Turok 2: Seeds of Evil Walkthrough :
This walkthrough for Turok 2: Seeds of Evil [Nintendo64] has been posted at 24 Jul 2010 by challenger47# and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up challenger47# and share this with your freinds. And most important we have 6 other walkthroughs for Turok 2: Seeds of Evil, read them all!
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Walkthrough - FAQ/WalkthroughWELCOME TO RANDY MURTHA'S ULTIMATE _,-#-# ___________ _|_ /| ,+^##\# / //| _.-|--__,-''| _- | -_ --- / | _# #@ /___ __/ / || || -- / | | | | | | $$ | | | || || |/ / __|__ __|__| |/ / #^ | | | || || _ --, | | | _ --, @_^ | | | || || | | | |_ _| | | | | #% | | |___,,__||__| |_ | - _|_ - |__| | | #_^ |_.-' \| | \# # ######@@ SEEDS OF EVIL ###@;""""''' WALKTHROUGH FOR THE N64 OR YOUR PC Version 8.0 January 2008 E-Mail Address: randym1375@yahoo.com ======================================================================= This document is Copyrighted January, 2001 by Randy Murtha and may not be reproduced in part or in full without the written consent of the author. Nor shall this be posted on a website without my permission, published in a magazine without my consent. All Rights Reserved. ======================================================================= ********* Contents ********* Notice 1) Introduction to Walkthrough 2) Version History, More Walkthroughs By Me 3) The Story for Turok 2 4) Controls 5) Items 6) The Talisman 7) Warp Portals 8) Weapons 9) Enemies 10) Hints and Strategies 11) Game Walkthrough -Level 1: Port of Adia -Level 2: River of Souls -Level 3: Death Marshes -Level 4: Lair of the Blind Ones -Level 5: Hive of the Mantids -Level 6: Primagen's Lightship -Defeating Primagen 12) Boss Stratagies 13) Weird Glitches 14) Cheats 15) Credits, E-mail Rules and Legal Things THIS WALKTHROUGH IS BEST VIEWED AT 960x600 SCREEN RESOLUTION AND USING A FIXED WIDTH FONT SUCH AS COURIER NEW. IF USING HIGHER SCREEN RESOLUTIONS FOR BEST VIEWING RESULTS CHANGE TO A HIGHER DPI SETTING SO YOU WON'T HAVE TO USE A MAGNIFYING GLASS WHILE READING THIS. ======================================================================= ********** * NOTICE * ********** The only websites this walkthrough is legally posted on are: Game FAQ's - www.gamefaqs.com Neoseeker - www.neoseeker.com The Spoiler Centre - www.the-spoiler.com Web Links - www.a2zweblinks.com Honest Gamers - www.honestgamers.com Super Cheats - www.supercheats.com Game Spot - www.gamespot.com Game Radar - www.gamesradar.com Cheat Planet - www.cheatplanet.com If you have viewed this on any other site than the ones listed or have seen this plagerised, please e-mail me and let me know which site you viewed this on, I will highly appreciate it. If you have seen this plagerised or on websites this isn't supposed to be on, there is a $CASH$ reward for informing me of who the violator is. ======================================================================= ******************************* 1) INTRODUCTION TO WALKTHROUGH ******************************* Welcome to my very in-depth and extensive walkthrough for Turok 2: Seeds of Evil for the Nintendo 64 or your PC. WOW! What an improvement over the first Turok. Sequels to games, much like movies, usually suck, but man did Acclaim redeem themselves with this game. If your a FPS gaming fan and thought the first Turok sucked, I guarantee you will not be dissapointed with the sequel. The graphics are ten times better than the origional, there's actually cut scenes, the enemy species are at least doubled (no human enemies, not a one), the levels are about three times larger, each level looks different than the last one, (the first Turok's scenery looked almost the same on each level, very boring after a while), and you still have an excellent arsenal of weapons to choose from. Oh, and there's actually cross hairs in this game so you can PROPERLY aim your weapon. I don't know why in the hell there weren't any cross hairs in the origional Turok. This is, without a doubt, one of the best FPS game ever made, a destined classic. Everything you can ask for in a FPS game is in Turok 2. Plenty of non- stop action, gargantuan levels, great graphics, unique weapons and the way you destroy the enemies will truly shock you. This game has PLENTY of blood and flying body parts, hence the MA rating, and any FPS fan will not, I say will not, be dissapointed with this game. ======================================================================= ******************************************** 2) MORE WALKTHROUGHS BY ME, VERSION HISTORY ******************************************** Check out these other top quality walkthoughs I wrote: 1) Armorines: Project S.W.A.R.M. 2) Fable: The Lost Chapters 3) Neverwinter Nights 4) Neverwinter Nights: Shadows of Undrentide 5) Neverwinter Nights: Hordes of the Underdark 6) Neverwinter Nights Gold Edition 7) Neverwinter Nights Platinum Edition 8) Quake II 9) Shadow Man 10) Shadow Man 2econd 11) The Suffering 12) The Suffering: Ties That Bind You can ALWAYS find all of my work and latest versions at: www.gamefaqs.com ----------------------------------------------------------------------- Version 1.0 January 28, 2001 This is the first version of my walk through. I plan on making plenty of revisions to this so make sure you are reading my latest version. Version 1.5 January 29, 2001 I fixed a few typos, added version # and e-mail address to the title (that would help) and added a credit that totally slipped my mind. Version 2.0 Februaury 2, 2001 I fixed A LOT of typos. Version 2.5 February 11,2001 With the requests of a few people, I spaced this FAQ out to make it a little bit easier to read if you don't print this out and just read it from a website, fixed a couple more typos. Version 3.0 February 23, 2001 As usual, I corrected yet some more typos, especially one about tranquilizer darts, sorry for screwing you all up with that one. I got an expansion pack and noticed a HUGE difference in enemy AI and clearer graphics! Version 3.5 March 1, 2001 I added an Ultra Health on level 2 that I forgot about. Took out some corny sayings and stuff. Version 4.0 March 17, 2001 I added a Lord of the Flesh to each Oblivion portal on levels 2 and 3, I can see so much better with an expansion pack, wow! I thought they were Death Guards before. As usual I fixed a few more typos and added another player to my Master Turok 2 Gamers section. Even though this game has been around for a while, I still receive about 10 or 11 e-mails a week asking for help. I am happy to know that people are actualy reading this thing and I will help you out in any way I can. Version 4.5 March 23, 2001 I fixed more typos and added an Ultra Health to level 3. Version 5.0 March 24, 2001 Well, well, well. It looks like I found the first shady webmaster who tried to post this without my permission. What kind of ignorant douchebag would try something like that? I told this chump to take it down within 24 hours just because of the fact that he didn't ask me, even though he had a really cool website, or I'd sue his sorry ass. Consider yourself lucky that I am in a good mood today and I won't tell everyone who you are unless you continue to leave this posted, I would love to ruin your reputation. This is a one time, and one time only chance and if another webmaster posts this without my permission, I will not hesitate to let all of my fellow FAQ authors know who you are and to watch out for you. I will get every FAQ authors e-mail address I can find and write to all of them, I don't care how long it would take. If the fool would have e-mailed me and asked me if he can post this, I probably would have let him. As a result of this guy, I have added the only 2 websites my walk through is legally posted on at the beginning of this document. Version 5.5 March 31, 2001 I added three more sites this is legally posted on. Version 6.0 June 3, 2001 I added another site this is legally posted on. Version 6.5 June 15, 2001 I added two more players to my Master Turok 2 Gamers section and added a stratagey someone sent me. Version 7.0 August 21, 2001 I added a stratagey sent in by Scorponox. Version 7.5 October 6, 2001 I FINALLY sat down and took the time to organize my walkthrough section. This was to make it a little easier if you are just searching for a level key or how to complete the mission objectives and aren't following my walkthrough for the whole game. In my origonal walkthrough, I left the player with a couple of things to figure out on their own. Some of the things were kind of hard to figure out. I now walk the player all the way through the game leaving nothing for them to figure out on their own. Version 8.0 January 2008 Wow, it's been a while since I've updated this. I changed my lame ass intro, took out the master turok gamers section, and deleted some stupid sayings I know damn well I didn't write in here. Someone is fucking with me. This game was really cool for the time it was released but there are SO many FPS's that blow this away like Killzone, F.E.A.R., Call of Duty 1 & 2(PC), and Doom 3 for example. I also added "Quake II," "The Suffering," "The Suffering: Ties That Bind," "Fable: The Lost Chapters" to other walkthroughs I have written and all of the "Neverwinter Nights". ======================================================================= ************* 3) THE STORY ************* I have never read, or in fact, I have never even heard of the Turok comic series before this game came out so I had to sum up the story from the instruction manual and the opening movie. In fact, when I wrote this walkthrough, I haven't even played the first one yet. After Turok defeated Campaigner with the Chronoscepter, he unleashed a new threat, this one even greater than the one he had just defeated. When time began, Primagen (the beast you're after) challenged the Makers of Creation and wanted contol of the Universe. The Lazarus Correspondence realized Primagen meant busisness and fealt the threat he posed, and built 5 Energy Totems where they thought Primagen was vulnerable. You will defend these Energy Totems at the end of the first five levels. Awakened by the death of the Chronoscepter, Primagen summoned his minions to seek out and destroy the Energy Totems. You must stop his minions from doing so and destroy Primagen before he can take over the Universe. It is going to be long, long, dangerous journey so let's get ready to rumble. ======================================================================= ************ 4) CONTROLS ************ Expert configuration: - Control Stick: To look up, down and all around, also to aim your weapon. - C button up: Move forwards. - C button down: Move backwards. - C button left: Strafe left. - C button right: Strafe right. - C button up + C button right or left: Strafe diagonal, also works while moving backwards. - A and B buttons: Change weapons. I recommend that you use the "quick select" setting, it's way faster. If you are using quick select, press A or B and move the control stick towards the highlighted weapon you desire. - Z button: Fire your weapon/slash. - R button: To jump. Hold down longer to jump higher/further. Press and hold this button while zooming in/out while in sniper mode. - L button: Brings up the overhead map, DO NOT FORGET YOU HAVE THIS! - D pad up: Change ammo types, works only with shells or arrows. - D pad down: To duck. - D pad right: Go into sniper mode. You can only snipe with the Tek- Bow or the Plasma rifle. While in sniper mode, hold the R button and press the up/down C button to zoom in/out. I think this is the games best feature. - D pad left: Toggle to upgraded weapons (i.e: Pistol to Mag .60). - Start button: Brings up subscreen for a bunch of options, mission status, inventory, etc. Swimming: - C buttons: To move around. - R button: To raise to the surface. - Z button: Use weapon. While riding the Dino: - C buttons: To move around. - Z button: Fire Dino cannon. - R button: Fire Dino rockets. I am not going to bother typing in the arcade control type, most people probably play with expert configuration. If you don't use this configuration, I'm quite sure you can figure it out on your own. If you cannot, then don't even bother trying to beat this game, you are way out of your league. Stick to your Pokemon and Mario games and rapidly boil Turok 2 in a two quart saucepan because you won't be beating this game any time soon. This isn't Perfect Dark kids. ======================================================================= ********* 5) ITEMS ********* - YELLOW LIFE FORCE: Yellow diamonds which add 1 to your life force total. - RED LIFE FORCE: Red diamonds which add 10 to your life force total. Collect 100 life force for an extra life, 9 lives maximum. - SILVER HEALTH: Adds 2 to your health. - BLUE HEALTH: Adds 10 to your health. - RED HEALTH: Full health, recovers your health up to 100 max. - YELLOW HEALTH: Ultra Health, adds 100 to your health, 200 is the maximum health you can receive. If you go below 100 health after collecting an ultra health, you can only recover to 100 health max. What a bummer. - AMMO: Self explanitory. - LEVEL KEYS: There are three on each level except level one which has six keys, level 6 has no keys. - PRIMAGEN KEY: Each level has a Primagen Key, all six have to be found if you want to fight Primagen and beat the game. - SACRED EAGLE FEATHER: You must find five of these and take them to the Talisman Chamber on that level to receive a special ability (see next section). - SATCHEL CHARGE: Used to blow mission objectives up with. - CAVE KEYS: Find these to open cave doors on level 4. - ION CAPACITORS: These are located on Primagen's Lightship and are used to purify the River of Souls. - AND MOST IMPORTANTLY: Your map, use it often. ======================================================================= **************** 6) THE TALISMAN **************** While lurking around, you will venture upon tiles in the floor with symbols floating above them. These are Talisman tiles which enable your special abilities. All of the Primagen Keys are only accessible by these tiles. Your special abilities are: Level 2: The Leap of Faith Talisman allows you to make great leaps. Literally jump across entire rooms. Level 3: The Breath of Life Talisman allows you to swim in poisonous water. Level 4: The Heart of Fire Talisman allows you to walk in lava. Level 5: The Whispers Talisman allows you to be lifted to unaccessible ledges. Level 6: The Eye of Truth Talisman allows you to see hidden paths otherwise invisible. To receive your special ability on the levels, find the feather and offer it to the Talisman in his chamber (see next section). ======================================================================= **************** 7) WARP PORTALS **************** Throughout the game you will use tons and tons of warp portals. Warp portals take you the next part of the level you are currently on, save your game, collect parts for the NUKE weapon or offer a feather to the Talisman. Your standard warp portals that transport you to different areas are round with white light and bluish/white rings inside. Your save portal is a pyramid looking thing with purplre/pink rings inside. Once inside a save portal, you can save your game (which requires a memory pack and 96 pages must be available on your card) or restore your health and ammo. Note that you can only refill your health and ammo once on any given level. So if you restored your ammo on level one, beat the level, and came back at a later time to get the Primagen Key, you will not be able to refill your ammo. Since I will list most respawning health and ammo depots, do not worry about this too much. Also when you come back to the level and you took all of the ammo/health/life force previously, it does not re-appear. Your Oblivion, at least that's what I call them, portals look like save portals but are locked and you must find a switch to unlock it. Inside are Oblivion Spawn. If you've played Turok 3, then you should be familiar with the Oblivion Spawn. If you defeat all the enemies inside one of these portals, your reward is a piece of the NUKE weapon, there are six NUKE parts in all. Your Talisman Chambers look exactly like Oblivion Portals and have to be unlocked. Inside these portals you receive a special ability if you have the Sacred Eagle Feather to offer the Talisman (see above). ======================================================================= *********** 8) WEAPONS *********** This game has a really great selection of weapons. There are 24 in all. Here they are: 1) FLARE GUN: Not a weapon but a tool. Use it to see in dark corners, down dark corridors, etc. Unlimited use, you just have to let it recharge before you can fire another flare. 2) TALON: A twin bladed dino claw replica slashing weapon. Works great on Compys and Mites, can be used underwater. 3) WAR BLADE: A Talon upgrade. It has two big survival looking knives with serated edges. I gurantee once you get this it's bye-bye Talon, can be used underwater. 4) RAZOR WIND: A really awesome circular saw blade that acts like a boomerang. It slices clean through the enemy like a hot knife through butter. If you're standing still while using this and aiming straight at an enemy, it will cut clean through the enemy and then again on the way back to you. Works quite well for being just a blade. You can seriously cut an enemy's head clean off and send it a rollin' with this weapon. 5) HARPOON GUN: Shoots harpoons, one of my favorite weapons. Can only be used underwater, 12 spear max. 6) TORPEDOE LAUNCHER: Launches torpedoes, can only be used underwater. This can also be used as a water jet, 10 Torpedoe's max. If you wish to use this as a water jet, save at least 1 Torpedoe AT ALL TIMES. 7) BOW: A cheesy wooden Bow, 20 arrows max. 8) TEK BOW: A compound Bow with sniping capabilities and is equipped with exploding arrowheads. 20 regular arrows and 10 Tek arrow max. 9)PISTOL: A .9mm Pistol, 50 rounds max. 10) MAG .60: A Pistol upgrade, shoots super high velocity, highly powerful three round bursts. WATCH YOUR AMMO, 50 rounds max. The further away from an enemy you are, the more powerful this weapon is. 11) SHOTGUN: A double barelled Shotgun, can use exploding shells with this, 20 shell and 10 exploding shell max. 12) SHREDDER: A Shotgun upgrade. It fires shells kind of like a Rail Gun that ricochets rounds like super balls on crack, can also fire exploding shells. 20 shell max and 10 exploding shell max. I think this is the games most effective weapon on ALL of the enemies. One shot to the throat area will drop any one of them like a fly, excluding the bosses of course, even a Lord of the Flesh. Wow! Now that's power. 13) TRANQUILIZER GUN: Can put enemies to sleep, it may take several rounds to knock a big fella out, 15 dart max. 14) CHARGE DART RIFLE: Fires an electrical burst that stuns the enemy, the most effective stunning weapon in your arsenal. I don't use the stunning weapons unless I'm in a real hairy situation. In this game it's kill or be killed but if you use this, the enemy is so helpless you can just casually walk up to them and blow their heads clean off. 30 charges max, 1-3 rounds per use. Hold down the trigger for a more powerful burst to stun the enemies longer. 15) PLASMA RIFLE: A rifle that fires a plasma round at an enemy. You can go into sniper mode and act like Tom Berringer with this weapon. 150 rounds max, each shot requires 5 rounds. 16) FIRESTORM CANNON: A plasma Mini Gun that fires a rapid burst of plasma rounds at the enemy to rip 'em apart like tissue paper. 150 rounds max, an awesome weapon! It's better to shoot this weapon off in short bursts to conserve on ammo. 17) FLAME THROWER: Try to use this weapon in short bursts rather than holding the fire button down to conserve fuel. You can burn up a fuel tank up in seconds if you hold down the trigger, 50 gallons max. 18) SUN FIRE PODS: Round, lumpy, lava rock Grenades. Use on Blind Ones to clear out a bunch of them at once. They only kill Blind Ones and stun all other enemies, 6 pods max. 19) GRENADE LAUNCHER: Launches grenades. Aim kind of high while using this, real high. 10 grenades max. Is it just me, or do all Grenade Launchers in FPS games suck? 20) PROXIMITY FRAGMENTATION MINE LAYER: Lets you fire a mine that will detonate when an enemy walks near it, 10 mines max. This weapon is pretty much USELESS and I don't know why in the hell they bothered putting it in the game. 21) SCORPION MISSLE LAUNCHER: My number one choice. Fires three missles at the enemy to totally rock 'em. You can take out an enemy from quite a distance with this weapon, 12 (36) missle max, KABLOOIE! 22) CEREBRAL BORE: The most origional weapon I have ever seen in a video game. It fires a brain wave seeking bore that follows the enemy around like a heat seeking missle. Once it finds its target, the bore drills into the enemies head and then explodes to take it clean off. Love that sound, 10 bore max. 23) NUKE WEAPON: Shoot this bad boy off for some really awesome effects and to annihalate a whole room of baddies, YESIR! You must find the 6 NUKE parts in order to obtain this weapon which are in the Oblivion Portals on each level. 5 War Heads max. 24) DINO CANNON: This is only available when you are riding the Dinosaur. Use the Z button to fire it and aim super high, unlimited ammo. 25) DINO ROCKET LAUNCHER: This too is only available while atop the Dino. I'm not really sure if they're rockets but that's what I call them, use the R button to fire them, unlimited ammo. ======================================================================= *********** 9) ENEMIES *********** During your adventure you will encounter and destroy a very unique list of enemies. I'm a first person shooter freak and these enemies are some of the best set of enemies I ever had to face. There is not one human enemy in the entire game, they all consist of horrid monsters. Here they are and some ways to deal with them I, listed them in order of their level apperance: 1) RAPTOID: The first two levels are infested with these yellow dinos. They are harmless from a distance and are not that deadly at close range. They hobble along and are very skilled at dodging your bullets so try to take them out from a distance. As one hobbles towards you, time their hops and shoot them in the head with a couple of pistol rounds as soon as they stand up. You'd be surprised at what your War Blade can do to one. You can seriously blow these things clean in half with an exploding shell, exposing their spinal cord and their legs do that twitch thing. 2) ENDTRAIL: These big, green, mean looking dinos will prove to be quite the menace for you. I hate, but at the same time love them, a very well designed enemy. They shoot purple balls at you that will deflate your health at a very astounding rate. STAY AWAY from these guys, there are more endtrails to worry about than raptoids. Listen for them walking around and growling. If you hear one around the corner, almost every time they will come to you so get ready to take advantage of it and blast him as soon as he turns the corner. They are EXTREMELY deadly at close range. Try to memorize their locations and take them out in sniper mode with a normal arrow which will kill them instantly. If you use a tek arrow, the Endtrail may get a few rounds off your way before you can move to safety. Explosive shells are highly effective against them. I absolutely love it when they self-destuct. Some of them turn invisible so cover your asses and watch out for the grenades these bozos toss at you. Use the Mag .60 to send his head into oblivion, I love that splat sound when you blow ones head off. 3) COMPYS: These small, knee-highed dinos will annoy you at most. It takes a couple of bites from one just to take 1 health away. They circle you and then begin to jump and nip away. Use your talon or war blade to hack them up into little tiny itsy bitsy teensy weensy bite size pieces. 4)VELOCIRAPTOR: I think everyone knows what one of these are. I am disappointed that they didn't make more appearances throughout the game. Very fast and agile, one of the fastest creatures in the game and they run back and forth and zig zag all over the place. If you want to improve your aiming skills, then go for these guys. They are difficult to hit with anything since they move so fast. I think the best way to kill them is to let them charge you and as soon as one lunges at you, literally blow his head off with the shotgun and watch him walk around headless before he drops, I love that gurgling sound they make when you kill one. Can you say exploding shells? If you hit a Raptor in his side with an exploding shell, you'll blow his arms, legs and head off leaving nothing but a bloody carcass on the ground with a huge hole in its side oozing blood! 5) SENTINEL: You will find these guys in the Oblivion Portals. Big, fast, ugly, demonic, cyclops looking creatures armed with a big sword, they also hurl grenades at you. Use explosive shells on them to see half their skull and spinal cord, aim for the chest region at point blank range. They make good target practice and are really fast so be on guard and strafe all over the place when you see them near. 6) DEATH GUARD: They are also inside Oblivion Portals. These guys are BIG with a heavy set of blue armor, look at the size of that gun, holy macarel! Don't get wasted by it and definitely do not get close to them, ouch! Use anything heavy you have in your arsenal to take them out. These guys are faster than a Raptor so get ready, they even roll out of the way when you try to shoot one. Their gun fire is about one and a half times faster and more powerful than an endtrails, isn't that great? No real imperssive death scenes here, just blood squirting everywhere if you blow his head off. 7) LORDS OF THE FLESH: The fiercest enemy in an Oblivion Portal. They are big and have huge, spiked, red shoulderpads. They have faster than Raptor speed and shoot at you in a never ending reign of Endtrail like gunfire with trails which are twice the speed, ditto on the damage. How lovely. Again, use anything heavy to deal with them, no impressive death scenes. The cerebral bore is a good choice when you get it, same for the scorpion missle launcher. The firestorm cannon is also an excellent choice for the baddies in an Oblivion Portal. 8) SMALL CANNON: These are small, silver, rectangular cannons. Blow them up with your dino cannon or an exploding shell. 9) LARGE CANNON: A lot bigger than a small one obviously, they pack quite a wallop. Use the dino cannon to destroy them. 10) HOWITZER: They hide up on high ledges and rooftops, aim very high with your dino cannon to blow them up. It takes some practice to master these guys. Listen for the whistling the incoming shells make just before they hit. I'd tell you to move out of the way, but that dinosaur is way too slow. 11) SPIDERS: The flame thrower is your best defense here. If you do not have one, use the war blade. They are quite a bit more powerful than compys. 12) DEADMEN: These grotesque, skinless zombies hurl blood balls at you so strafe all over the place to avoid them. A shotgun blast to the face should take care of them. Sometimes when blown in half, their half bodies seriously crawl after you, very cool. They are pretty fast when blown in half, real fast compared to what they were before. 13) LORDS OF THE DEAD: Big 10 foot tall deadmen that shoot a pretty heafty health deflating fire ball your way. Again, a shotgun blast to the face or two, or three, or four, or five should drop them. 14) SISTER OF DESPAIR: A devil woman torso floating about shooting a really cool Gauntlet like skull at you. Rapid fire these 3 female dogs with the Mag.60. 15) LEAPER: Freaky, amphibious creatures that can jump incredible distances. The war blade rips them up quite nicely. Nail one with the harpoon gun while underwater and watch him wriggle to death. They are absolutley the freakiest freaks of all the freaks in the entire game. 16) CAVE WORM: A big worm that hides in the mud. They whack you with their tongue and are pretty tough to kill. I just keep jumping away from them. Thwack, thwack, thwack, how annoying, thwack, thwack, thwack. A waste of ammo trying to kill one. They don't take much health away unless your just standing there in la-la land. 17) SWAMP WASPS: They are always in hives. First, shoot the hive with an exploding shell, then the wasps that fall out with another one. They can be highly annoying if they get close to you so try to kill them from a distance. They will follow you around and keep stinging you until you kill them. 18) WAR CLUB: Big Purr-linn that smash you with their fists or throw boulders at you. Even though they are so slow, do not get upclose to these things. Watch out when they punch the ground or shoot a green magic ball at you. Shredder round to the throat, problem solved. Look at him hold it and gurgle as he drops. If you shoot him in the chest with an exploding shell, you'll blow a hole right through him and you can look through it to wave at the other ones charging you. 19) GUNNER: Purr-linn with a box of ammo on their backs. They shoot a rapid fire rock chain-gun at you. Aim just below the top of the box for a head shot. Aim kind of low period, or your rounds will fly right over his head. These guys will seriously piss you off. These cretants are the ugliest dudes on level 3, except for you that is. 20) JUGGERNAUT: The largest of the Purr-linn. They are armed with a HUMONGOUS sword so try not to get thwacked upside the head by it or shot by the green balls shooting out of them. These guys are pretty fast and are EXTREMELY deadly, especially when they bum rush and jump on you slamming their sword through your head. Again, a shredder round to the chest will dispose of them properly, don't hit his face mask with a round or it will bounce off of it. They make excellent target practice. For a real challenge, try to bounce an explosive shredder round under his face mask to blow it off, along with his head too! Try to hit one in the rib cage with an exploding shell to seriously blow his side clean off. 21) FIREBORN: They look like endtrails except they are black, yellow and orange, don't shoot at you. Oh, they're also on fire and throw lava balls at you. Do not get upclose to these guys unless you want to see yourself floating in the Hub, watch those grenades. The Mag .60 is very effective on them. 22) GIANT SPIDER: Stay away, they shoot venom balls at you that really hurt. Flamethrow them, exploding shells are also a good choice. 23) FLESH WORM: Little leeches, use the war blade on them. Guardians toss them at you. 24) GUARDIAN: These fat, pistacchio pudding colored blind ones toss grenades and peg you with arrows and flesh worms. Exploding shredder rounds work well but nothing beats a sun fire pod on a blind one. One can take out a whole bunch of them if thrown right in the middle of the room. Creepy cave dwelling freaks! 25) BLIND ONE SENTINEL: Same as the sword weilding idiots found in an Oblivion Portal except green. Shred them or pod them, these guys seem to come out of nowhere. Shoot one in the chest with an exploding shredder round to make his arms pop right off, same for guardians. So cool! 26) GOBLINS: I have no idea what the true name is to these funny little creatures. They are short, green drunken goblins with no arms that hop about as they spew acid on you. Try not to laugh at these things too long or they will mess you up. Blast them to bits with an exploding shredder round or set them afire with the flame thrower. 27) GOLDEN EYE: The level 4 boss. I will go in-depth on how to kill bosses as we get up to them during the walkthrough. 28) MITES: Small, brown bugs that level 5 is totally infested with. The flame thrower and the talon (yes, the talon) are good weapons to use here. The noise they make send chills down my spine. 29) WORKERS: Quite a bit larger than a mite. They are tan/blue crawling insects and are super fast. A short burst from your flame thrower works best on these creepy crawlers. 30) DRONES: Tall, skinny Preying-mantis looking bugs equipped with jet packs and are super fast. Supremely skilled at dodging your fire and send a reign of return fire your way. In narrow passages use the shredder for its ricocheting capabilities and in open areas use the firestorm cannon to watch the bugs go SPLAT! 31) CEILING GUN: Big guns that drop from the ceiling that can kill you REALLY fast. Take them out in sniper mode with the plasma rifle to watch them bleed sparks. 32) SOLDIER: Big Cock-a-roach looking bugs armed with a gun on either arm and cannons on its back so strafe left and right to avoid their fire. The firestorm cannon is your best defense when up against these freak-a-zoids. What do you think, about 12 foot tall? 33) QUEEN MANTID: A huge, very impressive spider, the level 5 boss. 34) LASER CANNON: They drop down on Primagen's light ship and pelt you with lasers. They are weak and almost anything you got will blow one up. 35) BIO-BOT: Metal robotic monsters who get around on a single wheel. Watch their gunfire and claws. An exploding shredder round will stop one dead in his tracks, or watch the razor wind slice right through one. 36) TROOPER: A Predator with a moustache looking beast armed with 2 guns. The firestorm cannon is quite effective here. Geeks. 37) ELITE: A super trooper with a bunch of armor that can turn invisible, the fiercest enemy on level 6 (excluding the boss of course). NUKE baby!!!! Now that's what I'm talking about, the scorpion missle launcher is also quite effective on them. 38) MOTHER: The level 6 boss. The ugliest thing I have ever seen. Imagine waking up to THAT after a night of drinking? 39) Last but certaintly not least, one of the toughest bosses in the world: PRIMAGEN. All of the weapons I listed to take enemies out with are the ones I prefer, experiment and use whichever ones you wish. Different weapons mean different death scenes on many of the enemies, keep that in mind. ======================================================================= ************************* 10) HINTS ANS STRATAGIES ************************* I want this section to live off of reader feedback so please e-mail me your stratagies so I can add them here. I will happily credit you for any information I use of yours. My e-mail address is randym43@juno.com. - means the strategies and hints I found to work for me and #$%^/, examples of a submitted hint or strategy. Simple enough for you? - Try to beat this game without using any cheat codes. Just use my walkthrough and you can do it. It is a pretty good feeling when you tell all of your buddies that you beat the game without the assistance of codes. They probably won't beleive you but who cares, YOU know you did and that's all that should matter. - Instead of playing the levels in order, mix up the levels. Do levels 1, 3, 5, then 2, 4, and 6. Levels 2 and 4 are a lot easier with the firestorm cannon and the scorpion missle launcher. - Take your time while exploring. If you turn the corner too fast, you can run right into a bunt-load of enemies, get killed and make you want to quit and restart your game. I do that all the time with all of my games, I should've learned my lesson a long time ago but I like to see how much damage I can do or try not to take. Instead of them charging you, run around the corner and charge them, it's fun. It will improve you overall skill. Pick whichever strategy that best suits your needs. - When in doubt, whip your War Blade out and embark upon a slice-n- dice extravaganza. - For beginners, I suggest that you play with the blood turned off. You can tell if your bullets are hitting the enemy better than you can with the blood turned on. - While destroying the Soulgates and the Sisters of Despair on level 2, turn the blood off if you have it on so the Deadmen can't throw blood balls your way. I discovered this little secret on my second quest through the game, my first one with the blood on. I think that this is pointless considering that every Sister of Despair hide out has a respawning health and ammo depot, a red health and respawning ammo for the Soulgates. Note that this secret only works if you're playing with the black cartridge, it doesn't work on the gray one. Don't ask me why 'cause I don't know. - Let the enemies kill each other to conserve your ammo, it doesn't happen often but it's pretty cool when it does. I once saw a Raptor tear an Endtrails head off because he shot it while trying to kill me. Only enemies of different species will fight eachother. - Turn the auto aim off while in sniper mode. I would seem to think that the auto aim function would improve your sniping abilities but it does not. I noticed this after I became a good shot and started to play with the auto aim off. While you are in sniper mode, and you KNOW your dead on, sometimes you'll miss. This holds more true to the Plasma Rifle than the Tek-Bow. This never happens if you turn the auto aim off, just don't forget to put it back on after exiting sniper mode because if you're not a good shot, you'll be floating in the Hub ammoless. - Strafe all over the place to dodge enemies, and don't forget that you can strafe diagonal. Straving diagonally is highly effective dodging numerous enemies gunfire. Especially them never ending reign of purple/pink balls from Endtrails or Drones hiding on high ledges, sneaky bastards. - Look for thin cracks in the walls, these often indicate hidden goodies. You just have to figure out how to blow them open, easier said then done. - Try to hit an Endtrail in his buttocks with an exploding shell to watch and laugh yours off as he will jump about 20 feet it the air, slamming down and snapping his neck on the concrete. I saw one actually get up after doing this to him, I was shocked and then he was headless. - Absolutely, positively turn the auto aim off when up against a boss. They have certain body parts you have to blow off and if you have the grandma function on, your rounds will go towards their chest and you'll die needlessly and waste ammo. - While fighting a boss, the body parts you have to shoot will flash. - While venturing around, yellow trails of life force lead you in the right direction and trails of red life force usually take you to a weapon, respawning health and ammo depot, or something interesting. Save the yellow trails until you have explored the entire area before or around the trail, this way is a lot less confusing and you may find lots of goodies. - Take cover behind anything you can find when fired upon. - Try the 1 shot, 1 kill method, very challenging. After your good at that, HARD without cheating. - Look around while in sniper mode for hidden paths, ammo, etc. - Explore every nook and cranny on every level. You would be surprised at all the stuff laying all over the place just waiting to be found. You may even stumble upon a switch, Primagen Key or a Sacred Eagle Feather. You will never know if you don't explore the realms. - Every so often, you will come across respawning health and ammo depots. They make a weird popping-waa-waak sound. You will know it when you hear it, I will list most of them in my walkthrough section as we get up to them. - Save life force pieces when you have the maximum of nine lives. Trust me, you will need every one you can get for the last two bosses. Extremely tough ones I must say. - Try to save all of the health until you need it, especialy the Ultra Healths. Try to save them until you are ready to defend the Energy Totem. There are more than 2 on any given level, so memorize their locations and backtrack to one when you find the exit. I know it's a pain, but it will help out BIG when you start the next level. Instead of 17 health for the next level, you'll have 117 health so it is well worth the backtracking. Also, try to be at 100 health when collecting an Ultra Health. - When possible, jump into the water and stay below the surface to avoid being hit by enemy gunfire. Just look around for Leapers while you're in the water, they can be very sneaky. - Use your overhead map often, it will come in very handy if you are lost, trust me. The map was the most useful item in the whole game for me. - This next strategy works well and is the top piece of advice I can give an FPS gamer. While straving near an enemy you can circle him buy straving left or right while keeping you sights locked on him as you strafe left or right. This is a highly effective move when an Endtrail hides behind a crate. If it's not working for you, while in mid-strafe quickly change directions to catch the Endtrail off guard as he runs around the crate. It takes some practice to master but once you do, use it on all your friends in multi-player, they'll hate you for it! This stratagey works in every first person shooter out there so remember it and use it in all of your FPS games. - Back into swiches. Play for a while and you'll know why. - When returning to a previously explored area via a warp portal some, not all, enemies reappear. If you've collected ammo/health or life force, it will not reappear so keep this in mind. Here's some from fellow Turok 2 Master MI4 REAL (thanks) * Shoot a Wasp Hive with a Tek arrow to blow it up and then the wasps will kill each other. * Lots and lots of Charge Darts. Use them on all of the games enemies, especially the Oblivion ones. * Launch Grenades around a corner to kill enemies without the return fire. * Unlike me, MI4 REAL seems to like Tek arrows. Shoot the enemy in the back of the head when they are not looking, there's no escape for the enemy, SPLAT! ^ This one was sent to me by Deweyman496. For really easy kills, strap on your War Blade and stand in front of an enemy and jump up and down and keep slashing at them while you're in the air. This is a really good technique to use on Endtrails and the baddies in an Oblivion Portal. This will definitley conserve your ammunition if you're not that good of a shot. $ This one was sent in by Scorponox. While riding the dinosaur in level 2, you can make him charge and thrust his horns by pressing up C twice really fast. This is really helpful when you're chasing down Endtrails and Raptoids. # This was sent to me by Trevor Davies. On level 5, when you enter a room where Mites are endlessly pouring into the room via little tunnels, lob a Grenade or a Mine into the tunnels. Now instead of Mites coming out of the tunnels, you have health dropping out of the holes. - And most importantly, don't ever give up (unless you can't figure out the Arcade controls) and believe in yourself. By doing so you can master this, or any game in no time. ======================================================================= ********************* 11) GAME WALKTHROUGH ********************* ********** * NOTICE * ********** If you are not following my walkthrough and went on-line for a quick reference and are just looking for a specific item or mission objective to complete, read the beginning of the paragraph in that level to find the item or objective you're looking for. At the beginning of the paragrarhs, I only list the items that are necessary to beat the game, and I excluded the Ultra Healths and weapons. Don't worry, if you are following my walkthrough, you'll find all of the weapons and everything else. The last paragraph in each level is how to get the Primagen Key for that level, except levels 1 and 6. *********************************************************************** "LET'S GET READY TO RUUUUUMBLE" ----------------------------- - LEVEL 1: THE PORT OF ADIA - ----------------------------- Mission Objectives: - Activate three Distress Beacons - Rescue four children - Locate and defend the Energy Totem New weapons to find: - Pistol - Tek Bow - Shotgun Items to find: - 4 Ultra Healths - 3 Level 2 Keys - 3 Level 3 Keys - 1 NUKE part - 1 Primagen Key Enemies you will encounter: 50 Raptoids 8 Raptors 15 Compys 82 Endtrails, ha ha! 2 Sentinels 2 Death Guards ** Remember that enemy counts are approximations. This walkthrough was written while playing on the NORMAL setting.** - ACTIVATING DISTRESS BECON #1 The opening movie summed up your objectives you must complete in order to advance to level 2 or 3, as will the beginning of every level. As soon as you start off, you will see a ship explode in front of you. Go into the water to the bottom, do you see those two ship halves? Go inside each one of them for life force. This may take a few attempts, raise up a little bit to enter them. Now surface and look for an arching beam and a crane, see those 5 alcoves? There is red life force at the bottom of each one. Now go to where you began this level and go up the incline towards the explosion and look for an upside down wagon and go to the right of it. Up on the two sets of crates to the left of the wagon are life force and arrows. Blow up the barrel to reveal a hole in the wall and a ladder. Take caution when blowing up barrels for the shrapnel can REALLY hurt you, I'm talking 20+ health when up close. Use your Bow (hold the Z button down for a couple of seconds before firing your Bow, this makes the arrow shoot further). Climb the ladder and follow the life force to a power cell. Now turn around and go back to the upside down wagon and look to your left for a hole in the wall, this is the first Distress Beacon. Walk up to it and the power cell will automatically be placed in to activate it. 1 down, 2 to go. Now go back up the ladder to another one, climbing it up to a warp portal. As soon as you're up the ladder, make a right and jump onto the broken one and climb it for a pistol. Now head through the warp. - LEVEL 2 KEY - RESCUING CHILD #1 Each new paragraph represents a warp portal just to give you an idea of how far you have to travel to the next one. Anyways, go up the ladder for some life force. You should have gotten an extra life if you've collected all the life force thus far. Go through the passage, killing the Raptoid with your pistol and grab the level 2 key. There is nothing in the room to your right so continue on. Blow up the barrel in the next room and climb the ladder for some life force. Now go up the tunnel of blue healths. Memorize this location for there's quite a bit of healing power here that you will probably wind up using. Now run into the next room and jump in the water, go to the bottom to avoid the Endtrail fire coming down from above. Follow the passage towards the silver healths and a box of bullets. Once at the end, jump out of the water and hit the switch on the wall (just walk up to it and it will automatically unlock a door). Turn 180 degrees to kill the Raptoid that drops down from above and climb the ladder and follow the tunnel. SLOWLY drop down to the thin walkway at the end of the tunnel. If you fall off of the walkway, just make your way back up here. Without moving, turn 90 degrees to your right and kill the Endtrail who doesn't even see you. Hit the switch he was guarding and contine on to climb a ladder. Grab the flashlight and follow the trail of silver healths and drop down to hit a switch. To the left is a tunnel with a red life force. Go through the now open doorway until you see a cage with the first child in it. Creep up to the doorway towards her and STOP. Hear that Endtrails echoing footsteps and growling? Wait for him to come to you and waste him. Now enter the room and go into the doorway on the other side of the room, go right or left and kill the Endtrail at the top. Now go and back into the switch up there and kill |
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