WWF War Zone Walkthrough :
This walkthrough for WWF War Zone [Nintendo64] has been posted at 17 Apr 2010 by king123321xx and is called "FAQ". If walkthrough is usable don't forgot thumbs up king123321xx and share this with your freinds. And most important we have 3 other walkthroughs for WWF War Zone, read them all!
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Walkthrough - FAQBegin Document---------------------------------------------------- ____ __ _______ \ \ \ / \ / _____/ \ \ \/ /\ \/ /____ \ \ / \ / ___/ \ \/ /\ \/ / \__/ \__/ ____ __ _ ___ _____ ___ \ \ / \ // \ \ | | \ \ \ \ \ \ // // \ \ | | / _/ \ \ \ \ // __\ \ | | \ \ \__/ \__/_// /___\ /___\ |__\ _______ __ __ ___ __ ____ __ /___ / / | | \ | \ || | | \_| / / | | | | || \ || | | / / | | | | ||\ \\| | |=|| / /__/|| | | | || \ \ | | _ |_______| \_| |_/ /__\ \__| |__| /_| * SONY PLAYSTATION * NINTENDO 64 * T E X T F A Q Revision: 4.24 Date: 08.28.98 Written By Frank Chan Presented by WWF War Zone Web Coverage http://warzone.sports-gaming.com ** BEST VIEWED IN AN ASCII TEXT EDITOR SUCH AS DOS EDIT OR WINDOWS NOTEPAD ** OR A WEB BROWSER SUCH AS INTERNET EXPLORER OR NETSCAPE NAVIGATOR! -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- DISCLAIMER Frank Chan (aka. The IceMaster) is in no way associated with TitanSports, Acclaim Entertainment, nor any other company involved in the licensing, development, marketing, and/or distribution of WWF War Zone. PLEASE READ! You may distribute this document in any form, free of charge. You may NOT make modifications to it and claim it as your own work. If you would like to include any of its contents on your own web site, please give credit where credit is due. -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- WWF War Zone, the World Wrestling Federation, its logos, characters, and their likenesses, are registered trademarks of TitanSports Inc. Copyright (C) 1998 TitanSports Inc. +++++++++++++++++ ++ What's New? ++ +++++++++++++++++ Revision 4.24 A few minor changes. Revision 4.23 Added Choke Slam when opponent is on the top turnbuckle (UT/Kane). Some minor corrections. Revision 4.22 Corrected the choosing your outfit and Rattlesnake for N64. Revision 4.21 Changed the page URL, sorry about that. Revision 4.20 Added "Running at Fallen Opponent" moves for everyone. A few other minor additions and changes. Revision 4.14 If you were having trouble getting the Basement cheats, make sure you don't change difficulty settings during the course of the Challenge (ie. started on Hard and changed to Medium for even one match, or vice versa) both versions of the game default to Medium. From the numerous reports I've received, it looks like the older attribute chart for N64 was right. A few other minor changes. Revision 4.13 Corrected the N64 attribute points distribution chart, should be right now. Added (P) for Pins, (H) for rest holds, and (S) for submission holds in the move listings, a big thanks to Crock Pac who was already in the credits. Added a few misc moves for the custom move sets thanks to Kevin Rossow, also already credited. Revision 4.12 Added the FMV code for the PSX version, and the N64 attribute points earning chart, I've yet to have time to confirm all of it so if anything in it is wrong, feel free to drop me a line. Some minor changes and additions. Revision 4.11 Added the Scorpion Deathdrop (Reverse DDT) for the Pit Scorpion move set. Revision 4.10 Added Dude Love and Cactus Jack as seperate sections. Some minor corrections and additions. Revision 4.02 Added way too many moves to list here, thanks a lot to Daniel Lee. It seems you can earn Polished mode in the N64 version with ANYONE. Obviously, you can't earn it more than once (as was the case with any of the other cheats that can be earned by any one of two people) so the first time you get the WWF title is when you unlock Polished. Added more FAQ Q&A based on recent questions that have been asked too many times. It also doesn't look like there's any way to get the remaining cheats in the PSX version (the ones marked with question marks) other than using a Game Shark, which usually means they were "dropped" from the game before the final PSX version was ready for shipment (they were "removed" without actually removing the game content) which happens quite often in this business. Other minor changes. Revision 4.01 Added Polished mode for N64. Apparently, Kane gives you both More Duds AND Polished and Triple H gives you Polished in the N64 version. I obviously don't have the time to test all of the Basement Features and Modes so if you have tried getting the WWF title anyone in the N64 version, feel free to submit what you've discovered in the Basement if it's different from what's listed here. Also added the N64 vs PSX comparison above. Revision 4.00 Added all the known secrets for the Nintendo 64 version of the game. Removed the past "What's New" entries to shrink this down a bit. ++++++++++++++++ ++ N64 vs PSX ++ ++++++++++++++++ Here's a head-to-head comparison of the Nintendo 64 and PlayStation versions of WWF War Zone for those of you who own both systems and are trying to decide on which version to buy. Graphics: N64 The graphics are much cleaner and more crisp in the N64 version, thanks to the use of the 640x480 "Hi-Rez" screen mode. It eliminates the usual "blurry" look that plagues most N64 titles. Of course, that's not to say the PSX version's graphics are bad, they're amazing for a PSX game actually, looks better than most other N64 games. On the nit-picky side though, the cube on the selection screen explodes after loading the character data in the PSX version but it just disappears with no effect in the N64 version (which takes no time to load, of course) but if you really care about details like these, then I'll point out the WWF logo on the bottom left corner of the screen in the N64 version too, which isn't in the PSX one. Sound: PSX Obviously, the PSX wins hands down when it comes to sound. The real theme music is included and more voices are in the game. On the other hand, that's not to say the N64 version has bad sound for a cart-based game either. The MIDI renditions of the theme music (at least most of them) are horrible, but the intro and menu music are good renditions of the originals, and the wrestlers' and commentators' voices are really crisp, thanks to the space available on a 16MB cartridge. One thing that really needs to be pointed out regarding the theme music though: the PSX version plays only a LITTLE portion of the wrestler's theme in his Challenge intro and doesn't play it at all in the post-match. The N64 version, though plays as little of it in the Challenge intros, DOES play it in the post-match (and it really does improve the feel of a post-match celebration). So unless you like to sit there listening to the music in Biography mode for a few hours, the real themes in the PSX version are pointless. Gameplay: Same There are NO differences in the gameplay between the two versions. You can tip the balance to either side if you have a preference for one of the controllers over the other, but you're on your own with this one. Overall: N64 I know this one will draw some heat, but honestly, I'd have to say the N64 version is a better choice if you have both systems. The PSX version has FMV's of the wrestlers challenging you to a grudge match but they're not enough to make a game better. Of course, if you're a horny teenage mark who actually likes watching those badly-rendered FMVs of Sue inviting you into her limo or have so much time in your hands that you like to just sit there listening to the theme music in the Biography mode, you might like the PSX version more. For the rest of you: the N64 version isn't missing enough sounds to actually make it noticeable during a match, and most of the MIDI renditions of the themes are horrible, but I'd say that's all worth the trade for 2 extra game modes (Royal Rumble and Gauntlet), no load time, and better in-game graphics. +++++++++++++++++++++++ ++ Table of Contents ++ +++++++++++++++++++++++ Section 1 ......................... Introduction Section 2 ........... Frequently Asked Questions Section 3 ............................. Controls Section 4 ................. Basic Play Mechanics Section 5 ....................... Shawn Michaels Section 6 ......................... Steve Austin Section 7 ...................... British Bulldog Section 8 .............................. Faarooq Section 9 .............................. Goldust Section 10 ............................ Triple H Section 11 ............................. Mankind Section 12 ............................ The Rock Section 13 ....................... Ahmed Johnson Section 14 ........................... Bret Hart Section 15 ........................... Owen Hart Section 16 .......................... Undertaker Section 17 ........................ Ken Shamrock Section 18 ................................ Kane Section 19 ............................ Thrasher Section 20 ................................ Mosh Section 21 ........................... Dude Love Section 22 ......................... Cactus Jack Section 23 .............. Cheesemeister Move Set Section 24 ............... Pit Scorpion Move Set Section 25 ................... Colossus Move Set Section 26 ...................... Twist Move Set Section 27 ................. PlayStation Secrets Section 28 ................. Nintendo 64 Secrets Section 29 ........................ WWF Attitude Section 30 ...................... Finishers List Section 31 ............................. Credits +++++++++++++++++++++++++++++ ++ SECTION 1: Introduction ++ +++++++++++++++++++++++++++++ Welcome to the WWF War Zone Text FAQ for the Sony PlayStation and Nintendo 64 video game platforms. The latest revision of this FAQ can always be found at WWF War Zone Web Coverage (http://warzone.sports-gaming.com) in the Text FAQs section. If you have downloaded it from any other location, please check to see if you have the latest revision before e-mailing me with any questions or corrections you may find. As much as I appreciate feedback, please understand that I receive an average to 30 to 70 e-mails per day, it gets annoying when half of them are pointing out mistakes that I have already corrected in a newer revision. +++++++++++++++++++++++++++++++++++++++++++ ++ SECTION 2: Frequently Asked Questions ++ +++++++++++++++++++++++++++++++++++++++++++ Why are Bret Hart, British Bulldog, and Ahmed Johnson still in the game? WWF War Zone's development began between late 1996 and early 1997, long before any of these three wrestlers left the World Wrestling Federation. Since they left in late 1997 and early 1998, three new wrestlers were added to the roster, while keeping these three in the game, (getting the "best of both worlds" as Acclaim has put it): Kane, Headbanger Mosh, and Headbanger Thrasher, all three of which were not originally in the game's line-up when development began. Why is Dustin Runnels still Goldust? By the time Goldust became "himself" again (Dustin Runnels) by burning the Goldust outfit and doing a "shoot" segment, WWF War Zone was already in the process of being finalized. It was way too late to change the name text throughout the game, re-film the movies of Goldust making challenges and comments, and so on. Of course, you can make Dustin in his current form and just give him the Goldust move set, if you like. Are there any "codes" to unlock Basement cheats? No. There are absolutely no codes (button sequences) to unlock the basement cheats. The only way to unlock them is to earn it by winning the WWF title with a particular wrestler (see the Secrets sections for details). Are there going to be Game Shark codes in War Zone? I've had a few people ask this, if you did you have no idea how a Game Shark works. The Game Shark, and similar devices in the past such as the Game Genie and Pro Action Replay, "patch" the game code in the RAM to produce unintended effects. This is completely beyond the reach of the game's developers. In most cases, any game that is popular enough that someone has tried to make Game Shark codes for it (which are "hacks", if you will) does "have Game Shark codes". But saying "there IS a way to access the cheats in War Zone without getting the WWF title, use Game Shark codes!" (which I've actually had a few people say to me) is like saying "You CAN get into any house you want, pick the lock!". In a litteral sense: yes, of course you can. Here is the Game Shark codes for unlocking all the secrets in the PSX version: Unlock All Features 8007A0F0 07FF 8007A0F2 1000 Unlock All Modes 8007A0F4 3FFF 8007A0F6 2000 These are the only GS codes I will be including in this FAQ, possibly along with Unlock All Features and Unlock All Modes for the N64 version once they have been created. Check out the Game Shark Code Creators Club web site at http://www.cmgsccc.com/ for other GS codes created so far. How do you earn Attribute points for Created Wrestlers? The highest possible number of Attribute points is 40, you're normally given 25. Here's a chart listing how to gain the remaining 15 points in the PSX version: Game Mode Requirement and Difficulty Points ========= ========================== ====== CHALLENGE Win the WWF Title on Hard 6pts VERSUS Win a match on Hard 2pts TAG Win a match on Medium or Hard 3pts CAGE Win a match on Medium or Hard 2pts WEAPONS Win a match on Hard 2pts Since the N64 version has extra game modes, the way to earn attribute points is also different: Game Mode Requirement and Difficulty Points ========= ========================== ====== CHALLENGE Win the WWF Title on Hard 4pts ROYAL RUMBLE Win a Rumble on Medium 2pts ROYAL RUMBLE Win a Rumble on Hard 3pts GAUNTLET Win a match on Medium or Hard 2pts VERSUS Win a match on Hard 1pts TAG Win a match on Medium or Hard 1pts CAGE Win a match on Medium or Hard 1pts WEAPONS Win a match on Hard 1pts Note: Apparently, you must win the Royal Rumble once on Medium and then once on Hard to earn all of the possible 15 points. Also, you canNOT earn the same amount twice (ie. win Versus on Hard twice to get 2pts), you have the do each of the above once to earn all 15 points, that's why they add up to 15. ** QUICK TIP ** For those of you who don't want to earn all 40 points with each of your created wrestlers, just do it with one of them and create the rest by loading your first one, changing him, and saving him in a new slot. When does the Challenge mode end? When you quit the game. There is no end to defending the WWF title after you earn it, earning it is as much as you can accomplish in the mode. From then on, it's just eternally defending your belt against challengers. Don't bother continuing after winning the belt unless you have that much time on your hands to kill. Will there be a PC version? Absolutely not. No reasons have been given up to this date so don't bother asking. What is the Fire Pro series and where can I find it? The latest installment to the Fire Pro series is "Fire Prowrestling S: 6Men Scramble" for the Sega Saturn. It's a 2D wrestling game with the most innovative and realistic features, many of which still un-matched in any other game including War Zone. Despite having a cult-following around the world, it never made it to the American market, but you can order it, along with an adaptor cartridge, from The Rage at http://www.therage.com/ if you own a Saturn. +++++++++++++++++++++++++ ++ SECTION 3: Controls ++ +++++++++++++++++++++++++ Sony PlayStation L1 = Dodge Left R1 = Dodge Right L2 = Climb R2 = Run /\ = Punch O = Tie Up [] = Kick X = Block Nintendo 64 L = Dodge Left R = Dodge Right C-Up = Climb C-Right = Run B Button = Punch C-Left = TieUp A Button = Kick C-Down = Block +++++++++++++++++++++++++++++++++++++ ++ SECTION 4: Basic Play Mechanics ++ +++++++++++++++++++++++++++++++++++++ Power Meters Your power meters starts off green. When it's drained you will be stunned until the stun meter runs out, then your new power meter will be a more yellowish shade of green. This will eventually get to shades of yellow, orange, and finally red, at which time the wrestler is at his weakest. The Stun (Recovery) Meter When one of your power bars is drained, you will be stunned. While you're stunned, you won't have control of yourself until the stun meter is drained. Rapidly press buttons to recover faster. If your opponent is stunned, use stomps, elbows, or whatever other moves you have for fallen opponents in your arsenal. The Hold Meter (Rest Holds) When a wrestler is in a normal hold, the power meter will be replaced by a red Hold meter with the word "HOLD" beside it. While it's draining, the wrestler doing the hold mashes buttons to inflict more damage while the one in the hold has to mash buttons to try to escape faster. The more worn out you are, the longer you will stay in a hold. The Pain Meter (Submission Holds) When a wrestler has been put in a submission hold once his Power meter has reached red, the Power meter is replaced by the Pain meter with "PAIN" beside it. It starts to slowly empty out, but also fills up as more pressure is applied by the wrestler doing the hold. The wrestler doing the submission hold mashes buttons to apply more pressure, his opponent must mash buttons to try to escape. If the Pain meter fills up, the wrestler in the submission hold will submit. The Pin Meter When a wrestler is being pinned, the power meter will be replaced by the red Pin meter. It slowly empties, and the wrestler being pinned can mash on the buttons to try to empty it faster. Once it's empty, he will kick out, so he must try to empty it before the referee counts to 3. The Move Damage Meter The small meter under your power bar is the Move Damage Meter. It shows how much damage is being inflicted by the move you're performing. The TieUp System Use Block in a TieUp to Irish Whip (throw to ropes). Every wrestler in War Zone has 9 moves (not counting the Irish Whip) that he can do from a TieUp. DAMAGE BUTTON COMBINATION ===================================================== 1 Kick 2 Punch 3 TieUp 4 One Direction, Kick 5 One Direction, Punch 6 One Direction, TieUp 7 Two Directions, Kick 8 Two Directions, Punch 9 Two Directions, TieUp The actual directions used for 7, 8, and 9 are different for each wrestler. As a basic rule: Whoever tries the weaker move will win the TieUp. However, you can pull off a more damaging move than the one your opponent is trying by gaining a TieUp Advantage: The name of each wrestler appears white at first. Performing non-TieUp moves will darken it to different shades, and you'll have gained the advantage for a TieUp. The darker the shade, the greater your advantage is. Here is a chart of the relative advantage: NAME COLOR ADVANTAGE ============================================= White 0 Light Blue 1-3 Medium Blue 4-6 Dark Blue 7-9 You can win a TieUp if your Move Damage minus Advantage is less than your opponent's Move Damage minus Advantage. For Example. If you throw a punch (damage = 2) and your name is light blue (Advantage = 2), your total number is 0. Your opponent uses a TieUp (Damage = 3) and his name is still white (Advantage = 0). 3 - 0 = 3. You win the TieUp. To further complicate this system, here's the way it avoids "cheesy" players who always try the low damage moves: TieUp moves 6 and 9 always beat move 1. TieUp moves 5 and 8 always beat move 2. TieUp moves 4 and 7 always beat move 3. Basic Maneuvers - When your opponent is standing on the apron facing inside, and you're standing inside the ring, you can suplex him into the ring using TieUp, or Kick or Punch him off of the apron and to the outside with Kick or Punch respectively. - When your opponent is standing inside the ring near the ropes and you're on the apron, you can hip toss him to the outside with TieUp or Punch him using Punch or Kick (you can't kick from that position, Kick button just punches). - When your opponent is outside on the arena floor and you're inside the ring, you can do an attack to the outside when you're standing near the ropes by hitting Kick or Punch (the move can be a Slingshot Dropkick, Flying Clothesline, etc. depending on who you're using). - When your opponent is outside on the arena floor and you're inside the ring, you can do a running move to the outside by running toward the ropes in the direction of your opponent and hitting Punch (usually a Slingshot Cross Body Block), Kick (usually a Slingshot Diving Dropkick), or TieUp right before you would bounce off the ropes. - When your opponent is inside the ring or on the apron, and you're standing outside on the arena floor, you can pull him outside with Punch, Kick or TieUp (you can't use Kick if they're on the apron though). - When your opponent is hooked on the corner face first, use Punch, Kick, or TieUp to slam his head on the turnbuckle. Use R-TieUp or L-TieUp to perform a Belly-to-Back Suplex. Weapons Match - To pick up a weapon in a Weapons Match, hit TieUp when you're stading over it (while it's flashing white). - Use the weapon you're holding with either Punch or Kick, hit TieUp again to drop it. Steel Cage Match - When you're at the top of the cage in a cage match, hit Down to climb out (you'll just drop back in if your opponent's power bar isn't red yet), or either Punch, Kick, or TieUp to dive onto your opponent (a different move depending on whether your opponent is up or lying down inside). - When your opponent is at the top of the cage, you can shake the cage wall with TieUp to make him fall off (unless he has climbed to the outer side already). - When you're standing between your opponent and the cage wall in a Steel Cage Match, hit R-Punch or L-Punch to slam his head onto the cage. Tag Team Match - To turn your attention to the other opponent in a Tag Match, hit the Climb button. - To tag your partner in a Tag Match, hold the direction toward your partner when you're standing near him. Royal Rumble (N64 Only) - To throw an opponent over the top rope, push him to the edge of the ring until he's touching the ropes (if he isn't there already) when he's stunned (standing). Now hit R-R-Block or L-L-Block (same as the Irish Whip for everyone). It usually works better if you align yourself so that you're directly facing the direction of the ropes and your opponent is facing directly away from them while touching them. Taunts and Poses Every wrestler can taunt his opponent or show off to the crowd during a match. These combinations work for everyone: Taunt: Press Punch + Block Pose: Press TieUp + Kick (Note: If you do this near the ropes with Shawn Michaels, he leans back on top of the ropes instead of doing his normal pose) Flex: Press Punch+Block on Top Turnbuckle Hints & Tips - Much like performing in front of an audience as a real wrestler, you must try to please the crowd in War Zone. Continually using the same moves will not get them behind you. - You can reverse an opponent's move by pressing Block at the right time. Timing is very important, mashing on Block won't work. Note on All Moves The directional system in War Zone are NOT like typical fighting games. When you see "Right" (R) listed, it's ALWAYS Right. When you see "Left" (L) listed, it's ALWAYS Left. They are NOT relative to your position on the screen (they're not "Forward"/"Toward" and "Back"/"Away"). Note on Finishers and "Hidden Moves" Finishers and "Hidden Moves" canNOT be done in Training Mode. These are moves that are not listed in the in-game menus. Unlisted moves aren't necessarily "hidden moves" though, only the ones that can't be done in Training mode. "Hidden moves" (and most finishers) usually involve three directions. Notations for Move Listings (P) Pin (Triggers the PIN meter) (H) Rest Hold (Triggers the HOLD meter) (S) Submission Hold (Triggers the PAIN meter) ++++++++++++++++++++++++++++++++++++++++++++++++ ++ SECTION 5: "Heartbreak Kid" Shawn Michaels ++ ++++++++++++++++++++++++++++++++++++++++++++++++ "The Showstoppa'! The Main Event! The ICON!" Profile From: San Antonio, Texas. Height: 6'1" Weight: 227lbs. Personality: Rule Breaker (heel) Attributes Strength: 4 Toughness: 5 Speed: 9 Recovery: 6.5 Charisma: 5 Both Standing R-D-U-Kick+Block or L-D-U-Kick+Block FINISHER: Sweet Chin Music R-L-U-Kick or L-R-U-Kick Hurricanrana R-L-Punch or L-R-Punch Overhead Belly-to-Belly Suplex R-R-Block or L-L-Block Whip (Throw to Ropes) U-U-Punch Arm Drag R-R-Punch or L-L-Punch Arm Wrench (H) R-D-Punch or L-D-Punch Body Slam R-R-Kick or L-L-Kick Crucifix (P) R-D-Kick or L-D-Kick DDT U-U-Kick Flying Head Scissors D-D-Kick Drop Toe Hold R-D-TieUp or L-D-TieUp Headlock Takedown D-D-Punch Japanese Arm Drag R-U-TieUp or L-U-TieUp Side Belly-to-Belly Suplex R-U-Kick or L-U-Kick Single Arm DDT D-D-TieUp Small Package (P) U-Punch or D-Punch Discus Punch R-Punch or L-Punch Inside Forearm U-Kick Drop Kick Punch Punch Kick Quick Kick TieUp TieUp Standing Over Fallen Opponent D-Punch Standing Moonsault (P) D-Kick Knee Drop Punch Elbow Drop Kick Stomp TieUp Pin Running at Fallen Opponent Kick Leg Drop Punch Running Elbow Drop Standing at the Head of Fallen Opponent R-R-Punch or L-L-Punch Arm Wrench (H) R-L-Punch or L-R-Punch Reverse Chinlock (H) D-U-Punch or U-D-Punch Leg Lock Chokehold (H) D-Kick Knee Drop Punch Elbow Drop Kick Stomp TieUp Pickup By Head Standing at the Feet of Fallen Opponent R-U-R-Kick or L-U-L-Kick Figure Four Leglock (S) R-R-Kick or L-L-Kick Knee to Inside Leg (H) R-L-Kick or L-R-Kick Step Over Toe Hold (H) D-U-Kick or U-D-Kick Elbow to Groin D-Kick Knee Drop Punch Elbow Drop Kick Stomp On Top Turnbuckle, Opponent Down Hold Block (When Still Facing Away) Moonsault (P) U-U-Kick+TieUp Shooting Star Press Kick+Block Fist Drop Punch+TieUp Splash Punch Elbow Drop On Top Turnbuckle, Opponent Standing R-U-Kick+TieUp or L-U-Kick+TieUp Hurricanrana Hold Block (When Still Facing Away) Moonsault Kick+Block Sunset Flip (P) Punch+TieUp Bionic Elbow Punch Drop Kick Tied Up R-L-Kick or L-R-Kick Double Underhook Suplex D-U-Punch or U-D-Punch Brainbuster R-D-TieUp or L-U-TieUp Piledriver R-Kick or L-Kick Northern Lights Suplex R-Punch or L-Punch Samoan Drop R-TieUp or L-TieUp Overhead Belly-to-Belly Suplex Kick Arm Drag Punch Side Belly-to-Belly Suplex TieUp DDT Block Whip (Throw to Ropes) Behind Opponent R-R-U-TieUp or L-L-U-TieUp German Suplex R-R-Kick or L-L-Kick Pump Handle Slam R-R-Punch or L-L-Punch Victory Roll (P) Punch Abdominal Stretch (H) Opponent Hooked on Corner U-D-U-TieUp Top Rope Superplex R-L-U-Kick or L-R-U-Kick Top Rope Hurricanrana R-R-Kick or L-L-Kick Flying Head Scissors R-R-Punch or L-L-Punch Monkey Flip R-R-TieUp or L-L-TieUp Swinging DDT Kick Chest Chop Punch Climb and Pummel TieUp Splash in Corner Standing, Opponent Running U-Kick Hurricanrana Kick Dropkick Against Running Opponent Punch Back Body Drop TieUp Arm Drag While Running Punch+TieUp Running Hurricanrana Kick Cross Body Block Punch Flying Clothesline TieUp Crucifix (P) Standing, Opponent on Top Turnbuckle Punch Wild Punch TieUp Pull Opponent Off ++++++++++++++++++++++++++++++++++++++++++ ++ SECTION 6: "Stone Cold" Steve Austin ++ ++++++++++++++++++++++++++++++++++++++++++ "Austin 3:16 says I just whooped your ass!" Profile From: Victoria, Texas. Height: 6'2" Weight: 252lbs. Personality: Fan Favorite (face) Attributes Strength: 6.5 Toughness: 6 Speed: 5 Recovery: 5 Charisma: 6.5 Both Standing R-R-U-TieUp+Block or L-L-U-TieUp+Block FINISHER: Stone Cold Stunner (WITH Setup Kick) D-U-TieUp or U-D-TieUp Vertical Suplex R-L-TieUp or L-R-TieUp Belly-to-Belly Suplex R-R-Block or L-L-Block Whip (Throw to Ropes) R-R-Punch or L-L-Punch Arm Wrench (H) R-D-Punch or L-D-Punch Body Slam D-D-Punch or U-U-Punch Clothesline R-U-TieUp or L-U-TieUp Cobra Clutch (S) R-D-Kick or L-D-Kick DDT R-D-TieUp or L-D-TieUp Front Backbreaker (Pendulum) R-L-Punch or L-R-Punch Gutwrench Powerbomb R-R-TieUp or L-L-TieUp Hammerlock (H) D-D-Kick or U-U-Kick Side Belly-to-Belly Suplex R-U-Punch or L-U-Punch Samoan Drop R-R-Kick or L-L-Kick Short Arm Clothesline R-U-Kick or L-U-Kick Single Arm DDT D-U-Kick or U-D-Kick Spinebuster R-Punch or L-Punch Inside Forearm D-Punch or U-Punch Haymaker D-Kick or U-Kick or R-Kick or L-Kick Kick (to Stomach) Punch Punch Kick Quick Kick TieUp TieUp Standing Over Fallen Opponent D-Punch Driving Elbow Smash D-Kick Falling Headbutt Punch Fist Drop Kick Leg Drop TieUp Pin Running at Fallen Opponent Kick Leg Drop Punch Driving Elbow Standing at the Head of Fallen Opponent R-U-D-Punch or L-U-D-Punch Painkiller (S) R-R-Punch or L-L-Punch Arm Wrench (H) R-L-Punch or L-R-Punch Rear Chinlock (H) D-U-Punch or U-D-Punch Reverse Chinlock (H) D-Punch Driving Elbow Smash D-Kick Falling Headbutt Punch Fist Drop TieUp Pickup By Head Standing at the Feet of Fallen Opponent D-U-D-Kick or U-D-U-Kick STF (Stepover Toehold Facelock) (S) R-R-Kick or L-L-Kick Step Over Toe Hold (H) R-L-Kick or L-R-Kick Half Crab (H) D-U-Kick or U-D-Kick Texas Cloverleaf (S) D-Punch Driving Elbow Smash D-Kick Knee Drop Punch Fist Drop On Top Turnbuckle, Opponent Down R-R-Punch+Kick or L-L-Punch+Kick Frog Splash Kick+Block Double Foot Stomp Punch+TieUp Driving Elbow Punch Fist Drop On Top Turnbuckle, Opponent Standing R-U-TieUp+Block or L-U-TieUp+Block Shoulder Tackle Kick+Block Forearm Smash Punch+TieUp Clothesline Off the Turnbuckle Punch Bionic Elbow Tied Up R-R-TieUp or L-L-TieUp FINISHER: Stone Cold Stunner (Without Setup Kick) R-U-Kick or L-U-Kick Vertical Suplex R-L-Punch or L-R-Punch Brainbuster R-U-TieUp or L-U-TieUp Powerbomb R-Kick or L-Kick Inverted Atomic Drop R-Punch or L-Punch DDT R-TieUp or L-TieUp Overhead Belly-to-Belly Suplex Kick Hammerlock (H) Punch Backbreaker TieUp Fisherman's Suplex Block Whip (Throw to Ropes) Behind Opponent R-L-D-TieUp or L-R-D-TieUp Reverse DDT R-R-Kick or L-L-Kick Pump Handle Slam R-R-Punch or L-L-Punch Side Slam Punch Cobra Clutch (S) Opponent Hooked on Corner R-R-Punch or L-L-Punch Belly-to-Belly Suplex R-R-TieUp or L-L-TieUp Top Rope SuperPlex Kick Kick in Corner Punch Climb and Pummel TieUp Repeated Elbows Standing, Opponent Running U-TieUp Power Slam Kick Back Body Drop Punch Clothesline TieUp Arm Drag While Running Kick Running Clothesline Punch Lou Thesz Press with Punches (H) Standing, Opponent on Top Turnbuckle Punch Punch TieUp Pull Opponent Off ++++++++++++++++++++++++++++++++++++ ++ SECTION 7: The British Bulldog ++ ++++++++++++++++++++++++++++++++++++ Profile From: Manchester, England. Height: 6'0" Weight: 253lbs. Personality: Rule Breaker (heel) Attributes Strength: 8 Toughness: 6.5 Speed: 6 Recovery: 5 Charisma: 5 Both Standing D-U-D-Punch+TieUp or U-D-U-Punch+TieUp FINISHER: Running Power Slam with Pin D-U-U-Punch Hanging Vertical Suplex D-D-U-TieUp Overhead Face Press R-L-TieUp or L-R-TieUp Overhead Belly-to-Belly Suplex R-R-Block or L-L-Block Whip (Throw to Ropes) D-D-Punch Arm Drag R-R-Punch or L-L-Punch Arm Wrench (H) D-U-Punch or U-D-Punch Bearhug R-D-TieUp or L-D-TieUp Body Slam R-U-Kick or L-U-Kick Cricifix (P) D-D-Kick Fireman's Carry U-U-Kick Hip Toss R-U-Punch or L-U-Punch Samoan Drop D-D-TieUp or U-U-TieUp Small Package (P) R-D-Kick or L-D-Kick Snapmare D-Punch or U-Punch European Uppercut R-Punch or L-Punch Forearm U-Kick Dropkick Punch Punch Kick Quick Kick TieUp TieUp Standing Over Fallen Opponent D-Kick Double Foot Stomp Punch Elbow Drop Kick Stomp TieUp Pin Running at Fallen Opponent Punch Running Elbow Drop TieUp Running Knee Drop Standing at the Head of Fallen Opponent R-U-L-Punch or L-U-R-Punch Camel Clutch (S) R-R-Punch or L-L-Punch Arm Wrench (H) R-L-Punch or L-R-Punch Rear Chinlock (H) D-U-Punch or U-D-Punch Stump Puller (H) D-Kick Double Foot Stomp Punch Elbow Drop Kick Stomp TieUp Pickup By Head Standing at the Feet of Fallen Opponent R-D-L-Kick or L-D-R-Kick Boston Crab (S) D-U-Kick or U-D-Kick Texas Cloverleaf (S) R-R-Kick or L-L-Kick Spinning Toe Hold (H) R-L-Kick or L-R-Kick Leg Grapevine (H) D-Kick Double Foot Stomp Punch Elbow Drop Kick Stomp On Top Turnbuckle, Opponent Down U-U-Punch+Kick Somersault Senton Kick+Block Splash Punch+TieUp Kamikaze Headbutt Punch Knee Drop On Top Turnbuckle, Opponent Standing R-L-TieUp+Block or L-R-TieUp+Block Clothesline Kick+Block Body Press Punch+TieUp Sunset Flip (P) Punch Torpedo Dropkick Tied Up U-D-TieUp or D-U-TieUp FINISHER: Running Power Slam (P) R-L-Kick or L-R-Kick Overhead Belly-to-Belly Suplex R-D-Punch or L-D-Punch Double Underhook Suplex R-U-TieUp or L-U-TieUp Hanging Vertical Suplex R-Kick or L-Kick Fisherman's Suplex R-Punch or L-Punch Gut Wrench Powerbomb R-TieUp or L-TieUp Samoan Drop Kick Hip Toss Punch Top Wristlock (H) TieUp Chest Breaker Block Whip (Throw to Ropes) Behind Opponent R-U-L-TieUp or L-U-R-TieUp Belly-to-Back Suplex R-R-TieUp or L-L-TieUp Victory Roll (P) R-R-Punch or L-L-Punch Atomic Drop Punch Russian Leg Sweep Opponent Hooked on Corner D-U-R-Kick or U-D-L-Kick Top Rope Superplex R-R-Kick or L-L-Kick Oklahoma Stampede R-R-Punch or L-L-Punch Belly-to-Belly Suplex R-R-TieUp or L-L-TieUp Super Plex Kick Kick to Ribs Punch Climb and Pummel TieUp Slap Face Standing, Opponent Running Kick Drop Kick Against Running Opponent Punch Clothesline TieUp Arm Drag While Running Punch+TieUp Crucifix (P) Kick Flying Shoulder Tackle Punch Running Clothesline TieUp Swinging Neckbreaker Standing, Opponent on Top Turnbuckle Punch Punch TieUp Pull Opponent Off ++++++++++++++++++++++++ ++ SECTION 8: Faarooq ++ ++++++++++++++++++++++++ Profile From: Warner-Robins, Georgia. Height: 6'2" Weight: 270lbs. Personality: Fan Favorite (face) Attributes Strength: 8 Toughness: 7 Speed: 4 Recovery: 6.5 Charisma: 4 Both Standing U-U-U-TieUp+Block FINISHER: The Dominator D-D-R-TieUp or D-D-L-TieUp Overhead Gorilla Press Slam R-R-U-Punch or L-L-U-Punch Choke Slam R-U-TieUp or L-U-TieUp Vertical Suplex R-R-Block or L-L-Block Whip (Throw to Ropes) R-D-Punch or L-D-Punch Bearhug U-U-Kick Hip Toss D-D-Punch Japanese Arm Drag R-D-Kick or L-D-Kick Knee to Face R-U-Kick or L-U-Kick Side Belly-to-Belly Suplex D-U-Punch or U-D-Punch Short Arm Clothesline R-L-Punch or L-R-Punch Shoulder Breaker R-L-Kick or L-R-Kick Sidewalk Slam D-U-Kick or U-D-Kick Spinebuster R-L-TieUp or L-R-TieUp Swinging Neck Breaker D-Punch or U-Punch Choke R-Punch or L-Punch Forearm L-Kick or R-Kick Kick Punch Punch Kick Quick Kick TieUp TieUp Standing Over Fallen Opponent D-Kick Falling Headbutt Punch Axe Handle Smash Kick Stomp TieUp Pin Running at Fallen Opponent Kick Running Knee Drop Punch Fist Drop TieUp Falling Headbutt Standing at the Head of Fallen Opponent R-U-L-Punch or L-U-R-Punch Camel Clutch (S) R-R-Punch or L-L-Punch Arm Wrench (H) R-L-Punch or L-R-Punch Knee to Back (H) D-U-Punch or U-D-Punch Blatant Choke (H) D-Kick Falling Headbutt Punch Axe Handle Smash Kick Stomp TieUp Pickup By Head Standing at the Feet of Fallen Opponent R-D-L-Kick or L-D-R-Kick Boston Crab (S) D-U-Kick or U-D-Kick Inverted STF (S) R-R-Kick or L-L-Kick Knee to Inside Leg (H) R-L-Kick or L-R-Kick Elbow to Groin D-Kick Falling Headbutt Punch Axe Handle Smash Kick Stomp On Top Turnbuckle, Opponent Down U-R-Punch+Kick or U-L-Punch+Kick Double Foot Stomp Kick+Block Knee Drop Punch+TieUp Driving Elbow Punch Fist Drop On Top Turnbuckle, Opponent Standing R-U-TieUp+Block or L-U-TieUp+Block Shoulder Tackle Kick+Block Forearm Smash Punch+TieUp Clothesline Punch Axe Handle Smash Tied Up D-U-Kick or U-D-Kick Sidewalk Slam R-L-Punch or L-R-Punch Brainbuster D-R-TieUp or U-L-TieUp Powerbomb R-Kick or L-Kick Gut Wrench Power Bomb R-Punch or L-Punch Side Belly-to-Belly Suplex R-TieUp or L-TieUp Northern Lights Suplex Kick Hip Toss Punch Chest Breaker TieUp Side Slam Block Whip (Throw to Ropes) Behind Opponent R-U-L-TieUp or L-U-R-TieUp Belly-to-Back Suplex R-R-Punch or L-L-Punch Atomic Drop Punch Full Nelson (S) Opponent Hooked on Corner R-R-Kick or L-L-Kick Guillotine Whip R-R-Punch or L-L-Punch Super Plex R-R-TieUp or L-L-TieUp Top Rope Super Plex Kick Choke With Boot Punch Charging Shoulder Standing, Opponent Running R-Punch or L-Punch Sidewalk Slam Kick Boot to Face Punch Clothesline TieUp Power Slam While Running Kick Flying Shoulder Tackle Punch Running Clothesline Standing, Opponent on Top Turnbuckle Punch Punch TieUp Pull Opponent Off ++++++++++++++++++++++++ ++ SECTION 9: Goldust ++ ++++++++++++++++++++++++ "Remember the name of... Goldust." Profile From: Hollywood, California. Height: 6'6" Weight: 260lbs. Personality: Rule Breaker (heel) Attributes Strength: 6.5 Toughness: 7 Speed: 4 Recovery: 8 Charisma: 4 Both Standing R-R-Block or L-L-Block Whip (Throw to Ropes) D-U-TieUp or U-D-TieUp Vertical Suplex R-L-TieUp or L-R-TieUp Abdominal Stretch (H) R-D-TieUp or L-D-TieUp Body Slam R-D-Kick or L-D-Kick DDT R-L-Punch or L-R-Punch Gut Wrench Powerbomb D-D-Kick Hip Toss D-D-Punch Japanese Arm Drag D-U-Kick or U-D-Kick Knee Breaker R-D-Punch or L-D-Punch Neck Breaker R-U-Punch or L-U-Punch Samoan Drop R-U-Kick or L-U-Kick Single Arm DDT D-U-Punch or U-D-Punch Sleeper (S) |
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