Alien vs. Predator 2 Walkthrough :
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Walkthrough - FAQ____________ / ______ \ ____________________________/ / \ \_____________________________ / | \ / _ _ __ / _ _ _ _ _ ___ _ _ \ | /_\ | | |_ |\ | |__ Versus/ |_| | | |_ | \ /_\ | | | | | | | | | |_ | |_ | \| __| / | |Ø\ |_ |_/ | | | |_| |Ø\ | \ / / \ / / ØØØØØØØØØØØØØØØØØØØØØØÃ ˜Ã˜Ã˜Ã˜Ã˜Ã˜\ |_______ /ØØØØØØØØØØØØØØØØØØØØØØà ƒËœÃƒËœÃƒËœÃƒËœÃƒËœÃƒËœÃƒËœ \ / ØØØØØØØØØØØØ Aliens Vs. Predator 2 Fighting Guide, FAQ, and Walkthrough Version 2.2 02/08/2002 Oni5115 Oni5115@hotmail.com ------------------------------------------------------------------------------- This FAQ is copyright 2001/2002 Oni5115. Any unauthorized reproduction of this guide is strictly prohibited. Its use must remain private, unless otherwise authorized by Oni5115. The Marine Walkthrough is Copyright 2001/2002 VileZero, any unauthorized reproduction for non personal usage is strictly prohibited without his consent. Webmasters wishing to post this guide on their pages must e-mail me before posting the FAQ. After being e-mailed I will give you permission and add you to the list of verified users in the FAQ's next version. Rules for posting on a website: 1. It MUST be left completely unchanged, with full copyright information intact. 2. Must be e-mail notification before you post the FAQ. ------------------------------------------------------------------------------- ______________ News / Plans ØØØØØØØØØØØØØØ 2.2 News Added a few new sites. Finally did the spell check. Found a lot more errors that I would like to have. Guess that's what I get for writing at 3 am. Sorry not too much content upgrades. I have been making an AvP2 Mod which has sucked my time out the window like a vortex from an alternate dimension. I hope to have a public release of it in the near future. I have also had a lot some homework, and still do. 2.1 News It seems a few websites have failed to understand my simple rules for posting this FAQ. "It MUST be left completely unchanged, with full copyright information intact." When I say COMPLETELY unchanged I mean it. Even down to the credits section. A certain site took the liberty of removing gamewinners.com from the credits and replacing it with their name. I will not stand for this. I understand they may not want to advertise competition, but I am thanking my resources here. I don't care if they don't want to advertise another site. Giving credit where it is due is very important to me. I won't revoke your permission to host this FAQ just yet, so long as you change it back to its original form. I will be checking this like a hawk from now on. You know who you are, just leave this 2.1 version without ANY changes. I would still like to fix the logo and map bugs on a few websites if possible. Most of them are legible now though and are much better than they were before. Thanks to the webmasters for complying with me on making the guide look better. As for updates, I have not finished nearly as much as I would like to have. I had some stuff for school to do, and I started a side project for fun. On top of that, I had to go and check a dozen websites to make sure my info was not modified. I did finish a new map and add some more info about a another. I think I am going to add a firearm damage section later. Rating damage vs. all classes. __________ Contents ØØØØØØØØØØ 1. About this Guide 2. Version History 3. Game Overview 4. Game Review ** 5. Terminology 6. Controls Guide/Summary 6.A Standard Controls 6.B Controls Information 6.C My Control Configuration 7. Boot Camp Basics 8.A Weapon Guide Human 8.B Weapon Guide Predators 8.C Weapon Guide Aliens Multiplayer ØØØØØØØØØØØ 9. Subclass Guide 10.A General Human Strategies 10.B Humans Vs. Predators 10.C Humans Vs. Aliens 11.A General Predator Strategies 11.B Predators Vs. Humans 11.C Predators Vs. Aliens 12.A General Aliens Strategies 12.B Aliens Vs. Humans 12.C Aliens Vs. Predators 13. Level Strategies and Maps 13.A DMDemo "A Lesser Fate" 13.B A Lesser Fate 13.C Auriga *** 13.D Bunker ** 13.E Colony ** 13.F Compound ** 13.G Depot ** 13.H Leadworks ** 13.I Lucifer's Fate ** 13.J Outpost 4 ** 13.K Quarantine ** 13.L Reservoir ** 13.M Verloc ** Map Pack 1 Levels ØØØØØØØØØØØØØØØØØ 13.N Alley ** 13.O Fury151 ** 13.P Hanger ** 13.Q Stronghold ** Single Player ØØØØØØØØØØØØØ 14. Single Player Strategies 14.A Human 14.B Predator 14.C Alien 15. Predator Walkthrough 15.A The Hunt 15.B Trap * 15.C Interloper 15.D Unexpected Allies 15.E Old Debts 15.F New Target 15.G Trophy 16. Marine Walkthrough 16.A Unwelcome Guests * 16.B Collateral Damage 16.C Betrayal 16.D A Long Detour 16.E Price of Admission 16.F Loose Ends 16.G Savior 17. Alien Walkthrough 17.A Birth 17.B Surprise 17.C Escape * 17.D Vengeance 17.E Abduction 17.F Pursuit 17.G Freedom 18. Cheats 19. This FAQ is Posted at: 10. Legal Information Reiterated 21. Credits Note: * SP Demo Levels ** Not Started *** Unfinished ------------------------------------------------------------------------------- 1. About this Guide. Contained within this guide is a complete walkthrough for each race, many tactics and strategies for multiplayer, and multiplayer maps. More Maps Coming soon! There is also some minor foul language. Most cuss words in here are from a direct quote within the game. So if you play the game, you hear the quotes anyways. This is also my first ever FAQ, so please bear with me. Most of the strategies are also designed for TeamDM as that is what I play most, however, some of it should work in DM as well. I will be adding new strategies/tactics and info as I gather it. Please note as well that there may be some spelling errors. I have not yet used any form of spell checking on this FAQ, other than some proof reading on my own behalf. So there could spelling errors. Right now, I would rather focus on adding more content to the guide. Still need to spell check it. ------------------------------------------------------------------------------- 2. Version History 2.2 - Fixed Alien FAQ Info. Added some more weapon info. Fixed a few walkthrough errors. Mostly Queen information. 2.1 - 2 more sites added. 1 map. Fixed some spelling errors. 2.0 - 5 Marine Walkthroughs, All Marine levels Completed. Fixed some spelling errors. Fixed POC definition. 1.9 - Finished Predator Walkthrough. A lot more SP strategy info. 1.8 - More Praetorian information. More basic info for aliens and preds. Fixed reiteration of Alien Tail strike attack, oops. Added Single Player Strategy section. 4 new walkthroughs, 1 Marine, 1 Pred, and 2 Alien. 1.71- Fixed misinformation about not having alien level abduction completed. also fixed some spelling errors. 1.7 - New Logo. More walkthroughs, 2 alien and 1 pred. Fixed info on Praetorians. Fixed some spelling errors. 1.6 - Added more alien level walkthroughs. More weapons info. A few more definitions and abbreviations. More web sites added. Made a better copyright clause. 1.5 - Added a little more strategy info. Finally started the SP Walkthorugh. Made the game overview section. Added the subclass section. 1.4 - Added more strategy info. More Sites posted. Weapons Guide finsihed. More definitions. Updated Class Strategies. Added Cheats Section. 1.3 - Added more aliens information. Added more terms. Added new hosting sites. Added new contents section. Got sick of rewriting the numbers every time I added something, so I added everything. Added My Controls section. 1.2 - Added a terminology section. Added new aliens info. Added new strategies. Added a map! Fixed the date from 00 to 01, oops. 1.1 - Added the control guide as I realized many people do not know the controls. Added Boot Camp Basics. Added more human weapons. Updated the Predators Vs. Humans section thanks to some info. 1.0 - Well I wrote the whole thing all at once so far. Included every strategy I could think of for MP demo games. Most, if not all, can be applied to any game not just the demo. ------------------------------------------------------------------------------- 3. Game Overview Aliens Vs. Predator 2 is First Person Shooter in which you can play as one of four classes. Aliens, Predators, Marines, and Corporates. Having these multiple classes greatly increases the replay value and the games intensity. Not to mention it takes much longer to master because each class is VERY different. These classes aren't just the same guy with a few different weapons. They are totally different. You must not only change your tactics, but your entire venue of thought to survive this game. Aliens ØØØØØØ For those new to the Aliens Saga, they are very nasty creatures. Aliens are well known for their gargantuan hostility towards other races. They kill anything and everything in their path, except for their own of course. Their only drawback is that they rely on other races to procreate themselves and they only use melee attacks. Their Life cycle Starts as a lowly Facehugger, a small spider like creature with a tail, that latches onto its prey and inserts an embryo. This embryo grows in a Chestburster, which, as the name implies, breaks out the chest of its victims. After the Chestburster eats it will grow into one of three things. If the Facehugger latched onto a standard human, it becomes a Drone. A drone is fast and powerful. A very balanced enemy. They are the backbone of the alien hive. If the Facehugger latched onto a predator, then the alien will evolve into a Predalien. The most powerful creature in the game. These critters can kill a person in one hit. But they are slower than Drones, and they can not regain their life. Normally, if the Facehugger attached to a dog, it would become a Runner. Since there are no dogs in AvP 2, they made it so that when you attach to the Corporates you become a runner. The last two forms are only achieved by an alien under certain circumstances. If there is no psychic link from a Queen alien present. Then the alien will curl up and mutate into a queen. Then she will lay a whole new colony of aliens. Thus making them extremely difficult to destroy. The last form is the Praetorian. When a Drone or Runner is exposed to the right pheromone conditions, they start to evolve into a Praetorian, and they emit a different pheromone. This new pheromone enrages the Hive, and most of the time the aliens will kill the Praetorian before it has a chance to completely evolve. But if it manages to escape the Hive, it will continue to evolve until it's armored skin hardens. Then they return to the hive and "assert" themselves. For more info on the Alien Class abilities look in the subclass section. Predators ØØØØØØØØØ Predator was an interesting movie starring Arnold Schwarzenegger. I have no clue if I spelled that right or not. In it, Arnold played "Dutch" a poor marine suckered onto the battlefields of Vietnam. He was used by his old friend, who went along with him on a "Reconnaissance" mission. What Dutch did not know was that the people were already dead. He was sent to find out what the **** killed the marines. Throughout the movie the marines are hunted down by this sinister, invisible creature. This is the Predator. The predator is "One ugly mother ******" who wears a mask that allows it to see in different vision modes. In the movie I know he used heat vision and infrared vision. His normal vision seems to be infrared. In the game, a pred can see in four modes. Infrared, heat, normal, and tech. Heat vision can see humans, infrared displays aliens, tech shows predators, and normal view is just normal. In addition to being able to view different modes of vision, the predator can zoom in. This makes them an incredible sniper. To make them even more dangerous, they can cloak themselves and become invisible. Effectively making them one of the best hunters in the game. These technological hunters have a great arsenal of weaponry as well. Plasma casters can wipe out entire marine squads who aren't weary enough to see the targeting laser. The claws can shred a man in seconds. There are several variations to the Predators as well. I'll discuss the different classes and weaponry in the subclass section. Marines / Corporates ØØØØØØØØØØØØØØØØØØØØ Well, what can I say? They are humans. Obviously, some poor race in the universe has to be the hunted right? That would be the humans. Both the Marines and Corporates seem to emanate from the Aliens universe. Marines being the military fighters that keep Predators and Aliens at bay. The Corporates, working for Weiland-Yutani Corp., are often the morons that cause the outbreaks that the marines have to deal with. The game plot seems very true to the movie plot as far as I can tell. Some dumb corporate tries to make money exploiting the power of the other races. Something happens and then the marines have to come on in and fix what the corporates screwed up. I stop there because I do not want to ruin the plot line. I'll discuss the different human class sub divisions in the subclass section. Game Types ØØØØØØØØØØ The single player game takes a nice twist instead of the standard keep playing until you win and you are done forever. There are three single player missions that are all unique yet tied together nicely. In addition to the single player game, their is excellent multiplayer gaming. Multiplayer has always been my favorite for FPS games, and AvP 2 certainly delivers. Not only does this game offer several classes and subclasses, but it also has multiple online gaming modes. Death Match ØØØØØØØØØØØ Grab a gun, spear, claws or what ever you like and "get ready to rumble." It's a "No holds barred" fight to the death. Kill or be killed. If it moves, shoot it! Team Death Match ØØØØØØØØØØØØØØØØ Kill everything that moves, that is not helping you kill everything that moves. Kill the enemy teams get a point. Kill your team minus a point. Not much else to say. This is my favorite mode though. Team tactics can either save or slaughter you. Hunt ØØØØ This is an interesting variation of team play. Only the hunters can score points. When the prey kills the hunter, after they respawn, they become the hunter. The previous hunter then becomes the prey. The server sets up the Hunter and Prey races to what they want. The ratio of hunters to prey is also a server option. Survivor ØØØØØØØØ A survivor game consists of survivors and mutants. Initially all players are survivors. When someone commits suicide, kills a survivor, or is the first person in the round to die, they become a mutant. Mutants get 10 points per kill. Survivors get one point per second that they stay alive. Overrun ØØØØØØØ In an overrun game, the defenders must stay alive until the round is over. The attackers must kill all of the defenders in the allotted time to win. Evac ØØØØ Evac is similar to overrun, except that the defenders need only get to an evac point and stay there for 10 seconds. Attackers just need to defend the evac point, or kill every defender. ------------------------------------------------------------------------------- 4. Game Review (Not Started) ------------------------------------------------------------------------------- 5. Terminology Definitions ØØØØØØØØØØØ Ping - A networking term for sending a message and waiting for a return. The higher the ping, the greater the time to get info back. Higher ping, therefore, equals higher lag. Lag - Lag is the term for a game that is slowing down. Lag is particularly nasty in a FPS because it can cause you to get killed. The data from the other character is lagging behind yours... What this does is makes them appear where they are actually not. You'll be shooting at thin air. his is very bad when you are a predator and are Melee. Melee- Hand to hand combat. Sniper- A person who lies in wait and shoots people, usually using precision shooting. Camper- A person who constantly sits in one spot and never leaves. Just mows down anyone who comes to the area. Splash- Splash Damage. Damage caused by the blast radius of a weapon. Death Match - Multiplayer games. There are Team and Normal Death Matches. A Team Death Match, a.k.a TeamDM, consists of teams hunting each other down. A normal Death Match, DM, is an everyone for themselves slaughter fest. Frag - A frag is another name for a kill. When ever you kill someone you accumulate a frag. However, your total number of frags is effected by your suicides. +1 for a kill -1 for a suicide. Also Team Kills are -1. Therefore: Frags = # Kills - # Suicides - # Team Kills Server- A server hosts the game and routes data between all the players in the game. Dedicated Server- A dedicated server is a server that is dedicated to being a server and usually nothing else. It makes the games a lot less laggy if the host is using a dedicated server. These will be marked with a [D] by their name. Alien Life - A very fun and annoying way to set up a server. Cycle This option forces aliens to follow the alien life cycle. They start as a face hugger, then pop out as a chest buster. Then evolve into a Drone, Predalien, or Runner. They cannot become Praetorians though. Class Weaponry - A rather interesting server setting for MP. This makes each character have a class and you can only carry weapons/ammo for that class. Makes game play similar to Half Life. The only nasty drawback that I have found with this is that the levels are poorly designed for this, at least in my opinion. Spending a game searching for ammo for your character class is NOT fun. I prefer making people use what is available on the level anyways. Spawn Kill - A kill made while someone is in the middle of respawning into the level. Extremely cheap, but effective. Too often people seem to abuse this factor in MP. Pounce Kill - The alien attack dubbed "the flying blender." Occurs when you successfully get a direct hit with your pounce and shred them to pieces. Camper - A player who stays in one spot and waits for people to come to him so he can kill them. Abbreviations ØØØØØØØØØØØØØ Proxim - Proximity Mines Shotty - Shot Gun Pred - Predator invis - Cloak TeamDM - Team Death Match POC - Primary Operations Complex APC - Armored Personnel Carrier PC - Personal Computer, or Plasma Caster. I use SC for the Plasma caster SP - Single Player MP - Multi Player DM - Death Match TDM- Team Death Match ROF- Rate Of Fire, used to describe a gun. PFM- Primary Fire Mode. AFM- Alternate Fire Mode. SFM- Secondary Fire Mode. Same as AFM. SK - Spawn Kill PR - Pulse Rifle SG - Smart Gun SR - Sniper Rifle PM - Proximity Mines FT - Flame Thrower RL - Rocket Launcher SHG- Shot Gun MG - Mini Gun MD - Motion Detector GR - Grenade Rounds, for the PR GL - Grenade Launcher/gun GG - Grenade Launcher/gun GGR- Grenade Launcher Rounds SC - Shoulder Cannon (Plasma caster) CS - Combo Stick NG - Net Gun SPG- Spear Gun RB - Remote Bomb HB - Head Bite TS - Tail Strike/Sting CTS- Charged Tail Strike. Hold down SFM to charge tail. PK - Pounce Kill ALC- Alien Life Cycle LC - Life Cycle... See also ALC ------------------------------------------------------------------------------- 6. Controls Guide/Summary 6.A Standard controls Shared Controls: ØØØØØØØØØØØØØØØ Forward: W Back: S Turn Left: Left Arrow Turn Right: Right Arrow Strafe Left: A Strafe Right: D Run: K Run Toggle: M Jump: Space Fire: Mouse 0 Alt-Fire: Mouse 1 Vision Mode: V Look Up: Home Look Down: End Center View: Delete Mouse Look: Insert Objectives/Scores: Tab Send Message: Enter Team Message: \ Taunt: Backspace Crosshair Toggle: . (MP) Change Characters: F1 (MP) Fly Mode: F2 Alien Specific Controls: ØØØØØØØØØØØØØØØØØØØØØØÃ Ëœ Pounce: E Wall walk: Left Shift Wall walk Toggle: G Crouch: Left Control Crouch Toggle: / Head bite: Fire while teeth are visible Face hug: Pounce on implant victim (Face Hugger only) Tear: Slash while claws are visible Marine Specific Controls: ØØØØØØØØØØØØØØØØØØØØØØÃ ˜Ã˜ Crouch: Left Shift Crouch Toggle: / Use: E Next Weapon: Q, Mouse Wheel Down Prev Weapon: Z, Mouse Wheel Up Reload: R Shoulder Lamp: G Flare: F Hacking Device: H Welding Torch: T Knife/Exosuit Left: 1 Pistol/Exosuit Right: 2 Shotgun: 3 Pulse Rifle: 4 Grenade Launcher: 5 Flamethrower: 6 Smart Gun: 7 Rocket Launcher: 8 Minigun: 9 Sniper Rifle: 0 Last Weapon: X Predator Specific Controls: ØØØØØØØØØØØØØØØØØØØØØØÃ ˜Ã˜Ã˜Ã˜ Crouch: Left Shift Crouch Toggle: / Use: E Next Weapon: Q Prev Weapon: Z Reload: R Zoom In: PgUp, Mouse Wheel Up Zoom Out: PdDn, Mouse Wheel Down Charge Emitter: H Cloak: C Disk Retrieve: F Wrist Blades: 1 Combo Stick: 2 Pistol: 3 Speargun: 4 Plasma caster: 5 Disc: 6 Netgun: 7 Remote Bomb: 8 Last Weapon: X Energy Sift: T Medicomp: G Previous Vision Mode: B Leap: Crouch + Jump **************************************** 6.B Controls Information Aliens: You need Wall crawl and Pounce/Lunge. I only use Wall crawl toggle ØØØØØØ myself, but it is your call. It can be useful to just let go of the button and stop scaling the walls. Crouch can help for sneaking up on marines. Crouching or wall crawling make a lot less noise as well. Marines: Here is what you MUST have: ØØØØØØØ Forwards, Backwards, Strafe Left, Strafe Right, and Reload. You'll need to use your mouse to aim. Use mouse wheel to change weap. The rest you can set to any convenient location. Whatever works for you. Just make sure you can access the important stuff over the rest. Preds: MUST haves include: ØØØØØ Forwards, Backwards, Strafe Left, Strafe Right, and Reload. Mouse aiming as well. Here is a key difference, by default the preds wheel actions zoom NOT change weapon. You must either set a change weapon button, or use the alternate methods. I suggest setting it to Mouse 2, just press down on your mouse wheel. Other MUST haves: Invisibility, Medicomp, and Energy Sift. The rest can be placed in the most convenient locations after the important things. **************************************** 6.C My Control Configuration Shared Controls: ØØØØØØØØØØØØØØØ Forward: , Back: N Turn Left: M Strafe Right: . Run Toggle: / Jump: Space Fire: Mouse 0 Alt-Fire: Mouse 1 Vision Mode: B Objectives/Scores: Tab Send Message: Enter Team Message: \ Alien Specific Controls: ØØØØØØØØØØØØØØØØØØØØØØÃ Ëœ Pounce: Mouse Wheel Up, Mouse Wheel Down, L Wall walk: Left Shift (Don't really use, prefer toggle) Wall walk Toggle: K Crouch Toggle: Right Alt Marine Specific Controls: ØØØØØØØØØØØØØØØØØØØØØØÃ ˜Ã˜ Crouch Toggle: Right Alt Use: H Next Weapon: Q, Mouse Wheel Down Prev Weapon: Z, Mouse Wheel Up Reload: Mouse 2 (Press down Mouse Wheel) Shoulder Lamp: L Flare: K Hacking Device: : Welding Torch: J Predator Specific Controls: ØØØØØØØØØØØØØØØØØØØØØØÃ ˜Ã˜Ã˜Ã˜ Crouch: Right Alt (Use one or the other) Crouch Toggle: Right Alt Use: J Next Weapon: Mouse 2 (Press Mouse Wheel) Reload: : Zoom In: PgUp, Mouse Wheel Up Zoom Out: PdDn, Mouse Wheel Down Charge Emitter: H Cloak: V Disk Retrieve: G Energy Sift: L Medicomp: K This strategy basically requires either a lot more buttons, or a mouse with a wheel. I like to use all the functionality of that wheel I can, every action I can keep off the keyboard means more fingers I have to be moving and strafing. I dislike using the WSAD for movement because I dislike limiting my movement. What I mean by that is with WSAD I can only hover over 3 of 4 movement keys. I also limit myself on optional buttons that I can easily reach. With my configuration, you use all of your fingers to their full extent. My middle finger moves forwards, ring finger strafes left, pinky backpedals, and my forefinger strafes right. This allows me full access of movement at all times both easily and comfortably. Another great bonus with this is that you can reach any other required buttons fairly comfortably, and still be on the move in at least two directions. Using the mouse for aiming, weapon changing, and turning, massively reduces then number of keys needed on the keyboard. Notice that I completely removed the 1-9 weapon shortcuts keys. I leave them there, but rarely if ever use/need them. The only two things I would really change is predator vision modes and weapon switching. They work well where they are, but could be improved a little. If you find yourself constantly needing to change views and not really zooming in or out, then change Mouse Wheel Up/Down to change view modes. I can see this saving you a lot of times in battle against humans and aliens. Weapon switching via Pressing down the mouse wheel is not bad, but is slower than wheeling through them. This can kill you if you need to change fast. The only other control note I have is about Micro Soft Intellipoint mouses. These nifty items have two extra buttons on the sides of them. The only bad thing about them is that they are limited to only being set to windows functions. Well guess what, if you set one of them to Copy, Paste, or Cut you can use them in video games instead of your CTRL key(s). I've done this before for a game, just not in AvP 2. Thought it was worth mentioning for those of us that bought the mouse for those extra buttons and never really used them yet. There may be other commands that you can do like that as well. Just DO NOT use Minimize and Maximize, that can nuke a game. ------------------------------------------------------------------------------- 7. Boot Camp Basics Things you should NOT do! ØØØØØØØØØØØØØØØØØØØØØØÃ ˜Ã˜ Stand still during a fire fight. Camp in a highly visible location. Never use a different weapon. Never use the wall crawling ability. Make a lot of noise everywhere you go. Spend five minutes typing a taunt. Taunt your enemies every 5 seconds. Things you should do! ØØØØØØØØØØØØØØØØØØØØ Look around while running. Up, down, left, right, everywhere. Constantly be aware of surroundings. Learn the level. Power up locations, sniper spots, etc. Listen to/for gunfire and location. Know you primary and secondary fire types and use the right one. Use the right weapon/tool for the job. Learn as many enemy tactics as possible so you can learn to counter them. DUCK in front of windows, beware the sniper. ------------------------------------------------------------------------------- 8.A Weapon Guide Human Combat Knife - A nice polished blade to hack through your foes. Has limited uses in the game. It's most important function is to cut through predator nets. Other uses include dueling between bored humans. M-4A4 Pistol - The handgun of doom. All fear the power of ye wielder. lmao.... Now seriously. This weapon can be pretty lethal, if used properly. The alternate fire is great. Armor Piercing. Right click to load the AP bullets. I killed a Praetorian with this baby once. Shotgun - Some Marines prefer to carry the shotgun as a standard side arm instead of the pistol. Although against regulation, many people do it anyways. (Just like the movies) What would a FPS be without the standard Shotty? Make sure you reload after every fire fight. The secondary mode switches the shotgun to make one concentrated blast. Use this against Praetorians. Pulse Rifle - The M-41A Pulse Rifle. A Machine/Grenade gun that can be lethal close and far away. One of my favorites. This gun is definitely worth carrying. Not only can you shoot a ton of bullets, but you can grenade them as well. Grenades are excellent for lunging aliens, or any predators. Smart Gun - Grade "A" quality butt kicking machine with auto aiming capacity. Well, there is only a few reasons to not use this. Only a few though. It eats up ammo at a ludicrous rate. 300 ammo can fly out the window with one enemy. It can trash just about anything though. Definitely a nice weapon to have. Flame Thrower- Barbeque time anyone? A flamethrower. Works exceedingly well against Runners and Drones. Not as well against Predators or Praetorians. Not sure how well against Predaliens. RocketLauncher- The Rocket Launcher. Really I think you know what this is. A very nice weapon. You can lock onto even cloaked Preds! The downsides are long loading time, few rounds, and the incredible suicide potential in close quarter combat. Not a bad sniper weapon, if you wait for the lock on. You can lock onto a pred who is standing still too. Sniper Rifle - A sniper rifle. Very good for sniping enemies out. Works well in MP but has limited use in SP. Also hurts Praetorians. If you have good aim you can kill stuff very fast. Your rail gun, 1 hit death. Grenade Gun - Launches explosive grenades. Has several alternate rounds. Prox Grenade - detonates upon detecting motion. Timed Grenade - detonate upon hitting target, or after a short time. EMP Grenade - Fires EMP blasts. Works well against armed targets. Uncloaks preds too. Smart Grenade - Tracks enemy movement and follows them. Mini Gun - Massively powerful machine gun. Alt fire keeps gun spinning. Great for having this gun ready to fire immediately. Bad if you want to be quiet. Also beware the guns kick back. Always keep aiming. Motion Detector- This lovely device tracks motion and alerts the bearer It only works for moving objects, and what is in front of you. Beware of your back side. Hacking Device- A device to hack electrical equipment. An absolute must for SP. Not really used in MP though. Welding Torch - Again, a tool for SP. I wonder if this can be used as a weapon instead of the |

