and, obviously, clearing large gaps. Frontal Kick: Run forward, press 'Z' to start sliding, and then press 'B', Mario will dive forward, feet first. This is very hard to aim. Sidejump: Run at one direction, then pull the analog stick in the extreme opposite and press 'A', this is useful in situations where there is not much space, and time is short. Walljump: Borrowed from the Metroid Series, Mario can now jump on walls. To do this, run at a wall and jump, when you are about to make contact with the wall, press 'A', and Mario will jump off. You can do this is many different areas, and is most useful in vertical shafts. Punch: While standing still, press 'B' and Mario will punch. Double Punch: Punch twice. Double Punch and Kick; Punch three times, and the third push will cause Mario to kick. Mid-Air Kick: Jump straight up, and press 'B', and Mario will kick the opposition. Swimming: Fall into some water and you can do the following moves. Hold down the 'A', and Mario will do the flutter kick, which is very slow, but very accurate. If you tap the 'A' button, you can do the breast-stroke, which is very fast, but not all that accurate. If you Press 'B' you can grab onto objects underwater. Climbing: grab onto a tree, pole, or pillar, and shinny up and down by using the analog stick, and jump off with 'A'. If you reach the top, you can do a handstand by pressing up on the stick. Remember, that when you jump off, it will be in the direction of Mario's back. Flying: With the help of a special item, you can soar through the air at amazing speeds. Press up on the analog stick to descend, and down on the stick to ascend –- just like in an airplane. Use caution, though, because you lose speed very quickly when going straight up. ----------------------- 2) Items ----------------------- Stars: These are what you're looking for throughout the entire game. You can't progress unless you collect enough of these to unlock the levels. There are 6 in each level, which can be retrieved in a number of different ways (helping someone out, racing someone, finding it, uncovering it, etc.). Another one in each level can be found by collecting 100 coins, as well. There are also 15 secret stars around the castle. This adds up to 120 stars, in total. 1-up Mushrooms: Free life! These can be found in hidden areas. Very well hidden...check the appropriate section for locations. Yellow Coins: If your energy bar is low, get one of these to fill it up one notch. Worth one coin on the coin meter (get 50 for a free-life)! Red Coins: If your energy bar is low, get one of these to fill it up two notches. Worth two coins on the coin meter (get 50 for a free-life)! Collect all eight in each level to receive a Star. Blue Coins: These rare coins are worth five coins on the coin/health meter. Koopa Shells: Found in "!" Boxes and from dead Koopas, these will serve as a skateboard like contraption. Now you can go practically ANYWHERE! Over lava, water...Your also invincible. Just don't hit a wall or you will end your ride. "!" Boxes: These can hold almost anything: Stars, 1-ups, coins, Koopa Shells...you name it. Although, I miss the "?" boxes of yore... Spinning Hearts: Run through these to gain back energy! The amount you get back depends on how fast you went through it. To get the full effect, dive through it. Box: Pick it up to throw it against an enemy or wall to see what's inside. More than often, it is a bunch of coins. Crazed Crate: Same as above, except when you pick it up it will jump around wildly before crash landing into the ground. Take this into consideration before using, because you don't want to end up dead. Switches: There are many different kinds of these...they all do something strange. Most are purple "!" switches, which open doors and activate platforms, and Blue Coin switches, which activate Blue Coins for a short amount of time. Bob-omb Buddies: These pink bombs are your friends! They will activate the cannons when talked to. Cannons: These can not be accessed until you talk to the Pink Bob-omb Buddies. Once you climb inside you get a first-person view of the environment. You can aim pretty much anyway you want. Once you have your target in aim, push B or A to shoot. Note, however, for longer distances you'll want to aim slightly above, because Mario will go downwards after a few dozen feet. Stakes: Pound these into the ground with a stomp and see what happens! Before doing so, though, run circles around it fives times, you'll get many coins. Poles/Trees: You can climb up these and do a handstand at the top, where you can jump off of! The direction you'll go is the direction Mario's back is pointing to. (to receive the following items, you have to activate the switch in their respective secret course) Wing Cap: Allows you to fly! Woohoo! Up is down and down is up, just like flying an airplane. However, unlike an airplane, Mario will slowly go downwards, it's impossible to stop. This, in my opinion, ruins the entire Wing Cap concept. Metal Cap: Now you're metal Mario! During this time, you are invincible, can walk under water, and...that's it. Same effects as getting a Star Man in the original Marios. I like that music! Invisible Cap: Allows you to walk through enemies, fake walls, fire, etc... Invisible Metal Hybrid: At one point in your adventure, you can get both the Metal and Invisible Caps, which means you are invulnerable to everything but cliffs, can walk through walls and enemies, can walk underwater, and have cool music. I wish there was a Wing Cap near by... ------------------------- 3) Enemies ------------------------- GOOMBA: These little mushrooms love to travel in groups of three and then charge at you! Any attack will put them down in one shot. Coins: One yellow. BOB-OMB: Upon spotting you they will charge and attempt to explode on you. You can pick them up in time and hurl them at a foe, blowing them up (this is a very powerful attack). Coins: One yellow KOOPA TROOPA: In the Mario days of yore, every level was crawling with Koopas, you would be lucky to NOT see one, but not so in this game. Surprisingly rare, these turtles will run away, only to attempt to slide into you when your back is turned. An attack will make them pop of their shell, leaving them totally defenseless (and in their underwear). Take their shell for a ride and see what you can find. Coins: One blue WHOMP: Another rarity (good thing) -- Only three of them exist. They will attempt to fall down on you. While they're down, stomp 'em on the band- air on their back You can also receive four coins by jumping on them while they are down. Total Coins if you jump: 9 yellow THWOMP: These huge stone heads will attempt to crush you! Don't let this happen, it is VERY painful. Invulnerable. PIRANHA PLANET: Normally asleep, they will be awaken if you run near them. During this time they will try to snap ya! The trick to beating them is to sneak up on them and kick them. Coins: One blue SUSHI: A blue shark that is made up of about 20 polygons, they inhabit the water (where else?) and won't attack unless you get in their way. They are invulnerable, so that would be a good idea. CLAM: They open their mouth occasionally, showing you their treasure. Get it before they snap shut! Invulnerable. CHEEP CHEEP JR.: Small fish, very rare. Found in the beginning of Dire, Dire Docks. Not much of a threat since most people don't even know these EXIST! :) Invulnerable. BOO BUDDY: These shy ghosts will only become attackable when they are solid, which is when your back is turned on them. When they get near you, jump and stomp 'em! Coins: One blue (normally). SNOWMAN: They throw snowballs at you! To defeat them, run around them very quickly. Coins: Five yellow MR. I: These eyes will shoot balls of plasma at you! To defeat them, run around them quickly until they get dizzy and explode. Coins: One blue HOPPING SNOWMAN: Only two exist, they jump up and down over a bridge, attempting to push you off. Be careful! Invulnerable. AMPZ: These flying metal balls will give you a charge if you touch them...Invulnerable. CHUCKYA: One of my favorite enemies! Too bad there isn't more of them...These purple balls will attempt to throw you over a cliff, down one, whatever. To defeat them, make your way around them, pick them up, and hurl 'em! Coins: Five yellow SKIMMER: Another favorite...These aqua-colored insects skim across water. Not too bright, though...Coins: Five yellow BAT: These blue, jelly-like creatures will attempt to land on you! Found in the Hazy Maze Cave. Coins: One yellow MUMMY THWOMP: Same as the normal Thwomp...just different :) I couldn't care less what the real name is. Invulnerable. BOOKETTE: These books will come flying out from the bookshelf! Coins: One blue CHAIR: Watch out as these chairs float in mid-air and then fly at you like a rocket. BULLY: Small black balls with horns and slanted eyes that try to bump you into the lava...Very dangerous when it is in groups! The best stragedy is to wait near the edge, then when they come running, jump! If they don't fall in, give 'em a little nudge. Coins: One yellow SHY GUY: These fly, though...They fire fireballs at you! If you can jump on them you can do a helicopter move. Coins: One yellow SPINDRIFF: Found in cold places, these flower creatures will give you a helicopter move if you jump on them! Other than that they're practically harmless. Coins: One yellow POKEY: Found in the desert, these are the same cactuses as in Super Mario World! Kick each segment off to destroy them. A shot to the head will kill it instantly. Coins: One blue LAKITU: Those turtles in the clouds are back! It appears that the one who is carrying your camera is a goodie-two shoes. They throw Spinies down at you...jump from under them to destroy them. Coins: Five yellow SPINY: Wow, this is probably the least-dangerous creature in the entire game. They don't even TRY TO ATTACK! And, where is its head? Invulnerable. MACHO CHEEP CHEEP aka BUBBA: What a pain in the...! They will try to swallow you whole. No matter how much health you have, you'll die. If you're trying to survive I advise staying far away from it. However, if you want to have some fun, try to see how long you can stay around it without dying. This is a very fun little game...Invulnerable. TOX-BOX: A giant box with strange faces on each side, they live in a maze and try to crush adventuring plumbers. To get past you'll either have to go when they're away, or position yourself so they fall ontop of you with their hollow side. SNUFFIT: Snuffits are cousins of the Sniffit; these particular fellows float in mid-air and don't move very much. This isn't that much of a threat...unless it's in a group. Fires three bullets at you at once. Coins: One yellow MONTY MOLE: They pop out of the ground and throw a rock at you. They can not be killed, but they can be "hit." If you hit about eight of them, you get a free life. SCUTTLE BUG: Small, red & yellow beetles that will charge at you. Coins: Three yellow. BULLET BILL: Only one cannon exists, it fires these guys constantly. Fun to play with, but not much of a threat. ROLLING PIN OF MILD IRRITATION: Not really! But in the Pyramid, it will try to squish you. BALLS OF EVIL DARKNESS: These big balls will shoot flames at you. GERBILS FROM THE NINTH LEVEL OF HELL: These will flip you up with their trash collecting tray. Their real name is "Heave-Ho." Arf, arf. KING BOB-OMB: Pick him up from behind and toss him on the ground! After hitting the ground three times he will be defeated. Similarly, he can pick you up and throw you! The third throw will see you at the foot of the mountain, badly injured. If you try to throw him off the mountain, he will tell you it's against the rules. Very interesting... KING WHOMP: A giant Block Wall (Whomp), he's just like a normal one. He'll fall, then you need to stomp on the "X" on his back. Three hits and he's dust...But be careful, as he is VERY large and VERY strong. UNAGI THE EEL: He can not be killed, or avoided easily. Getting hurt deep underwater will surely kill you. He does look quite impressive, even for a game this old. I like him a lot... MAD PIANO: Very dangerous, as it's teeth are quite sharp. AVOID IT! It can rip you apart easily. BIG BOO: Appearing three times, it's always the same -- kill him exactly the same way you would a normal Boo. Takes three hits to kill. Each time he will get faster. BIG BULLY/ICE BULLY: A giant Bully, this guy just needs a hot (cold) lava (ice) bath. Defeat him like a normal Bully. GIANT PIRANHA PLANT: Discovered in Tiny-Huge Island, these five, fire spitting creatures guard the first star. They can be beat just like normal flowers, problem is, they all fire deadly amounts of fire and they are three times the size of you! KLEPTO THE VULTURE: Found in the desert, he will attempt to pull your hat off! To hurt him, get up high and kick him! Then he'll leave you alone...for awhile. Isn't it funny that he has the first few letters as in Kleptomaniac? Hmm... WIGGLER: This guy gets faster and faster as you hit him. Simply jump on his back! This can be difficult, as he twists and turns all the time. Three strikes and he's out. GIANT CHAIN CHOMP: This guy is very powerful, taking 1/3 of your health each time he hits you. Try to keep away. You can free him by stomping the stake he is connected to three times, but this is really tough, especially if you're new to the game. EEYEROK: Found in the pyramid in the desert, this is probably the most difficult boss in the game (not to mention FUN!). This boss is really two giant hands with an eye on each. They will try to pound you, grind you, slap you, etc. VERY DANGEROUS! It can kill you in three hits! To defeat, punch their eye when it's open. Requires three hits per hand. KING BOWSER: The evil dinosaur/dragon/frog/turtle has returned yet again to spoil Mario's pleasure. In Mario RPG he was the size of Mario, but he has grown since then, becoming nearly five times his size, he takes up most of the screen when close up. You have to pulverize him three times if you wish to beat the game. ------------------------------ 4) Cap Courses ------------------------------ Location of: TOWER OF THE WING CAP Once you have collected 12 Power Stars, a light will beam down from the ceiling and hit the sun icon on the main floor. Stand on the sun icon and use C up to look into the light. You will transport to the course! Once inside, fly to collect the pairs of Red Coins around the tower. You'll have to start with the ones directly across the level, because they are the highest and can not be gotten from the tower. When they are all gotten, go and stomp the red "!" switch, which will activate all the Wing Caps in the game. Collect the Star to exit! Location of: METAL CAP CAVERN Go to the Hazy Maze Cave. From the start, go left and longjump over the pit. Follow the path and ignore the door, and jump to the far side where the boulders are spilling into the hole. Carefully avoid them and go into the door behind them. Get on the elevator to transport to the underground lake. Climb on the back of Dorrie, the sea "monster." Stomp her back and her head will lower, climb on it and she will carry you to any place you face. Go to the door on the far side of the cavern. Inside, jump into the pool of liquid metal. This cavern is filled to the brim with Snuffits, but you are have the Metal Cap, so you have no reason to worry. Run forward and turn left, avoiding the waterfall, which would plant you back outside the castle. Two Red Coins are behind pillars, two others are next to the switch, and the rest are underwater, surrounding the pillar with the switch. Stomp the green "!" switch to activate all the Metal Caps in the game, collect the coins, then get the Star to exit the course. Location of: VANISH CAP UNDER THE MOAT When in the basement, there is a regular wooden door next to the area with the Hazy Maze Cave. Go through here and swim down the tunnel of water, then surface to find two pillars and a sign. As if the sign wasn't direct enough, stomp down the two pillars and the water will drain. Go through the new door, and, surprise, you're outside the castle, and the moat has been drained almost completely. Go in the direction of the waterfall and you will see a hole in the floor... Once here, slide down the hill and collect the various items on the ledges, including four Red Coins. At the bottom, continue past the teeter-totters, flaming jets, and other obstacles to find another four Red Coins. You'll need to use careful jumps around the revolving platforms, and find the ledge with the blue "!" switch...stomp it! This will activate all the Vanish Caps in the game. Grab the Vanish Cap and go through the gate to get the Star, that is, if you got eight Red Coins... ----------------------------- 5) Walkthrough ----------------------------- Note: You will have to go back to get some of the stars as many of them require caps you won't be able to get until later. After starting a new game and watching the opening cinema, run forward and enter the castle. After hearing Bowser's threat, turn left and talk to Toad to learn of Bowser's plan. Go in the door that is up the ramp, it has a blank star on it. Jump into the painting!! ******************************** COURSE 1: BOB-OMB BATTLEFIELD ******************************** B O B - O M B B A T T L E F I E L D General Notes: There is a bridge that crosses from the field over to the mountain, you can go underneath it to find a purple "!" switch. If you activate it, the door in front will open up, allowing you free access to all the canyon areas. The bowling balls are the main hazard on the mountain, as an infinite amount pours out of a hole near the summit. They eventually hit a wall at the base, near the above door, and explode. If you wander around the fields for awhile, you will notice bubbles falling from the sky. They're easy to avoid, but annoying. When you get to the top of the mountain, you discover the source of this: a cannon being controlled by a Bob-omb! There is a warp point if you want to save some time. From the start, go forward, across the bridge, and turn right to find a patch of yellow flowers. Stand in there and you will warp to the other side of the level, appearing in another patch of flowers. I still say using the cannons is easier... There is another warp on the mountain, inside the little holes where the bowling balls from. STAR # 1 - BIG BOB-OMB ON THE SUMMIT Talk to the Bob-omb buddies to learn of Bower and the Stars. To get this one, follow the dirt path, go across the bridge, turn left, and watch out for the Giant Chain Chomp. Keep going, past the bridge. This bridge is like a giant teeter-totter, so watch out. Go across the field of Bomb-ombs and be careful of the falling bubbles, turn right, into the gates. Run up the spiraling path that goes up the mountain, being careful not to be hit by bowling balls, until you reach the summit. To defeat the King Bob-omb, do a backflip or sidejump so you are behind him, then grab him with 'A'. Then, toss him to the ground. Do this three times and he will explode, revealing the Star. STAR # 2 - FOOTRACE WITH KOOPA THE QUICK Go forward and talk to the large Koopa. He will challenge you to a race to where the Big Bomb-omb used to be. Say yes and beat him to win the star. If you have any trouble with this race, quit playing this game while you're ahead! STAR # 3 - SHOOT TO THE ISLAND IN THE SKY Go forward and talk to the Bob-omb buddy. Now fall into the cannon beside him. Shoot yourself over the gate to the left. Get in the second cannon and fire yourself to the top of the mountain (or close to it). Now walk down, you'll spot a cannon. Aim yourself to the island it's pointed to. Aim for the tree and you won't fall off. Climb down and get the star in the nearby "!" Box. STAR # 4 - FIND THE EIGHT RED COINS It doesn't get more direct than that, eh? Coin 1: After the first bridge, keep going straight, past the Goombas, and it will be on a green hill. Coin 2: On the giant Chomp's Stake. Coin 3: Near the Chain Chomp is a series of platforms that go up and down, allowing you to get from the canyons below to the above area. Once on a platform, you can see it clearly. Coin 4: Out in the field after the teeter totter (turn left). Coin 5: Next to Coin four. Coin 6: On a long hill on the mountain. Requires a bit of patience to walk up there, or you could slide down from above. Coin 7: Under the bridge to the mountain, with a 1-up and the purple "!" switch. Coin 8: On the island in the sky. Climb the tree. The Star appears in the field with the four stakes, near the Giant Chain Chomp. STAR # 5 - MARIO WINGS TO THE SKY The Wing Cap is not required for this one, but it helps tremendously. Simply go to the Island in the sky, get the Wing Cap, point the Cannon right in the middle of the first ring and launch...DON'T PRESS ANYTHING! You'll soar through each one, earning a number. When you reach five, the Star will appear in the field below. If you don't have the Wing Cap, you'll have to aim for the center of each ring one at a time. STAR # 6 - BEHIND CHAIN CHOMP'S GATE Go to the Giant Chain Chomp...this is always hard. See that stake he's connected to? You have to pound in three times so it goes down. The problem is, everytime this guy hits you your health goes down dramatically. Run around the stake so he follows you, then when he's not looking, stomp! Quickly! When it's all the way down the gate behind him will open, revealing the Star. STAR # 7 - 100 COINS This one shouldn't be too difficult...really. It's easy to forget about the coin rings in the sky, the stake trick you can do with the stakes, and the red coins. Be sure to kill all the enemies, too. ************************************************************************ OK, now to get to the second level, exit and go to the door on the other side that's NOT up a ramp. It has the number one on the door. Jump in the painting after listening to Toad's ramblings. **************************** COURSE 2: WHOMP'S FORTRESS **************************** W H O M P ' S F O R T R E S S General Notes: Around this area you can find several Piranha Plants, if you run near them they will wake up and attack, so try to go slowly, unless you're in a big hurry. Near the start, you will find that the walls come out, if you note the way they are out of the wall, you can gauge whether or not they will pop out. After that you need to watch out for the Thwomps! Near the middle of the level is a wooden plank that rotates around, stops for someone to get on, and continues. To get across, you'll need to stay in the center, otherwise you will be sweeped off by the block. There is a warp point very close to the Thwomps. In the area with the sign and the green "!" box, stand in the corner, and you will warp to the giant pole with a 1-up at the top. STAR # 1 - CHIP OFF WHOMP'S BLOCK Hop up on the path, go forward, avoiding the wall things, jump across the gap, go up the stairs, avoiding the Thwomps, go up the stairs to the right, across the collapsing bridge, across the turning bridge (you'll have to stay in the center not to be knocked off) and then get past the many Whomps. After that, use the platforms to reach the top. To defeat King Whomp, go in front of him so he falls on his face, then quickly run to the side to avoid getting squashed. Stomp on the giant band-aid on his back. He'll get back up and the process will start again, do it three times in total to get the Star! STAR # 2 - TO THE TOP OF THE FORTRESS Pretty easy! Get to where the boss was, now instead there is a large tower with moving steps. Hop up the platforms, being careful not to fall off the moving ones, then you'll reach the top, where this easy Star is. STAR # 3 - SHOOT INTO THE WILD BLUE Go to the Bomb-omb Buddy (Instead of going to the path with the wall thingers, do a backflip up the wall and run across the water) and make him activate the cannon, which is right there. Hop in and aim the crosshairs on the pillar so you won't keep going past the platform. You will rocket through the air, hit the pillar, and fall backwards towards the end of a pole. Slide down the pole and collect the Star! STAR # 4 - RED COINS ON THE FLOATING ISLE Coin 1: Near the Walls that try to push you over. Coin 2: Get on the stairs above the 2nd Thwomp and jump on top of him, he'll carry you to it. Coin 3: Behind the 2nd Piranha Plant, shortly after the Thwomps. Coin 4: Near the Bomb-omb Buddy, on the gray hill, below the wooden bridge that spins. Coin 5: On a narrow ledge near the 3rd Piranha, you'll need to move slowly. Coin 6: On the rotating bridge, when it drops you off, stay on the edge and it will carry you to it. Coin 7: Go to where the Boss was. There is a large piece of wood standing up straight. Punch it, then while it's facing away from you, hit it again to for |
