Anarchy Online Walkthrough :
This walkthrough for Anarchy Online [PC] has been posted at 17 Feb 2010 by dragon master and is called "Newbie Island Guide". If walkthrough is usable don't forgot thumbs up dragon master and share this with your freinds. And most important we have 5 other walkthroughs for Anarchy Online, read them all!
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Walkthrough - Newbie Island Guide| Anarchy Online: Newbie Island Guide| | By: Frowdo - Version 1.0 | ____________________________ Version History Version 1.0 - January 4, 2005 Created Guide ____________________________ Copyright 2005 - By Jason Renfrow This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. _____________________________ Table Of Contents [I. Getting Started] [II. Mob & Loot List] [III. NPC Shops] [IV. Quest List] [V. Item Lists] [VI. Newbie Armor] [VII. Upgrade Your Starting Weapon] [VIII. FAQ] _____________________________ [I. Getting Started] When you first create a character on Anarchy Online you are given the choice from several different classes and a few different races. Once you have chosen you'll be taken to a space station where you'll either go to Jobe if you are a Shade or Keeper. The other choice is to go to the shuttle port which is what you'll be doing. After a short sequence of events you'll find yourself in the hull of the ship. Move around till you find the ladder and walk up to it...wait..then you'll be transported to the top of the ship. The place you'll find yoursell is ICC Shuttleport, but better known as Newbie Island. Here we'll meet our first NPC (Non-Player Character) on the island. She'll talk to you and tell you to meet Thorn on the island. From there your adventure begins. Make sure to check your inventory and equip your starting weapon. Don't worry about ammunition as it requires none. [II. Mob List] {Beach Leet} - Small brown animal Damage Type: Melee Quest Items Dropped: Monster Parts, Spinal Section Other Known Drops: Engagement Ring, Ember {Tropical Reet} - Flying Green Bird Damage Type: Melee Quest Items Dropped: Monster Parts, Reet Beak Other Known Drops: "Take Me To The Shop," Various gems, Ring of Power-Melee {Surf Lizard} - Small Brown lizard Damage Type: Chemical Quest Items Dropped: Monster Parts Other Known Drops: Battered Low-Tech Armor {Shore Snake} - Long brown snake Damage Type: Poison Quest Items Dropped: Monster Parts, Venom Sample Other Known Drops: N/A {Cliff Malle} - Large green lizard Damage Type: Melee Quest Items Dropped: Monster Parts Other Known Drops: Bone Plates [Rollerats] Damage Type: Chemical, Melee Quest Items Dropped: Monster Parts Other Known Drops: Rollerrate Intestines, Undamaged Rollerat Tail [Tropicle Stalker] Damage Type: Melee Quest Items Dropped: Monster Parts Other Known Drops: Stalker Limb [Reef Salamander] Damage Type: Fire Quest Items Dropped: Monster Parts Other known Drops: Swatch of Salamander Skin [Cargo Droids] - Tall Thin bots On docks Damage Type: Energy Quest Item Dropped: N/A Other Known Drops: Robot Junk, Opticle Enhancer, Power Supply [Waste Collectors] - Small round floating balls on docks Damage Type: Chemical Quest Item Dropped: N/A Other Known Drops: Robot Junk, Compression Chamber, Fluid Sample, Fuel Chamber {Alien Spiders} - Small spider on docks Damage Type: Poison Quest Items Dropped: N/A Other Known Drops: N/A [Bosses] There are 7 boss mobs on Newbie Island. The Snake boss which is to the right of where you come ashore, the Leet boss which is in front of the tunnel, the Salamander boss which is just slightly to the left of the Leet boss, the Malle boss which is quite a ways to the left of the Salamander boss, and the Rollerat boss which is on the corner of the island to the left of the Salamander boss. In addition there are two robot bosses on the docks. Go through the broken gate and to the left there will be a dock, go to the end to find the robot slave boss. Go straight ahead from the broken fence at the docks and go until you get to the beach, take a left and walk to the end and you'll find the big robot boss. All bosses drop around 5-7 items of variable quality including small ingots and rings. They also tend to drop quite a few nano disk and nano crystals of the same thing. III. NPC Shops [Vendor Antonio Stacklund] Go through a tunnel and up the ramps and he'll be at the very top -Newbie Armor (Gloves, Sleeves, Body, Pants, Shoes) - Varies On Quality -Antonio's Adaptation Factory - 525 Credits -Screwdriver - 2100 Credits [Newcomer's Nano Programs] Can be found to the left of Antonio -Sells starting Nano's for each class - 1575 Credits [Omni-Tek Equipment Vendor] Can Be Found Near Teleport Room Across From Alien Battle Area -Omni Badge - 52 Credits -Omni-Tek Smelling Salts - 5250 Credits -Omni Champagne - 367 Credits -Omni-Tek Sunglasses - 6300 Credits -Omni-Tek Armor - 525 Credits -Omni-Tek Technical Library - 8400 Credits [Clan Equipment Vendor] Can Be Found Near Teleport Room Across From Alien Battle Area -Join Clans Badge - 52 Credits -Joint Clan Shades - 6300 Credits IV. Quest List Brandon Thorn - (1) Talk to Thorn and he'll tell you to find the different wildlife in the area. All you need to do is to go left click on a Beach Leet, Tropical Reet, Surf Lizard, and then a Shore Snake; in that order. -[Reward]- Light Bar 50xp (2) After you complete quest one and have talked to him again he'll give you another quest to kill each creature. Kill a Leet, Reet, Lizard, and Shore Snake in that order. -[Reward]- Blankman's Belt Component Platform 125XP 10 Cash (3) After you start talking to him again he'll ask if you found any Monster Parts say yes and he'll tell you to find him 6 Monster Parts. Go out and get 6 Monster Parts and give them to him. This quest is repeatable. -[Reward]- 25 Simple First Aid Kits (4) You'll see a response that says "I found items other than monster parts." He'll tell you to go to Antonio to sell them. He'll give you the location and you'll need to go talk to him. He'll also tell you to talk to the shuttle port manager. -[Reward]- 100 XP Travis Molen - (1) Talk To Travis Molen and tell him you want to help. Pick the choice of wanting to help the medics. He'll send you to Elsa. Go talk to her and she'll give you a hand scanner for you to scan the Aliens with. Go down to the docks and click on the scanner in your inventory and then click on one of the spiders. Go back to the shore and click on a Reef Salamander. After you give the scanner back go back and give Travis Molen the injury report. -[Reward]- Joint Clans Shoulder Pad 19 Xp 96 Cash (2) Tell Travis Molen you want to help him. Then say you want to help with the Unicorns. He'll send you to help the Unicorn Commander. Tell the Unicorn Commander that Travis Molen sent you. He'll send you back down to the docks to kill 3 Alien Spiders. Come back and talk to him and ask for a progress report. Take said progress report back to Travis Molen. -[Reward]- Omni-Tech Shoulder Pads 19 Xp 96 Cash V. Item Lists [Adapted Power Supply] No Drop | Special Made from Antionio's Factory and Power Supply [Antonio's Adaptation Factory] No Drop | Unique | Special Available For Purchase From Antonio Used to upgrade starting weapons and other items. [Baseball Bat] No Drop RightHand | Left Hand Requirements: N/A Damage: 6-18(12) Melee Attk Time/Recharge: 1s/1.5s Initiative Type: Melee Specials: Brawl| Dimach | Fastattack Starting Weapon of the Enforcer [Balanced War Hammer] No Drop RightHand Requirements: 2hBlunt 16 Damage: 6-30(12) Energy Attk Time/Recharge: 1.5s/1.5s Initiative Type: Melee Specials: Brawl| Dimach Effects: +20 HP [Bile Cartridge] No Drop | Special Made from Antonio's Factory and Salamander Bile [Bone Cross Guard] No Drop | Special Made with Antonio's and Spinal Section [Bone Plates] Special Dropped By Cliff Malle [Bone Stalk] No Drop | Special Created with Antonio's and Bone Plates [BO-18 (Blue Offset)] No Drop RightHand Requirements: Assault Rifle 16 Damage: 1-30(18) Projectile Attk Time/Recharge: 1s/1.5s Initiative Type: Ranged Effects: +20 HP Specials: Burst Fire | Fling Shot Create with Solar Powered Assault Rifle and Chemical Tempering Fluid [Caustic Meta Shield] No Drop RightHand Requirements: 1hBash 16 Damage: 6-18(12) Chemical Attk Time/Recharge: 1s/3.5s Initiative Type: Melee Effects: +20 HP |ProjectileAC/MeleeAC/EnergyAC +75 Specials: Brawl | Dimach Starting Weapon of Enforcers [Chemical Tempering Fluid] No Drop | Special Created with Antionio's & Fluid Sample [Cerset Zapper Rifle] No Drop RightHand Requirements: Rifle = 16 Damage: 1-30(24) Energy Attk Time/Recharge: 1.5s/1s Initiative Type: Ranged Effects: +20 HP Specials: Aimed Shot Created with Recalibrated Scope Unit and Solar Powered Rifle [Compression Chamber] Dropped by Waste Collector [Electrical Surge Pistol] No Drop RightHand | Left Hand Requirements: Pistol = 15 Damage: 1-24(18) Energy Attk Time/Recharge: 1s/1s Initiative Type: Range Effects: Health +25 Specials: Fling Shot Upgraded Solar-Powered Pistol and Adventuring Pistol [Flimsy Hammer] No Drop RightHand Requirements: N/A Damage: 6-24(12) Energy Attk Time/Recharge: 1s/3.5s Initiative Type: Melee Effects: N/A Specials: Brawl Starting Weapon of Enforcers [Fluid Sample] Dropped by Waste Collector's [Fuel Chamber] Dropped By Waste Collector [Gut Bowstring] No Drop | Special Created with Antonio's and Rollerat Intestines [Improved Solar Tracer Shotgun] No Drop RightHand | Left Hand Requirements: Shotgun = 10 | Trader Only Damage: 1-28(28) Projectile Attk Time/Recharge: 1s/1.5s Initiative Type: Range Effects: Run Speed +10 Specials: Fling Shot Created with Solar Powered Shotgun & Screwdriver (You keep the Screwdriver) [Injector Dirk] No Drop Righthand | Lefthand Requirements: Piercing = 16 Damage: 6-24(12) Poison Attk Time/Recharge: 1s/1.2s Initiative Type: Melee Effects: +20 HP Specials: Dimach Made with Tiny Dirk and Venom Cartridge [Keeper Sword] No Drop RightHand | Lefthand Requirements: N/A Damage: 6-24(12) Fire Attk Time/Recharge: 1.5s/3.5s Initiative Type: Melee Effects: N/A Specials: Brawl | Dimach Starting Weapon of Keepers [Leet Spine Sword] No Drop Righthand | Lefthand Requirements: 1hEdged = 16 Damage: 6-24(12) Melee Attk Time/Recharge: 1s/1.3s Initiative Type: Ranged Effects: +20 HP Specials: Fast Attack Made with Tiny Sword and Leet Spine [Malle Skull] Special Dropped by Island Malle [Meta Shield] No Drop RightHand Requirements: N/A Damage: 6-18(12) Chemical Attk Time/Recharge: 1.5s/1s Initiative Type: Melee Specials: Brawl| Dimach Effects: Projection/MeleeaC/EnergyAC + 10 Starting weapon of the Meta-Physicists [Nano Sensor] Made With Screwdriver & Robot Junk [Nizno's Bomb Thrower] No Drop RightHand Requirements: Gernade = 16 Damage: 6-18(48) Chemical Attk Time/Recharge: 1.5s/1s Initiative Type: Range Specials: N/A Effects: Max Health +20 Create with Solar Powered Gernade Launcher and Pneumatic Compression Chamber [Pneumatic Compression Chamber] No Drop | Special Create with Antonio's and Compression Chamber [Poison Injector Braclet] Slot: Right Wrist | Left Wrist Requirements: Sense & Agility = 30 Effects: Poison Damage + 3 Made with Pneumatic Compression Chamber and Venom Cartridge [Polished Eliminator] No Drop RightHand | Lefthand Requirements: Shotgun = 16 Damage: 1-18(48) Projectile Attk Time/Recharge: 1s/1.5s Initiative Type: Range Effects: +20 HP Specials: Fling Shot Created with Solar Powered Shotgun and Stalker Limb [Polishing Tool] No Drop | Special Created with Antonio's and Stalker Limb [Power Supply] Dropped By Cargo Droids [Opticle Enhancer] Special Dropped By Cargo Droids [Range Meter] Requirements: Perceptions = 30 Slot: Hud 3 Effects: Sense -1 Range Int. +10 Critical Chance +1 Made With Recalibrated Scope and Adapted Power Supply [Recalibrated Scope Unit] No Drop | Special Created with Antonio's and Optical Enhancer [Reet Beak] Special Found On Tropical Reet [Reet Beak Whistling Plug] No Drop | Special Combine Reet Beak & Antonio's Adaptation Factory To Make [Reinforced Hammer Head] No Drop | Special Made With Antonio's Factory and Malle Skull [Resonating Chamber] Created by Antonio's & Fuel Chamber [Robot Junk] Dropped by Cargo Droids & Waste Collector's [Rollerrat Intestines] Special Dropped by Rollerats [Salamander Bile] Special Dropped from Reef Salamander [Salamander Grip Sword] No Drop RightHand | Lefthand Requirements: 2hEdged 16 Damage: 6-30(12) Fire Attk Time/Recharge: 1.5s/1.5s Initiative Type: Melee Specials: Brawl | Dimach Effects: Max Health +20 Made with Keeper's sword & Salamander Grip Tape [Salamander Skin Grip Tape] No Drop | Special Made with Antonio's Factory & Swatch of Salamander Skin [Salamander Vest] Slot: Body Requirements: Strength & Agility = 30 Effects: Projectile, Melee, Energy, Radiation, Cold, and Fire AC +40 Chemical & Poison AC +120 First Aid +10 Run Speed +20 Max Nano +40 Made with Gut Bowstring and Swatch of Salamander Skin [Screwdriver] Purchased From Antonio [Shaolin Sporting Bow] No Drop Lefthand Requirements: Bow = 16 Damage: 1-30(18) Energy Attk Time/Recharge: 1s/1.5s Initiative Type: Physical Effects: +20 HP Specials: Aimed Shot Created with Sturdy Shaolin Bow and Gutstring [Solar-Powered Pistol] No Drop RightHand Requirements: N/A Damage: 1-18(18) Projectile Attk Time/Recharge: 1s/1s Initiative Type: Range Effects: N/A Specials: N/A Starting Weapon For Engineers [Solar-Powered Adventuring Pistol] No Drop RightHand | Left Hand Requirements: N/A Damage: 1-18(18) Projectile Attk Time/Recharge: 1s/1s Initiative Type: Range Effects: N/A Specials: Fling Shot Starting Weapon For Adventurers [Solar-Powered Energy Rifle] No Drop RightHand Requirements: N/A Damage: 1-24(18) Energy Attk Time/Recharge: 1s/1.5s Initiative Type: Range Effects: N/A Specials: Fling Shot | Burst [Solar-Powered Grenade Launcher] No Drop RightHand Requirements: N/A Damage: 1-18(18) Projectile Attk Time/Recharge: 1.5s/1s Initiative Type: Range Effects: N/A Specials: N/A [Solar-Powered Rifle] No Drop RightHand Requirements: N/A Damage: 1-24(18) Projectile Attk Time/Recharge: 1.5s/1s Initiative Type: Range Effects: N/A Specials: Aimed Shot Starting Weapon For Agents [Solar-Powered Shotgun] No Drop RightHand Requirements: N/A Damage: 1-18(48) Projectile Attk Time/Recharge: 1s/1.5s Initiative Type: Range Effects: N/A Specials: Fling Shot Starting Weapon For Traders [Solar-Powered SMG] No Drop RightHand Requirements: N/A Damage: 1-24(18) Projectile Attk Time/Recharge: 1.5s/1s Initiative Type: Range Effects: N/A Specials: Burst Starting Weapon For Fixers [Spinal Section] Special Dropped By Beach Leet [Stabilized Silent Spitter] No Drop RightHand | Lefthand Requirements: SMG = 16 Damage: 1-24(18) Projectile Attk Time/Recharge: 1.5s/1s Initiative Type: Range Effects: +20 HP Specials: Burst Created with Solar Powered SMG and Bone Stalk [Stalker Limb] Special Dropped by Tropical Stalker [Sturdy Shaolin Bow] No Drop Lefthand Requirements: N/A Damage: 1-24(18) Energy Attk Time/Recharge: 1s/1.5s Initiative Type: Physicle Effects: N/A Specials: Aimed Shot Bought from Antonio [Surge Baseball Bat] No Drop RightHand | Left Hand Requirements: Melee Energy 16 Damage: 6-24(12) Radiation Attk Time/Recharge: 1s/1.5s Initiative Type: Melee Effects: Max Health +20 Specials: Brawl| Dimach | Fastattack Made with Antonio's Factory and Adapted Power Supply [Swatch Of Salamander Skin] Special Dropped by Reef Salamander [Tiny Dirk] No Drop Righthand | Lefthand Requirements: N/A Damage: 6-18(12) Cold Attk Time/Recharge: 1s/1.2s Initiative Type: Melee Effects: N/A Specials: Dimach Starting weapon for Shade [Tiny Sword] No Drop Righthand | Lefthand Requirements: N/A Damage: 6-18(12) Melee Attk Time/Recharge: 1s/1.3s Initiative Type: Ranged Effects: N/A Specials: Fast Attack Starting weapon for Adventurer [Venom Cartridge] No Drop | Special Created with Antonio's and Venom Sample [Venom Sample] Special Dropped By Shore Snakes [Wailing Bat] No Drop RightHand | Left Hand Requirements: 1Hblunt 16 Damage: 6-24(12) Melee Attk Time/Recharge: 1s/1.5s Initiative Type: Melee Effects: Max Health +20 Specials: Brawl| Dimach | Fastattack Baseball bat and Reet Beak Whistling Plug Make This item [Wave Heated Plasma Gun] No Drop RightHand Requirements: Ranged Energy =16 Damage: 1-30(18) Radiation Attk Time/Recharge: 1s/1.5s Initiative Type: Ranged Effects: Max Health +20 Specials: Fling Shot | Burst Shot Solar Powered Energy Rifle & Resonating Chamber VI. Newbie Armor If you go to Antonio the Trader and look at his wares you'll notice he carries a lot of newbie armor. You may see several of the same types with similar names, but different prices. Buy the lowest priced ones and keep an eye on the requirements. IF you are going to be a neutral character this is as far as you can go. However if you are Omni or Clan you can upgrade that armor. Go to your faction vendor near the teleport facility and buy a few badges, one per newbie armor piece. Open your trade skill window and put the Badge as the Source and the Armor piece as the target. Combining them will give you a strengthened armor piece. Now whenever you level up you can right click on that armor piece and it will also level up. All the AC's will increase up to level 15, but be careful because the level requirements will increase by 1 each time as well. VII. Upgrading Your Starting Weapons All weapons require Antonio's Adaptation Factory, which can be bought from the trader Antonio. It also requires a mob drop, usually a common drop. Talking to Antonio and asking how to upgrade the item can find the item needed for upgrading. He'll tell you what is needed and you combine that with his Adaptation Factory. VIII. FAQ Q. Where is XXX on the island? A. It might be easier to say what isn't on Newbie Island. Backpacks, most tools, ammunition, Stim Packs, and most other amenities are missing from the island. Q. Should I be Omni, Clan, or Neutral? Can I change later on? A. Try talking to different NPC's and find out about the different factions. Try to pick one that has motives similar to yours. It should be known that Neutrals are by far the most challenging faction, but don't let that let you force you to rush your decision. Once you pick either Omni or the Clans you may never be neutral again. Yes, you can switch between Omni and Clan, 1 time I believe or at least every 24-90+ hours. If you want a practical answer then choose Omni since you'll get more money by selling to their vendor than the others. Q. The Omni Vendor sells an item for over 8k..that's way too much. Is it really worth the price? A. If you are an Engineer that wants to trade skill absolutely. As of now that Technical Library may only be found on Newbie Island. Q. Between the 8k item, the 1.5k Nanos, and the several thousand on newbie armor and newbie weapons how am I going to get so much money on such a small island? A. Reets are your friend. See those small green birds that hop around, they'll fetch you a large amount of doe. A common drop from them is an item called, "Take Me To The Shop." This item will fetch 200 credits from the Omni Vendor and 160 for the others. Reets also drop a lot of jewelry and those go from 50-200 credits as well. Keep an eye out for rings as they go between 200-300 credits. Also, killing Boss mobs can be a decent way to earn cash. Not only will they give you 50 Credits for looting but they can drop valuable weapons. Just today I was able to get a small knife that brought 800 credits at the Omni Vendor. Q. Can I just make newbie armor and weapons to make loads of cash from? A. No, because those items are No Drop. That means the only way to get them out of your inventory is to delete them. Some No Drop items may be given to NPC's for quests but cannot be sold. Q. What are some good weapons, I can't tell what is good and what isn't? A. Anything that says irreparable or has some sort of flaw won't bring much. Check the name and if it sounds like junk it probably is. A good rule of thumb is if it does as much or more damage than your weapon or has multiple added effects then it's good. Special thanks to all that contributed to this guide and thank you to Funcom for giving us a free year of Anarchy Online. Special thanks to Auno & Anarchy Mainframe as comparison with their sites and my in game info were used to make sure the information was 100% correct. |
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