Arx Fatalis Walkthrough :
This walkthrough for Arx Fatalis [PC] has been posted at 04 Jun 2010 by peoplescan and is called "Arx Fatalis FAQ". If walkthrough is usable don't forgot thumbs up peoplescan and share this with your freinds. And most important we have 2 other walkthroughs for Arx Fatalis, read them all!
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Walkthrough - Arx Fatalis FAQ---------------------------------- *$$$$$* $$$$$$ * * $$$$$$ $$$ $$ $$ $ $ $ $$ $$$$$$ $$$$$$ $$$$$ $$ $$$$$$ $$$$$ $$ $$$$$ $$$$$$ $$ $$$$ $$$ $$ $$ $$$ $$ $$ $$ $ $ $$ $$ $$ $$ $$ $$ $$ $$$$ $$ $$ $$$$ $$ $$ $ $ $$ $$ $ $$ $$ $$ $$ $$ $$ $$ $$ $ $$ $ $ $$ $$ $ $ $ $$ $ $$ $$ $ $$ $$$$$$ $$$$$$ $ $$$$ FAQ/Walkthrough >>================== For Microsoft X-BOX Version 1.1 By Chris Zawada User: antseezee E-mail: antseezee@epix.net Created: 01/09/04 Last Update: 01/26/04 Copyright 2004 Chris Zawada ---------------------------------- Author's Note ---------------------------- I'd just like to say that this is my first official Walkthrough ever, so please bear with me. I'll do my best to guide you on one of my favorite RPGs to grace the X-BOX in quite some time. Hopefully you'll be able to find a secret item that was lost to your knowledge, or yearn on a secret rune spell that only the elite know. Either way, have fun, that's the bottom line. Be warned that spoilers are present everywhere in the FAQ, so it's your own fault if you read any further. Contributing/Feedback ---------------------------- If you have any contributions, feedback, or strategies you'd like to have added to the guide, contact me via e-mail or on GameFAQs. I'll be more than content to add your segment of information, and will also provide credit. If you have any questions you'd like added to the Common Questions section, ask. I simply don't have the time to sit around thinking of questions. Provide me with what you want to know! Updates ---------------------------- =01/26/04= *NEW VERSION* v1.1 Made a few grammar corrections. Fixed up two parts of the walkthrough that were partially incorrect (dragon eggs, security room in temple). Also fixed up a few formatting problems. =01/17/04= v1.0 Completed the walkthrough, and all the sections in the guide. I'm still missing a few hidden spells in the game, but I'm sure they'll be discovered. I'll be uploading the guide today. Feel free to make any suggestions, or additions and your name will be credited. =01/09/04= v1.0 Started the basic layout of the FAQ. Also integrating the traditional walkthrough step-by-step. Aiming for an early February release. ============================ - Table of Contents - ============================ 1) Introduction 2) Game Basics > Controls > Inventory/Interaction 3) Walkthrough > The Escape > Arx > The Trolls Quest > The Temple > Krahoz and Zohark > The Ultimate Weapon > Time to die, Akbaa 4) Side Quests 5) Items > Weapons > Armor > Accessories 6) Magic > Runes > Spells > Scrolls 7) Secrets > Tips, Hints, Hidden > Lord Inut's Potion, Hero Ring, etc... 8) Races/Enemies/NPCs 9) Common Questions 10) Copyright/Distribution/Reproduction Guidelines 11) Proper Credits ---------------------------------- ============================ - 1) Introduction - ============================ Arx Fatalis is yet another stunning single player RPG to hit the Microsoft X-BOX and PC systems in the past two years. Originally developed by Arkane Studios, and published by Dreamcatcher Interactive, one would question the ethics behind purchasing such a game. However, Arx Fatalis is more than an altered Morrowind, or blasting adventure like Diablo. It combines the necessary elements of a vast RPG with the interaction we look forward to with the actual environments. While most gamers would compare it to Elder Scrolls III: Morrowind, Arx Fatalis contains more of the closed-in dungeon environments with plenty to discover. Using your wits, you must figure out ways to solve puzzles while facing the difficulty of everyday combat. Here's a brief excerpt from the official instruction manual (credit to Dreamweaver): ------------------------- Tales of an Old Man ------------------------- The children, eyes glittering and bubbling with anticipation, drew closer to the couch where sat an old, gray-haired man in dirty clothing. While some of hte children were mumbling and giggling at the sight of the trembling old man, all grew silent as, in a harsh voice, he began to tell his tale. "Well, children...," the old man paused, coughing. "Our world was not always as you know it today. A long time ago, according to legend, everyone lived in the fortress, aboveground. Over their heads, there was what they called a blue sky, where smoke, which went by the name of clouds, floated." The excited murmurs of the children forced the man to pause in his story. "You'd better believe me! High above, we had a radiant sun, which warmed us with its magical rays. Wheat grew, without the help of magic, needing only the earth and the sun. Of course, there were also goblins, trolls, dragons and demons, but we lived so far away from one another that we rarely crossed paths. What truly shook our civilization was when the sun suddenly disappeared. In a mere few hours, it was gone. Night fell, for all of eternity. Since that dratted day, the cold hand of death rules the earth's surface. All living things either died, froze to the surface, or retreated to the very heart of the same mother earth, as our people did in the past. An ancient dwarves mine became the only hope for these many refugees. The dark age had begun..." Throughout the old man's tale, the children kept letting out cries of amazement and surprise. Again, he paused, this time to allow the children to assimilate what he had said, then he continued. "Since this dratted day, the only ones daring enough to climb to the surface, in search of other refugees, are the members of the Travellers' Guild. Below, where we are, each race has taken over a section of the mine. Today, magic is all we have to feed ourselves. Without it, we could not have survived until now. Several levels below us are the goblins and rat-men, who have managed to survive by either stealing from us, or eating what we throw away. Everyone has finally found his place in this world. Lunshire the Fair is a good and just king, who protects us from the demons lying in ambush at our fortress doors. You're happy with your lives because you grew up here and don't know of anything else. Listen to my tale, and imagine how wonderful life would be in a world with no limits, no tunnels, and no caves. A world where blinding light shines forth from a radiant sun, and not from some miserable wavering torches or because of magic spells!" As if replying to a command, the torches begin to flicker violently, and their flames suddenly shoot up to the ceiling. The scared children huddle together and raise their eyes to this strange sky. "There is a way to bring an end to all this suffering," cried out the old man, "A mighty God, one who has the power to end the misery of our existence by bringing back the Sun..." He sighed, and his voice died away. "But this is another story. I'm tired now. Leave me alone, you brats..." the old man coughed violently. ---------------------------- Basically, all the races of the world use to live happily ever after on the surface of the Earth. It was an expansive place, full of beautiful sights, and things that could be taken in like sweetening views. Then one day, the sun vanished away forcing all of the living creatures to retreat underground, where it was warmer. Unfortunately, the sun never rose again, and from this day on, the races continued to thrive for their own survival UNDERGROUND. This is where the story takes place, so expect a lot of tight navigating. ---------------------------------- ============================ - 2) Game Basics - ============================ In the simplest fashion, Arx Fatalis is your basic single player RPG (role-playing game). You take place of a sole person who goes on a perilous adventure which somehow affects a storyline. Most RPGs feature battles with enemies, constant discovery in various levels, and most of all a key plot to follow. However, Arx Fatalis is fairly unique as it combines certain elements of interaction that one would not find in another game. Thus, you'll be forced to eat when starvation comes in, toss objects on panels to affect another event, and even "spell" spells literally in a real-time fashion. ______________ /Game Controls/ ---------------------------- Left Joystick - moves Am Shaegar Right Joystick - looks around Up Control Pad - drops item Down Control Pad - closes quick-inventory Left/Right Control Pad - selects items in quick-inventory A - interaction B - draws weapon (combat mode) Y - precast a spell X - draws hands (magic mode) Start - main menu Back - opens inventory/spellbook/journal log/character development X + control pad directions - spells a rune out, press X again to cast L trigger - jumps R trigger - charges swing/attacks Right Joystick Button - crawl (click once) Left Joystick Button - crouches (hold) Black/White Buttons - can be assigned via the inventory menu as shortcut keys Interface ---------------------------- The Arx Fatalis interface is simple, yet refreshing to a certain aspect. Most elementary principles of the games are captured to great length. However, since this is a role-playing game, characters often have specified amounts of health, magic abilities, and what you can do. The interface notifies you of pretty much your entire status. [1] Health Gauge: - red meter in lower left corner that displays current HP - when it reaches 0, game over - turns green when poisoned - regenerates at a specific rate based on your stats [2] Mana Gauge: - blue meter below health gauge that displays current MP - regenerates at a specific rate based on your stats [3] Stealth Status: - white/black meter that displays how visible you are - determines how noisy you are [4] Power Gem: - shows the amount of power in your physical attack - shines a gleaming white when you're fully charged - only pops up during combat mode [5] Precast Spells: - shows amount of spells memorized in your list (max 5) [6] Equipment Status: - located in lower left corner above HP bar - shows the durability of all equipment on character - green = mint/good, yellow = average, red = damaged [7] Inventory Ring: - pops up a horizontal bar when control pad is selected - let's you navigate one-by-one through inventory - also used to combine certain items [8] Active Spells: - located in upper right corner - displays all current spells and auras casted on you [9] Torch: - located in mid-left side of view - appears on when you have a torch equipped (increases lighting) [10] Crosshair: - used for interaction/attacking/talking/selecting - located in center of screen [11] Description of Object: - pops up when you select an item - usually occurs when reading books/papers/letters [12] Map: - located in upper right corner - displays zoomed in view of where you are on the current level _____________________ /Special Interactions/ ---------------------------- +++ +++ > +++ +++ Press A on any body, chest, barrel, or random storage device. An image will pop up showing the inventory in the object you selected, and your current inventory. Select items from the inventory of the storage device, and press A to swatch them over to your own inventory. Many items you find in Arx Fatalis will come through checking chests and bodies - so get use to it. +++ +++ > +++ +++ Once you get 50 stealth points (skill category) in the game, you can start to pickpocket people. To do so, sneak behind them (preferably in dark/hidden settings), and a purse will appear on the bottom of the screen. Then, press the BACK button on the controller, and you can snatch things out of their inventory into yours. Stealth is a key to this manuever, but you also don't have to deal with attacking or killing the person. +++ +++ > +++ +++ To purchase items and things of the sorty, walk up to a chest and press A. You'll enter a special Buy/Sell mode in which items are automatically traded for gold pieces. If you want to buy something, put your cursor over the seller's inventory, and a price will appear at the bottom of the screen. It will appear green (if you can afford it), or red (if you cannot). You may also place the cursor over your own inventory. If you do so, items of your own property will get prices from the sellers (at a much lower value though). Simply press A in either manner, and the item will be exchanged with gold coins. You cannot steal items out of a chest, unless you sneak in, pick the lock, and take them without anyone noticing. +++ +++ > +++ +++ Throughout the caves, you'll find many traps, secret passages, and hidden buttons. By increasing your "Intuition" skill, it enables you to see traps (object turns a reddish tint), hidden panels (they appear a shallow gray), and various passageways. Traps can be defused with special kits, scrolls, or spells. +++ +++ > +++ +++ When you come across a locked door in the game, you have a few options of getting past them. One involves attempting to find the correct key, and then using it on it. Or, you can be the thrifty person, and simply pick the lock. In order to pick a lock, you need a toolkit (an item), and a high "Technical" skill to make it past complex locks. Nearly all locks in the game can be picked, it's just a matter of having tool kits and extremely high Technical skills. +++ +++ > +++ +++ This is a fairly complex process that is learned later in the game. To enchant items, you need an item that can be combined (usually a mashed ingredient, rare artifact, or something of that type), and a normal item that can be enchanted. Basically, you drop that weapon or armor on the ground, then from your quick inventory, select an ingredient. Combine it with the item on the ground by pressing A, and the item will be ready to be enchanted. All you need to do is cast the spell "Enchant Object", and make sure it's on the ground when you do so. +++ +++ > +++ +++ Arx Fatalis is very, VERY different when it comes to identifying items. Rather than simply buying an identify scroll, you must raise a special skill category called "Object Knowledge." The higher this skill rating is, the more advanced items you can identify. This is the only way to identify items in the game. So make sure you pump a ton of points into object knowledge (at least 70). +++ +++ > +++ +++ Most equipment items in the game have durability points. Basically, the more you use them, the less fit they become for use. Items can break, or not be used when their durability reaches 0. To prevent this, you can repair certain items by taking them to the blacksmith. All you have to do is take the item, highlight it in your inventory, then combine it with the blacksmith (for a fee of gold of course). You may also repair items yourself by taking them to an anvil, and combining them with that instead. A higher object knowledge skill improves your ability to repair items. Most items will lose maximum durability points if you try to repair them yourself. +++ +++ > +++ +++ When the going gets tough, many RPG players can call upon the scientifical powers of potions to cure the most ailing diseases. Potions, while fairly uncommon in Arx Fatalis, do help you in many different situations. To create or concoct your own potion, you must first gather an empty bottle. This can be accomplished by finding, purchasing one, or simply drinking a wine/water bottle. Once you have an empty flask, use a Mortar & Pestle on a raw ingredient to grind it down to a simpler form. For example, you can grind down garlic into garlic powder, then combine it in the empty bottle. Once this is accomplished, find a distiller, and combine it (press A from the quick inventory). Your powder-filled flask will turn into a potion. In many cases, the ingredients determine which type of potion you will get. Also, a high object knowledge skill benefits you during this process. +++ +++ > +++ +++ Hunger is a hidden factor when you enter the world of Arx Fatalis. It's necessary to eat on a regular basis, otherwise you become hungry, and lose energy as time progresses. You can die of starvation. In order to prevent this, eat food by selecting a food item out of your inventory, and pressing A to consume it. It's necessary to cook certain items so that they are not raw. To cook an item, simply drop it near or on a fire. After a few seconds, the item will be cooked, and can be picked back into your inventory. Some common items that must be cooked are uncooked ribs, fish, chicken drumsticks, and raw apple pies. Also, each food holds a certain "redemption" as to how much more full you are. Eating a mushroom won't really fill the belly, while consuming a loaf of bread shall. +++ +++ > +++ +++ There are many instances in the game where you have to change between levels and places. To enter the next level, press A when the Stairs (A) icon pops up on your screen. Basically, you press A, and a brief loading screen will take place. +++ +++ > +++ +++ The key ring is a special item you can purchase early on in the game that organizes all keys you collect in the game. You can get your first key ring from the woman shopkeeper in the city of Arx. Basically, whenever you find a key, go to your inventory menu (press BACK). Then, select the key, and press the R trigger. Now, move it to where your key ring is in your inventory, and press R again. The key will be added to the ring. It's a way for organizing all your keys into one inventory block. I'd highly recommend you assign a shortcut to the key ring (black or white button). ---------------------------------- ============================ - 3) Walkthrough - ============================ The following is a complete step-by-step walkthrough for Arx Fatalis. Be prepared to read about S P O I L E R S in both the plot, and for solving the various quests in the game. I'll also try to briefly explain the plot in a few sentences in case you're confused of your current status. Creating your Character ---------------------------- When you first create your player in the world of Arx Fatalis, there are four key stats, and about 9 key categories that come into mind. You start off with 16 points to spread out for stats, and 18 points to designate for each of the skills. Based on how you distribute these points, it can greatly affect the outcome of the game. First of all, setting the points depends on how you want your character to play the game. A warrior should have more points pumped into strength and close combat, while a thief may prefer higher dexterity, and an increased technical skill. Build according to how you enjoy executing your gameplan. @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ^^^^\\\\ STAT CATEGORIES ////^^^^ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ = STRENGTH = { Determines the damage bonus on physical attacks { Ability to use heavy weapons (mostly two handed) [ Affects Object Knowledge & Combat Skills = MENTAL = { Determines amount in mana pool, and resistance to magic [ Affects Ethereal Link, magic power, Technical, Intuition, and Object Knowledge Skills = DEXTERITY = { Determines precision in combat plus a chance of critical strike (twice damage) [ Affects Technical, Stealth, Close Combat, and Object Knowledge Skills = CONSTITUTION = { Determines amount in health pool, poison resistance { Ability to wear heavy armor [ Affects Defense skill - When you first start off, I'd recommend pumping your ST to at least 8. Later in the game, ST becomes important, so you can pump it later. If you're a warrior, get at least 14 ST to use most weapons in the game. - Mental should only be pumped if you're going to be a spellcaster. When I say spellcaster, I mean purely a mage. Most of its effects have nothing to do with combat. - Dexterity should be up to at least 10 near the end of the game. It makes a huge difference on critical strikes, plus is necessary if you want to be a thief. - Constitution increases your HP, so it's best to pump this skill near the middle of the game. Defense is important to staying alive, even if you don't use a shield. @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ^^^^\\\\ SKILL CATEGORIES ////^^^^ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ = STEALTH = - Makes your footsteps softer, and allows for better disguise in the dark - Increases damage from attacking behind the enemy - If greater than 50 points, allows you to pickpocket people "Personally, I don't pump any points into stealth unless your sole intent is to become a thief. If you have no intention on stealing in the game, you're better off leaving this alone. Pickpocketing is fun, but also makes the game more challenging." = TECHNICAL = - Increases chance of picking complex locks - Increases chance of disabling complex traps "Again, technical is a skill that you either love or hate. As a warrior, I found it entirely useless. However, this is brilliant for anyone who wants to explore the world of Arx Fatalis in its entirety. With a maxed out stealth and/or technical, you can be the greatest thief." = INTUITION = - Sort of like a sixth sense, let's you see hidden passages/traps - Better purchase/selling prices with traders "Probably the most useless skill of them all. Once you acquire the Poxsellis Helmet in the crypt, all hidden buttons/walls are automatically revealed. Even with better selling prices, you only receive a 5% bonus for every 10 points pumped in. Helps early on, worthless in the late game." = ETHEREAL LINK = - gives you a presence of hostile enemies - increases mana regain rate - shows enemy stats during battle "This is an average skill that can help, but isn't entirely necessary. Basically designed for mages or weaker players that want a better way around the game. Don't pump too many points into this (25 or less)." = OBJECT KNOWLEDGE = - allows for better repairs on items, easier creation of potions, and poisoning - NECESSARY to identify items "MOST important secondary skill in the game. Get at LEAST 70 points into the object knowledge skill if you want to complete the game. Object knowledge is the only known way in Arx Fatalis to identify items. You cannot buy scrolls, or cast an identification spell. If an item is unidentified, you DO NOT utilize its benefits. You may need at least 75 points in order to identify the Chicken Lord Inut's weapons." = CASTING = - permits for casting of high level spells - increases magic resistance "Great for magic users, and even useful for warriors. Get this skill at least to 30 points, so you may use spells like HARM and FIREBALL with effectiveness. Pump it to the high 60-70s as a spellcaster for maximum efficiency. Puts great bonuses on your spells as well." = CLOSE COMBAT = - increases damage for striking or inflicting damage upon an enemy - only works for close ranged weapons "Ideal skill for the warrior. Get this up to the 70s if you want to do extreme physical damage." = PROJECTILE = - increases damage for striking or inflicting damage with a ranged weapon "Useless skill. There are only two different bows in the game, and refilling arrows is a pesky process. You will never use a bow during the game, trust me." = DEFENSE = - allows for better use of a shield - increases Armor Class (AC) which decreases damage taken "Prime skill for a warrior as it allows them to take a beating. At least get this matched with your close combat skill, or just use heavy armor to boost its rating." - After you create your character, the game officially begins. *Arx Fatalis begins with a cutscene briefly showing a man getting shocked, knocked unconscious, and then dragged off by a goblin. He is eventually tossed into a cell, and you end up being this poor wretched man. Oh, the drama.* ___________ /The Escape/ ---------------------------- =Find a way out of the Goblin prison.= Once you wake up, look around to get a feel of the sensitivity of the controller. In case you didn't notice, the right thumbstick is automatically set to default controls. If you enjoy looking around with inverted controls (down=up, up=down), go to the Options menu and change them now. Otherwise, look to the right, and walk up to the bars. Press A to talk to the man. *Once you start talking to the man, you seem to have lost all memory that existed in your head. The fellow prisoner asks for you to search for a way out of your cell.* Turn around, and head straight back to the other bars opposite of your cell. A small stone on the ground will be surrounded in a blue aura. Press A to pick it up, and then press A on the bars to stretch them out. Now you have a way out of your cell. Head straight through the new opening that awaits you, and look under the bed on the floor. You should see a white lengthy object that resembles a bone. Guess what? It's a bone! Press A to pick it up, then navigate with the control pad (left and right), and press A to equip it once it's selected. Now you're armed to the teeth with a bone, literally. Peek around the new corner, and you'll see a gobling walking back and forth by a table. Hide in the darkness for a bit, enter combat mode (press B), and then charge up your attack by holding down the R trigger. Once you have a full swing charged (a gem at the bottom of the screen will turn bright white), run towards the goblin and swing at him. Keep attacking him until he dies. Search his corpse by pressing A, and take whatever you feel needy. Also look around the table, and pick up any potions, food, or ingredients that you'd like to indulge on. You've just broke out of prison; you deserve something for your hard work. The fellow prisoner will start to yell to you to let him out. Walk over to the lever in front of his cell and switch it on. *A cutscene will show you and the man conversing. He gives you a name, Am Shaegar, which means the "one without a name." Serves you right in this case. He also tells you his name is Kultar. Unfortunately, he has a limping leg and can't make it far, so he'll stay behind.* - Follow the tutorial, and crouch down by the trapdoor on the floor. Smash it with your fists (or hefty bone), and then walk over it to fall to the next level. In the new room, search around a bit and you'll find a dead corpse against a left inlet. Search it, take the Leather Loggings, Aam/Tok runes, and whatever you can get your hands on. The tutorial mode will pop up to have you test out the new runes you've discovered. Follow what the game says, and spell out Aam Tok to form the spell "Ignite." All spells are initiated by pressing X, and then using the control pad to represent the runes. So in this case, you would press right (you'll see a quick flashy image appear), then down right up, and finally press X. You'll be doing it correctly if you see the flashy image appear after each combo series (refer to the Spellbook in your menu for more help). If the spell works correctly, you should ignite a torch closest to you. This is how you cast spells in Arx Fatalis. If that's too complex, simply go to the game's options menu, and switch Magic to "Arcade Mode." If you want more descriptions on how to cast spells, please check out the Magic Section. -- Anyhow, continue onward to the next room. Pick up the torch on the ground, and equip it to get an extra boost of lighting. Make the first right and you'll enter a room with an elevator. Walk up near the elevator and a panel in the wall will become highlighted. Check it out and you'll see that a ROPE is missing from the mechanism. Head back to the hall you were just in, and make sure you have the torch equipped. Walk through the spider web, and you'll encounter your first spider enemy in the game. Don't forget that you'll be encountering creatures of all sorts throughout the game, so become handy with entering combat mode and casting spells quickly. - Make a left after passing through the spider, and you'll find a few neat things in this room. Walk up to the smothering fire, and try casting the Ignite spell. It should catch the fire back on full throttle. Then try tossing a spare piece of wood in the fire ring. Finally, place any type of food (by dropping it on the fire) you have near the food to cook it. Any sort of uncooked food that becomes cooked can now be eaten to satisfy your hunger. Make sure to do this on a regular basis, you must EAT to survive. Jump in the nearby stream, and walk downstream until you see some stairs on the right. Head down and search the dead body on the ground. You'll find your first scroll in the game. Scrolls are similar to quick versions of runes, except they're instantaneous, and don't cost mana. Unfortunately, scrolls can only be used once, so make sure you're using them for the right cause. Follow the tutorial, and equip the 'Magic Missle' scroll as requested. Head back out of the stairs, and back to the fireplace room. Go along the left wall and walk through the spider web. Deal with the 2 spiders in a similar fashion to the previous one, and search the nearby barrels. MAKE SURE you pick up the rope inside the barrel as it is a quest-necessary item. Run all the way back to the elevator room, and combine the rope with the elevator mechanism (select the rope in your inventory, highlight the mechanism, and press A). You've just solved your first puzzle ever! You really deserve a cookie, or some uncooked ribs in this case. Step on the elevator, and press the lever to go up. Let's Kick some Goblin @$$ ---------------------------- Head out to the right side, and make a left at the Y intersection. In here you'll see a gigantic Goblin Lord who notices your presence. This enemy is a little bit tougher than your previous foes, but you should prevail. Keep striking, retreating a bit, and then charge in for the fatal blow. Thankfully, Kultar will lay a few hits on the Goblin as well to make it an easy kill. Once the deed is done, search his corpse, and take the Piece of Wood (quest item). Walk over towards the fireplace, and along the wall is an empty lever base. Combine the piece of wood with the lever to open the door. Use the lever, and go upstairs to the next level. - Now it's time for some munchy Goblin stew. Go to the first right, and you'll hear 2 Goblins talking to each other. You can do what the game does, by using "stealth", and tossing an item across the room to catch their attention. Or you can be like me, and charge in like Rambo. Both of them are two weak Goblins, so attack them respectively. Once they're dead, take the wooden club off of the one, and use it as your new weapon. Search the chest across the room for a gemstone, and then head back out to the hallway. Go straight up past the door to your right (it leads you back to where you were before). Then, enter along the right side near the end of the hall. >> You'll soon discover a guard walking back and forth between some cells. Kill him and then take any leftover belongings. You'll notice a Goblin prisoner inside one of the cells. Let him free because it's necessary for his help to continue the main quest. If you talk with him, there will be a short humorous cutscene. *The goblin tells you that his name is Polsius, and he wants to be let out. Of course, your character wonders why he's on the other side of the bars. Polsius says he would be very "thankful", and that it would be honorable for him to be let free. It's not like he can do any harm. If and AFTER you let him go, he'll tell you to ask for him in the Tavern upstairs.* After Polsius wanders off, head back out to the 3-way hall. This time, take the center path up and you'll meet a Goblin Lord armed with a short sword. Make quick work of him, and then attack the other Goblin nearby. Take the tools on the table, equip the newly found sword, and head back to the 3-way. Finally, take the left route, and this is where it starts to get interesting. If you peek around the corner, you'll notice a Goblin standing guard. Toss something on the ground as a distraction, and then violently attack the Goblin till he dies. Whatever you do, DON'T let him run away screaming for help. Cut off his escape route. After he's dead, ignore the stairs on the left, and continue straight until you see a closed door on the left. You'll hear someone sleeping (with an awfully loud snore). Open the door, and quietly SNEAK in his room (press the right thumbstick down once to initiate a crawl). Try to sneak past the Goblin Lord to one of the night stands. Pluck the Goblin Fortress key, and Written Authorization Papers. If you performed it correctly, you should be able to sneak in, steal the papers, and get out without him noticing. If he does recognize you, just kill him, and take the stuff anyway. Now, head back out, and make a left up the stairs. - On a side note, you can go up the stairs BEFORE stealing the papers, and there will be a sleeping goblin. If you can sneak up and successfully kill him without him asking for help, a quest log will be added to your journal. On the second floor past the sleeping goblin is a gate sealed by 3 Goblin Lords. If you talk to them, the one asks for Gem Dealer Papers and Written (Signed) Authorization in order to pass. This is what the next part of the walkthrough deals with. _____________ /What a mess!/ ---------------------------- =Investigate the wrecked fortress, and send message to King Lunshire.= - You'll start out in a gloomy cavern. Head straight and you'll notice a few dead human guards on the ground. This is a Human Outpost which was attacked by an outside force. Before you go in to check out what happened, look to your right in the actual water. Along the right wall (in the stream of water) is a skeletal corpse. Search the body and you'll find an unidentified ring. Head back to where the two dead guards are on the ground (before the fortress), and then make a left along the cavern walls. There should be a destroyed teleport (crumbled mass of black pillars). If you leap over the broken pillars, there should be a small red ring on the far side. Pick up this identified ring as well. They'll come in handy once you have the object knowledge to recognize them. Anyway, cross the bridge and start to check out the fortress. Around the back of the entrance is a wounded guard kneeling against a stone wall. Talk to him, and he'll tell you to go see the Captain upstairs. Go inside the fortress and plunder whatever you can get your hands on. In a room with a fireplace in the center, there are several ingredients and key items including a Mortar & Pestle, Blacksmith's Hammer, Blacksmith's Club (very useful weapon for now if you can equip), and an Anvil which can be used to repair your weapons. Personally, I'd equip the Blacksmith's Club (if you have 14 STR), since it does tremendous damage and has great range. Head upstairs past the barnyard animals in the back, and enter the top floor. Talk to the wounded Captain against the wall. *This new cutscene will reveal that the Human fortress was actually attacked by some strange warriors. The Captain thought you were a Mercenary, and introduces himself to be Ortiern. The foreign attack decimated their entire fortress, and a recent earthquake blocked the path from the establishment to Arx. The Captain wants you to go tell the King that Ortiern has been attacked, and needs reinforcements immediately. Since the path is blocked between the fortress and city, you must go back to the Goblin Kingdom, and find a way around it. Ortiern also hands you some Gem Dealer papers which should give you permission through the Goblin Kingdom.* After Ortiern is finished babbling, check the chest to the right of him. Inside you'll find a Logbook which is useful for reading up on what happened (for any of you history gurus). Anyhow, run all the way back downstairs and outside of the fortress. This time, head to the far right side of the caverns, and you should see a golden-lit area with a dog. Open the door and you'll enter the tavern. Immediately, you should see Polsius, the goblin you freed from before. Talk to him. *Polsius will delightfully sign your authorization papers, which will give you permission to enter the Goblin Kingdom. Make sure you combine them with him.* Afterwards, you can get a beer from the local tavern madame by giving her 2 gold coins, and I recommend you check the upstairs of the establishment. One of the doors in the tavern requires that you have a "password." You can't enter this place yet, so ignore it. Head upstairs and talk to the man sitting by a table. A short cutscene will briefly sum up the history of the world, and Am Shaegar pondering who he truly is. -- Now that you have all of your papers fit and signed (authorization papers signed & gem dealer license), head all the way back down to the Goblin level. This time, take the stairs on your right. If any goblins stop you along the way, show them your papers. This will prove that you're just "another" gem dealer, and not some escaped human prisoner. Meet the 3 Goblin Lords standing by the closed door, and show the lead guard your signed papers. He SHOULD let you through. If nothing happens, show them again. You'll know you've been accepted if the papers are removed from your inventory. Head through the doorway, and go downstairs to enter "Goblin" territory. - I recommend you explore these caves for a bit as you can find some treasures if you look in the correct places. First off, take a right, and then a left at the Y-split. You should start to travel down a narrow passageway. Fight off and kill the living spiders ahead, and keep moving forward until you reach a dead end. There should be a pile of 4 skeletal corpses stacked on each other. Check EACH of the corpses, and make sure you check the 4th one (hidden with only a head popping out). The unidentified ring is hidden on his body. Next, head back up the passageway, and take a right at the Y-split. You should now see a troll and goblin standing by some doorways. The Goblin refuses to let you enter because the Gem traders are supposedly "on strike." Cross the bridge, and the trolls will also refuse to let you by. After you cross the bridge, go left, and proceed down a few steps. You should find some stairs curled around the back side of the encliffment. Go up the stairs. You're now in a Gemstone/Spider Cave. Explore the caves with the help of torches. Once you take a few steps in the cave, one bat is going to fly out of nowhere and surprise you. Try to avoid being hit by it, or dodge it at least. Go on to explore the caves, and kill any creatures you encounter (most of them are small spiders/rats). You can light a few fires along the way to toast some food to be eaten. There are also gemstones which cannot be harvested yet, until you get the right equipment. Eventually, you're going to find some stairs near the right side of the map. Do NOT go up them yet. Instead, continue farther into the cave until you find a GIGANTIC Poisonous Spider. I must warn you that this creature is strong, but the results are rewarding. Use the Hit-N-Run tactic until he dies (takes 4-5 blows from the Blacksmith's Club). Now, enter the place where he was, and you'll discover an emerald lieing on the ground under some ferns. Pick it up as it'll become useful to boost your income once you reach the city of Arx. - Go up the flight of stairs you passed before. You're now officially in the city of Arx. __________________________ /The wonderful city of Arx/ ---------------------------- =Explore the town. Refill your supplies. Visit the King.= Walk up to the double wide door, and open it. A guard will welcome you to the City of Arx as a traveler, and says you should see Carlo the Guards' Captain immediately. - First things first though, start off by exploring Arx. It's going to be the main station of traveling throughout the game. Go towards the right and across the bridge. There's a Gem Salesman in one of the shanties (who will purchase gemstones for gold, and sell gems as well). Since the trolls are on strike, any gemstones will make him happy. There's also a few shops throughout all of Arx including a woman named Maria. She has a nice little establishment on the right side of the city opposite of the Gems' Salesman. -- I highly recommend you purchase the Pickaxe off of Maria as it can be used greatly in the future. It costs about 150 gold (or slightly different based on your Intuition rating), and you should roughly have above 100 gold at this point in the game. Remember those gemstones from before that were too hard to break off? Well, you can use the trusty pickaxe to knock them off, and then sell them to the Gem Salesman! The pickaxe is also used for knocking down unstable walls, which are seen at certain points in the game. Once you're done exploring the right side of the city, there should be a small girl named Shany walking around. Talk to her along the way since she'll play an important part in the future. Now, head back to where the starting door to the city is, and go to the left side. Look for a building with a red/blue insignia above it showing swords/shields. This is where Carlo the Captain is. Talk to him for your request to the King, and he'll tell you to go to the Main Palace. Follow his directions and go to the castle (large structure with a moat for an entrance). Once you're inside, go straight ahead, enter the throne room, and proceed to walk to the King. *After telling King Lunshire of the terrible deed that occurred at Ortiern, he wants you to send a message to the King of Trolls. It will take much time to dig a clear path to the destroyed fortress (since the earthquake blocked it), and Lunshire feels that the trolls may be able to help. You soon learn that the trolls are mining experts, which would help clear the path quicker. They also have friendly relations with the Human Kingdom, and would most likely help with the scenario. Thus, Lunshire wants you to take a written message to Pog, King of Trolls. Of course, his only reward is that of gold, and this furiates you. You'd rather know who you are than have some measly gold! Insolent fool. Anyhow, time to do some adventuring.* ***King Lunshire rewards you with 500 gold coins to assist on your journey. He also gives you the written note to King Pog of the Trolls.*** - Before leaving town to head back to where the trolls were, check out some of the local shops, and the actual castle. In the castle, you can find a Quest Item Goblin's Cook Book on the far left end in a store room near the kitchen. There's also a library with one of the Sister Snakes (part woman/part snake) that has several books on the history of Arx. For any of the cutscene lovers of the game, there's an observatory in the upper-right corner of the castle that shows a brief scene of what the actual planet earth looks like frozen over. Also, look for a barracks with sleeping soldiers. Blow out one of the nearby torches, and look on one of the tabels for a Plated Helmet. The helmet offers decent Armor stats, magic protection, and has decent selling value if you're not interested.* --> Once you're finished in the castle, make sure you visit Miguel the Blacksmith in the southern part of town. He actually sells several different armors, weapons, and a few new items you haven't seen. Consider buying a bow if you want to start a ranged character, and/or some upper body armor to cover your hairy chest. You must be prepared for the utmost situations! Also, you can have him repair any damaged weapons by selecing them from the inventory ring, and combining the items with him. Just make sure you have a hefty bag of gold ready to waste. After you're done dilly dallying throughout the city, head back in the starting entrance that got you there. Run back the same way through the spider cave and back to where the 2 Trolls, and Goblin Gate was. __________________ /The Troll's Quest/ ---------------------------- =Ask the trolls for help. Rescue their idol to gain their assistance.= First things first, walk up to the giant Troll standing by two bright torches. Show him the message from the King, and he should let you in. Next, take the left route and start to look for gemstones hanging on the walls. If you see one, walk up to it, highlight the Pick in your inventory, and combine it (press A on the gemstone) to harvest a gemstone. Congratulations, you're becoming rich due to the Trolls' lazy strike! Don't wander off too far. Head back to the center balcony right before entering the mines, and you should see a fireplace lit. Talk to the troll wearing the fancy necklaces. *King Pog reads the message of King Lunshire, and is willing to help, but currently has a problem. Pog and the Trolls will only help you if you're willing to get their stolen idol back. Apparently, a few days ago, an idol adored by the Trolls was stolen. Since then, they've stopped working since they believe the Goblins stole it, plus the Goblins cheat them out on gemstone sales by only leavin a small commission. Thus, you have clever goblins who reap in profit based on the Trolls' hard work. So, in exchange for clearing the tunnel, you must first find this stolen idol.* Once Pog is finished blathering, go outside the mine and talk to the only Goblin standing next to the fireplace. Izak the Foreman will tell you he has heard "rumors" of goblins who have stolen the Trolls' idol. He tells you to follow him. Do so, speak to him again when he stops at the entrance to the Goblin Kingdom. *The Foreman and the Goblin Gatekeeper will have a quick discussion to let you in. You must search for the idol somewhere in Goblin territory.* Start off by walking straight and then taking a left. Take the first left you see down the hallway, and you should see 2 rats. Kill them both, then pick up the shovel stashed vertically in the corner. You can now dig for artifacts! Anyway, head back out, and continue down the hall you were previously on. You should come to a wide open room with two stairwells up to the King's room, and a side off entry to the other parts of the Goblin Kingdom. Start off by taking the side off path, and go straight into the Goblins' Barracks. Several soldiers will moan and groan about a human in their territory. Keep going through the rooms until you see a lone Goblin standing in his room on the left. Speak with him. - You'll soon find out that this lone Goblin was actually a leading candidate to be king of the Goblins. Unfortunately, his opponent cheated during the election and somehow won. Now, all he does as King is eats pies. When you're finished talking, wait until this Goblin leaves his room. Once nobody is in the room (or is looking in the hallway), look under his pillow for a secret key. You will need THIS key to open a chest to find the idol. Just make sure he's not in the room when you pluck the key, otherwise you'll be discovered and attacked. After you snatch the key, head back to the main room. Next, go up the stairs and you'll notice that the King's entryway is locked. The Goblin King wants no visitors, he only wants pie! Go past this double doorway all the way up to his room in the far corner. You should see a bed, and a tall chest drawer in the two respective corners. Walk up to the bed, and SLOWLY scan your cursor across it until you see a PAPER signal lock on. Pick up |
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Another Arx Fatalis Walkthrough :
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