Anarchy Online Walkthrough :
This walkthrough for Anarchy Online [PC] has been posted at 10 Jan 2010 by deacon brown and is called "Martial Artist FAQ". If walkthrough is usable don't forgot thumbs up deacon brown and share this with your freinds. And most important we have 5 other walkthroughs for Anarchy Online, read them all!
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Walkthrough - Martial Artist FAQ********************************************************* ****** ****** ***** Martial Artist Guide ***** **** Version 1.0 **** ***** By Engelen/Lsnake ***** ****** ****** ********************************************************* 1: Introduction..................................[1INT] 2: The Creation..................................[2CRE] 3: Skills........................................[3SKI] 3.1: Primary Skills...........................[31SK] 3.2: Secondary Skills.........................[32SK] 3.3: Third Skills.............................[33SK] 4: Implants......................................[4IMP] 4.1: Generic Martial Artist Setup.............[41IM] 4.2: Agility/Stamina/Strength Based Setup.....[42IM] 4.3: Infantry or Support Symbiants?...........[43IM] 5: Nanos.........................................[5NAN] 5.1: Healing..................................[51NA] 5.2: Evades...................................[52NA] 5.3: Nano Resist..............................[53NA] 5.4: Crit Increase............................[54NA] 5.5: Martial Arts Skill.......................[55NA] 5.6: Physical Init Increase...................[56NA] 5.7: Brawl Skill..............................[57NA] 5.8: Damage Type Modifiers....................[58NA] 5.9: Short Time Damage Boosts.................[59NA] 6.0: Fears....................................[60NA] 6.1: Strength Buffs...........................[61NA] 6.2: Riposte Buff.............................[62NA] 6.3: AC Buffs.................................[63NA] 6.4: Taunt Nano Line..........................[64NA] 6.5: Martial Artist Team Line.................[65NA] 7: Weapon Information............................[7WEA] 7.1: How Attack Rating is split...............[71AR] 7.2: Recommended Weapons......................[72WE] 8: Special Attacks...............................[8SPE] 9: Perks.........................................[9PER] 9.1: Primary Perks............................[91PE] 9.2: Group Perks..............................[92PE] 9.3: Alien Perks..............................[93PE] 10: Rubi-Ka Armor.................................[10RU] 10.1: Rubi-Ka Back Armor.......................[10R1] 10.2: Rubi-Ka Armor Parts......................[10R2] 10.3: Rubi-Ka Equipment........................[10R3] 11: Shadowlands Armor.............................[11SL] 11.1: Tier 2...................................[11T2] 11.2: Tier 3...................................[11T3] 11.3: Shadowlands Equipment....................[11S2] 12: Title level Checkpoints.......................[12TL] 13: Frequently Asked Questions....................[13FA] 14: Great MA & AO Links...........................[14LI] 15: Last Words, Credits and Copyright.............[15CO] ******************************************************************************* *** 1: Introduction [1INT] *** ******************************************************************************* Welcome to my Martial Artist Guide! I'm Engelen(AKA LSnake on Gamefaqs), a level 214 Martial Artist, played Anarchy Online since January 2002. I have played several high level Martial Artist Alts and have also worked as a Martial Artist Professional on the forums. Attention: This FAQ is rewritten from my original guide at the official Anarchy Online forums, located at this url: http://forums.anarchy-online.com/showthread.php ?s=205b2335e80888e24a954b7c35288b3c&threadid=213250 Naturally, I had to make some rather big changes to the setup, several things had to be removed and/or modified, but I still think it will serve well here too. The Layout had to be rather heavily modified to fit into a FAQ here, but I'll do my best to make it work. Note: This guide requires you to know the basic of the game to fully understand the contents of this guide. Note 2: This guide requires an Internet Connection if you want to get the maximum out of it. It can still be read and enjoyed without it, but most items and equipment have much more information online. I hope you will enjoy it! If you want to correct any errors, contribute anything you might think should be here or get in touch with me, feel free to email me at: lsnake@gmail.com or oddsnake@hotmail.com: ******************************************************************************* *** 2: The Creation [2CRE] *** ******************************************************************************* So you decide to make a new Martial Artist! Its a very good choice, Martial Artstis are absolutely one of the strongest professions in the game, very good at soloing, while being a strong part of any teams. There are several factors that make the Martial Artist profession so good: -Great Damage (Especially in the latter part of the game) -Very good Evades (Also kicking in after 140) -Decent Heals -Very Cheap, Dont need Weapons -Implants and Skills are set up nice Before we continue, I`d like to explain a bit. Skills, like "Martial Arts", "Brawl", "Evades" and more are based upon your "Base Abilities". Base Abilities again, are based upon what Breed you choose. With this fresh in mind, lets look at the most important skill of all, "Martial Arts". Based on 50% Agility, 20% Strength and 30% Psychic, we can now see that if you want to go for max MA skill and Attack Rating, choose a Breed with high Agility, and preferably Strength and Psychic very close. I`d like to present a an overview of the breedcaps for the different Breeds at level 200 and 220: +---------+ | Solitus | +---------+ Solitus is a well-rounded breed fit for most professions, and is also a very good choice for Martial Artists. +-----------------------+ | Level 200 Ability Cap | +=======================+ | Strength | 472 | +-----------------+-----+ | Agility | 480 | +-----------------+-----+ | Stamina | 480 | +-----------------+-----+ | Intelligence | 480 | +-----------------+-----+ | Sense | 480 | +-----------------+-----+ | Psychic | 480 | +-----------------------+ +-----------------------+ | Level 220 Ability Cap | +=======================+ | Strength | 772 | +-----------------+-----+ | Agility | 780 | +-----------------+-----+ | Stamina | 780 | +-----------------+-----+ | Intelligence | 780 | +-----------------+-----+ | Sense | 780 | +-----------------+-----+ | Psychic | 780 | +-----------------------+ +--------+ | Opifex | +--------+ Opifex is the best breed for Martial Artists. They have a very high Agility and Sense, with Strength close behind. Slightly lower Health than Solius, but far more Evades and Martial Arts skills makes them the best breed. +-----------------------+ | Level 200 Ability Cap | +=======================+ | Strength | 464 | +-----------------+-----+ | Agility | 544 | +-----------------+-----+ | Stamina | 480 | +-----------------+-----+ | Intelligence | 464 | +-----------------+-----+ | Sense | 512 | +-----------------+-----+ | Psychic | 448 | +-----------------------+ +-----------------------+ | Level 220 Ability Cap | +=======================+ | Strength | 764 | +-----------------+-----+ | Agility | 944 | +-----------------+-----+ | Stamina | 680 | +-----------------+-----+ | Intelligence | 764 | +-----------------+-----+ | Sense | 912 | +-----------------+-----+ | Psychic | 748 | +-----------------------+ +-------+ | Atrox | +-------+ Awesome Health, Strength and Stamina makes the Atrox Breed a very sturdy and strong MA, but in terms of MA Skills they fall behind alot. +-----------------------+ | Level 200 Ability Cap | +=======================+ | Strength | 512 | +-----------------+-----+ | Agility | 480 | +-----------------+-----+ | Stamina | 512 | +-----------------+-----+ | Intelligence | 400 | +-----------------+-----+ | Sense | 400 | +-----------------+-----+ | Psychic | 400 | +-----------------------+ +-----------------------+ | Level 220 Ability Cap | +=======================+ | Strength | 912 | +-----------------+-----+ | Agility | 780 | +-----------------+-----+ | Stamina | 912 | +-----------------+-----+ | Intelligence | 600 | +-----------------+-----+ | Sense | 600 | +-----------------+-----+ | Psychic | 600 | +-----------------------+ +----------+ | Nanomage | +----------+ The weakest of the four breeds, the Nanomage does not have any real advantage compared to the other three breeds. The only thing that helps out, is the huge nanopool and the higher nanoskills than the other breeds but this is rarely worth +-----------------------+ | Level 200 Ability Cap | +=======================+ | Strength | 464 | +-----------------+-----+ | Agility | 464 | +-----------------+-----+ | Stamina | 448 | +-----------------+-----+ | Intelligence | 512 | +-----------------+-----+ | Sense | 480 | +-----------------+-----+ | Psychic | 512 | +-----------------------+ +-----------------------+ | Level 220 Ability Cap | +=======================+ | Strength | 664 | +-----------------+-----+ | Agility | 664 | +-----------------+-----+ | Stamina | 748 | +-----------------+-----+ | Intelligence | 912 | +-----------------+-----+ | Sense | 780 | +-----------------+-----+ | Psychic | 912 | +-----------------------+ From that comparison, you can see that if you wanna go for the absolute best, choose Opifex. Close second is Solitus with higher Strength and Psychic but much lower Agility, with Atrox and Nanomage on Third and Fourth. While a Nanomage may look okay on paper, they are unfortunately too weak and have little HP. Remember that if your Evades doesnt hold, you only got your HP, since their heals wont be enough at higher levels. So, to conclude the breed, in best order: 1. Opifex 2. Solitus 3. Atrox 4. Nanomage Keep in mind that if you choose Atrox, you will have problems casting the highest nanos on lower levels unless you have Nano Skill towers/200+ Implants/Perks into Abilities which causes drip offs. This has become easier after Shadowlands though, with perks and new equipment making up for the low int/psy. No Matter what you choose, the good thing here is that all of these breeds have their good sides, but only Atrox and Nanomages have actually any "lesser" sides. Atroxes have problem with Nanoskills and Nano Pool, but they regain it by having the highest HP of all the MA breeds. Nanomages can easily selfcast the highest MA nanos before any other, and can have a very good Nanopool(which helps healing), but they have a very low HP. ******************************************************************************* *** 3: Skills [3SKI] *** ******************************************************************************* Martial Artists have a quite acceptable skill setup, most skills are very cheap except the nanoskills, but you will mostly only need four Nanoskills, not all of them, so it isn't that bad. I`ll do a little summary of the importance of Base Abilities first. Depending on your breed and playstyle, there is no set choice of which to increase, you will have to consider several factors before deciding what abilities to increase. +---------+ | AGILITY | +---------+ Agility is very important for a Martial Artist. It's used for Martial Arts, Evades, Armor, Implants and lots of drip off skills. The Tier Armor has this as the primary Requirement. +----------+ | STRENGTH | +----------+ Strength is also important since Martial Arts is based upon it, and its used for equipping a lot of good armor. The Tier Armor uses it as the second requirement. Other skills that benefit from it is Brawl and Runspeed. +--------------+ | INTELLIGENCE | +--------------+ Important. The main point with Intelligence is all the drip off points into Nano Skills, which you will need to selfcast the highest buffs at lowest possible level. +---------+ | STAMINA | +---------+ The Three main points with Stamina is equipping armor, increasing Body Development and Implants. Not directly so much affecting Martial Arts, but important for a lot of other things. +---------+ | PSYCHIC | +---------+ Believe it or not, Psychic is an important skill since it is used for Martial Arts and Nano Pool. If you cannot increase both Psychic and Max Nano, go for Psychic as it gives you more Martial Arts in addition to free Max Nano. +-------+ | SENSE | +-------+ Back in the earlier days, Sense was considered as a very important MA skill. It is primary used as the ability which Evades and Physical Init is based on, but MA Armor and Equipment is also dependent on it. +------------------+ | BODY DEVELOPMENT | +------------------+ Very Important since it increases your Max Health. Keep this as high as possible, since it is very vital for keeping you alive. +----------+ | MAX NANO | +----------+ Important since the bigger nanopool you have, the more heals you can cast without needing to recharge, and the longer you can stay alive. ******************************************************************************* *** 3.1: Primary Skills [31SK] *** ******************************************************************************* These are the skills you should be focusing on. In order for you to do damage and survive, this is what you must increase. Always max Martial Arts, and keep Physical Init and Evades VERY high, max if possible. +--------------+ | MARTIAL ARTS | +--------------+ Martial Arts is the skill that calculates how much damage you do and it also increases your Attack Rating. This is the most important skill of all, so always max this skill. +-------+ | BRAWL | +-------+ Our main special attack, with 14 seconds recharge, high damage and chance for stun, this is a very important special attack. +--------------------+ | EVADE CLOSE COMBAT | +--------------------+ This is a highly important skill to increase, since it gives you a better chance of evading melee attacks. +--------------+ | DODGE RANGED | +--------------+ Again a very important skill, this gives you a better chance of evading ranged attacks, which means nearly all attacks with Guns and Ranged Weaponry. +-----------------+ | DUCK EXPLOSIVES | +-----------------+ The least important of the three Evade skills, this is used to dodge Grenade and Shotgun based attacks. +-----------+ | TREATMENT | +-----------+ Very important. Used for using high treatment kits and putting in Implants, this one is important to keep as high as possible. +---------------+ | PHYSICAL INIT | +---------------+ Increasing Physical Init has two good effects, it lets you hit faster, and it also lets you adjust your Agg Def Bar so that you can gain more defense while attacking just as fast. ******************************************************************************* *** 3.2: Secondary Skills [32SK] *** ******************************************************************************* These are important skills, for example used for casting our nanos. Without nanos, you won't stand much chance. +--------------------------+ | BIOLOGICAL METAMORPHOSES | +--------------------------+ Shortname is Bio Met, and is used for the following types of nanos: Healing, AC Buffs, Fears, Short Time Damage Boosts and Damage Type Buffs +----------------------------+ |PSYCHOLOGICAL MODIFICATIONS | +----------------------------+ Shortname is Psy Mod, and is used for the following types of nanos: Evades, Martial Arts Skill, Crit, Init and Brawl Buffs +---------------------+ | SENSORY IMPROVEMENT | +---------------------+ Shortname is Sen(sor) Imp, and is used for the following types of nanos: Healing, Evades, Martial Arts Skill, Crit, Init, Brawl, Short Time Damage Boosts and Damage Type Buffs +--------------+ | TIME & SPACE | +--------------+ Shortname is TS, and is used for the following types of nanos: Crit Buffs It is also very important because it is required for using Nano Rechargers. +-----------+ | FIRST AID | +-----------+ The Extra Heal, both in Healing and Nano Form is very useful. However, even more important than healing yourself, is being able to support others with both Heal and Nano Stims, especially doctors and enforcers. They will really appreciate this. +--------+ | DIMACH | +--------+ This is the "Killer" Special which can do a insane amount of damage. It does have 30 minutes recharge at lower level, so use it wisely. After 1000 Dimach Skill, the recharge will start to sink while your skill goes up. +-------------+ | NANO RESIST | +-------------+ Used for resisting hostile Nano programs. ******************************************************************************* *** 3.3: Third Skills [33SK] *** ******************************************************************************* These are skills that you don't have to worry about unless they get too low, or until you need to increase them. Computer Literacy is the exception since it is required when you want to equip more NCU. +-------------------+ | COMPUTER LITERACY | +-------------------+ Used for equipping higher NCU and Belt and getting better prices in shops. +-------+ | PARRY | +-------+ Parry has several functions. First of all, it SHOULD be a defensive function, but as of today, 16 May 2005 it is not working. Secondly, it is used for two very good and popular MA Specials called "Blessed With Thunder" and "Flower of Life". Thirdly, it is used to equip some equipment, and to use the Parry Sticks. +---------+ | RIPOSTE | +---------+ Riposte has two primary functions. First of all, it SHOULD be a defensive function, but as of today, 16 May 2005 it is not working. Secondly, it is used for a very important MA Special, "Upon a Wave of Summer". +-----+ | BOW | +-----+ Bows are primary used by PvP players who wants to extend their range and to be able to use Aimed Shot, but you can also use it to increase your damage by hotswapping Bow and Fist. +--------------+ | 1 HAND BLUNT | +--------------+ The 1 Hand Blunt skill is only used for equipping some weapons Martial Artists can use. Unless you are building your character for that, leave it alone. +----------+ | PIERCING | +----------+ The Piercing skill is only used for equipping some weapons that Martial Artists can use. They aren't all that good with Shadowlands and Alien Invasion, so it's recommended to leave it alone for the time being. +-----------+ | RUN SPEED | +-----------+ Very nice, especially in Shadowlands. This increases the speed when you run, making it very important if you are traveling alot. +-----------+ | NANO INIT | +-----------+ Not as important as it may seem, since the MA Nanos have a very short cast time, so not much Nano Init is needed to Instant Cast them. +----------------+ | MAP NAVIGATION | +----------------+ Upgrade this to 130 Points to get all the useful Map Upgrades +-------------+ | VEHICLE AIR | +-------------+ Find a Low Yalmaha, and you should be able to keep this under 100 Points ******************************************************************************* *** 4: IMPLANTS [4IMP] *** ******************************************************************************* When creating implants, you should think about this first. Depending on what 3 clusters you use, you will end up with different Ability requirement. If you follow the first setup, you can customize your imps, but you gotta watch the Abilities. If you use the second, it only uses Strength/Agility/Stamina. In the places where you can choose different Clusters, I`ll add them to the right parts. 1: All Jobe Clusters have a Title Level 4 Requirement, and can not be built into Implants under QL100. In those cases where I only list up Jobe Clusters, go for blank until you can put in Jobe. 2: Multi Melee is only needed if you are using Dual Parry Sticks or Claws 3: There are a few without Bold. Those consist of several good options, which is entirely up to you and your playing. 4: Implants with Weapon skills are only recommended if you actually use those weapons. 5: If you plan to use normal implants to cast FFoK and UVC early, follow the Bold Nanoskills. ******************************************************************************* *** 4.1: Generic Martial Artist Setup [41IM] *** ******************************************************************************* This is a Generic Overview of the normal choices you make when making MA implants. Think about Abilities when following this setup. This setup most likely won't work well if you are planning to twink by using a few abilities only, but it's more directed at the normal setup. +------+ | HEAD | +------+ +---------+--------------+----------------------------------+ | Cluster | Recommended | Alternatives | +=========+==============+==================================+ | Faded | SENSE | Perception | +---------+--------------+----------------------------------+ | Bright | DIMACH | Nano Pool | +---------+--------------+----------------------------------+ | Shiny | PSY MOD | Bio Met/T&S/Sensor Imp/Treatment | +---------+--------------+----------------------------------+ +-----+ | EYE | +-----+ +---------+--------------+----------------------------------+ | Cluster | Recommended | Alternatives | +=========+==============+==================================+ | Faded | TIME&SPACE | Bow | +---------+--------------+----------------------------------+ | Bright | SENSOR IM | Psy Mod/Treatment | +---------+--------------+----------------------------------+ | Shiny | VEHICLE AIR | Nothing/Anything | +---------+--------------+----------------------------------+ +-----+ | EAR | +-----+ +---------+--------------+----------------------------------+ | Cluster | Recommended | Alternatives | +=========+==============+==================================+ | Faded | PSY MOD | Intelligence | +---------+--------------+----------------------------------+ | Bright | NANO COST | Nothing/Anything | +---------+--------------+----------------------------------+ | Shiny | XP MODIFIER | Nothing/Anything | +---------+--------------+----------------------------------+ +-------+ | CHEST | +-------+ +---------+--------------+----------------------------------+ | Cluster | Recommended | Alternatives | +=========+==============+==================================+ | Faded | SENSOR IMP | Strength | +---------+--------------+----------------------------------+ | Bright | BIO META | Nothing/Anything | +---------+--------------+----------------------------------+ | Shiny | MAX HEALTH | Body Dev/Dimach/Stamina | +---------+--------------+----------------------------------+ +-----------+ | RIGHT ARM | +-----------+ +---------+--------------+----------------------------------+ | Cluster | Recommended | Alternatives | +=========+==============+==================================+ | Faded | PARRY | Riposte | +---------+--------------+----------------------------------+ | Bright | ADD ALL DEF | Brawling/Add All Off/Phys.Init | +---------+--------------+----------------------------------+ | Shiny | STRENGTH | 1HB/1HE/Bow/Piercing | +---------+--------------+----------------------------------+ +----------+ | LEFT ARM | +----------+ +---------+--------------+----------------------------------+ | Cluster | Recommended | Alternatives | +=========+==============+==================================+ | Faded | PHYSICAL INIT| Nothing/Anything | +---------+--------------+----------------------------------+ | Bright | STRENGTH | Bow/Piercing | +---------+--------------+----------------------------------+ | Shiny | ADD ALL DEF | Brawling/Add All Off | +---------+--------------+----------------------------------+ +-----------+ | RIGHT ARM | +-----------+ +---------+--------------+----------------------------------+ | Cluster | Recommended | Alternatives | +=========+==============+==================================+ | Faded | PARRY | Riposte | +---------+--------------+----------------------------------+ | Bright | ADD ALL DEF | Brawling/Add All Off/Phys.Init | +---------+--------------+----------------------------------+ | Shiny | STRENGTH | 1HB/1HE/Bow/Piercing | +---------+--------------+----------------------------------+ +-------+ | WAIST | +-------+ +---------+--------------+----------------------------------+ | Cluster | Recommended | Alternatives | +=========+==============+==================================+ | Faded | BIO META | Agility/Evade Close/Dodge/Stamina| +---------+--------------+----------------------------------+ | Bright | MAX HEALTH | Body Dev | +---------+--------------+----------------------------------+ | Shiny | STRENGTH | 1HB/1HE/Bow/Piercing | +---------+--------------+----------------------------------+ +-------------+ | RIGHT WRIST | +-------------+ +---------+--------------+----------------------------------+ | Cluster | Recommended | Alternatives | +=========+==============+==================================+ | Faded | ADD CHEM DAM | Add Fire Damage/Multi Melee | +---------+--------------+----------------------------------+ | Bright | NANO RESIST | 1HB/1HE | +---------+--------------+----------------------------------+ | Shiny | RUN SPEED | Parry/Riposte/Nano Delta | +---------+--------------+----------------------------------+ +------------+ | LEFT WRIST | +------------+ +---------+--------------+----------------------------------+ | Cluster | Recommended | Alternatives | +=========+==============+==================================+ | Faded | NANO RESIST | Nothing/Anything | +---------+--------------+----------------------------------+ | Bright | ADD CHEM DAM | Parry/Riposte/Run Speed | +---------+--------------+----------------------------------+ | Shiny | MULTI MELEE | Nothing/Anything | +---------+--------------+----------------------------------+ +------------+ | LEFT WRIST | +------------+ +---------+--------------+----------------------------------+ | Cluster | Recommended | Alternatives | +=========+==============+==================================+ | Faded | NANO RESIST | Nothing/Anything | +---------+--------------+----------------------------------+ | Bright | ADD CHEM DAM | Parry/Riposte/Run Speed | +---------+--------------+----------------------------------+ | Shiny | MULTI MELEE | Nothing/Anything | +---------+--------------+----------------------------------+ +-----+ | LEG | +-----+ +---------+--------------+----------------------------------+ | Cluster | Recommended | Alternatives | +=========+==============+==================================+ | Faded | MAX HEALTH | Body Dev/Melee AC | +---------+--------------+----------------------------------+ | Bright | EVADE CLOSE | Stamina | +---------+--------------+----------------------------------+ | Shiny | AGILITY | Dodge Ranged/Duck Exp | +---------+--------------+----------------------------------+ +------------+ | RIGHT HAND | +------------+ +---------+--------------+----------------------------------+ | Cluster | Recommended | Alternatives | +=========+==============+==================================+ | Faded | TREATMENT | 1HB/1HE/Fire AC | +---------+--------------+----------------------------------+ | Bright | TIME&SPACE | Nothing/Anything | +---------+--------------+----------------------------------+ | Shiny | MARTIAL ARTS | Nothing/Anything | +---------+--------------+----------------------------------+ +-----------+ | LEFT HAND | +-----------+ +---------+--------------+----------------------------------+ | Cluster | Recommended | Alternatives | +=========+==============+==================================+ | Faded | MARTIAL ARTS | Nothing/Anything | +---------+--------------+----------------------------------+ | Bright | FIRE AC | Skill Lock Mod | +---------+--------------+----------------------------------+ | Shiny | ANYTHING | Nothing/Anything | +---------+--------------+----------------------------------+ +------+ | FEET | +------+ +---------+--------------+----------------------------------+ | Cluster | Recommended | Alternatives | +=========+==============+==================================+ | Faded | ADD ALL DEF | Add All Off/Duck Explosives | +---------+--------------+----------------------------------+ | Bright | MARTIAL ARTS | Dodge Ranged/Agility | +---------+--------------+----------------------------------+ | Shiny | EVADE CLOSE | Physical Init | +---------+--------------+----------------------------------+ ******************************************************************************* *** 4.2: Agility/Stamina/Strength Based Setup [42IM] *** ******************************************************************************* If you are trying to twink, it's best for a Martial Artist to use implants that use Agility, Stamina and Strength as Base Abilities, because not only should they be naturally high, but they are also easy to increase. Here's a setup you can try, the Recommended Clusters SHOULD make sure all ends up either as Agility, Stamina or Strength. +----------------+ | HEAD - AGILITY | +----------------+ +---------+--------------+----------------------------------+ | Cluster | Recommended | Alternatives | +=========+==============+==================================+ | Faded | SENSE | Nothing | +---------+--------------+----------------------------------+ | Bright | NOTHING | Nothing | +---------+--------------+----------------------------------+ | Shiny | PSY MOD | Nothing | +---------+--------------+----------------------------------+ +---------------+ | EYE - AGILITY | +---------------+ +---------+--------------+----------------------------------+ | Cluster | Recommended | Alternatives | +=========+==============+==================================+ | Faded | TIME&SPACE | Nothing | +---------+--------------+----------------------------------+ | Bright | SENSOR IMP | Nothing | +---------+--------------+----------------------------------+ | Shiny | AIMED SHOT | Nothing | +---------+--------------+----------------------------------+ +---------------+ | EAR - AGILITY | +---------------+ +---------+--------------+----------------------------------+ | Cluster | Recommended | Alternatives | +=========+==============+==================================+ | Faded | PSY MOD | Nothing | +---------+--------------+----------------------------------+ | Bright | CONCEALMENT | Nothing | +---------+--------------+----------------------------------+ | Shiny | NOTHING | Nothing | +---------+--------------+----------------------------------+ +-----------------+ | CHEST - STAMINA | +-----------------+ +---------+--------------+----------------------------------+ | Cluster | Recommended | Alternatives | +=========+==============+==================================+ | Faded | SENSOR IMP | Nothing | +---------+--------------+----------------------------------+ | Bright | BIO META | Nothing | +---------+--------------+----------------------------------+ | Shiny | MAX HEALTH | Nothing | +---------+--------------+----------------------------------+ +---------------------+ | RIGHT ARM - STAMINA | +---------------------+ +---------+--------------+----------------------------------+ | Cluster | Recommended | Alternatives | +=========+==============+==================================+ | Faded | PARRY | Nothing | +---------+--------------+----------------------------------+ | Bright | ADD ALL DEF | Brawling/Add All Off/Phys.Init | +---------+--------------+----------------------------------+ | Shiny | STRENGTH | Nothing | +---------+--------------+----------------------------------+ +---------------------+ | LEFT ARM - STRENGTH | +---------------------+ +---------+--------------+----------------------------------+ | Cluster | Recommended | Alternatives | +=========+==============+==================================+ | Faded | PHYSICAL INIT| Nothing | +---------+--------------+----------------------------------+ | Bright | STRENGTH | Nothing | +---------+--------------+----------------------------------+ | Shiny | BRAWLING | Nothing | +---------+--------------+----------------------------------+ +-----------------+ | WAIST - STAMINA | +-----------------+ +---------+--------------+----------------------------------+ | Cluster | Recommended | Alternatives | +=========+==============+==================================+ | Faded | BIO META | Nothing | +---------+--------------+----------------------------------+ | Bright | MAX HEALTH | Nothing | +---------+--------------+----------------------------------+ | Shiny | FIRE AC | Nothing | +---------+--------------+----------------------------------+ +-----------------------+ | RIGHT WRIST - AGILITY | +-----------------------+ +---------+--------------+----------------------------------+ | Cluster | Recommended | Alternatives | +=========+==============+==================================+ | Faded | MULTI MELEE | Nothing | +---------+--------------+----------------------------------+ | Bright | NANO RESIST | Nothing | +---------+--------------+----------------------------------+ | Shiny | PARRY | Nothing | +---------+--------------+----------------------------------+ +----------------------+ | LEFT WRIST - AGILITY | +----------------------+ +---------+--------------+----------------------------------+ | Cluster | Recommended | Alternatives | +=========+==============+==================================+ | Faded | NANO RESIST | Nothing | +---------+--------------+----------------------------------+ | Bright | PARRY | Nothing | +---------+--------------+----------------------------------+ | Shiny | MULTI MELEE | Nothing | +---------+--------------+----------------------------------+ +---------------+ | LEG - STAMINA | +---------------+ +---------+--------------+----------------------------------+ | Cluster | Recommended | Alternatives | +=========+==============+==================================+ | Faded | MAX HEALTH | Nothing | +---------+--------------+----------------------------------+ | Bright | EVADE CLOSE | Nothing | +---------+--------------+----------------------------------+ | Shiny | AGILITY | Nothing | +---------+--------------+----------------------------------+ +----------------------+ | RIGHT HAND - AGILITY | +----------------------+ +---------+--------------+----------------------------------+ | Cluster | Recommended | Alternatives | +=========+==============+==================================+ | Faded | TREATMENT | Nothing | +---------+--------------+----------------------------------+ | Bright | TIME&SPACE | Nothing | +---------+--------------+----------------------------------+ | Shiny | MARTIAL ARTS | Nothing | +---------+--------------+----------------------------------+ +---------------------+ | LEFT HAND - STAMINA | +---------------------+ +---------+--------------+----------------------------------+ | Cluster | Recommended | Alternatives | +=========+==============+==================================+ | Faded | MARTIAL ARTS | Nothing | +---------+--------------+----------------------------------+ | Bright | FIRE AC | Nothing | +---------+--------------+----------------------------------+ | Shiny | NOTHING | Nothing | +---------+--------------+----------------------------------+ +----------------+ | FEET - AGILITY | +----------------+ +---------+--------------+----------------------------------+ | Cluster | Recommended | Alternatives | +=========+==============+==================================+ | Faded | ADD ALL DEF | Add All Off | +---------+--------------+----------------------------------+ | Bright | MARTIAL ARTS | Dodge Ranged/Agility | +---------+--------------+----------------------------------+ | Shiny | EVADE CLOSE | Physical Init | +---------+--------------+----------------------------------+ ******************************************************************************* *** 4.3: Infantry or Support Symbiants? [43IM] *** ******************************************************************************* This is a suggested Symbiant Setup. If you are unsure about what Symbiants to use, you can always take a peak at this setup. Note 1: There are no Symbiants adding Martial Arts to Left Hand, so use a Normal Implant with a Martial Arts cluster instead. Note 2: For Left Wrist, you should really try for the Fist of the Dominator. Neither Support or Infantry Left Wrist is half as good, so feel free to choose one with the mods that suit you best there if you can't get the Fist of the Dominator. Note 3: You`ll notice the lack of Agility. This is because, unfortunately, the Infantry Leg and Waist Symbiants lack it. They got everything else you need though, so my personal advice is to use the Infantry Symbiants for daily use and Swap to Support when equipping Agility Armor or Equipment. +---------------+---------------------------------------------------------+ | Location | Recommended Symbiant | +===============+=========================================================+ | Eye: | Support Unit Symbiant | +---------------+---------------------------------------------------------+ | Head: | Support Unit Symbiant | +---------------+---------------------------------------------------------+ | Ear: | Support Unit Symbiant | +---------------+---------------------------------------------------------+ | Right Arm: | Infantry Unit Symbiant | +---------------+---------------------------------------------------------+ | Chest: | Infantry Unit Symbiant | +---------------+---------------------------------------------------------+ | Left Arm: | Infantry Unit Symbiant | +---------------+---------------------------------------------------------+ | Right Wrist: | Support Unit Symbiant | +---------------+---------------------------------------------------------+ | Waist: | Infantry Unit Symbiant | +---------------+---------------------------------------------------------+ | Left Wrist: | Fist of the Dominator (Found in Inner Sanctum) | +---------------+---------------------------------------------------------+ | Right Hand: | Infantry Unit Symbiant | +---------------+---------------------------------------------------------+ | Leg: | Infantry Unit Symbiant | +---------------+---------------------------------------------------------+ | Left Hand: | Normal Left Hand Implant with Martial Artist Cluster | +---------------+---------------------------------------------------------+ | Feet: | Infantry Unit Symbiant | +---------------+---------------------------------------------------------+ ******************************************************************************* *** 5: Nanos [5NAN] *** ******************************************************************************* Martial Artists primary uses four Nanoskills, Bio Met, Psy Mod, Sensor Imp and TS(Time & Space). You can play your MA perfectly fine with only these four nanoskills, although the two last Nanoskills Mat Crea and Mat Meta also have some decent nanos. Here's a list of all our nanos and what they do. Note: All Martial Artist Nano's can be found in this AO Database: http://aodb.info/nanolist.aspx?Type=&Profession=Martial+Artist ******************************************************************************* *** 5.1: Healing [51NA] *** ******************************************************************************* +--------------------------------+--------------+-----------------------------+ | NAME: | TARGET | EFFECT | +--------------------------------+--------------+-----------------------------+ | Personal Healing | Self Heal | 34-59 Points Heal | +--------------------------------+--------------+-----------------------------+ | Lesser Healing Touch | Single Heal | 55-103 Points Heal | +--------------------------------+--------------+-----------------------------+ | Restore Essence | Single Heal | 92-197 Points Heal | +--------------------------------+--------------+-----------------------------+ | Healing Touch | Single Heal | 181-379 Points Heal | +--------------------------------+--------------+-----------------------------+ | Healing Aura | Single Heal | 291-564 Points Heal | +--------------------------------+--------------+-----------------------------+ | Greater Healing Touch | Single Heal | 350-800 Points Heal | +--------------------------------+--------------+-----------------------------+ | Greater Restore Essence | Single Heal | 443-981 Points Heal | +--------------------------------+--------------+-----------------------------+ | Enlightened Aura of Healing | Single Heal | 556-1026 Points Heal | +--------------------------------+--------------+-----------------------------+ | Flourishing Heal | Single Heal | 980-1803 Points Heal | +--------------------------------+--------------+-----------------------------+ | Soul of Rubi | Single Heal | 1302-2136 Points Heal | +--------------------------------+--------------+-----------------------------+ | Team Restore Essence | Team Heal | 54-133 Points Heal | +--------------------------------+--------------+-----------------------------+ | Team Healing Touch | Team Heal | 99-265 Points Heal | +--------------------------------+--------------+-----------------------------+ | Team Healing Aura | Team Heal | 166-424 Points Heal | +--------------------------------+--------------+-----------------------------+ | Greater Team Healing Touch | Team Heal | 277-598 Points Heal | +--------------------------------+--------------+-----------------------------+ | Greater Team Restore Essence | Team Heal | 346-709 Points Heal | +--------------------------------+--------------+-----------------------------+ ******************************************************************************* *** 5.2: Evades [52NA] *** ******************************************************************************* +--------------------------------+--------------+-----------------------------+ | NAME: | TARGET | EFFECT | +--------------------------------+--------------+-----------------------------+ | Limbo Mastery | Single | 30 to Duck Explosives | +--------------------------------+--------------+-----------------------------+ | Elusive Target | Single | 50 to all Evades | +--------------------------------+--------------+-----------------------------+ | Fleet Foot | Single | 85 to all Evades | +--------------------------------+--------------+-----------------------------+ | Reduce Inertia | Single | 120 to all Evades | +--------------------------------+--------------+-----------------------------+ | Fake Out | Self Only | 6% to Evade from Base | +--------------------------------+--------------+-----------------------------+ | Misleading conduct | Self only | 10% to Evade from Base | +--------------------------------+--------------+-----------------------------+ | Ward Blow | Self Only | 12% to Evade from Base | +--------------------------------+--------------+-----------------------------+ | Shuffle Step | Self Only | 15% to Evade from Base | +--------------------------------+--------------+-----------------------------+ | Elude Step | Self Only | 19% to Evade from Base | +--------------------------------+--------------+-----------------------------+ | Stutter Step | Self Only | 24% to Evade from Base | +--------------------------------+--------------+-----------------------------+ ******************************************************************************* *** 5.3: Nano Resist [53NA] *** ******************************************************************************* +--------------------------------+--------------+-----------------------------+ | NAME: | TARGET | EFFECT | +--------------------------------+--------------+-----------------------------+ |
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