Super Mario 64 Walkthrough :
This walkthrough for Super Mario 64 [Nintendo64] has been posted at 29 Mar 2010 by Poke_Masta and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up Poke_Masta and share this with your freinds. And most important we have 16 other walkthroughs for Super Mario 64, read them all!
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Walkthrough - FAQ/Walkthrough########## ######## ######## ########## ### ###### ###### ##### ## ## ##### ##### ##### ### ### ###### ###### ##### ## ## ##### ##### ### ### ###### ##### ### ##### ##### ###### ### ### ########### ##### # ##### ####### ##### ############## ###### ##### ##### ##### ##### ############## ##### ###### ##### ##### ##### ##### ### ########### ####### ####### ########## ##### -= S U P E R M A R I O 6 4 =- .----------------------------------------------------------------------. | FAQ/Walkthrough || Version 1.81 || November 25, 2002 | |----------------------------------------------------------------------| | by Michael Gonzalez (Coffee) | | http://www.geocities.com/coffeefaqs | '----------------------------------------------------------------------' Contents: 1) Introduction 2) Story 3) Controls 4) Walkthrough - Course 1: Bob-omb Battlefield - Course 2: Whomp's Fortress - Course 3: Jolly Roger Bay - Course 4: Cool Cool Mountain - Course 5: Big Boo's Haunt - Course 6: Hazy Maze Cave - Course 7: Lethal Lava Land - Course 8: Shifting Sand Land - Course 9: Dire Dire Docks - Course 10: Snowman's Land - Course 11: Wet-Dry World - Course 12: Tall Tall Mountain - Course 13: Tiny-Huge Island - Course 14: Tick Tock Clock - Course 15: Rainbow Ride - Castle Secret Stars 5) Coin lists 6) Enemies & Bosses 7) Items 8) Secrets 9) Finding Luigi (fake Luigi codes) 10) Credits & Info Version 1.81 (11/25/2002): - Formatting changes - Updated website URL Version 1.8 (03/04/2001): - Spellchecked everything, that's all Version 1.7 (01/29/2000): - Switched to a new alias, Coffee - A few more additions to the coin lists, hopefully the last Version 1.6 (11/30/1999): - New secrets, for the secrets section obviously - Expanded the special thanks section - Added an introduction - Revised the copyright disclaimer Version 1.5 (11/03/1999): - Completed the coin lists for Lethal Lava Land, Tick Tock Clock, Rainbow Ride, Hazy Maze Cave, Tall Tall Mountain, and Tiny-Huge Island ,----------------------------------------------------------------------. | 1) I N T R O D U C T I O N | '----------------------------------------------------------------------' If you think of it, Super Mario 64 is the most important game of the Nintendo 64. It's one of the system's two launch games, together with Pilotwings 64. Without Super Mario 64, the Nintendo 64 would have been nothing at launch but a powerful machine. Super Mario 64 transformed the Nintendo 64 into the fun machine. With this game, Mario makes his remarkable jump into the 3rd dimension. Shigeru Miyamoto and company has managed to make this jump while still producing a fun game. Next Generation Magazine itself called Super Mario 64 the "Greatest Video Game of All Time". That says a lot about one game. Hearing that statement alone, I quickly made the decision to get the N64 as soon as possible. As with many Nintendo games, exploration is important to the gaming experience. The entire game revolves around exploration. The world in the game is so interactive that anything you see can be explored. For example, you see a stump in the ground. You can do a butt-stomp on it to flatten it into the ground, or you can run around it to make coins pop out. Whenever you see something that looks like it "doesn't fit in" with the environment around it, you know there's something you can do with it. An average player can actually spend hours in a single level without achieving anything in particular. As far as graphics goes, it's decent. Not particularly amazing as some recent N64 titles, but above average for a first generation N64 game. The sound is very well done and it fits in perfectly with the surrounding environment. The sound effects are nice, but Mario's squeaky voice can get a little annoying at times. Overall, this is a videogame masterpiece for any person. Buy it now. ,----------------------------------------------------------------------. | 2) S T O R Y | '----------------------------------------------------------------------' [Believe it or not, Super Mario 64 has a story. And a pretty bland one at that. Even the official version of the story found in the instruction booklet is very bland. The impromtu story found below is improvised from the one found in the instruction booklet. Just don't get angry if Mario says some things that you wouldn't expect him to say...] One day, Princess Peach got bored and decided to bake herself a cake. So she slaved away for hours in the kitchen baking the most beautiful and delicious cake that anybody in the Mushroom Kingdom would ever see. It really looked that great! "Oh joy! My beautiful cake is complete!", said the Princess. But unfortunately, she had nobody to share the cake with. "Aha! I know, I'll call Mario to come and eat the cake with me! He'll surely enjoy this cake...". And that's what the Princess did. She wrote a letter to Mario inviting him to come to the castle for some tasty cake. Three days later, Mario finally received the letter. He was overjoyed to get the letter. He opened it up and read it out loud: "Dear Mario, Please come to the castle. I baked a cake for you. Yours truly, Princess Toadstool." "Oh yummy, a cake!", thought Mario. He quickly put on his best outfit and headed over to the Princess' castle. Unknowing of what's going on in the mind of his archenemy, King Bowser. Meanwhile in BOWSER'S Castle... Bowser got bored of simply lusting over Princess Peach day and night and he decided to go to the Princess' Castle and do something about it. He cast some evil spell on the castle. This caused the Princess to disappear. Monsters were quick to take over the castle, hiding in the paintings on the wall. Chaos reigns. Cats and gods living together. At that very moment, Mario was arriving at the castle. He knocked on the door but got no response. Curious, he opened the door and let himself into the castle. Then he heard a roaring voice that seemed to come from everywhere: "BWA HA HA HA HA... I'VE TAKEN THE PRINCESS AND STOLEN THE POWER OF THE STARS! NOW GO AWAY!" Taken the Princess? Stolen the power of the stars? "What the heck was that all about!?", thought Mario. Then, he heard a faint voice calling from one of the paintings on the wall. Without any second thoughts, he jumped into the painting and was drawn into another world... Mario found a whole world of monsters! He asked a friendly bob-omb what was happening. The bob-omb explained that Bowser stole the "Power Stars" that protect the castle from danger. That's the reason why all the monsters were taking over. "So that's what Bowser's done to the castle!". Mario, overcome with fear for the Princess' good dignity, could not simply sit on the sidelines as Bowser subjected her to all sorts of strange and unusual punishment. "I have to return the power of the stars to the castle, rescue Princess Peach, and kick Bowser's ass!!! He shall feel my wrath yet!". And so starts Mario's first 3-D adventure! ,----------------------------------------------------------------------. | 3) C O N T R O L S | '----------------------------------------------------------------------' Since Super Mario 64 is the launch title of the Nintendo 64, this may be your first game played in a 3-D environment. If you feel any dizziness, I suggest you continue playing until you get used to it. But if your dizziness persists... there must be something wrong with you. Stop playing and check out a doctor (...seriously). In this game, Mario has a lot of new moves that might overwhelm you if you try learning them all at once... So just learn the basic moves and everything else will follow naturally as you progress along in the game. Well, here are the controls: >>>>>>>>>>>>>>>>>> mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm Whomp's Fortress is the second stage. To get to Whomp's Fortress, enter the second door to the right on the ground floor of the castle. It's the one with a picture of a star that has a number 1 on it. That number 1 means that you must have gotten AT LEAST one star if you want to enter there. Inside the room is a painting of some sort of flying castle. Jump into the painting and you'll arrive in Whomp's Fortress. #1 - CHIP OFF WHOMP'S BLOCK Chip off Whomp's block. Whomp is the boss of this stage... and he is a giant block. Yeah, so follow the path to the top of this castle structure thing and defeat King Whomp. Beating King Whomp is just like beating a regular Whomp: Stand in front of him to make him fall down (and move out of the way before he crushes you!). When he's down, get on his back a butt-stomp (A + Z) the X on his back. #2 - TO THE TOP OF THE FORTRESS The title of the star says it all... Make your way up to the top of the fortress. But instead of finding King Whomp there, you'll find that he has been replaced by a cute little tower. Jump on the moving platforms to get to the top. And there's the star waiting for you. #3 - SHOOT INTO THE WILD BLUE First, go to the Pink Bob-omb near the place with shallow water. He will activate the cannon nearby. Hop into the cannon. See the star over there? Aim yourself so that you will hit one of the pillars and fall onto the platform. Slide down the pole and get the star. #4 - RED COINS ON THE FLOATING ISLE Obviously, you will need to collect the eight red coins: o On top of one of those things that tries to push you off the ledge. o Ride on the 2nd Thwomp and he will bring you up to it. o Behind the Piranha Plant at the top of the stairs. o Near the Pink Bob-omb. o Ride on the spinning bridge to reach this one. o On the narrow ledge near the spinning platform. o On one of the floating islands. o On another floating island. The star appears near the beginning of the stage. #5 - FALL INTO THE CAGED ISLAND There are two ways to do this: One is to hop onto the tree at the beginning of the stage to make an owl pop out. Ride the owl and try to control him to fly over the caged island with a star. Controlling him is very hard and he runs out of power after a few seconds. The other way is to use the cannon to shoot yourself to the caged island. This requires precise aiming and a lot of patience. [NOTE: No matter how you try to get this star, it WILL be difficult] #6 - BLAST AWAY THE WALL Go to the cannon and drop inside it. Observe that there are two brick walls found here (they are both connected by the spinning bridge). Aim yourself so that you will hit the corner of the second wall here. If your aim is true, your impact will break of the corner and reveal a star. Make your way up there are get it. #7 - 100 COINS IN WHOMP'S FORTRESS Get 100 coins in Whomp's Fortress. Here's a list of EVERY coin: o The coins from the two Whomps...............................20 o The 4 blue coins from the switch near the cannon............20 o The 8 red coins.............................................16 o The blue coins from the 3 piranha plants....................15 o The ring of coins near the 1st piranha plant................ 8 o The ring of coins in the shallow water...................... 8 o The ring of coins in the "wild blue" (see star #3).......... 8 o The coins on the floating island shaped like an arrow....... 8 o The ring of coins on the floating island.................... 8 o The line of coins near the 3rd piranha plant................ 5 o The line of coins near the cannon........................... 5 o The line of coins on the slope near the shallow water....... 5 o The line of coins on the first slope........................ 5 o The 4 yellow coins on the rotating bridge................... 4 o The small wooden box near the 1st piranha plant............. 3 o The small wooden box near the blue coin switch.............. 3 wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww > mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm Jolly Roger Bay is a water stage... meaning it has a lot of water in it. To get to the Jolly Roger Bay, enter the rightmost door on the ground floor of the castle. It has a number 3 on it, meaning you must have AT LEAST three stars to enter through the door. Jump into the painting inside and you'll be in the Jolly Roger Bay. #1 - PLUNDER IN THE SUNKEN SHIP Go forward and swim into the deep part to find the sunken ship. Blocking your entrance to the ship is a big orange eel. Don't touch him! Swim back up to the surface and immediately swim back down to the sunken ship. If you did everything correctly, the eel should be swimming around somewhere else. Enter the window he used to be blocking. Now you're inside the sunken ship. If you need some power, air is available at the other end of the ship. You'll need to open the chests in the correct order (it's really hard for me to explain). When that's all done, the water will drain out of the ship. HURRY UP AND SWIM TO THE OTHER SIDE! It's a lot easier if you get to the other side before the water drains because it's hard to climb up the slippery floor. In the yellow "!" box is the star. [NOTE: If you're stuck at the bottom and the water's all gone, try crawling to the top.] #2 - CAN THE EEL COME OUT TO PLAY? Go back to the deep waters where the sunken ship used to be and look for the orange eel on the walls at the side. Stay close to him for a few seconds until he comes out of his hiding place. Hey, there's a star on his tail! Touch the star and it will go to the place near the eel's place... get the star. #3 - TREASURE OF THE OCEAN CAVE Again, go down to the deep waters where the sunken ship used to be. Near the bottom there is a tunnel. Go through the little tunnel to discover a secret (?) underground area. Pass by all the Goombas and falling pillars and go to the treasure chests at the end. You need to open these in the correct order... 1 ... the star comes out of the last one. 2 3 4 #4 - RED COINS ON THE SHIP AFLOAT Once again, you need to collect the eight red coins: o In the clam near the start. o In the clam close to the one above. o In the clam found in the deep water. o In the clam near the island with the Pink Bob-omb. o At the top of the pole beside the Pink Bob-omb. o On the ship afloat. o On the high side of the ship. o Also on the high side of the ship. The star appears on the ship. #5 - BLAST TO THE STONE PILLAR Talk to the Pink Bob-omb on the island to make him activate the cannon. Then go back and hop into the cannon. Aim yourself so that you'll hit (and grab onto) the leftmost stone pillar. From there, jump of in a way that you'll land on the nearby ledge. Bust open the yellow "!" box and claim your prize. #6 - THROUGH THE JET STREAM This star requires you to use the metal cap. If you haven't activated the metal cap switch, check out the "Castle Secret Stars" section for instruction on how to get it. Okay, there is a star in the deep part of the water. But you can't get it because of the strong current! So get the metal cap from any of the two green "!" boxes (one on the island, another in the underground cave), and run towards the star. Your increased weight will allow you to collect the star from the jet stream. #7 - 100 COINS IN JOLLY ROGER BAY Get 100 coins in Jolly Roger Bay. Here's a list of EVERY coin: o The 6 blue coins in the underwater cave.....................30 o The 8 red coins.............................................16 o The 15 coins on the bridge to the ship......................15 o The ring of coins near the beginning........................ 8 o The ring of coins around the stone pillar................... 8 o The ring of coins near the underwater cave.................. 8 o The ring of coins in the underwater cave.................... 8 o The line of coins beside the little island.................. 5 o The yellow block at the beginning........................... 3 o The 3 Goombas in the underwater cave........................ 3 wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm Cool Cool Mountain is a snow stage composed of a mountain. To reach Cool Cool Mountain, enter the second door to the left on the ground floor of the castle. It's the one with a number 3 on it, meaning you need to have at least three stars to enter. The floor in this stage is too slippery to stand so be careful. #1 - SLIP SLIDIN' AWAY First, drop down the chimney of the nearby cottage. Then go down the slippery slide. Remember that this isn't a race and you're free to go as slowly as you want. Along the way, you'll come to a line of coins that leads straight into the wall. Follow this line of coins and you'll go right through the wall and into a short cut. At the bottom, go out the door and collect the star. #2 - LI'L PENGUIN LOST Climb up the cottage and up to the higher ledge. Pick up the crying baby penguin and slide down the mountain, go past the bridge, and go to the big penguin. This big penguin is the baby's mother and she gives a reward for returning the baby: A star! #3 - BIG PENGUIN RACE Just like in #1, drop down the chimney of the little cottage. This time, you meet a penguin who wants to challenge you to a race! Just go down the slide like before... but this time, go fast! Don't use the shortcut because the penguin will call you a cheater. When you beat him (IF you beat him), he rewards you with a star. #4 - FROSTY SLIDE FOR EIGHT RED COINS Uh huh, collect the eight red coins: o On top of the tree at the beginning. o At the corner near the snowman head. o At the top of the ski lift thing. o On top of the tree beside the mother penguin. o On the broken bridge near the mother penguin. o Near the mother penguin. o At the very corner of the world near the mother penguin. o While sliding down the mountain, jump off at the part with a fence. To get to the star, jump around the corner from the ledge where the eighth red coin is. #5 - SNOWMAN'S LOST HIS HEAD Talk to the snowman body near the beginning of the stage. He will roll down the mountain and you need to guide him! Slide down the mountain ahead of the body until you get to the snowman's head. Then, hide behind the head and wait for the body to come. The body bumps into the head and the head and body will click perfectly into place. The now-complete snowman gives you a star as his sign of thanks. #6 - WALL KICKS WILL WORK After the Pink Bob-omb (at the ski lift) activates the cannon, hop into it and blast yourself to the tree at the other end of the wide gap. Then continue along the narrow path, and do a long jump to cross the gap. Now you need to do some wall kicks (check out the control section). Do a wall kick on the right wall to reach the higher level. Then to a double jump AND a wall kick to reach another level. Carefully cross the narrow bridge and get the star. #7 - 100 COINS IN COOL COOL MOUNTAIN Get 100 coins in Cool Cool Mountain. Here's a list of EVERY coin: o The 72 yellow coins on the slide............................72 o The 4 lines of coins on the slide down the mountain.........20 o The 8 red coins.............................................16 o The coins from the 5 spindrifts.............................15 o The 2 blue coins from the switch............................10 o The arrow of coins on the path to the wall-kick star........ 8 o The line of coins on the chimney............................ 5 o The blue coin on the slide.................................. 5 o The coins from the 1 snowman................................ 3 wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww >>>>>>>>>>>>>>>>>> mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm Snowman's Land is a snow stage similar to the Cool Cool Mountain. This stage has a giant landmark snowman in it. To get to the Snowman's Land can be a little tricky: On the second floor of the castle, go to the room with a mirror. You are supposed to find something that is in the reflection of the room but not in the actual room! Jump into the left wall. #1 - SNOWMAN'S BIG HEAD First, go to the place surrounded by ice water. Jump over the platforms and go to the place where they come out from. Okay, now do a triple jump over the place where the triangle thing come out (I think a double jump will also work). Follow the path until you reach the snowman's "big" head and a big penguin. To cross here, jump ON the penguin and jump off at the other side. Continue to the top of the snowman and get the star. #2 - CHILL WITH THE BULLY In this stage, you'll find a bully. He's just like the one you fought in Lethal Lava Land except for his different color. Beat him like you beat the other one: By knocking him off the platform with punching or jumping on him. #3 - IN THE DEEP FREEZE From the start of the stage, turn around and go to the ice structure. This is a 3-D maze... how fun! I won't give you *detailed* instructions, but just remember to do a backflip somewhere in there. You can always look around you with C-up. Good luck! #4 - WHIRL FROM THE FREEZING POND Go again to the place where the triangles try to push you into the water. In the water there's a spindrift. Jump on him and glide to the other side of the hill. Bust open the yellow "!" box for the...star! #5 - SHELL SHREDDIN' FOR RED COINS Go back to the place where you got the last star (#4). This time, open up the other yellow box for a turtle shell! Ride the turtle shell to follow the red coins. Just follow the line and you should find the others easily. Remember that the shell can go on the ice! #6 - INTO THE IGLOO This star is located inside the igloo. To get here, ride the turtle shell behind the hill to go up the steep slope. Another way is to climb the snowman and drop down after you cross to bridge with a penguin. When you're inside, look around the place for the invisibility cap (you need to jump through a passage on a high part of an ice wall). Get the invisibility cap and get the star on top of the wood platform in front of the igloo's entrance. #7 - 100 COINS IN SNOWMAN'S LAND Get 100 coins in Snowman's Land. Here's a list of EVERY coin: o The 14 spindrifts for 3 coins each..........................42 o The wall of coins in the igloo..............................20 o The 8 red coins.............................................16 o The 2 money bags............................................10 o The 4 snowmen for 3 coins each..............................12 o The 8 coins on the slope beside the igloo................... 8 o The 5 coins on the path to the snowman...................... 5 o The single shy guy.......................................... 2 o The 3 easy coins in the igloo............................... 3 o The yellow block in the igloo............................... 3 o The 3 Goombas in the igloo.................................. 3 o The 2 coins near the 3-D ice maze........................... 2 wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww |
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