Age of Empires: Rise of Rome Walkthrough :
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Walkthrough - FAQ/Strategy Guide======================================================================== Age of Empires: The Rise of Rome ======================================================================== Age of Empires: The Rise of Rome FAQ Version 1.2 For the PC/Windows By Scott Ong kangning@mbox5.singnet.com.sg http://www.geocities.com/TimesSquare/Frontier/5344/ ------------------------------------------------------------------------ > This FAQ is meant for personal use only and can only be reproduced electronically. This FAQ should remained unaltered and the disclaimer remains unchanged. This FAQ is owned and made by me, Scott Ong (kangning@mbox5.singnet.com.sg). So don't try to get any ideas on it or I will get YOU! This FAQ cannot be sold for profitable purposes in any form! Age of Empires series are copyright of Microsoft. ------------------------------------------------------------------------ ___ / I \___________________________________________________________________ ------------------------------------------------------------------------ Revision History ------------------------------------------------------------------------ Version 1.0 - Contains the main document. Some of the sections are still incomplete. Version 1.1 - Complete the list of units. - Added List of Hot Keys except for the Fire Galley. As I am rather busy. - Added some more information. - Corrected the cheats [pepperoni pizza, quarry and woodstock] gives 1000 quantity of a particular supply. Thanks to GJTam@aol.com for the correction. - Added some civilisations' attributes such as penalty and the benefits. Version 1.2 - Added the list of technologies found in the game. But I haven't filled up some of the Tips section. - Make necessary ammendments for certain sections. Configure the layout to my style. - Added information regarding to each technology. - Expand Campaign mode by finishing the Ascent of Egypt Learning. - Added information on sending an e-mail to Scott. ------------------------------------------------------------------------ This FAQ can be found at the following address: GameFAQs http://www.gamefaqs.com/ Cheat Code Central http://www.cheatcc.com/ QUATZ Adoption Center http://www.geocities.com/TimesSquare/ Frontier/5344/ ------------------------------------------------------------------------ * Best viewed using Wordpad. This FAQ is under the protection copyright law. Any unauthorised usage of it will result to severe penalty. This FAQ is copyright of Scott Ong 1999-2000. This FAQ can be only reproduced electronically and it cannot be sold for profitable purposes! The most recent updates can be found at the above mentioned address. ____ / II \__________________________________________________________________ ------------------------------------------------------------------------ Author's Note ------------------------------------------------------------------------ It has been a while since I haven't update this FAQ. Anyway, I have added the list of all technologies and added more scenarios walkthroughs for the Campaign Mode. There is still a lot more of information to add to the FAQ. Remember to visit http://www.gamefaqs.com for its latest revisions. BTW, the last campaign for Ascent in Egypt Learning is extremely difficult! [as you need to consider the limit of food resources.]. I have also included the usage of Martyrdom, so check it out! Planning for next update: - perhaps scenario walkthroughs for the next campaign. - add the remainding tips. - civilization's technology tree. - and much more. [Scott] ------------------------------------------------------------------------ ____ / II \__________________________________________________________________ ------------------------------------------------------------------------ Table of Contents ------------------------------------------------------------------------ I Revision History II Author's Note III Table of Contents 1. Introduction 2. List of Units 3. List of Building 4. List of Technologies 5. Gameplay 6. Codes on the Game 7. Completing The Campaign Section 8. Sending a Question 9. Credits ------------------------------------------------------------------------ On with the new chapter of Age of Empires... _____ / 1.0 \_________________________________________________________________ ======================================================================== Introduction ======================================================================== Welcome to the expansion series of the Age of Empires: ________________________________________________________________________ ___ ____ _______ / _ \ / __ \| ____| / /_\ \| | | | |__ / _____ \ | | | __| _/ /_ _\ \|__| | |_____ /____/ \____\__/|________| ________ __ __ _____ ______ _____ _____ _____ |__ ___| | | || ___| | _ \ |_ _| / __ \ | ___| | | | |_| || |__ | |_| | | | | |__\__\| |__ | | | _ || __| | _ / | | \____ \ | __| | | | | | || |____ | | \ \ | | ____| | | |____ |_| |__| |__||______| |__| \_\ |_| \______/ |______| O F _______ _____ ___ ___ ______ | __ \ / _ \ | \ / || ___| | |__| || | | || \_/ || |__ | _ / | | | || \ / || __| | | \ \ | |_| || |\___/| || |____ |__| \_\ \_____/ |__| |__||_______| "Age of Empires: The Rise of Rome!" Logo created by Scott Ong ________________________________________________________________________ Experience all the conflict, intrigue, greed and power as you create the most feared celebrated civilization in the history. Wedge war on a grand scale with this highly anticipated add-on pack that extends Age of Empires into a new era of world domination. The Age of Empires: The Rise of Rome is the addition to the mostly anticipated strategy game Ages of Empires. The new series have consists of new technologies such as Logistics and Medicine. The Age of Empires Expansion requires you have to have the older version of Age of Empires. Well, here is the system requirements before you considered to buy the expansion pack of AOE. ------------------------------------------------------------------------ HARDWARE AND SYSTEM REQUIREMENTS ------------------------------------------------------------------------ o Multimedia PC with Pentium 90 or higher processor (Pentium 120 for Gigantic Maps) o Microsoft Windows 95 or later, or Microsoft Windows NT Workstation 4.0 with Service Pack 3 or later. o Microsoft Age of Empires 1.0 or later. o 16 megabytes (MB) of RAM for Windows 95 or later. 24 MB for Windows NT [and for Windows 95 or later for an 8-player multiplayer game. o 30 MB of avaliable hard disk space. o Local bus SVGA, 256-color video display with at least 1 MB of VRAM o Keyboard and Microsoft Mouse or compatible pointing device. o 2x CD-ROM drive (4x recommended) o Windows-compatible sound card with speakers or headphones to hear audio. o 28.8 Kbps (or faster) modem and Internet access for head-to-head play. ------------------------------------------------------------------------ CHANGES FROM THE PREVIOUS VERSION ------------------------------------------------------------------------ Since that it is an expansion from the previous version of AOE, we will always expect changes. Here is a list of changes: o Stone Throwers, Catapults and Heavy Catapults now received a limited predictive firing benefit from Ballistics, based on the target unit's speed. All slow units in range are hit, some medium units are hit and all fast units are missed. o Persian civilization no longer has the farming penalty o Some random maps contains cliffs. o Allied Town Centers are visible when you start an allied game. o The population indicator and timer appear at the top of the screen when you press F11 o The Hot Key to build a Swordsman is now Z o The Hot Key to build a Scout is now T o If you select the Full Tech Tree option before starting the game, you can't build Fire Galleys o In multiplayer games, there is now an in-game option to change the population limit using the Game Settings o Chat is automatically set to Allies Only in an allied multiplayer game. ------------------------------------------------------------------------ Well that's all let's proceed to the units. _____ / 2.0 \_________________________________________________________________ ======================================================================== List of Units ======================================================================== Units are the key in playing Age of Empires. Age of Empires has an innovative design of troops such as action of the troops. The list of the units can be found from your game manual. But I have also added the stats of special units such as animals, trees and berry bushes and the elite special troops! _____________________________ |-----------------------------| | List of Groupings | For the first time, I have added the |-----------------------------| bar codes [which I am going to call | | it]. Hopefully, this provides more |--- [2 - 1] Miscellaneous | easier way for people to read the |--- [2 - 2] Infantry | FAQ, after all my FAQs are quite |--- [2 - 3] Archers | wordy ^_^;) For example if you want |--- [2 - 4] Cavalry | to check on infantry units, just |--- [2 - 5] Seige Weapons | simply check the list of units |--- [2 - 6] Boats | rangning from between the intervals |--- [2 - 7] Gaia | [2 - 2] and [2 - 3]. |--- [2 - 8] Special Troops | |--- [2 - 9] Secrets Troops | |_____________________________| ________________________________________________________________________ [2 - 1 ] M i s c e l l a n e o u s ________________________________________________________________________ In the instruction booklet, there is no groups being assign to Villagers. Priest is considered as a military unit. I have try to figure a suitable group for them and decide to place them under the Miscellaneous Group. These units are very important as they could does something which other units can't do. For example, the villagers can gather materials such as Food, Wood, Stone and Gold [food is an exception whereby you could have fishing boats to do so]. The Priests are very important as they could heal hit points of units, thus saves you resources from making more units. ------------------------------------------------------------------------ [2 - 1 - 1] Villagers ------------------------------------------------------------------------ Age: Stone Prerequisites: Build Town Center. Cost: 50 food Hit points: 25 Attack: 3 Armor: – Range: – Speed: Medium Create at: Town Center NOTES: Villagers can be assigned different tasks (builder, farmer, fisherman, forager, gold miner, hunter, repairman, stone miner). Hunters and villagers used in combat have increased attack strength.Researching Stone Mining increases stone mining efficiency. Siegecraft increases stone mining efficiency and allows villagers to destroy walls and buildings. Gold Mining increases gold mining efficiency. The Wheel increases speed. Jihad increases combat strength. TIPS: - Villagers are very important as they possess great importance in gathering materials such as food, wood, stone and gold. That's your criteria in have the villagers as the main population. - Assign them in 4 main groups: WoodCutter - for gathering wood for your population. Hunter/Forager/Fisherman - for gathering food for your population Stone Miner - for gathering stone for your population Gold Miner - for gathering gold for your population. - Build technology buildings such as Granary and the Storage Pit near sources (forests, berry bushes, fishing sites, stone mines and gold mines) to reduce distance from the sites. Storage Pit could store: -> Wood, Gold, Stone, Food [from fishing and hunting] Granary -> Food [from farming and berry bushes] - Hunting Tips: When hunting, have about two villagers to hunt a gazelle as it will take one shot for it to go down. As you know you must attack the hit point of the gazelle before you can start gathering food from it. Try rear the gazelle near the storage site [Storage Pit or your Town Center], to do this, just simply approaches them. You can get up to 150 food from a gazelle. Refer to Gaia unit list for the stats of the gazelle. Lions and crocodiles are rather strong [has a total hit points of 20] but nab you only a mere 100 food. Elephants are much better have more hit points and have a huge amount of food about 300 food! Assign three more hunters to attack the Elephant. Stock at: Town Center, Storage Pit [it depends which is closer]. The hunter has four attack points How to hunt? please refer to the CAMPAIGN section. - Fishing Tips: When fishing, have about three villagers and pick a shallow site [ normally you will find Shore fish, which will nabs 250 food and has no hit points.] Fisherman has three atatck points. Villagers can cross shallow waters, you will see partially submerged pebbles on the ground. (crocodiles roam there too..). To do fishing in the seas, have villagers building the Dock and create more fishing boats. Shore fish is being collected at the faster rate compared to berry bushes. Stock at: Town Center, Storage Pit. How to fish, refer to CAMPAIGN section for more details. - Foraging Tips: When foraging, have three villagers and pick a berry bush to forage. [It will be better not to have to many villager forage at a single berry bush as it's kinda small ^_^;] Build a Granary near the foraging site. [this will cut down the distance for the villagers to bring to food to the Granary] Note that the food gather is really slow. - Farming Tips I quite dislike this idea.. The gathering of food is slow and you have to waste time in building a farm. I myself think that it will better to have fishing boats out to sea. However farms are rather important as the natural food resources are being used up eventually. So I would suggest that you build farms late in the game. - Cutting Trees Tips When chopping wood, have aleast 10 villagers for a forest. Trees found in the forest can give you 40 wood, whereas trees found standing alone will gives you 75 wood. Building a Storage Pit near the forests for easy traffic. Every tree has a total hit points of 25. It will take more than 8 hits for a tree to go down, before you can start to gather wood. Assign 4 villagers to a tree and you could gather wood at the fastest speed. Woodcutters has three attack points. - Mining Tips When mining for stone or gold, I would recommend you to have a group of miners for each resources which are rather important late in the game. Stone could allows you to build defensive buildings such as Watch Towers and Walls and Gold will allows you to research technology. Just keep on replenishing your supplies. ------------------------------------------------------------------------ [2 - 1 - 2] Priests ------------------------------------------------------------------------ Age: Bronze Prerequisites: Build Town Center, build Granary, build Market, build Temple. Cost: 125 gold Hit points: 25 Attack: – Armor: – Range: 10 Speed: Slow Train at: Temple NOTES: A Priest heals friendly and allied units and converts enemy units. If your diplomacy is set to Neutral or Enemy, your military units will attack Priests from other civilizations. Researching Astrology allows faster conversions. Mysticism increases hit points. Polytheism increases speed. Fanaticism speeds Priest rejuvenation after conversion. Monotheism allows conversion of enemy Priests and buildings. Afterlife increases range. TIPS: - Priests generally are good units in combat and healing. Priest needs to rejuvenate after a conversion is made. Have a Priest to convert a new. Converting a unit could also allows you to exceed the population limit. If the Priest has successfully finished a conversion, he could still heal lost hit points. - Never ever tried to convert units such as Chariots, Scythe Chariots, Boats and definately not the Chariot Archers. These are rather hard to convert. Tried to convert a Watch Tower and turns the enemies' defense to your attack. - A Priest can't heal oneself. Have them work in groups. ------------------------------------------------------------------------ ________________________________________________________________________ [ 2 - 2 ] I n f a n t r y U n i t s ________________________________________________________________________ I quite like Infantry units as the combat is realistic where you will hear the sounds of pain (when the warriors are being hit). The infantry units are best when comes to hand-to-hand combat and are quite cheap compared to cavalry units. Early infantry units like Clubman are quite useless except for the increased of hit points, but let's says if a villager has an one-to-one combat, whom will win? Before you can start to building military-technology buildings such as Archery Range, Stable, Academy, and Seige Workshop, you must build the basic building Barracks. There is now a new technology [in the expansion series, the Logistics] which makes creating infantry units are more favourable compared to Cavalry units. However they are quite weak against Cavalries [except the Slinger, as they will withstand more damage compared to other units which is +5 damage!]. All except for the Slinger are short-range [i.e. that's means that they can't attack when far from an enemy]. Mostly upgrades for infantry units can be found from the Storage Pit. Have them in the frontline (except for the Slinger) while the Archers at the back. ------------------------------------------------------------------------ [2 - 2 - 1] Clubman ------------------------------------------------------------------------ Age: Stone Prerequisites: Build Town Center, build Barracks. Cost: 50 food Hit points: 40 Attack: 3 Armor: – Range: – Speed: Medium Train at: Barracks NOTES: The Clubman is the weakest of the infantry units. The Clubman can be upgraded to the Axeman. Other infantry units include the Short Swordsman, Broad Swordsman, Long Swordsman, and Legion.Researching Toolworking, Metalworking, and Metallurgy increases attack strength. Leather Armor, Scale Armor, and Chain Mail increase armor. The Bronze Shield and Iron Shield increase piercing armor. TIPS: - This units are quite weak as they possess the same attack strength as the villagers! However their high hit points and the upgrades could make them a more worthable uint when comes to hand-to-hand combats when compared to the villagers. Have a one or two to guard your base when early part in the game. ------------------------------------------------------------------------ [2 - 2 - 2] Axeman ------------------------------------------------------------------------ Age: Tool Prerequisites: Build Town Center, build Barracks, upgrade to Battle Axe. Upgrade cost: 100 food Cost: 50 food Hit points: 50 Attack: 5 Armor: – Range: – Speed: Medium Upgrade of: Clubman Train at: Barracks NOTES: The Axeman has more hit points and attack strength than the Clubman. The Axeman cannot be upgraded. However, you can research the Short Swordsman, which is stronger than the Axeman.Researching Toolworking, Metalworking, and Metallurgy increases attack strength. Leather Armor, Scale Armor, and Chain Mail increase armor. The Bronze Shield and Iron Shield increase piercing armor. TIPS: - A better unit compared to the Clubman. This unit has an upgrade of +10 hit points and +2 attack power. This unit is very destructable when working in groups [when working adjacent with Archers Group] ------------------------------------------------------------------------ [2 - 2 - 3] Slinger (NEW) ------------------------------------------------------------------------ Age: Tool Prerequisites: Build Town Center, build Barracks Cost: 40 food, 10 stone Hit Points: 25 Attack: 2 Armor: - Range: 4 Speed: Medium Special: +2 attack vs. archers, +2 armor vs. missile weapons, Ballista, Helepolis; increased attack vs. walls and towers. Train at: Barracks NOTES: The Slinger is an infantry unit used to defend against early archer and Watch Tower attacks. Bronze Shield, Iron Shield, and Tower Shield increases piercing armor. Alchemy increases attack strength. Stone Mining and Seigecraft increase attack strength and range. Note that Slingers does not recieve armor upgrades from Leather Armor, Scale Armor and Chain Mail. TIPS: - Never have infantry units attack the Cavalry Group, but an exception is this unit. Have this unit work with the Archers Group. The Slinger has an exceptable range of 4. Assign these guys behind the walls. [Walls provide protection against infantry and cavalry attacks] The Slinger can does +2 damage to Archers, kept this to your advantage. However the Slinger has a mere 25 hit points which I will recommend a Archer than this unit. ------------------------------------------------------------------------ [2 - 2 - 4] Short Swordsman ------------------------------------------------------------------------ Age: Bronze Prerequisites: Build Town Center, build Barracks, research Short Sword. Research cost: 120 food, 50 gold Cost: 35 food, 15 gold Hit points: 60 Attack: 7 Armor: 1 Range: – Speed: Medium Train at: Barracks NOTES: The Short Swordsman is not an upgrade of the Axeman. It is a separate unit with more hit points, attack strength, and armor than the Axeman. The Short Swordsman can be upgraded to the Broad Swordsman.Researching Toolworking, Metalworking, and Metallurgy increases attack strength. Leather Armor, Scale Armor, and Chain Mail increase armor. The Bronze Shield and Iron Shield increase piercing armor. TIPS: - The begining infantry unit that uses swords as its main weapon. This unit is quite good and cheap [but it requires you to mine gold]. A decent attacking power of seven, make this unit destructive when comes to one-on-one combat. Never assign this unit against a Cavalry unit. Have them work it groups. ------------------------------------------------------------------------ [2 - 2 - 5] Broad Swordsman ------------------------------------------------------------------------ Age: Bronze Prerequisites: Build Town Center, build Barracks, research Short Sword, upgrade to Broad Sword. Upgrade cost: 140 food, 50 gold Cost: 35 food, 15 gold Hit points: 70 Attack: 9 Armor: 1 Range: – Speed: Medium Upgrade of: Short Swordsman Train at: Barracks NOTES: The Broad Swordsman has more hit points, attack strength, and armor than the Short Swordsman. The Broad Swordsman can be upgraded to the Long Swordsman.Researching Toolworking, Metalworking, and Metallurgy increases attack strength. Leather Armor, Scale Armor, and Chain Mail increase armor. The Bronze Shield and Iron Shield increase piercing armor. TIPS: - Same cost of the Short Swordsman, but these units can be more damaging, it have reached the Legion status. 9 attack points is considered rather damaging and it is still upgradable! ------------------------------------------------------------------------ [2 - 2 - 6] Long Swordsman ------------------------------------------------------------------------ Age: Iron Prerequisites: Build Town Center, build Barracks, research Short Sword, upgrade to Broad Sword, upgrade to Long Sword. Upgrade cost: 160 food, 50 gold Cost: 35 food, 15 gold Hit points: 80 Attack: 11 Armor: 2 Range: – Speed: Medium Upgrade of: Broad Swordsman Train at: Barracks NOTES: The Long Swordsman has more hit points, attack strength, and armor than the Broad Swordsman. The Long Swordsman can be upgraded to the Legion. Researching Toolworking, Metalworking, and Metallurgy increases attack strength. Leather Armor, Scale Armor, and Chain Mail increase armor. The Bronze Shield and Iron Shield increase piercing armor. TIPS: - This unit is also quite good, a better Short Swordsman. Great if you have them in groups and you will see them doing their worst. ------------------------------------------------------------------------ [2 - 2 - 7] Legion ------------------------------------------------------------------------ Age: Iron Prerequisites: Build Town Center, build Barracks, research Short Sword, upgrade to Broad Sword, upgrade to Long Sword, research Fanaticism, upgrade to Legion. Upgrade cost: 1400 food, 600 gold Cost: 35 food, 15 gold Hit points: 160 Attack: 13 Armor: 2 Range: – Speed: Medium Upgrade of: Long Swordsman Train at: Barracks NOTES: The Legion is the ultimate infantry unit. The Legion has many more hit points and more attack strength than the Long Swordsman. You must research Fanaticism before you can upgrade to Legion.Researching Toolworking, Metalworking, and Metallurgy increases attack strength. Leather Armor, Scale Armor, and Chain Mail increase armor. The Bronze Shield and Iron Shield increase piercing armor. TIPS: - The research may be a bit costly, but it definately worth it. You can train tons of it. The new technology, Logistics have made this unit a better one! You can train about 100 Legions if your population limit is 50! ------------------------------------------------------------------------ [2 - 2 - 8] Hoplite ------------------------------------------------------------------------ Age: Bronze Prerequisites: Build Town Center, build Barracks, build Stable, build Academy. Cost: 60 food, 40 gold Hit points: 120 Attack: 17 Armor: 5 Range: – Speed: Slow Train at: Academy NOTES: The Hoplite is the weakest of the elite infantry units. Upgrades include the Phalanx and Centurion. Researching Toolworking, Metalworking, and Metallurgy increases attack strength. Leather Armor, Scale Armor, and Chain Mail increase armor. The Bronze Shield and Iron Shield increase piercing armor. Aristocracy increases speed. TIPS: - The unit has a very high attacking power, but it was slow. Have the Archers do the back firing while you watches these units approaching them. -Very damaging- with being arranged in groups. ------------------------------------------------------------------------ [2 - 2 - 9] Phalanx ------------------------------------------------------------------------ Age: Iron Prerequisites: Build Town Center, build Barracks, build Stable, build Academy, upgrade to Phalanx. Upgrade cost: 300 food, 100 gold Cost: 60 food, 40 gold Hit points: 120 Attack: 20 Armor: 7 Range: – Speed: Slow Upgrade of: Hoplite Train at: Academy NOTES: The Phalanx has more attack strength and armor than the Hoplite. The Phalanx can be upgraded to the Centurion.Researching Toolworking, Metalworking, and Metallurgy increases attack strength. Leather Armor, Scale Armor, and Chain Mail increase armor. The Bronze Shield and Iron Shield increase piercing armor. Aristocracy increases speed. TIPS: - The upgrade does cost that much.. This unit is just a better Hoplite. 20 attack points can nearly finished off a villager. Again, have the Archers do the firing as these units approaches the enemy. ------------------------------------------------------------------------ [2 - 2 - 10] Centurion ------------------------------------------------------------------------ Age: Iron Prerequisites: Build Town Center, build Barracks, build Stable, build Academy, upgrade to Phalanx, research Aristocracy, upgrade to Centurion. Upgrade cost: 1800 food, 700 gold Cost: 60 food, 40 gold Hit points: 160 Attack: 30 Armor: 8 Range: – Speed: Slow Upgrade of: Phalanx Train at: Academy NOTES: The Centurion is the ultimate elite infantry unit. It has more hit points, attack strength, and armor than the Phalanx. You must research Aristocracy before you can upgrade to the Centurion.Researching Toolworking, Metalworking, and Metallurgy increases attack strength. Leather Armor, Scale Armor, and Chain Mail increase armor. The Bronze Shield and Iron Shield increase piercing armor. Aristocracy increases speed. TIPS: - The ultimate destructive weapon of all army. It can reduce damages with its starting 8 armor, thus costing the villagers does no damage. These units can just remove any force from the face of the earth. But it's slow speed, takes you to assign archers to do firing while this unit is approaching its target.. ------------------------------------------------------------------------ ________________________________________________________________________ [2 - 3] A r c h e r U n i t s ________________________________________________________________________ Archers are good units, in my own opinion. They work like the Centaurs in Brigandine. They can attack enemies even they are at a far distance from the enemy. Their speed are pretty average, but they can does damage without getting hurt, thus consuming more hit points. Have them at the backyard, firing arrows at the foe and watch the infantry troops approaching them for a fight. As you are further in the game, you get better units such as Horse Archers, which works like a sniper.... ------------------------------------------------------------------------ [2 - 3 - 1] Bowman ------------------------------------------------------------------------ Age: Tool Prerequisites: Build Town Center, build Barracks, build Archery Range. Cost: 40 food, 20 wood Hit points: 35 Attack: 3 Armor: 0 Range: 5 Speed: Medium Train at: Archery Range NOTES: The Bowman is the weakest of the archers. The Bowman cannot be upgraded. However, you can research the Improved Bowman, which is stronger than the Bowman. Other archers include the Chariot Archer, Elephant Archer, and Horse Archer. Archers fire arrows at enemy villagers, military units, boats, and buildings within their range. Researching Alchemy increases attack strength. Ballistics increases accuracy. Leather Armor, Scale Armor, and Chain Mail increase armor. Woodworking, Artisanship, and Craftsmanship increase range. TIPS: - The Bowman cannot be upgraded is one of weak points. However this unit is really worth to build early in the game as it does long range damage. ------------------------------------------------------------------------ [2 - 3 - 2] Improved Bowman ------------------------------------------------------------------------ Age: Bronze Prerequisites: Build Town Center, build Barracks, build Archery Range, research Improved Bow. Research cost: 140 food, 80 wood Cost: 40 food, 20 gold Hit points: 40 Attack: 4 Armor: 0 Range: 6 Speed: Medium Train at: Archery Range NOTES: The Improved Bowman is not an upgrade of the Bowman. It is a separate unit with more hit points, attack strength, and range than the Bowman. The Improved Bowman can be upgraded to the Composite Bowman. Archers fire arrows at enemy villagers, military units, boats, and buildings within their range. Researching Alchemy increases attack strength. Ballistics increases accuracy. Leather Armor, Scale Armor, and Chain Mail increase armor. Woodworking, Artisanship, and Craftsmanship increase range. TIPS: Improved Bowman has a better range compared to Bowman. But it is quite weak compared to infantry units. Stay a distance from the infantry and have them do the firing while the infantry approached the target. ------------------------------------------------------------------------ [2 - 3 - 3] Composite Bowman ------------------------------------------------------------------------ Age: Bronze Prerequisites: Build Town Center, build Barracks, build Archery Range, research Improved Bow, upgrade to Composite Bow. Upgrade cost: 180 food, 100 wood Cost: 40 food, 20 gold Hit points: 45 Attack: 5 Armor: 0 Range: 7 Speed: Medium Upgrade of: Improved Bowman Train at: Archery Range NOTES: The Composite Bowman has more hit points, attack strength, and range than the Improved Bowman. Other archery units include the Horse Archer and Elephant Archer. Archers fire arrows at enemy villagers, military units, boats, and buildings within their range. Researching Alchemy increases attack strength. Ballistics increases accuracy. Leather Armor, Scale Armor, and Chain Mail increase armor. Woodworking, Artisanship, and Craftsmanship increase range. TIPS: An upgraded version of Improved Bowman. It has better hit points, range and attack points. The Improved Bowman can be quite weak against full- upgraded improved Bowman. Same usage as Improved Bowman. [refer above for more information]. Thanks to these units, I managed to finish the Ascent of Egypt Learning. Their long range attacking power can destroy Sentry Towers without being hit. ------------------------------------------------------------------------ [2 - 3 - 4] Chariot Archer ------------------------------------------------------------------------ Age: Bronze Prerequisites: Build Town Center, build Barracks, build Archery Range, research Wheel. Cost: 40 food, 70 wood Hit points: 70 Attack: 4 Armor: 0 Range: 7 Speed: Fast Special: High resistance to conversion; triple attack against Priests. Train at: Archery Range NOTES: The Chariot Archer is a powerful archery unit that combines the speed and mobility of the Chariot and the attack strength of the Improved Bowman. Other mounted archery units include the Elephant Archer, Horse Archer, and Heavy Horse Archer. You must research the Wheel before you can train Chariot Archers. Researching Nobility increases hit points. Researching Alchemy increases attack strength. Ballistics increases accuracy. Leather Armor, Scale Armor, and Chain Mail increase armor. Woodworking, Artisanship, and Craftsmanship increase range. TIPS: This unit is quite good when you need to chase villagers! Not only it has range, it is quite lethal as it has a resistence to conversion and does triple damage to a Priest unit! Use them to destroy enemy Priests! Works well in conjuction with Composite Bowman. ------------------------------------------------------------------------ [2 - 3 - 5] Elephant Archer ------------------------------------------------------------------------ Age: Iron Prerequisites: Build Town Center, build Barracks, build Archery Range. Cost: 180 food, 60 gold Hit points: 600 Attack: 5 Armor: 0 Range: 7 Speed: Slow Train at: Archery Range NOTES: The Elephant Archer combines the hit points of the War Elephant and the attack strength and range of the Composite Bowman. Other mounted archery units include the Chariot Archer, Horse Archer, and Heavy Horse Archer. Researching Alchemy increases attack strength. Ballistics increases accuracy. Leather Armor, Scale Armor, and Chain Mail increase armor. Woodworking, Artisanship, and Craftsmanship increase range. TIPS: What is great about this unit? Well, the Elephant Archer has a whooping hit points of 600, which means it can last for a long time. However it is moving slow in speed. I will prefer a War Elephant compared to this unit. It is better if you focus on a troop of Composite Bowman compared to this unit. ------------------------------------------------------------------------ [2 - 3 - 6] Horse Archer ------------------------------------------------------------------------ Age: Iron Prerequisites: Build Town Center, build Barracks, build Archery Range. Cost: 50 food, 70 gold Hit points: 60 Attack: 7 Armor: 0 Piercing Armor: 2 Range: 7 Speed: Fast Special: +2 piercing armor against Ballista, Helepolis, and missile weapons. Train at: Archery Range NOTES: The Horse Archer is a fast archery unit with strong attack strength and range. The Horse Archer can be upgraded to the Heavy Horse Archer. Other mounted archery units include the Chariot Archer and Elephant Archer. Researching Nobility increases hit points. Researching Alchemy increases attack strength. Ballistics increases accuracy. Leather Armor, Scale Armor, and Chain Mail increase armor. Woodworking, Artisanship, and Craftsmanship increase range. TIPS: Great for destroying missile weapons such as Ballista and Helepolis. It is fast moving and a better off attacking compared to Composite Bowman and it does a hefty amount of damage plus it moves rather at a fast speed. ------------------------------------------------------------------------ [2 - 3 - 7] Heavy Horse Archer ------------------------------------------------------------------------ Age: Iron Prerequisites: Build Town Center, build Barracks, build Archery Range, research Chain Mail for Archers, upgrade to Heavy Horse Archer. Upgrade cost: 1750 food, 800 gold Cost: 50 food, 70 gold Hit points: 90 Attack: 8 Armor: 0 Piercing Armor: 2 Range: 7 Speed: Fast Special: +2 piercing armor against Ballista, Helepolis, and missile weapons. Upgrade of: Horse Archer Train at: Archery Range NOTES: The Heavy Horse Archer has more hit points and attack strength than the Horse Archer. You must research Chain Mail for Archers before you can train the Heavy Horse Archer. Researching Nobility increases hit points. Researching Alchemy increases attack strength. Ballistics increases accuracy. Leather Armor, Scale Armor, and Chain Mail increase armor. Woodworking, Artisanship, and Craftsmanship increase range. TIPS: Only improvement in its attacking power and hit points. I would consider the upgrade rather a bit costly. But this unit proves worth the time to reasearch. The Horse Archer can be used as a "sniper" to weaken infantry units while the infantry units approaches them. ------------------------------------------------------------------------ ________________________________________________________________________ [2 - 4] C a v a l r y U n i t s ________________________________________________________________________ The guys that are mounted on horses and elephants. These units are fast moving and has high hit points and decent attacking power. These units are very destructive against infantry units [fancy doing +5 damage, except for the slinger, worst of all they are fast-moving]. The early units of these group are good for scouting area for any visible foe for their fast-moving speed. ------------------------------------------------------------------------ [2 - 4 - 1] Scout ------------------------------------------------------------------------ Age: Tool Prerequisites: Build Town Center, build Barracks, build Stable. Cost: 100 food Hit points: 60 Attack: 3 Armor: 0 Range: – Speed: Fast Train at: Stable NOTES: The Scout is the weakest cavalry unit. The Scout cannot be upgraded. However, you can train Cavalry, which is stronger than the Scout. Other cavalry units include Heavy Cavalry, Cataphract, Chariot, and War Elephant. Researching Nobility increases hit points. Toolworking, Metalworking, and Metallurgy increase attack strength. Leather Armor, Scale Armor, and Chain Mail increase armor. TIPS: The Scout is meant for a purpose only.. that's to scout for uncovered areas. The Scout can allows you to remove shroud and fog. It is best to scout a place before you decide to set it as your base. ------------------------------------------------------------------------ [2 - 4 - 2] Camel Rider [NEW] ------------------------------------------------------------------------ Age: Bronze Prerequisites: Build Town Center, build Barracks, build Stable. Cost: 70 food, 60 gold Hit points: 125 Attack: 6 Armor: - Range: - Speed: Fast Special: +8 attack vs. cavalry and horse archers; +4 attack vs. chariots. Train at: Stable NOTES: The Camel Rider is used by desert civilizations to defend against cavalry attacks. Camel Riders do not receive a cavalry bonus against infantry. Nobility increases hit points. Toolworking, Metalworking, and Metallurgy increase attack strength. Leather Armor, Scale Armor, and Chain Mail increase armor. TIPS: Quite a good units when the Chariots are threathening the Priests. It has better hit points and better attacking power [about 14]. However when come to combat with Cavalry, it is still quite good, not mentioning serious injuries but not with Heavy Cavalry or Cataphract. ------------------------------------------------------------------------ [2 - 4 - 3] Chariot ------------------------------------------------------------------------ Age: Bronze Prerequisites: Build Town Center, build Barracks, build Stable, research Wheel. Cost: 40 food, 60 wood Hit points: 100 Attack: 7 Armor: 0 Range: – Speed: Fast Special: High resistance to conversion; double attack against Priest. Train at: Stable NOTES: The Chariot is a fast, two-wheel cavalry unit pulled by horses. You must research the Wheel before you can build the Chariot. Researching Nobility increases hit points. Toolworking, Metalworking, and Metallurgy increase attack strength. Leather Armor, Scale Armor, and Chain Mail increase armor. TIPS: Chariots are great chasers and can be lethal to Priests when combined with Chariot Archers. ------------------------------------------------------------------------ [2 - 4 - 4] Scythe Chariot [NEW] ------------------------------------------------------------------------ Age: Iron Prerequisite: Build Town Center, build Barracks, build Stabe, research Wheel, research Nobility. Upgrade Cost: 1200 wood, 800 gold Cost: 40 food, 60 wood Hit points: 120 Attack: 9 Armor: 2 Range: - Speed: Fast Special: High resistance to conversion; double attack against Priest. Scythed wheels damage adjacent enemy units Upgrade of: Chariot Train at: Stable NOTES: The Scythe Chariot is an upgrade of the Chariot. It has more hit points, more attack strength and more armor. Toolworking, Metalworking, and Metallurgy increase attack strength. Leather Armor, Scale Armor, and Chain Mail increase armor. The Scythed wheels works like in the case of the War Elephant. TIPS: Never ever surround this units as its scythed wheels can damage units surround it. It has a better hit points, a beginning armor of 2 and a hefty 9 attacking points. But the upgrade cost is rather costly. ------------------------------------------------------------------------ [2 - 4 - 5] Cavalry ------------------------------------------------------------------------ Age: Bronze Prerequisites: Build Town Center, build Barracks, build Stable. Cost: 70 food, 80 gold Hit points: 150 Attack: 8 Armor: 0 Range: – Speed: Fast Special: Cavalry charge bonus [+5 attack against Barracks units (except for Slingers)] Train at: Stable NOTES: Cavalry is not an upgrade of the Scout. It is a separate unit with more hit points and attack strength (including +5 attack against infantry, except for slinger) than the Scout. Cavalry can be upgraded to Heavy Cavalry. Other cavalry units include the Chariot and War Elephant. Researching Nobility increases hit points. Toolworking, Metalworking, and Metallurgy increase attack strength. Leather Armor, Scale Armor, and Chain Mail increase armor. TIPS: Cavalries are deadly killer units against infantry. It is best to research the armor first as it is hand-to-hand combat unit. Remember Cavalry has speed and also a starting HP of 150. Just imagining three villagers combined into this unit along with better speed. ------------------------------------------------------------------------ [2 - 4 - 6] Heavy Cavalry ------------------------------------------------------------------------ Age: Iron Prerequisites: Build Town Center, build Barracks, build Stable, train Cavalry, upgrade to Heavy Cavalry. Upgrade cost: 350 food, 125 gold Cost: 70 food, 80 gold Hit points: 150 Attack: 10 Armor: 1 Piercing Armor: 1 Range: – Speed: Fast Special: Cavalry charge bonus [+5 attack against infantry except for Slinger]; +1 piercing armor against Ballista, Helepolis, and missile weapons. Upgrade of: Cavalry Train at: Stable NOTES: Heavy Cavalry has more attack strength and armor (including +1 armor against missile weapons) than Cavalry. Heavy Cavalry can be upgraded to the Cataphract. Other cavalry units include the Chariot and War Elephant. Researching Nobility increases hit points. Toolworking, Metalworking, and Metallurgy increase attack strength. Leather Armor, Scale Armor, and Chain Mail increase armor. TIPS: Heavy Cavalry looks a bit more nicer compared to Cavalry and it has more attack strength and has equipped with armor. Not forget to mention when it has been upgraded to Cataphract. ------------------------------------------------------------------------ [2 - 4 - 7] Cataphract ------------------------------------------------------------------------ |
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