Super Smash Bros. Walkthrough :
This walkthrough for Super Smash Bros. [Nintendo64] has been posted at 14 Sep 2010 by tordu and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up tordu and share this with your freinds. And most important we have 14 other walkthroughs for Super Smash Bros., read them all!
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Walkthrough - FAQ/Walkthrough##### # # # # ##### ###### ##### # # # # # # # # ##### # # # # ##### # # # # # ##### # ##### # # # # # # # # ##### #### # ###### # # ##### # # # # ## #### # # # ## ## # # # # # ##### # ## # # # #### ###### # # # ###### # # # # # # # # # # # # # ##### # # # # #### # # ###### # # ##### #### ##### # # ###### ##### #### # # # # # # # # # # # # # ###### # # # # # ###### ##### # # #### # # ##### # # # # # # ##### # # # # # # # # # # # # # # # ###### # # #### # # # ###### # # #### FAQ/Walkthrough by Yoshi (yoshi13n@yahoo.com) *^*^*^*^*^*^*^*^*^*^*^*^*^*^^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Super Smash Brothers For the Nintendo 64 Version FINAL Last Update: 04/18/02 The FAQ/Walkthrough is Copyright (c)2002 Yoshi. All Rights Reserved. I do not want email about sections for you to help me with. I am perfectly capable of writing a full complete FAQ by myself and I do not want any help at all. If you send email in giving me help to add in the FAQ, I will just discard it and most likely block your incoming emails. Do not say such cruel stuff to me. If you're going to email me, ask for help that isn't already in here or thank me for a good job. Anything else will just be discarded. This FAQ may only appear on the following sites without my permission: www.neoseeker.com Copying this FAQ in any form will get me to sue you and easily win. Places you may take are the Gameshark Codes, Hints, Tips, Glitches, whatever, and that is it, other than that, I wrote it all and it's all copyrighted. Name: Super Smash Brothers Publisher: Nintendo Developer: Hal Laboratories System: Nintendo 64 Genre: Fighting Rating: K-A Controllers- 1-4 Simultaneously Release: April 27, 1999 *^*^*^*^*^*^*^*^*^*^*^*^*^*^^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Table of Contents 1. What's New 2. My Review 3. The Basics Introduction Control Game Options Performing The Moves 4. Weapons and Power-Ups 5. Basic Moves 6. Advanced Moves 7. Tactics 8. Pokeball Stuff 9. The Characters Biographies Mario Donkey Kong Link Samus Yoshi Kirby Fox McCloud Pikachu Captain Falcon Jigglypuff Luigi Ness 10. The Characters Moves Mario Donkey Kong Link Samus Yoshi Kirby Fox McCloud Pikachu Captain Falcon Jigglypuff Luigi Ness 11. The Characters Bonus Stage Strategies Mario Donkey Kong Link Samus Yoshi Kirby Fox McCloud Pikachu Captain Falcon Jigglypuff Luigi Ness 12. Individual Stage Strategies Peach's Castle Congo Jungle Hyrule Castle Planet Zebes Yoshi's Island Dream Land Sector Z Saffron City Mushroom Kingdom 13. Cheap Combos Item Cheapness Character Cheapness All purpose cheapness Edge Guarding Stage Cheapness Non-cheap Fun Stuff Other Survival Tactics Miscellaneous Imformation Credits 14. One-Player Mode 15. Bonus Awards 16. Secrets/Glitches/Hints 17. Sound Test 18. Gameshark Codes 19. Credits 20. Contact --------- *^*^*^*^*^*^*^*^*^*^*^*^*^*^^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* What's New *^*^*^*^*^*^*^*^*^*^*^*^*^*^^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Version FINAL - 04/18/02 This is it..be happy *^*^*^*^*^*^*^*^*^*^*^*^*^*^^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* My Review *^*^*^*^*^*^*^*^*^*^*^*^*^*^^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* To start off, I would just like to say that this is one of the best games that I have ever played in my life. After reading this review, it should convince you whether to buy Super Smash Brothers or not :P. Gameplay Score: 10 This game is ultra super fun and cool. There are many modes to play from. One is the story mode that will send you through 14 levels while you try to conquer and beat each and every enemy. There is also a Multiplayer Mode which will let you fight with 4 humans, 3 humans, 2 humans, or 1 human, with optional computer players if you want them. You can choose from many different stages, so this is a very fun mode. You can also practice the Bonus games to try to get the highest score. Very fun to master and practice. Story Score: 10 In this mode, you will get to select one of the 12 characters (Mario, Luigi, Yoshi, Kirby, Donkey Kong, Link, Pikachu, Jigglypuff, Samus, Captain Falcon, Ness). Then you will go through many stages. The first stage that you will go to is fighting Link at Hyrule Castle. This is a very easy match because Link sits there at the start of the match for 30 seconds, if not more. It is probably the easiest match of all, so you shouldn't have too much fun playing this level. The second stage is fighting to 16 man Yoshi Team at there hometown of Yoshi's Island. In this, you will fight 16 Yoshi's (3 at a time) and try to become superior. This is another very easy match because the Yoshi's sometimes kill each other and it is very easy for you to kill them. It usually takes only one or two hits. But overall you should get some laughs at of the Yoshi's killing each other and sometimes even jumping off a cliff. A pretty fun and easy match. The Third Stage is a very fun one. You will be set up on the Great Fox (main ship from star fox) to fight the one and only Fox McCloud. It is a very fun match because the stage is very lengthy. You will be set up battling on the ship while many obstacles come in your way. One of them is one of the Star Fox fighter jets. The Fourth Stage is The Break the Targets Bonus Round. In this, you will have to Break the targets with 1 of the characters that you have chosen. The break the targets can range in difficulty depending on what character you have chosen, because they all have separate stages. The Fifth Stage is against the famous Mario Brothers. Both Mario and Luigi team up on you at the Peach's Castle stage, but your not alone. You're given a random friend to fight by your side. Thanks to the tiny size of the areana, this place gets a little crowded, so it isn't as easy as it seems. The Sixth Stage will match you up against the famous yellow pokemon by the name of ''Pikachu''. You will be playing on Saffron City, which has many contraptions. One is the Pokemon Center type place that sends out one of a few pokemon to attack you. They can all range from different attacks, so be warned. Some are good, and some are bad. A very challenging stage. Pikachu himself is pretty easy though. The Seventh Stage will put you up against the biggest character in the game, ''Giant Donkey Kong''. This is a very challenging stage that is played on Congo Jungle My, how Donkey Kong has grown. Luckily, you're not alone because you are given two random team mates to help you. The Eighth Stage is the Famous Board the Platforms. In this, you will be set up with the character you have chosen to do his board the platforms. Each character has a different one, and they all range from easy and hard. A very fun stage nonetheless. The Ninth Stage is against the 8 man Kirby Team. You will face 8 Kirby's (2 at a time), and they all wear hats of characters in the game (Kirby with a Mario hat). This is a pretty challenging stage, since they get back one pretty easily. A very fun one though. The Tenth Stage is against Samus at Planet Zebes. This is one of the hardest stages because of it's rising lava. It is a very fun one though because you are trying to avoid the rising lava. A great stage. The Eleventh Stage is against Metal Mario. You are put on a small stage, to fight Mario, with Metal Powers. Its a boring stage since your attacks hardly do anything, hehe :) The 12th stage is Race to the Finish. In this, your character will have to go through an obstacle course and try to get to the finish with the best time possible. Very Fun. The Thirteenth stage is Fighting the Polygon Team. In this, you will fight 30 polygons that are replicas of the Characters in the game. A very fun stage, because you can smash these guys out easy. The Final Stage is for you to find out! Go buy the game :P Audio Score: 10 The sound for each level is alternative/pop type. Its all cool, and what is even better about the audio is that there is a sound test in this game. It lets you listen to every track available in that game. Video Score: 10 For a 2D game, the graphics are excellent. Peach's Castle is a place Ripped right out of Super Mario 64, so if you have ever seen the graphics in that game, you will know that the graphics in this one are good. Congo Jungle is based on the world of Donkey Kong Country on the SNES, complete with a music riff ripped straight out of the original game. And because its Donkey Kong, expect a lot of barrels to drop into the fight :). Hyrule Castle is Link's stage, and features the familiar Hyrule Overture theme song from the original Zelda games of the NES and Super Nintendo systems. The graphics look like they were ripped right out of Zelda 3 (A Link to the Past). Planet Zebes is Samus stage. For those who missed out on the graphics of Metriod for the SNES, which that's what it looks like, the graphics are smooth with much detail, rock and lava all over the place. Yoshi's island is a stage taken straight out of the Nintendo 64 game Yoshi's story, sugar coating and all :). The stage looks exactly like the storybook from Yoshi's Story, which has good graphics. Dream Land is a stage taken straight from Kirby Super Star on the SNES, if you remember that game, one that had excellent graphics. The Woody Tree is still there, and still blowing hard trying to knock you off! Sector Z is Fox's stage. You will be placed on the Great Fox, which was the ship that deployed the team of Star Fox into battle fields. It is a big, long place indeed, which makes it all the more fun, great graphics included. Saffron City is a stage ripped straight out of the Kid's Hit, ''Pokemon''. Even though it's ripped out of a gameboy game, they have enhanced the graphics and they look better than ever! The pokemon look very realistic also. There is one more stage to find, you'll have to buy the game to find it though! :P Re Playability Score: 10 Why would you not replay this game, after all, it has the best multiplayer action on any system in my opinion. It's great replaying all sorts of matches, and there are many combinations, since you can do 4 player, 3 player, and even 2 player matches with a combination of 12 characters. The re playability is great. To buy or to rent BUY!!! Don't bother renting this game, as you will rent it over and over again because it's so much fun. Just get your money together and go out and buy this game, you won't regret it! Breakdown Gameplay- 10/10 Story- 10/10 Audio- 10/10 Video- 10/10 Replayability-10/10 Overall: 50/50 Multiplied by 2 to get final score 100/100 Best game ever!! *^*^*^*^*^*^*^*^*^*^*^*^*^*^^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Game Basics: Introduction *^*^*^*^*^*^*^*^*^*^*^*^*^*^^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Super Smash Bros. doesn't follow the traditional fighting game formula; the idea isn't to punch your opponent's senseless. Instead, the object is to score points by knocking the other players out of the fight. By hitting, punching, and generally nailing your opponents with attacks, you increase their damage meter. As the meter percentage increases, so do the intensity of your attacks. The higher the percentage, the easier it is to knock your opponents out of the arena. Whenever you knock someone out of the playing field, you score a point, and your opponent loses one. It doesn't matter who inflicted the most damage; whoever gets the final blow gets the point tackled onto his or her score. If you simply slip off the edge by accident, nobody gets the point, but you still get penalized. Games you will find the characters in Mario: Super Mario Brothers Donkey Kong: Donkey Kong Samus: Metroid Fox: Star Fox Pikachu: Pokemon Link: Zelda Kirby: Kirby's Adventure Yoshi: Super Mario Land Jigglypuff: Pokemon Captain Falcon: F-Zero Ness: Earthbound Luigi: Super Mario Brothers *^*^*^*^*^*^*^*^*^*^*^*^*^*^^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Game Basics: Control *^*^*^*^*^*^*^*^*^*^*^*^*^*^^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* The controls in Super Smash Brothers are simple but they're not exactly normal fare for a fighting game. The controller has been broken down into five handy commands: jump, grab, block, attack, and special moves when you combine the buttons with specific control stick movements. Almost every direction of the control stick used with one if the two attack buttons (A or B) will result in a different move with every character. Jumping All four yellow C Buttons have the same function: jump. Each character can jump once off a platform, and jump a second time in the air. Tapping Up quickly on the control stick performs the same function, so take care when maneuvering yourself in the air-you don't want to accidentally waste your second jump. Some characters, like Kirby and Jigglypuff, float for short times when the jump button is pressed a second time and help down. Also, some characters have a saving maneuver, equivalent to a third jump to save themselves from falling off a stage if their second jump is spent. Mario's Jumping Uppercut, for example, can be executed if he is falling off the stage and does not have any jumps left to reach a ledge. These abilities can come in handy, so check you're characters section to find out if he or she has them. Grabbing and Throwing When you grab opponents, you can throw them with a choice of two different styles. If done properly, throwing opponents off the stage is as lethal as smashing them [hitting an opponent with enough damage to cause them to fly off the stage]. Sometimes it is more effective. You can grab opponents while facing them and standing close either by pressing the R Button or by pressing the A button if your shield is up (blocking). Once you've grabbed an opponent, you need only to tap the control stick away from your opponent. If you grab an opponent and do nothing, the regular throw is executed automatically a second later. Blocking You can block attacks for a bit by pressing the Z button. This puts up a shield around you that diminishes as you're attacked. But watch it, if your opponent destroys your shield, you'll be knocked dizzy and vulnerable for a good five seconds. While your shields are up, you can roll to the left or right by simply tapping left or right on the control stick. Other Useful Tips On most platforms, you can tap down quickly to roll off, onto the platform below. Use this maneuver as an escape, for an ambush, or both. Randomly, items will drop from the sky. You can pick up weapons by walking over to them and pressing the A button. You can throw an item in any direction by pressing the R button in a conjunction with a control stick movement. This is a good maneuver, as the item will damage the fighter it hits. While you're in the air, you can increase the rate of descent by tapping down on the control stick. This can help you get back on the battleground more quickly and can reduce your vulnerability when you're airborne. And if you're feeling cocky, each character has his/her own taunt. Just push the L button the give your opponents a good ribbing. *^*^*^*^*^*^*^*^*^*^*^*^*^*^^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Game Basics: Game Options *^*^*^*^*^*^*^*^*^*^*^*^*^*^^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Vs. Mode When in Vs. Mode, there are two ways to play the game: Time or Stock. In Time Mode, you have a set amount of time to score as many points as you can. At the end of the round, each player's score is tallied, and the player with the most points wins. If there is a tie by two, three, or all four players, then a sudden death round is initiated. Each player is extremely weakened with 300% Damage, and the person left on the playing field is the winner. In Stock Mode, points don't count. Instead, you designate a set amount of lives for each player. Every time you're knocked out or fall out of the playing field, one of your lives is taken away. Once all lives are used up, you're out of the game. The last person standing wins the match. Team Mode Both Modes can also be played in team mode. In this mode, players can choose to be on one of the three teams: Red, Green, or Blue. The members of the same team cannot hurt each other; all attacks will simply go through your teammates. Hint: In Team Stock Mode, if you run out of lives, you can "borrow" from your teammate's stock by pressing Start on the controller. One-Player Mode But you don't have to have all your friends over to enjoy Super Smash Bros. That's where the one-player mode comes into play. In fact, you'll have to do a lot of single player gaming if you want to uncover many of the secrets in the game. First is the 1P Mode, where you'll select one character and take him or her on a 13-level challenge, after which you'll square off against the mysterious and evil master hand. But to master this option, you'll need to practice. Good thing the game has a handy training mode where you can try out everything from basic moves to handling all the weapons in the game. Also, in the quest to the master hand, you'll be faced off with two special bonus stages specific to the character you've chosen. These skills aren't easy, so hone you're skills in the Bonus Practice options. You're sure to be rewarded when you've conquered them. *^*^*^*^*^*^*^*^*^*^*^*^*^*^^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Performing the Moves *^*^*^*^*^*^*^*^*^*^*^*^*^*^^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* The moves in this guide are written so that your character is positioned to the left of your opponent. When a move code specifies a control stick motion to the right, you should interpret this as a control stick movement toward your opponent. So, if your character were actually positioned to the right of your opponent on the screen, you would move the control stick to the left, or toward your opponent. As it happens, moving the control stick either toward or away from your opponent can perform many of the moves in Super Smash Brothers. This guide specifies such cases by noting toward or away within the code. Certain moves performed are performed in the air and most throw moves specifically require one or the other (i.e., toward only or away only). In such cases, the codes in this guide will conform to the convention described in the previous paragraph. Finally, the controller commands shown in the move codes should be performed consecutively unless they are separated by a + symbol. In those cases, the commands should be performed at the same time. *^*^*^*^*^*^*^*^*^*^*^*^*^*^^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Weapons and Power Ups *^*^*^*^*^*^*^*^*^*^*^*^*^*^^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Throughout matches, power-ups will fall from the sky at random and litter the floor of the arena. Quickly pick up these special items before the competition can swoop in and use them against you. Some items are offensive, like the Beam Sword or the Ray Gun. Others are defensive, such as the Star or the Maximum Tomato. Each special item appears in a container that you must break open. Even if you open the item's box, another player has time to dash in and collect the power-up. Hey, all's fair in love war and Super Smash Bros. Bob-Omb Wind him up and let him go! Upon colliding with another player, the Bomb Soldier will detonate and send him skyward. Bumper Place the Bumper in the corner of the arena and toss your opponents onto it to send them flying. Beam Sword Pick up this blade and become Darth Mario. The beam Sword can tag players before they can get close enough to damage you. Fire Flower Mario's fireball power-up made it into Super Smash Bros. as a flamethrower that puts the hurt on your opponents. Green Shell When you break the Green Shell out of its box, kick it in the direction of the other fighters to knock 'em out. Hammer Remember Mario's hammer from Donkey Kong? Here it is, and it works on more than barrels this time. Heart Container Link's Heart Containers make an appearance in Super Smash Bros. If you pick one up, all of your damage will be healed. Home Run Bat Make like Sammy Sosa and knock the other players out of the park. The bat has more range than the Star Wand. Maximum Tomato If you've taken a lot of hits, pick up the Maximum Tomato and recover 100% from your damage. Motion Sensor Bomb When you set the mine on the ground, it will activate itself. It explodes when another character comes near it. Fan When your opponents step too close, use the fan to give them a paper cut they won't soon forget. Pokeball Crack open a Pokéball and let a Pokémon do your dirty work for you. A random Pokémon will emerge from the ball and wreak havoc on the other players. Ray Gun Yoshi holding a gun? It hardly seems right! The Ray Gun allows you to fire at your opponents from a distance, easily giving you a tactical advantage. Red Shell The Red Shell works in the same fashion as the Green Shell, except it chases other characters. Star Just like in Super Mario Bros., if you pick up a Star, you will be invincible for a limited time. Star Rod This blunt object will leave your opponents seeing stars--if you can get in close enough to bop them with it. *^*^*^*^*^*^*^*^*^*^*^*^*^*^^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Basic Moves *^*^*^*^*^*^*^*^*^*^*^*^*^*^^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Ledge Grab Never give up hope. If you find yourself falling, always try to grab onto a ledge. Each character has a unique grabbing range, which is often larger than you might think. Try not to perform special attacks while recovering from a fall, because usually it is impossible to grab a ledge while attacking. Even though your character becomes invincible just after grabbing a ledge, you will run out of strength and fall if you wait too long before climbing back into the fight. Attack The A Button commands your basic attacks. If you press Down and tap A, your character will perform a Low Attack. High Attack Press Up and the A Button together to smack your competitors with a devastating High Attack that will send them flying. Toss Press the R Button while pushing the Control Stick toward the other players to pick them up and toss them, hopefully over the edge. Special Abilities Every character has their own patented special moves. Unleash your fighter's wild side with the B Button. Backflip While jumping, press back on the Control Stick to execute a backflip. This won't change the height of your jump, but it will give you some extra fighting room in a pinch. Basic Jump While stationary, press the C Button to jump. You can jump to the left or to the right, but your character can jump highest when leaping straight up. Crouch While standing still, press down on the Control Stick to crouch. This allows you to duck projectile weapons, but it also makes it more difficult for opponents to push you around. Use a crouch attack against enemies who are in a crouched position. Dash While standing, tap the Control Stick twice in the same direction to begin a running dash. Your character can perform special attacks and throw items harder while running at an opponent. Free Fallin' There are three basic ways to fall while playing Super Smash Bros. The first is the Normal Fall, which is what happens when your character jumps normally. If you don't do anything in mid-air, you'll land smoothly and be ready to attack. If your character has just performed a triple jump, you'll experience a Forced Fall and you won't be able to attack for a brief moment just after landing. If you're unable to jump after performing a special attack in mid-air, you'll experience a Danger Fall. After landing from a Danger Fall it takes a while for your character to recuperate. Kirby and Jigglypuff never experience Danger Falls because of their unique types of special attacks. Splat A Splat occurs when your character is knocked down from a high position. You'll be momentarily stunned when you hit the ground, but you can break your fall by pressing the Z Button immediately before landing. If you're attacked after a Splat, the damage will be reduced by half. Trap Doors Although some platforms may appear solid, occasionally you'll be able to drop straight through the floor by pressing down on the Control Stick. Be careful not to accidentally pass through the floor while attempting to perform a Smash Attack. Rapid Fall The speed of your fall can be increased by tapping down on the Control Stick. Use this technique when you're in a hurry to grab an item, or if you want to execute a sneak attack. The speed of the fall will vary depending on which character you've chosen. When your character is knocked down, you can simultaneously get up and attack by pushing the A Button. If you're feeling vulnerable, simply hold the Control Stick to the right or left after a fall to get up and evade an attack. These moves will vary slightly depending on whether you landed face up or face down. Jumping You can execute a jump by pressing the C Buttons or by tapping up on the Control Stick. The height of the jump is determined by the size of the input on the Control Stick, so diagonal jumps will not be as high as straight vertical jumps. Using the Control Stick to jump allows you to jump much higher than using the C Buttons. Tapping the C Buttons is the only way to perform a short jump, which is crucial for earning good times in the Bonus Stages. Before executing either type of jump, players are vulnerable for a brief moment as they crouch in preparation. Landing on the ground from the air. After landing there is a little vulnerability, but it is possible to cancel it out with the controls. Landings that take place during an air attack or free fall sometimes have a larger vulnerability or the character may assume a particular pose. Dizzy Spell If you use your shield so much that it breaks, your character will become lightheaded and dizzy. Even though you won't be able to attack while dizzy, you'll be temporarily invincible. The more damage you've accumulated, the faster you'll recover. You can speed up your recovery rate by rapidly tapping buttons, but the best strategy is to make sure that your shield does not run out of power. Oops Move your character close to the edge of the cliff. This is a stunt that wouldn't seem to have any particular value, but when you want to do it on purpose, tilt (easy does it!) the Control Stick slowly in the direction of the cliff. At this point, if the Control Stick is moved beyond a certain point toward the cliff your character will fall over the edge. If it is facing the wrong direction, use Reverse Direction. Picking Up Items When standing near an item, press the A Button to pick it up. Items that are automatically used, like the Maximum Tomato, have a slight delay before they take effect. If an opponent grabs a Maximum Tomato, try to punch it out before the energy can be absorbed. Other items which are not immediately used can be knocked out of your opponents' hands at any time. The harder you hit a foe, the more likely the weapon will be dropped. Reversing Direction After tapping the Control Stick twice to begin a dash, you can run in the opposite direction by quickly changing the direction of the Control Stick. Your character will maintain speed, but will be momentarily vulnerable to attack while turning. Dash Attack Tap the Control Stick twice in the same direction, and hold the stick in that position to maintain a dash. Press the A Button while running to perform a Dash Attack. Brakes To turn on the brakes after dashing, simply return the Control Stick to the neutral position. Other players will be able to attack while you slip to a stop, but you can activate your shield while stopping to eliminate this threat. Be extra careful while using Luigi, because he slips more than the other characters. Short Jump Tap the C Button to perform a Short Jump. Characters with a high falling speed will find this effective in sneak attacks. When getting serious about a Time Attack at the Bonus Stage, it becomes a very important technique. Sleep When using Jigglypuff, press up on the Control Stick and the B Button to make other players take a nap. If you're hit with Jigglypuff's Sleep attack, the symptoms are about the same as a dizzy spell caused by your shield running out. Standby The Standby pose is the natural position of your character when you're not controlling it. Taunt To get the competition riled up, try pressing the L Button to pull off a humiliating taunt. This has no effect on your opponents, but it can get under their skin! Reverse Direction In standby, if you tip the Control Stick in the opposite direction your character is facing (but not so much that it moves). The purpose of this is to turn from left to right, or from right to left. The time it takes to reverse directions depends on the character. The settings of the internal direction of your body are set so that the first half of the reversal time is spent facing the original direction and the second half in the new direction. During attacks and such, it happens that when moving back without inserting a reverse direction command, the character will sometimes change directions. Walking Each character can walk at three different speeds: slow, medium and fast. Barely push the Control Stick to the left or right to walk slowly, and push it all the way to walk at the maximum speed. *^*^*^*^*^*^*^*^*^*^*^*^*^*^^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Advanced Moves *^*^*^*^*^*^*^*^*^*^*^*^*^*^^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Double Jump If you get tossed from the ring, a well-timed Double Jump will save your day. Press the top C Button to start the first jump, and at the apex, press top C again. Power Ups From time to time, power-ups will appear on the playing field. They are special weapons that pack a mighty punch, so use them wisely. Upward Sneak Attack Press Up on the Control Stick while pressing the B Button to whip out a powerful Upward Super Attack that will knock your opponent's lights out. Downward Sneak Attack While near an opponent, press Down on the Control Stick while hitting B to perform a Downward Super Attack that sends other players flying. Triple Jump The Triple Jump may save your bacon during match play after you've been chucked out of the arena, but it's really useful during the Bonus Rounds. While at the height of a Double Jump, press Up and the B Button to catch an extra bit of air. Smooth Landing After performing a Mid-Air Attack, each character has a special landing pose. Even though the attack may have been successful, your character can become vulnerable while recovering from the landing. If you push the Z Button just before you hit the ground after a Mid-Air Attack, you'll land normally and immediately be ready for action. Barrel Cannon If you find yourself flying off the ledge in the Congo Jungle, try to land in the barrel cannon at the bottom of the screen. Wait until the cannon is pointing upward, then press the A or B Button to blast back into the fight. If you've beefed up the damage percentage in the VS Options Menu, the cannon will sometimes shoot you into oblivion. Big Boxes Even though Donkey Kong is the only character that can walk while holding a large item like a crate or barrel, any character can use these items as weapons. Once you're holding an item, you can change direction by pressing left or right. Press the A Button to hurl the heavy object at an unsuspecting enemy. Boing! When two or more characters push against each other, sometimes it becomes difficult to land an attack. When this happens, energy builds which can send your character flying in the opposite direction. This bouncy phenomenon is called a Boing. During team play, two characters can push against one enemy for a double-powered Boing attack. Breakfall When an opponent knocks you into the air, it can take a while to recuperate once you hit the ground. Press the Z Button just before impact to perform a Breakfall, which will make your character temporarily invincible. To regain your composure even more quickly, try holding left or right while pressing the Z Button to execute a Forward or Backward Rolling Breakfall. Warp Pipe In the Mushroom Kingdom level, the green Warp Pipes can be used as emergency escape routes in tight situations. Position yourself on top of the Warp Pipe, and hold down on the Control Stick. Normally the Warp Pipes will spit your character out on the opposite side of the stage, but occasionally you'll be ejected into the pit in the center of the area. If you're quick enough, you can double jump back to the ledge from this dangerous area. Clobbering Items Successful smashers make use of the many items that fall from the sky. A specific weapon will do the same amount of damage regardless of who's holding it, but sometimes two characters will use the same weapon differently. You'll be able to swing a Paper Fan more quickly than the Homerun Bat, so be sure to choose a weapon which suits your fighting style. When using Clobbering Items, experiment with different attacks to find the most efficient use of each weapon. The Star Rod, for example, shoots star-shaped bullets when a sideways Strong Attack or Smash Attack is used. Emergency Evasion While using the shield, you can perform an Emergency Evasion by pressing left or right on the Control Stick. This move will make your character roll past an opponent to a safe position. After a Forward Emergency Evasion you'll automatically turn around so that you can attack the foe from behind. Flight If you find yourself falling too frequently, you may want to try playing as either Kirby or Jigglypuff. Both of these characters are equipped with the ability to fly. Continually press the C Buttons or up on the Control Stick to make these spherical soldiers fly through the sky, but keep in mind that they are limited to about five jumps in a row. Item Hurling Nothing beats smacking an opponent with a clobbering item, but don't forget that these items can also be thrown at your enemies. Hold the Control Stick toward your opponent, and either press the R Button or the A and Z Buttons simultaneously to throw the item. You can throw an item straight down while in mid-air, or throw the item while dashing for a more powerful attack. The faster the throw, the farther your foe will fly. This technique will come in handy during Link's first Bonus Round, where you'll have to throw bombs to succeed. Item Throw/Throwing an Item This is performed while holding the item and pressing the Z Button + A Button + Direction. If you tilt the Control Stick forward while you throw the item, it results in a Forward Throw, and backward in a Backward Throw. These are basically the same in the air. A "Dash Throw" is also possible by inputting a throw while the character is running or dashing. When you are holding "Thrown Items" (Bombs and stuff), a single-shot on the A Button is treated like a throw. However, "throwing away in place" will be the same as a Forward Throw. If you don't use the Control Stick when throwing Clobbering Items, they will be "thrown away in place." Shield Sometimes, the best offense is a good defense. Press and hold the Z Button to activate a powerful shield, which blocks the attacks of your enemies. Your shield gradually loses power when activated, and it loses energy more rapidly when it is blocking blows. If you completely drain the resources of the shield, your character will momentarily be stunned with a dizzy spell. Avoid this by releasing the shield periodically to rebuild its power. Shooting Items Some items, like the Fire Flower and the Ray Gun, allow you to fire projectiles at enemy players from a safe striking distance. Rapidly fire the weapon until it is about to run out of ammunition, then milk it for all it's worth by flinging it at your enemy with the R Button (dash before throwing the weapon to maximize the effect). *^*^*^*^*^*^*^*^*^*^*^*^*^*^^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Tactics *^*^*^*^*^*^*^*^*^*^*^*^*^*^^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Smash Attack A Smash Attack is any time you use the Control Stick in combination with the A or B Buttons to pull off powerful attacks. Use a smooth, light touch while moving the Control Stick for a Smash Attack. Don't Give Up! When you get knocked off the playing field, never give up the fight. Unless your character is blown into oblivion, you can almost always make it back to the platform. Start off by pressing the Control Stick toward the playing field, and try to get back into the game by using a Mid-Air Jump. You can only do this once before you land (five times if you're using Kirby or Jigglypuff), even if you are damaged in the air. If this doesn't work, some characters can use an ultra-powerful Special Attack to gain an extra boost. You will be vulnerable for a moment after you land, but if you take damage while in the air you'll be able to try the Special Attack again. The better you get at returning to the battlefield, the more fun you'll have playing Super Smash Bros. Automatic Handicap As you and your friends battle, you automatically receive a handicap based on whether you win or lose. Winners get weaker and losers get stronger. You can tell what your current handicap is by looking at the numbers on the bottom of the character select screen. Posers When the game is paused, the camera zooms in to give you a close-up view of your character in action. By moving the Control Stick, you can rotate the camera to get a better view. Item Smash Attack! Items that you pick up can be smashed against opponents by tapping while pressing the Z and A button (or R button). The Smash is not just a faster version of the throw, but also more destructive when it hits! It's a good rule of thumb to use a Smash when throwing items. Challenge Yourself There's much more to the single-player game than just working your way through the tournament ladder. Once you've seen the ending to the game and cleared all of the bonus rounds, the challenge lies in beating your best scores and times. Compare your scores with your friends to see who's the best single-player smash artist. Keep Smashing! When you knock an opponent off the platform, most of the time the foe is able jump back into the fight. Try to block opponents from returning to the platform by throwing items at them or by hitting them as they're jumping back. If you can hit a character after all of its jumps have been used, it will have no way to return to the fight. During multi-player action, always try to pick on a player who's struggling to jump back to the platform. Counter Attack If you want to recover from a fall, you'll have to have a counter attack ready for other players trying knock you down. As you get to know your opponents' strategies you'll gradually begin to refine your battle skills to suit your competition. Here are some ways to get back to safety while someone is trying to keep you down: Hurl items while you fall Create a diversion with projectiles Cancel out their attack with one of your own Use an Upward Attack Allow yourself to drop so you grab the ledge Absorb the attack and hope for the best Ledge Grabbing Sometimes the best way to return to the playing field is to intentionally try to grab the ledge. You'll be invincible while you're hanging from the ledge, and there are a number of ways you can escape this precarious position. Here are some things to try while you're hanging from a ledge: Push up on the Control Stick to simply climb back into the battle Push the A Button to climb over the ledge and attack Push the Z Button to climb over the ledge and retreat Push the Control Stick away from the ledge to jump back into the air and reset your jumps If you've accumulated over 100 % damage, your character will be a bit clumsy while trying to execute these moves. Juggling When you perform certain special attacks, your opponent will be knocked straight up into the air. If you learn to anticipate which direction an enemy flies after you execute an attack, you can quickly perform another attack before the opponent hits the ground. Unlike other fighting games, Super Smash Bros. does not have any set combos to memorize. The reaction of your enemies will vary depending on how much damage they've absorbed, so you'll have to react to constantly changing variables. Avoid the Juggle! Just as you try to juggle your foes, your foes will try to juggle you. If you find yourself exposed in the air, try to execute a Mid-Air Jump to put a little distance between you and your attacker. Sometimes simply moving to the side or executing a special attack can move you into a safe position. The Training Mode is an excellent place to perfect your timing. Costume Change Once you've chosen your fighter on the Character Select Screen, press the C Buttons to change the color and appearance of your fighter. This feature is not available during team play. Character Select Screen The Character Select Screen does much more than allow you to choose your fighter. In the upper-left corner you can change the game mode from Free-For-All to Team Battle, and Time and Stock can be adjusted by clicking on the yellow bar at the top of the screen. Tons of options are found on one super-convenient screen! Random Character Select Once you master every fighter in Super Smash Bros., you can show off your skill by using the Random Character Select feature. To prove that you can win no matter which character you're using, switch from "HMN" to "CP" before choosing a character. The computer will randomly select a character, and then all you have to do is switch back to "HMN" to use the potluck player. Taking Aim While performing sideways attacks like the Smash Attack, you can adjust the aim of your attack by slightly angling the Control Stick up or down. An upward angle will result in a more powerful attack, and a downward angle will result in a weaker attack. As you master this technique you'll be able to develop more effective ways to wallop the competition. Tapping is the Main Way to Jump There are two ways to jump: One which is performed by tapping the Control Stick upward, and the other which uses the C Button. Since they are fundamentally different types of jumps, there are differences in how much jumping power they have. The subtle differences are mentioned briefly below. There is no need to change the button position. Tapping the Control Stick for jumps is generally better, since upward jump explosions are less likely from Mid-Air High Attacks after a jump, and because little power is lost in a jump from a sideways walk. However, the C Jump has special tactics of its own and it is advisable to learn to use both. This will be covered later. Tapping the Control Stick The higher the Y input value of the Control Stick, the higher you can jump. That is, jumping straight up in the air gives you the most height, while jumping at an angle results in a lower jump, since you cannot get the Control Stick up high. C JUMP When the Control Stick is moved sideways, the jump becomes extremely low. Jumps which go straight up also tend to be slightly lower than tapping jumps. However, you could use short jumps. Invincibility Occasionally during a match your character will become invincible. Sometimes enemy attacks will simply pass through your fighter, and other times the attacks will bounce off. Invincibility occurs when you perform an Emergency Evasion, grab a ledge, touch a Star, or after performing certain special attacks. Learn to anticipate when you will become invincible, and use it to your advantage. Chanting Ever hear the crowd begin to chant the name of your fighter? This ego- boosting behavior may appear to happen at random, but there are actually only two scenarios which call for the crowd to begin a chant. The first scenario is if you're within one second of knocking off two or more players who have accumulated damage of 100 % or more. The second is when you get knocked off, but masterfully manage to knock off another character by the time you land. Chants won't last for longer than 20 seconds for either scenario. Winning the Fight for Items Items are powerful. All players want to get their hands on the most destructive weapons, but usually there aren't enough items to go around. Some players try to rush toward an item and snatch it up as quickly as possible, but this is not always the best tactic. Sometimes it is better to wait for other players to fight for the item, and then knock it out of the winner's hand with a sneak attack. Normally it's the smartest -- not the fastest -- player who wins. Vary your Attack Everyone has their own favorite attack, but if you use the same attack over and over it will gradually lose its power. To get the most out of your offense, use a wide variety of moves to overcome the competition. Low Attacks Don't underestimate the power of the Low Attack. When you knock off an opponent with a Low Attack, they do not get thrown very high into the air. Since they automatically begin in a lower position, it is less likely that they will be able to recover and return to the battle. Low Attacks are very effective when turning around after an Emergency Evasion. Stalemates If two players try to attack each other with moves that are about the same strength, sometimes these attacks will cancel each other out. The best way to take advantage of this is to use one projectile weapon to block another. Also, a fireball from Mario or Luigi could be canceled with a Low Attack. Be careful, though, because most mid-air attacks cannot be canceled out. Mid-Air Strikes A great deal of the action in Super Smash Bros. takes place in the air. To be successful, you'll have to master the use of Mid-Air Strikes. Try to surprise the competition by using these attacks when an opponent is on a trap door above you. If you attack an enemy from below a trap door, there is little chance that you'll be counter-attacked before you make your move. If you find yourself on a trap door and someone is attacking you from below, activate your shield and point it downward to be sure that you block the attack. Mid-Air Strikes can also be used if you're falling straight down onto an enemy. Downward Mid-Air Strikes are especially effective when you are above an area where this no floor. Meteor Smash! Some of the Mid-Air Attacks knock the opponent down and away. If you can set these up where there is no floor, you can knock off your opponents in one go! It's a scary technique for those coming back, but exchanging Mid-Air Attacks is another way of battling. Be bold and try getting one off over your shoulder! Sharing Lives in Team Battle If you run out of lives during a Stock Mode Team Battle, you can steal a life from your partner by pressing the Start Button. Your teammate must have at least two lives for this to work, and when you have more than one teammate the lives are taken from the player with the greatest amount of lives remaining. It's up to you whether or not you ask permission first! Mole Tactics In the Congo Jungle and on the Planet Zebes, you can pass from the lowest level up to the top. By making use of that and doing a Mid-Air Jump you can burrow beneath the floor and attack using special "Mole Tactics." One feature is that there is little risk of a counter attack before you make your move. Frankly speaking, it's a sneaky technique. But if you are under attack from underground and you have a shield and you can get away using an Emergency Evasion or Jumps, you should have sufficient chance to get back at someone. When you have a shield and you're being attacked, you should point the shield down, just to make sure. Combining Techniques for Returning to the Arena To return to the field after you've been knocked off, the general idea is to use Mid-Air Jumps (flying) and Special Attack Techniques. (There are some exceptions among the characters, however.) But, if you really stop to analyze them closely, you discover quite a bit. Mid-Air Jumps You can only do this once before you land (five times when flying). |
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