Super Mario 64 Walkthrough :
This walkthrough for Super Mario 64 [Nintendo64] has been posted at 18 Mar 2010 by epsilon751 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up epsilon751 and share this with your freinds. And most important we have 16 other walkthroughs for Super Mario 64, read them all!
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Walkthrough - FAQ/Walkthrough___ _ / \| | _ ____ ____ ____ ____ ___ / /\/| | | | _ \ __|| \ / ___| / | \ \_ | |_| | |_|| |_ | |\ | | |____ / /| | \ \| | __/ _| | |/ | | __ \/ /_| |_ __/ / \___/| | | |___| / | |__| |____ _| \____/ |_| |_____| |\ \ \______/ |_| __ __ _ ____ |_|_\/ / \ | \ / \ | \| | ____ | \/ | / _ \ | |\ | | / \_ / \ /_\ \| |/ | |/ \ | |\ /\ \ | /| | /\_ | | | \/ \ |__ | |\ \| | \_/ | | | /_| / |_|_| \ | |\ / |__| |/ \|___| \_____/ Super Mario 64 (PAL) FAQ/Walkthrough for Nintendo 64 by Christian Wall Version 1.3 (Nov 8, 2005) cwall_85 [at] hotmail.com http://home.swipnet.se/cpg Copyright (c) 2003-2005 Christian Wall This FAQ is or will be available in Spanish at GameFAQs.com and my homepage. It was translated by J. Pablo Quezada ------------------------------------------------------------------------------- Table of Contents ------------------------------------------------------------------------------- 1.0 Introduction 2.0 Basics, etc. 2.1 Brief game information 2.2 Brief overview 2.3 Story 2.4 Basics 2.5 Controls 2.6 Items 2.7 Subjective review 3.0 Quick Walkthrough (Only the positions of the stars in courses) 3.1 Bob-omb Battlefield 3.2 Whomp's Fortress 3.3 Jolly Roger Bay 3.4 Cool, Cool Mountain 3.5 Big Boo's Haunt 3.6 Hazy Maze Cave 3.7 Lethal Lava Land 3.8 Shifting Sand Land 3.9 Dire Dire Docks 3.10 Snowman's Land 3.11 Wet Dry World 3.12 Tall Tall Mountain 3.13 Tiny Huge Island 3.14 Tick Tock Clock 3.15 Rainbow Ride 3.16 The Castle's Secret Star 4.0 Full Walkthrough (Detailed descriptions of how to collect all of the stars in the courses) 4.1 Bob-omb Battlefield 4.2 Whomp's Fortress 4.3 Jolly Roger Bay 4.4 Cool, Cool Mountain 4.5 Big Boo's Haunt 4.6 Hazy Maze Cave 4.7 Lethal Lava Land 4.8 Shifting Sand Land 4.9 Dire Dire Docks 4.10 Snowman's Land 4.11 Wet Dry World 4.12 Tall Tall Mountain 4.13 Tiny Huge Island 4.14 Tick Tock Clock 4.15 Rainbow Ride 4.16 The Castle's Secret Stars 5.0 Coin Walkthrough (Detailed descriptions of how to collect (nearly?) all of the coins in the courses) 5.1 Bob-omb Battlefield 5.2 Whomp's Fortress 5.3 Jolly Roger Bay 5.4 Cool, Cool Mountain 5.5 Big Boo's Haunt 5.6 Hazy Maze Cave 5.7 Lethal Lava Land 5.8 Shifting Sand Land 5.9 Dire Dire Docks 5.10 Snowman's Land 5.11 Wet Dry World 5.12 Tall Tall Mountain 5.13 Tiny Huge Island 5.14 Tick Tock Clock 5.15 Rainbow Ride 5.16 Coin Statistics 6.0 The Switches 7.0 Character List 7.1 Friendly Characters 7.2 Enemies 7.3 Special Characters 7.4 Bosses 7.5 Bowser and his courses 7.6 Harmless Animals 8.0 Extra Lives Positions 9.0 Warps 10.0 120 Stars? Secrets, etc. including the glitch that enables you to finish the game with 31 stars 11.0 Star names in Swedish including help with pronunciation 12.0 Final Section 12.1 Version History 12.2 Credits 12.3 Contacting 12.4 About the Author 12.5 Copyright Notice 12.6 Final Words Search string ------------- If you want to get to a section fast, bring up the search function of your browser/word editor. To activate the search function, press Ctrl F in most programs, including Internet Explorer. Then type the number of the part which you wish to reach. For example if you need to get to Tall Tall Mountain's stars in the Full Walkthrough type 4.12. But there's more to it. If you want to check a special star fast, type like this: S-[number of course]-[number of star] For example, if you wish to check out Bob-omb Battlefield's second star type: S-1-2. This will bring you to the Quick Walkthrough's description, search again to get to the Full Walkthorugh's guide. ------------------------------------------------------------------------------- 1.0 Introduction ------------------------------------------------------------------------------- Super Mario 64 is my favourite game and I've finished it many times. I've also wanted to write a FAQ for it for a long time. This FAQ is complete, but I'm not sure, so if you know anything I've missed or done incorrectly, feel free to send me an e-mail. The biggest difference between this FAQ and the others at GameFAQs.com is that this one has a large, in-depth Coin Walkthrough, which guides you in the process of taking every coin in the game. In this FAQ you can also find the glitch that enables you to beat the final Bowser with only 31 stars. I wish to apologise for any bad spelling and/or grammar you may encounter when reading my FAQ. Since I have not English as my first language I have trouble mastering the language to full extent. I also wish to apologise if my way to write is slightly superior. I don't think I'm better than anyone else; my ambition is just to make everyone understand, even the younger members of our society. ------------------------------------------------------------------------------- 2.0 Basics, etc. ------------------------------------------------------------------------------- Here, you can find some nice information before starting with the actual game. This section is mostly for beginners of video gaming, but also for advanced players who want to know more about Super Mario 64. ========================== 2.1 Brief game information ========================== System: Nintendo 64 Television System: PAL Publisher: Nintendo Developer: Nintendo Origin: Japan Players: 1 Genre: Platform Save Files: 4 Accesories: Nothing Released Japan: June 23, 1996 USA: September 29, 1996 Europe: March 3, 1997 ================== 2.2 Brief overview ================== The goal of Super Mario 64's is to save the princess from the evil king of Koopas: Bowser, and restore as many of the stars as possible. You shall as Mario, complete certain tasks; like defeating bosses, climbing mountains, collecting coins, helping people; to collect the stars which enables you to gain further progress in the game. ========= 2.3 Story ========= It's not very complicated actually. Princess Peach has written a letter to Mario and asks him to come to her castle because she has baked a cake for him. But as Mario comes into the castle he hears a fishy voice threatening him. Could it be Bowser? Hmmm... A Toad boy tells him that everyone has been trapped inside the castle and the princess too and that Bowser has stolen all of the castle's stars. Mario must now visit worlds inside paintings to collect the stars, find the princess and give Bowser the boot. ========== 2.4 Basics ========== These are the basics and controls in Super Mario 64. These are the contents: - Getting started - About the castle - About playing with Mario's face - About the courses - About the bonus courses - About the stars - About the coins - About the energy meter and the extra lives - About the enemies - About falls - About lava - About being crushed - About the caps - About Toad - About the notice boards and singpost - About the Pink Bob-ombs and the cannons - About losing your cap - About Luigi Getting started --------------- When you begin playing you will first see the title, then Mario's face. Here you should press start or play with his face, you can use most of the buttons on the controller to play with his face. Leave the controller and you can also watch a demo of the real gameplay. After pressing start you will come to the file selection menu. Here you can choose whichever of the files to begin a new game. If you are new to the world of videogaming I can tell you that it doesn't matter which file you choose. The game will be the same. Press Erase and you choose to erase the progress of a file. Note that if you want to Erase, that gaming progress is lost and can not be obtained again. Press Copy and you can copy and existing game file to another. Press Score and you can see how many stars and coins you've grabbed on each course. Go to the yellow screen and choose a file to get started. About the castle ---------------- After you've chosen a file you will appear on the field outside of the castle, from a pipe if it's your first time playing. The castle garden consist a field, some trees, a lake, a beach, a waterfall a moat and of course a castle. Get into the castle to continue the game. Inside the castle there are many doors and paintings. Some doors cannot be opened. Then you must collect a certain amount of stars and/or get a key from Bowser. Inside some of the paintings there are courses. Entrances to courses can also be find in walls, pits and in ghosts(!). Except the fifteen regular courses there are bonus courses which are much smaller than the regular ones. All of the regular courses are accessible from inside the castle and it's courtyard and all of the bonus courses are accessible from the castle accept two of them. One of these are accessible from course six and the other from the moat outside of the castle. The first course doesn't require any stars our keys. It's directly to the left from the entrance. About playing with Mario's face ------------------------------- As explained above, the first you can do is to play with Mario's face in the title screen. Press A to make a hand appear which you move around the screen with the control stick. Mario's eyes will follow the hand. These are the other controls. A: Grip a part of Mario's face. Move the face part around with the control stick. B: Make Mario's head smaller. There are three sizes, if you press B when Mario's head is smallest, it will return to it former size. C up: Rotate Mario's head upwards. C down: Rotate Mario's head downwards. C left: Rotate Mario's head to the left. C right: Rotate Mario's head to the right. Start: Go to the file selection menu. The facial parts which you can grab are. The point with this the cap exercise is probably both ears just to show off, that both cheeks Mario is now in full the nose 3D. the mouth About the courses ----------------- The courses, all reached from the castle are magical worlds created by Bowser. In each course you shall collect six stars which are located at different positions through out the course. The courses contain enemies as well as more friendly characters and coins, lots of coins. There are a total of fifteen courses and their environments vary heavily. Beautiful fields, calm bays, cold mountains, spooky mansion, hot lava lands, dry deserts and even strange clocks. About the bonus courses ----------------------- The courses mentioned above are the regular fifteen courses. But there are also eight bonus courses which are small and contain only one star. Three of these courses are guarded by Bowser and three of these hold each a coloured switch (read further below). About the stars --------------- The castle's stars are very important to the castle and mushroom kingdom. Bowser has stolen all 120 of them and spread them through out fifteen courses created by him. He has put them in various locations and given them to his loyal underlings. You must collect them by fulfilling different tasks, like mentioned above. This and confronting Bowser is the only way to gain progress in Super Mario 64. After each star you've grabbed you have the option to either "Save and Continue", "Save and Quit" or "Continue without Saving". Choose the top most option and the game will be saved to the backup-battery inside the cartridge and you can turn off at any time and begin with your current statistics. Choose the middle one if you wish to quit for now to continue later. Choose the last one if you want to see how long you can last without getting "Game Over", read further below. About the coins --------------- In every course there's a certain amount of coins. The coins appear in three different colours: yellow, worth one coin; red, worth two coins and blue, worth five coins. The coins fulfil certain tasks. The courses contain a different number of coins, stretching between 104 coins up to 191 coins. The coins primary task is to replenish lost energy on your energy meter (read further below). A yellow coin replenish one lost unit, a red coin two and a blue coin five. Collect 100 coins in a course without exiting and you will get a star. When you take a star you will leave the course. The current amount of coins you have when you leave the course will be recorded as your high score. If you exit the course by choosing "Exit Course" you will not have a high score, neither if you lose a life. When you leave a course after taken a star you will get one extra life for every 50 coins you've collected. If you've collect 113 coin you'll get two extra lives. Try to get every coin in every course. It's kind of tough but very fun. About the Energy Meter and the Extra Lives ------------------------------------------ If you fall off a cliff, get hit by an enemy or hurt yourself on an obstacle you'll lose energy from your energy meter. The energy meter, displayed in the top middle of the screen has eight energy units. If you get hurt you lose energy units. Depending on the level of damage you lose a different amount of units. A hit by a Goomba takes only one energy unit while being crushed blows away three energy units. If you lose all of your units you'll lose a life. When you begin you have four extra lives plus the one you're using right now. Extra lives can be found in form of small mushrooms. Loss of lives also appear when you fall of an edge of a course. Always when you lose a life you are being thrown out of your current course. If you lose all of your lives you'll have a "Game Over" and you will return to the title screen. You will then begin with the same statistics you had before you saved the last time. About the enemies ----------------- The enemies are the loyal minions of Bowser which tries to stop you in your search for the stars. They often damage you or in other ways tries to make life sour for you. Most of them can be defeated, other must only be avoided. Some also leaves coins behind. Check the enemy list near the bottom of this document for info about specific enemies. About falls ----------- If you fall high enough you will lose energy. You can either lose two energy units or four. To lose four: half of your energy meter you must fall a long way. If you fall down the edge of a course you'll lose a life directly. About lava ---------- If you fall into lava or really cold water you will lose three energy units, Mario will be thrown into the air screaming. You can control him slightly so you reach safe land again. About being crushed ------------------- If something heavy crushes our dear plumber, you will lose three energy units and be flat for a second. Isn't that too lenient? About the caps -------------- In Super Mario 64, Mario can collect three different caps with special abilities. There's the wing cap, the metal cap and the vanish cap. These can be collected in coloured block. A red block, a green block and a blue block. These blocks will be transparent until you've pressed the switch which corresponds with the colour of the blocks. These switches are hidden in the bonus courses reached from the castle and one of the regular courses. With the wing cap you can fly by doing a triple jump, with the metal cap you are invincible and can walk on the sea bottom and with the vanish cap you are also invincible, but also transparent. Read more below. About Toad ---------- The Toads are boys with big mushrooms heads. They are positioned on different locations in the castle. Be sure to talk to these because they give you useful information and sometimes even stars. About the notice boards and signposts ------------------------------------- Found everywhere. Here you can find useful information. Be sure to read. About the Pink Bob-ombs and the cannons --------------------------------------- A nice new feature is the ability to use cannons. In some of the courses you can find a Pink Bob-omb. Talk to it and it will prepare the cannon(s) in the course. Cannons are seen as holes in the ground. Jump down it and you can aim. Press A and you'll blast off. This does not damage you. About losing your cap --------------------- In the eighth, tenth and twelfth courses you can lose your regular cap by being attack by a Vulture, blown off an ice floe or down a mountain. When you're without the cap and you'll lose one more energy unit than usual do and it doesn't look very good. You must get the cap back in the same course which you've lost it. In the eighth course you must knock it from the Vulture, in the tenth it's beyond the ice cube, in the twelfth you must catch the Monkey. About Luigi ----------- It doesn't matter how detailed your searching is, Luigi is not included in this game. ============ 2.5 Controls ============ These controls are also visible in the manual, but maybe you want to read my comments. A: Jump B: Punch Z: Crouch C: Camera controls R: Camera controls L: Not used. Control stick: Move Mario Control pad: Not used. Start: Pause Regular jump ------------ Press once on the A button while running, walking or standing on place and Mario will perform a regular jump. This is used to climb low ledges and defeating simple enemies. You can grab ledges with your fingers. Continuous jump --------------- Do a regular jump and press the A button again when you've landed and Mario will make the second jump a bit further up in the air. There are many ledges which aren't accessible with a regular jump, so do a continuous jump. This jump can also be done while running, walking or standing on place and you can grab ledges with your fingers. In this FAQ I will call this jump the double jump mostly. Triple jump ----------- Do a continuous jump and then jump again to do a really high jump with a somersault on it's peak. This must be done while running and must be well timed or it won't work. You can't grab ledges with your fingers while doing this jump but continuing the jump into a wall kick is OK. This jump is tough to completely master and seldom necessary. Side somersault --------------- Press the control stick in either the right or left direction, then quickly to the opposite direction and the press A. Like this: --> + |
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