Super Mario 64 Walkthrough :
This walkthrough for Super Mario 64 [Nintendo64] has been posted at 16 Jan 2010 by baby blues and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up baby blues and share this with your freinds. And most important we have 16 other walkthroughs for Super Mario 64, read them all!
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Walkthrough - FAQ/Walkthrough!########@! %%%%%% ##&&&&&&&&&@@&&&& #### !@&%%%%&&&&& !########### !#&&&&&&&&& @&&&& !&& !@%%%%%%&&&& &&@####### %##&&&&&&&&&&! !&&&&&&&! ### @&&&& !#&& #@%%%%#%&%&&@##&&&& &@&&&&&&&&&&&&& @#&&&&&% % !#&&&& !#&& #@%%%%#@@@@&%&@#&&####& #@&&&&&&&@@&&&&# &@&&&&&&% &&&& ##&& #@%%%%% #%%%@&&&&& @@&&&&&&!#@@#&&# &&&&&&&#! @#&&&& ##&& @@%%%%# #%%%%#&&&!!!! @@&&&&&&@ &&&&@ !##&&&&&&& @&&&&# ##&& @@%%%%#!&&%%%%@&&&&&&&&& @@&&&&& #&&&&&&@ &&&&&&&&& @&&&&&&&&&&&&&&%@#%%%&&&&&%%@&&&####% @@#&&&&&&&&&&&&# ##&&&&&&&&&&# @#&&&&&&&&&&&%@#%%&&&&&&&!##&& !@@@&&&&&&&&&&&% @#&&&&&&&&&#! !@@&&&&&&&&&&@ @#%&&&&&&&& @&&&@@@@@@@&&&&&&&&&&&% @@#&&&###& @@#&&&&&&#% !@&%&&&@@@@#% ##&&&&&&&&&&@&&&&&@#&&&&&& #@####&! @#########& %@&%&%& %#&&&&#######&&&&&@@#&&&&# @@#####% ###@@! ####### @@#& &&&&% ##&! %! %%%%%%! !@@@@@@@! @@@ #&&&&&& #&&&&& ####% #%%%%%%%%! ###### @&&&&&&&&&&&&&&&&& %#&&#& #%%%%%%%%%%%%! @#&& &&&&&&&&&&&&&&&& !&&&&&& !&%%%%&@&%%%%%%!%@#&& @&&&&&&&&&&&&&&&&#&&&&@&&@ &&%%%%& &@&%%%%%%@#&&& %@##%%! %&&&&&&&&&&&&&&&&&&&&& @#&#@ &&%%%%& %&%%%% @#&&&& ###&&&###% @&&&&&&&##&&&&&#& ##&&# @&%%%%& #%%%%%& @#&&&#@##&&&&&&### %&&&&#&&& ###&&&&&&@# !@&&&#&%%%%%%#&%%%%%%& @#&&&&@##&&&@##&&### #&&&&#&&! @#&&&&&&&&@&&&&!%%%%%%%%%%%%& @#&&&&&@@#&&&% @@#&&&& &&&&& @ &@&&&&#&&&&&&&&&&&&&%%%%%%%%%%%%& @#&&&&@#&&% @#&&& &&&&&&% @ @@#@&&&&&@##&&&&&&&&%%%%%%%%%%%%%%% @@&&&&&&@&&&& #&&&&% &&&&% &@##### #@##&&&&&&&@!!%%%@@%%%%%%%%#@&&&&&&@&&&&&&&##&&&&&% &&&&! @###@% !#&&&&&%%%%% @#%%%%#@&&&&&@@#&&&&&&&&&&#% &&&& @#& &&&&&#%&%& ##%%&& @@&&&&& @@##&&&&&&##@! #%!!!! @@@@@@@@@@ #& @@#######% #@#@@@@&! %%%%%%%%% %%%%% !%%%%%%%%%%%%@ !%%%%%% %%%%%%%@@@@@@@@ %%%%%%%%@ %%%%%%@ %%%%%%%%%% %%%%%%@ !%%%%%@@%%%%@ %%%%%%@ %%%%%%%%%@ !%%%%%@ #%%%%% %%%%%%%%%%%%%%%%%%%%% %%%%%%@@ #&%%%% &%%%%%%%%@@@@@@@@%%%%%@ %%%%%@@ &%%%%@ !%%%%%%@ @%%%%%@ %%%%%@@# #%%%%% %%%%%%% @%%%%%% %%%%%%%%%%%%%%%%%%%%%% #%%%%%@ %%%%%% %%%%%%%%%%%%%%%%%%%%% @@%%%%%%% %%%%%%%% @@@@@@@@@@@@@@%%%%%@@@ @@%%%%%%%%%%%%%%%%@@ #%%%%% @@@%%%%%%%%%%@@@ #%%%%%@ @@@@@@@! @@@@@@ ============ ASCII by Atom Edge ============ Super Mario 64 Nintendo 64 written by: David "Zoop" McCutcheon/Brian P. Sulpher e-mail: zoopnova@aol.com/briansulpher@hotmail.com version: 1.0 date: 08/10/03 this document is Copyright 2003 David McCutcheon/Brian Sulpher. ______________________________________________________________________ /~ NOTE ~ Due to new regulations, this document will ONLY BE HOSTED BY \ | GAMEFAQS.COM, NEOSEEKER, AND IGN.COM! Do NOT post it without my | |permission. I DEFINITELY WILL TAKE LEGAL ACTION, as my lawyer is one | \of the BEST IN THE STATE OF MISSOURI. Thank you. / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ~ Revision History ~ ~ 1.0 ~ I (Zoop) just started this FAQ/Walkthrough with Brian Sulpher, one of my close friends. It should be very fun, and I do hope that you enjoy it, and consider it one of our finest pieces of work to date. ~ 1.5 ~ I (Brian) just made a format update to this massive FAQ as it needs a bit of work done to it to make it flow a bit better. I also corrected a few small errors, as a file this large will obviously contain a few of those. The date is October 22nd, 2004, so it had gone long enough without any work, eh? *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* T A B L E o f C O N T E N T S *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* ~!~NOTE~!~ If you need to find a certain something in the guide, press and hold Control (Ctrl) and press the F key. Type out the word you are looking for, and search. If you're too lazy to do this, don't bother e-mailing or IMing me (Zoop). Thank you for your time. Table of Contents: I. Introductions Ia. Contact Us II. Controls III. Walkthrough III.a Bob-Omb Battlefield - Stars III.b Bob-Omb Battlefield - Coins III.c Whomp's Fortress - Stars III.d Whomp's Fortress - Coins CAP.1 Wing Cap Switch Course III.e Jolly Roger Bay - Stars III.f Jolly Roger Bay - Coins III.g Cool Cool Mountain - Stars III.h Cool Cool Mountain - Coins BOW.1 Bowser In The Dark World CAP.2 Vanish Cap Switch Course III.i Big Boo's Haunt - Stars III.j Big Boo's Haunt - Coins III.k Hazy Maze Cave - Stars (Metal Cap Switch Course included) III.l Hazy Maze Cave - Coins III.m Lethal Lava Land - Stars III.n Lethal Lava Land - Coins III.o Shifting Sand Land - Stars III.p Shifting Sand Land - Coins III.q Dire Dire Docks - Stars III.r Dire Dire Docks - Coins BOW.2 Bowser In The Fire Sea III.s Snowman's Land - Stars III.t Snowman's Land - Coins III.u Wet-Dry World - Stars III.v Wet-Dry World - Coins III.w Tall Tall Mountain - Stars III.x Tall Tall Mountain - Coins III.y Tiny-Huge Island - Stars III.z Tiny-Huge Island - Coins III.aa Tick-Tock Clock - Stars III.bb Tick-Tock Clock - Coins III.cc Rainbow Ride - Stars III.dd Rainbow Ride - Coins BOW.3 Bowser In The Sky III.ee Castle Secret Stars IV. Enemies V. Items/Objects VI. Secrets VII. 1-Up Mushrooms Section VIII. Good Guys IX. Credits X. Disclaimer ::---::---::---::---::---::---::---::---::---::---::---::---::---::---:: ::: ::: ::: ::: SECTION I. - INTRODUCTION ::: ::: ::: ::: ::---::---::---::---::---::---::---::---::---::---::---::---::---::---:: =================== ZOOP's INTRODUCTION =================== Howdy gang! Everybody wants to work with your favorite FAQ writer, ZoopSoul (or ZoopNova, for you huggable IGN folks) as of late, and Brian Sulpher is no exception. "Dave," said Brian, "When are we gonna do an FAQ together?" "Well Brian, I don't really like you," said Me, "But we can do Super Mario 64 together!" Brian shouted in excitement, "Gee, you're so smart, Zoop! I wanna be just like you when I grow up!" And so it was. For the record, this is a joke, and me and Brian are good pals. Super Mario 64 invaded my television in the summer of 1996... Yes, the summer. You see, I imported a Nintendo 64 from Japan, along with Super Mario 64 and WaveRace 64. So while you poor bastards had to wait until September, I had my greedy little hands on it in June. So "HAR HAR!" to you. Regardless, the versions are nearly the same, so this FAQ will work with your puny U.S. version of the game, or whatever part of the world you live in. For the record, in case you are curious as to how the stages were divided, me and Brian kicked each other in the crotch over each stage. So I ended up with Cool Cool Mountain, Big Boo's Haunt, Lethal Lava Land, Dire Dire Docks, Tall Tall Mountain, Tiny-Huge World, Tick Tock Clock, and most of the Castle Secret Stars. He ended up with Bob-Omb Battlefield, Whomp's Fortress, Jolly Roger Bay, Hazy Maze Cave, Shifting Sand Land, Snowman's Land, and Rainbow Ride, as well as a couple of Castle Secret Stars. In other words, he kicked me in the crotch more than I kicked him in the crotch. The Table of Contents is pretty simple, as always. You will find everything that you need, from the advanced controls, to the walkthrough, to the secrets in the game, to the 1-Up Mushroom locations in every stage. So sit back and relax. Be sure to enjoy this FAQ/Walkthrough, as it has my seal of approval as the best walkthrough available for the game. I speak for both Brian and myself when I say that, once all is said and done, this is one of the FAQs that we want to be remembered by, and I do hope that you consider our first team project one of our best, as well. After experiencing the way Brian works, I just sit here in awe. All of those complicated ASCII maps, whipped up like it's nothing at all. He is a machine. Cheers to Brian for holding this thing together. He is the thread, and I am the needle. -David "Zoop" McCutcheon ---------------------------------------------------- ============================ BRIAN SULPHER's INTRODUCTION ============================ The REAL story of how this came about was more like this Zoop! *dream sequence ensues* "Boy, I sure do hope that sexy Sulpher wants to do a co-author with me!" thought Zoop. "Brian is just so much cooler, smarter, and just plum better looking than me" he added for some unkown reason. Then Brian IMed Zoop to say "Greetings mortal! I have decided to bestow your boon and I WILL WRITE A FAQ WITH YOU!". However, Zoop was greedy and asked "Could you mention how sexy I am in the intro?" To which Brian replied "NO!". It was too late however as it had been typed out by this point in the intro and Brian was forced to allow it. Once again Zoop had managed to outsmart the superior being, writer, and overall best NES player of the two, making the writer of this wonder just what the hell is wrong with himself! *end dream sequence* Seriously, Dave is an awesome author and I have wanted to write with him for a fair bit of time. Since we both absolutely adore this game as the 3-D platofrming perfection that it is, we both decided it would This is for Cougar, Howler, Koonce, and Gracey. I miss you, and I hope you are living it up in the afterlife as you did in this world. You will always be in my memories, and you will never be forgotten. -Brian P. Sulpher ::---::---::---::---::---::---::---::---::---::---::---::---::---::---:: *** *** *** *** SECTION I.a - CONTACT US *** *** *** *** ::---::---::---::---::---::---::---::---::---::---::---::---::---::---:: ================== ZOOP's INFORMATION ================== If you need me for anything whatsoever that IS NOT covered in the guide, and that means SEARCHING THE GUIDE by pressing Control and F together and typing out what you are looking for, and then hitting enter. But as long as it has to do with the game. Sorry, but I don't feel like hearing about how cute your kitten is if I don't really know you, yanno? Actually, kittens are cute... Ahem. You can contact me via e-mail, or sometimes IM. I check my e-mail several times a day; so don't hesitate if you have a question! But please read the long paragraph below my contact info. E-Mail address: ZoopNOVA@aol.com AIM: Zoop NOVA Please only e-mail me if it's something you do NOT see in the guide. Try to look for it; If it's not there, feel free to e-mail me. If you don't know how to e-mail me, just simply bring up a new, unwritten mail (this varies with different services. It should say "Write Mail" on the button, though) and write out my e-mail address. For the subject, copy and paste this: Super Mario 64 FAQ. In the body of the mail, write whatever you like, even hate mail! Just one request: Only e- mail in English. Any foreign language e-mails will be discarded. Sorry, I'm not smart enough to know a second language. I don't care what you send, but positive feedback is always nice. But if you're into the hate mail thing, I can dig that, too. ---------------------------------------------------- =========================== BRIAN SULPHER's INFORMATION =========================== If you have any questions or comments, you can contact me at: E-Mail: briansulpher@hotmail.com MSN: briansulpher@hotmail.com All rude e-mails will be ignored, but I welcome polite inquiries (I dislike the "holier than thou" attitude, as it is just not the way things work in the real world, so why should it be different here?). I am a good guy to talk to, just be polite and you get the same in return, ya know? Thank you! -Brian P. Sulpher ::---::---::---::---::---::---::---::---::---::---::---::---::---::---:: ::: ::: ::: ::: SECTION II. - CONTROLS ::: ::: ::: ::: ::---::---::---::---::---::---::---::---::---::---::---::---::---::---:: ================ BASIC TECHNIQUES ================ ------------ ANALOG Stick ------------ This will move Mario around his environment. If you are barely putting pressure on the Stick, Mario will tiptoe. If you put full pressure on the Stick, Mario will run. Anything in between will be at a speed that Mario moves at in response to the pressure put on the Stick by the player. When you have pressed UP C twice, use the Stick to look around at your surroundings. ----- START ----- This will pause/unpause the game. While in a course or a Cap Switch Course and Mario is standing still, this will bring up a menu that states CONTINUE (returns Mario to the Course at his current place), EXIT (will return Mario to the sun spot in the main lobby of the first floor of the castle), and SET CAMERA ANGLE WITH R (allows Mario to use a regular camera of Lakitu behind Mario OR choose to lock Lakitu in place). -------- L Button -------- No apparent use, so trying to use it will result in nothing but a pointless headache for you! Seriously, just leave it alone and you will be a TON happier! -------- R Button -------- This will cause the camera to position directly form Lakitu's position and it is controlled by the settings listed above in the START description. --------- C Buttons --------- These Buttons control your positioning of Lakitu with his camera. Pressing LEFT C or RIGHT C will swing the camera in the direction pressed. Pressing DOWN C will cause the camera to zoom out (it will work twice if the camera is fully zoomed). Pressing UP C will cause the camera to zoom in (it will work twice if the camera is fully zoomed out). When you have pressed UP C twice, use the ANALOG Stick to look around at your surroundings. -------- Z Button -------- Whenever this is held, Mario will enter into a crouching hold. When combined with the ANALOG Stick, Mario will crawl, often allowing him to go across slopes he could not walk across. -------- B Button -------- This is the attack Button, and Mario will throw a Punch while standing still. A Button -------- This trusty Button is your Jump. It can be used for a variety of reasons and you will need to do so for all of your challenges. =========================== ADVANCED JUMPING TECHNIQUES =========================== ----------------------- Double Jump/Triple Jump ----------------------- The Double Jump/Triple Jump is easy to pull off and Mario will gain extra height as he bounds along. To perform this feat, simply start running along and press the A Button to jump, and then jump immediately upon landing to perform a higher and longer jump. The third one is particularly high and long, and it is also used with the Wing Cap to take flight into the sky. --------- Long Jump --------- While running along, Hold the Z Button before pressing the A Button to take flight in a long but low flying leap. Extremely useful for crossing larger gaps where a regular jump would not work. -------- Backflip -------- While Mario is standing still, hold the Z Button to crouch and then press the A Button to perform the jump. This is an excellent way to jump over charging foes as well as reaching higher ledges in places where little room to maneuver is found. ---------------- Reverse Backflip ---------------- While running along, press the ANALOG Stick in the opposite direction and then press the A Button while Mario is skidding to perform this jump. This is a faster way to perform a Backflip, especially useful when an enemy is closing in and time does not allow you to turn or perform a normal Backflip. ------------------- Wall Kick/Wall Jump ------------------- Have Mario jump at the wall, and as he touches it, push in the opposite direction and press the A Button to perform this trick. This can be performed repeatedly on the same set of walls, allowing Mario to climb heights he could not get to other than flying there (maybe). This is a tough technique to master at first, but it is a must for some Stars as well as making some areas extremely easy to navigate through. ========================== ADVANCED ATTACK TECHNIQUES ========================== ------------------ Three Attack Combo ------------------ By pressing the B Button three times in a fairly rapid manner, Mario will throw a Right Punch, a left Punch, and then add in a quick Jump Kick. This is just a fancier way of attacking. ---- Dive ---- After the halfway point of a Jump, the B Button will cause Mario to throw himself into a Dive. This can also be performed as Mario runs at a high speed by pressing the B Button. This attack can plow through most enemies, but it is lacking in control and specific aim. --------- Jump Kick --------- Soon after you Jump in the air, press the B Button to throw a big boot out to clobber the enemy. An easy to fire off attack that will not reduce forward momentum like a Dive does. ------------------------- Ground Pound/Ground Stomp ------------------------- When Mario has jumped into the air, he can perform this hard hitting maneuver on whatever is below him by pressing the Z Button. This attack will have Mario fall straight down, driving an object below downwards with great force. ==================== TREE/POLE TECHNIQUES ==================== ----------- Dismounting ----------- Whenever you wish to hop from a tree/pole, Mario will push off of the trunk/pole to jump directly towards whatever direction his back was facing. Use this when you are dismounting from a tree/pole to accurately aim Mario to a safe landing. --------- Handstand --------- Once Mario has reached the top of a tree/pole, press UP on the ANALOG Stick to cause him to perform a Handstand. This will not only reveal any 1-Up Mushroom being hidden there, but it will also give Mario more height and distance if he jumps off of the tree/pole. ================= CANNON TECHNIQUES ================= ------ Aiming ------ Use the ANALOG stick to move the Cannon around, using the four arrows as your aimer. Then controls for LEFT and RIGHT work normally, but UP will cause the Cannon aim to dive and DOWN will cause the Cannon aim to rise. ----- Shoot ----- Once you have performed your aiming, your next job is to press the A Button to send Mario flying off into the sky. Note that this will make Mario airbourne IF he has a Wing Cap equipped at the time of launch. ::---::---::---::---::---::---::---::---::---::---::---::---::---::---:: ::: ::: ::: ::: SECTION III. - WALKTHROUGH ::: ::: ::: ::: ::---::---::---::---::---::---::---::---::---::---::---::---::---::---:: Here, you will find a list of the stages, first listing the stars in the stage. The next sub-section will carry over to the 100 Coins Power Star challenge. Enjoy. =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= III.a -------- BOB-Omb BATTLEFIELD [stars] =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= ========================= BIG BOB-OMB ON THE SUMMIT ========================= You will land down in an area with a couple Pink Bob-Ombs (meaning they are friendly to Mario), so head on by to find a path leading up a small hill. A couple Goombas will be guarding the access to the small bridge up to the high ground, so deal with them however you wish as you find the stone path following the cliff. When the path turns left, go with it to see a Chain Chomp connected to a post, where it will move a bit, followed by lunging at Mario. You will wait (just out of the range of it's lunges), it will attack, and then you should send Mario running along the fence to set foot onto a tipsy bridge (whichever side you are on, it will tip in that direction), so hustle across it the far cliff. Falling off of the cliff or tipsy bridge at any time will result in Mario having to head in the opposite direction to either get on the path near the start (before the first bridge) OR use the elevator to the right of the Chain Chomp to get back on track. Now you will want to go right, into the higher meadow where Bob-Ombs and water balloon attacks from the Pink Bob-Ombs rain down. Your best bet is to run through this area quickly, totally ignoring the Bob-Ombs (they can only damage Mario by blowing up after a set amount of time, not by touch) while watching out for the water balloons streaming from the sky (watch for shadows ahead of Mario along his path, and change course accordingly to avoid damage). You will see a grey slope leading up to a small hole in the bars in the wall, which is the hole that Mario needs to pass through to advance to his goal. Now Mario will have a split in his path, both of which will reunite a little farther along the path. If you want to go the "easy" way, start off by crouching (hold the Z Button), followed by moving Mario with the Analog Stick to slowly ascend the hill to his left as the camera swings overhead to find a higher plain (move to next paragraph to continue on in the walkthrough). The other path is to move down to the right, past the large Cannonballs to start up the stone path. You will follow this path as you hop/avoid the incoming Cannonballs till you see a slope on your right. Continue up the stone path, jumping/avoiding the offending Cannonballs to find a small cave in the mountain (the source of the Cannonballs). If you want to take a short cut up the hill, walk to the center of back wall of the small cave and stop moving to warp to a cave higher up the mountain (move to next paragraph to continue on in the walkthrough). If you want to keep hiking, continue up the stone path to jump a small gap to find a Bob-Omb, a water balloon cannon, and some Coins on the right. After you do what you will here (only do so if you wish to), you can either jump the gap in the stone path ahead OR use the plank on the right to walk across. Keep jogging up the path past more Cannonballs (leaping/avoiding rules still in effect for them) to find a Spinning Heart (run through it as fast as you can to recover your Power Meter). You will find a small cave (the warp will deposit Mario here), so you will be done with the attacking Cannonballs. Keep running up the stone path (Mario must be a marathon runner!) as it winds around the peak, and keep following it to the peak or just jump to the peak to go run across the plateau to talk to the King Bob-Omb! King Bob-Omb challenges Mario to throw him around (mainly cause he thinks he is too tough to be beat), so Mario will be attempting to get behind him to pull of this feat. Start off by moving Mario to a position not so near the edge of the plateau, and let the Bob-Omb King draw near before running behind him, stop moving at a run and press the B Button while positioned behind the Bob-Omb King to pluck him from his feet (if you do not stop running, Mario will just dive fruitlessly past the Bob-Omb King). Now that you have the Bob-Omb King by the behind (butt?), turn Mario so he is not facing towards a nearby cliff (if you chuck him off a cliff, he will scold you for cheating and restart the fight), and then press the B Button to throw the Bob-Omb King so he hits the ground, taking damage. Now repeat the same pattern of getting behind him (get him walking first so it will be easier to get behind him), grab him, and then throw him to the ground two more times to get the victory! The other main way to fight this guy is to hold the Z Button to crouch, wait for the Bob-Omb King to draw near, and then press the A Button to backflip over the Bob-Omb King to be positioned behind him. It is a simple matter then of grabbing him, throwing him, and then repeating these steps two more times to get the victory and the Star! ============================= FOOTRACE WITH KOOPA THE QUICK ============================= Start off this Star by simply talking to one of your Pink Bob-Omb buddies to open the cannons in the level so Mario can use them. They will not be of any use to Mario on this challenge though as Koopa The Quick considers them a cheating device! Go forward towards the massive Green Koopa Troopa that stands by the start of the path, and talk to him to accept his challenge for a race to the summit where the Bob-Omb King used to reside. Take the path leading up small hill to see a couple Goombas that will be guarding the access to the small bridge up to the high ground, so run on by them quickly to find the stone path following the cliff. When the path turns left, go with it to see a Chain Chomp connected to a post, where it will move a bit, followed by lunging at Mario. You will wait (just out of the range of it's lunges), it will attack, and then you should send Mario running along the fence to set foot onto a tipsy bridge (whichever side you are on, it will tip in that direction), so hustle across it the far cliff. Falling off of the cliff or tipsy bridge at any time will result in Mario having to head in the opposite direction to either get on the path near the start (before the first bridge) OR use the elevator to the right of the Chain Chomp to get back on track. Also note that the bridge is the place that Koopa The Quick will break away from Mario to run up the stone hill where the Cannonballs come falling down, and under NO CIRCUMSTANCES follow him as it impossible to get up that hill! Now you will want to go right, into the higher meadow where Bob-Ombs and water balloon attacks from the Pink Bob-Ombs rain down. Your best bet is to run through this area quickly, totally ignoring the Bob-Ombs (they can only damage Mario by blowing up after a set amount of time, not by touch) while watching out for the water balloons streaming from the sky (watch for shadows ahead of Mario along his path, and change course accordingly to avoid damage). You will see a grey slope leading up to a small hole in the bars in the wall, which is the hole that Mario needs to pass through to advance to his goal. Now Mario will move down to the right, past the large Cannonballs to start up the stone path. You will follow this path as you hop/avoid the incoming Cannonballs till you see a slope on your right. Continue up the stone path, jumping/avoiding the offending Cannonballs to find a small cave in the mountain (the source of the Cannonballs). If you want to take a short cut up the hill, walk to the center of back wall of the small cave and stop moving to warp to a cave higher up the mountain (move to next paragraph to continue on in the walkthrough). If you want to keep hiking, continue up the stone path to jump a small gap to find a Bob-Omb, a water balloon cannon, and some Coins on the right. You can either jump the gap in the stone path ahead OR use the plank on the right to walk across. Keep jogging up the path past more Cannonballs (leaping/avoiding rules still in effect for them) to find a Spinning Heart (run through it as fast as you can to recover your Power Meter, but I suggest ignoring it as you are racing at the moment!). You will find a small cave (the warp will deposit Mario here), so you will be done with the attacking Cannonballs. Keep running up the stone path (Mario must be a marathon runner!) as it winds around the peak, and keep following it to the peak or just jump to the peak to go run across the plateau to find the Koopa Flag that you need to reach ahead of Koopa The Quick (he takes about 90 seconds to wind his way to the flag). He will surrender a Power Star for your valiant efforts in the race! ============================== SHOOT TO THE ISLAND IN THE SKY ============================== Now you will need to get the Pink Bob-Ombs to open the Cannons for Mario if he failed to do so on the last Star Challenge (talk to the Pink Bob- Ombs to get the deed done). Now Mario will have to choose from a couple Cannons to launch himself into the sky to make the island in the sky. ---------- Cannon One ---------- Take the path leading up small hill to see a couple Goombas that will be guarding the access to the small bridge up to the high ground, so run on by them quickly to find the stone path following the cliff. When the path turns left, go right into the field towards the grey brick pyramid structure. Along the way, be wary of incoming water balloons from above. When you reach the structure, back up, take a full run, and then go directly up the slope to reach the top (use a jump [A Button] and dive [B Button] for some extra distance) to enter the Cannon. Now you will pull back on the Analog Stick (DOWN), move your aim to the LEFT so the aimer will be aiming just above the cloud in the sky, and then fire. Mario should land on the edge of the island. Now Mario just needs to go to the Yellow Block, hit it to reveal the Power Star contained within, and then grab it to finish up the level! A neat trick is to jump and hit the box, but immediately press the Z Button to make Mario start a Ground Pound that will allow Mario to also grab the Star on the same jump (not useful, but a neat thing none the less!). ---------- Cannon Two ---------- Take the path leading up small hill to see a couple Goombas that will be guarding the access to the small bridge up to the high ground, so run on by them quickly to find the stone path following the cliff. When the path turns left, go with it to see a Chain Chomp connected to a post, where it will move a bit, followed by lunging at Mario. You will wait (just out of the range of it's lunges), it will attack, and then you should send Mario running along the fence to set foot onto a tipsy bridge (whichever side you are on, it will tip in that direction), so hustle across it the far cliff. Falling off of the cliff or tipsy bridge at any time will result in Mario having to head in the opposite direction to either get on the path near the start (before the first bridge) OR use the elevator to the right of the Chain Chomp to get back on track. Now you will want to go right, into the higher meadow where Bob-Ombs and water balloon attacks from the Pink Bob-Ombs rain down. Your best bet is to run through this area quickly, totally ignoring the Bob-Ombs (they can only damage Mario by blowing up after a set amount of time, not by touch) while watching out for the water balloons streaming from the sky (watch for shadows ahead of Mario along his path, and change course accordingly to avoid damage). You will see a grey slope leading up to a small hole in the bars in the wall, which is the hole that Mario needs to pass through to advance to his goal. Now Mario will have a split in his path, both of which will reunite a little farther along the path. If you want to go the "easy" way, start off by crouching (hold the Z Button), followed by moving Mario with the Analog Stick to slowly ascend the hill to his left as the camera swings overhead to find a higher plain (move to next paragraph to continue on in the walkthrough). The other path is to move down to the right, past the large Cannonballs to start up the stone path. You will follow this path as you hop/avoid the incoming Cannonballs till you see a slope on your right. Continue up the stone path, jumping/avoiding the offending Cannonballs to find a small cave in the mountain (the source of the Cannonballs). Continue up the stone path to jump a small gap to find a Bob-Omb, a water balloon cannon, and some Coins on the right. After you do what you will here (only do so if you wish to), you can either jump the gap in the stone path ahead OR use the plank on the right to walk across. here you will find the open Cannon waiting, so hop on in, adjust your aim so the crosshairs point above the Red Coin floating above the tree (the bottom arrow in the crosshairs should be over the top half of the Red Coin) and then press the A Button to fire Mario to grab the Tree! Now Mario just needs to go to the Yellow Block, hit it to reveal the Power Star contained within, and then grab it to finish up the level! A neat trick is to jump and hit the box, but immediately press the Z Button to make Mario start a Ground Pound that will allow Mario to also grab the Star on the same jump (not useful, but a neat thing none the less!). ==================== FIND THE 8 RED COINS ==================== ======================================================================== [ ] --------------------------------- The elevator near the Chain Chomp ======================================================================== [ ] -------------------------------------- Above the Chain Chomp's post ======================================================================== [ ] --- In the meadow to the right of the Chain Chomp on the green rock ======================================================================== [ ] ----------------------------------- The tree on the floating island ======================================================================== [ ] ------------------- The slope beside the stone path on the mountain ======================================================================== [ ] ---- Underneath the ramp to the opening in the cage to the mountain stone path ======================================================================== [ ] ---------------------------------------- Near the Power Star shadow ======================================================================== [ ] ---------------------------------------- Near the Power Star shadow ======================================================================== This is your first experience with this type of challenge, so listen up! You will be collecting specific Coins within the level, which are coloured Red. There are 8 of these scattered through out the level, so you will be running around the area, finding these little treasures to make a Power Star appear. However, the Power Star appears in a specific location where a shadow of a Power Star is found, so you will still have to reach that specific spot to gain your Power Star treasure after finding the 8 Red Coins! Start off by running to the left of the stone path to enter the rock area that is the below the cliffs. Head for the elevator along the wall on the right, get on board, and then collect the Red Coin floating overhead as you jump to the stone path [one]. Now you should go left towards the Chain Chomp, wait for it to lunge at Mario, and then quickly run towards the post it is chained to, which is where a Red Coin floats above that very same post [two]. Now you need to hightail it out of the way (keep running towards the cage in the stone (notice the Power Star? You will collect that one soon enough), wait for the Chain Chomp to attack, and then make your way out of the area to head into the meadow on this side of the tipsy bridge. Head along the grey wall on the left (the same one that trapped you in with the Chain Chomp) to find a green stone that you will climb to find a Red Coin resting on top of it [three]. Now you will head for they grey brick pyramid structure, run up the side to get into the Cannon located on top, and then pull back on the Analog Stick (DOWN), move your aim to the LEFT so the aimer will be aiming just above the cloud in the sky, and then fire. Mario should land on the edge of the island. Climb the tree to perform a handstand (reach the top, stop moving, and then press UP to handstand) for the Red Coin [four]. Now enter the Cannon, aim towards the mountain on the right (aim for the broad wall area) and fire Mario over to smush his face while getting him onto the path. Now start down the path, jumping the gaps that will be in the stone path, until you reach the part where a steep slope leads down to the very bottom of the mountain. Here is where you must let Mario slide down the center of the slope, grabbing the Red Coin [five] as he goes. If Mario misses, simply run/crawl up the slope to grab the Red Coin before sliding down to the bottom again. Head through the opening in the bars, turn right, fall off the ledge, and then turn around to enter the tunnel here to get a Red Coin [six] and a 1-Up Mushroom. Head up the slope to enter the meadow here, run a few circles around the flower patch here if you want to make a 1-Up appear, and then continue across the meadow (past the Bob-Ombs and water balloon attacks) to fall to the lower grass-covered area. Three Goombas will be waiting here, so take them out before grabbing the Red Coins located around the posts [seven] [eight] to make the Power Star appear! It will be appear in the exact center of the square that the four posts mark off, so grab it to complete the level! =============== WING TO THE SKY =============== This type of Power Star is a unique one to collect. Instead of beating a specific opponent, or collecting things, you will need to touch 5 specific spots throughout the level. After the fifth one is touched, the power Star will appear in a specific spot NOT shown before hand. Take the path leading up small hill to see a couple Goombas that will be guarding the access to the small bridge up to the high ground, so run on by them quickly to find the stone path following the cliff. When the path turns left, go right into the field towards the grey brick pyramid structure. Along the way, be wary of incoming water balloons from above. When you reach the structure, back up, take a full run, and then go directly up the slope to reach the top (use a jump [A Button] and dive [B Button] for some extra distance) to enter the Cannon. Now you will pull back on the Analog Stick (DOWN), move your aim to the LEFT so the aimer will be aiming just above the cloud in the sky, and then fire. Mario should land on the edge of the island. Now Mario just needs to go to the Red Block, hit it to reveal the Wing Cap inside, so grab a hold of it. Now enter the Cannon and change the aim so it targets through the coin ring ahead of Mario before firing. Mario will fly out straight, passing through the first two rings, followed by Mario cutting upwards to pass through another two rings. For each center Coin within a ring that you touch, you will receive a number. Once you have made your initial pass, turn Mario around to make as many more passes as needed to get central Coins so you hit number five. At this point, the Power Star will appear down in the same lower meadow that the Red Coin Power Star appeared in. Go grab it after getting the fifth central Coin! Also note that the Wing Cap is not needed, as plain old use of the island Cannon will work as well. However, this will take longer as you need to use multiple firings to make it work, so I still suggest you stick to the Wing Cap method. ========================= BEHIND CHAIN CHOMP's GATE ========================= You may recall having seen a Power Star behind the Chain Chomp, protected by a cage in your earlier travels. Your duty now is to get that same Power Star, you just need to figure out how to bust the cage to get to the great prize contained within! Take the path leading up small hill to see a couple Goombas that will be guarding the access to the small bridge up to the high ground, so run on by them quickly to find the stone path following the cliff. When the path turns left, go with it to see a Chain Chomp connected to a post, where it will move a bit, followed by lunging at Mario. You will wait (just out of the range of it's lunges), it will attack, and then you should send Mario running past the Chain Chomp to see the post he is connected to. Now you need to use the Ground Stomp (A Button to jump + Z Button to throw Mario's weight downward) to knock the post into the ground a notch. Now you either stay inside the Chain Chomp's range and take a hit, followed by Ground Stomping the post two more times (this requires no missing or Chain Chomp will take Mario down), or Mario runs out of range, waits for Chain Chomp to lunge, and then charge back in to Ground Stomp before repeating the procedure once more. You will have accomplished the Ground Stomp three times on the post to free the Chain Chomp, and it will move around somewhat timidly, testing it's freedom. It will then fly off into the cage, breaking it down to allow Mario to grab the Power Star contained within! =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= III.b -------- BOB-Omb BATTLEFIELD [coins] =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= Well 100 Coin collection time will rear it's head here for the first time. If you can collect 100 Coins in one run through the level, an additional Power Star to the main six of the course will appear for Mario to grab. The walkthrough will cover how to get all of the Coins in the world however, which is a fun little challenge to see how high you can score. For this challenge, choose Power Star #3 through #6 for the easiest playing purposes with no distractions from the King Bob-Omb (Power Star #1) or Koopa The Quick (Power Star #2). Walk forward upon appearing to find a couple Wooden Blocks for Mario to punch (destroying them), one of which containing three Coins [three]. Now move left to pick up the small block, head left towards the rock wall, and throw the small block at the wall to break it, causing the three Coin [six} within to spring forth for Mario to collect. Now backtrack to the path to kill two Goombas for a Coin each [eight], followed by going underneath the bridge to collect five Coins [thirteen]. Continue along the rock floor to pick up the Bob-Ombs and throw them to make them blow up and grab the Coin they produce [seventeen]. Mario should then head back through the respawning Bob-Ombs to get on board the elevator to ride up to grab a Red Coin [nineteen] before cutting left to go get the Red Coin [twenty-one] from above the Chain Chomp's post. Now you can collect some extra Coins here, but only if you are super fast in your movements (skip them if you do not want to go for the highest count possible, but the square bracket numbers will be off by five for you). What you will need to do is run around the Chain Chomp's post a total of three circles to make five Coins [twenty-six] pop out, but this is incredibly tough to pull off as the Chain Chomp will be attacking you as you attempt this. Head off into the grassy field that is guarded by a Bob-Omb you should grab and throw [twenty-seven] to head right to kill three Goombas [thirty] and then a Green Koopa Troopa (stomp to remove him from his shell, then stomp the soft body for a Blue Coin) [thirty-five]. If you like, you can ride the Green Koopa Troopa shell around the field, collecting the Red Coin [thirty-seven] from on top of the green rock formation as well as riding through the three remaining Goombas [forty] before entering the grey pyramid structure to use the Cannon. . Now you will pull back on the Analog Stick (DOWN), move your aim to the LEFT so the aimer will be aiming just above the cloud in the sky, and then fire. Mario should land on the edge of the island. When you regain your feet, send Mario to climb the tree to handstand for a Red Coin [forty-two] before hitting the Red Block for a Wing Cap. Now place Mario inside the Cannon on the island, and aim him out towards the ring of Coins ahead, and then fire him. Now your job is to collect as many Coins as you can from these five rings of Coin with one Coin in the center of each to have collect a total up to 45 Coins [eighty-seven]! Now that you have completed this challenging fly around in the sky, you should land Mario on top of the mountain (you should retain enough height from your flying to get there, but if not, go to the sky island to use the Cannon to reach it. Now start down the stone path as it winds lazily around the mountain to find five Coins [ninety-two] by a Cannon, and then jump the gap to see a water balloon Cannon with five more Coins [ninety-seven] as well as a Bob-Omb [ninety-eight]. Now you should continue down the path (ignoring the Red Coin on the slope for now) to find a Bob-Omb [ninety-nine] before backtracking to the slope to touch the Red Coin [one hundred one] to cause the Power Star to appear! If you fall down the slope before grabbing the Power Star, you will just need to move back up the slope (or go around the mountain stone path to come at it from above) to grab the Power Star! Now that you are heading for the high score, so pass through the opening in the cage, drop to the right, kill the Bob-Omb [one hundred two], and then grab the 1-Up Mushroom and the Red Coin [one hundred four]. Now Mario should head up the stone slope back into the large meadow to run around the flower patch to grab the ring of Coin [one hundred twelve] and the 1-Up Mushroom that appears before killing the four Bob-Ombs [one hundred sixteen] that inhabit the meadow. Now Mario should head for the lower meadow area, but he should first grab the small block first to chuck against the wall in the lower meadow for three Coin [one hundred nineteen]. After busting the small block, Mario's next duty is to stomp the three Goombas for their Coins [one hundred twenty-two], followed up by grabbing the two Red Coins in the area [one hundred twenty-six]. Now Mario should run around each post in this area three times to get five Coins from each [one hundred forty-six], which is the highest score Mario can achieve! Now Mario just needs to collect the Red Coin Power Star or the Power Star for shooting the rings in the sky since both are nearby, allowing Mario to save his high score of One Hundred Forty-Six Coins at Bob-Omb Battlefield! =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= III.c ----------- WHOMP's FORTRESS [stars] =--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--= ====================== CHIP OFF WHOMP's BLOCK ====================== You will start out with a tree and a large grey brick wall to your left, and a small field to your right. Your goal is to climb to the top of the massive fortress here, so you need to climb the path leading up. However, you can cut some time off your trip through the following method: jump into the tree, climb to the top, and then turn your back to the grey wall before jumping towards the wall to climb the grey slope to a small flat area (skip the next two paragraphs to continue up the fortress). |
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